Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
384b8a12
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
384b8a12
编写于
8月 19, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Added fromBufferGeometry() method to Geometry.
上级
9050f13a
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
86 addition
and
0 deletion
+86
-0
src/core/Geometry.js
src/core/Geometry.js
+86
-0
未找到文件。
src/core/Geometry.js
浏览文件 @
384b8a12
...
...
@@ -95,6 +95,92 @@ THREE.Geometry.prototype = {
},
fromBufferGeometry
:
function
(
geometry
)
{
var
scope
=
this
;
var
attributes
=
geometry
.
attributes
;
var
indices
=
attributes
.
index
!==
undefined
&&
attributes
.
index
.
array
;
var
normals
=
attributes
.
normal
!==
undefined
&&
attributes
.
normal
.
array
;
var
colors
=
attributes
.
color
!==
undefined
&&
attributes
.
color
.
array
;
var
uvs
=
attributes
.
uv
!==
undefined
&&
attributes
.
uv
.
array
;
var
vertices
=
attributes
.
position
.
array
;
var
tempNormals
=
[];
var
tempUVs
=
[];
for
(
var
i
=
0
,
j
=
0
;
i
<
vertices
.
length
;
i
+=
3
,
j
+=
2
)
{
scope
.
vertices
.
push
(
new
THREE
.
Vector3
(
vertices
[
i
],
vertices
[
i
+
1
],
vertices
[
i
+
2
]
)
);
if
(
normals
!==
undefined
)
{
tempNormals
.
push
(
new
THREE
.
Vector3
(
normals
[
i
],
normals
[
i
+
1
],
normals
[
i
+
2
]
)
);
}
if
(
colors
!==
undefined
)
{
scope
.
colors
.
push
(
new
THREE
.
Color
(
colors
[
i
],
colors
[
i
+
1
],
colors
[
i
+
2
]
)
);
}
if
(
uvs
!==
undefined
)
{
tempUVs
.
push
(
new
THREE
.
Vector2
(
uvs
[
j
],
uvs
[
j
+
1
]
)
);
}
}
var
addFace
=
function
(
a
,
b
,
c
)
{
var
vertexNormals
=
normals
!==
undefined
?
[
tempNormals
[
a
],
tempNormals
[
b
],
tempNormals
[
c
]
]
:
[];
var
vertexColors
=
colors
!==
undefined
?
[
scope
.
colors
[
a
],
scope
.
colors
[
b
],
scope
.
colors
[
c
]
]
:
[];
scope
.
faces
.
push
(
new
THREE
.
Face3
(
a
,
b
,
c
,
vertexNormals
,
vertexColors
)
);
scope
.
faceVertexUvs
[
0
].
push
(
[
tempUVs
[
a
],
tempUVs
[
b
],
tempUVs
[
c
]
]
);
};
if
(
indices
!==
undefined
)
{
var
indices
=
attributes
.
index
.
array
;
for
(
var
i
=
0
;
i
<
indices
.
length
;
i
+=
3
)
{
addFace
(
indices
[
i
],
indices
[
i
+
1
],
indices
[
i
+
2
]
);
}
}
else
{
for
(
var
i
=
0
;
i
<
vertices
.
length
/
3
;
i
+=
3
)
{
addFace
(
i
,
i
+
1
,
i
+
2
);
}
}
if
(
geometry
.
boundingBox
!==
null
)
{
this
.
boundingBox
=
geometry
.
boundingBox
.
clone
();
}
if
(
geometry
.
boundingSphere
!==
null
)
{
this
.
boundingSphere
=
geometry
.
boundingSphere
.
clone
();
}
return
this
;
},
center
:
function
()
{
this
.
computeBoundingBox
();
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录