未验证 提交 e9f31ad1 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #18048 from mrdoob/donmccurdy-bloom-typos

Example: Fix typos in unreal bloom demo
......@@ -5,6 +5,13 @@
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
#info > * {
max-width: 650px;
margin-left: auto;
margin-right: auto;
}
</style>
</head>
<body>
......@@ -13,8 +20,8 @@
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Bloom pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a>
<p>
This Bloom Pass is inspired by the bloom pass of the Unreal Engine. It creates a mip map chain of bloom textures and blur them
with different radii.<br /> Because of the weigted combination of mips, and since larger blurs are done on higher mips, this bloom
This Bloom Pass is inspired by the bloom pass of Unreal Engine. It creates a mip map chain of bloom textures and blurs them
with different radii. Because of the weighted combination of mips, and since larger blurs are done on higher mips, this bloom
is better in quality and performance.
</p>
Model: <a href="https://blog.sketchfab.com/art-spotlight-primary-ion-drive/" target="_blank" rel="noopener">Primary Ion Drive</a> by
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