提交 1f86be32 编写于 作者: L Lewy Blue

switch rotation axes

上级 ab20118c
......@@ -3,9 +3,9 @@
* @author Lewy Blue https://github.com/looeee
*
* The model is expected to follow real world car proportions. You can try unusual car types
* but your results may be unexpected. Scaled models are also not supported
* but your results may be unexpected. Scaled models are also not supported.
*
* Defaults below are for a Ferrari F50, taken from https://en.wikipedia.org/wiki/Ferrari_F50
* Defaults are rough estimates for a real world scale car model
*
*/
......@@ -56,11 +56,11 @@ THREE.Car = ( function ( ) {
this.enabled = true;
this.elemNames = {
flWheel: 'wheelFrontLeft',
frWheel: 'wheelFrontRight',
rlWheel: 'wheelBackLeft',
rrWheel: 'wheelBackRight',
steeringWheel: null, // disabled by default
flWheel: 'wheel_fl',
frWheel: 'wheel_fr',
rlWheel: 'wheel_rl',
rrWheel: 'wheel_rr',
steeringWheel: 'steering_wheel', // set to null to disable
};
// km/hr
......@@ -68,11 +68,11 @@ THREE.Car = ( function ( ) {
maxSpeedReverse = - this.maxSpeed * 0.25;
// m/s
this.acceleration = acceleration || 12;
this.acceleration = acceleration || 10;
accelerationReverse = this.acceleration * 0.5;
// metres
this.turningRadius = turningRadius || 24;
this.turningRadius = turningRadius || 6;
// m/s
deceleration = this.acceleration * 2;
......@@ -81,16 +81,15 @@ THREE.Car = ( function ( ) {
this.brakePower = brakePower || 10;
// exposed so that a user can use this for various effect, e.g blur
// km / hr
this.speed = 0;
// keys used to control car - by default the arrow keys and space to brake
controlKeys = keys || controlKeys;
// local axes of rotation
// local axes of rotation - these are likely to vary between models
this.wheelRotationAxis = 'x';
this.wheelTurnAxis = 'z';
this.steeringWheelTurnAxis = 'z';
this.steeringWheelTurnAxis = 'y';
document.addEventListener( 'keydown', this.onKeyDown, false );
document.addEventListener( 'keyup', this.onKeyUp, false );
......
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