three.min.js 413.3 KB
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// threejs.org/license
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'use strict';var THREE={REVISION:"69dev"};"object"===typeof module&&(module.exports=THREE);THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;
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THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;
THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;
THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;
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THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Color=function(a){return 3===arguments.length?this.setRGB(arguments[0],arguments[1],arguments[2]):this.set(a)};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)*
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c:0.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a};b=0.5>=c?c*(1+b):c+b-c*b;c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.test(a))return a=/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.exec(a),this.r=
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Math.min(100,parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r;this.g=
a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<
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8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){a=a||{h:0,s:0,l:0};var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var k=e-f,f=0.5>=h?k/(e+f):k/(2-e-f);switch(e){case b:g=(c-d)/k+(c<d?6:0);break;case c:g=(d-b)/k+2;break;case d:g=(b-c)/k+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,
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b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;
this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a){this.r=a[0];this.g=a[1];this.b=a[2];return this},toArray:function(){return[this.r,this.g,this.b]},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
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THREE.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,
tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};THREE.Quaternion=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,_x:0,_y:0,_z:0,_w:0,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get w(){return this._w},set w(a){this._w=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;
this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!1===a instanceof THREE.Euler)throw Error("THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var c=Math.cos(a._x/2),d=Math.cos(a._y/2),e=Math.cos(a._z/2),f=Math.sin(a._x/2),g=Math.sin(a._y/2),h=Math.sin(a._z/2);"XYZ"===a.order?(this._x=f*d*e+c*g*h,this._y=c*g*e-f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e-f*g*h):"YXZ"===a.order?(this._x=f*d*e+c*g*h,this._y=c*g*e-f*d*h,this._z=
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c*d*h-f*g*e,this._w=c*d*e+f*g*h):"ZXY"===a.order?(this._x=f*d*e-c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e-f*g*h):"ZYX"===a.order?(this._x=f*d*e-c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h-f*g*e,this._w=c*d*e+f*g*h):"YZX"===a.order?(this._x=f*d*e+c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h-f*g*e,this._w=c*d*e-f*g*h):"XZY"===a.order&&(this._x=f*d*e-c*g*h,this._y=c*g*e-f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e+f*g*h);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,
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b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6],b=b[10],m=c+f+b;0<m?(c=0.5/Math.sqrt(m+1),this._w=0.25/c,this._x=(k-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(k-g)/c,this._x=0.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=
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0.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=0.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;this.normalize();return this}}(),inverse:function(){this.conjugate().normalize();return this},conjugate:function(){this._x*=
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-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},
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multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=a._w,g=b._x,h=b._y,k=b._z,m=b._w;this._x=c*m+f*g+d*k-e*h;this._y=d*m+f*h+e*g-c*k;this._z=e*m+f*k+c*h-d*g;this._w=f*m-c*g-d*h-e*k;this.onChangeCallback();return this},multiplyVector3:function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");
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return a.applyQuaternion(this)},slerp:function(a,b){var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;var h=Math.acos(g),k=Math.sqrt(1-g*g);if(0.001>Math.abs(k))return this._w=0.5*(f+this._w),this._x=0.5*(c+this._x),this._y=0.5*(d+this._y),this._z=0.5*(e+this._z),this;g=Math.sin((1-b)*h)/k;h=Math.sin(b*h)/k;this._w=f*g+this._w*h;this._x=
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c*g+this._x*h;this._y=d*g+this._y*h;this._z=e*g+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];this._w=a[3];this.onChangeCallback();return this},toArray:function(){return[this._x,this._y,this._z,this._w]},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Quaternion(this._x,this._y,
this._z,this._w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
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b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},
subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,
b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector2,b=new THREE.Vector2);a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},
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roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=
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this.x-a.x;a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a){this.x=a[0];this.y=a[1];return this},toArray:function(){return[this.x,this.y]},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
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THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
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a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=
a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===b instanceof THREE.Euler&&console.error("THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromEuler(b));return this}}(),applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),applyMatrix3:function(a){var b=this.x,
c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=
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(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,m=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-m*-f;this.y=k*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-k*-e;return this},transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;
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this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=
b.z);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=
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0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+
Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=
e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,f=b.x,g=b.y,h=b.z;this.x=d*h-e*g;this.y=e*f-c*h;this.z=c*g-d*f;return this},projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===
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a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},
setEulerFromQuaternion:function(a,b){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,
b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(a,b)},setFromMatrixPosition:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length();a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=
a;return this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x,this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
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case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},
addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=
this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},
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setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var m=a[10];if(0.01>Math.abs(d-g)&&0.01>Math.abs(f-c)&&0.01>Math.abs(k-b)){if(0.1>Math.abs(d+g)&&0.1>Math.abs(f+c)&&0.1>Math.abs(k+b)&&0.1>Math.abs(e+h+m-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;m=(m+1)/2;d=(d+g)/4;f=(f+c)/4;k=(k+b)/4;e>h&&e>m?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>m?0.01>h?(b=0.707106781,c=0,d=0.707106781):(c=
Math.sqrt(h),b=d/c,d=k/c):0.01>m?(c=b=0.707106781,d=0):(d=Math.sqrt(m),b=f/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+m-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);this.w<
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a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector4,b=new THREE.Vector4);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);
this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):
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Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},
setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,
this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
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THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},copy:function(a){this._x=
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a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b){var c=THREE.Math.clamp,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],k=d[5],m=d[9],n=d[2],p=d[6],d=d[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(g,-1,1)),0.99999>Math.abs(g)?(this._x=Math.atan2(-m,d),this._z=Math.atan2(-f,e)):(this._x=Math.atan2(p,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(m,-1,1)),0.99999>Math.abs(m)?(this._y=Math.atan2(g,d),this._z=Math.atan2(h,k)):
(this._y=Math.atan2(-n,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(p,-1,1)),0.99999>Math.abs(p)?(this._y=Math.atan2(-n,d),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,e))):"ZYX"===b?(this._y=Math.asin(-c(n,-1,1)),0.99999>Math.abs(n)?(this._x=Math.atan2(p,d),this._z=Math.atan2(h,e)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(c(h,-1,1)),0.99999>Math.abs(h)?(this._x=Math.atan2(-m,k),this._y=Math.atan2(-n,e)):(this._x=0,this._y=Math.atan2(g,d))):"XZY"===b?(this._z=
Math.asin(-c(f,-1,1)),0.99999>Math.abs(f)?(this._x=Math.atan2(p,k),this._y=Math.atan2(g,e)):(this._x=Math.atan2(-m,d),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;this.onChangeCallback();return this},setFromQuaternion:function(a,b,c){var d=THREE.Math.clamp,e=a.x*a.x,f=a.y*a.y,g=a.z*a.z,h=a.w*a.w;b=b||this._order;"XYZ"===b?(this._x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-e-f+g),this._y=Math.asin(d(2*(a.x*a.z+a.y*a.w),-1,1)),this._z=Math.atan2(2*
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(a.z*a.w-a.x*a.y),h+e-f-g)):"YXZ"===b?(this._x=Math.asin(d(2*(a.x*a.w-a.y*a.z),-1,1)),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-e-f+g),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-e+f-g)):"ZXY"===b?(this._x=Math.asin(d(2*(a.x*a.w+a.y*a.z),-1,1)),this._y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-e-f+g),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-e+f-g)):"ZYX"===b?(this._x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-e-f+g),this._y=Math.asin(d(2*(a.y*a.w-a.x*a.z),-1,1)),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+e-f-g)):"YZX"===
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b?(this._x=Math.atan2(2*(a.x*a.w-a.z*a.y),h-e+f-g),this._y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+e-f-g),this._z=Math.asin(d(2*(a.x*a.y+a.z*a.w),-1,1))):"XZY"===b?(this._x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-e+f-g),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h+e-f-g),this._z=Math.asin(d(2*(a.z*a.w-a.x*a.y),-1,1))):console.warn("THREE.Euler: .setFromQuaternion() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);
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this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(){return[this._x,this._y,this._z,this._order]},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Euler(this._x,this._y,this._z,this._order)}};
THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
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THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(0.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,
b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)},clone:function(){return(new THREE.Line3).copy(this)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)};
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THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new THREE.Vector2;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=
this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);
this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector2).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>
this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&
a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};
THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new THREE.Vector3;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new THREE.Vector3;return function(b){var c=this;b.updateMatrixWorld(!0);
this.makeEmpty();b.traverse(function(b){if(void 0!==b.geometry&&void 0!==b.geometry.vertices)for(var e=b.geometry.vertices,f=0,g=e.length;f<g;f++)a.copy(e[f]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},
center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||
a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector3).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||
a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=0.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},
union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);
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a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};
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THREE.Matrix3=function(a,b,c,d,e,f,g,h,k){var m=this.elements=new Float32Array(9);m[0]=void 0!==a?a:1;m[3]=b||0;m[6]=c||0;m[1]=d||0;m[4]=void 0!==e?e:1;m[7]=f||0;m[2]=g||0;m[5]=h||0;m[8]=void 0!==k?k:1};
THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,k){var m=this.elements;m[0]=a;m[3]=b;m[6]=c;m[1]=d;m[4]=e;m[7]=f;m[2]=g;m[5]=h;m[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
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multiplyVector3Array:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=
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a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7],a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];
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c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];
a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],
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a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,k,m,n,p,r,q,t,s){var v=this.elements=new Float32Array(16);v[0]=void 0!==a?a:1;v[4]=b||0;v[8]=c||0;v[12]=d||0;v[1]=e||0;v[5]=void 0!==f?f:1;v[9]=g||0;v[13]=h||0;v[2]=k||0;v[6]=m||0;v[10]=void 0!==n?n:1;v[14]=p||0;v[3]=r||0;v[7]=q||0;v[11]=t||0;v[15]=void 0!==s?s:1};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,m,n,p,r,q,t,s){var v=this.elements;v[0]=a;v[4]=b;v[8]=c;v[12]=d;v[1]=e;v[5]=f;v[9]=g;v[13]=h;v[2]=k;v[6]=m;v[10]=n;v[14]=p;v[3]=r;v[7]=q;v[11]=t;v[15]=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREEMatrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},
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copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&
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console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,m=c*h,n=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+m*d;b[5]=a-n*d;b[9]=-c*g;b[2]=n-a*d;b[6]=m+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,m=d*h,n=d*e,b[0]=a+n*c,b[4]=m*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-m,b[6]=n+a*c,
b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,m=d*h,n=d*e,b[0]=a-n*c,b[4]=-f*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=f*h,b[9]=n-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,m=c*h,n=c*e,b[0]=g*h,b[4]=m*d-k,b[8]=a*d+n,b[1]=g*e,b[5]=n*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,m=c*g,n=c*d,b[0]=g*h,b[4]=n-a*e,b[8]=m*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,k=f*d,m=c*g,n=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*
e-m,b[2]=m*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var m=c*h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=m-f;b[8]=c+h;b[1]=m+f;b[5]=1-
(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),
multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],m=c[1],n=c[5],p=c[9],r=c[13],q=c[2],t=c[6],s=c[10],v=c[14],x=c[3],u=c[7],G=c[11],c=c[15],y=d[0],B=d[4],C=d[8],A=d[12],w=d[1],z=d[5],D=d[9],Q=d[13],R=d[2],O=d[6],N=d[10],L=d[14],F=d[3],
S=d[7],J=d[11],d=d[15];e[0]=f*y+g*w+h*R+k*F;e[4]=f*B+g*z+h*O+k*S;e[8]=f*C+g*D+h*N+k*J;e[12]=f*A+g*Q+h*L+k*d;e[1]=m*y+n*w+p*R+r*F;e[5]=m*B+n*z+p*O+r*S;e[9]=m*C+n*D+p*N+r*J;e[13]=m*A+n*Q+p*L+r*d;e[2]=q*y+t*w+s*R+v*F;e[6]=q*B+t*z+s*O+v*S;e[10]=q*C+t*D+s*N+v*J;e[14]=q*A+t*Q+s*L+v*d;e[3]=x*y+u*w+G*R+c*F;e[7]=x*B+u*z+G*O+c*S;e[11]=x*C+u*D+G*N+c*J;e[15]=x*A+u*Q+G*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=
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d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=
b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=
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a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],m=a[2],n=a[6],p=a[10],r=a[14];return a[3]*(+e*h*n-d*k*n-e*g*p+c*k*p+d*g*r-c*h*r)+a[7]*(+b*h*r-b*k*p+e*f*p-d*f*r+d*k*m-e*h*m)+a[11]*(+b*k*n-b*g*r-e*f*n+c*f*r+e*g*m-c*k*m)+a[15]*(-d*g*m-b*h*n+b*g*p+d*f*n-c*f*p+c*h*m)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,
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b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=
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this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],m=d[5],n=d[9],p=d[13],r=d[2],q=d[6],t=d[10],s=d[14],v=d[3],x=d[7],u=d[11],d=d[15];c[0]=n*s*x-p*t*x+p*q*u-m*s*u-n*q*d+m*t*d;c[4]=h*t*x-g*s*x-h*q*u+f*s*u+g*q*d-f*t*d;c[8]=g*p*x-h*n*x+h*m*u-f*p*u-g*m*d+f*n*d;c[12]=h*n*q-g*p*q-h*m*t+f*p*t+g*m*s-f*n*s;c[1]=p*t*v-n*s*v-p*r*u+k*s*u+n*r*d-k*t*d;c[5]=g*s*v-h*t*v+h*r*u-e*s*u-g*r*d+e*t*d;c[9]=h*n*v-g*p*v-h*k*
u+e*p*u+g*k*d-e*n*d;c[13]=g*p*r-h*n*r+h*k*t-e*p*t-g*k*s+e*n*s;c[2]=m*s*v-p*q*v+p*r*x-k*s*x-m*r*d+k*q*d;c[6]=h*q*v-f*s*v-h*r*x+e*s*x+f*r*d-e*q*d;c[10]=f*p*v-h*m*v+h*k*x-e*p*x-f*k*d+e*m*d;c[14]=h*m*r-f*p*r-h*k*q+e*p*q+f*k*s-e*m*s;c[3]=n*q*v-m*t*v-n*r*x+k*t*x+m*r*u-k*q*u;c[7]=f*t*v-g*q*v+g*r*x-e*t*x-f*r*u+e*q*u;c[11]=g*m*v-f*n*v-g*k*x+e*n*x+f*k*u-e*m*u;c[15]=f*n*r-g*m*r+g*k*q-e*n*q-f*k*t+e*m*t;c=e*c[0]+k*c[4]+r*c[8]+v*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");
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console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.warn("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.warn("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.warn("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.warn("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.warn("THREE.Matrix4: .rotateByAxis() has been removed.")},
scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,
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0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,m=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,m*g+c,m*h-d*f,0,k*h-d*g,m*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new THREE.Vector3,b=new THREE.Matrix4;return function(c,d,e){var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);c=1/g;var f=1/h,m=1/k;b.elements[0]*=c;b.elements[1]*=
c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=m;b.elements[9]*=m;b.elements[10]*=m;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(THREE.Math.degToRad(0.5*a));
var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,k=c-d,m=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/k;g[9]=0;g[13]=-((c+d)/k);g[2]=0;g[6]=0;g[10]=-2/m;g[14]=-((f+e)/m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]},clone:function(){var a=
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this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
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THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
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var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(a,b,c,d){var e=a.clone().add(b).multiplyScalar(0.5),f=b.clone().sub(a).normalize(),g=0.5*a.distanceTo(b),
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h=this.origin.clone().sub(e);a=-this.direction.dot(f);b=h.dot(this.direction);var k=-h.dot(f),m=h.lengthSq(),n=Math.abs(1-a*a),p,r;0<=n?(h=a*k-b,p=a*b-k,r=g*n,0<=h?p>=-r?p<=r?(g=1/n,h*=g,p*=g,a=h*(h+a*p+2*b)+p*(a*h+p+2*k)+m):(p=g,h=Math.max(0,-(a*p+b)),a=-h*h+p*(p+2*k)+m):(p=-g,h=Math.max(0,-(a*p+b)),a=-h*h+p*(p+2*k)+m):p<=-r?(h=Math.max(0,-(-a*g+b)),p=0<h?-g:Math.min(Math.max(-g,-k),g),a=-h*h+p*(p+2*k)+m):p<=r?(h=0,p=Math.min(Math.max(-g,-k),g),a=p*(p+2*k)+m):(h=Math.max(0,-(a*g+b)),p=0<h?g:Math.min(Math.max(-g,
-k),g),a=-h*h+p*(p+2*k)+m)):(p=0<a?-g:g,h=Math.max(0,-(a*p+b)),a=-h*h+p*(p+2*k)+m);c&&c.copy(this.direction.clone().multiplyScalar(h).add(this.origin));d&&d.copy(f.clone().multiplyScalar(p).add(e));return a},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},intersectSphere:function(){var a=new THREE.Vector3;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,f=b.radius*b.radius;if(e>f)return null;f=Math.sqrt(f-e);e=d-f;
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d+=f;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;
return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=f?(e=(a.min.y-h.y)*f,f*=a.max.y-h.y):(e=(a.max.y-h.y)*f,f*=a.min.y-h.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;0<=g?(e=(a.min.z-h.z)*g,g*=a.max.z-h.z):(e=(a.max.z-h.z)*g,g*=a.min.z-h.z);if(c>g||e>d)return null;if(e>c||c!==
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c)c=e;if(g<d||d!==d)d=g;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<f){if(h)return null;h=1}else if(0>f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;
e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},clone:function(){return(new THREE.Ray).copy(this)}};THREE.Sphere=function(a,b){this.center=void 0!==a?a:new THREE.Vector3;this.radius=void 0!==b?b:0};
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THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new THREE.Box3;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).center(d);for(var e=0,f=0,g=b.length;f<g;f++)e=Math.max(e,d.distanceToSquared(b[f]));this.radius=Math.sqrt(e);return this}}(),copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=
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this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);
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return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};
THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
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THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],m=c[7],n=c[8],p=c[9],r=c[10],q=c[11],t=c[12],s=c[13],v=c[14],c=c[15];b[0].setComponents(f-a,m-g,q-n,c-t).normalize();b[1].setComponents(f+
a,m+g,q+n,c+t).normalize();b[2].setComponents(f+d,m+h,q+p,c+s).normalize();b[3].setComponents(f-d,m-h,q-p,c-s).normalize();b[4].setComponents(f-e,m-k,q-r,c-v).normalize();b[5].setComponents(f+e,m+k,q+r,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,
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c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),
containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
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THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,
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b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),f=this.normal.dot(e);if(0==f){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),
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coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(d,e){var f=e||c.getNormalMatrix(d),f=a.copy(this.normal).applyMatrix3(f),g=this.coplanarPoint(b);g.applyMatrix4(d);this.setFromNormalAndCoplanarPoint(f,g);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
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a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};
THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=
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b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/180;return function(b){return b*
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a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a}};
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THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,k,m,n,p,r;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
f+2;m=this.points[c[0]];n=this.points[c[1]];p=this.points[c[2]];r=this.points[c[3]];h=g*g;k=g*h;d.x=b(m.x,n.x,p.x,r.x,g,h,k);d.y=b(m.y,n.y,p.y,r.y,g,h,k);d.z=b(m.z,n.z,p.z,r.z,g,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
a/c,d=this.getPoint(b),g.copy(d),k+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],k=new THREE.Vector3,m=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=m.chunks[b]-m.chunks[b-1];g=Math.ceil(a*c/m.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+1/g*c*(f-e),d=this.getPoint(d),h.push(k.copy(d).clone());
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h.push(k.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
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THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var k=b.dot(b);g=b.dot(c);var m=d*k-e*e;h=h||new THREE.Vector3;if(0==m)return h.set(-2,-1,-1);m=1/m;k=(k*f-e*g)*m;d=(d*g-e*f)*m;return h.set(1-k-d,d,k)}}();
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THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return 0.5*a.cross(b).length()}}(),midpoint:function(a){return(a||
new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)},
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clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
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THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(),
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a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
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THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
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c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=[],d=b.length,e=0;e<d;e++)c[e]=b[e];for(e=0;e<d;e++)c[e].call(this,a)}}}};
(function(a){a.Raycaster=function(b,c,f,g){this.ray=new a.Ray(b,c);this.near=f||0;this.far=g||Infinity;this.params={Sprite:{},Mesh:{},PointCloud:{threshold:1},LOD:{},Line:{}}};var b=function(a,b){return a.distance-b.distance},c=function(a,b,f,g){a.raycast(b,f);if(!0===g){a=a.children;g=0;for(var h=a.length;g<h;g++)c(a[g],b,f,!0)}};a.Raycaster.prototype={constructor:a.Raycaster,precision:1E-4,linePrecision:1,set:function(a,b){this.ray.set(a,b)},intersectObject:function(a,e){var f=[];c(a,this,f,e);
f.sort(b);return f},intersectObjects:function(a,e){for(var f=[],g=0,h=a.length;g<h;g++)c(a[g],this,f,e);f.sort(b);return f}}})(THREE);
THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=THREE.Object3D.DefaultUp.clone();var a=new THREE.Vector3,b=new THREE.Euler,c=new THREE.Quaternion,d=new THREE.Vector3(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{enumerable:!0,value:a},rotation:{enumerable:!0,value:b},quaternion:{enumerable:!0,value:c},
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scale:{enumerable:!0,value:d}});this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};THREE.Object3D.DefaultUp=new THREE.Vector3(0,1,0);
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THREE.Object3D.prototype={constructor:THREE.Object3D,get eulerOrder(){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");return this.rotation.order},set eulerOrder(a){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},
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applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,
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c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b).applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));
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return this}}(),translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,
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b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error("THREE.Object3D.add:",
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a,"can't be added as a child of itself."),this;a instanceof THREE.Object3D?(void 0!==a.parent&&a.parent.remove(a),a.parent=this,a.dispatchEvent({type:"added"}),this.children.push(a)):console.error("THREE.Object3D.add:",a,"is not an instance of THREE.Object3D.");return this},remove:function(a){if(1<arguments.length)for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);b=this.children.indexOf(a);-1!==b&&(a.parent=void 0,a.dispatchEvent({type:"removed"}),this.children.splice(b,1))},raycast:function(){},
traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverseVisible(a)}},getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];
if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):
this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);
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a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);
THREE.Object3DIdCount=0;
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THREE.Projector=function(){function a(){if(p===q){var a=new THREE.RenderableVertex;r.push(a);q++;p++;return a}return r[p++]}function b(){if(s===x){var a=new THREE.RenderableFace;v.push(a);x++;s++;return a}return v[s++]}function c(){if(G===B){var a=new THREE.RenderableLine;y.push(a);B++;G++;return a}return y[G++]}function d(){if(A===z){var a=new THREE.RenderableSprite;w.push(a);z++;A++;return a}return w[A++]}function e(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function f(a,b){var c=0,d=
1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var g,h,k=[],m=0,n,p,r=[],q=0,t,s,v=[],x=0,u,G,y=[],B=0,C,A,w=[],z=0,D={objects:[],lights:[],elements:[]},Q=new THREE.Vector3,R=new THREE.Vector3,O=new THREE.Vector3,N=new THREE.Vector3,L=new THREE.Vector4,F=new THREE.Box3(new THREE.Vector3(-1,
-1,-1),new THREE.Vector3(1,1,1)),S=new THREE.Box3,J=Array(3),E=new THREE.Matrix4,V=new THREE.Matrix4,P,ca=new THREE.Matrix4,oa=new THREE.Matrix3,K=new THREE.Frustum,aa=new THREE.Vector4,Z=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);V.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(V)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);V.multiplyMatrices(c.matrixWorld,
a);return b.applyProjection(V)}}();this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var ba=new function(){var d=[],e=[],f=null,g=null,h=new THREE.Matrix3,k=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(P);c.copy(b).applyMatrix4(V);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},m=function(a,
b,c){if(!0===a.visible||!0===b.visible||!0===c.visible)return!0;J[0]=a.positionScreen;J[1]=b.positionScreen;J[2]=c.positionScreen;return F.isIntersectionBox(S.setFromPoints(J))},p=function(a,b,c){return 0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x)};return{setObject:function(a){f=a;g=f.material;h.getNormalMatrix(f.matrixWorld);d.length=0;e.length=0},projectVertex:k,checkTriangleVisibility:m,
checkBackfaceCulling:p,pushVertex:function(b,c,d){n=a();n.position.set(b,c,d);k(n)},pushNormal:function(a,b,c){d.push(a,b,c)},pushUv:function(a,b){e.push(a,b)},pushLine:function(a,b){var d=r[a],e=r[b];u=c();u.id=f.id;u.v1.copy(d);u.v2.copy(e);u.z=(d.positionScreen.z+e.positionScreen.z)/2;u.material=f.material;D.elements.push(u)},pushTriangle:function(a,c,k){var n=r[a],s=r[c],q=r[k];if(!1!==m(n,s,q)&&(g.side===THREE.DoubleSide||!0===p(n,s,q))){t=b();t.id=f.id;t.v1.copy(n);t.v2.copy(s);t.v3.copy(q);
t.z=(n.positionScreen.z+s.positionScreen.z+q.positionScreen.z)/3;for(n=0;3>n;n++)s=3*arguments[n],q=t.vertexNormalsModel[n],q.set(d[s],d[s+1],d[s+2]),q.applyMatrix3(h).normalize(),s=2*arguments[n],t.uvs[n].set(e[s],e[s+1]);t.vertexNormalsLength=3;t.material=f.material;D.elements.push(t)}}}};this.projectScene=function(n,q,v,x){A=G=s=0;D.elements.length=0;!0===n.autoUpdate&&n.updateMatrixWorld();void 0===q.parent&&q.updateMatrixWorld();E.copy(q.matrixWorldInverse.getInverse(q.matrixWorld));V.multiplyMatrices(q.projectionMatrix,
E);K.setFromMatrix(V);h=0;D.objects.length=0;D.lights.length=0;n.traverseVisible(function(a){if(a instanceof THREE.Light)D.lights.push(a);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)if(!1===a.frustumCulled||!0===K.intersectsObject(a)){if(h===m){var b=new THREE.RenderableObject;k.push(b);m++;h++;g=b}else g=k[h++];g.id=a.id;g.object=a;null!==a.renderDepth?g.z=a.renderDepth:(N.setFromMatrixPosition(a.matrixWorld),N.applyProjection(V),g.z=N.z);D.objects.push(g)}});
!0===v&&D.objects.sort(e);n=0;for(v=D.objects.length;n<v;n++){var y=D.objects[n].object,w=y.geometry;ba.setObject(y);P=y.matrixWorld;p=0;if(y instanceof THREE.Mesh)if(w instanceof THREE.BufferGeometry){var B=w.attributes,y=w.offsets;if(void 0!==B.position){for(var z=B.position.array,w=0,I=z.length;w<I;w+=3)ba.pushVertex(z[w],z[w+1],z[w+2]);if(void 0!==B.normal)for(var J=B.normal.array,w=0,I=J.length;w<I;w+=3)ba.pushNormal(J[w],J[w+1],J[w+2]);if(void 0!==B.uv)for(J=B.uv.array,w=0,I=J.length;w<I;w+=
2)ba.pushUv(J[w],J[w+1]);if(void 0!==B.index)if(B=B.index.array,0<y.length)for(n=0;n<y.length;n++)for(I=y[n],z=I.index,w=I.start,I=I.start+I.count;w<I;w+=3)ba.pushTriangle(B[w]+z,B[w+1]+z,B[w+2]+z);else for(w=0,I=B.length;w<I;w+=3)ba.pushTriangle(B[w],B[w+1],B[w+2]);else for(w=0,I=z.length/3;w<I;w+=3)ba.pushTriangle(w,w+1,w+2)}}else{if(w instanceof THREE.Geometry){var S=w.vertices,I=w.faces,B=w.faceVertexUvs[0];oa.getNormalMatrix(P);for(var z=y.material instanceof THREE.MeshFaceMaterial,J=!0===z?
