Geometry.js 24.4 KB
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/**
 * @author mrdoob / http://mrdoob.com/
 * @author kile / http://kile.stravaganza.org/
 * @author alteredq / http://alteredqualia.com/
 * @author mikael emtinger / http://gomo.se/
 * @author zz85 / http://www.lab4games.net/zz85/blog
 * @author bhouston / http://exocortex.com
 */

THREE.Geometry = function () {

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	Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } );

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	this.uuid = THREE.Math.generateUUID();

	this.name = '';
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	this.type = 'Geometry';
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	this.vertices = [];
	this.colors = [];
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	this.faces = [];
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	this.faceVertexUvs = [ [] ];
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	this.morphTargets = [];
	this.morphColors = [];
	this.morphNormals = [];

	this.skinWeights = [];
	this.skinIndices = [];

	this.lineDistances = [];

	this.boundingBox = null;
	this.boundingSphere = null;

	this.hasTangents = false;

	// update flags

	this.verticesNeedUpdate = false;
	this.elementsNeedUpdate = false;
	this.uvsNeedUpdate = false;
	this.normalsNeedUpdate = false;
	this.tangentsNeedUpdate = false;
	this.colorsNeedUpdate = false;
	this.lineDistancesNeedUpdate = false;

};

THREE.Geometry.prototype = {

	constructor: THREE.Geometry,

	applyMatrix: function ( matrix ) {

		var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );

		for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {

			var vertex = this.vertices[ i ];
			vertex.applyMatrix4( matrix );

		}

		for ( var i = 0, il = this.faces.length; i < il; i ++ ) {

			var face = this.faces[ i ];
			face.normal.applyMatrix3( normalMatrix ).normalize();

			for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {

				face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();

			}

		}

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		if ( this.boundingBox !== null ) {
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			this.computeBoundingBox();

		}

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		if ( this.boundingSphere !== null ) {
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			this.computeBoundingSphere();

		}

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		this.verticesNeedUpdate = true;
		this.normalsNeedUpdate = true;

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	},

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	rotateX: function () {

		// rotate geometry around world x-axis

		var m1;

		return function rotateX( angle ) {

			if ( m1 === undefined ) m1 = new THREE.Matrix4();

			m1.makeRotationX( angle );

			this.applyMatrix( m1 );

			return this;

		};

	}(),

	rotateY: function () {

		// rotate geometry around world y-axis

		var m1;

		return function rotateY( angle ) {

			if ( m1 === undefined ) m1 = new THREE.Matrix4();

			m1.makeRotationY( angle );

			this.applyMatrix( m1 );

			return this;

		};

	}(),

	rotateZ: function () {

		// rotate geometry around world z-axis

		var m1;

		return function rotateZ( angle ) {

			if ( m1 === undefined ) m1 = new THREE.Matrix4();

			m1.makeRotationZ( angle );

			this.applyMatrix( m1 );

			return this;

		};

	}(),

	translate: function () {

		// translate geometry

		var m1;

		return function translate( x, y, z ) {

			if ( m1 === undefined ) m1 = new THREE.Matrix4();

			m1.makeTranslation( x, y, z );

			this.applyMatrix( m1 );

			return this;

		};

	}(),

	scale: function () {

		// scale geometry

		var m1;

		return function scale( x, y, z ) {

			if ( m1 === undefined ) m1 = new THREE.Matrix4();

			m1.makeScale( x, y, z );

			this.applyMatrix( m1 );

			return this;

		};

	}(),

	lookAt: function () {

		var obj;

		return function lookAt( vector ) {

			if ( obj === undefined ) obj = new THREE.Object3D();

			obj.lookAt( vector );

			obj.updateMatrix();

			this.applyMatrix( obj.matrix );

		};

	}(),

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	fromBufferGeometry: function ( geometry ) {

		var scope = this;

		var attributes = geometry.attributes;

		var vertices = attributes.position.array;
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		var indices = attributes.index !== undefined ? attributes.index.array : undefined;
		var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
		var colors = attributes.color !== undefined ? attributes.color.array : undefined;
		var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
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		var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined;
		var tangents = attributes.tangent !== undefined ? attributes.tangent.array : undefined;

		if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
		if ( tangents !== undefined ) this.hasTangents = true;
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		var tempNormals = [];
		var tempUVs = [];
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		var tempUVs2 = [];
		var tempTangents = [];
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		for ( var i = 0, j = 0, k = 0; i < vertices.length; i += 3, j += 2, k += 4 ) {
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			scope.vertices.push( new THREE.Vector3( vertices[ i ], vertices[ i + 1 ], vertices[ i + 2 ] ) );

			if ( normals !== undefined ) {

				tempNormals.push( new THREE.Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) );

