OBJLoader.js 7.6 KB
Newer Older
M
Mr.doob 已提交
1 2 3 4
/**
 * @author mrdoob / http://mrdoob.com/
 */

M
Mr.doob 已提交
5 6 7 8 9
THREE.OBJLoader = function ( manager ) {

	this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;

};
M
Mr.doob 已提交
10

M
Mr.doob 已提交
11
THREE.OBJLoader.prototype = {
M
Mr.doob 已提交
12

M
Mr.doob 已提交
13
	constructor: THREE.OBJLoader,
M
Mr.doob 已提交
14

M
Mr.doob 已提交
15
	load: function ( url, onLoad, onProgress, onError ) {
M
Mr.doob 已提交
16

M
Mr.doob 已提交
17
		var scope = this;
M
Mr.doob 已提交
18

M
Mr.doob 已提交
19
		var loader = new THREE.XHRLoader( scope.manager );
M
Mr.doob 已提交
20 21
		loader.setCrossOrigin( this.crossOrigin );
		loader.load( url, function ( text ) {
M
Mr.doob 已提交
22

M
Mr.doob 已提交
23
			onLoad( scope.parse( text ) );
M
Mr.doob 已提交
24

25
		}, onProgress, onError );
26

M
Mr.doob 已提交
27
	},
28

29
	parse: function ( text ) {
30

M
Mr.doob 已提交
31
		console.time( 'OBJLoader' );
M
Mr.doob 已提交
32

M
Mr.doob 已提交
33
		var object, objects = [];
34
		var geometry, material;
M
Mr.doob 已提交
35

M
Mr.doob 已提交
36
		function parseVertexIndex( value ) {
M
Mr.doob 已提交
37

M
Mr.doob 已提交
38
			var index = parseInt( value );
39

M
Mr.doob 已提交
40
			return ( index >= 0 ? index - 1 : index + vertices.length / 3 ) * 3;
41

M
Mr.doob 已提交
42
		}
43

M
Mr.doob 已提交
44 45 46
		function parseNormalIndex( value ) {

			var index = parseInt( value );
47

M
Mr.doob 已提交
48
			return ( index >= 0 ? index - 1 : index + normals.length / 3 ) * 3;
49

M
Mr.doob 已提交
50
		}
51

M
Mr.doob 已提交
52
		function parseUVIndex( value ) {
53

M
Mr.doob 已提交
54
			var index = parseInt( value );
55

M
Mr.doob 已提交
56
			return ( index >= 0 ? index - 1 : index + uvs.length / 2 ) * 2;
57 58 59

		}

M
Mr.doob 已提交
60
		function addVertex( a, b, c ) {
61

M
Mr.doob 已提交
62 63 64 65 66
			geometry.vertices.push(
				vertices[ a ], vertices[ a + 1 ], vertices[ a + 2 ],
				vertices[ b ], vertices[ b + 1 ], vertices[ b + 2 ],
				vertices[ c ], vertices[ c + 1 ], vertices[ c + 2 ]
			);
67 68 69

		}

M
Mr.doob 已提交
70 71 72 73 74 75 76
		function addNormal( a, b, c ) {

			geometry.normals.push(
				normals[ a ], normals[ a + 1 ], normals[ a + 2 ],
				normals[ b ], normals[ b + 1 ], normals[ b + 2 ],
				normals[ c ], normals[ c + 1 ], normals[ c + 2 ]
			);
77

M
Mr.doob 已提交
78 79 80
		}

		function addUV( a, b, c ) {
81

M
Mr.doob 已提交
82 83 84 85 86
			geometry.uvs.push(
				uvs[ a ], uvs[ a + 1 ],
				uvs[ b ], uvs[ b + 1 ],
				uvs[ c ], uvs[ c + 1 ]
			);
87 88

		}
89

90
		function addFace( a, b, c, d,  ua, ub, uc, ud, na, nb, nc, nd ) {
M
Mr.doob 已提交
91 92 93 94

			var ia = parseVertexIndex( a );
			var ib = parseVertexIndex( b );
			var ic = parseVertexIndex( c );
95
			var id;
96

