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279a4e1a
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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279a4e1a
编写于
9月 06, 2018
作者:
M
Mr.doob
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Added BoxLineGeometry.
上级
05198547
变更
1
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Showing
1 changed file
with
67 addition
and
0 deletion
+67
-0
examples/js/geometries/BoxLineGeometry.js
examples/js/geometries/BoxLineGeometry.js
+67
-0
未找到文件。
examples/js/geometries/BoxLineGeometry.js
0 → 100644
浏览文件 @
279a4e1a
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE
.
BoxLineGeometry
=
function
(
width
,
height
,
depth
,
widthSegments
,
heightSegments
,
depthSegments
)
{
THREE
.
BufferGeometry
.
call
(
this
);
width
=
width
||
1
;
height
=
height
||
1
;
depth
=
depth
||
1
;
widthSegments
=
Math
.
floor
(
widthSegments
)
||
1
;
heightSegments
=
Math
.
floor
(
heightSegments
)
||
1
;
depthSegments
=
Math
.
floor
(
depthSegments
)
||
1
;
var
widthHalf
=
width
/
2
;
var
heightHalf
=
height
/
2
;
var
depthHalf
=
depth
/
2
;
var
segmentWidth
=
width
/
widthSegments
;
var
segmentHeight
=
height
/
heightSegments
;
var
segmentDepth
=
depth
/
depthSegments
;
var
vertices
=
[];
var
x
=
-
widthHalf
,
y
=
-
heightHalf
,
z
=
-
depthHalf
;
for
(
var
i
=
0
;
i
<
widthSegments
;
i
++
)
{
vertices
.
push
(
x
,
-
heightHalf
,
-
depthHalf
,
x
,
heightHalf
,
-
depthHalf
);
vertices
.
push
(
x
,
heightHalf
,
-
depthHalf
,
x
,
heightHalf
,
depthHalf
);
vertices
.
push
(
x
,
heightHalf
,
depthHalf
,
x
,
-
heightHalf
,
depthHalf
);
vertices
.
push
(
x
,
-
heightHalf
,
depthHalf
,
x
,
-
heightHalf
,
-
depthHalf
);
x
+=
segmentWidth
;
}
for
(
var
i
=
0
;
i
<
heightSegments
;
i
++
)
{
vertices
.
push
(
-
widthHalf
,
y
,
-
depthHalf
,
widthHalf
,
y
,
-
depthHalf
);
vertices
.
push
(
widthHalf
,
y
,
-
depthHalf
,
widthHalf
,
y
,
depthHalf
);
vertices
.
push
(
widthHalf
,
y
,
depthHalf
,
-
widthHalf
,
y
,
depthHalf
);
vertices
.
push
(
-
widthHalf
,
y
,
depthHalf
,
-
widthHalf
,
y
,
-
depthHalf
);
y
+=
segmentHeight
;
}
for
(
var
i
=
0
;
i
<
depthSegments
;
i
++
)
{
vertices
.
push
(
-
widthHalf
,
-
heightHalf
,
z
,
-
widthHalf
,
heightHalf
,
z
);
vertices
.
push
(
-
widthHalf
,
heightHalf
,
z
,
widthHalf
,
heightHalf
,
z
);
vertices
.
push
(
widthHalf
,
heightHalf
,
z
,
widthHalf
,
-
heightHalf
,
z
);
vertices
.
push
(
widthHalf
,
-
heightHalf
,
z
,
-
widthHalf
,
-
heightHalf
,
z
);
z
+=
segmentDepth
;
}
this
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
vertices
,
3
)
);
}
THREE
.
BoxLineGeometry
.
prototype
=
Object
.
create
(
THREE
.
BufferGeometry
.
prototype
);
THREE
.
BoxLineGeometry
.
prototype
.
constructor
=
THREE
.
BoxLineGeometry
;
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