@@ -125,6 +126,12 @@ export class Material extends EventDispatcher {
* Whether to render the material's color. This can be used in conjunction with a mesh's .renderOrder property to create invisible objects that occlude other objects. Default is true.
*/
colorWrite:boolean;
/**
* Custom defines to be injected into the shader. These are passed in form of an object literal, with key/value pairs. { MY_CUSTOM_DEFINE: '' , PI2: Math.PI * 2 }.
* The pairs are defined in both vertex and fragment shaders. Default is undefined.
*/
defines:any;
/**
* Which depth function to use. Default is {@link LessEqualDepth}. See the depth mode constants for all possible values.