M
Mr.doob 已提交
97 98 99
			if ( d === undefined ) {

				addVertex( ia, ib, ic );
100 101 102

			} else {

103
				id = parseVertexIndex( d );
M
Mr.doob 已提交
104 105 106

				addVertex( ia, ib, id );
				addVertex( ib, ic, id );
107 108 109

			}

M
Mr.doob 已提交
110
			if ( ua !== undefined ) {
111

112 113 114
				ia = parseUVIndex( ua );
				ib = parseUVIndex( ub );
				ic = parseUVIndex( uc );
115

M
Mr.doob 已提交
116 117 118 119 120
				if ( d === undefined ) {

					addUV( ia, ib, ic );

				} else {
121

122
					id = parseUVIndex( ud );
M
Mr.doob 已提交
123 124 125

					addUV( ia, ib, id );
					addUV( ib, ic, id );
126 127 128

				}

M
Mr.doob 已提交
129 130 131 132
			}

			if ( na !== undefined ) {

133 134 135
				ia = parseNormalIndex( na );
				ib = parseNormalIndex( nb );
				ic = parseNormalIndex( nc );
M
Mr.doob 已提交
136 137 138 139

				if ( d === undefined ) {

					addNormal( ia, ib, ic );
140 141 142

				} else {

143
					id = parseNormalIndex( nd );
M
Mr.doob 已提交
144 145 146

					addNormal( ia, ib, id );
					addNormal( ib, ic, id );
147 148 149 150

				}

			}
M
Mr.doob 已提交
151

152
		}
M
Mr.doob 已提交
153

154
		// create mesh if no objects in text
M
Mr.doob 已提交
155

156
		if ( /^o /gm.test( text ) === false ) {
M
Mr.doob 已提交
157

M
Mr.doob 已提交
158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174
			geometry = {
				vertices: [],
				normals: [],
				uvs: []
			};

			material = {
				name: ''
			};

			object = {
				name: '',
				geometry: geometry,
				material: material
			};

			objects.push( object );
M
Mr.doob 已提交
175 176 177

		}

M
Mr.doob 已提交
178 179 180
		var vertices = [];
		var normals = [];
		var uvs = [];
181

M
Mr.doob 已提交
182
		// v float float float
183

184
		var vertex_pattern = /v( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
185

M
Mr.doob 已提交
186
		// vn float float float
187

188
		var normal_pattern = /vn( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
M
Mr.doob 已提交
189

M
Mr.doob 已提交
190
		// vt float float
M
Mr.doob 已提交
191

192
		var uv_pattern = /vt( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
M
Mr.doob 已提交
193

194
		// f vertex vertex vertex ...
M
Mr.doob 已提交
195

196
		var face_pattern1 = /f( +-?\d+)( +-?\d+)( +-?\d+)( +-?\d+)?/;
M
Mr.doob 已提交
197

198
		// f vertex/uv vertex/uv vertex/uv ...
M
Mr.doob 已提交
199

200
		var face_pattern2 = /f( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))?/;
M
Mr.doob 已提交
201

202
		// f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
203

204
		var face_pattern3 = /f( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))?/;
205

206
		// f vertex//normal vertex//normal vertex//normal ...
M
Mr.doob 已提交
207

B
brason 已提交
208
		var face_pattern4 = /f( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))?/;
M
Mr.doob 已提交
209

M
Mr.doob 已提交
210
		//
M
Mr.doob 已提交
211 212

		var lines = text.split( '\n' );
M
Mr.doob 已提交
213

M
Mr.doob 已提交
214
		for ( var i = 0; i < lines.length; i ++ ) {
M
Mr.doob 已提交
215

M
Mr.doob 已提交
216 217
			var line = lines[ i ];
			line = line.trim();
M
Mr.doob 已提交
218

M
Mr.doob 已提交
219
			var result;
M
Mr.doob 已提交
220

M
Mr.doob 已提交
221
			if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
M
Mr.doob 已提交
222

M
Mr.doob 已提交
223 224 225
				continue;

			} else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
M
Mr.doob 已提交
226

M
Mr.doob 已提交
227
				// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
M
Mr.doob 已提交
228

