提交 19c6cb17 编写于 作者: M Mr.doob

Updated builds.

上级 a0352879
......@@ -11588,6 +11588,12 @@ THREE.Loader.prototype = {
}
if ( m.mapAlpha && texturePath ) {
create_texture( mpars, 'alphaMap', m.mapAlpha, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy );
}
//
if ( m.mapBumpScale ) {
......@@ -13284,6 +13290,8 @@ THREE.LineDashedMaterial.prototype.clone = function () {
*
* specularMap: new THREE.Texture( <Image> ),
*
* alphaMap: new THREE.Texture( <Image> ),
*
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
* combine: THREE.Multiply,
* reflectivity: <float>,
......@@ -13318,6 +13326,8 @@ THREE.MeshBasicMaterial = function ( parameters ) {
this.specularMap = null;
this.alphaMap = null;
this.envMap = null;
this.combine = THREE.MultiplyOperation;
this.reflectivity = 1;
......@@ -13357,6 +13367,8 @@ THREE.MeshBasicMaterial.prototype.clone = function () {
material.specularMap = this.specularMap;
material.alphaMap = this.alphaMap;
material.envMap = this.envMap;
material.combine = this.combine;
material.reflectivity = this.reflectivity;
......@@ -13398,6 +13410,8 @@ THREE.MeshBasicMaterial.prototype.clone = function () {
*
* specularMap: new THREE.Texture( <Image> ),
*
* alphaMap: new THREE.Texture( <Image> ),
*
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
* combine: THREE.Multiply,
* reflectivity: <float>,
......@@ -13438,6 +13452,8 @@ THREE.MeshLambertMaterial = function ( parameters ) {
this.specularMap = null;
this.alphaMap = null;
this.envMap = null;
this.combine = THREE.MultiplyOperation;
this.reflectivity = 1;
......@@ -13483,6 +13499,8 @@ THREE.MeshLambertMaterial.prototype.clone = function () {
material.specularMap = this.specularMap;
material.alphaMap = this.alphaMap;
material.envMap = this.envMap;
material.combine = this.combine;
material.reflectivity = this.reflectivity;
......@@ -13533,6 +13551,8 @@ THREE.MeshLambertMaterial.prototype.clone = function () {
*
* specularMap: new THREE.Texture( <Image> ),
*
* alphaMap: new THREE.Texture( <Image> ),
*
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
* combine: THREE.Multiply,
* reflectivity: <float>,
......@@ -13583,6 +13603,8 @@ THREE.MeshPhongMaterial = function ( parameters ) {
this.specularMap = null;
this.alphaMap = null;
this.envMap = null;
this.combine = THREE.MultiplyOperation;
this.reflectivity = 1;
......@@ -13638,6 +13660,8 @@ THREE.MeshPhongMaterial.prototype.clone = function () {
material.specularMap = this.specularMap;
material.alphaMap = this.alphaMap;
material.envMap = this.envMap;
material.combine = this.combine;
material.reflectivity = this.reflectivity;
......@@ -13850,12 +13874,19 @@ THREE.PointCloudMaterial.prototype.clone = function () {
// backwards compatibility
THREE.ParticleBasicMaterial = function ( parameters ) {
console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointCloudMaterial.' );
return new THREE.PointCloudMaterial( parameters );
};
THREE.ParticleSystemMaterial = function ( parameters ) {
console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointCloudMaterial.' );
return new THREE.PointCloudMaterial( parameters );
}
};
// File:src/materials/ShaderMaterial.js
......@@ -16952,7 +16983,7 @@ THREE.ShaderChunk[ 'default_vertex'] = "vec4 mvPosition;\n\n#ifdef USE_SKINNING\
