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three.js
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1f86be32
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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1f86be32
编写于
9月 04, 2018
作者:
L
Lewy Blue
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电子邮件补丁
差异文件
switch rotation axes
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ab20118c
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1 changed file
with
11 addition
and
12 deletion
+11
-12
examples/js/Car.js
examples/js/Car.js
+11
-12
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examples/js/Car.js
浏览文件 @
1f86be32
...
...
@@ -3,9 +3,9 @@
* @author Lewy Blue https://github.com/looeee
*
* The model is expected to follow real world car proportions. You can try unusual car types
* but your results may be unexpected. Scaled models are also not supported
* but your results may be unexpected. Scaled models are also not supported
.
*
* Defaults
below are for a Ferrari F50, taken from https://en.wikipedia.org/wiki/Ferrari_F50
* Defaults
are rough estimates for a real world scale car model
*
*/
...
...
@@ -56,11 +56,11 @@ THREE.Car = ( function ( ) {
this
.
enabled
=
true
;
this
.
elemNames
=
{
flWheel
:
'
wheel
FrontLeft
'
,
frWheel
:
'
wheel
FrontRight
'
,
rlWheel
:
'
wheel
BackLeft
'
,
rrWheel
:
'
wheel
BackRight
'
,
steeringWheel
:
null
,
// disabled by default
flWheel
:
'
wheel
_fl
'
,
frWheel
:
'
wheel
_fr
'
,
rlWheel
:
'
wheel
_rl
'
,
rrWheel
:
'
wheel
_rr
'
,
steeringWheel
:
'
steering_wheel
'
,
// set to null to disable
};
// km/hr
...
...
@@ -68,11 +68,11 @@ THREE.Car = ( function ( ) {
maxSpeedReverse
=
-
this
.
maxSpeed
*
0.25
;
// m/s
this
.
acceleration
=
acceleration
||
1
2
;
this
.
acceleration
=
acceleration
||
1
0
;
accelerationReverse
=
this
.
acceleration
*
0.5
;
// metres
this
.
turningRadius
=
turningRadius
||
24
;
this
.
turningRadius
=
turningRadius
||
6
;
// m/s
deceleration
=
this
.
acceleration
*
2
;
...
...
@@ -81,16 +81,15 @@ THREE.Car = ( function ( ) {
this
.
brakePower
=
brakePower
||
10
;
// exposed so that a user can use this for various effect, e.g blur
// km / hr
this
.
speed
=
0
;
// keys used to control car - by default the arrow keys and space to brake
controlKeys
=
keys
||
controlKeys
;
// local axes of rotation
// local axes of rotation
- these are likely to vary between models
this
.
wheelRotationAxis
=
'
x
'
;
this
.
wheelTurnAxis
=
'
z
'
;
this
.
steeringWheelTurnAxis
=
'
z
'
;
this
.
steeringWheelTurnAxis
=
'
y
'
;
document
.
addEventListener
(
'
keydown
'
,
this
.
onKeyDown
,
false
);
document
.
addEventListener
(
'
keyup
'
,
this
.
onKeyUp
,
false
);
...
...
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