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    Fixed bug preventing re-adding of objects removed from the scene. · 0033a975
    alteredq 提交于
    Problem was that objects could be added to WebGLRenderer's internal render list only once (because of `webglInit` flag).
    
    Now there are two separate internal states (`webglInit` and `webglActive`) so that object can be initialized just once (expensive operation) but added / removed from the scene many times (cheap operation).
    0033a975
Three.js 326.2 KB