提交 19828174 编写于 作者: M Mr.doob

Raycaster: I don't think we need to return intersects there...

上级 3b6446f0
...@@ -60,7 +60,7 @@ ...@@ -60,7 +60,7 @@
if ( localRay.isIntersectionBox( geometry.boundingBox ) === false ) { if ( localRay.isIntersectionBox( geometry.boundingBox ) === false ) {
return intersects; return;
} }
...@@ -222,7 +222,7 @@ ...@@ -222,7 +222,7 @@
if ( raycaster.ray.isIntersectionSphere( sphere ) === false ) { if ( raycaster.ray.isIntersectionSphere( sphere ) === false ) {
return intersects; return;
} }
...@@ -235,7 +235,7 @@ ...@@ -235,7 +235,7 @@
if ( localRay.isIntersectionBox( geometry.boundingBox ) === false ) { if ( localRay.isIntersectionBox( geometry.boundingBox ) === false ) {
return intersects; return;
} }
...@@ -245,7 +245,7 @@ ...@@ -245,7 +245,7 @@
var material = object.material; var material = object.material;
if ( material === undefined ) return intersects; if ( material === undefined ) return;
var attributes = geometry.attributes; var attributes = geometry.attributes;
...@@ -497,7 +497,7 @@ ...@@ -497,7 +497,7 @@
if ( raycaster.ray.isIntersectionSphere( sphere ) === false ) { if ( raycaster.ray.isIntersectionSphere( sphere ) === false ) {
return intersects; return;
} }
......
...@@ -35,7 +35,7 @@ THREE.Sprite.prototype.raycast = ( function () { ...@@ -35,7 +35,7 @@ THREE.Sprite.prototype.raycast = ( function () {
if ( distance > this.scale.x ) { if ( distance > this.scale.x ) {
return intersects; return;
} }
...@@ -50,7 +50,7 @@ THREE.Sprite.prototype.raycast = ( function () { ...@@ -50,7 +50,7 @@ THREE.Sprite.prototype.raycast = ( function () {
}; };
} )(); }() );
THREE.Sprite.prototype.updateMatrix = function () { THREE.Sprite.prototype.updateMatrix = function () {
......
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