y.material:null,F=0,ha=S.length;F<ha;F++){var qa=S[F];ba.pushVertex(qa.x,qa.y,qa.z)}S=0;for(F=I.length;S<F;S++){var ha=I[S],Xa=!0===z?J.materials[ha.materialIndex]:y.material;if(void 0!==Xa){var Ha=Xa.side,qa=r[ha.a],za=r[ha.b],Ia=r[ha.c];if(!0===Xa.morphTargets){var ia=w.morphTargets,Aa=y.morphTargetInfluences,da=qa.position,wa=za.position,ra=Ia.position;Q.set(0,0,0);R.set(0,0,0);O.set(0,0,0);for(var Pa=0,mb=ia.length;Pa<mb;Pa++){var Na=Aa[Pa];if(0!==Na){var fa=ia[Pa].vertices;Q.x+=(fa[ha.a].x-da.x)*
Na;Q.y+=(fa[ha.a].y-da.y)*Na;Q.z+=(fa[ha.a].z-da.z)*Na;R.x+=(fa[ha.b].x-wa.x)*Na;R.y+=(fa[ha.b].y-wa.y)*Na;R.z+=(fa[ha.b].z-wa.z)*Na;O.x+=(fa[ha.c].x-ra.x)*Na;O.y+=(fa[ha.c].y-ra.y)*Na;O.z+=(fa[ha.c].z-ra.z)*Na}}qa.position.add(Q);za.position.add(R);Ia.position.add(O);ba.projectVertex(qa);ba.projectVertex(za);ba.projectVertex(Ia)}if(!1!==ba.checkTriangleVisibility(qa,za,Ia)){ia=ba.checkBackfaceCulling(qa,za,Ia);if(Ha!==THREE.DoubleSide){if(Ha===THREE.FrontSide&&!1===ia)continue;if(Ha===THREE.BackSide&&
!0===ia)continue}t=b();t.id=y.id;t.v1.copy(qa);t.v2.copy(za);t.v3.copy(Ia);t.normalModel.copy(ha.normal);!1!==ia||Ha!==THREE.BackSide&&Ha!==THREE.DoubleSide||t.normalModel.negate();t.normalModel.applyMatrix3(oa).normalize();Aa=ha.vertexNormals;da=0;for(wa=Math.min(Aa.length,3);da<wa;da++)ra=t.vertexNormalsModel[da],ra.copy(Aa[da]),!1!==ia||Ha!==THREE.BackSide&&Ha!==THREE.DoubleSide||ra.negate(),ra.applyMatrix3(oa).normalize();t.vertexNormalsLength=Aa.length;Ha=B[S];if(void 0!==Ha)for(ia=0;3>ia;ia++)t.uvs[ia].copy(Ha[ia]);
t.color=ha.color;t.material=Xa;t.z=(qa.positionScreen.z+za.positionScreen.z+Ia.positionScreen.z)/3;D.elements.push(t)}}}}}else if(y instanceof THREE.Line)if(w instanceof THREE.BufferGeometry){if(B=w.attributes,void 0!==B.position){z=B.position.array;w=0;for(I=z.length;w<I;w+=3)ba.pushVertex(z[w],z[w+1],z[w+2]);if(void 0!==B.index)for(B=B.index.array,w=0,I=B.length;w<I;w+=2)ba.pushLine(B[w],B[w+1]);else for(B=y.type===THREE.LinePieces?2:1,w=0,I=z.length/3-1;w<I;w+=B)ba.pushLine(w,w+1)}}else{if(w instanceof
THREE.Geometry&&(ca.multiplyMatrices(V,P),S=y.geometry.vertices,0!==S.length))for(qa=a(),qa.positionScreen.copy(S[0]).applyMatrix4(ca),B=y.type===THREE.LinePieces?2:1,F=1,ha=S.length;F<ha;F++)qa=a(),qa.positionScreen.copy(S[F]).applyMatrix4(ca),0<(F+1)%B||(za=r[p-2],aa.copy(qa.positionScreen),Z.copy(za.positionScreen),!0===f(aa,Z)&&(aa.multiplyScalar(1/aa.w),Z.multiplyScalar(1/Z.w),u=c(),u.id=y.id,u.v1.positionScreen.copy(aa),u.v2.positionScreen.copy(Z),u.z=Math.max(aa.z,Z.z),u.material=y.material,
y.material.vertexColors===THREE.VertexColors&&(u.vertexColors[0].copy(y.geometry.colors[F]),u.vertexColors[1].copy(y.geometry.colors[F-1])),D.elements.push(u)))}else y instanceof THREE.Sprite&&(L.set(P.elements[12],P.elements[13],P.elements[14],1),L.applyMatrix4(V),w=1/L.w,L.z*=w,-1<=L.z&&1>=L.z&&(C=d(),C.id=y.id,C.x=L.x*w,C.y=L.y*w,C.z=L.z,C.object=y,C.rotation=y.rotation,C.scale.x=y.scale.x*Math.abs(C.x-(L.x+q.projectionMatrix.elements[0])/(L.w+q.projectionMatrix.elements[12])),C.scale.y=y.scale.y*
Math.abs(C.y-(L.y+q.projectionMatrix.elements[5])/(L.w+q.projectionMatrix.elements[13])),C.material=y.material,D.elements.push(C)))}!0===x&&D.elements.sort(e);return D}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.materialIndex=this.materialIndex;for(var b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();return a}};
THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.BufferAttribute=function(a,b){this.array=a;this.itemSize=b};
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THREE.BufferAttribute.prototype={constructor:THREE.BufferAttribute,get length(){return this.array.length},set:function(a){this.array.set(a);return this},setX:function(a,b){this.array[a*this.itemSize]=b;return this},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a]=b;this.array[a+1]=
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c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this}};THREE.Int8Attribute=function(a,b){console.warn("THREE.Int8Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
THREE.Uint8Attribute=function(a,b){console.warn("THREE.Uint8Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.Uint8ClampedAttribute=function(a,b){console.warn("THREE.Uint8ClampedAttribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
THREE.Int16Attribute=function(a,b){console.warn("THREE.Int16Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.Uint16Attribute=function(a,b){console.warn("THREE.Uint16Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
THREE.Int32Attribute=function(a,b){console.warn("THREE.Int32Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.Uint32Attribute=function(a,b){console.warn("THREE.Uint32Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
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THREE.Float32Attribute=function(a,b){console.warn("THREE.Float32Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.Float64Attribute=function(a,b){console.warn("THREE.Float64Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.offsets=this.drawcalls=[];this.boundingSphere=this.boundingBox=null};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.attributes[a]={array:b,itemSize:c}):this.attributes[a]=b},getAttribute:function(a){return this.attributes[a]},addDrawCall:function(a,b,c){this.drawcalls.push({start:a,count:b,index:void 0!==c?c:0})},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),
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b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=!0)},fromGeometry:function(a,b){b=b||{vertexColors:THREE.NoColors};var c=a.vertices,d=a.faces,e=a.faceVertexUvs,f=b.vertexColors,g=0<e[0].length,h=3==d[0].vertexNormals.length,k=new Float32Array(9*d.length);this.addAttribute("position",new THREE.BufferAttribute(k,3));var m=new Float32Array(9*d.length);this.addAttribute("normal",new THREE.BufferAttribute(m,3));if(f!==
THREE.NoColors){var n=new Float32Array(9*d.length);this.addAttribute("color",new THREE.BufferAttribute(n,3))}if(!0===g){var p=new Float32Array(6*d.length);this.addAttribute("uv",new THREE.BufferAttribute(p,2))}for(var r=0,q=0,t=0;r<d.length;r++,q+=6,t+=9){var s=d[r],v=c[s.a],x=c[s.b],u=c[s.c];k[t]=v.x;k[t+1]=v.y;k[t+2]=v.z;k[t+3]=x.x;k[t+4]=x.y;k[t+5]=x.z;k[t+6]=u.x;k[t+7]=u.y;k[t+8]=u.z;!0===h?(v=s.vertexNormals[0],x=s.vertexNormals[1],u=s.vertexNormals[2],m[t]=v.x,m[t+1]=v.y,m[t+2]=v.z,m[t+3]=x.x,
m[t+4]=x.y,m[t+5]=x.z,m[t+6]=u.x,m[t+7]=u.y,m[t+8]=u.z):(v=s.normal,m[t]=v.x,m[t+1]=v.y,m[t+2]=v.z,m[t+3]=v.x,m[t+4]=v.y,m[t+5]=v.z,m[t+6]=v.x,m[t+7]=v.y,m[t+8]=v.z);f===THREE.FaceColors?(s=s.color,n[t]=s.r,n[t+1]=s.g,n[t+2]=s.b,n[t+3]=s.r,n[t+4]=s.g,n[t+5]=s.b,n[t+6]=s.r,n[t+7]=s.g,n[t+8]=s.b):f===THREE.VertexColors&&(v=s.vertexColors[0],x=s.vertexColors[1],s=s.vertexColors[2],n[t]=v.r,n[t+1]=v.g,n[t+2]=v.b,n[t+3]=x.r,n[t+4]=x.g,n[t+5]=x.b,n[t+6]=s.r,n[t+7]=s.g,n[t+8]=s.b);!0===g&&(s=e[0][r][0],
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v=e[0][r][1],x=e[0][r][2],p[q]=s.x,p[q+1]=s.y,p[q+2]=v.x,p[q+3]=v.y,p[q+4]=x.x,p[q+5]=x.y)}this.computeBoundingSphere();return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var b=this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.set(b[d],b[d+1],b[d+2]),c.expandByPoint(a)}if(void 0===b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,
0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.')}}(),computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,
e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.expandByPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.')}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){if(this.attributes.position){var a,
b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0;var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,k,m,n,p,r=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3,v=new THREE.Vector3;if(this.attributes.index){var x=this.attributes.index.array,u=0<this.offsets.length?this.offsets:
[{start:0,count:x.length,index:0}];c=0;for(d=u.length;c<d;++c){b=u[c].start;g=u[c].count;var G=u[c].index;a=b;for(b+=g;a<b;a+=3)g=G+x[a],h=G+x[a+1],k=G+x[a+2],m=e[3*g],n=e[3*g+1],p=e[3*g+2],r.set(m,n,p),m=e[3*h],n=e[3*h+1],p=e[3*h+2],q.set(m,n,p),m=e[3*k],n=e[3*k+1],p=e[3*k+2],t.set(m,n,p),s.subVectors(t,q),v.subVectors(r,q),s.cross(v),f[3*g]+=s.x,f[3*g+1]+=s.y,f[3*g+2]+=s.z,f[3*h]+=s.x,f[3*h+1]+=s.y,f[3*h+2]+=s.z,f[3*k]+=s.x,f[3*k+1]+=s.y,f[3*k+2]+=s.z}}else for(a=0,b=e.length;a<b;a+=9)m=e[a],n=
e[a+1],p=e[a+2],r.set(m,n,p),m=e[a+3],n=e[a+4],p=e[a+5],q.set(m,n,p),m=e[a+6],n=e[a+7],p=e[a+8],t.set(m,n,p),s.subVectors(t,q),v.subVectors(r,q),s.cross(v),f[a]=s.x,f[a+1]=s.y,f[a+2]=s.z,f[a+3]=s.x,f[a+4]=s.y,f[a+5]=s.z,f[a+6]=s.x,f[a+7]=s.y,f[a+8]=s.z;this.normalizeNormals();this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a,b,c){p=d[3*a];r=d[3*a+1];q=d[3*a+2];t=d[3*b];s=d[3*b+1];v=d[3*b+2];x=d[3*c];u=d[3*c+1];G=d[3*c+2];y=f[2*a];B=f[2*a+1];C=f[2*b];A=f[2*b+1];w=f[2*c];z=f[2*c+1];
D=t-p;Q=x-p;R=s-r;O=u-r;N=v-q;L=G-q;F=C-y;S=w-y;J=A-B;E=z-B;V=1/(F*E-S*J);P.set((E*D-J*Q)*V,(E*R-J*O)*V,(E*N-J*L)*V);ca.set((F*Q-S*D)*V,(F*O-S*R)*V,(F*L-S*N)*V);k[a].add(P);k[b].add(P);k[c].add(P);m[a].add(ca);m[b].add(ca);m[c].add(ca)}function b(a){La.x=e[3*a];La.y=e[3*a+1];La.z=e[3*a+2];Ma.copy(La);ya=k[a];Ja.copy(ya);Ja.sub(La.multiplyScalar(La.dot(ya))).normalize();Ka.crossVectors(Ma,ya);I=Ka.dot(m[a]);ab=0>I?-1:1;h[4*a]=Ja.x;h[4*a+1]=Ja.y;h[4*a+2]=Ja.z;h[4*a+3]=ab}if(void 0===this.attributes.index||
void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],m=[],
n=0;n<g;n++)k[n]=new THREE.Vector3,m[n]=new THREE.Vector3;var p,r,q,t,s,v,x,u,G,y,B,C,A,w,z,D,Q,R,O,N,L,F,S,J,E,V,P=new THREE.Vector3,ca=new THREE.Vector3,oa,K,aa,Z,ba,X=this.offsets,n=0;for(K=X.length;n<K;++n){oa=X[n].start;aa=X[n].count;var ta=X[n].index,g=oa;for(oa+=aa;g<oa;g+=3)aa=ta+c[g],Z=ta+c[g+1],ba=ta+c[g+2],a(aa,Z,ba)}var Ja=new THREE.Vector3,Ka=new THREE.Vector3,La=new THREE.Vector3,Ma=new THREE.Vector3,ab,ya,I,n=0;for(K=X.length;n<K;++n)for(oa=X[n].start,aa=X[n].count,ta=X[n].index,g=
oa,oa+=aa;g<oa;g+=3)aa=ta+c[g],Z=ta+c[g+1],ba=ta+c[g+2],b(aa),b(Z),b(ba)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],m=0,n=0,p=new Int32Array(6),r=new Int32Array(c.length),q=new Int32Array(c.length),t=0;t<c.length;t++)r[t]=-1,q[t]=-1;for(c=0;c<d;c++){for(var s=n=0;3>s;s++)t=a[3*c+s],-1==r[t]?(p[2*s]=t,p[2*s+1]=-1,n++):
r[t]<k.index?(p[2*s]=t,p[2*s+1]=-1,m++):(p[2*s]=t,p[2*s+1]=r[t]);if(g+n>k.index+b)for(k={start:f,count:0,index:g},h.push(k),n=0;6>n;n+=2)s=p[n+1],-1<s&&s<k.index&&(p[n+1]=-1);for(n=0;6>n;n+=2)t=p[n],s=p[n+1],-1===s&&(s=g++),r[t]=s,q[s]=t,e[f++]=s-k.index,k.count++}this.reorderBuffers(e,q,g);return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=
1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],f;for(f in this.attributes)if("index"!=f)for(var g=this.attributes[f].array,h=0,k=e.length;h<k;h++){var m=e[h];if(g instanceof m){d[f]=new m(this.attributes[f].itemSize*c);break}}for(e=0;e<c;e++)for(f in g=b[e],this.attributes)if("index"!=f)for(var h=this.attributes[f].array,k=this.attributes[f].itemSize,
m=d[f],n=0;n<k;n++)m[e*k+n]=h[g*k+n];this.attributes.index.array=a;for(f in this.attributes)"index"!=f&&(this.attributes[f].array=d[f],this.attributes[f].numItems=this.attributes[f].itemSize*c)},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,array:null},d=0,g=b.length;d<g;d++){var h=b[d];if(e instanceof
h){f.array=new h(e);break}}a.attributes[c]=f}d=0;for(g=this.offsets.length;d<g;d++)b=this.offsets[d],a.offsets.push({start:b.start,index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);
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THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.groupsNeedUpdate=this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=
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this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}this.boundingBox instanceof THREE.Box3&&this.computeBoundingBox();this.boundingSphere instanceof THREE.Sphere&&this.computeBoundingSphere()},
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center:function(){this.computeBoundingBox();var a=new THREE.Vector3;a.addVectors(this.boundingBox.min,this.boundingBox.max);a.multiplyScalar(-0.5);this.applyMatrix((new THREE.Matrix4).makeTranslation(a.x,a.y,a.z));this.computeBoundingBox();return a},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();
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e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,f,g,h=new THREE.Vector3,k=new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<
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b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||
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(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=
0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=
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e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,m,n,p,r,q,t,s,v,x=[],u=[];c=new THREE.Vector3;var G=new THREE.Vector3,y=new THREE.Vector3,B=new THREE.Vector3,C=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)x[a]=new THREE.Vector3,u[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,v=e.b,e=e.c,g=this.vertices[d],h=this.vertices[v],k=this.vertices[e],m=f[0],n=f[1],p=f[2],
f=h.x-g.x,r=k.x-g.x,q=h.y-g.y,t=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=n.x-m.x,s=p.x-m.x,n=n.y-m.y,m=p.y-m.y,p=1/(k*m-s*n),c.set((m*f-n*r)*p,(m*q-n*t)*p,(m*h-n*g)*p),G.set((k*r-s*f)*p,(k*t-s*q)*p,(k*g-s*h)*p),x[d].add(c),x[v].add(c),x[e].add(c),u[d].add(G),u[v].add(G),u[e].add(G);G=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)C.copy(e.vertexNormals[c]),d=e[G[c]],v=x[d],y.copy(v),y.sub(C.multiplyScalar(C.dot(v))).normalize(),B.crossVectors(e.vertexNormals[c],
v),d=B.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(y.x,y.y,y.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},
merge:function(a,b,c){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,k=a.faces,m=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,p=g.length;n<p;n++){var r=g[n].clone();void 0!==b&&r.applyMatrix4(b);f.push(r)}n=0;for(p=k.length;n<p;n++){var g=k[n],q,t=g.vertexNormals,s=
g.vertexColors,r=new THREE.Face3(g.a+e,g.b+e,g.c+e);r.normal.copy(g.normal);void 0!==d&&r.normal.applyMatrix3(d).normalize();b=0;for(f=t.length;b<f;b++)q=t[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),r.vertexNormals.push(q);r.color.copy(g.color);b=0;for(f=s.length;b<f;b++)q=s[b],r.vertexColors.push(q.clone());r.materialIndex=g.materialIndex+c;h.push(r)}n=0;for(p=a.length;n<p;n++)if(c=a[n],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(new THREE.Vector2(c[b].x,c[b].y));m.push(d)}}},mergeVertices:function(){var a=
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{},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,
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1);f=this.vertices.length-b.length;this.vertices=b;return f},makeGroups:function(){var a=0;return function(b,c){var d,e,f,g,h={},k,m=this.morphTargets.length,n=this.morphNormals.length;this.geometryGroups={};this.geometryGroupsList=[];d=0;for(e=this.faces.length;d<e;d++)f=this.faces[d],f=b?f.materialIndex:0,f in h||(h[f]={hash:f,counter:0}),g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(k={id:a++,faces3:[],materialIndex:f,vertices:0,numMorphTargets:m,numMorphNormals:n},this.geometryGroups[g]=
k,this.geometryGroupsList.push(k)),this.geometryGroups[g].vertices+3>c&&(h[f].counter+=1,g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(k={id:a++,faces3:[],materialIndex:f,vertices:0,numMorphTargets:m,numMorphNormals:n},this.geometryGroups[g]=k,this.geometryGroupsList.push(k))),this.geometryGroups[g].faces3.push(d),this.geometryGroups[g].vertices+=3}}(),clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=
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b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(new THREE.Vector2(e[g].x,e[g].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};
THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};
THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
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1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,r=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=r;c.activeCubeFace=5;a.render(b,k,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);
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THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;return a};
THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
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THREE.PerspectiveCamera.prototype.clone=function(){var a=new THREE.PerspectiveCamera;THREE.Camera.prototype.clone.call(this,a);a.fov=this.fov;a.aspect=this.aspect;a.near=this.near;a.far=this.far;return a};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};
THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};
THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);
THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
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0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
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THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;a.shadowCameraNear=this.shadowCameraNear;a.shadowCameraFar=this.shadowCameraFar;a.shadowCameraLeft=this.shadowCameraLeft;a.shadowCameraRight=this.shadowCameraRight;a.shadowCameraTop=this.shadowCameraTop;a.shadowCameraBottom=this.shadowCameraBottom;a.shadowCameraVisible=
this.shadowCameraVisible;a.shadowBias=this.shadowBias;a.shadowDarkness=this.shadowDarkness;a.shadowMapWidth=this.shadowMapWidth;a.shadowMapHeight=this.shadowMapHeight;a.shadowCascade=this.shadowCascade;a.shadowCascadeOffset.copy(this.shadowCascadeOffset);a.shadowCascadeCount=this.shadowCascadeCount;a.shadowCascadeBias=this.shadowCascadeBias.slice(0);a.shadowCascadeWidth=this.shadowCascadeWidth.slice(0);a.shadowCascadeHeight=this.shadowCascadeHeight.slice(0);a.shadowCascadeNearZ=this.shadowCascadeNearZ.slice(0);
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a.shadowCascadeFarZ=this.shadowCascadeFarZ.slice(0);return a};THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.position.set(0,100,0);this.groundColor=new THREE.Color(b);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight.prototype.clone=function(){var a=new THREE.HemisphereLight;THREE.Light.prototype.clone.call(this,a);a.groundColor.copy(this.groundColor);a.intensity=this.intensity;return a};
THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight.prototype.clone=function(){var a=new THREE.PointLight;THREE.Light.prototype.clone.call(this,a);a.intensity=this.intensity;a.distance=this.distance;return a};
THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=
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this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);
THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;a.shadowCameraNear=this.shadowCameraNear;a.shadowCameraFar=this.shadowCameraFar;a.shadowCameraFov=this.shadowCameraFov;a.shadowCameraVisible=this.shadowCameraVisible;a.shadowBias=this.shadowBias;a.shadowDarkness=
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this.shadowDarkness;a.shadowMapWidth=this.shadowMapWidth;a.shadowMapHeight=this.shadowMapHeight;return a};THREE.Cache=function(){this.files={}};THREE.Cache.prototype={constructor:THREE.Cache,add:function(a,b){this.files[a]=b},get:function(a){return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};
THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.imageLoader=new THREE.ImageLoader;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/a.total).toFixed(0)+
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"%"):b+((a.loaded/1024).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=this.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function d(a,
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d,e,g,h,k,s){var v=b+e,x,u=THREE.Loader.Handlers.get(v);null!==u?x=u.load(v):(x=new THREE.Texture,u=f.imageLoader,u.crossOrigin=f.crossOrigin,u.load(v,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=c(a.width),d=c(a.height),e=document.createElement("canvas");e.width=b;e.height=d;e.getContext("2d").drawImage(a,0,0,b,d);x.image=e}else x.image=a;x.needsUpdate=!0}));x.sourceFile=e;g&&(x.repeat.set(g[0],g[1]),1!==g[0]&&(x.wrapS=THREE.RepeatWrapping),
1!==g[1]&&(x.wrapT=THREE.RepeatWrapping));h&&x.offset.set(h[0],h[1]);k&&(e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==e[k[0]]&&(x.wrapS=e[k[0]]),void 0!==e[k[1]]&&(x.wrapT=e[k[1]]));s&&(x.anisotropy=s);a[d]=x}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var f=this,g="MeshLambertMaterial",h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?g="MeshPhongMaterial":
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"basic"===k&&(g="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(h.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)h.transparent=a.transparent;void 0!==a.depthTest&&(h.depthTest=a.depthTest);void 0!==a.depthWrite&&(h.depthWrite=a.depthWrite);void 0!==a.visible&&(h.visible=a.visible);void 0!==a.flipSided&&(h.side=THREE.BackSide);void 0!==a.doubleSided&&(h.side=THREE.DoubleSide);void 0!==a.wireframe&&(h.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===
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a.vertexColors?h.vertexColors=THREE.FaceColors:a.vertexColors&&(h.vertexColors=THREE.VertexColors));a.colorDiffuse?h.color=e(a.colorDiffuse):a.DbgColor&&(h.color=a.DbgColor);a.colorSpecular&&(h.specular=e(a.colorSpecular));a.colorAmbient&&(h.ambient=e(a.colorAmbient));a.colorEmissive&&(h.emissive=e(a.colorEmissive));a.transparency&&(h.opacity=a.transparency);a.specularCoef&&(h.shininess=a.specularCoef);a.mapDiffuse&&b&&d(h,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,
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a.mapDiffuseAnisotropy);a.mapLight&&b&&d(h,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&d(h,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&d(h,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&d(h,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapAlpha&&
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b&&d(h,"alphaMap",a.mapAlpha,a.mapAlphaRepeat,a.mapAlphaOffset,a.mapAlphaWrap,a.mapAlphaAnisotropy);a.mapBumpScale&&(h.bumpScale=a.mapBumpScale);a.mapNormal?(g=THREE.ShaderLib.normalmap,k=THREE.UniformsUtils.clone(g.uniforms),k.tNormal.value=h.normalMap,a.mapNormalFactor&&k.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),h.map&&(k.tDiffuse.value=h.map,k.enableDiffuse.value=!0),h.specularMap&&(k.tSpecular.value=h.specularMap,k.enableSpecular.value=!0),h.lightMap&&(k.tAO.value=h.lightMap,
k.enableAO.value=!0),k.diffuse.value.setHex(h.color),k.specular.value.setHex(h.specular),k.ambient.value.setHex(h.ambient),k.shininess.value=h.shininess,void 0!==h.opacity&&(k.opacity.value=h.opacity),g=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:k,lights:!0,fog:!0}),h.transparent&&(g.transparent=!0)):g=new THREE[g](h);void 0!==a.DbgName&&(g.name=a.DbgName);return g}};
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THREE.Loader.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=0,c=this.handlers.length;b<c;b+=2){var d=this.handlers[b+1];if(this.handlers[b].test(a))return d}return null}};THREE.XHRLoader=function(a){this.cache=new THREE.Cache;this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){var e=this,f=e.cache.get(a);void 0!==f?b&&b(f):(f=new XMLHttpRequest,f.open("GET",a,!0),f.addEventListener("load",function(c){e.cache.add(a,this.response);b&&b(this.response);e.manager.itemEnd(a)},!1),void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1),void 0!==d&&f.addEventListener("error",function(a){d(a)},!1),void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin),void 0!==this.responseType&&(f.responseType=
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this.responseType),f.send(null),e.manager.itemStart(a))},setResponseType:function(a){this.responseType=a},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.ImageLoader=function(a){this.cache=new THREE.Cache;this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,f=e.cache.get(a);if(void 0!==f)b(f);else return f=document.createElement("img"),void 0!==b&&f.addEventListener("load",function(c){e.cache.add(a,this);b(this);e.manager.itemEnd(a)},!1),void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1),void 0!==d&&f.addEventListener("error",function(a){d(a)},!1),void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin),f.src=a,e.manager.itemStart(a),f},setCrossOrigin:function(a){this.crossOrigin=
a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);if(void 0!==h.metadata&&"scene"===h.metadata.type){console.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');return}h=a.parse(h,d);c(h.geometry,h.materials)}else console.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.');
a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load \""+b+'" ('+f.status+")");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
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THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,m,n,p,r,q,t,s,v,x,u=a.faces;n=a.vertices;var G=a.normals,y=a.colors,B=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&B++;for(d=0;d<B;d++)c.faceVertexUvs[d]=[]}k=0;for(m=n.length;k<m;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(m=u.length;k<m;)if(b=u[k++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;
q.a=u[k];q.b=u[k+1];q.c=u[k+3];s=new THREE.Face3;s.a=u[k+1];s.b=u[k+2];s.c=u[k+3];k+=4;h&&(h=u[k++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)r=u[k++],x=v[2*r],r=v[2*r+1],x=new THREE.Vector2(x,r),2!==g&&c.faceVertexUvs[d][h].push(x),0!==g&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*u[k++],q.normal.set(G[p++],G[p++],G[p]),s.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*u[k++],t=new THREE.Vector3(G[p++],
G[p++],G[p]),2!==d&&q.vertexNormals.push(t),0!==d&&s.vertexNormals.push(t);n&&(n=u[k++],n=y[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=u[k++],n=y[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=u[k++];q.b=u[k++];q.c=u[k++];h&&(h=u[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)r=u[k++],x=v[2*r],r=v[2*r+1],
x=new THREE.Vector2(x,r),c.faceVertexUvs[d][h].push(x);p&&(p=3*u[k++],q.normal.set(G[p++],G[p++],G[p]));if(t)for(d=0;3>d;d++)p=3*u[k++],t=new THREE.Vector3(G[p++],G[p++],G[p]),q.vertexNormals.push(t);n&&(n=u[k++],q.color.setHex(y[n]));if(b)for(d=0;3>d;d++)n=u[k++],q.vertexColors.push(new THREE.Color(y[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],
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1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+
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"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,g,h,k,m,n;d=0;for(g=a.morphTargets.length;d<g;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],m=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var p=new THREE.Vector3;p.x=n[h]*b;p.y=n[h+1]*b;p.z=n[h+2]*b;m.push(p)}}if(void 0!==a.morphColors)for(d=
0,g=a.morphColors.length;d<g;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,m=a.morphColors[d].colors,b=0,h=m.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(m[b],m[b+1],m[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};
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THREE.LoadingManager=function(a,b,c){var d=this,e=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){f++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,f);if(e===f&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b,c,d){var e=this,f=new THREE.XHRLoader;f.setCrossOrigin(this.crossOrigin);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.attributes,d;for(d in c){var e=c[d];b.attributes[d]={itemSize:e.itemSize,array:new self[e.type](e.array)}}c=a.offsets;void 0!==c&&(b.offsets=JSON.parse(JSON.stringify(c)));a=a.boundingSphere;
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void 0!==a&&(b.boundingSphere=new THREE.Sphere((new THREE.Vector3).fromArray(void 0!==a.center?a.center:[0,0,0]),a.radius));return b}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b,c,d){var e=this,f=new THREE.XHRLoader;f.setCrossOrigin(this.crossOrigin);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE[a.type];void 0!==a.color&&b.color.setHex(a.color);void 0!==a.ambient&&b.ambient.setHex(a.ambient);void 0!==a.emissive&&b.emissive.setHex(a.emissive);void 0!==a.specular&&b.specular.setHex(a.specular);void 0!==a.shininess&&
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(b.shininess=a.shininess);void 0!==a.uniforms&&(b.uniforms=a.uniforms);void 0!==a.vertexShader&&(b.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(b.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.wireframe&&(b.wireframe=a.wireframe);if(void 0!==a.materials)for(var c=
0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b,c,d){var e=this,f=new THREE.XHRLoader(e.manager);f.setCrossOrigin(this.crossOrigin);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=this.parseGeometries(a.geometries),c=this.parseMaterials(a.materials);return this.parseObject(a.object,b,c)},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=new THREE.BufferGeometryLoader,
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e=0,f=a.length;e<f;e++){var g,h=a[e];switch(h.type){case "PlaneGeometry":g=new THREE.PlaneGeometry(h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "CubeGeometry":g=new THREE.BoxGeometry(h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleGeometry":g=new THREE.CircleGeometry(h.radius,h.segments);break;case "CylinderGeometry":g=new THREE.CylinderGeometry(h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded);
break;case "SphereGeometry":g=new THREE.SphereGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "IcosahedronGeometry":g=new THREE.IcosahedronGeometry(h.radius,h.detail);break;case "TorusGeometry":g=new THREE.TorusGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":g=new THREE.TorusKnotGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.p,h.q,h.heightScale);break;case "BufferGeometry":g=
d.parse(h.data);break;case "Geometry":g=c.parse(h.data).geometry}g.uuid=h.uuid;void 0!==h.name&&(g.name=h.name);b[h.uuid]=g}return b},parseMaterials:function(a){var b={};if(void 0!==a)for(var c=new THREE.MaterialLoader,d=0,e=a.length;d<e;d++){var f=a[d],g=c.parse(f);g.uuid=f.uuid;void 0!==f.name&&(g.name=f.name);b[f.uuid]=g}return b},parseObject:function(){var a=new THREE.Matrix4;return function(b,c,d){var e;switch(b.type){case "Scene":e=new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,
b.aspect,b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,
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b.groundColor,b.intensity);break;case "Mesh":e=c[b.geometry];var f=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,f);break;case "Sprite":f=d[b.material];void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Sprite(f);break;case "Group":e=new THREE.Group;break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&
(e.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var g in b.children)e.add(this.parseObject(b.children[g],c,d));return e}}()};
THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){var e=new THREE.ImageLoader(this.manager);e.setCrossOrigin(this.crossOrigin);e.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)},c,d)},setCrossOrigin:function(a){this.crossOrigin=a}};
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THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=!0};
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THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;
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a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);THREE.MaterialIdCount=0;
THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=THREE.NoColors;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};
THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
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THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.alphaMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
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THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.alphaMap=this.alphaMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;
a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};
THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.alphaMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=
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"round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.alphaMap=this.alphaMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;
a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};
THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.wrapAround=this.metal=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.alphaMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;this.reflectivity=
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1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale);
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a.specularMap=this.specularMap;a.alphaMap=this.alphaMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};
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THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=this.morphTargets=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.MeshDepthMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};
THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.morphTargets=!1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};
THREE.MeshFaceMaterial=function(a){this.materials=a instanceof Array?a:[]};THREE.MeshFaceMaterial.prototype.clone=function(){for(var a=new THREE.MeshFaceMaterial,b=0;b<this.materials.length;b++)a.materials.push(this.materials[b].clone());return a};THREE.PointCloudMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=THREE.NoColors;this.fog=!0;this.setValues(a)};THREE.PointCloudMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.PointCloudMaterial.prototype.clone=function(){var a=new THREE.PointCloudMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleBasicMaterial=function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointCloudMaterial.");return new THREE.PointCloudMaterial(a)};
THREE.ParticleSystemMaterial=function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointCloudMaterial.");return new THREE.PointCloudMaterial(a)};
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THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.defines={};this.uniforms={};this.attributes=null;this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";this.shading=THREE.SmoothShading;this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=
!1;this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;this.setValues(a)};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=
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this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.RawShaderMaterial=function(a){THREE.ShaderMaterial.call(this,a)};THREE.RawShaderMaterial.prototype=Object.create(THREE.ShaderMaterial.prototype);THREE.RawShaderMaterial.prototype.clone=function(){var a=new THREE.RawShaderMaterial;THREE.ShaderMaterial.prototype.clone.call(this,a);return a};THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.rotation=0;this.fog=!1;this.setValues(a)};
THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.rotation=this.rotation;a.fog=this.fog;return a};THREE.SpriteCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(a,c){};this.setValues(a)};THREE.SpriteCanvasMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.SpriteCanvasMaterial.prototype.clone=function(){var a=new THREE.SpriteCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ParticleCanvasMaterial=THREE.SpriteCanvasMaterial;
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THREE.Texture=function(a,b,c,d,e,f,g,h,k){this.id=THREE.TextureIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.image=void 0!==a?a:THREE.Texture.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:THREE.Texture.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==k?k:1;this.format=void 0!==
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g?g:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this._needsUpdate=!1;this.onUpdate=null};THREE.Texture.DEFAULT_IMAGE=void 0;THREE.Texture.DEFAULT_MAPPING=new THREE.UVMapping;
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THREE.Texture.prototype={constructor:THREE.Texture,get needsUpdate(){return this._needsUpdate},set needsUpdate(a){!0===a&&this.update();this._needsUpdate=a},clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=
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this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CubeTexture=function(a,b,c,d,e,f,g,h,k){THREE.Texture.call(this,a,b,c,d,e,f,g,h,k);this.images=a};THREE.CubeTexture.prototype=Object.create(THREE.Texture.prototype);
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THREE.CubeTexture.clone=function(a){void 0===a&&(a=new THREE.CubeTexture);THREE.Texture.prototype.clone.call(this,a);a.images=this.images;return a};THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,k,m,n){THREE.Texture.call(this,null,f,g,h,k,m,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);
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THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,k,m,n){THREE.Texture.call(this,null,f,g,h,k,m,d,e,n);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.Group=function(){THREE.Object3D.call(this)};
THREE.Group.prototype=Object.create(THREE.Object3D.prototype);THREE.PointCloud=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointCloudMaterial({color:16777215*Math.random()});this.sortParticles=!1};THREE.PointCloud.prototype=Object.create(THREE.Object3D.prototype);
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THREE.PointCloud.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){var e=this,f=e.geometry,g=c.params.PointCloud.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===f.boundingBox||!1!==b.isIntersectionBox(f.boundingBox)){var h=g/((this.scale.x+this.scale.y+this.scale.z)/3),k=new THREE.Vector3,g=function(a,f){var g=b.distanceToPoint(a);if(g<h){var k=b.closestPointToPoint(a);k.applyMatrix4(e.matrixWorld);var m=c.ray.origin.distanceTo(k);
d.push({distance:m,distanceToRay:g,point:k.clone(),index:f,face:null,object:e})}};if(f instanceof THREE.BufferGeometry){var m=f.attributes,n=m.position.array;if(void 0!==m.index){var m=m.index.array,p=f.offsets;0===p.length&&(p=[{start:0,count:m.length,index:0}]);for(var r=0,q=p.length;r<q;++r)for(var t=p[r].start,s=p[r].index,f=t,t=t+p[r].count;f<t;f++){var v=s+m[f];k.set(n[3*v],n[3*v+1],n[3*v+2]);g(k,v)}}else for(m=n.length/3,f=0;f<m;f++)k.set(n[3*f],n[3*f+1],n[3*f+2]),g(k,f)}else for(k=this.geometry.vertices,
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f=0;f<k.length;f++)g(k[f],f)}}}();THREE.PointCloud.prototype.clone=function(a){void 0===a&&(a=new THREE.PointCloud(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)};
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THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(d.ray).applyMatrix4(a),g instanceof THREE.Geometry))for(var g=g.vertices,h=g.length,k=new THREE.Vector3,m=new THREE.Vector3,n=this.type===THREE.LineStrip?
