提交 2fa03493 编写于 作者: M Mr.doob

Improved webgl_shadowmap_pointlight example.

上级 cac00ce8
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - PointLight ShadowMap </title>
<title>three.js webgl - PointLight ShadowMap</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
......@@ -20,7 +20,12 @@
z-index: 100;
display:block;
}
#info a { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
#info a {
color: #f88;
font-weight: bold;
text-decoration: underline;
cursor: pointer;
}
</style>
</head>
<body>
......@@ -48,13 +53,15 @@
camera.position.set( 0, 10, 40 );
scene = new THREE.Scene();
scene.add( new THREE.AmbientLight( 0x222233 ) );
scene.add( new THREE.AmbientLight( 0x111122 ) );
// lights
function createLight( color ) {
var pointLight = new THREE.PointLight( color, 1, 30 );
var intensity = 1.5;
var pointLight = new THREE.PointLight( color, intensity, 20 );
pointLight.castShadow = true;
pointLight.shadow.camera.near = 1;
pointLight.shadow.camera.far = 60;
......@@ -62,12 +69,14 @@
var geometry = new THREE.SphereGeometry( 0.3, 12, 6 );
var material = new THREE.MeshBasicMaterial( { color: color } );
material.color.multiplyScalar( intensity );
var sphere = new THREE.Mesh( geometry, material );
pointLight.add( sphere );
var texture = new THREE.CanvasTexture( generateTexture() );
texture.magFilter = THREE.NearestFilter;
texture.wrapT = THREE.RepeatWrapping;
texture.wrapS = THREE.RepeatWrapping;
texture.repeat.set( 1, 3.5 );
var geometry = new THREE.SphereGeometry( 2, 32, 8 );
......@@ -94,10 +103,10 @@
}
pointLight = createLight( 0xffffff );
pointLight = createLight( 0x0088ff );
scene.add( pointLight );
pointLight2 = createLight( 0xff0000 );
pointLight2 = createLight( 0xff8888 );
scene.add( pointLight2 );
//
......
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