			}

			if ( colors !== undefined ) {

				scope.colors.push( new THREE.Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) );

			}

			if ( uvs !== undefined ) {

				tempUVs.push( new THREE.Vector2( uvs[ j ], uvs[ j + 1 ] ) );

			}

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			if ( uvs2 !== undefined ) {

				tempUVs2.push( new THREE.Vector2( uvs2[ j ], uvs2[ j + 1 ] ) );

			}

			if ( tangents !== undefined ) {

				tempTangents.push( new THREE.Vector4( tangents[ k ], tangents[ k + 1 ], tangents[ k + 2 ], tangents[ k + 3 ] ) );

			}

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		}

		var addFace = function ( a, b, c ) {

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			var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : [];
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			var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : [];
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			var face = new THREE.Face3( a, b, c, vertexNormals, vertexColors );

			scope.faces.push( face );
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			if ( uvs !== undefined ) {

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				scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] );
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			}
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			if ( uvs2 !== undefined ) {

				scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] );

			}

			if ( tangents !== undefined ) {

				face.vertexTangents.push( tempTangents[ a ].clone(), tempTangents[ b ].clone(), tempTangents[ c ].clone() );

			}

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		};

		if ( indices !== undefined ) {

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			var drawcalls = geometry.drawcalls;
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			if ( drawcalls.length > 0 ) {

				for ( var i = 0; i < drawcalls.length; i ++ ) {

					var drawcall = drawcalls[ i ];

					var start = drawcall.start;
					var count = drawcall.count;

					for ( var j = start, jl = start + count; j < jl; j += 3 ) {

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						addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ] );
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					}

				}

			} else {

				for ( var i = 0; i < indices.length; i += 3 ) {

					addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );

				}
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			}

		} else {

			for ( var i = 0; i < vertices.length / 3; i += 3 ) {

				addFace( i, i + 1, i + 2 );

			}

		}
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		this.computeFaceNormals();
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		if ( geometry.boundingBox !== null ) {

			this.boundingBox = geometry.boundingBox.clone();

		}

		if ( geometry.boundingSphere !== null ) {

			this.boundingSphere = geometry.boundingSphere.clone();

		}

		return this;

	},

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	center: function () {

		this.computeBoundingBox();

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		var offset = this.boundingBox.center().negate();
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		this.translate( offset.x, offset.y, offset.z );
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		return offset;

	},

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	normalize: function () {
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		this.computeBoundingSphere();

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		var center = this.boundingSphere.center;
		var radius = this.boundingSphere.radius;
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		var s = radius === 0 ? 1 : 1.0 / radius;
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		var matrix = new THREE.Matrix4();
		matrix.set(
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			s, 0, 0, - s * center.x,
			0, s, 0, - s * center.y,
			0, 0, s, - s * center.z,
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			0, 0, 0, 1
		);
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		this.applyMatrix( matrix );
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		return this;
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	},

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	computeFaceNormals: function () {

		var cb = new THREE.Vector3(), ab = new THREE.Vector3();

		for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {

			var face = this.faces[ f ];

			var vA = this.vertices[ face.a ];
			var vB = this.vertices[ face.b ];
			var vC = this.vertices[ face.c ];

			cb.subVectors( vC, vB );
			ab.subVectors( vA, vB );
			cb.cross( ab );

			cb.normalize();

			face.normal.copy( cb );

		}

	},

	computeVertexNormals: function ( areaWeighted ) {

		var v, vl, f, fl, face, vertices;

		vertices = new Array( this.vertices.length );

		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {

			vertices[ v ] = new THREE.Vector3();

		}

		if ( areaWeighted ) {

			// vertex normals weighted by triangle areas
			// http://www.iquilezles.org/www/articles/normals/normals.htm

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			var vA, vB, vC;
			var cb = new THREE.Vector3(), ab = new THREE.Vector3();
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			for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

				face = this.faces[ f ];

				vA = this.vertices[ face.a ];
				vB = this.vertices[ face.b ];
				vC = this.vertices[ face.c ];

				cb.subVectors( vC, vB );
				ab.subVectors( vA, vB );
				cb.cross( ab );

				vertices[ face.a ].add( cb );
				vertices[ face.b ].add( cb );
				vertices[ face.c ].add( cb );

