From 1f86be32ff4f1634f187637ae273a7313b99014c Mon Sep 17 00:00:00 2001 From: Lewy Blue Date: Tue, 4 Sep 2018 09:33:26 +0100 Subject: [PATCH] switch rotation axes --- examples/js/Car.js | 23 +++++++++++------------ 1 file changed, 11 insertions(+), 12 deletions(-) diff --git a/examples/js/Car.js b/examples/js/Car.js index b1ad0827c4..8a9791a0b9 100644 --- a/examples/js/Car.js +++ b/examples/js/Car.js @@ -3,9 +3,9 @@ * @author Lewy Blue https://github.com/looeee * * The model is expected to follow real world car proportions. You can try unusual car types - * but your results may be unexpected. Scaled models are also not supported + * but your results may be unexpected. Scaled models are also not supported. * - * Defaults below are for a Ferrari F50, taken from https://en.wikipedia.org/wiki/Ferrari_F50 + * Defaults are rough estimates for a real world scale car model * */ @@ -56,11 +56,11 @@ THREE.Car = ( function ( ) { this.enabled = true; this.elemNames = { - flWheel: 'wheelFrontLeft', - frWheel: 'wheelFrontRight', - rlWheel: 'wheelBackLeft', - rrWheel: 'wheelBackRight', - steeringWheel: null, // disabled by default + flWheel: 'wheel_fl', + frWheel: 'wheel_fr', + rlWheel: 'wheel_rl', + rrWheel: 'wheel_rr', + steeringWheel: 'steering_wheel', // set to null to disable }; // km/hr @@ -68,11 +68,11 @@ THREE.Car = ( function ( ) { maxSpeedReverse = - this.maxSpeed * 0.25; // m/s - this.acceleration = acceleration || 12; + this.acceleration = acceleration || 10; accelerationReverse = this.acceleration * 0.5; // metres - this.turningRadius = turningRadius || 24; + this.turningRadius = turningRadius || 6; // m/s deceleration = this.acceleration * 2; @@ -81,16 +81,15 @@ THREE.Car = ( function ( ) { this.brakePower = brakePower || 10; // exposed so that a user can use this for various effect, e.g blur - // km / hr this.speed = 0; // keys used to control car - by default the arrow keys and space to brake controlKeys = keys || controlKeys; - // local axes of rotation + // local axes of rotation - these are likely to vary between models this.wheelRotationAxis = 'x'; this.wheelTurnAxis = 'z'; - this.steeringWheelTurnAxis = 'z'; + this.steeringWheelTurnAxis = 'y'; document.addEventListener( 'keydown', this.onKeyDown, false ); document.addEventListener( 'keyup', this.onKeyUp, false ); -- GitLab