1:2,p=0;p<h-1;p+=n)if(!(b.distanceSqToSegment(g[p],g[p+1],m,k)>f)){var r=b.origin.distanceTo(m);r<d.near||r>d.far||e.push({distance:r,point:k.clone().applyMatrix4(this.matrixWorld),face:null,faceIndex:null,object:this})}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};
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THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3;return function(g,h){var k=this.geometry;null===k.boundingSphere&&k.computeBoundingSphere();c.copy(k.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==g.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(g.ray).applyMatrix4(a),null===k.boundingBox||!1!==b.isIntersectionBox(k.boundingBox)))if(k instanceof THREE.BufferGeometry){var m=
this.material;if(void 0!==m){var n=k.attributes,p,r,q=g.precision;if(void 0!==n.index){var t=n.index.array,s=n.position.array,v=k.offsets;0===v.length&&(v=[{start:0,count:t.length,index:0}]);for(var x=0,u=v.length;x<u;++x)for(var n=v[x].start,G=v[x].index,k=n,y=n+v[x].count;k<y;k+=3){n=G+t[k];p=G+t[k+1];r=G+t[k+2];d.set(s[3*n],s[3*n+1],s[3*n+2]);e.set(s[3*p],s[3*p+1],s[3*p+2]);f.set(s[3*r],s[3*r+1],s[3*r+2]);var B=m.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,m.side!==
THREE.DoubleSide);if(null!==B){B.applyMatrix4(this.matrixWorld);var C=g.ray.origin.distanceTo(B);C<q||C<g.near||C>g.far||h.push({distance:C,point:B,indices:[n,p,r],face:null,faceIndex:null,object:this})}}}else for(s=n.position.array,t=k=0,y=s.length;k<y;k+=3,t+=9)n=k,p=k+1,r=k+2,d.set(s[t],s[t+1],s[t+2]),e.set(s[t+3],s[t+4],s[t+5]),f.set(s[t+6],s[t+7],s[t+8]),B=m.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,m.side!==THREE.DoubleSide),null!==B&&(B.applyMatrix4(this.matrixWorld),
C=g.ray.origin.distanceTo(B),C<q||C<g.near||C>g.far||h.push({distance:C,point:B,indices:[n,p,r],face:null,faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(t=this.material instanceof THREE.MeshFaceMaterial,s=!0===t?this.material.materials:null,q=g.precision,v=k.vertices,x=0,u=k.faces.length;x<u;x++)if(G=k.faces[x],m=!0===t?s[G.materialIndex]:this.material,void 0!==m){n=v[G.a];p=v[G.b];r=v[G.c];if(!0===m.morphTargets){B=k.morphTargets;C=this.morphTargetInfluences;d.set(0,0,0);
e.set(0,0,0);f.set(0,0,0);for(var y=0,A=B.length;y<A;y++){var w=C[y];if(0!==w){var z=B[y].vertices;d.x+=(z[G.a].x-n.x)*w;d.y+=(z[G.a].y-n.y)*w;d.z+=(z[G.a].z-n.z)*w;e.x+=(z[G.b].x-p.x)*w;e.y+=(z[G.b].y-p.y)*w;e.z+=(z[G.b].z-p.z)*w;f.x+=(z[G.c].x-r.x)*w;f.y+=(z[G.c].y-r.y)*w;f.z+=(z[G.c].z-r.z)*w}}d.add(n);e.add(p);f.add(r);n=d;p=e;r=f}B=m.side===THREE.BackSide?b.intersectTriangle(r,p,n,!0):b.intersectTriangle(n,p,r,m.side!==THREE.DoubleSide);null!==B&&(B.applyMatrix4(this.matrixWorld),C=g.ray.origin.distanceTo(B),
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C<q||C<g.near||C>g.far||h.push({distance:C,point:B,face:G,faceIndex:x,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<this.bones.length?64:64<this.bones.length?32:16<this.bones.length?16:8,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),
this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
THREE.Skeleton.prototype.pose=function(){for(var a,b=0,c=this.bones.length;b<c;b++)(a=this.bones[b])&&a.matrixWorld.getInverse(this.boneInverses[b]);b=0;for(c=this.bones.length;b<c;b++)if(a=this.bones[b])a.parent?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)};
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THREE.Skeleton.prototype.update=function(){var a=new THREE.Matrix4;return function(){for(var b=0,c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b]?this.bones[b].matrixWorld:this.identityMatrix,this.boneInverses[b]),a.flattenToArrayOffset(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}();
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THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.bindMode="attached";this.bindMatrix=new THREE.Matrix4;this.bindMatrixInverse=new THREE.Matrix4;a=[];if(this.geometry&&void 0!==this.geometry.bones){for(var d,e,f,g,h=0,k=this.geometry.bones.length;h<k;++h)d=this.geometry.bones[h],e=d.pos,f=d.rotq,g=d.scl,b=new THREE.Bone(this),a.push(b),b.name=d.name,b.position.set(e[0],e[1],e[2]),b.quaternion.set(f[0],f[1],f[2],f[3]),void 0!==g?b.scale.set(g[0],g[1],g[2]):b.scale.set(1,1,1);h=0;for(k=
this.geometry.bones.length;h<k;++h)d=this.geometry.bones[h],-1!==d.parent?a[d.parent].add(a[h]):this.add(a[h])}this.normalizeSkinWeights();this.updateMatrixWorld(!0);this.bind(new THREE.Skeleton(a,void 0,c))};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.bind=function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)};THREE.SkinnedMesh.prototype.pose=function(){this.skeleton.pose()};
THREE.SkinnedMesh.prototype.normalizeSkinWeights=function(){if(this.geometry instanceof THREE.Geometry)for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};
THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){THREE.Mesh.prototype.updateMatrixWorld.call(this,!0);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh unreckognized bindMode: "+this.bindMode)};
THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);
THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
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THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)_?(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var g=a.morphTargets[e].name.match(d);if(g&&1<g.length){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var h=c[g];e<h.start&&(h.start=e);e>h.end&&(h.end=e);b||(b=g)}}a.firstAnimation=b};
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THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=(c.end-c.start)/b*1E3,this.time=0):console.warn("animation["+a+"] undefined")};
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THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&&
(this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};
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THREE.MorphAnimMesh.prototype.interpolateTargets=function(a,b,c){for(var d=this.morphTargetInfluences,e=0,f=d.length;e<f;e++)d[e]=0;-1<a&&(d[a]=1-c);-1<b&&(d[b]=c)};
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THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.objects=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);
THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=0;c<this.objects.length&&!(b<this.objects[c].distance);c++);this.objects.splice(c,0,{distance:b,object:a});this.add(a)};THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=1,c=this.objects.length;b<c&&!(a<this.objects[b].distance);b++);return this.objects[b-1].object};
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THREE.LOD.prototype.raycast=function(){var a=new THREE.Vector3;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}();
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THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();
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THREE.LOD.prototype.clone=function(a){void 0===a&&(a=new THREE.LOD);THREE.Object3D.prototype.clone.call(this,a);for(var b=0,c=this.objects.length;b<c;b++){var d=this.objects[b].object.clone();d.visible=0===b;a.addLevel(d,this.objects[b].distance)}return a};
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THREE.Sprite=function(){var a=new Uint16Array([0,1,2,0,2,3]),b=new Float32Array([-0.5,-0.5,0,0.5,-0.5,0,0.5,0.5,0,-0.5,0.5,0]),c=new Float32Array([0,0,1,0,1,1,0,1]),d=new THREE.BufferGeometry;d.addAttribute("index",new THREE.BufferAttribute(a,1));d.addAttribute("position",new THREE.BufferAttribute(b,3));d.addAttribute("uv",new THREE.BufferAttribute(c,2));return function(a){THREE.Object3D.call(this);this.geometry=d;this.material=void 0!==a?a:new THREE.SpriteMaterial}}();THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Sprite.prototype.raycast=function(){var a=new THREE.Vector3;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.distanceToPoint(a);d>this.scale.x||c.push({distance:d,point:this.position,face:null,object:this})}}();THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;
THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};
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THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};
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THREE.CanvasRenderer=function(a){function b(a,b,c,d){m(b);n(c);p(d);r(a.getStyle());N.stroke();wa.expandByScalar(2*b)}function c(a){q(a.getStyle());N.fill()}function d(a){e(a.target)}function e(a){if(!(a instanceof THREE.CompressedTexture)){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);fb[a.id]=N.createPattern(e,!0===
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b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":!1===b&&!0===c?"repeat-y":"no-repeat")}}function f(a,b,c,f,g,h,k,m,n,r,s,t,p){if(!(p instanceof THREE.DataTexture)){!1===p.hasEventListener("update",d)&&(void 0!==p.image&&0<p.image.width&&e(p),p.addEventListener("update",d));var u=fb[p.id];if(void 0!==u){q(u);var u=p.offset.x/p.repeat.x,l=p.offset.y/p.repeat.y,v=p.image.width*p.repeat.x;p=p.image.height*p.repeat.y;k=(k+u)*v;m=(m+l)*p;c-=a;f-=b;g-=a;h-=b;n=(n+u)*v-k;r=(r+l)*p-m;s=(s+u)*v-k;t=(t+l)*p-m;
p=n*t-s*r;0!==p&&(u=1/p,p=(t*c-r*g)*u,r=(t*f-r*h)*u,c=(n*g-s*c)*u,f=(n*h-s*f)*u,a=a-p*k-c*m,b=b-r*k-f*m,N.save(),N.transform(p,r,c,f,a,b),N.fill(),N.restore())}else q("rgba(0,0,0,1)"),N.fill()}}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function h(a){S!==a&&(S=N.globalAlpha=a)}function k(a){J!==a&&(a===THREE.NormalBlending?N.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?N.globalCompositeOperation="lighter":
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a===THREE.SubtractiveBlending&&(N.globalCompositeOperation="darker"),J=a)}function m(a){P!==a&&(P=N.lineWidth=a)}function n(a){ca!==a&&(ca=N.lineCap=a)}function p(a){oa!==a&&(oa=N.lineJoin=a)}function r(a){E!==a&&(E=N.strokeStyle=a)}function q(a){V!==a&&(V=N.fillStyle=a)}function t(a){K.length!==a.length&&(N.setLineDash(a),K=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var s=THREE.Math.smoothstep;a=a||{};var v=this,x,u,G,y=new THREE.Projector,B=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
C=B.width,A=B.height,w=Math.floor(C/2),z=Math.floor(A/2),D=0,Q=0,R=C,O=A,N=B.getContext("2d",{alpha:!0===a.alpha}),L=new THREE.Color(0),F=0,S=1,J=0,E=null,V=null,P=null,ca=null,oa=null,K=[],aa,Z,ba,X;new THREE.RenderableVertex;new THREE.RenderableVertex;var ta,Ja,Ka,La,Ma,ab,ya=new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;var I=new THREE.Color,bb=new THREE.Color,lb=new THREE.Color,fb={},ha,qa,Xa,Ha,za,Ia,ia,Aa=new THREE.Box2,da=new THREE.Box2,wa=new THREE.Box2,ra=
new THREE.Color,Pa=new THREE.Color,mb=new THREE.Color,Na=new THREE.Vector3,fa=new THREE.Vector3,va=new THREE.Vector3,Sa=new THREE.Matrix3;void 0===N.setLineDash&&(N.setLineDash=function(){});this.domElement=B;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=
function(a,b,c){C=a*this.devicePixelRatio;A=b*this.devicePixelRatio;B.width=C;B.height=A;w=Math.floor(C/2);z=Math.floor(A/2);!1!==c&&(B.style.width=a+"px",B.style.height=b+"px");Aa.min.set(-w,-z);Aa.max.set(w,z);da.min.set(-w,-z);da.max.set(w,z);S=1;J=0;oa=ca=P=V=E=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){D=a*this.devicePixelRatio;Q=b*this.devicePixelRatio;R=c*this.devicePixelRatio;O=d*this.devicePixelRatio};this.setScissor=function(){};this.enableScissorTest=function(){};
this.setClearColor=function(a,b){L.set(a);F=void 0!==b?b:1;da.min.set(-w,-z);da.max.set(w,z)};this.setClearColorHex=function(a,b){console.warn("THREE.CanvasRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return L};this.getClearAlpha=function(){return F};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===da.empty()&&(da.intersect(Aa),da.expandByScalar(2),da.min.x+=w,da.min.y=-da.min.y+z,da.max.x+=
w,da.max.y=-da.max.y+z,1>F&&N.clearRect(da.min.x|0,da.min.y|0,da.max.x-da.min.x|0,da.max.y-da.min.y|0),0<F&&(k(THREE.NormalBlending),h(1),q("rgba("+Math.floor(255*L.r)+","+Math.floor(255*L.g)+","+Math.floor(255*L.b)+","+F+")"),N.fillRect(da.min.x|0,da.min.y|0,da.max.x-da.min.x|0,da.max.y-da.min.y|0)),da.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,B){if(!1===B instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
else{!0===this.autoClear&&this.clear();v.info.render.vertices=0;v.info.render.faces=0;N.setTransform(R/C,0,0,-O/A,D,A-Q);N.translate(w,z);x=y.projectScene(a,B,this.sortObjects,this.sortElements);u=x.elements;G=x.lights;aa=B;Sa.getNormalMatrix(B.matrixWorldInverse);ra.setRGB(0,0,0);Pa.setRGB(0,0,0);mb.setRGB(0,0,0);for(var J=0,S=G.length;J<S;J++){var F=G[J],K=F.color;F instanceof THREE.AmbientLight?ra.add(K):F instanceof THREE.DirectionalLight?Pa.add(K):F instanceof THREE.PointLight&&mb.add(K)}J=0;
for(S=u.length;J<S;J++){var L=u[J],V=L.material;if(void 0!==V&&0!==V.opacity){wa.makeEmpty();if(L instanceof THREE.RenderableSprite){Z=L;Z.x*=w;Z.y*=z;var F=Z,E=L,K=V;h(K.opacity);k(K.blending);var P=E.scale.x*w,E=E.scale.y*z,L=0.5*Math.sqrt(P*P+E*E);wa.min.set(F.x-L,F.y-L);wa.max.set(F.x+L,F.y+L);if(K instanceof THREE.SpriteMaterial){var ka=K.map;if(null!==ka&&void 0!==ka.image){!1===ka.hasEventListener("update",d)&&(0<ka.image.width&&e(ka),ka.addEventListener("update",d));L=fb[ka.id];void 0!==L?
q(L):q("rgba( 0, 0, 0, 1 )");var ea=ka.image,L=ea.width*ka.offset.x,V=ea.height*ka.offset.y,ca=ea.width*ka.repeat.x,ka=ea.height*ka.repeat.y,ea=P/ca,oa=E/ka;N.save();N.translate(F.x,F.y);0!==K.rotation&&N.rotate(K.rotation);N.translate(-P/2,-E/2);N.scale(ea,oa);N.translate(-L,-V);N.fillRect(L,V,ca,ka)}else q(K.color.getStyle()),N.save(),N.translate(F.x,F.y),0!==K.rotation&&N.rotate(K.rotation),N.scale(P,-E),N.fillRect(-0.5,-0.5,1,1);N.restore()}else K instanceof THREE.SpriteCanvasMaterial&&(r(K.color.getStyle()),
q(K.color.getStyle()),N.save(),N.translate(F.x,F.y),0!==K.rotation&&N.rotate(K.rotation),N.scale(P,E),K.program(N),N.restore())}else if(L instanceof THREE.RenderableLine){if(Z=L.v1,ba=L.v2,Z.positionScreen.x*=w,Z.positionScreen.y*=z,ba.positionScreen.x*=w,ba.positionScreen.y*=z,wa.setFromPoints([Z.positionScreen,ba.positionScreen]),!0===Aa.isIntersectionBox(wa))if(F=Z,K=ba,P=L,E=V,h(E.opacity),k(E.blending),N.beginPath(),N.moveTo(F.positionScreen.x,F.positionScreen.y),N.lineTo(K.positionScreen.x,
K.positionScreen.y),E instanceof THREE.LineBasicMaterial){m(E.linewidth);n(E.linecap);p(E.linejoin);if(E.vertexColors!==THREE.VertexColors)r(E.color.getStyle());else if(L=P.vertexColors[0].getStyle(),P=P.vertexColors[1].getStyle(),L===P)r(L);else{try{var l=N.createLinearGradient(F.positionScreen.x,F.positionScreen.y,K.positionScreen.x,K.positionScreen.y);l.addColorStop(0,L);l.addColorStop(1,P)}catch(tb){l=L}r(l)}N.stroke();wa.expandByScalar(2*E.linewidth)}else E instanceof THREE.LineDashedMaterial&&
(m(E.linewidth),n(E.linecap),p(E.linejoin),r(E.color.getStyle()),t([E.dashSize,E.gapSize]),N.stroke(),wa.expandByScalar(2*E.linewidth),t([]))}else if(L instanceof THREE.RenderableFace){Z=L.v1;ba=L.v2;X=L.v3;if(-1>Z.positionScreen.z||1<Z.positionScreen.z)continue;if(-1>ba.positionScreen.z||1<ba.positionScreen.z)continue;if(-1>X.positionScreen.z||1<X.positionScreen.z)continue;Z.positionScreen.x*=w;Z.positionScreen.y*=z;ba.positionScreen.x*=w;ba.positionScreen.y*=z;X.positionScreen.x*=w;X.positionScreen.y*=
z;0<V.overdraw&&(g(Z.positionScreen,ba.positionScreen,V.overdraw),g(ba.positionScreen,X.positionScreen,V.overdraw),g(X.positionScreen,Z.positionScreen,V.overdraw));wa.setFromPoints([Z.positionScreen,ba.positionScreen,X.positionScreen]);if(!0===Aa.isIntersectionBox(wa)){K=Z;P=ba;E=X;F=V;v.info.render.vertices+=3;v.info.render.faces++;h(F.opacity);k(F.blending);ta=K.positionScreen.x;Ja=K.positionScreen.y;Ka=P.positionScreen.x;La=P.positionScreen.y;Ma=E.positionScreen.x;ab=E.positionScreen.y;var V=ta,
ca=Ja,ka=Ka,ea=La,oa=Ma,Jb=ab;N.beginPath();N.moveTo(V,ca);N.lineTo(ka,ea);N.lineTo(oa,Jb);N.closePath();if((F instanceof THREE.MeshLambertMaterial||F instanceof THREE.MeshPhongMaterial)&&null===F.map){I.copy(F.color);bb.copy(F.emissive);F.vertexColors===THREE.FaceColors&&I.multiply(L.color);ya.copy(ra);fa.copy(K.positionWorld).add(P.positionWorld).add(E.positionWorld).divideScalar(3);K=fa;P=L.normalModel;E=ya;L=0;for(V=G.length;L<V;L++)ca=G[L],lb.copy(ca.color),ca instanceof THREE.DirectionalLight?
(ka=Na.setFromMatrixPosition(ca.matrixWorld).normalize(),ea=P.dot(ka),0>=ea||(ea*=ca.intensity,E.add(lb.multiplyScalar(ea)))):ca instanceof THREE.PointLight&&(ka=Na.setFromMatrixPosition(ca.matrixWorld),ea=P.dot(Na.subVectors(ka,K).normalize()),0>=ea||(ea*=0==ca.distance?1:1-Math.min(K.distanceTo(ka)/ca.distance,1),0!=ea&&(ea*=ca.intensity,E.add(lb.multiplyScalar(ea)))));ya.multiply(I).add(bb);!0===F.wireframe?b(ya,F.wireframeLinewidth,F.wireframeLinecap,F.wireframeLinejoin):c(ya)}else F instanceof
THREE.MeshBasicMaterial||F instanceof THREE.MeshLambertMaterial||F instanceof THREE.MeshPhongMaterial?null!==F.map?F.map.mapping instanceof THREE.UVMapping&&(ha=L.uvs,f(ta,Ja,Ka,La,Ma,ab,ha[0].x,ha[0].y,ha[1].x,ha[1].y,ha[2].x,ha[2].y,F.map)):null!==F.envMap?F.envMap.mapping instanceof THREE.SphericalReflectionMapping?(va.copy(L.vertexNormalsModel[0]).applyMatrix3(Sa),qa=0.5*va.x+0.5,Xa=0.5*va.y+0.5,va.copy(L.vertexNormalsModel[1]).applyMatrix3(Sa),Ha=0.5*va.x+0.5,za=0.5*va.y+0.5,va.copy(L.vertexNormalsModel[2]).applyMatrix3(Sa),
Ia=0.5*va.x+0.5,ia=0.5*va.y+0.5,f(ta,Ja,Ka,La,Ma,ab,qa,Xa,Ha,za,Ia,ia,F.envMap)):F.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(va.copy(L.vertexNormalsModel[0]).applyMatrix3(Sa),qa=-0.5*va.x+0.5,Xa=-0.5*va.y+0.5,va.copy(L.vertexNormalsModel[1]).applyMatrix3(Sa),Ha=-0.5*va.x+0.5,za=-0.5*va.y+0.5,va.copy(L.vertexNormalsModel[2]).applyMatrix3(Sa),Ia=-0.5*va.x+0.5,ia=-0.5*va.y+0.5,f(ta,Ja,Ka,La,Ma,ab,qa,Xa,Ha,za,Ia,ia,F.envMap)):(ya.copy(F.color),F.vertexColors===THREE.FaceColors&&ya.multiply(L.color),
!0===F.wireframe?b(ya,F.wireframeLinewidth,F.wireframeLinecap,F.wireframeLinejoin):c(ya)):(F instanceof THREE.MeshDepthMaterial?ya.r=ya.g=ya.b=1-s(K.positionScreen.z*K.positionScreen.w,aa.near,aa.far):F instanceof THREE.MeshNormalMaterial?(va.copy(L.normalModel).applyMatrix3(Sa),ya.setRGB(va.x,va.y,va.z).multiplyScalar(0.5).addScalar(0.5)):ya.setRGB(1,1,1),!0===F.wireframe?b(ya,F.wireframeLinewidth,F.wireframeLinecap,F.wireframeLinejoin):c(ya))}}da.union(wa)}}N.setTransform(1,0,0,1,0,0)}}};
THREE.ShaderChunk={};THREE.ShaderChunk.alphatest_fragment="#ifdef ALPHATEST\n\n\tif ( gl_FragColor.a < ALPHATEST ) discard;\n\n#endif\n";THREE.ShaderChunk.lights_lambert_vertex="vLightFront = vec3( 0.0 );\n\n#ifdef DOUBLE_SIDED\n\n\tvLightBack = vec3( 0.0 );\n\n#endif\n\ntransformedNormal = normalize( transformedNormal );\n\n#if MAX_DIR_LIGHTS > 0\n\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n\n\tvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n\tvec3 dirVector = normalize( lDirection.xyz );\n\n\tfloat dotProduct = dot( transformedNormal, dirVector );\n\tvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n\n\t#ifdef DOUBLE_SIDED\n\n\t\tvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n\n\t\t#ifdef WRAP_AROUND\n\n\t\t\tvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n\n\t\t#endif\n\n\t#endif\n\n\t#ifdef WRAP_AROUND\n\n\t\tvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n\t\tdirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tdirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n\n\t\t#endif\n\n\t#endif\n\n\tvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n\n\t#ifdef DOUBLE_SIDED\n\n\t\tvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n\n\t#endif\n\n}\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\tfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\n\t\tvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz - mvPosition.xyz;\n\n\t\tfloat lDistance = 1.0;\n\t\tif ( pointLightDistance[ i ] > 0.0 )\n\t\t\tlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n\n\t\tlVector = normalize( lVector );\n\t\tfloat dotProduct = dot( transformedNormal, lVector );\n\n\t\tvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n\n\t\t\t#ifdef WRAP_AROUND\n\n\t\t\t\tvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n\n\t\t\t#endif\n\n\t\t#endif\n\n\t\t#ifdef WRAP_AROUND\n\n\t\t\tvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t\tpointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n\n\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\tpointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n\n\t\t\t#endif\n\n\t\t#endif\n\n\t\tvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n\n\t\t#endif\n\n\t}\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\n\t\tvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz - mvPosition.xyz;\n\n\t\tfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );\n\n\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\n\t\t\tspotEffect = max( pow( max( spotEffect, 0.0 ), spotLightExponent[ i ] ), 0.0 );\n\n\t\t\tfloat lDistance = 1.0;\n\t\t\tif ( spotLightDistance[ i ] > 0.0 )\n\t\t\t\tlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n\n\t\t\tlVector = normalize( lVector );\n\n\t\t\tfloat dotProduct = dot( transformedNormal, lVector );\n\t\t\tvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n\n\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\tvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n\n\t\t\t\t#ifdef WRAP_AROUND\n\n\t\t\t\t\tvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\t#ifdef WRAP_AROUND\n\n\t\t\t\tvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t\t\tspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n\n\t\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\t\tspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\tvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n\n\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\tvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n\n\t\t\t#endif\n\n\t\t}\n\n\t}\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\n\t\tvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\n\t\tvec3 lVector = normalize( lDirection.xyz );\n\n\t\tfloat dotProduct = dot( transformedNormal, lVector );\n\n\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\t\tfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\n\n\t\tvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n\n\t\t#endif\n\n\t}\n\n#endif\n\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n\n#ifdef DOUBLE_SIDED\n\n\tvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n\n#endif";
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THREE.ShaderChunk.map_particle_pars_fragment="#ifdef USE_MAP\n\n\tuniform sampler2D map;\n\n#endif";THREE.ShaderChunk.default_vertex="vec4 mvPosition;\n\n#ifdef USE_SKINNING\n\n\tmvPosition = modelViewMatrix * skinned;\n\n#endif\n\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\n\n\tmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n\n#endif\n\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\n\n\tmvPosition = modelViewMatrix * vec4( position, 1.0 );\n\n#endif\n\ngl_Position = projectionMatrix * mvPosition;";
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THREE.ShaderChunk.map_pars_fragment="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP )\n\n\tvarying vec2 vUv;\n\n#endif\n\n#ifdef USE_MAP\n\n\tuniform sampler2D map;\n\n#endif";THREE.ShaderChunk.skinnormal_vertex="#ifdef USE_SKINNING\n\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\n\n\t#ifdef USE_MORPHNORMALS\n\n\tvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n\n\t#else\n\n\tvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n\n\t#endif\n\n#endif\n";
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THREE.ShaderChunk.logdepthbuf_pars_vertex="#ifdef USE_LOGDEPTHBUF\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tvarying float vFragDepth;\n\n\t#endif\n\n\tuniform float logDepthBufFC;\n\n#endif";THREE.ShaderChunk.lightmap_pars_vertex="#ifdef USE_LIGHTMAP\n\n\tvarying vec2 vUv2;\n\n#endif";THREE.ShaderChunk.lights_phong_fragment="vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n\n#ifdef DOUBLE_SIDED\n\n\tnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\n#endif\n\n#ifdef USE_NORMALMAP\n\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n\n#elif defined( USE_BUMPMAP )\n\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\tvec3 pointDiffuse = vec3( 0.0 );\n\tvec3 pointSpecular = vec3( 0.0 );\n\n\tfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\n\t\tvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz + vViewPosition.xyz;\n\n\t\tfloat lDistance = 1.0;\n\t\tif ( pointLightDistance[ i ] > 0.0 )\n\t\t\tlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n\n\t\tlVector = normalize( lVector );\n\n\t\t\t\t// diffuse\n\n\t\tfloat dotProduct = dot( normal, lVector );\n\n\t\t#ifdef WRAP_AROUND\n\n\t\t\tfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\n\t\t\tfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n\n\t\t\tvec3 pointDiffuseWeight = mix( vec3( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n\n\t\t#else\n\n\t\t\tfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n\n\t\t#endif\n\n\t\tpointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\n\n\t\t\t\t// specular\n\n\t\tvec3 pointHalfVector = normalize( lVector + viewPosition );\n\t\tfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\n\t\tfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n\n\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\n\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, pointHalfVector ), 0.0 ), 5.0 );\n\t\tpointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n\n\t}\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tvec3 spotDiffuse = vec3( 0.0 );\n\tvec3 spotSpecular = vec3( 0.0 );\n\n\tfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\n\t\tvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz + vViewPosition.xyz;\n\n\t\tfloat lDistance = 1.0;\n\t\tif ( spotLightDistance[ i ] > 0.0 )\n\t\t\tlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n\n\t\tlVector = normalize( lVector );\n\n\t\tfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\n\n\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\n\t\t\tspotEffect = max( pow( max( spotEffect, 0.0 ), spotLightExponent[ i ] ), 0.0 );\n\n\t\t\t\t\t// diffuse\n\n\t\t\tfloat dotProduct = dot( normal, lVector );\n\n\t\t\t#ifdef WRAP_AROUND\n\n\t\t\t\tfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\n\t\t\t\tfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n\n\t\t\t\tvec3 spotDiffuseWeight = mix( vec3( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n\n\t\t\t#else\n\n\t\t\t\tfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n\n\t\t\t#endif\n\n\t\t\tspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\n\n\t\t\t\t\t// specular\n\n\t\t\tvec3 spotHalfVector = normalize( lVector + viewPosition );\n\t\t\tfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\n\t\t\tfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n\n\t\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\n\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, spotHalfVector ), 0.0 ), 5.0 );\n\t\t\tspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n\n\t\t}\n\n\t}\n\n#endif\n\n#if MAX_DIR_LIGHTS > 0\n\n\tvec3 dirDiffuse = vec3( 0.0 );\n\tvec3 dirSpecular = vec3( 0.0 );\n\n\tfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n\n\t\tvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n\t\tvec3 dirVector = normalize( lDirection.xyz );\n\n\t\t\t\t// diffuse\n\n\t\tfloat dotProduct = dot( normal, dirVector );\n\n\t\t#ifdef WRAP_AROUND\n\n\t\t\tfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\n\t\t\tfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n\n\t\t\tvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n\n\t\t#else\n\n\t\t\tfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n\n\t\t#endif\n\n\t\tdirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n\n\t\t// specular\n\n\t\tvec3 dirHalfVector = normalize( dirVector + viewPosition );\n\t\tfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\n\t\tfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n\n\t\t/*\n\t\t// fresnel term from skin shader\n\t\tconst float F0 = 0.128;\n\n\t\tfloat base = 1.0 - dot( viewPosition, dirHalfVector );\n\t\tfloat exponential = pow( base, 5.0 );\n\n\t\tfloat fresnel = exponential + F0 * ( 1.0 - exponential );\n\t\t*/\n\n\t\t/*\n\t\t// fresnel term from fresnel shader\n\t\tconst float mFresnelBias = 0.08;\n\t\tconst float mFresnelScale = 0.3;\n\t\tconst float mFresnelPower = 5.0;\n\n\t\tfloat fresnel = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( -viewPosition ), normal ), mFresnelPower );\n\t\t*/\n\n\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\n\t\t// \t\tdirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization * fresnel;\n\n\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( dirVector, dirHalfVector ), 0.0 ), 5.0 );\n\t\tdirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n\n\n\t}\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tvec3 hemiDiffuse = vec3( 0.0 );\n\tvec3 hemiSpecular = vec3( 0.0 );\n\n\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\n\t\tvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\n\t\tvec3 lVector = normalize( lDirection.xyz );\n\n\t\t// diffuse\n\n\t\tfloat dotProduct = dot( normal, lVector );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\n\t\tvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\n\t\themiDiffuse += diffuse * hemiColor;\n\n\t\t// specular (sky light)\n\n\t\tvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\n\t\tfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\n\t\tfloat hemiSpecularWeightSky = specularStrength * max( pow( max( hemiDotNormalHalfSky, 0.0 ), shininess ), 0.0 );\n\n\t\t// specular (ground light)\n\n\t\tvec3 lVectorGround = -lVector;\n\n\t\tvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\n\t\tfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\n\t\tfloat hemiSpecularWeightGround = specularStrength * max( pow( max( hemiDotNormalHalfGround, 0.0 ), shininess ), 0.0 );\n\n\t\tfloat dotProductGround = dot( normal, lVectorGround );\n\n\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\n\t\tvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, hemiHalfVectorSky ), 0.0 ), 5.0 );\n\t\tvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 0.0 ), 5.0 );\n\t\themiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n\n\t}\n\n#endif\n\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n\n#if MAX_DIR_LIGHTS > 0\n\n\ttotalDiffuse += dirDiffuse;\n\ttotalSpecular += dirSpecular;\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\ttotalDiffuse += hemiDiffuse;\n\ttotalSpecular += hemiSpecular;\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\ttotalDiffuse += pointDiffuse;\n\ttotalSpecular += pointSpecular;\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\ttotalDiffuse += spotDiffuse;\n\ttotalSpecular += spotSpecular;\n\n#endif\n\n#ifdef METAL\n\n\tgl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n\n#else\n\n\tgl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n\n#endif";
THREE.ShaderChunk.fog_pars_fragment="#ifdef USE_FOG\n\n\tuniform vec3 fogColor;\n\n\t#ifdef FOG_EXP2\n\n\t\tuniform float fogDensity;\n\n\t#else\n\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n\n#endif";THREE.ShaderChunk.morphnormal_vertex="#ifdef USE_MORPHNORMALS\n\n\tvec3 morphedNormal = vec3( 0.0 );\n\n\tmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n\n\tmorphedNormal += normal;\n\n#endif";
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THREE.ShaderChunk.envmap_pars_fragment="#ifdef USE_ENVMAP\n\n\tuniform float reflectivity;\n\tuniform samplerCube envMap;\n\tuniform float flipEnvMap;\n\tuniform int combine;\n\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\n\t\tuniform bool useRefract;\n\t\tuniform float refractionRatio;\n\n\t#else\n\n\t\tvarying vec3 vReflect;\n\n\t#endif\n\n#endif";THREE.ShaderChunk.logdepthbuf_fragment="#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n\n#endif";
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THREE.ShaderChunk.normalmap_pars_fragment="#ifdef USE_NORMALMAP\n\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\n\t\t\t// Per-Pixel Tangent Space Normal Mapping\n\t\t\t// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html\n\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\n\t}\n\n#endif\n";
THREE.ShaderChunk.lights_phong_pars_vertex="#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )\n\n\tvarying vec3 vWorldPosition;\n\n#endif\n";THREE.ShaderChunk.lightmap_pars_fragment="#ifdef USE_LIGHTMAP\n\n\tvarying vec2 vUv2;\n\tuniform sampler2D lightMap;\n\n#endif";THREE.ShaderChunk.shadowmap_vertex="#ifdef USE_SHADOWMAP\n\n\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\n\t\tvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n\n\t}\n\n#endif";
THREE.ShaderChunk.lights_phong_vertex="#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )\n\n\tvWorldPosition = worldPosition.xyz;\n\n#endif";THREE.ShaderChunk.map_fragment="#ifdef USE_MAP\n\n\tvec4 texelColor = texture2D( map, vUv );\n\n\t#ifdef GAMMA_INPUT\n\n\t\ttexelColor.xyz *= texelColor.xyz;\n\n\t#endif\n\n\tgl_FragColor = gl_FragColor * texelColor;\n\n#endif";THREE.ShaderChunk.lightmap_vertex="#ifdef USE_LIGHTMAP\n\n\tvUv2 = uv2;\n\n#endif";
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THREE.ShaderChunk.map_particle_fragment="#ifdef USE_MAP\n\n\tgl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n\n#endif";THREE.ShaderChunk.color_pars_fragment="#ifdef USE_COLOR\n\n\tvarying vec3 vColor;\n\n#endif\n";THREE.ShaderChunk.color_vertex="#ifdef USE_COLOR\n\n\t#ifdef GAMMA_INPUT\n\n\t\tvColor = color * color;\n\n\t#else\n\n\t\tvColor = color;\n\n\t#endif\n\n#endif";THREE.ShaderChunk.skinning_vertex="#ifdef USE_SKINNING\n\n\t#ifdef USE_MORPHTARGETS\n\n\tvec4 skinVertex = bindMatrix * vec4( morphed, 1.0 );\n\n\t#else\n\n\tvec4 skinVertex = bindMatrix * vec4( position, 1.0 );\n\n\t#endif\n\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\tskinned  = bindMatrixInverse * skinned;\n\n#endif\n";