// File:src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl
THREE.ShaderChunk[ 'map_pars_fragment'] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\n\n varying vec2 vUv;\n\n#endif\n\n#ifdef USE_MAP\n\n uniform sampler2D map;\n\n#endif";
THREE.ShaderChunk[ 'map_pars_fragment'] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP )\n\n varying vec2 vUv;\n\n#endif\n\n#ifdef USE_MAP\n\n uniform sampler2D map;\n\n#endif";
// File:src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl
......@@ -17048,7 +17079,7 @@ THREE.ShaderChunk[ 'lights_lambert_pars_vertex'] = "uniform vec3 ambient;\nunifo
// File:src/renderers/shaders/ShaderChunk/map_pars_vertex.glsl
THREE.ShaderChunk[ 'map_pars_vertex'] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\n\n varying vec2 vUv;\n uniform vec4 offsetRepeat;\n\n#endif\n";
THREE.ShaderChunk[ 'map_pars_vertex'] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP )\n\n varying vec2 vUv;\n uniform vec4 offsetRepeat;\n\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/envmap_fragment.glsl
......@@ -17092,7 +17123,7 @@ THREE.ShaderChunk[ 'skinbase_vertex'] = "#ifdef USE_SKINNING\n\n mat4 boneMatX =
// File:src/renderers/shaders/ShaderChunk/map_vertex.glsl
THREE.ShaderChunk[ 'map_vertex'] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\n\n vUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n\n#endif";
THREE.ShaderChunk[ 'map_vertex'] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP )\n\n vUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n\n#endif";
// File:src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl
......@@ -17134,6 +17165,14 @@ THREE.ShaderChunk[ 'skinning_pars_vertex'] = "#ifdef USE_SKINNING\n\n #ifdef BON
THREE.ShaderChunk[ 'logdepthbuf_pars_fragment'] = "#ifdef USE_LOGDEPTHBUF\n\n uniform float logDepthBufFC;\n\n #ifdef USE_LOGDEPTHBUF_EXT\n\n #extension GL_EXT_frag_depth : enable\n varying float vFragDepth;\n\n #endif\n\n#endif";
// File:src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl
THREE.ShaderChunk[ 'alphamap_fragment'] = "#ifdef USE_ALPHAMAP\n\n gl_FragColor.a *= texture2D( alphaMap, vUv ).g;\n\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl
THREE.ShaderChunk[ 'alphamap_pars_fragment'] = "#ifdef USE_ALPHAMAP\n\n uniform sampler2D alphaMap;\n\n#endif\n";
// File:src/renderers/shaders/UniformsUtils.js
/**
......@@ -17221,6 +17260,7 @@ THREE.UniformsLib = {
"lightMap" : { type: "t", value: null },
"specularMap" : { type: "t", value: null },
"alphaMap" : { type: "t", value: null },
"envMap" : { type: "t", value: null },
"flipEnvMap" : { type: "f", value: - 1 },
......@@ -17377,6 +17417,7 @@ THREE.ShaderLib = {
THREE.ShaderChunk[ "color_pars_fragment" ],
THREE.ShaderChunk[ "map_pars_fragment" ],
THREE.ShaderChunk[ "alphamap_pars_fragment" ],
THREE.ShaderChunk[ "lightmap_pars_fragment" ],
THREE.ShaderChunk[ "envmap_pars_fragment" ],
THREE.ShaderChunk[ "fog_pars_fragment" ],
......@@ -17390,6 +17431,7 @@ THREE.ShaderLib = {
THREE.ShaderChunk[ "logdepthbuf_fragment" ],
THREE.ShaderChunk[ "map_fragment" ],
THREE.ShaderChunk[ "alphamap_fragment" ],
THREE.ShaderChunk[ "alphatest_fragment" ],
