未验证 提交 187fbc23 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #12897 from tentone/GCodeLoader

GCodeLoader and example
......@@ -88,6 +88,7 @@ var files = {
"webgl_loader_ctm_materials",
"webgl_loader_draco",
"webgl_loader_fbx",
"webgl_loader_gcode",
"webgl_loader_gltf",
"webgl_loader_imagebitmap",
"webgl_loader_json_blender",
......
'use strict';
/**
* THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
*
* Gcode files are composed by commands used by machines to create objects.
*
* @class THREE.GCodeLoader
* @param {Manager} manager Loading manager.
* @author tentone
* @author joewalnes
*/
THREE.GCodeLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
this.splitLayer = false;
};
THREE.GCodeLoader.prototype.load = function ( url, onLoad, onProgress, onError ) {
var self = this;
var loader = new THREE.FileLoader( self.manager );
loader.load( url, function ( text ) {
onLoad( self.parse( text ) );
}, onProgress, onError );
};
THREE.GCodeLoader.prototype.parse = function ( data ) {
var state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };
var layers = [];
var currentLayer = undefined;
var box = new THREE.Box3();
var pathMaterial = new THREE.LineBasicMaterial( { color: 0xFFFF00 } );
pathMaterial.name = 'path';
var extrudingMaterial = new THREE.LineBasicMaterial( { color: 0xFFFFFF } );
extrudingMaterial.name = 'extruded';
function newLayer( line ) {
currentLayer = { vertex: [], pathVertex: [], z: line.z };
layers.push( currentLayer );
}
//Create lie segment between p1 and p2
function addSegment( p1, p2 ) {
if ( currentLayer === undefined ) {
newLayer( p1 );
}
if(line.extruding) {
currentLayer.vertex.push(p1.x);
currentLayer.vertex.push(p1.y);
currentLayer.vertex.push(p1.z);
currentLayer.vertex.push(p2.x);
currentLayer.vertex.push(p2.y);
currentLayer.vertex.push(p2.z);
}
else {
currentLayer.pathVertex.push(p1.x);
currentLayer.pathVertex.push(p1.y);
currentLayer.pathVertex.push(p1.z);
currentLayer.pathVertex.push(p2.x);
currentLayer.pathVertex.push(p2.y);
currentLayer.pathVertex.push(p2.z);
}
if ( line.extruding ) {
box.min.set( Math.min( box.min.x, p2.x ), Math.min( box.min.y, p2.y ), Math.min( box.min.z, p2.z ) );
box.max.set( Math.max( box.max.x, p2.x ), Math.max( box.max.y, p2.y ), Math.max( box.max.z, p2.z ) );
}
}
function delta( v1, v2 ) {
return state.relative ? v2 : v2 - v1;
}
function absolute ( v1, v2 ) {
return state.relative ? v1 + v2 : v2;
}
var lines = data.replace( /;.+/g,'' ).split( '\n' );
for ( var i = 0; i < lines.length; i ++ ) {
var tokens = lines[ i ].split( ' ' );
var cmd = tokens[0].toUpperCase();
//Argumments
var args = {};
tokens.splice( 1 ).forEach( function ( token ) {
if ( token[0] !== undefined ) {
var key = token[0].toLowerCase();
var value = parseFloat( token.substring( 1 ) );
args[ key ] = value;
}
} );
//Process commands
//G0/G1 – Linear Movement
if ( cmd === 'G0' || cmd === 'G1' ) {
var line = {
x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,
y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,
z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,
e: args.e !== undefined ? absolute( state.e, args.e ) : state.e,
f: args.f !== undefined ? absolute( state.f, args.f ) : state.f,
};
//Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
if ( delta( state.e, line.e ) > 0 ) {
line.extruding = delta( state.e, line.e ) > 0;
if ( currentLayer == undefined || line.z != currentLayer.z ) {
newLayer( line );
}
}
addSegment( state, line );
state = line;
}
//G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
else if ( cmd === 'G2' || cmd === 'G3' ) {
console.warn( 'THREE.GCodeLoader: Arc command not supported' );
}
//G90: Set to Absolute Positioning
else if ( cmd === 'G90' ) {
state.relative = false;
}
//G91: Set to state.relative Positioning
else if ( cmd === 'G91' ) {
state.relative = true;
}
//G92: Set Position
else if ( cmd === 'G92' ) {
var line = state;
line.x = args.x !== undefined ? args.x : line.x;
line.y = args.y !== undefined ? args.y : line.y;
line.z = args.z !== undefined ? args.z : line.z;
line.e = args.e !== undefined ? args.e : line.e;
state = line;
}
else {
console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
}
}
function addObject(vertex, extruding) {
var geometry = new THREE.BufferGeometry();
geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertex ), 3 ) );
var segments = new THREE.LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
segments.name = 'layer' + i;
object.add( segments );
}
var object = new THREE.Object3D();
object.name = 'gcode';
if( this.splitLayer ) {
for ( var i = 0; i < layers.length; i ++ ) {
var layer = layers[ i ];
addObject( layer.vertex, true );
addObject( layer.pathVertex, false );
}
}
else {
var vertex = [], pathVertex = [];
for ( var i = 0; i < layers.length; i ++ ) {
var layer = layers[ i ];
vertex = vertex.concat(layer.vertex);
pathVertex = pathVertex.concat(layer.pathVertex);
}
addObject( vertex, true );
addObject( pathVertex, false );
}
object.rotation.set( -Math.PI / 2, 0, 0 );
return object;
};
此差异已折叠。
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - GCode loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GCode loader
</div>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/GCodeLoader.js"></script>
<script>
var container, controls;
var camera, scene, renderer;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10000);
camera.position.set( 0, 0, 50 );
controls = new THREE.OrbitControls( camera );
scene = new THREE.Scene();
var loader = new THREE.GCodeLoader( );
loader.load( 'models/gcode/benchy.gcode', function ( object ) {
object.position.set( -100, -20, 100 );
object.rotation.set( -Math.PI/2, 0, 0 );
scene.add( object );
});
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', resize, false );
}
function resize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
renderer.render( scene, camera );
requestAnimationFrame( animate );
}
</script>
</body>
</html>
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册