M
Mr.doob 已提交
229 230 231 232
				vertices.push(
					parseFloat( result[ 1 ] ),
					parseFloat( result[ 2 ] ),
					parseFloat( result[ 3 ] )
233
				);
M
Mr.doob 已提交
234

M
Mr.doob 已提交
235
			} else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
M
Mr.doob 已提交
236

M
Mr.doob 已提交
237
				// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
M
Mr.doob 已提交
238

239
				normals.push(
M
Mr.doob 已提交
240 241 242
					parseFloat( result[ 1 ] ),
					parseFloat( result[ 2 ] ),
					parseFloat( result[ 3 ] )
243
				);
244

M
Mr.doob 已提交
245
			} else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
246

M
Mr.doob 已提交
247
				// ["vt 0.1 0.2", "0.1", "0.2"]
248

249
				uvs.push(
M
Mr.doob 已提交
250 251
					parseFloat( result[ 1 ] ),
					parseFloat( result[ 2 ] )
252
				);
M
Mr.doob 已提交
253 254

			} else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
255

256
				// ["f 1 2 3", "1", "2", "3", undefined]
M
Mr.doob 已提交
257

M
Mr.doob 已提交
258 259
				addFace(
					result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
260
				);
261 262

			} else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
M
Mr.doob 已提交
263

264
				// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
265

M
Mr.doob 已提交
266 267 268
				addFace(
					result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
					result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
269
				);
270 271 272 273 274

			} else if ( ( result = face_pattern3.exec( line ) ) !== null ) {

				// ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]

M
Mr.doob 已提交
275 276 277 278
				addFace(
					result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ],
					result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ],
					result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ]
279
				);
M
Mr.doob 已提交
280

M
Mr.doob 已提交
281
			} else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
282

283 284
				// ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]

M
Mr.doob 已提交
285 286 287 288
				addFace(
					result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
					undefined, undefined, undefined, undefined,
					result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
289
				);
M
Mr.doob 已提交
290

291
			} else if ( /^o /.test( line ) ) {
M
Mr.doob 已提交
292

M
Mr.doob 已提交
293 294 295 296 297
				geometry = {
					vertices: [],
					normals: [],
					uvs: []
				};
298

M
Mr.doob 已提交
299 300 301 302 303 304 305 306 307 308 309
				material = {
					name: ''
				};

				object = {
					name: line.substring( 2 ).trim(),
					geometry: geometry,
					material: material
				};

				objects.push( object )
310

311
			} else if ( /^g /.test( line ) ) {
M
Mr.doob 已提交
312 313 314

				// group

315
			} else if ( /^usemtl /.test( line ) ) {
316

M
Mr.doob 已提交
317
				// material
M
Mr.doob 已提交
318

319
				material.name = line.substring( 7 ).trim();
M
Mr.doob 已提交
320

321
			} else if ( /^mtllib /.test( line ) ) {
M
Mr.doob 已提交
322 323 324

				// mtl file

325
			} else if ( /^s /.test( line ) ) {
M
Mr.doob 已提交
326 327 328 329 330

				// smooth shading

			} else {

331
				// console.log( "THREE.OBJLoader: Unhandled line " + line );
M
Mr.doob 已提交
332 333

			}
334

M
Mr.doob 已提交
335
		}
336

M
Mr.doob 已提交
337 338 339
		var container = new THREE.Object3D();

		for ( var i = 0, l = objects.length; i < l; i ++ ) {
340

341 342
			object = objects[ i ];
			geometry = object.geometry;
343 344 345 346

			var buffergeometry = new THREE.BufferGeometry();

			buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
347

348 349 350 351 352 353 354
			if ( geometry.normals.length > 0 ) {
				buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
			}

			if ( geometry.uvs.length > 0 ) {
				buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
			}
355

356
			material = new THREE.MeshLambertMaterial();
M
Mr.doob 已提交
357 358
			material.name = object.material.name;

359
			var mesh = new THREE.Mesh( buffergeometry, material );
M
Mr.doob 已提交
360 361 362
			mesh.name = object.name;

			container.add( mesh );
363 364

		}
M
Mr.doob 已提交
365 366 367 368

		console.timeEnd( 'OBJLoader' );

		return container;
369 370

	}
M
Mr.doob 已提交
371

372
};