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THREE.ShaderChunk.envmap_pars_vertex="#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG )\n\n\tvarying vec3 vReflect;\n\n\tuniform float refractionRatio;\n\tuniform bool useRefract;\n\n#endif\n";THREE.ShaderChunk.linear_to_gamma_fragment="#ifdef GAMMA_OUTPUT\n\n\tgl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n\n#endif";THREE.ShaderChunk.color_pars_vertex="#ifdef USE_COLOR\n\n\tvarying vec3 vColor;\n\n#endif";
THREE.ShaderChunk.lights_lambert_pars_vertex="uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\n\nuniform vec3 ambientLightColor;\n\n#if MAX_DIR_LIGHTS > 0\n\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n\n#endif\n\n#ifdef WRAP_AROUND\n\n\tuniform vec3 wrapRGB;\n\n#endif\n";
THREE.ShaderChunk.map_pars_vertex="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP )\n\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n\n#endif\n";THREE.ShaderChunk.envmap_fragment="#ifdef USE_ENVMAP\n\n\tvec3 reflectVec;\n\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\n\t\t// http://en.wikibooks.org/wiki/GLSL_Programming/Applying_Matrix_Transformations\n\t\t// Transforming Normal Vectors with the Inverse Transformation\n\n\t\tvec3 worldNormal = normalize( vec3( vec4( normal, 0.0 ) * viewMatrix ) );\n\n\t\tif ( useRefract ) {\n\n\t\t\treflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\n\t\t} else { \n\n\t\t\treflectVec = reflect( cameraToVertex, worldNormal );\n\n\t\t}\n\n\t#else\n\n\t\treflectVec = vReflect;\n\n\t#endif\n\n\t#ifdef DOUBLE_SIDED\n\n\t\tfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\t\tvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\n\t#else\n\n\t\tvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\n\t#endif\n\n\t#ifdef GAMMA_INPUT\n\n\t\tcubeColor.xyz *= cubeColor.xyz;\n\n\t#endif\n\n\tif ( combine == 1 ) {\n\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n\n\t} else if ( combine == 2 ) {\n\n\t\tgl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n\n\t} else {\n\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n\n\t}\n\n#endif";
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THREE.ShaderChunk.specularmap_pars_fragment="#ifdef USE_SPECULARMAP\n\n\tuniform sampler2D specularMap;\n\n#endif";THREE.ShaderChunk.logdepthbuf_vertex="#ifdef USE_LOGDEPTHBUF\n\n\tgl_Position.z = log2(max(1e-6, gl_Position.w + 1.0)) * logDepthBufFC;\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\n#else\n\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\n\t#endif\n\n#endif";THREE.ShaderChunk.morphtarget_pars_vertex="#ifdef USE_MORPHTARGETS\n\n\t#ifndef USE_MORPHNORMALS\n\n\tuniform float morphTargetInfluences[ 8 ];\n\n\t#else\n\n\tuniform float morphTargetInfluences[ 4 ];\n\n\t#endif\n\n#endif";
THREE.ShaderChunk.specularmap_fragment="float specularStrength;\n\n#ifdef USE_SPECULARMAP\n\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n\n#else\n\n\tspecularStrength = 1.0;\n\n#endif";THREE.ShaderChunk.fog_fragment="#ifdef USE_FOG\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\n\t#else\n\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\n\t#endif\n\n\t#ifdef FOG_EXP2\n\n\t\tconst float LOG2 = 1.442695;\n\t\tfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\n\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n\n\t#else\n\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\n\t#endif\n\t\n\tgl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n\n#endif";
THREE.ShaderChunk.bumpmap_pars_fragment="#ifdef USE_BUMPMAP\n\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\n\t\t\t// Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen\n\t\t\t//\thttp://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html\n\n\t\t\t// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)\n\n\tvec2 dHdxy_fwd() {\n\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\n\t\treturn vec2( dBx, dBy );\n\n\t}\n\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\t\t// normalized\n\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\n\t}\n\n#endif";
THREE.ShaderChunk.defaultnormal_vertex="vec3 objectNormal;\n\n#ifdef USE_SKINNING\n\n\tobjectNormal = skinnedNormal.xyz;\n\n#endif\n\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\n\n\tobjectNormal = morphedNormal;\n\n#endif\n\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\n\n\tobjectNormal = normal;\n\n#endif\n\n#ifdef FLIP_SIDED\n\n\tobjectNormal = -objectNormal;\n\n#endif\n\nvec3 transformedNormal = normalMatrix * objectNormal;";
THREE.ShaderChunk.lights_phong_pars_fragment="uniform vec3 ambientLightColor;\n\n#if MAX_DIR_LIGHTS > 0\n\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )\n\n\tvarying vec3 vWorldPosition;\n\n#endif\n\n#ifdef WRAP_AROUND\n\n\tuniform vec3 wrapRGB;\n\n#endif\n\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;";
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THREE.ShaderChunk.skinbase_vertex="#ifdef USE_SKINNING\n\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n\n#endif";THREE.ShaderChunk.map_vertex="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP )\n\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n\n#endif";
THREE.ShaderChunk.lightmap_fragment="#ifdef USE_LIGHTMAP\n\n\tgl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n\n#endif";THREE.ShaderChunk.shadowmap_pars_vertex="#ifdef USE_SHADOWMAP\n\n\tvarying vec4 vShadowCoord[ MAX_SHADOWS ];\n\tuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n\n#endif";THREE.ShaderChunk.color_fragment="#ifdef USE_COLOR\n\n\tgl_FragColor = gl_FragColor * vec4( vColor, 1.0 );\n\n#endif";THREE.ShaderChunk.morphtarget_vertex="#ifdef USE_MORPHTARGETS\n\n\tvec3 morphed = vec3( 0.0 );\n\tmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\tmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\tmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\tmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\n\t#ifndef USE_MORPHNORMALS\n\n\tmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\tmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\tmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\tmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\n\t#endif\n\n\tmorphed += position;\n\n#endif";
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THREE.ShaderChunk.envmap_vertex="#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG )\n\n\tvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\n\tworldNormal = normalize( worldNormal );\n\n\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\n\tif ( useRefract ) {\n\n\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\n\t} else {\n\n\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\n\t}\n\n#endif";
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THREE.ShaderChunk.shadowmap_fragment="#ifdef USE_SHADOWMAP\n\n\t#ifdef SHADOWMAP_DEBUG\n\n\t\tvec3 frustumColors[3];\n\t\tfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\n\t\tfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\n\t\tfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n\n\t#endif\n\n\t#ifdef SHADOWMAP_CASCADE\n\n\t\tint inFrustumCount = 0;\n\n\t#endif\n\n\tfloat fDepth;\n\tvec3 shadowColor = vec3( 1.0 );\n\n\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\n\t\tvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\n\n\t\t\t\t// if ( something && something ) breaks ATI OpenGL shader compiler\n\t\t\t\t// if ( all( something, something ) ) using this instead\n\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\n\t\t\t\t// don't shadow pixels outside of light frustum\n\t\t\t\t// use just first frustum (for cascades)\n\t\t\t\t// don't shadow pixels behind far plane of light frustum\n\n\t\t#ifdef SHADOWMAP_CASCADE\n\n\t\t\tinFrustumCount += int( inFrustum );\n\t\t\tbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n\n\t\t#else\n\n\t\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\n\t\t#endif\n\n\t\tbool frustumTest = all( frustumTestVec );\n\n\t\tif ( frustumTest ) {\n\n\t\t\tshadowCoord.z += shadowBias[ i ];\n\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\n\t\t\t\t\t\t// Percentage-close filtering\n\t\t\t\t\t\t// (9 pixel kernel)\n\t\t\t\t\t\t// http://fabiensanglard.net/shadowmappingPCF/\n\n\t\t\t\tfloat shadow = 0.0;\n\n\t\t/*\n\t\t\t\t\t\t// nested loops breaks shader compiler / validator on some ATI cards when using OpenGL\n\t\t\t\t\t\t// must enroll loop manually\n\n\t\t\t\tfor ( float y = -1.25; y <= 1.25; y += 1.25 )\n\t\t\t\t\tfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\n\n\t\t\t\t\t\tvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\n\n\t\t\t\t\t\t\t\t// doesn't seem to produce any noticeable visual difference compared to simple texture2D lookup\n\t\t\t\t\t\t\t\t//vec4 rgbaDepth = texture2DProj( shadowMap[ i ], vec4( vShadowCoord[ i ].w * ( vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy ), 0.05, vShadowCoord[ i ].w ) );\n\n\t\t\t\t\t\tfloat fDepth = unpackDepth( rgbaDepth );\n\n\t\t\t\t\t\tif ( fDepth < shadowCoord.z )\n\t\t\t\t\t\t\tshadow += 1.0;\n\n\t\t\t\t}\n\n\t\t\t\tshadow /= 9.0;\n\n\t\t*/\n\n\t\t\t\tconst float shadowDelta = 1.0 / 9.0;\n\n\t\t\t\tfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\n\t\t\t\tfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\n\n\t\t\t\tfloat dx0 = -1.25 * xPixelOffset;\n\t\t\t\tfloat dy0 = -1.25 * yPixelOffset;\n\t\t\t\tfloat dx1 = 1.25 * xPixelOffset;\n\t\t\t\tfloat dy1 = 1.25 * yPixelOffset;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n\n\t\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\n\t\t\t\t\t\t// Percentage-close filtering\n\t\t\t\t\t\t// (9 pixel kernel)\n\t\t\t\t\t\t// http://fabiensanglard.net/shadowmappingPCF/\n\n\t\t\t\tfloat shadow = 0.0;\n\n\t\t\t\tfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\n\t\t\t\tfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\n\n\t\t\t\tfloat dx0 = -1.0 * xPixelOffset;\n\t\t\t\tfloat dy0 = -1.0 * yPixelOffset;\n\t\t\t\tfloat dx1 = 1.0 * xPixelOffset;\n\t\t\t\tfloat dy1 = 1.0 * yPixelOffset;\n\n\t\t\t\tmat3 shadowKernel;\n\t\t\t\tmat3 depthKernel;\n\n\t\t\t\tdepthKernel[0][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n\t\t\t\tdepthKernel[0][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n\t\t\t\tdepthKernel[0][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n\t\t\t\tdepthKernel[1][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n\t\t\t\tdepthKernel[1][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n\t\t\t\tdepthKernel[1][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n\t\t\t\tdepthKernel[2][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n\t\t\t\tdepthKernel[2][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n\t\t\t\tdepthKernel[2][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n\n\t\t\t\tvec3 shadowZ = vec3( shadowCoord.z );\n\t\t\t\tshadowKernel[0] = vec3(lessThan(depthKernel[0], shadowZ ));\n\t\t\t\tshadowKernel[0] *= vec3(0.25);\n\n\t\t\t\tshadowKernel[1] = vec3(lessThan(depthKernel[1], shadowZ ));\n\t\t\t\tshadowKernel[1] *= vec3(0.25);\n\n\t\t\t\tshadowKernel[2] = vec3(lessThan(depthKernel[2], shadowZ ));\n\t\t\t\tshadowKernel[2] *= vec3(0.25);\n\n\t\t\t\tvec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[i].xy );\n\n\t\t\t\tshadowKernel[0] = mix( shadowKernel[1], shadowKernel[0], fractionalCoord.x );\n\t\t\t\tshadowKernel[1] = mix( shadowKernel[2], shadowKernel[1], fractionalCoord.x );\n\n\t\t\t\tvec4 shadowValues;\n\t\t\t\tshadowValues.x = mix( shadowKernel[0][1], shadowKernel[0][0], fractionalCoord.y );\n\t\t\t\tshadowValues.y = mix( shadowKernel[0][2], shadowKernel[0][1], fractionalCoord.y );\n\t\t\t\tshadowValues.z = mix( shadowKernel[1][1], shadowKernel[1][0], fractionalCoord.y );\n\t\t\t\tshadowValues.w = mix( shadowKernel[1][2], shadowKernel[1][1], fractionalCoord.y );\n\n\t\t\t\tshadow = dot( shadowValues, vec4( 1.0 ) );\n\n\t\t\t\tshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n\n\t\t\t#else\n\n\t\t\t\tvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\n\t\t\t\tfloat fDepth = unpackDepth( rgbaDepth );\n\n\t\t\t\tif ( fDepth < shadowCoord.z )\n\n\t\t// spot with multiple shadows is darker\n\n\t\t\t\t\tshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n\n\t\t// spot with multiple shadows has the same color as single shadow spot\n\n\t\t// \t\t\t\t\tshadowColor = min( shadowColor, vec3( shadowDarkness[ i ] ) );\n\n\t\t\t#endif\n\n\t\t}\n\n\n\t\t#ifdef SHADOWMAP_DEBUG\n\n\t\t\t#ifdef SHADOWMAP_CASCADE\n\n\t\t\t\tif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n\n\t\t\t#else\n\n\t\t\t\tif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n\n\t\t\t#endif\n\n\t\t#endif\n\n\t}\n\n\t#ifdef GAMMA_OUTPUT\n\n\t\tshadowColor *= shadowColor;\n\n\t#endif\n\n\tgl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n\n#endif\n";
THREE.ShaderChunk.worldpos_vertex="#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\n\t#ifdef USE_SKINNING\n\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\n\t#endif\n\n\t#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\n\t\tvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n\n\t#endif\n\n\t#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\n\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\n\t#endif\n\n#endif";
THREE.ShaderChunk.shadowmap_pars_fragment="#ifdef USE_SHADOWMAP\n\n\tuniform sampler2D shadowMap[ MAX_SHADOWS ];\n\tuniform vec2 shadowMapSize[ MAX_SHADOWS ];\n\n\tuniform float shadowDarkness[ MAX_SHADOWS ];\n\tuniform float shadowBias[ MAX_SHADOWS ];\n\n\tvarying vec4 vShadowCoord[ MAX_SHADOWS ];\n\n\tfloat unpackDepth( const in vec4 rgba_depth ) {\n\n\t\tconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\t\tfloat depth = dot( rgba_depth, bit_shift );\n\t\treturn depth;\n\n\t}\n\n#endif";
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THREE.ShaderChunk.skinning_pars_vertex="#ifdef USE_SKINNING\n\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\n\t#ifdef BONE_TEXTURE\n\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureWidth;\n\t\tuniform int boneTextureHeight;\n\n\t\tmat4 getBoneMatrix( const in float i ) {\n\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureWidth ) );\n\t\t\tfloat y = floor( j / float( boneTextureWidth ) );\n\n\t\t\tfloat dx = 1.0 / float( boneTextureWidth );\n\t\t\tfloat dy = 1.0 / float( boneTextureHeight );\n\n\t\t\ty = dy * ( y + 0.5 );\n\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\n\t\t\treturn bone;\n\n\t\t}\n\n\t#else\n\n\t\tuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n\n\t\tmat4 getBoneMatrix( const in float i ) {\n\n\t\t\tmat4 bone = boneGlobalMatrices[ int(i) ];\n\t\t\treturn bone;\n\n\t\t}\n\n\t#endif\n\n#endif\n";
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THREE.ShaderChunk.logdepthbuf_pars_fragment="#ifdef USE_LOGDEPTHBUF\n\n\tuniform float logDepthBufFC;\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\t#extension GL_EXT_frag_depth : enable\n\t\tvarying float vFragDepth;\n\n\t#endif\n\n#endif";THREE.ShaderChunk.alphamap_fragment="#ifdef USE_ALPHAMAP\n\n\tgl_FragColor.a *= texture2D( alphaMap, vUv ).g;\n\n#endif\n";THREE.ShaderChunk.alphamap_pars_fragment="#ifdef USE_ALPHAMAP\n\n\tuniform sampler2D alphaMap;\n\n#endif\n";
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THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}};
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THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},alphaMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",
value:0}},bump:{bumpMap:{type:"t",value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},
hemisphereLightSkyColor:{type:"fv",value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},
opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
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THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,
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THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinbase_vertex,"\t#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\t#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),
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fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,
THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,
{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,
THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( vec3( 1.0 ), opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"\t#ifdef DOUBLE_SIDED\n\t\tif ( gl_FrontFacing )\n\t\t\tgl_FragColor.xyz *= vLightFront;\n\t\telse\n\t\t\tgl_FragColor.xyz *= vLightBack;\n\t#else\n\t\tgl_FragColor.xyz *= vLightFront;\n\t#endif",
THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},
specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\tvNormal = normalize( transformedNormal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"\tvViewPosition = -mvPosition.xyz;",
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THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["#define PHONG\nuniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,
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THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( vec3( 1.0 ), opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,
THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\tgl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,
THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.logdepthbuf_vertex,
"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tgl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,
"}"].join("\n")},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float mNear;\nuniform float mFar;\nuniform float opacity;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {",THREE.ShaderChunk.logdepthbuf_fragment,
"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\tfloat color = 1.0 - smoothstep( mNear, mFar, depth );\n\tgl_FragColor = vec4( vec3( color ), opacity );\n}"].join("\n")},normal:{uniforms:{opacity:{type:"f",value:1}},vertexShader:["varying vec3 vNormal;",THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvNormal = normalize( normalMatrix * normal );",
THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vNormal;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},normalmap:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",
value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null},tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,1)},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},diffuse:{type:"c",value:new THREE.Color(16777215)},
specular:{type:"c",value:new THREE.Color(1118481)},ambient:{type:"c",value:new THREE.Color(16777215)},shininess:{type:"f",value:30},opacity:{type:"f",value:1},useRefract:{type:"i",value:0},refractionRatio:{type:"f",value:0.98},reflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float refractionRatio;\nuniform float reflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\n\tuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
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THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\tgl_FragColor = vec4( vec3( 1.0 ), opacity );\n\tvec3 specularTex = vec3( 1.0 );\n\tvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\n\tnormalTex.xy *= uNormalScale;\n\tnormalTex = normalize( normalTex );\n\tif( enableDiffuse ) {\n\t\t#ifdef GAMMA_INPUT\n\t\t\tvec4 texelColor = texture2D( tDiffuse, vUv );\n\t\t\ttexelColor.xyz *= texelColor.xyz;\n\t\t\tgl_FragColor = gl_FragColor * texelColor;\n\t\t#else\n\t\t\tgl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n\t\t#endif\n\t}\n\tif( enableAO ) {\n\t\t#ifdef GAMMA_INPUT\n\t\t\tvec4 aoColor = texture2D( tAO, vUv );\n\t\t\taoColor.xyz *= aoColor.xyz;\n\t\t\tgl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n\t\t#else\n\t\t\tgl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n\t\t#endif\n\t}",
THREE.ShaderChunk.alphatest_fragment,"\tif( enableSpecular )\n\t\tspecularTex = texture2D( tSpecular, vUv ).xyz;\n\tmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\n\tvec3 finalNormal = tsb * normalTex;\n\t#ifdef FLIP_SIDED\n\t\tfinalNormal = -finalNormal;\n\t#endif\n\tvec3 normal = normalize( finalNormal );\n\tvec3 viewPosition = normalize( vViewPosition );\n\t#if MAX_POINT_LIGHTS > 0\n\t\tvec3 pointDiffuse = vec3( 0.0 );\n\t\tvec3 pointSpecular = vec3( 0.0 );\n\t\tfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\t\t\tvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n\t\t\tvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\n\t\t\tfloat pointDistance = 1.0;\n\t\t\tif ( pointLightDistance[ i ] > 0.0 )\n\t\t\t\tpointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\n\t\t\tpointVector = normalize( pointVector );\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\n\t\t\t\tfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\n\t\t\t\tvec3 pointDiffuseWeight = mix( vec3( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n\t\t\t#else\n\t\t\t\tfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n\t\t\t#endif\n\t\t\tpointDiffuse += pointDistance * pointLightColor[ i ] * diffuse * pointDiffuseWeight;\n\t\t\tvec3 pointHalfVector = normalize( pointVector + viewPosition );\n\t\t\tfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\n\t\t\tfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n\t\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( pointVector, pointHalfVector ), 0.0 ), 5.0 );\n\t\t\tpointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n\t\t}\n\t#endif\n\t#if MAX_SPOT_LIGHTS > 0\n\t\tvec3 spotDiffuse = vec3( 0.0 );\n\t\tvec3 spotSpecular = vec3( 0.0 );\n\t\tfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\t\t\tvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n\t\t\tvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\n\t\t\tfloat spotDistance = 1.0;\n\t\t\tif ( spotLightDistance[ i ] > 0.0 )\n\t\t\t\tspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\n\t\t\tspotVector = normalize( spotVector );\n\t\t\tfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\n\t\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\t\t\t\tspotEffect = max( pow( max( spotEffect, 0.0 ), spotLightExponent[ i ] ), 0.0 );\n\t\t\t\t#ifdef WRAP_AROUND\n\t\t\t\t\tfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\n\t\t\t\t\tfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\n\t\t\t\t\tvec3 spotDiffuseWeight = mix( vec3( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n\t\t\t\t#else\n\t\t\t\t\tfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n\t\t\t\t#endif\n\t\t\t\tspotDiffuse += spotDistance * spotLightColor[ i ] * diffuse * spotDiffuseWeight * spotEffect;\n\t\t\t\tvec3 spotHalfVector = normalize( spotVector + viewPosition );\n\t\t\t\tfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\n\t\t\t\tfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n\t\t\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\t\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( spotVector, spotHalfVector ), 0.0 ), 5.0 );\n\t\t\t\tspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n\t\t\t}\n\t\t}\n\t#endif\n\t#if MAX_DIR_LIGHTS > 0\n\t\tvec3 dirDiffuse = vec3( 0.0 );\n\t\tvec3 dirSpecular = vec3( 0.0 );\n\t\tfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\n\t\t\tvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n\t\t\tvec3 dirVector = normalize( lDirection.xyz );\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\n\t\t\t\tfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\n\t\t\t\tvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n\t\t\t#else\n\t\t\t\tfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n\t\t\t#endif\n\t\t\tdirDiffuse += directionalLightColor[ i ] * diffuse * dirDiffuseWeight;\n\t\t\tvec3 dirHalfVector = normalize( dirVector + viewPosition );\n\t\t\tfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\n\t\t\tfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n\t\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( dirVector, dirHalfVector ), 0.0 ), 5.0 );\n\t\t\tdirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n\t\t}\n\t#endif\n\t#if MAX_HEMI_LIGHTS > 0\n\t\tvec3 hemiDiffuse = vec3( 0.0 );\n\t\tvec3 hemiSpecular = vec3( 0.0 );\n\t\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\t\t\tvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\n\t\t\tvec3 lVector = normalize( lDirection.xyz );\n\t\t\tfloat dotProduct = dot( normal, lVector );\n\t\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\t\t\tvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\t\t\themiDiffuse += diffuse * hemiColor;\n\t\t\tvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\n\t\t\tfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\n\t\t\tfloat hemiSpecularWeightSky = specularTex.r * max( pow( max( hemiDotNormalHalfSky, 0.0 ), shininess ), 0.0 );\n\t\t\tvec3 lVectorGround = -lVector;\n\t\t\tvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\n\t\t\tfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\n\t\t\tfloat hemiSpecularWeightGround = specularTex.r * max( pow( max( hemiDotNormalHalfGround, 0.0 ), shininess ), 0.0 );\n\t\t\tfloat dotProductGround = dot( normal, lVectorGround );\n\t\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\t\t\tvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, hemiHalfVectorSky ), 0.0 ), 5.0 );\n\t\t\tvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 0.0 ), 5.0 );\n\t\t\themiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n\t\t}\n\t#endif\n\tvec3 totalDiffuse = vec3( 0.0 );\n\tvec3 totalSpecular = vec3( 0.0 );\n\t#if MAX_DIR_LIGHTS > 0\n\t\ttotalDiffuse += dirDiffuse;\n\t\ttotalSpecular += dirSpecular;\n\t#endif\n\t#if MAX_HEMI_LIGHTS > 0\n\t\ttotalDiffuse += hemiDiffuse;\n\t\ttotalSpecular += hemiSpecular;\n\t#endif\n\t#if MAX_POINT_LIGHTS > 0\n\t\ttotalDiffuse += pointDiffuse;\n\t\ttotalSpecular += pointSpecular;\n\t#endif\n\t#if MAX_SPOT_LIGHTS > 0\n\t\ttotalDiffuse += spotDiffuse;\n\t\ttotalSpecular += spotSpecular;\n\t#endif\n\t#ifdef METAL\n\t\tgl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n\t#else\n\t\tgl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n\t#endif\n\tif ( enableReflection ) {\n\t\tvec3 vReflect;\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tif ( useRefract ) {\n\t\t\tvReflect = refract( cameraToVertex, normal, refractionRatio );\n\t\t} else {\n\t\t\tvReflect = reflect( cameraToVertex, normal );\n\t\t}\n\t\tvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n\t\t#ifdef GAMMA_INPUT\n\t\t\tcubeColor.xyz *= cubeColor.xyz;\n\t\t#endif\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * reflectivity );\n\t}",
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THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\n\tuniform sampler2D tDisplacement;\n\tuniform float uDisplacementScale;\n\tuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
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THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"\t#ifdef USE_SKINNING\n\t\tvNormal = normalize( normalMatrix * skinnedNormal.xyz );\n\t\tvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\n\t\tvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n\t#else\n\t\tvNormal = normalize( normalMatrix * normal );\n\t\tvTangent = normalize( normalMatrix * tangent.xyz );\n\t#endif\n\tvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\n\tvUv = uv * uRepeat + uOffset;\n\tvec3 displacedPosition;\n\t#ifdef VERTEX_TEXTURES\n\t\tif ( enableDisplacement ) {\n\t\t\tvec3 dv = texture2D( tDisplacement, uv ).xyz;\n\t\t\tfloat df = uDisplacementScale * dv.x + uDisplacementBias;\n\t\t\tdisplacedPosition = position + normalize( normal ) * df;\n\t\t} else {\n\t\t\t#ifdef USE_SKINNING\n\t\t\t\tvec4 skinVertex = bindMatrix * vec4( position, 1.0 );\n\t\t\t\tvec4 skinned = vec4( 0.0 );\n\t\t\t\tskinned += boneMatX * skinVertex * skinWeight.x;\n\t\t\t\tskinned += boneMatY * skinVertex * skinWeight.y;\n\t\t\t\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\t\t\t\tskinned += boneMatW * skinVertex * skinWeight.w;\n\t\t\t\tskinned  = bindMatrixInverse * skinned;\n\t\t\t\tdisplacedPosition = skinned.xyz;\n\t\t\t#else\n\t\t\t\tdisplacedPosition = position;\n\t\t\t#endif\n\t\t}\n\t#else\n\t\t#ifdef USE_SKINNING\n\t\t\tvec4 skinVertex = bindMatrix * vec4( position, 1.0 );\n\t\t\tvec4 skinned = vec4( 0.0 );\n\t\t\tskinned += boneMatX * skinVertex * skinWeight.x;\n\t\t\tskinned += boneMatY * skinVertex * skinWeight.y;\n\t\t\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\t\t\tskinned += boneMatW * skinVertex * skinWeight.w;\n\t\t\tskinned  = bindMatrixInverse * skinned;\n\t\t\tdisplacedPosition = skinned.xyz;\n\t\t#else\n\t\t\tdisplacedPosition = position;\n\t\t#endif\n\t#endif\n\tvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\n\tvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;",
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THREE.ShaderChunk.logdepthbuf_vertex,"\tvWorldPosition = worldPosition.xyz;\n\tvViewPosition = -mvPosition.xyz;\n\t#ifdef USE_SHADOWMAP\n\t\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\t\t\tvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n\t\t}\n\t#endif\n}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPosition;",THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\tvWorldPosition = worldPosition.xyz;\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
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"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",
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THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};
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THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=l.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
function c(a,b){var c=b.geometry,e=a.faces3,f=3*e.length,g=1*e.length,h=3*e.length,e=d(b,a);a.__vertexArray=new Float32Array(3*f);a.__normalArray=new Float32Array(3*f);a.__colorArray=new Float32Array(3*f);a.__uvArray=new Float32Array(2*f);1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*f));c.hasTangents&&(a.__tangentArray=new Float32Array(4*f));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*f),a.__skinWeightArray=new Float32Array(4*
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f));c=null!==ub&&21845<g?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*g);a.__lineArray=new c(2*h);var k;if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,k=a.numMorphTargets;c<k;c++)a.__morphTargetsArrays.push(new Float32Array(3*f));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,k=a.numMorphNormals;c<k;c++)a.__morphNormalsArrays.push(new Float32Array(3*f));a.__webglFaceCount=3*g;a.__webglLineCount=2*h;if(e.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=
[]);for(var m in e.attributes){var g=e.attributes[m],h={},n;for(n in g)h[n]=g[n];if(!h.__webglInitialized||h.createUniqueBuffers)h.__webglInitialized=!0,c=1,"v2"===h.type?c=2:"v3"===h.type?c=3:"v4"===h.type?c=4:"c"===h.type&&(c=3),h.size=c,h.array=new Float32Array(f*c),h.buffer=l.createBuffer(),h.buffer.belongsToAttribute=m,g.needsUpdate=!0,h.__original=g;a.__webglCustomAttributesList.push(h)}}a.__inittedArrays=!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:
a.material}function e(a){for(var b in a.attributes){var c="index"===b?l.ELEMENT_ARRAY_BUFFER:l.ARRAY_BUFFER,d=a.attributes[b];d.buffer=l.createBuffer();l.bindBuffer(c,d.buffer);l.bufferData(c,d.array,l.STATIC_DRAW)}}function f(a,b,c,d){for(var e in b){var f=b[e],g=c[e];if(0<=f)if(g){var m=g.itemSize;l.bindBuffer(l.ARRAY_BUFFER,g.buffer);h(f);l.vertexAttribPointer(f,m,l.FLOAT,!1,0,d*m*4)}else a.defaultAttributeValues&&(2===a.defaultAttributeValues[e].length?l.vertexAttrib2fv(f,a.defaultAttributeValues[e]):
3===a.defaultAttributeValues[e].length&&l.vertexAttrib3fv(f,a.defaultAttributeValues[e]))}k()}function g(){for(var a=0,b=Ab.length;a<b;a++)Ab[a]=0}function h(a){Ab[a]=1;0===Bb[a]&&(l.enableVertexAttribArray(a),Bb[a]=1)}function k(){for(var a=0,b=Bb.length;a<b;a++)Bb[a]!==Ab[a]&&(l.disableVertexAttribArray(a),Bb[a]=0)}function m(a,b){return a.material.id!==b.material.id?b.material.id-a.material.id:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b){return a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return b[0]-
a[0]}function r(a,f,g){if(!1!==f.visible){f instanceof THREE.Light&&Ka.push(f);if(!(f instanceof THREE.Scene)){void 0===f.__webglInit&&(f.__webglInit=!0,f.addEventListener("dispose",sc),f._modelViewMatrix=new THREE.Matrix4,f._normalMatrix=new THREE.Matrix3);var h=f.geometry;if(void 0!==h&&void 0===h.__webglInit)if(h.__webglInit=!0,h.addEventListener("dispose",Fc),h instanceof THREE.BufferGeometry)e(h);else if(f instanceof THREE.Mesh)void 0!==f.__webglActive&&B(f,a),x(a,f,h);else if(f instanceof THREE.Line){if(!h.__webglVertexBuffer){h.__webglVertexBuffer=
l.createBuffer();h.__webglColorBuffer=l.createBuffer();h.__webglLineDistanceBuffer=l.createBuffer();I.info.memory.geometries++;var k=h.vertices.length;h.__vertexArray=new Float32Array(3*k);h.__colorArray=new Float32Array(3*k);h.__lineDistanceArray=new Float32Array(1*k);h.__webglLineCount=k;b(h,f);h.verticesNeedUpdate=!0;h.colorsNeedUpdate=!0;h.lineDistancesNeedUpdate=!0}}else if(f instanceof THREE.PointCloud&&!h.__webglVertexBuffer){h.__webglVertexBuffer=l.createBuffer();h.__webglColorBuffer=l.createBuffer();
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I.info.memory.geometries++;var m=h.vertices.length;h.__vertexArray=new Float32Array(3*m);h.__colorArray=new Float32Array(3*m);h.__sortArray=[];h.__webglParticleCount=m;b(h,f);h.verticesNeedUpdate=!0;h.colorsNeedUpdate=!0}if(void 0===f.__webglActive){if(f instanceof THREE.Mesh)if(h instanceof THREE.BufferGeometry)u(La,h,f);else{if(h instanceof THREE.Geometry)for(var n=0,s=h.geometryGroupsList.length;n<s;n++)u(La,h.geometryGroupsList[n],f)}else f instanceof THREE.Line||f instanceof THREE.PointCloud?
