提交 1ff8d2ab 编写于 作者: M Mr.doob

Updated builds.

上级 56d428f2
......@@ -24772,6 +24772,7 @@
program = programCache.acquireProgram( material, materialProperties.shader, parameters, programCacheKey );
materialProperties.program = program;
materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;
materialProperties.outputEncoding = _this.outputEncoding;
material.program = program;
......@@ -24899,6 +24900,10 @@
material.needsUpdate = true;
} else if ( materialProperties.environment !== environment ) {
material.needsUpdate = true;
} else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {
material.needsUpdate = true;
此差异已折叠。
......@@ -24764,6 +24764,7 @@ function WebGLRenderer( parameters ) {
program = programCache.acquireProgram( material, materialProperties.shader, parameters, programCacheKey );
materialProperties.program = program;
materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;
materialProperties.outputEncoding = _this.outputEncoding;
material.program = program;
......@@ -24891,6 +24892,10 @@ function WebGLRenderer( parameters ) {
material.needsUpdate = true;
} else if ( materialProperties.environment !== environment ) {
material.needsUpdate = true;
} else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {
material.needsUpdate = true;
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