			}

		} else {

			for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

				face = this.faces[ f ];

				vertices[ face.a ].add( face.normal );
				vertices[ face.b ].add( face.normal );
				vertices[ face.c ].add( face.normal );

			}

		}

		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {

			vertices[ v ].normalize();

		}

		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

			face = this.faces[ f ];

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			var vertexNormals = face.vertexNormals;

			if ( vertexNormals.length === 3 ) {

				vertexNormals[ 0 ].copy( vertices[ face.a ] );
				vertexNormals[ 1 ].copy( vertices[ face.b ] );
				vertexNormals[ 2 ].copy( vertices[ face.c ] );

			} else {

				vertexNormals[ 0 ] = vertices[ face.a ].clone();
				vertexNormals[ 1 ] = vertices[ face.b ].clone();
				vertexNormals[ 2 ] = vertices[ face.c ].clone();

			}
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		}

	},

	computeMorphNormals: function () {

		var i, il, f, fl, face;

		// save original normals
		// - create temp variables on first access
		//   otherwise just copy (for faster repeated calls)

		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

			face = this.faces[ f ];

			if ( ! face.__originalFaceNormal ) {

				face.__originalFaceNormal = face.normal.clone();

			} else {

				face.__originalFaceNormal.copy( face.normal );

			}

			if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];

			for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {

				if ( ! face.__originalVertexNormals[ i ] ) {

					face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();

				} else {

					face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );

				}

			}

		}

		// use temp geometry to compute face and vertex normals for each morph

		var tmpGeo = new THREE.Geometry();
		tmpGeo.faces = this.faces;

		for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {

			// create on first access

			if ( ! this.morphNormals[ i ] ) {

				this.morphNormals[ i ] = {};
				this.morphNormals[ i ].faceNormals = [];
				this.morphNormals[ i ].vertexNormals = [];

				var dstNormalsFace = this.morphNormals[ i ].faceNormals;
				var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;

				var faceNormal, vertexNormals;

				for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

					faceNormal = new THREE.Vector3();
					vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() };

					dstNormalsFace.push( faceNormal );
					dstNormalsVertex.push( vertexNormals );

				}

			}

			var morphNormals = this.morphNormals[ i ];

			// set vertices to morph target

			tmpGeo.vertices = this.morphTargets[ i ].vertices;

			// compute morph normals

			tmpGeo.computeFaceNormals();
			tmpGeo.computeVertexNormals();

			// store morph normals

			var faceNormal, vertexNormals;

			for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

				face = this.faces[ f ];

				faceNormal = morphNormals.faceNormals[ f ];
				vertexNormals = morphNormals.vertexNormals[ f ];

				faceNormal.copy( face.normal );

				vertexNormals.a.copy( face.vertexNormals[ 0 ] );
				vertexNormals.b.copy( face.vertexNormals[ 1 ] );
				vertexNormals.c.copy( face.vertexNormals[ 2 ] );

			}

		}

		// restore original normals

		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

			face = this.faces[ f ];

			face.normal = face.__originalFaceNormal;
			face.vertexNormals = face.__originalVertexNormals;

		}

	},

	computeTangents: function () {

		// based on http://www.terathon.com/code/tangent.html
		// tangents go to vertices

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		var f, fl, v, vl, i, vertexIndex,
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			face, uv, vA, vB, vC, uvA, uvB, uvC,
			x1, x2, y1, y2, z1, z2,
			s1, s2, t1, t2, r, t, test,
			tan1 = [], tan2 = [],
			sdir = new THREE.Vector3(), tdir = new THREE.Vector3(),
			tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3(),
			n = new THREE.Vector3(), w;

		for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {

			tan1[ v ] = new THREE.Vector3();
			tan2[ v ] = new THREE.Vector3();

		}

		function handleTriangle( context, a, b, c, ua, ub, uc ) {

			vA = context.vertices[ a ];
			vB = context.vertices[ b ];
			vC = context.vertices[ c ];

			uvA = uv[ ua ];
			uvB = uv[ ub ];
			uvC = uv[ uc ];

			x1 = vB.x - vA.x;
			x2 = vC.x - vA.x;
			y1 = vB.y - vA.y;
			y2 = vC.y - vA.y;
			z1 = vB.z - vA.z;
			z2 = vC.z - vA.z;

			s1 = uvB.x - uvA.x;
			s2 = uvC.x - uvA.x;
			t1 = uvB.y - uvA.y;
			t2 = uvC.y - uvA.y;