u(La,h,f):(f instanceof THREE.ImmediateRenderObject||f.immediateRenderCallback)&&Ma.push({id:null,object:f,opaque:null,transparent:null,z:0});f.__webglActive=!0}var t=La[f.id];if(t&&(!1===f.frustumCulled||!0===kc.intersectsObject(f))){var q=f.geometry,v,w,A;if(q instanceof THREE.BufferGeometry){var C=l.DYNAMIC_DRAW,z=q.attributes,F,J;for(F in z)J=z[F],J.needsUpdate&&("index"===F?(l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,J.buffer),l.bufferData(l.ELEMENT_ARRAY_BUFFER,J.array,C)):(l.bindBuffer(l.ARRAY_BUFFER,
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J.buffer),l.bufferData(l.ARRAY_BUFFER,J.array,C)),J.needsUpdate=!1)}else if(f instanceof THREE.Mesh){if(q.buffersNeedUpdate||q.groupsNeedUpdate)q instanceof THREE.BufferGeometry?e(q):f instanceof THREE.Mesh&&x(a,f,q);for(var L=0,Q=q.geometryGroupsList.length;L<Q;L++)if(v=q.geometryGroupsList[L],A=d(f,v),(q.buffersNeedUpdate||q.groupsNeedUpdate)&&c(v,f),w=A.attributes&&G(A),q.verticesNeedUpdate||q.morphTargetsNeedUpdate||q.elementsNeedUpdate||q.uvsNeedUpdate||q.normalsNeedUpdate||q.colorsNeedUpdate||
q.tangentsNeedUpdate||w){var D=v,K=f,R=l.DYNAMIC_DRAW,N=!q.dynamic,S=A;if(D.__inittedArrays){var O=S&&void 0!==S.shading&&S.shading===THREE.SmoothShading,E=void 0,X=void 0,V=void 0,P=void 0,Z=void 0,ba=void 0,ta=void 0,ca=void 0,Ja=void 0,da=void 0,ea=void 0,la=void 0,ma=void 0,na=void 0,ha=void 0,qa=void 0,oa=void 0,aa=void 0,va=void 0,tc=void 0,T=void 0,ia=void 0,Ea=void 0,wa=void 0,Ca=void 0,bb=void 0,Ha=void 0,za=void 0,uc=void 0,Qa=void 0,Xa=void 0,yc=void 0,Ia=void 0,ra=void 0,sa=void 0,Na=
void 0,Aa=void 0,fa=void 0,Sa=void 0,Pa=void 0,hb=0,nb=0,lb=0,$a=0,fb=0,vb=0,Ya=0,rb=0,ib=0,xa=0,Ga=0,M=0,Ta=void 0,ob=D.__vertexArray,mb=D.__uvArray,Dc=D.__uv2Array,wb=D.__normalArray,Wa=D.__tangentArray,gb=D.__colorArray,Ra=D.__skinIndexArray,Ua=D.__skinWeightArray,cb=D.__morphTargetsArrays,Cb=D.__morphNormalsArrays,Ib=D.__webglCustomAttributesList,H=void 0,Db=D.__faceArray,Eb=D.__lineArray,db=K.geometry,Fb=db.elementsNeedUpdate,Gb=db.uvsNeedUpdate,pb=db.normalsNeedUpdate,Qb=db.tangentsNeedUpdate,
qb=db.colorsNeedUpdate,Lc=db.morphTargetsNeedUpdate,Bb=db.vertices,U=D.faces3,sb=db.faces,W=db.faceVertexUvs[0],ua=db.faceVertexUvs[1],ga=db.skinIndices,eb=db.skinWeights,Oa=db.morphTargets,tb=db.morphNormals;if(db.verticesNeedUpdate){E=0;for(X=U.length;E<X;E++)P=sb[U[E]],la=Bb[P.a],ma=Bb[P.b],na=Bb[P.c],ob[nb]=la.x,ob[nb+1]=la.y,ob[nb+2]=la.z,ob[nb+3]=ma.x,ob[nb+4]=ma.y,ob[nb+5]=ma.z,ob[nb+6]=na.x,ob[nb+7]=na.y,ob[nb+8]=na.z,nb+=9;l.bindBuffer(l.ARRAY_BUFFER,D.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,
ob,R)}if(Lc)for(sa=0,Na=Oa.length;sa<Na;sa++){E=Ga=0;for(X=U.length;E<X;E++)Sa=U[E],P=sb[Sa],la=Oa[sa].vertices[P.a],ma=Oa[sa].vertices[P.b],na=Oa[sa].vertices[P.c],Aa=cb[sa],Aa[Ga]=la.x,Aa[Ga+1]=la.y,Aa[Ga+2]=la.z,Aa[Ga+3]=ma.x,Aa[Ga+4]=ma.y,Aa[Ga+5]=ma.z,Aa[Ga+6]=na.x,Aa[Ga+7]=na.y,Aa[Ga+8]=na.z,S.morphNormals&&(O?(Pa=tb[sa].vertexNormals[Sa],aa=Pa.a,va=Pa.b,tc=Pa.c):tc=va=aa=tb[sa].faceNormals[Sa],fa=Cb[sa],fa[Ga]=aa.x,fa[Ga+1]=aa.y,fa[Ga+2]=aa.z,fa[Ga+3]=va.x,fa[Ga+4]=va.y,fa[Ga+5]=va.z,fa[Ga+
6]=tc.x,fa[Ga+7]=tc.y,fa[Ga+8]=tc.z),Ga+=9;l.bindBuffer(l.ARRAY_BUFFER,D.__webglMorphTargetsBuffers[sa]);l.bufferData(l.ARRAY_BUFFER,cb[sa],R);S.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,D.__webglMorphNormalsBuffers[sa]),l.bufferData(l.ARRAY_BUFFER,Cb[sa],R))}if(eb.length){E=0;for(X=U.length;E<X;E++)P=sb[U[E]],wa=eb[P.a],Ca=eb[P.b],bb=eb[P.c],Ua[xa]=wa.x,Ua[xa+1]=wa.y,Ua[xa+2]=wa.z,Ua[xa+3]=wa.w,Ua[xa+4]=Ca.x,Ua[xa+5]=Ca.y,Ua[xa+6]=Ca.z,Ua[xa+7]=Ca.w,Ua[xa+8]=bb.x,Ua[xa+9]=bb.y,Ua[xa+10]=bb.z,Ua[xa+
11]=bb.w,Ha=ga[P.a],za=ga[P.b],uc=ga[P.c],Ra[xa]=Ha.x,Ra[xa+1]=Ha.y,Ra[xa+2]=Ha.z,Ra[xa+3]=Ha.w,Ra[xa+4]=za.x,Ra[xa+5]=za.y,Ra[xa+6]=za.z,Ra[xa+7]=za.w,Ra[xa+8]=uc.x,Ra[xa+9]=uc.y,Ra[xa+10]=uc.z,Ra[xa+11]=uc.w,xa+=12;0<xa&&(l.bindBuffer(l.ARRAY_BUFFER,D.__webglSkinIndicesBuffer),l.bufferData(l.ARRAY_BUFFER,Ra,R),l.bindBuffer(l.ARRAY_BUFFER,D.__webglSkinWeightsBuffer),l.bufferData(l.ARRAY_BUFFER,Ua,R))}if(qb){E=0;for(X=U.length;E<X;E++)P=sb[U[E]],ta=P.vertexColors,ca=P.color,3===ta.length&&S.vertexColors===
THREE.VertexColors?(T=ta[0],ia=ta[1],Ea=ta[2]):Ea=ia=T=ca,gb[ib]=T.r,gb[ib+1]=T.g,gb[ib+2]=T.b,gb[ib+3]=ia.r,gb[ib+4]=ia.g,gb[ib+5]=ia.b,gb[ib+6]=Ea.r,gb[ib+7]=Ea.g,gb[ib+8]=Ea.b,ib+=9;0<ib&&(l.bindBuffer(l.ARRAY_BUFFER,D.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,gb,R))}if(Qb&&db.hasTangents){E=0;for(X=U.length;E<X;E++)P=sb[U[E]],Ja=P.vertexTangents,ha=Ja[0],qa=Ja[1],oa=Ja[2],Wa[Ya]=ha.x,Wa[Ya+1]=ha.y,Wa[Ya+2]=ha.z,Wa[Ya+3]=ha.w,Wa[Ya+4]=qa.x,Wa[Ya+5]=qa.y,Wa[Ya+6]=qa.z,Wa[Ya+7]=qa.w,Wa[Ya+
8]=oa.x,Wa[Ya+9]=oa.y,Wa[Ya+10]=oa.z,Wa[Ya+11]=oa.w,Ya+=12;l.bindBuffer(l.ARRAY_BUFFER,D.__webglTangentBuffer);l.bufferData(l.ARRAY_BUFFER,Wa,R)}if(pb){E=0;for(X=U.length;E<X;E++)if(P=sb[U[E]],Z=P.vertexNormals,ba=P.normal,3===Z.length&&O)for(Qa=0;3>Qa;Qa++)yc=Z[Qa],wb[vb]=yc.x,wb[vb+1]=yc.y,wb[vb+2]=yc.z,vb+=3;else for(Qa=0;3>Qa;Qa++)wb[vb]=ba.x,wb[vb+1]=ba.y,wb[vb+2]=ba.z,vb+=3;l.bindBuffer(l.ARRAY_BUFFER,D.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,wb,R)}if(Gb&&W){E=0;for(X=U.length;E<X;E++)if(V=
U[E],da=W[V],void 0!==da)for(Qa=0;3>Qa;Qa++)Ia=da[Qa],mb[lb]=Ia.x,mb[lb+1]=Ia.y,lb+=2;0<lb&&(l.bindBuffer(l.ARRAY_BUFFER,D.__webglUVBuffer),l.bufferData(l.ARRAY_BUFFER,mb,R))}if(Gb&&ua){E=0;for(X=U.length;E<X;E++)if(V=U[E],ea=ua[V],void 0!==ea)for(Qa=0;3>Qa;Qa++)ra=ea[Qa],Dc[$a]=ra.x,Dc[$a+1]=ra.y,$a+=2;0<$a&&(l.bindBuffer(l.ARRAY_BUFFER,D.__webglUV2Buffer),l.bufferData(l.ARRAY_BUFFER,Dc,R))}if(Fb){E=0;for(X=U.length;E<X;E++)Db[fb]=hb,Db[fb+1]=hb+1,Db[fb+2]=hb+2,fb+=3,Eb[rb]=hb,Eb[rb+1]=hb+1,Eb[rb+
2]=hb,Eb[rb+3]=hb+2,Eb[rb+4]=hb+1,Eb[rb+5]=hb+2,rb+=6,hb+=3;l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,D.__webglFaceBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,Db,R);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,D.__webglLineBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,Eb,R)}if(Ib)for(Qa=0,Xa=Ib.length;Qa<Xa;Qa++)if(H=Ib[Qa],H.__original.needsUpdate){M=0;if(1===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo)for(E=0,X=U.length;E<X;E++)P=sb[U[E]],H.array[M]=H.value[P.a],H.array[M+1]=H.value[P.b],H.array[M+2]=H.value[P.c],
M+=3;else{if("faces"===H.boundTo)for(E=0,X=U.length;E<X;E++)Ta=H.value[U[E]],H.array[M]=Ta,H.array[M+1]=Ta,H.array[M+2]=Ta,M+=3}else if(2===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo)for(E=0,X=U.length;E<X;E++)P=sb[U[E]],la=H.value[P.a],ma=H.value[P.b],na=H.value[P.c],H.array[M]=la.x,H.array[M+1]=la.y,H.array[M+2]=ma.x,H.array[M+3]=ma.y,H.array[M+4]=na.x,H.array[M+5]=na.y,M+=6;else{if("faces"===H.boundTo)for(E=0,X=U.length;E<X;E++)na=ma=la=Ta=H.value[U[E]],H.array[M]=la.x,H.array[M+1]=la.y,
H.array[M+2]=ma.x,H.array[M+3]=ma.y,H.array[M+4]=na.x,H.array[M+5]=na.y,M+=6}else if(3===H.size){var Da;Da="c"===H.type?["r","g","b"]:["x","y","z"];if(void 0===H.boundTo||"vertices"===H.boundTo)for(E=0,X=U.length;E<X;E++)P=sb[U[E]],la=H.value[P.a],ma=H.value[P.b],na=H.value[P.c],H.array[M]=la[Da[0]],H.array[M+1]=la[Da[1]],H.array[M+2]=la[Da[2]],H.array[M+3]=ma[Da[0]],H.array[M+4]=ma[Da[1]],H.array[M+5]=ma[Da[2]],H.array[M+6]=na[Da[0]],H.array[M+7]=na[Da[1]],H.array[M+8]=na[Da[2]],M+=9;else if("faces"===
H.boundTo)for(E=0,X=U.length;E<X;E++)na=ma=la=Ta=H.value[U[E]],H.array[M]=la[Da[0]],H.array[M+1]=la[Da[1]],H.array[M+2]=la[Da[2]],H.array[M+3]=ma[Da[0]],H.array[M+4]=ma[Da[1]],H.array[M+5]=ma[Da[2]],H.array[M+6]=na[Da[0]],H.array[M+7]=na[Da[1]],H.array[M+8]=na[Da[2]],M+=9;else if("faceVertices"===H.boundTo)for(E=0,X=U.length;E<X;E++)Ta=H.value[U[E]],la=Ta[0],ma=Ta[1],na=Ta[2],H.array[M]=la[Da[0]],H.array[M+1]=la[Da[1]],H.array[M+2]=la[Da[2]],H.array[M+3]=ma[Da[0]],H.array[M+4]=ma[Da[1]],H.array[M+
5]=ma[Da[2]],H.array[M+6]=na[Da[0]],H.array[M+7]=na[Da[1]],H.array[M+8]=na[Da[2]],M+=9}else if(4===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo)for(E=0,X=U.length;E<X;E++)P=sb[U[E]],la=H.value[P.a],ma=H.value[P.b],na=H.value[P.c],H.array[M]=la.x,H.array[M+1]=la.y,H.array[M+2]=la.z,H.array[M+3]=la.w,H.array[M+4]=ma.x,H.array[M+5]=ma.y,H.array[M+6]=ma.z,H.array[M+7]=ma.w,H.array[M+8]=na.x,H.array[M+9]=na.y,H.array[M+10]=na.z,H.array[M+11]=na.w,M+=12;else if("faces"===H.boundTo)for(E=0,X=U.length;E<
X;E++)na=ma=la=Ta=H.value[U[E]],H.array[M]=la.x,H.array[M+1]=la.y,H.array[M+2]=la.z,H.array[M+3]=la.w,H.array[M+4]=ma.x,H.array[M+5]=ma.y,H.array[M+6]=ma.z,H.array[M+7]=ma.w,H.array[M+8]=na.x,H.array[M+9]=na.y,H.array[M+10]=na.z,H.array[M+11]=na.w,M+=12;else if("faceVertices"===H.boundTo)for(E=0,X=U.length;E<X;E++)Ta=H.value[U[E]],la=Ta[0],ma=Ta[1],na=Ta[2],H.array[M]=la.x,H.array[M+1]=la.y,H.array[M+2]=la.z,H.array[M+3]=la.w,H.array[M+4]=ma.x,H.array[M+5]=ma.y,H.array[M+6]=ma.z,H.array[M+7]=ma.w,
H.array[M+8]=na.x,H.array[M+9]=na.y,H.array[M+10]=na.z,H.array[M+11]=na.w,M+=12;l.bindBuffer(l.ARRAY_BUFFER,H.buffer);l.bufferData(l.ARRAY_BUFFER,H.array,R)}N&&(delete D.__inittedArrays,delete D.__colorArray,delete D.__normalArray,delete D.__tangentArray,delete D.__uvArray,delete D.__uv2Array,delete D.__faceArray,delete D.__vertexArray,delete D.__lineArray,delete D.__skinIndexArray,delete D.__skinWeightArray)}}q.verticesNeedUpdate=!1;q.morphTargetsNeedUpdate=!1;q.elementsNeedUpdate=!1;q.uvsNeedUpdate=
!1;q.normalsNeedUpdate=!1;q.colorsNeedUpdate=!1;q.tangentsNeedUpdate=!1;q.buffersNeedUpdate=!1;A.attributes&&y(A)}else if(f instanceof THREE.Line){A=d(f,q);w=A.attributes&&G(A);if(q.verticesNeedUpdate||q.colorsNeedUpdate||q.lineDistancesNeedUpdate||w){var Rb=l.DYNAMIC_DRAW,Za,bc,cc,Sb,pa,Tb,Jb=q.vertices,vc=q.colors,wc=q.lineDistances,mc=Jb.length,Pb=vc.length,Hb=wc.length,Kb=q.__vertexArray,dc=q.__colorArray,Lb=q.__lineDistanceArray,zb=q.colorsNeedUpdate,ec=q.lineDistancesNeedUpdate,xc=q.__webglCustomAttributesList,
nc,Ab,Va,oc,jb,Fa;if(q.verticesNeedUpdate){for(Za=0;Za<mc;Za++)Sb=Jb[Za],pa=3*Za,Kb[pa]=Sb.x,Kb[pa+1]=Sb.y,Kb[pa+2]=Sb.z;l.bindBuffer(l.ARRAY_BUFFER,q.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,Kb,Rb)}if(zb){for(bc=0;bc<Pb;bc++)Tb=vc[bc],pa=3*bc,dc[pa]=Tb.r,dc[pa+1]=Tb.g,dc[pa+2]=Tb.b;l.bindBuffer(l.ARRAY_BUFFER,q.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,dc,Rb)}if(ec){for(cc=0;cc<Hb;cc++)Lb[cc]=wc[cc];l.bindBuffer(l.ARRAY_BUFFER,q.__webglLineDistanceBuffer);l.bufferData(l.ARRAY_BUFFER,
Lb,Rb)}if(xc)for(nc=0,Ab=xc.length;nc<Ab;nc++)if(Fa=xc[nc],Fa.needsUpdate&&(void 0===Fa.boundTo||"vertices"===Fa.boundTo)){pa=0;oc=Fa.value.length;if(1===Fa.size)for(Va=0;Va<oc;Va++)Fa.array[Va]=Fa.value[Va];else if(2===Fa.size)for(Va=0;Va<oc;Va++)jb=Fa.value[Va],Fa.array[pa]=jb.x,Fa.array[pa+1]=jb.y,pa+=2;else if(3===Fa.size)if("c"===Fa.type)for(Va=0;Va<oc;Va++)jb=Fa.value[Va],Fa.array[pa]=jb.r,Fa.array[pa+1]=jb.g,Fa.array[pa+2]=jb.b,pa+=3;else for(Va=0;Va<oc;Va++)jb=Fa.value[Va],Fa.array[pa]=jb.x,
Fa.array[pa+1]=jb.y,Fa.array[pa+2]=jb.z,pa+=3;else if(4===Fa.size)for(Va=0;Va<oc;Va++)jb=Fa.value[Va],Fa.array[pa]=jb.x,Fa.array[pa+1]=jb.y,Fa.array[pa+2]=jb.z,Fa.array[pa+3]=jb.w,pa+=4;l.bindBuffer(l.ARRAY_BUFFER,Fa.buffer);l.bufferData(l.ARRAY_BUFFER,Fa.array,Rb)}}q.verticesNeedUpdate=!1;q.colorsNeedUpdate=!1;q.lineDistancesNeedUpdate=!1;A.attributes&&y(A)}else if(f instanceof THREE.PointCloud){A=d(f,q);w=A.attributes&&G(A);if(q.verticesNeedUpdate||q.colorsNeedUpdate||f.sortParticles||w){var ub=
l.DYNAMIC_DRAW,kb,Mb,Nb,$,Ob,Xb,zc=q.vertices,ic=zc.length,jc=q.colors,qc=jc.length,fc=q.__vertexArray,gc=q.__colorArray,Ub=q.__sortArray,$b=q.verticesNeedUpdate,Wb=q.colorsNeedUpdate,Vb=q.__webglCustomAttributesList,xb,pc,ja,yb,Ba,Y;if(f.sortParticles){lc.copy(ac);lc.multiply(f.matrixWorld);for(kb=0;kb<ic;kb++)Nb=zc[kb],ka.copy(Nb),ka.applyProjection(lc),Ub[kb]=[ka.z,kb];Ub.sort(p);for(kb=0;kb<ic;kb++)Nb=zc[Ub[kb][1]],$=3*kb,fc[$]=Nb.x,fc[$+1]=Nb.y,fc[$+2]=Nb.z;for(Mb=0;Mb<qc;Mb++)$=3*Mb,Xb=jc[Ub[Mb][1]],
gc[$]=Xb.r,gc[$+1]=Xb.g,gc[$+2]=Xb.b;if(Vb)for(xb=0,pc=Vb.length;xb<pc;xb++)if(Y=Vb[xb],void 0===Y.boundTo||"vertices"===Y.boundTo)if($=0,yb=Y.value.length,1===Y.size)for(ja=0;ja<yb;ja++)Ob=Ub[ja][1],Y.array[ja]=Y.value[Ob];else if(2===Y.size)for(ja=0;ja<yb;ja++)Ob=Ub[ja][1],Ba=Y.value[Ob],Y.array[$]=Ba.x,Y.array[$+1]=Ba.y,$+=2;else if(3===Y.size)if("c"===Y.type)for(ja=0;ja<yb;ja++)Ob=Ub[ja][1],Ba=Y.value[Ob],Y.array[$]=Ba.r,Y.array[$+1]=Ba.g,Y.array[$+2]=Ba.b,$+=3;else for(ja=0;ja<yb;ja++)Ob=Ub[ja][1],
Ba=Y.value[Ob],Y.array[$]=Ba.x,Y.array[$+1]=Ba.y,Y.array[$+2]=Ba.z,$+=3;else if(4===Y.size)for(ja=0;ja<yb;ja++)Ob=Ub[ja][1],Ba=Y.value[Ob],Y.array[$]=Ba.x,Y.array[$+1]=Ba.y,Y.array[$+2]=Ba.z,Y.array[$+3]=Ba.w,$+=4}else{if($b)for(kb=0;kb<ic;kb++)Nb=zc[kb],$=3*kb,fc[$]=Nb.x,fc[$+1]=Nb.y,fc[$+2]=Nb.z;if(Wb)for(Mb=0;Mb<qc;Mb++)Xb=jc[Mb],$=3*Mb,gc[$]=Xb.r,gc[$+1]=Xb.g,gc[$+2]=Xb.b;if(Vb)for(xb=0,pc=Vb.length;xb<pc;xb++)if(Y=Vb[xb],Y.needsUpdate&&(void 0===Y.boundTo||"vertices"===Y.boundTo))if(yb=Y.value.length,
$=0,1===Y.size)for(ja=0;ja<yb;ja++)Y.array[ja]=Y.value[ja];else if(2===Y.size)for(ja=0;ja<yb;ja++)Ba=Y.value[ja],Y.array[$]=Ba.x,Y.array[$+1]=Ba.y,$+=2;else if(3===Y.size)if("c"===Y.type)for(ja=0;ja<yb;ja++)Ba=Y.value[ja],Y.array[$]=Ba.r,Y.array[$+1]=Ba.g,Y.array[$+2]=Ba.b,$+=3;else for(ja=0;ja<yb;ja++)Ba=Y.value[ja],Y.array[$]=Ba.x,Y.array[$+1]=Ba.y,Y.array[$+2]=Ba.z,$+=3;else if(4===Y.size)for(ja=0;ja<yb;ja++)Ba=Y.value[ja],Y.array[$]=Ba.x,Y.array[$+1]=Ba.y,Y.array[$+2]=Ba.z,Y.array[$+3]=Ba.w,$+=
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4}if($b||f.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,q.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,fc,ub);if(Wb||f.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,q.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,gc,ub);if(Vb)for(xb=0,pc=Vb.length;xb<pc;xb++)if(Y=Vb[xb],Y.needsUpdate||f.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,Y.buffer),l.bufferData(l.ARRAY_BUFFER,Y.array,ub)}q.verticesNeedUpdate=!1;q.colorsNeedUpdate=!1;A.attributes&&y(A)}for(var hc=0,Ec=t.length;hc<Ec;hc++){var Ac=t[hc],Yb=Ac,rc=
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Yb.object,Bc=Yb.buffer,Cc=rc.geometry,Zb=rc.material;Zb instanceof THREE.MeshFaceMaterial?(Zb=Zb.materials[Cc instanceof THREE.BufferGeometry?0:Bc.materialIndex],Yb.material=Zb,Zb.transparent?ya.push(Yb):ab.push(Yb)):Zb&&(Yb.material=Zb,Zb.transparent?ya.push(Yb):ab.push(Yb));Ac.render=!0;!0===I.sortObjects&&(null!==f.renderDepth?Ac.z=f.renderDepth:(ka.setFromMatrixPosition(f.matrixWorld),ka.applyProjection(ac),Ac.z=ka.z))}}}hc=0;for(Ec=f.children.length;hc<Ec;hc++)r(a,f.children[hc],g)}}function q(a,
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b,c){if(0!==a.length)for(var d=0,e=a.length;d<e;d++)Xa=lb=null,ha=qa=Ia=za=Pa=ra=ia=-1,Ib=!0,a[d].render(b,c,$b,Wb),Xa=lb=null,ha=qa=Ia=za=Pa=ra=ia=-1,Ib=!0}function t(a,b,c,d,e,f){for(var g,h,l,k=a.length-1;-1!==k;k--){g=a[k];h=g.object;l=g.buffer;z(h,b);if(f)g=f;else{g=g.material;if(!g)continue;e&&I.setBlending(g.blending,g.blendEquation,g.blendSrc,g.blendDst);I.setDepthTest(g.depthTest);I.setDepthWrite(g.depthWrite);O(g.polygonOffset,g.polygonOffsetFactor,g.polygonOffsetUnits)}I.setMaterialFaces(g);
l instanceof THREE.BufferGeometry?I.renderBufferDirect(b,c,d,g,l,h):I.renderBuffer(b,c,d,g,l,h)}}function s(a,b,c,d,e,f,g){for(var h,l,k=0,m=a.length;k<m;k++)if(h=a[k],l=h.object,l.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&I.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);I.setDepthTest(h.depthTest);I.setDepthWrite(h.depthWrite);O(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}I.renderImmediateObject(c,d,e,h,l)}}function v(a){var b=a.object.material;b.transparent?
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(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function x(a,b,d){var e=!1;a=b.material;if(void 0===d.geometryGroups||d.groupsNeedUpdate)delete La[b.id],d.makeGroups(a instanceof THREE.MeshFaceMaterial,ub?4294967296:65535),d.groupsNeedUpdate=!1;for(var f=0,g=d.geometryGroupsList.length;f<g;f++){a=d.geometryGroupsList[f];if(a.__webglVertexBuffer)e=!1;else{e=a;e.__webglVertexBuffer=l.createBuffer();e.__webglNormalBuffer=l.createBuffer();e.__webglTangentBuffer=l.createBuffer();e.__webglColorBuffer=
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l.createBuffer();e.__webglUVBuffer=l.createBuffer();e.__webglUV2Buffer=l.createBuffer();e.__webglSkinIndicesBuffer=l.createBuffer();e.__webglSkinWeightsBuffer=l.createBuffer();e.__webglFaceBuffer=l.createBuffer();e.__webglLineBuffer=l.createBuffer();var h=void 0,k=void 0;if(e.numMorphTargets)for(e.__webglMorphTargetsBuffers=[],h=0,k=e.numMorphTargets;h<k;h++)e.__webglMorphTargetsBuffers.push(l.createBuffer());if(e.numMorphNormals)for(e.__webglMorphNormalsBuffers=[],h=0,k=e.numMorphNormals;h<k;h++)e.__webglMorphNormalsBuffers.push(l.createBuffer());
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I.info.memory.geometries++;c(a,b);d.verticesNeedUpdate=!0;d.morphTargetsNeedUpdate=!0;d.elementsNeedUpdate=!0;d.uvsNeedUpdate=!0;d.normalsNeedUpdate=!0;d.tangentsNeedUpdate=!0;e=d.colorsNeedUpdate=!0}(e||void 0===b.__webglActive)&&u(La,a,b)}b.__webglActive=!0}function u(a,b,c){var d=c.id;a[d]=a[d]||[];a[d].push({id:d,buffer:b,object:c,material:null,z:0})}function G(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function y(a){for(var b in a.attributes)a.attributes[b].needsUpdate=
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!1}function B(a){if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete La[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=Ma,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglActive}function C(a,b,c,d,e){var f,g,h,k;Ha=0;if(d.needsUpdate){d.program&&Bc(d);d.addEventListener("dispose",Cc);var m,n,q,r,s,t;d instanceof THREE.MeshDepthMaterial?t="depth":d instanceof THREE.MeshNormalMaterial?t="normal":d instanceof
THREE.MeshBasicMaterial?t="basic":d instanceof THREE.MeshLambertMaterial?t="lambert":d instanceof THREE.MeshPhongMaterial?t="phong":d instanceof THREE.LineBasicMaterial?t="basic":d instanceof THREE.LineDashedMaterial?t="dashed":d instanceof THREE.PointCloudMaterial&&(t="particle_basic");if(t){var p=THREE.ShaderLib[t];d.__webglShader={uniforms:THREE.UniformsUtils.clone(p.uniforms),vertexShader:p.vertexShader,fragmentShader:p.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,
fragmentShader:d.fragmentShader};for(var u=0,v=0,x=0,y=0,G=0,B=b.length;G<B;G++){var C=b[G];C.onlyShadow||!1===C.visible||(C instanceof THREE.DirectionalLight&&u++,C instanceof THREE.PointLight&&v++,C instanceof THREE.SpotLight&&x++,C instanceof THREE.HemisphereLight&&y++)}f=u;g=v;h=x;k=y;for(var z=0,F=0,L=b.length;F<L;F++){var R=b[F];R.castShadow&&(R instanceof THREE.SpotLight&&z++,R instanceof THREE.DirectionalLight&&!R.shadowCascade&&z++)}s=z;if(ic&&e&&e.skeleton&&e.skeleton.useVertexTexture)r=
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1024;else{var K=l.getParameter(l.MAX_VERTEX_UNIFORM_VECTORS),S=Math.floor((K-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(S=Math.min(e.skeleton.bones.length,S),S<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+S+" (try OpenGL instead of ANGLE)"));r=S}q={precision:P,supportsVertexTextures:jc,map:!!d.map,envMap:!!d.envMap,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,
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vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:X,skinning:d.skinning,maxBones:r,useVertexTexture:ic&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:I.maxMorphTargets,maxMorphNormals:I.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:s,shadowMapEnabled:I.shadowMapEnabled&&e.receiveShadow&&0<s,shadowMapType:I.shadowMapType,
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shadowMapDebug:I.shadowMapDebug,shadowMapCascade:I.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide};var O=[];t?O.push(t):(O.push(d.fragmentShader),O.push(d.vertexShader));for(var V in d.defines)O.push(V),O.push(d.defines[V]);for(var ta in q)O.push(ta),O.push(q[ta]);var ba=O.join(),Z;ta=0;for(var La=bb.length;ta<La;ta++){var ca=bb[ta];if(ca.code===ba){Z=ca;Z.usedTimes++;break}}void 0===Z&&(Z=new THREE.WebGLProgram(I,
ba,d,q),bb.push(Z),I.info.memory.programs=bb.length);d.program=Z;var Ja=d.program.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;var da,ya="morphTarget";for(n=0;n<I.maxMorphTargets;n++)da=ya+n,0<=Ja[da]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,ya="morphNormal",n=0;n<I.maxMorphNormals;n++)da=ya+n,0<=Ja[da]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(m in d.__webglShader.uniforms){var qa=d.program.uniforms[m];qa&&d.uniformsList.push([d.__webglShader.uniforms[m],
qa])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(I.maxMorphTargets));var ab=!1,Ka=!1,oa=!1,Ma=d.program,aa=Ma.uniforms,T=d.__webglShader.uniforms;Ma.id!==lb&&(l.useProgram(Ma.program),lb=Ma.id,oa=Ka=ab=!0);d.id!==ha&&(-1===ha&&(oa=!0),ha=d.id,Ka=!0);if(ab||a!==Xa)l.uniformMatrix4fv(aa.projectionMatrix,!1,a.projectionMatrix.elements),X&&l.uniform1f(aa.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Xa&&(Xa=a),(d instanceof THREE.ShaderMaterial||
d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==aa.cameraPosition&&(ka.setFromMatrixPosition(a.matrixWorld),l.uniform3f(aa.cameraPosition,ka.x,ka.y,ka.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==aa.viewMatrix&&l.uniformMatrix4fv(aa.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==aa.bindMatrix&&l.uniformMatrix4fv(aa.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&
null!==aa.bindMatrixInverse&&l.uniformMatrix4fv(aa.bindMatrixInverse,!1,e.bindMatrixInverse.elements),ic&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==aa.boneTexture){var va=w();l.uniform1i(aa.boneTexture,va);I.setTexture(e.skeleton.boneTexture,va)}null!==aa.boneTextureWidth&&l.uniform1i(aa.boneTextureWidth,e.skeleton.boneTextureWidth);null!==aa.boneTextureHeight&&l.uniform1i(aa.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==aa.boneGlobalMatrices&&
l.uniformMatrix4fv(aa.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(Ka){c&&d.fog&&(T.fogColor.value=c.color,c instanceof THREE.Fog?(T.fogNear.value=c.near,T.fogFar.value=c.far):c instanceof THREE.FogExp2&&(T.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ib){var oa=!0,Ea,ia,Ca,wa=0,za=0,Aa=0,fa,Qa,Ia,ra,Na,Sa,sa=rc,Pa=sa.directional.colors,$a=sa.directional.positions,fb=sa.point.colors,mb=sa.point.positions,Bb=sa.point.distances,
hb=sa.spot.colors,nb=sa.spot.positions,Gb=sa.spot.distances,tb=sa.spot.directions,Jb=sa.spot.anglesCos,vb=sa.spot.exponents,Ya=sa.hemi.skyColors,rb=sa.hemi.groundColors,ib=sa.hemi.positions,xa=0,Ga=0,M=0,Ta=0,ob=0,ub=0,Ab=0,wb=0,Wa=0,gb=0,Ra=0,Ua=0;Ea=0;for(ia=b.length;Ea<ia;Ea++)Ca=b[Ea],Ca.onlyShadow||(fa=Ca.color,ra=Ca.intensity,Sa=Ca.distance,Ca instanceof THREE.AmbientLight?Ca.visible&&(I.gammaInput?(wa+=fa.r*fa.r,za+=fa.g*fa.g,Aa+=fa.b*fa.b):(wa+=fa.r,za+=fa.g,Aa+=fa.b)):Ca instanceof THREE.DirectionalLight?
(ob+=1,Ca.visible&&(ea.setFromMatrixPosition(Ca.matrixWorld),ka.setFromMatrixPosition(Ca.target.matrixWorld),ea.sub(ka),ea.normalize(),Wa=3*xa,$a[Wa]=ea.x,$a[Wa+1]=ea.y,$a[Wa+2]=ea.z,I.gammaInput?D(Pa,Wa,fa,ra*ra):Q(Pa,Wa,fa,ra),xa+=1)):Ca instanceof THREE.PointLight?(ub+=1,Ca.visible&&(gb=3*Ga,I.gammaInput?D(fb,gb,fa,ra*ra):Q(fb,gb,fa,ra),ka.setFromMatrixPosition(Ca.matrixWorld),mb[gb]=ka.x,mb[gb+1]=ka.y,mb[gb+2]=ka.z,Bb[Ga]=Sa,Ga+=1)):Ca instanceof THREE.SpotLight?(Ab+=1,Ca.visible&&(Ra=3*M,I.gammaInput?
D(hb,Ra,fa,ra*ra):Q(hb,Ra,fa,ra),ea.setFromMatrixPosition(Ca.matrixWorld),nb[Ra]=ea.x,nb[Ra+1]=ea.y,nb[Ra+2]=ea.z,Gb[M]=Sa,ka.setFromMatrixPosition(Ca.target.matrixWorld),ea.sub(ka),ea.normalize(),tb[Ra]=ea.x,tb[Ra+1]=ea.y,tb[Ra+2]=ea.z,Jb[M]=Math.cos(Ca.angle),vb[M]=Ca.exponent,M+=1)):Ca instanceof THREE.HemisphereLight&&(wb+=1,Ca.visible&&(ea.setFromMatrixPosition(Ca.matrixWorld),ea.normalize(),Ua=3*Ta,ib[Ua]=ea.x,ib[Ua+1]=ea.y,ib[Ua+2]=ea.z,Qa=Ca.color,Ia=Ca.groundColor,I.gammaInput?(Na=ra*ra,
D(Ya,Ua,Qa,Na),D(rb,Ua,Ia,Na)):(Q(Ya,Ua,Qa,ra),Q(rb,Ua,Ia,ra)),Ta+=1)));Ea=3*xa;for(ia=Math.max(Pa.length,3*ob);Ea<ia;Ea++)Pa[Ea]=0;Ea=3*Ga;for(ia=Math.max(fb.length,3*ub);Ea<ia;Ea++)fb[Ea]=0;Ea=3*M;for(ia=Math.max(hb.length,3*Ab);Ea<ia;Ea++)hb[Ea]=0;Ea=3*Ta;for(ia=Math.max(Ya.length,3*wb);Ea<ia;Ea++)Ya[Ea]=0;Ea=3*Ta;for(ia=Math.max(rb.length,3*wb);Ea<ia;Ea++)rb[Ea]=0;sa.directional.length=xa;sa.point.length=Ga;sa.spot.length=M;sa.hemi.length=Ta;sa.ambient[0]=wa;sa.ambient[1]=za;sa.ambient[2]=Aa;
Ib=!1}if(oa){var cb=rc;T.ambientLightColor.value=cb.ambient;T.directionalLightColor.value=cb.directional.colors;T.directionalLightDirection.value=cb.directional.positions;T.pointLightColor.value=cb.point.colors;T.pointLightPosition.value=cb.point.positions;T.pointLightDistance.value=cb.point.distances;T.spotLightColor.value=cb.spot.colors;T.spotLightPosition.value=cb.spot.positions;T.spotLightDistance.value=cb.spot.distances;T.spotLightDirection.value=cb.spot.directions;T.spotLightAngleCos.value=
cb.spot.anglesCos;T.spotLightExponent.value=cb.spot.exponents;T.hemisphereLightSkyColor.value=cb.hemi.skyColors;T.hemisphereLightGroundColor.value=cb.hemi.groundColors;T.hemisphereLightDirection.value=cb.hemi.positions;A(T,!0)}else A(T,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){T.opacity.value=d.opacity;I.gammaInput?T.diffuse.value.copyGammaToLinear(d.color):T.diffuse.value=d.color;T.map.value=d.map;T.lightMap.value=d.lightMap;
T.specularMap.value=d.specularMap;T.alphaMap.value=d.alphaMap;d.bumpMap&&(T.bumpMap.value=d.bumpMap,T.bumpScale.value=d.bumpScale);d.normalMap&&(T.normalMap.value=d.normalMap,T.normalScale.value.copy(d.normalScale));var Cb;d.map?Cb=d.map:d.specularMap?Cb=d.specularMap:d.normalMap?Cb=d.normalMap:d.bumpMap?Cb=d.bumpMap:d.alphaMap&&(Cb=d.alphaMap);if(void 0!==Cb){var Pb=Cb.offset,H=Cb.repeat;T.offsetRepeat.value.set(Pb.x,Pb.y,H.x,H.y)}T.envMap.value=d.envMap;T.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?
