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0fa0baf3
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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0fa0baf3
编写于
4月 08, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Updated examples and loaders to latest Geometry2/IndexedGeometry2.
上级
aaca0a8a
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
14 addition
and
14 deletion
+14
-14
examples/js/loaders/STLLoader.js
examples/js/loaders/STLLoader.js
+9
-11
examples/webgl_geometry_minecraft.html
examples/webgl_geometry_minecraft.html
+2
-2
src/extras/geometries/CircleGeometry.js
src/extras/geometries/CircleGeometry.js
+3
-1
未找到文件。
examples/js/loaders/STLLoader.js
浏览文件 @
0fa0baf3
...
...
@@ -106,12 +106,10 @@ THREE.STLLoader.prototype.parseBinary = function ( data ) {
var
dataOffset
=
84
;
var
faceLength
=
12
*
4
+
2
;
var
vertices
=
new
Float32Array
(
faces
*
3
*
3
);
var
normals
=
new
Float32Array
(
faces
*
3
*
3
);
var
uvs
=
new
Float32Array
(
faces
*
3
*
2
);
var
offset
=
0
;
var
geometry
=
new
THREE
.
Geometry2
(
faces
);
for
(
var
face
=
0
;
face
<
faces
;
face
++
)
{
var
start
=
dataOffset
+
face
*
faceLength
;
...
...
@@ -120,13 +118,13 @@ THREE.STLLoader.prototype.parseBinary = function ( data ) {
var
vertexstart
=
start
+
i
*
12
;
vertices
[
offset
]
=
reader
.
getFloat32
(
vertexstart
,
true
);
vertices
[
offset
+
1
]
=
reader
.
getFloat32
(
vertexstart
+
4
,
true
);
vertices
[
offset
+
2
]
=
reader
.
getFloat32
(
vertexstart
+
8
,
true
);
geometry
.
vertices
[
offset
]
=
reader
.
getFloat32
(
vertexstart
,
true
);
geometry
.
vertices
[
offset
+
1
]
=
reader
.
getFloat32
(
vertexstart
+
4
,
true
);
geometry
.
vertices
[
offset
+
2
]
=
reader
.
getFloat32
(
vertexstart
+
8
,
true
);
normals
[
offset
]
=
reader
.
getFloat32
(
start
,
true
);
normals
[
offset
+
1
]
=
reader
.
getFloat32
(
start
+
4
,
true
);
normals
[
offset
+
2
]
=
reader
.
getFloat32
(
start
+
8
,
true
);
geometry
.
normals
[
offset
]
=
reader
.
getFloat32
(
start
,
true
);
geometry
.
normals
[
offset
+
1
]
=
reader
.
getFloat32
(
start
+
4
,
true
);
geometry
.
normals
[
offset
+
2
]
=
reader
.
getFloat32
(
start
+
8
,
true
);
offset
+=
3
;
...
...
@@ -134,7 +132,7 @@ THREE.STLLoader.prototype.parseBinary = function ( data ) {
}
return
new
THREE
.
Geometry2
(
vertices
,
normals
,
uvs
)
;
return
geometry
;
};
...
...
examples/webgl_geometry_minecraft.html
浏览文件 @
0fa0baf3
...
...
@@ -107,8 +107,8 @@
nxGeometry
.
applyMatrix
(
matrix
.
makeTranslation
(
-
50
,
0
,
0
)
);
var
pyGeometry
=
new
THREE
.
PlaneGeometry
(
100
,
100
);
pyGeometry
.
attributes
.
uv
.
array
[
5
]
=
0.5
;
pyGeometry
.
attributes
.
uv
.
array
[
7
]
=
0.5
;
pyGeometry
.
uvs
[
5
]
=
0.5
;
pyGeometry
.
uvs
[
7
]
=
0.5
;
// pyGeometry.faceVertexUvs[ 0 ][ 0 ][ 1 ].y = 0.5;
// pyGeometry.faceVertexUvs[ 0 ][ 1 ][ 0 ].y = 0.5;
// pyGeometry.faceVertexUvs[ 0 ][ 1 ][ 1 ].y = 0.5;
...
...
src/extras/geometries/CircleGeometry.js
浏览文件 @
0fa0baf3
...
...
@@ -64,7 +64,9 @@ THREE.CircleGeometry = function ( radius, segments, thetaStart, thetaLength ) {
}
THREE
.
IndexedGeometry2
.
call
(
this
,
indices
,
vertices
,
normals
,
uvs
);
THREE
.
IndexedGeometry2
.
call
(
this
);
this
.
setArrays
(
indices
,
vertices
,
normals
,
uvs
);
this
.
boundingSphere
=
new
THREE
.
Sphere
(
new
THREE
.
Vector3
(),
radius
);
...
...
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