			r = 1.0 / ( s1 * t2 - s2 * t1 );
			sdir.set( ( t2 * x1 - t1 * x2 ) * r,
					  ( t2 * y1 - t1 * y2 ) * r,
					  ( t2 * z1 - t1 * z2 ) * r );
			tdir.set( ( s1 * x2 - s2 * x1 ) * r,
					  ( s1 * y2 - s2 * y1 ) * r,
					  ( s1 * z2 - s2 * z1 ) * r );

			tan1[ a ].add( sdir );
			tan1[ b ].add( sdir );
			tan1[ c ].add( sdir );

			tan2[ a ].add( tdir );
			tan2[ b ].add( tdir );
			tan2[ c ].add( tdir );

		}

		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

			face = this.faces[ f ];
			uv = this.faceVertexUvs[ 0 ][ f ]; // use UV layer 0 for tangents

			handleTriangle( this, face.a, face.b, face.c, 0, 1, 2 );

		}

		var faceIndex = [ 'a', 'b', 'c', 'd' ];

		for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {

			face = this.faces[ f ];

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			for ( i = 0; i < Math.min( face.vertexNormals.length, 3 ); i ++ ) {
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				n.copy( face.vertexNormals[ i ] );

				vertexIndex = face[ faceIndex[ i ] ];

				t = tan1[ vertexIndex ];

				// Gram-Schmidt orthogonalize

				tmp.copy( t );
				tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();

				// Calculate handedness

				tmp2.crossVectors( face.vertexNormals[ i ], t );
				test = tmp2.dot( tan2[ vertexIndex ] );
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				w = ( test < 0.0 ) ? - 1.0 : 1.0;
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				face.vertexTangents[ i ] = new THREE.Vector4( tmp.x, tmp.y, tmp.z, w );

			}

		}

		this.hasTangents = true;

	},

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	computeLineDistances: function () {
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		var d = 0;
		var vertices = this.vertices;

		for ( var i = 0, il = vertices.length; i < il; i ++ ) {

			if ( i > 0 ) {

				d += vertices[ i ].distanceTo( vertices[ i - 1 ] );

			}

			this.lineDistances[ i ] = d;

		}

	},

	computeBoundingBox: function () {

		if ( this.boundingBox === null ) {

			this.boundingBox = new THREE.Box3();

		}

		this.boundingBox.setFromPoints( this.vertices );

	},

	computeBoundingSphere: function () {

		if ( this.boundingSphere === null ) {

			this.boundingSphere = new THREE.Sphere();

		}

		this.boundingSphere.setFromPoints( this.vertices );

	},

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	merge: function ( geometry, matrix, materialIndexOffset ) {
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		if ( geometry instanceof THREE.Geometry === false ) {

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			console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
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			return;

		}

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		var normalMatrix,
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		vertexOffset = this.vertices.length,
		vertices1 = this.vertices,
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		vertices2 = geometry.vertices,
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		faces1 = this.faces,
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		faces2 = geometry.faces,
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		uvs1 = this.faceVertexUvs[ 0 ],
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		uvs2 = geometry.faceVertexUvs[ 0 ];
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		if ( materialIndexOffset === undefined ) materialIndexOffset = 0;

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		if ( matrix !== undefined ) {
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			normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );

		}

		// vertices

		for ( var i = 0, il = vertices2.length; i < il; i ++ ) {

			var vertex = vertices2[ i ];

			var vertexCopy = vertex.clone();

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			if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
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			vertices1.push( vertexCopy );

		}

		// faces

		for ( i = 0, il = faces2.length; i < il; i ++ ) {

			var face = faces2[ i ], faceCopy, normal, color,
			faceVertexNormals = face.vertexNormals,
			faceVertexColors = face.vertexColors;

			faceCopy = new THREE.Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
			faceCopy.normal.copy( face.normal );

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			if ( normalMatrix !== undefined ) {
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				faceCopy.normal.applyMatrix3( normalMatrix ).normalize();

			}

			for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {

				normal = faceVertexNormals[ j ].clone();

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				if ( normalMatrix !== undefined ) {
827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844

					normal.applyMatrix3( normalMatrix ).normalize();

				}

				faceCopy.vertexNormals.push( normal );

			}

			faceCopy.color.copy( face.color );

			for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {

				color = faceVertexColors[ j ];
				faceCopy.vertexColors.push( color.clone() );

			}

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			faceCopy.materialIndex = face.materialIndex + materialIndexOffset;