1:-1;T.reflectivity.value=d.reflectivity;T.refractionRatio.value=d.refractionRatio;T.combine.value=d.combine;T.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(T.diffuse.value=d.color,T.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(T.diffuse.value=d.color,T.opacity.value=d.opacity,T.dashSize.value=d.dashSize,T.totalSize.value=d.dashSize+d.gapSize,T.scale.value=d.scale):d instanceof THREE.PointCloudMaterial?(T.psColor.value=
d.color,T.opacity.value=d.opacity,T.size.value=d.size,T.scale.value=E.height/2,T.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(T.shininess.value=d.shininess,I.gammaInput?(T.ambient.value.copyGammaToLinear(d.ambient),T.emissive.value.copyGammaToLinear(d.emissive),T.specular.value.copyGammaToLinear(d.specular)):(T.ambient.value=d.ambient,T.emissive.value=d.emissive,T.specular.value=d.specular),d.wrapAround&&T.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(I.gammaInput?
(T.ambient.value.copyGammaToLinear(d.ambient),T.emissive.value.copyGammaToLinear(d.emissive)):(T.ambient.value=d.ambient,T.emissive.value=d.emissive),d.wrapAround&&T.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(T.mNear.value=a.near,T.mFar.value=a.far,T.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(T.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&T.shadowMatrix)for(var Db=0,Eb=0,db=b.length;Eb<db;Eb++){var Fb=b[Eb];Fb.castShadow&&(Fb instanceof
THREE.SpotLight||Fb instanceof THREE.DirectionalLight&&!Fb.shadowCascade)&&(T.shadowMap.value[Db]=Fb.shadowMap,T.shadowMapSize.value[Db]=Fb.shadowMapSize,T.shadowMatrix.value[Db]=Fb.shadowMatrix,T.shadowDarkness.value[Db]=Fb.shadowDarkness,T.shadowBias.value[Db]=Fb.shadowBias,Db++)}for(var Hb=d.uniformsList,pb,Qb,qb,zb=0,$b=Hb.length;zb<$b;zb++){var U=Hb[zb][0];if(!1!==U.needsUpdate){var sb=U.type,W=U.value,ua=Hb[zb][1];switch(sb){case "1i":l.uniform1i(ua,W);break;case "1f":l.uniform1f(ua,W);break;
case "2f":l.uniform2f(ua,W[0],W[1]);break;case "3f":l.uniform3f(ua,W[0],W[1],W[2]);break;case "4f":l.uniform4f(ua,W[0],W[1],W[2],W[3]);break;case "1iv":l.uniform1iv(ua,W);break;case "3iv":l.uniform3iv(ua,W);break;case "1fv":l.uniform1fv(ua,W);break;case "2fv":l.uniform2fv(ua,W);break;case "3fv":l.uniform3fv(ua,W);break;case "4fv":l.uniform4fv(ua,W);break;case "Matrix3fv":l.uniformMatrix3fv(ua,!1,W);break;case "Matrix4fv":l.uniformMatrix4fv(ua,!1,W);break;case "i":l.uniform1i(ua,W);break;case "f":l.uniform1f(ua,
W);break;case "v2":l.uniform2f(ua,W.x,W.y);break;case "v3":l.uniform3f(ua,W.x,W.y,W.z);break;case "v4":l.uniform4f(ua,W.x,W.y,W.z,W.w);break;case "c":l.uniform3f(ua,W.r,W.g,W.b);break;case "iv1":l.uniform1iv(ua,W);break;case "iv":l.uniform3iv(ua,W);break;case "fv1":l.uniform1fv(ua,W);break;case "fv":l.uniform3fv(ua,W);break;case "v2v":void 0===U._array&&(U._array=new Float32Array(2*W.length));for(var ga=0,eb=W.length;ga<eb;ga++)qb=2*ga,U._array[qb]=W[ga].x,U._array[qb+1]=W[ga].y;l.uniform2fv(ua,U._array);
break;case "v3v":void 0===U._array&&(U._array=new Float32Array(3*W.length));ga=0;for(eb=W.length;ga<eb;ga++)qb=3*ga,U._array[qb]=W[ga].x,U._array[qb+1]=W[ga].y,U._array[qb+2]=W[ga].z;l.uniform3fv(ua,U._array);break;case "v4v":void 0===U._array&&(U._array=new Float32Array(4*W.length));ga=0;for(eb=W.length;ga<eb;ga++)qb=4*ga,U._array[qb]=W[ga].x,U._array[qb+1]=W[ga].y,U._array[qb+2]=W[ga].z,U._array[qb+3]=W[ga].w;l.uniform4fv(ua,U._array);break;case "m3":l.uniformMatrix3fv(ua,!1,W.elements);break;case "m3v":void 0===
U._array&&(U._array=new Float32Array(9*W.length));ga=0;for(eb=W.length;ga<eb;ga++)W[ga].flattenToArrayOffset(U._array,9*ga);l.uniformMatrix3fv(ua,!1,U._array);break;case "m4":l.uniformMatrix4fv(ua,!1,W.elements);break;case "m4v":void 0===U._array&&(U._array=new Float32Array(16*W.length));ga=0;for(eb=W.length;ga<eb;ga++)W[ga].flattenToArrayOffset(U._array,16*ga);l.uniformMatrix4fv(ua,!1,U._array);break;case "t":pb=W;Qb=w();l.uniform1i(ua,Qb);if(!pb)continue;if(pb instanceof THREE.CubeTexture||pb.image instanceof
Array&&6===pb.image.length){var Oa=pb,Wb=Qb;if(6===Oa.image.length)if(Oa.needsUpdate){Oa.image.__webglTextureCube||(Oa.addEventListener("dispose",qc),Oa.image.__webglTextureCube=l.createTexture(),I.info.memory.textures++);l.activeTexture(l.TEXTURE0+Wb);l.bindTexture(l.TEXTURE_CUBE_MAP,Oa.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,Oa.flipY);for(var Da=Oa instanceof THREE.CompressedTexture,Rb=[],Za=0;6>Za;Za++){var bc=Rb,cc=Za,Sb;if(I.autoScaleCubemaps&&!Da){var pa=Oa.image[Za],Tb=
Mc;if(pa.width<=Tb&&pa.height<=Tb)Sb=pa;else{var ac=Math.max(pa.width,pa.height),vc=Math.floor(pa.width*Tb/ac),wc=Math.floor(pa.height*Tb/ac),mc=document.createElement("canvas");mc.width=vc;mc.height=wc;mc.getContext("2d").drawImage(pa,0,0,pa.width,pa.height,0,0,vc,wc);Sb=mc}}else Sb=Oa.image[Za];bc[cc]=Sb}var kc=Rb[0],lc=THREE.Math.isPowerOfTwo(kc.width)&&THREE.Math.isPowerOfTwo(kc.height),Kb=J(Oa.format),dc=J(Oa.type);N(l.TEXTURE_CUBE_MAP,Oa,lc);for(Za=0;6>Za;Za++)if(Da)for(var Lb,sc=Rb[Za].mipmaps,
ec=0,xc=sc.length;ec<xc;ec++)Lb=sc[ec],Oa.format!==THREE.RGBAFormat?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Za,ec,Kb,Lb.width,Lb.height,0,Lb.data):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Za,ec,Kb,Lb.width,Lb.height,0,Kb,dc,Lb.data);else l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Za,0,Kb,Kb,dc,Rb[Za]);Oa.generateMipmaps&&lc&&l.generateMipmap(l.TEXTURE_CUBE_MAP);Oa.needsUpdate=!1;if(Oa.onUpdate)Oa.onUpdate()}else l.activeTexture(l.TEXTURE0+Wb),l.bindTexture(l.TEXTURE_CUBE_MAP,Oa.image.__webglTextureCube)}else if(pb instanceof
THREE.WebGLRenderTargetCube){var nc=pb;l.activeTexture(l.TEXTURE0+Qb);l.bindTexture(l.TEXTURE_CUBE_MAP,nc.__webglTexture)}else I.setTexture(pb,Qb);break;case "tv":void 0===U._array&&(U._array=[]);ga=0;for(eb=U.value.length;ga<eb;ga++)U._array[ga]=w();l.uniform1iv(ua,U._array);ga=0;for(eb=U.value.length;ga<eb;ga++)pb=U.value[ga],Qb=U._array[ga],pb&&I.setTexture(pb,Qb);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+sb)}}}}l.uniformMatrix4fv(aa.modelViewMatrix,!1,e._modelViewMatrix.elements);
aa.normalMatrix&&l.uniformMatrix3fv(aa.normalMatrix,!1,e._normalMatrix.elements);null!==aa.modelMatrix&&l.uniformMatrix4fv(aa.modelMatrix,!1,e.matrixWorld.elements);return Ma}function A(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=
b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function w(){var a=Ha;a>=Gc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Gc);Ha+=1;return a}function z(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}
function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function Q(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function R(a){a!==va&&(l.lineWidth(a),va=a)}function O(a,b,c){mb!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),mb=a);!a||Na===b&&fa===c||(l.polygonOffset(b,c),Na=b,fa=c)}function N(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,J(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,J(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,J(b.magFilter)),l.texParameteri(a,
l.TEXTURE_MIN_FILTER,J(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_MAG_FILTER,S(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,S(b.minFilter)));Gb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(l.texParameterf(a,Gb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Hc)),b.__oldAnisotropy=b.anisotropy)}function L(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function F(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture),
l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function S(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?l.NEAREST:l.LINEAR}function J(a){if(a===THREE.RepeatWrapping)return l.REPEAT;if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;
if(a===THREE.NearestFilter)return l.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return l.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return l.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return l.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return l.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return l.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return l.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return l.UNSIGNED_SHORT_5_5_5_1;
if(a===THREE.UnsignedShort565Type)return l.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return l.BYTE;if(a===THREE.ShortType)return l.SHORT;if(a===THREE.UnsignedShortType)return l.UNSIGNED_SHORT;if(a===THREE.IntType)return l.INT;if(a===THREE.UnsignedIntType)return l.UNSIGNED_INT;if(a===THREE.FloatType)return l.FLOAT;if(a===THREE.AlphaFormat)return l.ALPHA;if(a===THREE.RGBFormat)return l.RGB;if(a===THREE.RGBAFormat)return l.RGBA;if(a===THREE.LuminanceFormat)return l.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return l.LUMINANCE_ALPHA;
if(a===THREE.AddEquation)return l.FUNC_ADD;if(a===THREE.SubtractEquation)return l.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return l.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return l.ZERO;if(a===THREE.OneFactor)return l.ONE;if(a===THREE.SrcColorFactor)return l.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return l.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return l.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return l.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return l.DST_ALPHA;
if(a===THREE.OneMinusDstAlphaFactor)return l.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return l.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return l.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return l.SRC_ALPHA_SATURATE;if(void 0!==$a){if(a===THREE.RGB_S3TC_DXT1_Format)return $a.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return $a.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return $a.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return $a.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}
console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var E=void 0!==a.canvas?a.canvas:document.createElement("canvas"),V=void 0!==a.context?a.context:null,P=void 0!==a.precision?a.precision:"highp",ca=void 0!==a.alpha?a.alpha:!1,oa=void 0!==a.depth?a.depth:!0,K=void 0!==a.stencil?a.stencil:!0,aa=void 0!==a.antialias?a.antialias:!1,Z=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ba=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,X=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:
!1,ta=new THREE.Color(0),Ja=0,Ka=[],La={},Ma=[],ab=[],ya=[];this.domElement=E;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=
this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var I=this,bb=[],lb=null,fb=null,ha=-1,qa=null,Xa=null,Ha=0,za=-1,Ia=-1,ia=-1,Aa=-1,da=-1,wa=-1,ra=-1,Pa=-1,mb=null,Na=null,fa=null,va=null,Sa=0,Pb=0,Hb=E.width,zb=E.height,$b=0,Wb=0,Ab=new Uint8Array(16),Bb=new Uint8Array(16),kc=new THREE.Frustum,ac=new THREE.Matrix4,
lc=new THREE.Matrix4,ka=new THREE.Vector3,ea=new THREE.Vector3,Ib=!0,rc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},l,tb,Jb,Gb,$a,ub;(function(){try{var a={alpha:ca,depth:oa,stencil:K,antialias:aa,premultipliedAlpha:Z,preserveDrawingBuffer:ba};l=V||E.getContext("webgl",a)||E.getContext("experimental-webgl",
a);if(null===l)throw"Error creating WebGL context.";}catch(b){console.error(b)}tb=l.getExtension("OES_texture_float");l.getExtension("OES_texture_float_linear");Jb=l.getExtension("OES_standard_derivatives");Gb=l.getExtension("EXT_texture_filter_anisotropic")||l.getExtension("MOZ_EXT_texture_filter_anisotropic")||l.getExtension("WEBKIT_EXT_texture_filter_anisotropic");$a=l.getExtension("WEBGL_compressed_texture_s3tc")||l.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||l.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
ub=l.getExtension("OES_element_index_uint");null===tb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===Jb&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===Gb&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===$a&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===ub&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===l.getShaderPrecisionFormat&&
(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});X&&l.getExtension("EXT_frag_depth")})();l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(Sa,Pb,Hb,zb);l.clearColor(ta.r,ta.g,ta.b,Ja);this.context=l;var Gc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),Nc=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
l.getParameter(l.MAX_TEXTURE_SIZE);var Mc=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),Hc=Gb?l.getParameter(Gb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,jc=0<Nc,ic=jc&&tb;$a&&l.getParameter(l.COMPRESSED_TEXTURE_FORMATS);var Oc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.HIGH_FLOAT),Pc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.LOW_FLOAT);var Qc=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.HIGH_FLOAT),Rc=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,
l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.LOW_FLOAT);var Sc=0<Oc.precision&&0<Qc.precision,Ic=0<Pc.precision&&0<Rc.precision;"highp"!==P||Sc||(Ic?(P="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(P="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==P||Ic||(P="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));this.getContext=function(){return l};this.supportsVertexTextures=
function(){return jc};this.supportsFloatTextures=function(){return tb};this.supportsStandardDerivatives=function(){return Jb};this.supportsCompressedTextureS3TC=function(){return $a};this.getMaxAnisotropy=function(){return Hc};this.getPrecision=function(){return P};this.setSize=function(a,b,c){E.width=a*this.devicePixelRatio;E.height=b*this.devicePixelRatio;!1!==c&&(E.style.width=a+"px",E.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Sa=a*this.devicePixelRatio;
Pb=b*this.devicePixelRatio;Hb=c*this.devicePixelRatio;zb=d*this.devicePixelRatio;l.viewport(Sa,Pb,Hb,zb)};this.setScissor=function(a,b,c,d){l.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColor=function(a,b){ta.set(a);Ja=void 0!==b?b:1;l.clearColor(ta.r,ta.g,ta.b,Ja)};this.setClearColorHex=function(a,b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");
this.setClearColor(a,b)};this.getClearColor=function(){return ta};this.getClearAlpha=function(){return Ja};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);
this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this,Ka,La,Ma);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this,Ka,La,Ma);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){lb=null;ha=qa=Pa=ra=ia=-1;Ib=!0;Ia=za=-1;this.shadowMapPlugin.update(a,b)};var sc=function(a){a=a.target;a.removeEventListener("dispose",sc);B(a)},Fc=function(a){a=a.target;a.removeEventListener("dispose",Fc);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){a=a.attributes;
for(var b in a)void 0!==a[b].buffer&&l.deleteBuffer(a[b].buffer);I.info.memory.geometries--}else if(void 0!==a.geometryGroups){b=0;for(var c=a.geometryGroupsList.length;b<c;b++){var d=a.geometryGroupsList[b];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)l.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals)for(e=0,f=d.numMorphNormals;e<f;e++)l.deleteBuffer(d.__webglMorphNormalsBuffers[e]);Jc(d)}}else Jc(a)},qc=function(a){a=a.target;a.removeEventListener("dispose",
qc);a.image&&a.image.__webglTextureCube?l.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,l.deleteTexture(a.__webglTexture));I.info.memory.textures--},Kc=function(a){a=a.target;a.removeEventListener("dispose",Kc);if(a&&a.__webglTexture)if(l.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);
I.info.memory.textures--},Cc=function(a){a=a.target;a.removeEventListener("dispose",Cc);Bc(a)},Jc=function(a){void 0!==a.__webglVertexBuffer&&l.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&l.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&l.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&l.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&l.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&l.deleteBuffer(a.__webglUV2Buffer);
void 0!==a.__webglSkinIndicesBuffer&&l.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&l.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&l.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&l.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&l.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)l.deleteBuffer(a.__webglCustomAttributesList[b].buffer);
I.info.memory.geometries--},Bc=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=bb.length;a<c;a++)if(d=bb[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=bb.length;a<c;a++)d=bb[a],d.program!==b&&e.push(d);bb=e;l.deleteProgram(b);I.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){g();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&
(a.__webglNormalBuffer=l.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),h(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormals){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
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e,f,m,n,q,r,t,s,p,u,v=3*a.count;for(u=0;u<v;u+=9)p=a.normalArray,d=p[u],e=p[u+1],f=p[u+2],m=p[u+3],q=p[u+4],t=p[u+5],n=p[u+6],r=p[u+7],s=p[u+8],d=(d+m+n)/3,e=(e+q+r)/3,f=(f+t+s)/3,p[u]=d,p[u+1]=e,p[u+2]=f,p[u+3]=d,p[u+4]=e,p[u+5]=f,p[u+6]=d,p[u+7]=e,p[u+8]=f}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);h(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglUvBuffer),l.bufferData(l.ARRAY_BUFFER,a.uvArray,
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l.DYNAMIC_DRAW),h(b.attributes.uv),l.vertexAttribPointer(b.attributes.uv,2,l.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,a.colorArray,l.DYNAMIC_DRAW),h(b.attributes.color),l.vertexAttribPointer(b.attributes.color,3,l.FLOAT,!1,0,0));k();l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,h){var k=C(a,b,c,d,h);a=k.attributes;b=e.attributes;c=!1;k=16777215*e.id+2*k.id+
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(d.wireframe?1:0);k!==qa&&(qa=k,c=!0);c&&g();if(h instanceof THREE.Mesh)if(k=b.index){var m,n;k.array instanceof Uint32Array?(m=l.UNSIGNED_INT,n=4):(m=l.UNSIGNED_SHORT,n=2);e=e.offsets;if(0===e.length)c&&(f(d,a,b,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,k.buffer)),l.drawElements(l.TRIANGLES,k.array.length,m,0),I.info.render.calls++,I.info.render.vertices+=k.array.length,I.info.render.faces+=k.array.length/3;else{c=!0;for(var q=0,r=e.length;q<r;q++){var p=e[q].index;c&&(f(d,a,b,p),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,
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k.buffer));l.drawElements(l.TRIANGLES,e[q].count,m,e[q].start*n);I.info.render.calls++;I.info.render.vertices+=e[q].count;I.info.render.faces+=e[q].count/3}}}else c&&f(d,a,b,0),d=e.attributes.position,l.drawArrays(l.TRIANGLES,0,d.array.length/3),I.info.render.calls++,I.info.render.vertices+=d.array.length/3,I.info.render.faces+=d.array.length/9;else if(h instanceof THREE.PointCloud)c&&f(d,a,b,0),d=b.position,l.drawArrays(l.POINTS,0,d.array.length/3),I.info.render.calls++,I.info.render.points+=d.array.length/
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3;else if(h instanceof THREE.Line)if(h=h.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,R(d.linewidth),k=b.index)if(k.array instanceof Uint32Array?(m=l.UNSIGNED_INT,n=4):(m=l.UNSIGNED_SHORT,n=2),e=e.offsets,0===e.length)c&&(f(d,a,b,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,k.buffer)),l.drawElements(h,k.array.length,m,0),I.info.render.calls++,I.info.render.vertices+=k.array.length;else for(1<e.length&&(c=!0),q=0,r=e.length;q<r;q++)p=e[q].index,c&&(f(d,a,b,p),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,k.buffer)),
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l.drawElements(h,e[q].count,m,e[q].start*n),I.info.render.calls++,I.info.render.vertices+=e[q].count;else c&&f(d,a,b,0),d=b.position,l.drawArrays(h,0,d.array.length/3),I.info.render.calls++,I.info.render.points+=d.array.length/3};this.renderBuffer=function(a,b,c,d,e,f){var m,n;c=C(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==qa&&(qa=c,a=!0);a&&g();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),h(b.position),l.vertexAttribPointer(b.position,
3,l.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var q=0;n=f.morphTargetForcedOrder;for(m=f.morphTargetInfluences;q<d.numSupportedMorphTargets&&
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q<n.length;)0<=c["morphTarget"+q]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[q]]),h(c["morphTarget"+q]),l.vertexAttribPointer(c["morphTarget"+q],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+q]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[q]]),h(c["morphNormal"+q]),l.vertexAttribPointer(c["morphNormal"+q],3,l.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[q]=m[n[q]],q++}else{n=[];m=f.morphTargetInfluences;var r,t=m.length;for(r=0;r<t;r++)q=m[r],0<q&&n.push([q,
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r]);n.length>d.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,0]);for(q=0;q<d.numSupportedMorphTargets;)n[q]?(r=n[q][1],0<=c["morphTarget"+q]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[r]),h(c["morphTarget"+q]),l.vertexAttribPointer(c["morphTarget"+q],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+q]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[r]),h(c["morphNormal"+
q]),l.vertexAttribPointer(c["morphNormal"+q],3,l.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[q]=m[r]):f.__webglMorphTargetInfluences[q]=0,q++}null!==d.program.uniforms.morphTargetInfluences&&l.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(m=0,n=e.__webglCustomAttributesList.length;m<n;m++)c=e.__webglCustomAttributesList[m],0<=b[c.buffer.belongsToAttribute]&&(l.bindBuffer(l.ARRAY_BUFFER,c.buffer),h(b[c.buffer.belongsToAttribute]),
l.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,l.FLOAT,!1,0,0));0<=b.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),h(b.color),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0)):d.defaultAttributeValues&&l.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),h(b.normal),l.vertexAttribPointer(b.normal,3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,
e.__webglTangentBuffer),h(b.tangent),l.vertexAttribPointer(b.tangent,4,l.FLOAT,!1,0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUVBuffer),h(b.uv),l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0)):d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),h(b.uv2),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0)):d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv2,
d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(b.skinIndex),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(b.skinWeight),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(b.lineDistance),l.vertexAttribPointer(b.lineDistance,1,l.FLOAT,!1,0,0))}k();f instanceof THREE.Mesh?
(f=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,d.wireframe?(R(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,f,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,f,0)),I.info.render.calls++,I.info.render.vertices+=e.__webglFaceCount,I.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,
R(d.linewidth),l.drawArrays(f,0,e.__webglLineCount),I.info.render.calls++):f instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),I.info.render.calls++,I.info.render.points+=e.__webglParticleCount)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h=a.fog;ha=-1;Xa=null;Ib=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();
a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);ac.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);kc.setFromMatrix(ac);Ka.length=0;ab.length=0;ya.length=0;r(a,a,b);!0===I.sortObjects&&(ab.sort(m),ya.sort(n));q(this.renderPluginsPre,a,b);I.info.render.calls=0;I.info.render.vertices=0;I.info.render.faces=0;I.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
this.autoClearStencil);d=0;for(e=Ma.length;d<e;d++)f=Ma[d],g=f.object,g.visible&&(z(g,b),v(f));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),O(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),t(ab,b,Ka,h,!0,d),t(ya,b,Ka,h,!0,d),s(Ma,"",b,Ka,h,!1,d)):(d=null,this.setBlending(THREE.NoBlending),t(ab,b,Ka,h,!1,d),s(Ma,"opaque",b,Ka,h,!1,d),t(ya,b,Ka,h,!0,d),s(Ma,"transparent",
b,Ka,h,!0,d));q(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&F(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=C(a,b,c,d,e);qa=-1;I.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,kc):e.render(function(a){I.renderBufferImmediate(a,f,d)})};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.setFaceCulling=
function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;za!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),za=b);Ia!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Ia=a)};this.setDepthTest=function(a){ra!==
a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),ra=a)};this.setDepthWrite=function(a){Pa!==a&&(l.depthMask(a),Pa=a)};this.setBlending=function(a,b,c,d){a!==ia&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),
l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),ia=a);if(a===THREE.CustomBlending){if(b!==Aa&&(l.blendEquation(J(b)),Aa=b),c!==da||d!==wa)l.blendFunc(J(c),J(d)),da=c,wa=d}else wa=da=Aa=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",qc),a.__webglTexture=l.createTexture(),
I.info.memory.textures++);l.activeTexture(l.TEXTURE0+b);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=J(a.format),f=J(a.type);N(l.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],
l.texImage2D(l.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?l.compressedTexImage2D(l.TEXTURE_2D,h,e,c.width,c.height,0,c.data):l.texImage2D(l.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],l.texImage2D(l.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,
0,e,e,f,a.image);a.generateMipmaps&&d&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else l.activeTexture(l.TEXTURE0+b),l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Kc);a.__webglTexture=l.createTexture();I.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&
THREE.Math.isPowerOfTwo(a.height),d=J(a.format),e=J(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);N(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,
l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);L(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),N(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,
d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):L(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,
null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Hb,a=zb,d=Sa,e=Pb);b!==fb&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),fb=b);$b=c;Wb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
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THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
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THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
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a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);
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THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var f=b.context,g=d.defines,h=d.__webglShader.uniforms,k=d.attributes,m=d.__webglShader.vertexShader,n=d.__webglShader.fragmentShader,p=d.index0AttributeName;void 0===p&&!0===e.morphTargets&&(p="position");var r="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?r="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(r="SHADOWMAP_TYPE_PCF_SOFT");var q,t;q=[];for(var s in g)t=g[s],!1!==t&&(t="#define "+s+" "+t,q.push(t));
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q=q.join("\n");g=f.createProgram();d instanceof THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",q,e.supportsVertexTextures?"#define VERTEX_TEXTURES":"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+
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e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.useVertexTexture?"#define BONE_TEXTURE":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals?"#define USE_MORPHNORMALS":"",e.wrapAround?"#define WRAP_AROUND":
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"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+r:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"),
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b=["precision "+e.precision+" float;","precision "+e.precision+" int;",e.bumpMap||e.normalMap?"#extension GL_OES_standard_derivatives : enable":"",q,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"",e.useFog&&e.fog?"#define USE_FOG":
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"",e.useFog&&e.fogExp?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.metal?"#define METAL":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":
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"",e.shadowMapEnabled?"#define "+r:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"));m=new THREE.WebGLShader(f,f.VERTEX_SHADER,d+m);n=new THREE.WebGLShader(f,f.FRAGMENT_SHADER,b+n);f.attachShader(g,m);f.attachShader(g,n);void 0!==p&&f.bindAttribLocation(g,0,p);f.linkProgram(g);!1===f.getProgramParameter(g,f.LINK_STATUS)&&(console.error("THREE.WebGLProgram: Could not initialise shader."),
console.error("gl.VALIDATE_STATUS",f.getProgramParameter(g,f.VALIDATE_STATUS)),console.error("gl.getError()",f.getError()));""!==f.getProgramInfoLog(g)&&console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f.getProgramInfoLog(g));f.deleteShader(m);f.deleteShader(n);p="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences bindMatrix bindMatrixInverse".split(" ");e.useVertexTexture?(p.push("boneTexture"),p.push("boneTextureWidth"),p.push("boneTextureHeight")):
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p.push("boneGlobalMatrices");e.logarithmicDepthBuffer&&p.push("logDepthBufFC");for(var v in h)p.push(v);h=p;v={};p=0;for(b=h.length;p<b;p++)r=h[p],v[r]=f.getUniformLocation(g,r);this.uniforms=v;p="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(h=0;h<e.maxMorphTargets;h++)p.push("morphTarget"+h);for(h=0;h<e.maxMorphNormals;h++)p.push("morphNormal"+h);for(var x in k)p.push(x);e=p;k={};x=0;for(h=e.length;x<h;x++)v=e[x],k[v]=f.getAttribLocation(g,v);this.attributes=
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k;this.id=a++;this.code=c;this.usedTimes=1;this.program=g;this.vertexShader=m;this.fragmentShader=n;return this}}();
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THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){c=b.createShader(c);b.shaderSource(c,d);b.compileShader(c);!1===b.getShaderParameter(c,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(c)&&(console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",b.getShaderInfoLog(c)),console.warn(a(d)));return c}}();
THREE.RenderableVertex=function(){this.position=new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
THREE.RenderableFace=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.normalModel=new THREE.Vector3;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.color=new THREE.Color;this.material=null;this.uvs=[new THREE.Vector2,new THREE.Vector2,new THREE.Vector2];this.z=0};THREE.RenderableObject=function(){this.id=0;this.object=null;this.z=0};
THREE.RenderableSprite=function(){this.id=0;this.object=null;this.rotation=this.z=this.y=this.x=0;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null;this.z=0};
THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.Texture(void 0,b);e.load(a,function(a){f.image=a;f.needsUpdate=!0;c&&c(f)},void 0,function(a){d&&d(a)});f.sourceFile=a;return f},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.CubeTexture([],b);f.flipY=!1;var g=0;b=function(b){e.load(a[b],function(a){f.images[b]=a;g+=1;6===g&&(f.needsUpdate=!0,c&&
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c(f))})};d=0;for(var h=a.length;d<h;++d)b(d);return f},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,f=document.createElement("canvas");
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f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,e),m=k.data,n=0;n<d;n++)for(var p=0;p<e;p++){var r=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,t=0>n-1?0:n-1,s=n+1>d-1?d-1:n+1,v=[],x=[0,0,h[4*(p*d+n)]/255*b];v.push([-1,0,h[4*(p*d+t)]/255*b]);v.push([-1,-1,h[4*(r*d+t)]/255*b]);v.push([0,-1,h[4*(r*d+n)]/255*b]);v.push([1,-1,h[4*(r*d+s)]/255*b]);v.push([1,0,h[4*(p*d+s)]/255*b]);v.push([1,1,h[4*(q*d+s)]/255*b]);v.push([0,1,h[4*(q*d+n)]/255*
b]);v.push([-1,1,h[4*(q*d+t)]/255*b]);r=[];t=v.length;for(q=0;q<t;q++){var s=v[q],u=v[(q+1)%t],s=[s[0]-x[0],s[1]-x[1],s[2]-x[2]],u=[u[0]-x[0],u[1]-x[1],u[2]-x[2]];r.push(c([s[1]*u[2]-s[2]*u[1],s[2]*u[0]-s[0]*u[2],s[0]*u[1]-s[1]*u[0]]))}v=[0,0,0];for(q=0;q<r.length;q++)v[0]+=r[q][0],v[1]+=r[q][1],v[2]+=r[q][2];v[0]/=r.length;v[1]/=r.length;v[2]/=r.length;x=4*(p*d+n);m[x]=(v[0]+1)/2*255|0;m[x+1]=(v[1]+1)/2*255|0;m[x+2]=255*v[2]|0;m[x+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,
