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1a9dbfc5
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
1a9dbfc5
编写于
12月 18, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
GCodeLoader clean up.
上级
187fbc23
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
40 addition
and
50 deletion
+40
-50
examples/js/loaders/GCodeLoader.js
examples/js/loaders/GCodeLoader.js
+39
-49
examples/webgl_loader_gcode.html
examples/webgl_loader_gcode.html
+1
-1
未找到文件。
examples/js/loaders/GCodeLoader.js
浏览文件 @
1a9dbfc5
...
...
@@ -39,11 +39,11 @@ THREE.GCodeLoader.prototype.parse = function ( data ) {
var
currentLayer
=
undefined
;
var
box
=
new
THREE
.
Box3
();
var
pathMaterial
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0xFF
FF
00
}
);
var
pathMaterial
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0xFF
00
00
}
);
pathMaterial
.
name
=
'
path
'
;
var
extrudingMaterial
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0x
FFFFFF
}
);
var
extrudingMaterial
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0x
00FF00
}
);
extrudingMaterial
.
name
=
'
extruded
'
;
function
newLayer
(
line
)
{
...
...
@@ -62,33 +62,23 @@ THREE.GCodeLoader.prototype.parse = function ( data ) {
}
if
(
line
.
extruding
)
{
if
(
line
.
extruding
)
{
currentLayer
.
vertex
.
push
(
p1
.
x
);
currentLayer
.
vertex
.
push
(
p1
.
y
);
currentLayer
.
vertex
.
push
(
p1
.
z
);
currentLayer
.
vertex
.
push
(
p2
.
x
);
currentLayer
.
vertex
.
push
(
p2
.
y
);
currentLayer
.
vertex
.
push
(
p2
.
z
);
currentLayer
.
vertex
.
push
(
p1
.
x
,
p1
.
y
,
p1
.
z
);
currentLayer
.
vertex
.
push
(
p2
.
x
,
p2
.
y
,
p2
.
z
);
}
}
else
{
else
{
currentLayer
.
pathVertex
.
push
(
p1
.
x
,
p1
.
y
,
p1
.
z
);
currentLayer
.
pathVertex
.
push
(
p2
.
x
,
p2
.
y
,
p2
.
z
);
currentLayer
.
pathVertex
.
push
(
p1
.
x
);
currentLayer
.
pathVertex
.
push
(
p1
.
y
);
currentLayer
.
pathVertex
.
push
(
p1
.
z
);
currentLayer
.
pathVertex
.
push
(
p2
.
x
);
currentLayer
.
pathVertex
.
push
(
p2
.
y
);
currentLayer
.
pathVertex
.
push
(
p2
.
z
);
}
if
(
line
.
extruding
)
{
box
.
min
.
set
(
Math
.
min
(
box
.
min
.
x
,
p2
.
x
),
Math
.
min
(
box
.
min
.
y
,
p2
.
y
),
Math
.
min
(
box
.
min
.
z
,
p2
.
z
)
);
box
.
max
.
set
(
Math
.
max
(
box
.
max
.
x
,
p2
.
x
),
Math
.
max
(
box
.
max
.
y
,
p2
.
y
),
Math
.
max
(
box
.
max
.
z
,
p2
.
z
)
);
}
}
...
...
@@ -108,22 +98,23 @@ THREE.GCodeLoader.prototype.parse = function ( data ) {
var
lines
=
data
.
replace
(
/;.+/g
,
''
).
split
(
'
\n
'
);
for
(
var
i
=
0
;
i
<
lines
.
length
;
i
++
)
{
var
tokens
=
lines
[
i
].
split
(
'
'
);
var
cmd
=
tokens
[
0
].
toUpperCase
();
var
cmd
=
tokens
[
0
].
toUpperCase
();
//Argumments
var
args
=
{};
tokens
.
splice
(
1
).
forEach
(
function
(
token
)
{
tokens
.
splice
(
1
).
forEach
(
function
(
token
)
{
if
(
token
[
0
]
!==
undefined
)
{
if
(
token
[
0
]
!==
undefined
)
{
var
key
=
token
[
0
].
toLowerCase
();
var
value
=
parseFloat
(
token
.
substring
(
1
)
);
var
key
=
token
[
0
].
toLowerCase
();
var
value
=
parseFloat
(
token
.
substring
(
1
)
);
args
[
key
]
=
value
;
}
}
);
}
);
//Process commands
//G0/G1 – Linear Movement
...
