提交 1c7ce384 编写于 作者: T Tristan Valcke

Remove unnecessary comme in webgl_interactive_instance_gpu

上级 435ed397
...@@ -551,7 +551,7 @@ ...@@ -551,7 +551,7 @@
fragmentShader: frag, fragmentShader: frag,
uniforms: { uniforms: {
color: { color: {
value: new THREE.Color(), value: new THREE.Color()
} }
} }
} ); } );
...@@ -561,7 +561,7 @@ ...@@ -561,7 +561,7 @@
fragmentShader: "#define PICKING\n" + frag, fragmentShader: "#define PICKING\n" + frag,
uniforms: { uniforms: {
pickingColor: { pickingColor: {
value: new THREE.Color(), value: new THREE.Color()
} }
} }
} ); } );
...@@ -695,13 +695,13 @@ ...@@ -695,13 +695,13 @@
var material = new THREE.RawShaderMaterial( { var material = new THREE.RawShaderMaterial( {
vertexShader: vert, vertexShader: vert,
fragmentShader: frag, fragmentShader: frag
} ); } );
materialList.push( material ); materialList.push( material );
var pickingMaterial = new THREE.RawShaderMaterial( { var pickingMaterial = new THREE.RawShaderMaterial( {
vertexShader: "#define PICKING\n" + vert, vertexShader: "#define PICKING\n" + vert,
fragmentShader: "#define PICKING\n" + frag, fragmentShader: "#define PICKING\n" + frag
} ); } );
materialList.push( pickingMaterial ); materialList.push( pickingMaterial );
...@@ -794,7 +794,7 @@ ...@@ -794,7 +794,7 @@
var pickingMaterial = new THREE.RawShaderMaterial( { var pickingMaterial = new THREE.RawShaderMaterial( {
vertexShader: "#define PICKING\n" + vert, vertexShader: "#define PICKING\n" + vert,
fragmentShader: "#define PICKING\n" + frag, fragmentShader: "#define PICKING\n" + frag
} ); } );
materialList.push( pickingMaterial ); materialList.push( pickingMaterial );
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册