webgl_geometry_cube.html 1.6 KB
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<!DOCTYPE html>
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<html lang="en">
	<head>
		<title>three.js webgl - geometry - cube</title>
		<meta charset="utf-8">
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		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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		<style>
			body {
				margin: 0px;
				background-color: #000000;
				overflow: hidden;
			}
		</style>
	</head>
	<body>

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		<script src="../build/three.min.js"></script>
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		<script>

			var camera, scene, renderer;
			var mesh;

			init();
			animate();

			function init() {

				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
				camera.position.z = 400;

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				scene = new THREE.Scene();
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				var texture = new THREE.TextureLoader().load( 'textures/crate.gif' );
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				var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
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				var material = new THREE.MeshBasicMaterial( { map: texture } );

				mesh = new THREE.Mesh( geometry, material );
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				scene.add( mesh );

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				renderer = new THREE.WebGLRenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );

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				//
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				window.addEventListener( 'resize', onWindowResize, false );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

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			}

			function animate() {

				requestAnimationFrame( animate );

				mesh.rotation.x += 0.005;
				mesh.rotation.y += 0.01;

				renderer.render( scene, camera );

			}

		</script>

	</body>
</html>