webgl_loader_vtk.html 3.0 KB
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<!doctype html>
<html lang="en">
	<head>
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		<title>three.js webgl - loaders - vtk loader</title>
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		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				font-family: Monospace;
				background-color: #000;
				color: #fff;
				margin: 0px;
				overflow: hidden;
			}
			#info {
				color: #fff;
				position: absolute;
				top: 10px;
				width: 100%;
				text-align: center;
				z-index: 100;
				display:block;
			}
			#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
		</style>
	</head>

	<body>
		<div id="info">
		<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> -
		vtk format loader test -
		model from <a href="http://www.cc.gatech.edu/projects/large_models/" target="_blank">The GeorgiaTech Lagre Geometric Model Archive</a>,
		</div>

		<script src="../build/Three.js"></script>
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		<script src="js/loaders/VTKLoader.js"></script>
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		<script src="js/Detector.js"></script>
		<script src="js/Stats.js"></script>

		<script>

			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

			var container, stats;

			var camera, controls, scene, renderer;

			var cross;

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			init();
			animate();
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			function init() {
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				// scene and camera
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				scene = new THREE.Scene();
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				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
				camera.position.z = 0.2;
				scene.add( camera );
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				controls = new THREE.TrackballControls( camera );
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				controls.rotateSpeed = 5.0;
				controls.zoomSpeed = 5;
				controls.panSpeed = 2;
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				controls.noZoom = false;
				controls.noPan = false;
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				controls.staticMoving = true;
				controls.dynamicDampingFactor = 0.3;
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				// light
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				var dirLight = new THREE.DirectionalLight( 0xffffff );
				dirLight.position.set( 200, 200, 1000 ).normalize();
				camera.add( dirLight );
				camera.add( dirLight.target );
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				var material = new THREE.MeshLambertMaterial( { color:0xffffff} );
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				var loader = new THREE.VTKLoader();
				loader.addEventListener( 'complete', function ( event ) {
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					var geometry = event.content;
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					var mesh = new THREE.Mesh( geometry, material );
					mesh.doubleSided = true;
					mesh.position.setY( - 0.09 );
					scene.add( mesh );
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				} );
				loader.load ( "models/vtk/bunny.vtk" );
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				// renderer
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				renderer = new THREE.WebGLRenderer( { antialias: false } );
				renderer.setClearColorHex( 0x000000, 1 );
				renderer.setSize( window.innerWidth, window.innerHeight );
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				container = document.createElement( 'div' );
				document.body.appendChild( container );
				container.appendChild( renderer.domElement );

				stats = new Stats();
				stats.domElement.style.position = 'absolute';
				stats.domElement.style.top = '0px';
				container.appendChild( stats.domElement );

			}
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			function animate() {

				requestAnimationFrame( animate );
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				controls.update();
				renderer.render( scene, camera );
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				stats.update();

			}
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		</script>

	</body>
</html>