THREE.ShaderChunk[ "specularmap_fragment" ],
THREE.ShaderChunk[ "lightmap_fragment" ],
......@@ -17485,6 +17527,7 @@ THREE.ShaderLib = {
THREE.ShaderChunk[ "color_pars_fragment" ],
THREE.ShaderChunk[ "map_pars_fragment" ],
THREE.ShaderChunk[ "alphamap_pars_fragment" ],
THREE.ShaderChunk[ "lightmap_pars_fragment" ],
THREE.ShaderChunk[ "envmap_pars_fragment" ],
THREE.ShaderChunk[ "fog_pars_fragment" ],
......@@ -17498,6 +17541,7 @@ THREE.ShaderLib = {
THREE.ShaderChunk[ "logdepthbuf_fragment" ],
THREE.ShaderChunk[ "map_fragment" ],
THREE.ShaderChunk[ "alphamap_fragment" ],
THREE.ShaderChunk[ "alphatest_fragment" ],
THREE.ShaderChunk[ "specularmap_fragment" ],
......@@ -17611,6 +17655,7 @@ THREE.ShaderLib = {
THREE.ShaderChunk[ "color_pars_fragment" ],
THREE.ShaderChunk[ "map_pars_fragment" ],
THREE.ShaderChunk[ "alphamap_pars_fragment" ],
THREE.ShaderChunk[ "lightmap_pars_fragment" ],
THREE.ShaderChunk[ "envmap_pars_fragment" ],
THREE.ShaderChunk[ "fog_pars_fragment" ],
......@@ -17627,6 +17672,7 @@ THREE.ShaderLib = {
THREE.ShaderChunk[ "logdepthbuf_fragment" ],
THREE.ShaderChunk[ "map_fragment" ],
THREE.ShaderChunk[ "alphamap_fragment" ],
THREE.ShaderChunk[ "alphatest_fragment" ],
THREE.ShaderChunk[ "specularmap_fragment" ],
......@@ -19683,6 +19729,7 @@ THREE.WebGLRenderer = function ( parameters ) {
material.bumpMap ||
material.normalMap ||
material.specularMap ||
material.alphaMap ||
material instanceof THREE.ShaderMaterial ) {
return true;
......@@ -22727,6 +22774,7 @@ THREE.WebGLRenderer = function ( parameters ) {
bumpMap: !! material.bumpMap,
normalMap: !! material.normalMap,
specularMap: !! material.specularMap,
alphaMap: !! material.alphaMap,
vertexColors: material.vertexColors,
......@@ -23127,6 +23175,7 @@ THREE.WebGLRenderer = function ( parameters ) {
uniforms.map.value = material.map;
uniforms.lightMap.value = material.lightMap;
uniforms.specularMap.value = material.specularMap;
uniforms.alphaMap.value = material.alphaMap;
if ( material.bumpMap ) {
......@@ -23147,6 +23196,7 @@ THREE.WebGLRenderer = function ( parameters ) {
// 2. specular map
// 3. normal map
// 4. bump map
// 5. alpha map
var uvScaleMap;
......@@ -23166,6 +23216,10 @@ THREE.WebGLRenderer = function ( parameters ) {
uvScaleMap = material.bumpMap;
} else if ( material.alphaMap ) {
uvScaleMap = material.alphaMap;
}
if ( uvScaleMap !== undefined ) {
......@@ -25059,6 +25113,7 @@ THREE.WebGLProgram = ( function () {
parameters.bumpMap ? "#define USE_BUMPMAP" : "",
parameters.normalMap ? "#define USE_NORMALMAP" : "",
parameters.specularMap ? "#define USE_SPECULARMAP" : "",
parameters.alphaMap ? "#define USE_ALPHAMAP" : "",
parameters.vertexColors ? "#define USE_COLOR" : "",
parameters.skinning ? "#define USE_SKINNING" : "",
......@@ -25165,6 +25220,7 @@ THREE.WebGLProgram = ( function () {
parameters.bumpMap ? "#define USE_BUMPMAP" : "",
parameters.normalMap ? "#define USE_NORMALMAP" : "",
parameters.specularMap ? "#define USE_SPECULARMAP" : "",
parameters.alphaMap ? "#define USE_ALPHAMAP" : "",
parameters.vertexColors ? "#define USE_COLOR" : "",
parameters.metal ? "#define METAL" : "",
......
因为 它太大了无法显示 source diff 。你可以改为 查看blob
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