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b,c){var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
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a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,m,n,p,r,q,t,s,v,x=b.glyphs[a]||b.glyphs["?"];if(x){if(x.o)for(b=x._cachedOutline||(x._cachedOutline=x.o.split(" ")),m=b.length,a=0;a<m;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);
break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d;n=b[a++]*c;q=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(q,t,k,n);if(g=f[f.length-1])for(p=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,p,q,k);THREE.Shape.Utils.b2(u,r,t,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,q=b[a++]*c+d,t=b[a++]*c,s=b[a++]*c+d,v=b[a++]*c,e.bezierCurveTo(q,t,s,v,k,n),g=f[f.length-1])for(p=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++)u=g/h,THREE.Shape.Utils.b3(u,p,q,s,k),THREE.Shape.Utils.b3(u,
r,t,v,n)}return{offset:x.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,m,n;if(0<b(a))for(m=0;m<e;m++)g[m]=m;else for(m=0;m<e;m++)g[m]=e-1-m;var p=2*e;for(m=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}k=m;e<=k&&(k=0);m=k+1;e<=m&&(m=0);n=m+1;e<=n&&(n=0);var r;a:{var q=r=void 0,t=void 0,s=void 0,v=void 0,x=void 0,u=void 0,G=void 0,y=
void 0,q=a[g[k]].x,t=a[g[k]].y,s=a[g[m]].x,v=a[g[m]].y,x=a[g[n]].x,u=a[g[n]].y;if(1E-10>(s-q)*(u-t)-(v-t)*(x-q))r=!1;else{var B=void 0,C=void 0,A=void 0,w=void 0,z=void 0,D=void 0,Q=void 0,R=void 0,O=void 0,N=void 0,O=R=Q=y=G=void 0,B=x-s,C=u-v,A=q-x,w=t-u,z=s-q,D=v-t;for(r=0;r<e;r++)if(G=a[g[r]].x,y=a[g[r]].y,!(G===q&&y===t||G===s&&y===v||G===x&&y===u)&&(Q=G-q,R=y-t,O=G-s,N=y-v,G-=x,y-=u,O=B*N-C*O,Q=z*R-D*Q,R=A*y-w*G,-1E-10<=O&&-1E-10<=R&&-1E-10<=Q)){r=!1;break a}r=!0}}if(r){f.push([a[g[k]],a[g[m]],
a[g[n]]]);h.push([g[k],g[m],g[n]]);k=m;for(n=m+1;n<e;k++,n++)g[k]=g[n];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(a){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
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THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};
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THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,k;g<=h;)if(d=Math.floor(g+(h-g)/2),k=c[d]-f,0>k)g=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
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THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};
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THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=0.5*(c-a);d=0.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
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THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};
THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
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THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,k,m,n,p=a[0]instanceof THREE.Vector3;n=p?new THREE.Vector3:new THREE.Vector2;k=0;for(m=a.length;k<m;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),p&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),n.add(h);a={minX:e,minY:f,maxX:b,maxY:c};p&&(a.maxZ=d,a.minZ=g);return a};
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THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
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THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,k;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,k=g/c.maxX,k=b.getUtoTmapping(k,g),g=b.getPoint(k),k=b.getTangent(k),k.set(-k.y,k.x).multiplyScalar(h),f.x=g.x+k.x,f.y=g.y+k.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.quaternionWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.quaternionObject,this.scaleObject),this.matrixWorld.compose(this.translationWorld,this.quaternionObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix),
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this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.quaternionWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.quaternionObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;
THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
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THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args,f=new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(f);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
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THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args,h=new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(h);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g})};
THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
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THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),k=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(k);k=k.getPoint(1);h.push(k.x);h.push(k.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
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THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
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THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,f,g,h,k,m,n,p,r,q,t,s;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];k=f[3];p=f[0];r=f[1];0<c.length?(g=c[c.length-1],q=g.x,
t=g.y):(g=this.actions[d-1].args,q=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)s=f/a,g=THREE.Shape.Utils.b2(s,q,p,h),s=THREE.Shape.Utils.b2(s,t,r,k),c.push(new THREE.Vector2(g,s));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];k=f[5];p=f[0];r=f[1];m=f[2];n=f[3];0<c.length?(g=c[c.length-1],q=g.x,t=g.y):(g=this.actions[d-1].args,q=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)s=f/a,g=THREE.Shape.Utils.b3(s,q,p,m,h),s=THREE.Shape.Utils.b3(s,t,r,n,k),c.push(new THREE.Vector2(g,s));break;case THREE.PathActions.CSPLINE_THRU:g=
this.actions[d-1].args;s=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;s=s.concat(f[0]);s=new THREE.SplineCurve(s);for(f=1;f<=g;f++)c.push(s.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];k=f[1];r=f[2];m=f[3];g=f[4];p=!!f[5];q=g-m;t=2*a;for(f=1;f<=t;f++)s=f/t,p||(s=1-s),s=m+s*q,g=h+r*Math.cos(s),s=k+r*Math.sin(s),c.push(new THREE.Vector2(g,s));break;case THREE.PathActions.ELLIPSE:for(h=f[0],k=f[1],r=f[2],n=f[3],m=f[4],g=f[5],p=!!f[6],q=g-m,t=2*a,f=1;f<=t;f++)s=f/t,p||
(s=1-s),s=m+s*q,g=h+r*Math.cos(s),s=k+n*Math.sin(s),c.push(new THREE.Vector2(g,s))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(1E-10<Math.abs(m)){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y==g.y){if(a.x==g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0==e)return!0;0>e||(d=!d)}}else if(a.y==g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=
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h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;b<c;b++)d=a[b],e=d.args,d=d.action,d==THREE.PathActions.MOVE_TO&&0!=g.actions.length&&(f.push(g),g=new THREE.Path),g[d].apply(g,e);0!=g.actions.length&&f.push(g);return f}(this.actions);if(0==e.length)return[];if(!0===b)return c(e);var f,g,h,k=[];if(1==e.length)return g=e[0],h=new THREE.Shape,h.actions=g.actions,h.curves=g.curves,k.push(h),k;var m=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),m=a?!m:m;
h=[];var n=[],p=[],r=0,q;n[r]=void 0;p[r]=[];var t,s;t=0;for(s=e.length;t<s;t++)g=e[t],q=g.getPoints(),f=THREE.Shape.Utils.isClockWise(q),(f=a?!f:f)?(!m&&n[r]&&r++,n[r]={s:new THREE.Shape,p:q},n[r].s.actions=g.actions,n[r].s.curves=g.curves,m&&r++,p[r]=[]):p[r].push({h:g,p:q[0]});if(!n[0])return c(e);if(1<n.length){t=!1;s=[];g=0;for(e=n.length;g<e;g++)h[g]=[];g=0;for(e=n.length;g<e;g++)for(f=p[g],m=0;m<f.length;m++){r=f[m];q=!0;for(var v=0;v<n.length;v++)d(r.p,n[v].p)&&(g!=v&&s.push({froms:g,tos:v,
hole:m}),q?(q=!1,h[v].push(r)):t=!0);q&&h[g].push(r)}0<s.length&&(t||(p=h))}t=0;for(s=n.length;t<s;t++)for(h=n[t].s,k.push(h),g=p[t],e=0,f=g.length;e<f;e++)h.holes.push(g[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};
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THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};
THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,m=e.y-d.y,n=a.x-d.x,p=a.y-d.y,A=h*k-g*m,w=h*n-g*p;if(1E-10<Math.abs(A)){if(0<A){if(0>w||w>A)return[];k=m*n-k*p;if(0>k||k>A)return[]}else{if(0<w||w<A)return[];k=m*n-k*p;if(0<k||k<A)return[]}if(0==k)return!f||0!=w&&w!=A?[a]:[];if(k==A)return!f||0!=w&&w!=A?[b]:[];if(0==w)return[d];
if(w==A)return[e];f=k/A;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=w||m*n!=k*p)return[];h=0==g&&0==h;k=0==k&&0==m;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,A=d.x,m=e,d=e.x):(b=e,A=e.x,m=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,A=d.y,m=e,d=e.y):(b=e,A=e.y,m=d,d=d.y));return k<=A?a<A?[]:a==A?f?[]:[b]:a<=d?[b,h]:[b,m]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
[g,m]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,m,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)m=h[f].x+":"+h[f].y,void 0!==n[m]&&console.log("Duplicate point",m),n[m]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;
d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<m.length;e++)for(f=b[m[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,m=[],n,p,C,A,w,z=[],D,Q,R,O=0;for(n=b.length;O<n;O++)m.push(O);D=0;for(var N=2*m.length;0<m.length;){N--;if(0>N){console.log("Infinite Loop! Holes left:"+
m.length+", Probably Hole outside Shape!");break}for(p=D;p<h.length;p++){C=h[p];n=-1;for(O=0;O<m.length;O++)if(A=m[O],w=C.x+":"+C.y+":"+A,void 0===z[w]){k=b[A];for(Q=0;Q<k.length;Q++)if(A=k[Q],c(p,Q)&&!f(C,A)&&!g(C,A)){n=Q;m.splice(O,1);D=h.slice(0,p+1);A=h.slice(p);Q=k.slice(n);R=k.slice(0,n+1);h=D.concat(Q).concat(R).concat(A);D=p;break}if(0<=n)break;z[w]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)m=k[h].x+":"+k[h].y,
m=n[m],void 0!==m&&(k[h]=m);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
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b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};
THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);
THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};
THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};
THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);
THREE.EllipseCurve.prototype.getPoint=function(a){var b;b=this.aEndAngle-this.aStartAngle;0>b&&(b+=2*Math.PI);b>2*Math.PI&&(b-=2*Math.PI);b=!0===this.aClockwise?this.aEndAngle+(1-a)*(2*Math.PI-b):this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);
THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});
THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});
THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;a*=d.length-1;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,g.z,c.z,a);return b});
THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0<a?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length;c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});
THREE.AnimationHandler={LINEAR:0,CATMULLROM:1,CATMULLROM_FORWARD:2,add:function(){console.warn("THREE.AnimationHandler.add() has been deprecated.")},get:function(){console.warn("THREE.AnimationHandler.get() has been deprecated.")},remove:function(){console.warn("THREE.AnimationHandler.remove() has been deprecated.")},animations:[],init:function(a){if(!0!==a.initialized){for(var b=0;b<a.hierarchy.length;b++){for(var c=0;c<a.hierarchy[b].keys.length;c++)if(0>a.hierarchy[b].keys[c].time&&(a.hierarchy[b].keys[c].time=
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0),void 0!==a.hierarchy[b].keys[c].rot&&!(a.hierarchy[b].keys[c].rot instanceof THREE.Quaternion)){var d=a.hierarchy[b].keys[c].rot;a.hierarchy[b].keys[c].rot=(new THREE.Quaternion).fromArray(d)}if(a.hierarchy[b].keys.length&&void 0!==a.hierarchy[b].keys[0].morphTargets){d={};for(c=0;c<a.hierarchy[b].keys.length;c++)for(var e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++){var f=a.hierarchy[b].keys[c].morphTargets[e];d[f]=-1}a.hierarchy[b].usedMorphTargets=d;for(c=0;c<a.hierarchy[b].keys.length;c++){var g=
{};for(f in d){for(e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++)if(a.hierarchy[b].keys[c].morphTargets[e]===f){g[f]=a.hierarchy[b].keys[c].morphTargetsInfluences[e];break}e===a.hierarchy[b].keys[c].morphTargets.length&&(g[f]=0)}a.hierarchy[b].keys[c].morphTargetsInfluences=g}}for(c=1;c<a.hierarchy[b].keys.length;c++)a.hierarchy[b].keys[c].time===a.hierarchy[b].keys[c-1].time&&(a.hierarchy[b].keys.splice(c,1),c--);for(c=0;c<a.hierarchy[b].keys.length;c++)a.hierarchy[b].keys[c].index=c}a.initialized=
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!0;return a}},parse:function(a){var b=function(a,c){c.push(a);for(var d=0;d<a.children.length;d++)b(a.children[d],c)},c=[];if(a instanceof THREE.SkinnedMesh)for(var d=0;d<a.skeleton.bones.length;d++)c.push(a.skeleton.bones[d]);else b(a,c);return c},play:function(a){-1===this.animations.indexOf(a)&&this.animations.push(a)},stop:function(a){a=this.animations.indexOf(a);-1!==a&&this.animations.splice(a,1)},update:function(a){for(var b=0;b<this.animations.length;b++)this.animations[b].resetBlendWeights();
for(b=0;b<this.animations.length;b++)this.animations[b].update(a)}};THREE.Animation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.init(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=!0;this.weight=0;this.interpolationType=THREE.AnimationHandler.LINEAR};THREE.Animation.prototype.keyTypes=["pos","rot","scl"];
THREE.Animation.prototype.play=function(a,b){this.currentTime=void 0!==a?a:0;this.weight=void 0!==b?b:1;this.isPlaying=!0;this.reset();THREE.AnimationHandler.play(this)};THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.stop(this)};
THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];c.matrixAutoUpdate=!0;void 0===c.animationCache&&(c.animationCache={animations:{},blending:{positionWeight:0,quaternionWeight:0,scaleWeight:0}});void 0===c.animationCache.animations[this.data.name]&&(c.animationCache.animations[this.data.name]={},c.animationCache.animations[this.data.name].prevKey={pos:0,rot:0,scl:0},c.animationCache.animations[this.data.name].nextKey={pos:0,rot:0,scl:0},
c.animationCache.animations[this.data.name].originalMatrix=c.matrix);for(var c=c.animationCache.animations[this.data.name],d=0;3>d;d++){for(var e=this.keyTypes[d],f=this.data.hierarchy[a].keys[0],g=this.getNextKeyWith(e,a,1);g.time<this.currentTime&&g.index>f.index;)f=g,g=this.getNextKeyWith(e,a,g.index+1);c.prevKey[e]=f;c.nextKey[e]=g}}};
THREE.Animation.prototype.resetBlendWeights=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];void 0!==c.animationCache&&(c.animationCache.blending.positionWeight=0,c.animationCache.blending.quaternionWeight=0,c.animationCache.blending.scaleWeight=0)}};
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THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,p,r,q,t,s;e=(a.length-1)*b;p=Math.floor(e);e-=p;c[0]=0===p?p:p-1;c[1]=p;c[2]=p>a.length-2?p:p+1;c[3]=p>a.length-3?p:p+2;p=a[c[0]];q=a[c[1]];t=a[c[2]];s=a[c[3]];c=e*e;r=e*c;d[0]=f(p[0],q[0],t[0],s[0],e,c,r);d[1]=f(p[1],q[1],t[1],s[1],e,c,r);d[2]=f(p[2],q[2],t[2],s[2],e,c,r);return d},f=function(a,b,c,d,e,f,r){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*
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r+(-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(!0===this.loop&&this.currentTime>f)this.currentTime%=f,this.reset();else if(!1===this.loop&&this.currentTime>f){this.stop();return}f=0;for(var h=this.hierarchy.length;f<h;f++)for(var k=this.hierarchy[f],m=k.animationCache.animations[this.data.name],n=k.animationCache.blending,p=0;3>p;p++){var r=this.keyTypes[p],q=m.prevKey[r],t=m.nextKey[r];if(t.time<=
this.currentTime){q=this.data.hierarchy[f].keys[0];for(t=this.getNextKeyWith(r,f,1);t.time<this.currentTime&&t.index>q.index;)q=t,t=this.getNextKeyWith(r,f,t.index+1);m.prevKey[r]=q;m.nextKey[r]=t}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var s=(this.currentTime-q.time)/(t.time-q.time),v=q[r],x=t[r];0>s&&(s=0);1<s&&(s=1);if("pos"===r)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=v[0]+(x[0]-v[0])*s,c.y=v[1]+(x[1]-v[1])*s,c.z=v[2]+(x[2]-v[2])*s,q=this.weight/(this.weight+n.positionWeight),
k.position.lerp(c,q),n.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,q.index-1).pos,a[1]=v,a[2]=x,a[3]=this.getNextKeyWith("pos",f,t.index+1).pos,s=0.33*s+0.33,t=e(a,s),q=this.weight/(this.weight+n.positionWeight),n.positionWeight+=this.weight,r=k.position,r.x+=(t[0]-r.x)*q,r.y+=(t[1]-r.y)*q,r.z+=(t[2]-r.z)*q,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&
(s=e(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(r),b.y=0,b.normalize(),s=Math.atan2(b.x,b.z),k.rotation.set(0,s,0))}else"rot"===r?(THREE.Quaternion.slerp(v,x,d,s),0===n.quaternionWeight?(k.quaternion.copy(d),n.quaternionWeight=this.weight):(q=this.weight/(this.weight+n.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,q),n.quaternionWeight+=this.weight)):"scl"===r&&(c.x=v[0]+(x[0]-v[0])*s,c.y=v[1]+(x[1]-v[1])*s,c.z=v[2]+(x[2]-v[2])*s,q=this.weight/(this.weight+n.scaleWeight),k.scale.lerp(c,
q),n.scaleWeight+=this.weight)}return!0}}}();THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};
THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
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d.matrixWorldNeedsUpdate=!0}}};
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THREE.KeyFrameAnimation.prototype.play=function(a){this.currentTime=void 0!==a?a:0;if(!1===this.isPlaying){this.isPlaying=!0;var b=this.hierarchy.length,c,d;for(a=0;a<b;a++)c=this.hierarchy[a],d=this.data.hierarchy[a],void 0===d.animationCache&&(d.animationCache={},d.animationCache.prevKey=null,d.animationCache.nextKey=null,d.animationCache.originalMatrix=c.matrix),c=this.data.hierarchy[a].keys,c.length&&(d.animationCache.prevKey=c[0],d.animationCache.nextKey=c[1],this.startTime=Math.min(c[0].time,
this.startTime),this.endTime=Math.max(c[c.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.play(this)};THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.stop(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;d.copy(b.matrix);b.matrix=d;delete c.animationCache}}};
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THREE.KeyFrameAnimation.prototype.update=function(a){if(!1!==this.isPlaying){this.currentTime+=a*this.timeScale;a=this.data.length;!0===this.loop&&this.currentTime>a&&(this.currentTime%=a);this.currentTime=Math.min(this.currentTime,a);a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a],d=this.data.hierarchy[a],e=d.keys,d=d.animationCache;if(e.length){var f=d.prevKey,g=d.nextKey;if(g.time<=this.currentTime){for(;g.time<this.currentTime&&g.index>f.index;)f=g,g=e[f.index+1];d.prevKey=
f;d.nextKey=g}g.time>=this.currentTime?f.interpolate(g,this.currentTime):f.interpolate(g,g.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorldNeedsUpdate=!0}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};
THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.isPlaying=!1};
THREE.MorphAnimation.prototype={play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(){var a=0,b=0;return function(c){if(!1!==this.isPlaying){this.currentTime+=c;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);c=this.duration/this.frames;var d=Math.floor(this.currentTime/c);d!=b&&(this.mesh.morphTargetInfluences[a]=0,this.mesh.morphTargetInfluences[b]=1,this.mesh.morphTargetInfluences[d]=
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0,a=b,b=d);this.mesh.morphTargetInfluences[d]=this.currentTime%c/c;this.mesh.morphTargetInfluences[a]=1-this.mesh.morphTargetInfluences[d]}}}()};
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THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,s){var v,x=h.widthSegments,u=h.heightSegments,G=e/2,y=f/2,B=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",x=h.depthSegments;var C=x+1,A=u+1,w=e/x,z=f/u,D=new THREE.Vector3;D[v]=0<g?1:-1;for(e=0;e<A;e++)for(f=0;f<C;f++){var Q=new THREE.Vector3;Q[a]=(f*w-G)*c;Q[b]=(e*z-y)*d;Q[v]=g;h.vertices.push(Q)}for(e=
0;e<u;e++)for(f=0;f<x;f++)y=f+C*e,a=f+C*(e+1),b=f+1+C*(e+1),c=f+1+C*e,d=new THREE.Vector2(f/x,1-e/u),g=new THREE.Vector2(f/x,1-(e+1)/u),v=new THREE.Vector2((f+1)/x,1-(e+1)/u),G=new THREE.Vector2((f+1)/x,1-e/u),y=new THREE.Face3(y+B,a+B,c+B),y.normal.copy(D),y.vertexNormals.push(D.clone(),D.clone(),D.clone()),y.materialIndex=s,h.faces.push(y),h.faceVertexUvs[0].push([d,g,G]),y=new THREE.Face3(a+B,b+B,c+B),y.normal.copy(D),y.vertexNormals.push(D.clone(),D.clone(),D.clone()),y.materialIndex=s,h.faces.push(y),
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h.faceVertexUvs[0].push([g.clone(),v,G.clone()])}THREE.Geometry.call(this);this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=
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b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){console.warn("THREE.CubeGeometry has been renamed to THREE.BoxGeometry.");return new THREE.BoxGeometry(a,b,c,d,e,f)};
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THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;var g=c/2,h,k,m=[],n=[];for(k=0;k<=e;k++){var p=[],r=[],q=k/e,t=q*(b-a)+a;for(h=0;h<=d;h++){var s=h/d,v=new THREE.Vector3;v.x=t*Math.sin(s*Math.PI*2);v.y=-q*c+g;v.z=t*Math.cos(s*Math.PI*2);this.vertices.push(v);p.push(this.vertices.length-1);r.push(new THREE.Vector2(s,
1-q))}m.push(p);n.push(r)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(p=this.vertices[m[0][h]].clone(),r=this.vertices[m[0][h+1]].clone()):(p=this.vertices[m[1][h]].clone(),r=this.vertices[m[1][h+1]].clone()),p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize(),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),k=0;k<e;k++){var q=m[k][h],t=m[k+1][h],s=m[k+1][h+1],v=m[k][h+1],x=p.clone(),u=p.clone(),G=r.clone(),y=r.clone(),B=n[k][h].clone(),C=n[k+1][h].clone(),A=n[k+1][h+1].clone(),w=n[k][h+1].clone();this.faces.push(new THREE.Face3(q,
t,v,[x,u,y]));this.faceVertexUvs[0].push([B,C,w]);this.faces.push(new THREE.Face3(t,s,v,[u.clone(),G,y.clone()]));this.faceVertexUvs[0].push([C.clone(),A,w.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)q=m[0][h],t=m[0][h+1],s=this.vertices.length-1,x=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),G=new THREE.Vector3(0,1,0),B=n[0][h].clone(),C=n[0][h+1].clone(),A=new THREE.Vector2(C.x,0),this.faces.push(new THREE.Face3(q,t,s,[x,u,G])),this.faceVertexUvs[0].push([B,
C,A]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)q=m[k][h+1],t=m[k][h],s=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),G=new THREE.Vector3(0,-1,0),B=n[k][h+1].clone(),C=n[k][h].clone(),A=new THREE.Vector2(C.x,1),this.faces.push(new THREE.Face3(q,t,s,[x,u,G])),this.faceVertexUvs[0].push([B,C,A]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.Math.sign,e=1,e=a.x-b.x,f=a.y-b.y,g=c.x-a.x,h=c.y-a.y,k=e*e+f*f;if(1E-10<Math.abs(e*h-f*g)){var m=Math.sqrt(k),d=Math.sqrt(g*g+h*h),k=b.x-f/m;b=b.y+e/m;g=((c.x-h/d-k)*h-(c.y+g/d-b)*g)/(e*h-f*g);c=k+e*g-a.x;a=b+f*g-a.y;e=c*c+a*a;if(2>=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10<e?1E-10<g&&(a=!0):-1E-10>e?-1E-10>g&&
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(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(K=c.length;0<=--K;){e=K;f=K-1;0>f&&(f=c.length-1);for(var g=0,h=q+2*n,g=0;g<h;g++){var k=P*g,m=P*(g+1),p=d+e+k,k=d+f+k,s=d+f+m,m=d+e+m,r=c,t=g,v=h,w=e,x=f,p=p+R,k=k+R,s=s+R,m=m+R;Q.faces.push(new THREE.Face3(p,k,m,null,null,u));Q.faces.push(new THREE.Face3(k,s,m,null,null,u));p=G.generateSideWallUV(Q,a,r,b,p,k,s,m,t,v,w,x);Q.faceVertexUvs[0].push([p[0],p[1],
p[3]]);Q.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){Q.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=R;d+=R;e+=R;Q.faces.push(new THREE.Face3(c,d,e,null,null,x));c=f?G.generateBottomUV(Q,a,b,c,d,e):G.generateTopUV(Q,a,b,c,d,e);Q.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,m=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,r=
void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,s,v=!1,x=b.material,u=b.extrudeMaterial,G=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,y,B,C,A;t&&(s=t.getSpacedPoints(q),v=!0,p=!1,y=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),B=new THREE.Vector3,C=new THREE.Vector3,A=new THREE.Vector3);p||(m=k=n=0);var w,z,D,Q=this,R=this.vertices.length,t=a.extractPoints(r),r=t.shape,O=t.holes;if(t=!THREE.Shape.Utils.isClockWise(r)){r=
r.reverse();z=0;for(D=O.length;z<D;z++)w=O[z],THREE.Shape.Utils.isClockWise(w)&&(O[z]=w.reverse());t=!1}var N=THREE.Shape.Utils.triangulateShape(r,O),L=r;z=0;for(D=O.length;z<D;z++)w=O[z],r=r.concat(w);var F,S,J,E,V,P=r.length,ca,oa=N.length,t=[],K=0;J=L.length;F=J-1;for(S=K+1;K<J;K++,F++,S++)F===J&&(F=0),S===J&&(S=0),t[K]=d(L[K],L[F],L[S]);var aa=[],Z,ba=t.concat();z=0;for(D=O.length;z<D;z++){w=O[z];Z=[];K=0;J=w.length;F=J-1;for(S=K+1;K<J;K++,F++,S++)F===J&&(F=0),S===J&&(S=0),Z[K]=d(w[K],w[F],w[S]);
aa.push(Z);ba=ba.concat(Z)}for(F=0;F<n;F++){J=F/n;E=k*(1-J);S=m*Math.sin(J*Math.PI/2);K=0;for(J=L.length;K<J;K++)V=c(L[K],t[K],S),f(V.x,V.y,-E);z=0;for(D=O.length;z<D;z++)for(w=O[z],Z=aa[z],K=0,J=w.length;K<J;K++)V=c(w[K],Z[K],S),f(V.x,V.y,-E)}S=m;for(K=0;K<P;K++)V=p?c(r[K],ba[K],S):r[K],v?(C.copy(y.normals[0]).multiplyScalar(V.x),B.copy(y.binormals[0]).multiplyScalar(V.y),A.copy(s[0]).add(C).add(B),f(A.x,A.y,A.z)):f(V.x,V.y,0);for(J=1;J<=q;J++)for(K=0;K<P;K++)V=p?c(r[K],ba[K],S):r[K],v?(C.copy(y.normals[J]).multiplyScalar(V.x),
B.copy(y.binormals[J]).multiplyScalar(V.y),A.copy(s[J]).add(C).add(B),f(A.x,A.y,A.z)):f(V.x,V.y,h/q*J);for(F=n-1;0<=F;F--){J=F/n;E=k*(1-J);S=m*Math.sin(J*Math.PI/2);K=0;for(J=L.length;K<J;K++)V=c(L[K],t[K],S),f(V.x,V.y,h+E);z=0;for(D=O.length;z<D;z++)for(w=O[z],Z=aa[z],K=0,J=w.length;K<J;K++)V=c(w[K],Z[K],S),v?f(V.x,V.y+s[q-1].y,s[q-1].x+E):f(V.x,V.y,h+E)}(function(){if(p){var a;a=0*P;for(K=0;K<oa;K++)ca=N[K],g(ca[2]+a,ca[1]+a,ca[0]+a,!0);a=q+2*n;a*=P;for(K=0;K<oa;K++)ca=N[K],g(ca[0]+a,ca[1]+a,ca[2]+
a,!1)}else{for(K=0;K<oa;K++)ca=N[K],g(ca[2],ca[1],ca[0],!0);for(K=0;K<oa;K++)ca=N[K],g(ca[0]+P*q,ca[1]+P*q,ca[2]+P*q,!1)}})();(function(){var a=0;e(L,a);a+=L.length;z=0;for(D=O.length;z<D;z++)w=O[z],e(w,a),a+=w.length})()};
THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h,k,m,n,p){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[f].x;k=a.vertices[f].y;f=a.vertices[f].z;m=a.vertices[g].x;
n=a.vertices[g].y;g=a.vertices[g].z;p=a.vertices[h].x;var r=a.vertices[h].y;a=a.vertices[h].z;return 0.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(m,1-g),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(r,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,m=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,f=m.length;e<f;e++)g=m[e],THREE.Shape.Utils.isClockWise(g)&&(m[e]=g.reverse());var n=THREE.Shape.Utils.triangulateShape(k,m);e=0;for(f=m.length;e<f;e++)g=m[e],
k=k.concat(g);m=k.length;f=n.length;for(e=0;e<m;e++)g=k[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)m=n[e],k=m[0]+h,g=m[1]+h,m=m[2]+h,this.faces.push(new THREE.Face3(k,g,m,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,k,g,m))};
THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var k=c+g*f*d,m=Math.cos(k),n=Math.sin(k),k=0,p=a.length;k<p;k++){var r=a[k],q=new THREE.Vector3;q.x=m*r.x-n*r.y;q.y=n*r.x+m*r.y;q.z=r.z;this.vertices.push(q)}c=a.length;g=0;for(h=b;g<h;g++)for(k=0,p=a.length-1;k<p;k++){b=n=k+c*g;d=n+c;var m=n+1+c,n=n+1,r=g*f,q=k*e,t=r+f,s=q+e;this.faces.push(new THREE.Face3(b,d,n));this.faceVertexUvs[0].push([new THREE.Vector2(r,
q),new THREE.Vector2(t,q),new THREE.Vector2(r,s)]);this.faces.push(new THREE.Face3(d,m,n));this.faceVertexUvs[0].push([new THREE.Vector2(t,q),new THREE.Vector2(t,s),new THREE.Vector2(r,s)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/2;c=c||1;d=d||1;var g=c+1,h=d+1,k=a/c,m=b/d,n=new THREE.Vector3(0,0,1);for(a=0;a<h;a++){var p=a*m-f;for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*k-e,-p,0))}for(a=0;a<d;a++)for(b=0;b<c;b++){var r=b+g*a,e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,k=new THREE.Vector2(b/c,1-a/d),m=new THREE.Vector2(b/c,1-(a+1)/d),p=new THREE.Vector2((b+1)/c,1-(a+1)/d),q=new THREE.Vector2((b+
1)/c,1-a/d),r=new THREE.Face3(r,e,h);r.normal.copy(n);r.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(r);this.faceVertexUvs[0].push([k,m,q]);r=new THREE.Face3(e,f,h);r.normal.copy(n);r.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(r);this.faceVertexUvs[0].push([m.clone(),p,q.clone()])}};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);a=a||0;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var g,h=[],k=a,m=(b-a)/d;for(a=0;a<d+1;a++){for(g=0;g<c+1;g++){var n=new THREE.Vector3,p=e+g/c*f;n.x=k*Math.cos(p);n.y=k*Math.sin(p);this.vertices.push(n);h.push(new THREE.Vector2((n.x/b+1)/2,(n.y/b+1)/2))}k+=m}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),g=0;g<c;g++)f=p=g+e,m=p+c+1,n=p+c+2,this.faces.push(new THREE.Face3(f,
m,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[m].clone(),h[n].clone()]),f=p,m=p+c+2,n=p+1,this.faces.push(new THREE.Face3(f,m,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[m].clone(),h[n].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;var h,k,m=[],n=[];for(k=0;k<=c;k++){var p=[],r=[];for(h=0;h<=b;h++){var q=h/b,t=k/c,s=new THREE.Vector3;s.x=-a*Math.cos(d+q*e)*Math.sin(f+t*g);s.y=a*Math.cos(f+t*g);s.z=
a*Math.sin(d+q*e)*Math.sin(f+t*g);this.vertices.push(s);p.push(this.vertices.length-1);r.push(new THREE.Vector2(q,1-t))}m.push(p);n.push(r)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=m[k][h+1];e=m[k][h];f=m[k+1][h];g=m[k+1][h+1];var p=this.vertices[d].clone().normalize(),r=this.vertices[e].clone().normalize(),q=this.vertices[f].clone().normalize(),t=this.vertices[g].clone().normalize(),s=n[k][h+1].clone(),v=n[k][h].clone(),x=n[k+1][h].clone(),u=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(s.x=(s.x+
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v.x)/2,this.faces.push(new THREE.Face3(d,f,g,[p,q,t])),this.faceVertexUvs[0].push([s,x,u])):Math.abs(this.vertices[f].y)===a?(x.x=(x.x+u.x)/2,this.faces.push(new THREE.Face3(d,e,f,[p,r,q])),this.faceVertexUvs[0].push([s,v,x])):(this.faces.push(new THREE.Face3(d,e,g,[p,r,t])),this.faceVertexUvs[0].push([s,v,u]),this.faces.push(new THREE.Face3(e,f,g,[r.clone(),q,t.clone()])),this.faceVertexUvs[0].push([v.clone(),x,u.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,
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a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);
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THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var f=new THREE.Vector3,g=[],h=[],k=0;k<=c;k++)for(var m=0;m<=d;m++){var n=m/d*e,p=k/c*Math.PI*2;f.x=a*Math.cos(n);f.y=a*Math.sin(n);var r=new THREE.Vector3;r.x=(a+b*Math.cos(p))*Math.cos(n);r.y=(a+b*Math.cos(p))*Math.sin(n);r.z=b*Math.sin(p);this.vertices.push(r);g.push(new THREE.Vector2(m/d,k/c));h.push(r.clone().sub(f).normalize())}for(k=
1;k<=c;k++)for(m=1;m<=d;m++)a=(d+1)*k+m-1,b=(d+1)*(k-1)+m-1,e=(d+1)*(k-1)+m,f=(d+1)*k+m,n=new THREE.Face3(a,b,f,[h[a].clone(),h[b].clone(),h[f].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([g[a].clone(),g[b].clone(),g[f].clone()]),n=new THREE.Face3(b,e,f,[h[b].clone(),h[e].clone(),h[f].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([g[b].clone(),g[e].clone(),g[f].clone()]);this.computeFaceNormals()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*0.5;g=d*(2+b)*g*0.5;d=e*d*Math.sin(a)*0.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:f,heightScale:g};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;f=f||3;g=g||1;for(var k=Array(c),m=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,r=0;r<c;++r){k[r]=Array(d);var q=r/c*2*e*Math.PI,
t=h(q,f,e,a,g),q=h(q+0.01,f,e,a,g);m.subVectors(q,t);n.addVectors(q,t);p.crossVectors(m,n);n.crossVectors(p,m);p.normalize();n.normalize();for(q=0;q<d;++q){var s=q/d*2*Math.PI,v=-b*Math.cos(s),s=b*Math.sin(s),x=new THREE.Vector3;x.x=t.x+v*n.x+s*p.x;x.y=t.y+v*n.y+s*p.y;x.z=t.z+v*n.z+s*p.z;k[r][q]=this.vertices.push(x)-1}}for(r=0;r<c;++r)for(q=0;q<d;++q)e=(r+1)%c,f=(q+1)%d,a=k[r][q],b=k[e][q],e=k[e][f],f=k[r][f],g=new THREE.Vector2(r/c,q/d),m=new THREE.Vector2((r+1)/c,q/d),n=new THREE.Vector2((r+1)/
c,(q+1)/d),p=new THREE.Vector2(r/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,f)),this.faceVertexUvs[0].push([g,m,p]),this.faces.push(new THREE.Face3(b,e,f)),this.faceVertexUvs[0].push([m.clone(),n,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.TubeGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var f=[],g,h,k=b+1,m,n,p,r,q=new THREE.Vector3,t,s,v;t=new THREE.TubeGeometry.FrenetFrames(a,b,e);s=t.normals;v=t.binormals;this.tangents=t.tangents;this.normals=s;this.binormals=v;for(t=0;t<k;t++)for(f[t]=[],m=t/(k-1),r=a.getPointAt(m),g=s[t],h=v[t],m=0;m<d;m++)n=m/d*2*Math.PI,p=-c*Math.cos(n),n=c*Math.sin(n),q.copy(r),q.x+=p*g.x+n*