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			faces1.push( faceCopy );

		}

		// uvs

		for ( i = 0, il = uvs2.length; i < il; i ++ ) {

			var uv = uvs2[ i ], uvCopy = [];
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857
			if ( uv === undefined ) {
858

859
				continue;
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861 862 863 864
			}

			for ( var j = 0, jl = uv.length; j < jl; j ++ ) {

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				uvCopy.push( uv[ j ].clone() );
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			}

			uvs1.push( uvCopy );

		}

	},

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	mergeMesh: function ( mesh ) {

		if ( mesh instanceof THREE.Mesh === false ) {

879
			console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
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			return;

		}

		mesh.matrixAutoUpdate && mesh.updateMatrix();

		this.merge( mesh.geometry, mesh.matrix );

	},

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	/*
	 * Checks for duplicate vertices with hashmap.
	 * Duplicated vertices are removed
	 * and faces' vertices are updated.
	 */

	mergeVertices: function () {

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		var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
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		var unique = [], changes = [];

		var v, key;
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		var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
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		var precision = Math.pow( 10, precisionPoints );
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		var i, il, face;
		var indices, j, jl;
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		for ( i = 0, il = this.vertices.length; i < il; i ++ ) {

			v = this.vertices[ i ];
			key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );

			if ( verticesMap[ key ] === undefined ) {

				verticesMap[ key ] = i;
				unique.push( this.vertices[ i ] );
				changes[ i ] = unique.length - 1;

			} else {

920
				//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
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				changes[ i ] = changes[ verticesMap[ key ] ];

			}

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		}
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		// if faces are completely degenerate after merging vertices, we
		// have to remove them from the geometry.
		var faceIndicesToRemove = [];

932
		for ( i = 0, il = this.faces.length; i < il; i ++ ) {
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			face = this.faces[ i ];

			face.a = changes[ face.a ];
			face.b = changes[ face.b ];
			face.c = changes[ face.c ];

			indices = [ face.a, face.b, face.c ];

942
			var dupIndex = - 1;
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			// if any duplicate vertices are found in a Face3
			// we have to remove the face as nothing can be saved
			for ( var n = 0; n < 3; n ++ ) {
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				if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
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					dupIndex = n;
					faceIndicesToRemove.push( i );
					break;

				}
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			}

		}

		for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
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			var idx = faceIndicesToRemove[ i ];

			this.faces.splice( idx, 1 );

			for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {

				this.faceVertexUvs[ j ].splice( idx, 1 );

			}

		}

		// Use unique set of vertices

		var diff = this.vertices.length - unique.length;
		this.vertices = unique;
		return diff;

	},

982
	toJSON: function () {
983

984 985 986 987 988 989
		var data = {
			metadata: {
				version: 4.4,
				type: 'Geometry',
				generator: 'Geometry.toJSON'
			}
990 991
		};

992
		// standard Geometry serialization
993

994
		data.uuid = this.uuid;
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		data.type = this.type;
996
		if ( this.name !== '' ) data.name = this.name;
997

998
		if ( this.parameters !== undefined ) {
999 1000 1001 1002 1003

			var parameters = this.parameters;

			for ( var key in parameters ) {

1004
				if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
1005 1006 1007

			}

1008
			return data;
1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106

		}

		var vertices = [];

		for ( var i = 0; i < this.vertices.length; i ++ ) {

			var vertex = this.vertices[ i ];
			vertices.push( vertex.x, vertex.y, vertex.z );

		}

		var faces = [];
		var normals = [];
		var normalsHash = {};
		var colors = [];
		var colorsHash = {};
		var uvs = [];
		var uvsHash = {};

		for ( var i = 0; i < this.faces.length; i ++ ) {

			var face = this.faces[ i ];

			var hasMaterial = false; // face.materialIndex !== undefined;
			var hasFaceUv = false; // deprecated
			var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
			var hasFaceNormal = face.normal.length() > 0;
			var hasFaceVertexNormal = face.vertexNormals.length > 0;
			var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
			var hasFaceVertexColor = face.vertexColors.length > 0;

			var faceType = 0;

			faceType = setBit( faceType, 0, 0 );
			faceType = setBit( faceType, 1, hasMaterial );
			faceType = setBit( faceType, 2, hasFaceUv );
			faceType = setBit( faceType, 3, hasFaceVertexUv );
			faceType = setBit( faceType, 4, hasFaceNormal );
			faceType = setBit( faceType, 5, hasFaceVertexNormal );
			faceType = setBit( faceType, 6, hasFaceColor );
			faceType = setBit( faceType, 7, hasFaceVertexColor );

			faces.push( faceType );
			faces.push( face.a, face.b, face.c );

			if ( hasFaceVertexUv ) {

				var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];

				faces.push(
					getUvIndex( faceVertexUvs[ 0 ] ),
					getUvIndex( faceVertexUvs[ 1 ] ),
					getUvIndex( faceVertexUvs[ 2 ] )
				);

