未验证 提交 17eca141 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #18596 from Mugen87/dev42

Docs: Add ShaderMaterial.uniformsNeedUpdate.
......@@ -409,6 +409,11 @@ this.extensions = {
so updating the value of the uniform will immediately update the value available to the GLSL code.
</p>
<h3>[property:Boolean uniformsNeedUpdate]</h3>
<p>
Can be used to force a uniform update while changing uniforms in [page:Object3D.onBeforeRender](). Default is *false*.
</p>
<h3>[property:Boolean vertexColors]</h3>
<p>
Defines whether vertex coloring is used. Default is *false*.
......
......@@ -357,6 +357,11 @@ this.extensions = {
注意,uniforms逐帧被刷新,所以更新uniform值将立即更新GLSL代码中的相应值。
</p>
<h3>[property:Boolean uniformsNeedUpdate]</h3>
<p>
Can be used to force a uniform update while changing uniforms in [page:Object3D.onBeforeRender](). Default is *false*.
</p>
<h3>[property:Boolean vertexColors]</h3>
<p>
Defines whether vertex coloring is used. Default is *false*.
......
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