h.x,q.y+=p*g.y+n*h.y,q.z+=p*g.z+n*h.z,f[t][m]=this.vertices.push(new THREE.Vector3(q.x,q.y,q.z))-1;for(t=0;t<b;t++)for(m=0;m<d;m++)k=e?(t+1)%b:t+1,q=(m+1)%d,a=f[t][m],c=f[k][m],k=f[k][q],q=f[t][q],s=new THREE.Vector2(t/b,m/d),v=new THREE.Vector2((t+1)/b,m/d),g=new THREE.Vector2((t+1)/b,(m+1)/d),h=new THREE.Vector2(t/b,(m+1)/d),this.faces.push(new THREE.Face3(a,c,q)),this.faceVertexUvs[0].push([s,v,h]),this.faces.push(new THREE.Face3(c,k,q)),this.faceVertexUvs[0].push([v.clone(),g,h.clone()]);this.computeFaceNormals();
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this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var m,n,p;this.tangents=e;this.normals=f;this.binormals=g;for(m=0;m<b;m++)n=m/(b-1),e[m]=a.getTangentAt(n),e[m].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;m=Math.abs(e[0].x);n=Math.abs(e[0].y);p=Math.abs(e[0].z);m<=a&&(a=m,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],
d).normalize();f[0].crossVectors(e[0],h);g[0].crossVectors(e[0],f[0]);for(m=1;m<b;m++)f[m]=f[m-1].clone(),g[m]=g[m-1].clone(),h.crossVectors(e[m-1],e[m]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[m-1].dot(e[m]),-1,1)),f[m].applyMatrix4(k.makeRotationAxis(h,d))),g[m].crossVectors(e[m],f[m]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),m=1;m<b;m++)f[m].applyMatrix4(k.makeRotationAxis(e[m],d*m)),g[m].crossVectors(e[m],
f[m])};
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THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);v.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(v.z,-v.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,b){var c=
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Math.pow(2,b);Math.pow(4,b);for(var d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),m=[],n=0;n<=c;n++){m[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(g.clone().lerp(h,n/c)),s=c-n,r=0;r<=s;r++)m[n][r]=0==r&&n==c?p:e(p.clone().lerp(q,r/s))}for(n=0;n<c;n++)for(r=0;r<2*(c-n)-1;r++)d=Math.floor(r/2),0==r%2?f(m[n][d+1],m[n+1][d],m[n][d]):f(m[n][d+1],m[n+1][d+1],m[n+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,
a.y));return a.clone()}THREE.Geometry.call(this);c=c||1;d=d||0;for(var k=this,m=0,n=a.length;m<n;m+=3)e(new THREE.Vector3(a[m],a[m+1],a[m+2]));a=this.vertices;for(var p=[],r=m=0,n=b.length;m<n;m+=3,r++){var q=a[b[m]],t=a[b[m+1]],s=a[b[m+2]];p[r]=new THREE.Face3(q.index,t.index,s.index,[q.clone(),t.clone(),s.clone()])}for(var v=new THREE.Vector3,m=0,n=p.length;m<n;m++)g(p[m],d);m=0;for(n=this.faceVertexUvs[0].length;m<n;m++)b=this.faceVertexUvs[0][m],d=b[0].x,a=b[1].x,p=b[2].x,r=Math.max(d,Math.max(a,
p)),q=Math.min(d,Math.min(a,p)),0.9<r&&0.1>q&&(0.2>d&&(b[0].x+=1),0.2>a&&(b[1].x+=1),0.2>p&&(b[2].x+=1));m=0;for(n=this.vertices.length;m<n;m++)this.vertices[m].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.IcosahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.OctahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};THREE.PolyhedronGeometry.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,h,k,m,n=b+1;for(g=0;g<=c;g++)for(m=g/c,h=0;h<=b;h++)k=h/b,k=a(k,m),d.push(k);var p,r,q,t;for(g=0;g<c;g++)for(h=0;h<b;h++)a=g*n+h,d=g*n+h+1,m=(g+1)*n+h+1,k=(g+1)*n+h,p=new THREE.Vector2(h/b,g/c),r=new THREE.Vector2((h+1)/b,g/c),q=new THREE.Vector2((h+1)/b,(g+1)/c),t=new THREE.Vector2(h/b,(g+1)/c),e.push(new THREE.Face3(a,d,k)),f.push([p,r,t]),e.push(new THREE.Face3(d,m,k)),
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f.push([r.clone(),q,t.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.AxisHelper=function(a){a=a||1;var b=new Float32Array([0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a]),c=new Float32Array([1,0,0,1,0.6,0,0,1,0,0.6,1,0,0,0,1,0,0.6,1]);a=new THREE.BufferGeometry;a.addAttribute("position",new THREE.BufferAttribute(b,3));a.addAttribute("color",new THREE.BufferAttribute(c,3));b=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,a,b,THREE.LinePieces)};THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);
THREE.ArrowHelper=function(){var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3(0,0,0),new THREE.Vector3(0,1,0));var b=new THREE.CylinderGeometry(0,0.5,1,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));return function(c,d,e,f,g,h){THREE.Object3D.call(this);void 0===f&&(f=16776960);void 0===e&&(e=1);void 0===g&&(g=0.2*e);void 0===h&&(h=0.2*g);this.position.copy(d);this.line=new THREE.Line(a,new THREE.LineBasicMaterial({color:f}));this.line.matrixAutoUpdate=!1;this.add(this.line);
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this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:f}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(c);this.setLength(e,g,h)}}();THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){0.99999<c.y?this.quaternion.set(0,0,0,1):-0.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();
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THREE.ArrowHelper.prototype.setLength=function(a,b,c){void 0===b&&(b=0.2*a);void 0===c&&(c=0.2*b);this.line.scale.set(1,a,1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};
THREE.BoxHelper=function(a){var b=new THREE.BufferGeometry;b.addAttribute("position",new THREE.BufferAttribute(new Float32Array(72),3));THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:16776960}),THREE.LinePieces);void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.BoxHelper.prototype.update=function(a){var b=a.geometry;null===b.boundingBox&&b.computeBoundingBox();var c=b.boundingBox.min,b=b.boundingBox.max,d=this.geometry.attributes.position.array;d[0]=b.x;d[1]=b.y;d[2]=b.z;d[3]=c.x;d[4]=b.y;d[5]=b.z;d[6]=c.x;d[7]=b.y;d[8]=b.z;d[9]=c.x;d[10]=c.y;d[11]=b.z;d[12]=c.x;d[13]=c.y;d[14]=b.z;d[15]=b.x;d[16]=c.y;d[17]=b.z;d[18]=b.x;d[19]=c.y;d[20]=b.z;d[21]=b.x;d[22]=b.y;d[23]=b.z;d[24]=b.x;d[25]=b.y;d[26]=c.z;d[27]=c.x;d[28]=b.y;d[29]=c.z;d[30]=c.x;d[31]=b.y;
d[32]=c.z;d[33]=c.x;d[34]=c.y;d[35]=c.z;d[36]=c.x;d[37]=c.y;d[38]=c.z;d[39]=b.x;d[40]=c.y;d[41]=c.z;d[42]=b.x;d[43]=c.y;d[44]=c.z;d[45]=b.x;d[46]=b.y;d[47]=c.z;d[48]=b.x;d[49]=b.y;d[50]=b.z;d[51]=b.x;d[52]=b.y;d[53]=c.z;d[54]=c.x;d[55]=b.y;d[56]=b.z;d[57]=c.x;d[58]=b.y;d[59]=c.z;d[60]=c.x;d[61]=c.y;d[62]=b.z;d[63]=c.x;d[64]=c.y;d[65]=c.z;d[66]=b.x;d[67]=c.y;d[68]=b.z;d[69]=b.x;d[70]=c.y;d[71]=c.z;this.geometry.attributes.position.needsUpdate=!0;this.geometry.computeBoundingSphere();this.matrixAutoUpdate=
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!1;this.matrixWorld=a.matrixWorld};THREE.BoundingBoxHelper=function(a,b){var c=void 0!==b?b:8947848;this.object=a;this.box=new THREE.Box3;THREE.Mesh.call(this,new THREE.BoxGeometry(1,1,1),new THREE.MeshBasicMaterial({color:c,wireframe:!0}))};THREE.BoundingBoxHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};
THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===f[a]&&(f[a]=[]);f[a].push(d.vertices.length-1)}var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),f={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);
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b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);THREE.Line.call(this,d,e,THREE.LinePieces);this.camera=a;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=f;this.update()};
THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Camera,c=new THREE.Projector;return function(){function d(d,g,h,k){a.set(g,h,k);c.unprojectVector(a,b);d=e.pointMap[d];if(void 0!==d)for(g=0,h=d.length;g<h;g++)e.geometry.vertices[d[g]].copy(a)}var e=this;b.projectionMatrix.copy(this.camera.projectionMatrix);d("c",0,0,-1);d("t",0,0,1);d("n1",-1,-1,-1);d("n2",1,-1,-1);d("n3",-1,1,-1);d("n4",1,1,-1);d("f1",-1,-1,1);d("f2",1,-1,1);d("f3",-1,1,1);d("f4",1,1,1);d("u1",0.7,
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1.1,-1);d("u2",-0.7,1.1,-1);d("u3",0,2,-1);d("cf1",-1,0,1);d("cf2",1,0,1);d("cf3",0,-1,1);d("cf4",0,1,1);d("cn1",-1,0,-1);d("cn2",1,0,-1);d("cn3",0,-1,-1);d("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0}}();
THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;b=b||1;var c=new THREE.Geometry;c.vertices.push(new THREE.Vector3(-b,b,0),new THREE.Vector3(b,b,0),new THREE.Vector3(b,-b,0),new THREE.Vector3(-b,-b,0),new THREE.Vector3(-b,b,0));var d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightPlane=new THREE.Line(c,d);this.add(this.lightPlane);
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c=new THREE.Geometry;c.vertices.push(new THREE.Vector3,new THREE.Vector3);d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);
THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};
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THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(c);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(c);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();
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THREE.EdgesHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry,k=a.geometry.clone();k.mergeVertices();k.computeFaceNormals();for(var m=k.vertices,k=k.faces,n=0,p=0,r=k.length;p<r;p++)for(var q=k[p],t=0;3>t;t++){d[0]=q[g[t]];d[1]=q[g[(t+1)%3]];d.sort(f);var s=d.toString();void 0===e[s]?(e[s]={vert1:d[0],vert2:d[1],face1:p,face2:void 0},n++):e[s].face2=p}h.addAttribute("position",new THREE.BufferAttribute(new Float32Array(6*
n),3));d=h.attributes.position.array;f=0;for(s in e)if(g=e[s],void 0===g.face2||0.9999>k[g.face1].normal.dot(k[g.face2].normal))n=m[g.vert1],d[f++]=n.x,d[f++]=n.y,d[f++]=n.z,n=m[g.vert2],d[f++]=n.x,d[f++]=n.y,d[f++]=n.z;THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.EdgesHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=new THREE.Geometry;c=0;for(var e=this.object.geometry.faces.length;c<e;c++)b.vertices.push(new THREE.Vector3,new THREE.Vector3);THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:a,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.Line.prototype);
THREE.FaceNormalsHelper.prototype.update=function(){var a=this.geometry.vertices,b=this.object,c=b.geometry.vertices,d=b.geometry.faces,e=b.matrixWorld;b.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(e);for(var f=b=0,g=d.length;b<g;b++,f+=2){var h=d[b];a[f].copy(c[h.a]).add(c[h.b]).add(c[h.c]).divideScalar(3).applyMatrix4(e);a[f+1].copy(h.normal).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size).add(a[f])}this.geometry.verticesNeedUpdate=!0;return this};
THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var f=0===e?this.color1:this.color2;c.colors.push(f,f,f,f)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);
THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};
THREE.HemisphereLightHelper=function(a,b,c,d){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.colors=[new THREE.Color,new THREE.Color];a=new THREE.SphereGeometry(b,4,2);a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));for(b=0;8>b;b++)a.faces[b].color=this.colors[4>b?0:1];b=new THREE.MeshBasicMaterial({vertexColors:THREE.FaceColors,wireframe:!0});this.lightSphere=new THREE.Mesh(a,b);this.add(this.lightSphere);
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this.update()};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()};
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THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=!0}}();
THREE.PointLightHelper=function(a,b){this.light=a;this.light.updateMatrixWorld();var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);THREE.Mesh.call(this,c,d);this.matrixWorld=this.light.matrixWorld;this.matrixAutoUpdate=!1};THREE.PointLightHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.PointLightHelper.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};
THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};
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THREE.SkeletonHelper=function(a){this.bones=this.getBoneList(a);for(var b=new THREE.Geometry,c=0;c<this.bones.length;c++)this.bones[c].parent instanceof THREE.Bone&&(b.vertices.push(new THREE.Vector3),b.vertices.push(new THREE.Vector3),b.colors.push(new THREE.Color(0,0,1)),b.colors.push(new THREE.Color(0,1,0)));c=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors,depthTest:!1,depthWrite:!1,transparent:!0});THREE.Line.call(this,b,c,THREE.LinePieces);this.root=a;this.matrixWorld=a.matrixWorld;
this.matrixAutoUpdate=!1;this.update()};THREE.SkeletonHelper.prototype=Object.create(THREE.Line.prototype);THREE.SkeletonHelper.prototype.getBoneList=function(a){var b=[];a instanceof THREE.Bone&&b.push(a);for(var c=0;c<a.children.length;c++)b.push.apply(b,this.getBoneList(a.children[c]));return b};
THREE.SkeletonHelper.prototype.update=function(){for(var a=this.geometry,b=(new THREE.Matrix4).getInverse(this.root.matrixWorld),c=new THREE.Matrix4,d=0,e=0;e<this.bones.length;e++){var f=this.bones[e];f.parent instanceof THREE.Bone&&(c.multiplyMatrices(b,f.matrixWorld),a.vertices[d].setFromMatrixPosition(c),c.multiplyMatrices(b,f.parent.matrixWorld),a.vertices[d+1].setFromMatrixPosition(c),d+=2)}a.verticesNeedUpdate=!0;a.computeBoundingSphere()};
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THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});this.cone=new THREE.Mesh(a,b);this.add(this.cone);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();
THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:16711680;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexNormals.length;g<h;g++)c.vertices.push(new THREE.Vector3,new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.VertexNormalsHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.VertexNormalsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,m=f.length;k<m;k++)for(var n=f[k],p=0,r=n.vertexNormals.length;p<r;p++){var q=n.vertexNormals[p];d[h].copy(e[n[a[p]]]).applyMatrix4(g);b.copy(q).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
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b.add(d[h]);h+=1;d[h].copy(b);h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();
THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:255;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexTangents.length;g<h;g++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.update()};THREE.VertexTangentsHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,m=f.length;k<m;k++)for(var n=f[k],p=0,r=n.vertexTangents.length;p<r;p++){var q=n.vertexTangents[p];d[h].copy(e[n[a[p]]]).applyMatrix4(g);b.copy(q).transformDirection(g).multiplyScalar(this.size);b.add(d[h]);h+=1;d[h].copy(b);
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h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();
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THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry;if(a.geometry instanceof THREE.Geometry){for(var k=a.geometry.vertices,m=a.geometry.faces,n=0,p=new Uint32Array(6*m.length),r=0,q=m.length;r<q;r++)for(var t=m[r],s=0;3>s;s++){d[0]=t[g[s]];d[1]=t[g[(s+1)%3]];d.sort(f);var v=d.toString();void 0===e[v]&&(p[2*n]=d[0],p[2*n+1]=d[1],e[v]=!0,n++)}d=new Float32Array(6*n);r=0;for(q=n;r<q;r++)for(s=0;2>s;s++)n=
k[p[2*r+s]],g=6*r+3*s,d[g+0]=n.x,d[g+1]=n.y,d[g+2]=n.z;h.addAttribute("position",new THREE.BufferAttribute(d,3))}else if(a.geometry instanceof THREE.BufferGeometry){if(void 0!==a.geometry.attributes.index){for(var k=a.geometry.attributes.position.array,q=a.geometry.attributes.index.array,m=a.geometry.offsets,n=0,p=new Uint32Array(2*q.length),t=0,x=m.length;t<x;++t)for(var s=m[t].start,v=m[t].count,g=m[t].index,r=s,u=s+v;r<u;r+=3)for(s=0;3>s;s++)d[0]=g+q[r+s],d[1]=g+q[r+(s+1)%3],d.sort(f),v=d.toString(),
void 0===e[v]&&(p[2*n]=d[0],p[2*n+1]=d[1],e[v]=!0,n++);d=new Float32Array(6*n);r=0;for(q=n;r<q;r++)for(s=0;2>s;s++)g=6*r+3*s,n=3*p[2*r+s],d[g+0]=k[n],d[g+1]=k[n+1],d[g+2]=k[n+2]}else for(k=a.geometry.attributes.position.array,n=k.length/3,p=n/3,d=new Float32Array(6*n),r=0,q=p;r<q;r++)for(s=0;3>s;s++)g=18*r+6*s,p=9*r+3*s,d[g+0]=k[p],d[g+1]=k[p+1],d[g+2]=k[p+2],n=9*r+(s+1)%3*3,d[g+3]=k[n],d[g+4]=k[n+1],d[g+5]=k[n+2];h.addAttribute("position",new THREE.BufferAttribute(d,3))}THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),
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THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};
THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*0.25,c.rotation+=0.25*(c.wantedRotation-c.rotation)};
THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
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THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
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THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)_?(\d+)/,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var h=e.morphTargets[f].name.match(b);if(h&&1<h.length){var k=h[1];d[k]||(d[k]={start:Infinity,end:-Infinity});h=d[k];f<h.start&&(h.start=f);f>h.end&&(h.end=f);c||(c=k)}}for(k in d)h=d[k],this.createAnimation(k,h.start,h.end,a);this.firstAnimation=c};
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THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};
THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
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THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;
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f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};
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THREE.LensFlarePlugin=function(){function a(a,b){var d=c.createProgram(),e=c.createShader(c.FRAGMENT_SHADER),f=c.createShader(c.VERTEX_SHADER),g="precision "+b+" float;\n";c.shaderSource(e,g+a.fragmentShader);c.shaderSource(f,g+a.vertexShader);c.compileShader(e);c.compileShader(f);c.attachShader(d,e);c.attachShader(d,f);c.linkProgram(d);return d}var b=[],c,d,e,f,g,h,k,m,n,p,r,q,t;this.init=function(b){c=b.context;d=b;e=b.getPrecision();f=new Float32Array(16);g=new Uint16Array(6);b=0;f[b++]=-1;f[b++]=
-1;f[b++]=0;f[b++]=0;f[b++]=1;f[b++]=-1;f[b++]=1;f[b++]=0;f[b++]=1;f[b++]=1;f[b++]=1;f[b++]=1;f[b++]=-1;f[b++]=1;f[b++]=0;f[b++]=1;b=0;g[b++]=0;g[b++]=1;g[b++]=2;g[b++]=0;g[b++]=2;g[b++]=3;h=c.createBuffer();k=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,h);c.bufferData(c.ARRAY_BUFFER,f,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k);c.bufferData(c.ELEMENT_ARRAY_BUFFER,g,c.STATIC_DRAW);m=c.createTexture();n=c.createTexture();c.bindTexture(c.TEXTURE_2D,m);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,
16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,n);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);
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c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);0>=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(p=!1,r=a(THREE.ShaderFlares.lensFlare,e)):(p=!0,r=a(THREE.ShaderFlares.lensFlareVertexTexture,e));q={};t={};q.vertex=c.getAttribLocation(r,"position");q.uv=c.getAttribLocation(r,"uv");t.renderType=c.getUniformLocation(r,"renderType");t.map=c.getUniformLocation(r,"map");t.occlusionMap=c.getUniformLocation(r,"occlusionMap");t.opacity=
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c.getUniformLocation(r,"opacity");t.color=c.getUniformLocation(r,"color");t.scale=c.getUniformLocation(r,"scale");t.rotation=c.getUniformLocation(r,"rotation");t.screenPosition=c.getUniformLocation(r,"screenPosition")};this.render=function(a,e,f,g){b.length=0;a.traverseVisible(function(a){a instanceof THREE.LensFlare&&b.push(a)});if(0!==b.length){a=new THREE.Vector3;var G=g/f,y=0.5*f,B=0.5*g,C=16/g,A=new THREE.Vector2(C*G,C),w=new THREE.Vector3(1,1,0),z=new THREE.Vector2(1,1),D=t,C=q;c.useProgram(r);
c.enableVertexAttribArray(q.vertex);c.enableVertexAttribArray(q.uv);c.uniform1i(D.occlusionMap,0);c.uniform1i(D.map,1);c.bindBuffer(c.ARRAY_BUFFER,h);c.vertexAttribPointer(C.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(C.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k);c.disable(c.CULL_FACE);c.depthMask(!1);for(var Q=0,R=b.length;Q<R;Q++){C=16/g;A.set(C*G,C);var O=b[Q];a.set(O.matrixWorld.elements[12],O.matrixWorld.elements[13],O.matrixWorld.elements[14]);a.applyMatrix4(e.matrixWorldInverse);
a.applyProjection(e.projectionMatrix);w.copy(a);z.x=w.x*y+y;z.y=w.y*B+B;if(p||0<z.x&&z.x<f&&0<z.y&&z.y<g){c.activeTexture(c.TEXTURE1);c.bindTexture(c.TEXTURE_2D,m);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,z.x-8,z.y-8,16,16,0);c.uniform1i(D.renderType,0);c.uniform2f(D.scale,A.x,A.y);c.uniform3f(D.screenPosition,w.x,w.y,w.z);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,n);c.copyTexImage2D(c.TEXTURE_2D,
0,c.RGBA,z.x-8,z.y-8,16,16,0);c.uniform1i(D.renderType,1);c.disable(c.DEPTH_TEST);c.activeTexture(c.TEXTURE1);c.bindTexture(c.TEXTURE_2D,m);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);O.positionScreen.copy(w);O.customUpdateCallback?O.customUpdateCallback(O):O.updateLensFlares();c.uniform1i(D.renderType,2);c.enable(c.BLEND);for(var N=0,L=O.lensFlares.length;N<L;N++){var F=O.lensFlares[N];0.001<F.opacity&&0.001<F.scale&&(w.x=F.x,w.y=F.y,w.z=F.z,C=F.size*F.scale/g,A.x=C*G,A.y=C,c.uniform3f(D.screenPosition,
w.x,w.y,w.z),c.uniform2f(D.scale,A.x,A.y),c.uniform1f(D.rotation,F.rotation),c.uniform1f(D.opacity,F.opacity),c.uniform3f(D.color,F.color.r,F.color.g,F.color.b),d.setBlending(F.blending,F.blendEquation,F.blendSrc,F.blendDst),d.setTexture(F.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0))}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(!0)}}};
THREE.ShadowMapPlugin=function(){function a(b,c,d){if(c.visible){var f=e[c.id];if(f&&c.castShadow&&(!1===c.frustumCulled||!0===n.intersectsObject(c)))for(var g=0,h=f.length;g<h;g++){var k=f[g];c._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,c.matrixWorld);s.push(k)}g=0;for(h=c.children.length;g<h;g++)a(b,c.children[g],d)}}var b,c,d,e,f,g,h,k,m,n=new THREE.Frustum,p=new THREE.Matrix4,r=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3,s=[];this.init=function(a,n,p,q){b=a.context;c=
a;d=n;e=p;f=q;a=THREE.ShaderLib.depthRGBA;n=THREE.UniformsUtils.clone(a.uniforms);g=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n});h=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,morphTargets:!0});k=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,skinning:!0});m=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,
uniforms:n,morphTargets:!0,skinning:!0});g._shadowPass=!0;h._shadowPass=!0;k._shadowPass=!0;m._shadowPass=!0};this.render=function(a,b){c.shadowMapEnabled&&c.shadowMapAutoUpdate&&this.update(a,b)};this.update=function(e,x){var u,G,y,B,C,A,w,z,D=[];B=0;b.clearColor(1,1,1,1);b.disable(b.BLEND);b.enable(b.CULL_FACE);b.frontFace(b.CCW);c.shadowMapCullFace===THREE.CullFaceFront?b.cullFace(b.FRONT):b.cullFace(b.BACK);c.setDepthTest(!0);u=0;for(G=d.length;u<G;u++)if(y=d[u],y.castShadow)if(y instanceof THREE.DirectionalLight&&
y.shadowCascade)for(C=0;C<y.shadowCascadeCount;C++){var Q;if(y.shadowCascadeArray[C])Q=y.shadowCascadeArray[C];else{w=y;var R=C;Q=new THREE.DirectionalLight;Q.isVirtual=!0;Q.onlyShadow=!0;Q.castShadow=!0;Q.shadowCameraNear=w.shadowCameraNear;Q.shadowCameraFar=w.shadowCameraFar;Q.shadowCameraLeft=w.shadowCameraLeft;Q.shadowCameraRight=w.shadowCameraRight;Q.shadowCameraBottom=w.shadowCameraBottom;Q.shadowCameraTop=w.shadowCameraTop;Q.shadowCameraVisible=w.shadowCameraVisible;Q.shadowDarkness=w.shadowDarkness;
Q.shadowBias=w.shadowCascadeBias[R];Q.shadowMapWidth=w.shadowCascadeWidth[R];Q.shadowMapHeight=w.shadowCascadeHeight[R];Q.pointsWorld=[];Q.pointsFrustum=[];z=Q.pointsWorld;A=Q.pointsFrustum;for(var O=0;8>O;O++)z[O]=new THREE.Vector3,A[O]=new THREE.Vector3;z=w.shadowCascadeNearZ[R];w=w.shadowCascadeFarZ[R];A[0].set(-1,-1,z);A[1].set(1,-1,z);A[2].set(-1,1,z);A[3].set(1,1,z);A[4].set(-1,-1,w);A[5].set(1,-1,w);A[6].set(-1,1,w);A[7].set(1,1,w);Q.originalCamera=x;A=new THREE.Gyroscope;A.position.copy(y.shadowCascadeOffset);
A.add(Q);A.add(Q.target);x.add(A);y.shadowCascadeArray[C]=Q;console.log("Created virtualLight",Q)}R=y;z=C;w=R.shadowCascadeArray[z];w.position.copy(R.position);w.target.position.copy(R.target.position);w.lookAt(w.target);w.shadowCameraVisible=R.shadowCameraVisible;w.shadowDarkness=R.shadowDarkness;w.shadowBias=R.shadowCascadeBias[z];A=R.shadowCascadeNearZ[z];R=R.shadowCascadeFarZ[z];w=w.pointsFrustum;w[0].z=A;w[1].z=A;w[2].z=A;w[3].z=A;w[4].z=R;w[5].z=R;w[6].z=R;w[7].z=R;D[B]=Q;B++}else D[B]=y,B++;
u=0;for(G=D.length;u<G;u++){y=D[u];y.shadowMap||(C=THREE.LinearFilter,c.shadowMapType===THREE.PCFSoftShadowMap&&(C=THREE.NearestFilter),y.shadowMap=new THREE.WebGLRenderTarget(y.shadowMapWidth,y.shadowMapHeight,{minFilter:C,magFilter:C,format:THREE.RGBAFormat}),y.shadowMapSize=new THREE.Vector2(y.shadowMapWidth,y.shadowMapHeight),y.shadowMatrix=new THREE.Matrix4);if(!y.shadowCamera){if(y instanceof THREE.SpotLight)y.shadowCamera=new THREE.PerspectiveCamera(y.shadowCameraFov,y.shadowMapWidth/y.shadowMapHeight,
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y.shadowCameraNear,y.shadowCameraFar);else if(y instanceof THREE.DirectionalLight)y.shadowCamera=new THREE.OrthographicCamera(y.shadowCameraLeft,y.shadowCameraRight,y.shadowCameraTop,y.shadowCameraBottom,y.shadowCameraNear,y.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}e.add(y.shadowCamera);!0===e.autoUpdate&&e.updateMatrixWorld()}y.shadowCameraVisible&&!y.cameraHelper&&(y.cameraHelper=new THREE.CameraHelper(y.shadowCamera),y.shadowCamera.add(y.cameraHelper));
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if(y.isVirtual&&Q.originalCamera==x){C=x;B=y.shadowCamera;A=y.pointsFrustum;w=y.pointsWorld;r.set(Infinity,Infinity,Infinity);q.set(-Infinity,-Infinity,-Infinity);for(R=0;8>R;R++)z=w[R],z.copy(A[R]),THREE.ShadowMapPlugin.__projector.unprojectVector(z,C),z.applyMatrix4(B.matrixWorldInverse),z.x<r.x&&(r.x=z.x),z.x>q.x&&(q.x=z.x),z.y<r.y&&(r.y=z.y),z.y>q.y&&(q.y=z.y),z.z<r.z&&(r.z=z.z),z.z>q.z&&(q.z=z.z);B.left=r.x;B.right=q.x;B.top=q.y;B.bottom=r.y;B.updateProjectionMatrix()}B=y.shadowMap;A=y.shadowMatrix;
C=y.shadowCamera;C.position.setFromMatrixPosition(y.matrixWorld);t.setFromMatrixPosition(y.target.matrixWorld);C.lookAt(t);C.updateMatrixWorld();C.matrixWorldInverse.getInverse(C.matrixWorld);y.cameraHelper&&(y.cameraHelper.visible=y.shadowCameraVisible);y.shadowCameraVisible&&y.cameraHelper.update();A.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);A.multiply(C.projectionMatrix);A.multiply(C.matrixWorldInverse);p.multiplyMatrices(C.projectionMatrix,C.matrixWorldInverse);n.setFromMatrix(p);c.setRenderTarget(B);
c.clear();s.length=0;a(e,e,C);y=0;for(B=s.length;y<B;y++)w=s[y],A=w.object,w=w.buffer,R=A.material instanceof THREE.MeshFaceMaterial?A.material.materials[0]:A.material,z=void 0!==A.geometry.morphTargets&&0<A.geometry.morphTargets.length&&R.morphTargets,O=A instanceof THREE.SkinnedMesh&&R.skinning,z=A.customDepthMaterial?A.customDepthMaterial:O?z?m:k:z?h:g,c.setMaterialFaces(R),w instanceof THREE.BufferGeometry?c.renderBufferDirect(C,d,null,z,w,A):c.renderBuffer(C,d,null,z,w,A);y=0;for(B=f.length;y<
B;y++)w=f[y],A=w.object,A.visible&&A.castShadow&&(A._modelViewMatrix.multiplyMatrices(C.matrixWorldInverse,A.matrixWorld),c.renderImmediateObject(C,d,null,g,A))}u=c.getClearColor();G=c.getClearAlpha();b.clearColor(u.r,u.g,u.b,G);b.enable(b.BLEND);c.shadowMapCullFace===THREE.CullFaceFront&&b.cullFace(b.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,m,n,p,r,q,t,s,v;function x(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var u,G,y,B=[],C,A,w,z,D;this.init=function(x){u=x.context;G=x;C=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);A=new Uint16Array([0,1,2,0,2,3]);w=u.createBuffer();z=u.createBuffer();u.bindBuffer(u.ARRAY_BUFFER,w);u.bufferData(u.ARRAY_BUFFER,C,u.STATIC_DRAW);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,z);u.bufferData(u.ELEMENT_ARRAY_BUFFER,A,u.STATIC_DRAW);x=u.createProgram();
var B=u.createShader(u.VERTEX_SHADER),O=u.createShader(u.FRAGMENT_SHADER);u.shaderSource(B,["precision "+G.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
u.shaderSource(O,["precision "+G.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
u.compileShader(B);u.compileShader(O);u.attachShader(x,B);u.attachShader(x,O);u.linkProgram(x);D=x;s=u.getAttribLocation(D,"position");v=u.getAttribLocation(D,"uv");a=u.getUniformLocation(D,"uvOffset");b=u.getUniformLocation(D,"uvScale");c=u.getUniformLocation(D,"rotation");d=u.getUniformLocation(D,"scale");e=u.getUniformLocation(D,"color");f=u.getUniformLocation(D,"map");g=u.getUniformLocation(D,"opacity");h=u.getUniformLocation(D,"modelViewMatrix");k=u.getUniformLocation(D,"projectionMatrix");m=
u.getUniformLocation(D,"fogType");n=u.getUniformLocation(D,"fogDensity");p=u.getUniformLocation(D,"fogNear");r=u.getUniformLocation(D,"fogFar");q=u.getUniformLocation(D,"fogColor");t=u.getUniformLocation(D,"alphaTest");x=document.createElement("canvas");x.width=8;x.height=8;B=x.getContext("2d");B.fillStyle="white";B.fillRect(0,0,8,8);y=new THREE.Texture(x);y.needsUpdate=!0};this.render=function(A,C,O,N){B.length=0;A.traverseVisible(function(a){a instanceof THREE.Sprite&&B.push(a)});if(0!==B.length){u.useProgram(D);
u.enableVertexAttribArray(s);u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,w);u.vertexAttribPointer(s,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,z);u.uniformMatrix4fv(k,!1,C.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(f,0);N=O=0;var L=A.fog;L?(u.uniform3f(q,L.color.r,L.color.g,L.color.b),L instanceof THREE.Fog?(u.uniform1f(p,L.near),u.uniform1f(r,L.far),u.uniform1i(m,1),
N=O=1):L instanceof THREE.FogExp2&&(u.uniform1f(n,L.density),u.uniform1i(m,2),N=O=2)):(u.uniform1i(m,0),N=O=0);for(var L=0,F=B.length;L<F;L++){var S=B[L],J=S.material;S._modelViewMatrix.multiplyMatrices(C.matrixWorldInverse,S.matrixWorld);S.z=-S._modelViewMatrix.elements[14]}B.sort(x);C=[];L=0;for(F=B.length;L<F;L++)S=B[L],J=S.material,u.uniform1f(t,J.alphaTest),u.uniformMatrix4fv(h,!1,S._modelViewMatrix.elements),C[0]=S.scale.x,C[1]=S.scale.y,S=0,A.fog&&J.fog&&(S=N),O!==S&&(u.uniform1i(m,S),O=S),
null!==J.map?(u.uniform2f(a,J.map.offset.x,J.map.offset.y),u.uniform2f(b,J.map.repeat.x,J.map.repeat.y)):(u.uniform2f(a,0,0),u.uniform2f(b,1,1)),u.uniform1f(g,J.opacity),u.uniform3f(e,J.color.r,J.color.g,J.color.b),u.uniform1f(c,J.rotation),u.uniform2fv(d,C),G.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst),G.setDepthTest(J.depthTest),G.setDepthWrite(J.depthWrite),J.map&&J.map.image&&J.map.image.width?G.setTexture(J.map,0):G.setTexture(y,0),u.drawElements(u.TRIANGLES,6,u.UNSIGNED_SHORT,
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0);u.enable(u.CULL_FACE)}}};
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THREE.DepthPassPlugin=function(){function a(b,c,d){if(c.visible){var f=e[c.id];if(f&&(!1===c.frustumCulled||!0===n.intersectsObject(c)))for(var g=0,h=f.length;g<h;g++){var k=f[g];c._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,c.matrixWorld);r.push(k)}g=0;for(h=c.children.length;g<h;g++)a(b,c.children[g],d)}}this.enabled=!1;this.renderTarget=null;var b,c,d,e,f,g,h,k,m,n=new THREE.Frustum,p=new THREE.Matrix4,r=[];this.init=function(a,n,p,r){b=a.context;c=a;d=n;e=p;f=r;a=THREE.ShaderLib.depthRGBA;
n=THREE.UniformsUtils.clone(a.uniforms);g=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n});h=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,morphTargets:!0});k=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,skinning:!0});m=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,morphTargets:!0,skinning:!0});g._shadowPass=
!0;h._shadowPass=!0;k._shadowPass=!0;m._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(e,t){var s,v,x,u,G;b.clearColor(1,1,1,1);b.disable(b.BLEND);c.setDepthTest(!0);!0===e.autoUpdate&&e.updateMatrixWorld();t.matrixWorldInverse.getInverse(t.matrixWorld);p.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse);n.setFromMatrix(p);c.setRenderTarget(this.renderTarget);c.clear();r.length=0;a(e,e,t);var y;s=0;for(v=r.length;s<v;s++)x=r[s],G=x.object,x=x.buffer,
G instanceof THREE.PointCloud&&!G.customDepthMaterial||((y=G.material instanceof THREE.MeshFaceMaterial?G.material.materials[0]:G.material)&&c.setMaterialFaces(G.material),u=void 0!==G.geometry.morphTargets&&0<G.geometry.morphTargets.length&&y.morphTargets,y=G instanceof THREE.SkinnedMesh&&y.skinning,u=G.customDepthMaterial?G.customDepthMaterial:y?u?m:k:u?h:g,x instanceof THREE.BufferGeometry?c.renderBufferDirect(t,d,null,u,x,G):c.renderBuffer(t,d,null,u,x,G));s=0;for(v=f.length;s<v;s++)x=f[s],G=
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x.object,G.visible&&(G._modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,G.matrixWorld),c.renderImmediateObject(t,d,null,g,G));s=c.getClearColor();v=c.getClearAlpha();b.clearColor(s.r,s.g,s.b,v);b.enable(b.BLEND)}};
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THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};