			}

			if ( hasFaceNormal ) {

				faces.push( getNormalIndex( face.normal ) );

			}

			if ( hasFaceVertexNormal ) {

				var vertexNormals = face.vertexNormals;

				faces.push(
					getNormalIndex( vertexNormals[ 0 ] ),
					getNormalIndex( vertexNormals[ 1 ] ),
					getNormalIndex( vertexNormals[ 2 ] )
				);

			}

			if ( hasFaceColor ) {

				faces.push( getColorIndex( face.color ) );

			}

			if ( hasFaceVertexColor ) {

				var vertexColors = face.vertexColors;

				faces.push(
					getColorIndex( vertexColors[ 0 ] ),
					getColorIndex( vertexColors[ 1 ] ),
					getColorIndex( vertexColors[ 2 ] )
				);

			}

		}

		function setBit( value, position, enabled ) {

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			return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161

		}

		function getNormalIndex( normal ) {

			var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();

			if ( normalsHash[ hash ] !== undefined ) {

				return normalsHash[ hash ];

			}

			normalsHash[ hash ] = normals.length / 3;
			normals.push( normal.x, normal.y, normal.z );

			return normalsHash[ hash ];

		}

		function getColorIndex( color ) {

			var hash = color.r.toString() + color.g.toString() + color.b.toString();

			if ( colorsHash[ hash ] !== undefined ) {

				return colorsHash[ hash ];

			}

			colorsHash[ hash ] = colors.length;
			colors.push( color.getHex() );

			return colorsHash[ hash ];

		}

		function getUvIndex( uv ) {

			var hash = uv.x.toString() + uv.y.toString();

			if ( uvsHash[ hash ] !== undefined ) {

				return uvsHash[ hash ];

			}

			uvsHash[ hash ] = uvs.length / 2;
			uvs.push( uv.x, uv.y );

			return uvsHash[ hash ];

		}

1162
		data.data = {};
1163

1164 1165 1166 1167 1168
		data.data.vertices = vertices;
		data.data.normals = normals;
		if ( colors.length > 0 ) data.data.colors = colors;
		if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
		data.data.faces = faces;
1169

1170
		return data;
1171 1172 1173

	},

1174
	clone: function () {
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1176
		return new this.constructor().copy( this );
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1178
	},
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	copy: function ( source ) {
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1182 1183 1184
		this.vertices = [];
		this.faces = [];
		this.faceVertexUvs = [ [] ];
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1186
		var vertices = source.vertices;
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		for ( var i = 0, il = vertices.length; i < il; i ++ ) {

1190
			this.vertices.push( vertices[ i ].clone() );
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		}

1194
		var faces = source.faces;
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		for ( var i = 0, il = faces.length; i < il; i ++ ) {

1198
			this.faces.push( faces[ i ].clone() );
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		}

1202
		for ( var i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
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1204
			var faceVertexUvs = source.faceVertexUvs[ i ];
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1206
			if ( this.faceVertexUvs[ i ] === undefined ) {
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1207

1208
				this.faceVertexUvs[ i ] = [];
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1210
			}
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			for ( var j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {

				var uvs = faceVertexUvs[ j ], uvsCopy = [];
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				for ( var k = 0, kl = uvs.length; k < kl; k ++ ) {
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					var uv = uvs[ k ];
1219

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					uvsCopy.push( uv.clone() );
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1222 1223
				}

1224
				this.faceVertexUvs[ i ].push( uvsCopy );
1225 1226

			}
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1227 1228 1229

		}

1230
		return this;
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	},

	dispose: function () {

		this.dispatchEvent( { type: 'dispose' } );

1238 1239 1240 1241 1242 1243 1244 1245
	},

	// Backwards compatibility

	set groupsNeedUpdate ( value ) {

		if ( value === true ) this.dispose();

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	}

};

THREE.EventDispatcher.prototype.apply( THREE.Geometry.prototype );

THREE.GeometryIdCount = 0;