...
@@ -152,27 +143,25 @@ THREE.GCodeLoader.prototype.parse = function ( data ) {
addSegment
(
state
,
line
);
state
=
line
;
}
//G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
else
if
(
cmd
===
'
G2
'
||
cmd
===
'
G3
'
)
{
}
else
if
(
cmd
===
'
G2
'
||
cmd
===
'
G3
'
)
{
//G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
console
.
warn
(
'
THREE.GCodeLoader: Arc command not supported
'
);
}
//G90: Set to Absolute Positioning
else
if
(
cmd
===
'
G90
'
)
{
}
else
if
(
cmd
===
'
G90
'
)
{
//G90: Set to Absolute Positioning
state
.
relative
=
false
;
}
//G91: Set to state.relative Positioning
else
if
(
cmd
===
'
G91
'
)
{
}
else
if
(
cmd
===
'
G91
'
)
{
//G91: Set to state.relative Positioning
state
.
relative
=
true
;
}
//G92: Set Position
else
if
(
cmd
===
'
G92
'
)
{
}
else
if
(
cmd
===
'
G92
'
)
{
//G92: Set Position
var
line
=
state
;
line
.
x
=
args
.
x
!==
undefined
?
args
.
x
:
line
.
x
;
line
.
y
=
args
.
y
!==
undefined
?
args
.
y
:
line
.
y
;
...
...
@@ -180,18 +169,18 @@ THREE.GCodeLoader.prototype.parse = function ( data ) {
line
.
e
=
args
.
e
!==
undefined
?
args
.
e
:
line
.
e
;
state
=
line
;
}
else
{
}
else
{
console
.
warn
(
'
THREE.GCodeLoader: Command not supported:
'
+
cmd
);
}
}
function
addObject
(
vertex
,
extruding
)
{
function
addObject
(
vertex
,
extruding
)
{
var
geometry
=
new
THREE
.
BufferGeometry
();
geometry
.
addAttribute
(
'
position
'
,
new
THREE
.
BufferAttribute
(
new
Float32Array
(
vertex
)
,
3
)
);
geometry
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
vertex
,
3
)
);
var
segments
=
new
THREE
.
LineSegments
(
geometry
,
extruding
?
extrudingMaterial
:
pathMaterial
);
segments
.
name
=
'
layer
'
+
i
;
...
...
@@ -199,10 +188,10 @@ THREE.GCodeLoader.prototype.parse = function ( data ) {
}
var
object
=
new
THREE
.
Object3D
();
var
object
=
new
THREE
.
Group
();
object
.
name
=
'
gcode
'
;
if
(
this
.
splitLayer
)
{
if
(
this
.
splitLayer
)
{
for
(
var
i
=
0
;
i
<
layers
.
length
;
i
++
)
{
...
...
@@ -212,8 +201,7 @@ THREE.GCodeLoader.prototype.parse = function ( data ) {
}
}
else
{
}
else
{
var
vertex
=
[],
pathVertex
=
[];
...
...
@@ -221,16 +209,18 @@ THREE.GCodeLoader.prototype.parse = function ( data ) {
var
layer
=
layers
[
i
];
vertex
=
vertex
.
concat
(
layer
.
vertex
);
pathVertex
=
pathVertex
.
concat
(
layer
.
pathVertex
);
vertex
=
vertex
.
concat
(
layer
.
vertex
);
pathVertex
=
pathVertex
.
concat
(
layer
.
pathVertex
);
}
addObject
(
vertex
,
true
);
addObject
(
pathVertex
,
false
);
}
object
.
rotation
.
set
(
-
Math
.
PI
/
2
,
0
,
0
);
object
.
rotation
.
set
(
-
Math
.
PI
/
2
,
0
,
0
);
return
object
;
};
examples/webgl_loader_gcode.html
浏览文件 @
1a9dbfc5
...
...
@@ -54,7 +54,7 @@
scene
=
new
THREE
.
Scene
();
var
loader
=
new
THREE
.
GCodeLoader
(
);
var
loader
=
new
THREE
.
GCodeLoader
();
loader
.
load
(
'
models/gcode/benchy.gcode
'
,
function
(
object
)
{
object
.
position
.
set
(
-
100
,
-
20
,
100
);
...
...
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