geometry_terrain.html 5.3 KB
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<!DOCTYPE HTML>
<html lang="en">
	<head>
		<title>three.js - geometry - terrain</title>
		<meta charset="utf-8">
		<style type="text/css">
			body {
				color: #71544e;
				font-family:Monospace;
				font-size:13px;
				text-align:center;

				background-color: #bfd1e5;
				margin: 0px;
				overflow: hidden;
			}

			#info {
				position: absolute;
				top: 0px; width: 100%;
				padding: 5px;
			}

			a {

				color: #b07861;
			}

		</style>
	</head>
	<body>

		<div id="container"><br /><br /><br /><br /><br />Generating...</div> 
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		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - terrain demo. <a href="geometry_terrain.html">generate another</a></div> 
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		<script type="text/javascript" src="js/Stats.js"></script>
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		<script type="text/javascript" src="js/ImprovedNoise.js"></script>
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		<script type="text/javascript" src="../build/Three.js"></script>
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		<script type="text/javascript" src="geometry/primitives/Plane.js"></script>
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		<script type="text/javascript">

			var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;

			var container, stats;

			var camera, scene, renderer;

			var mesh;

			var mouseX = 0;
			var mouseY = 0;

			var windowHalfX = window.innerWidth >> 1;
			var windowHalfY = window.innerHeight >> 1;


			init();
			setInterval( loop, 1000 / 60 );


			function init() {

				container = document.getElementById( 'container' );

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				camera = new THREE.Camera( 60, SCREEN_WIDTH / SCREEN_HEIGHT, 0.0001, 10000 );
				camera.position.z = 500;
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				scene = new THREE.Scene();

				var heightMap = height( 1024, 1024 );
				var textureMap = shadow( heightMap );
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				var material = new THREE.MeshBitmapMaterial( textureMap );
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				var quality = 20;
				var quality1 = quality + 1;

				var plane = new Plane( 2000, 2000, quality, quality );

				var data = heightMap.getContext( '2d' ).getImageData( 0, 0, heightMap.width, heightMap.height ).data;
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				var pixelsPerTriangle = Math.floor(heightMap.width / quality);
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				for ( var y = 0; y < quality1; y++ ) {

					for (var x = 0; x < quality1; x++ ) {

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						plane.vertices[x + y * quality1].position.z = data[((x * pixelsPerTriangle) + (y * pixelsPerTriangle) * heightMap.width) * 4] * 2 - 128;
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					}

				}

				mesh = new THREE.Mesh( plane, material );
				mesh.rotation.x = -90 * Math.PI / 180;
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				mesh.overdraw = true;
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				scene.addObject(mesh);
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				renderer = new THREE.CanvasRenderer();
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				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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				container.innerHTML = "";

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				container.appendChild( renderer.domElement );
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				stats = new Stats();
				stats.domElement.style.position = 'absolute';
				stats.domElement.style.top = '0px';
				container.appendChild(stats.domElement);

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				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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			}

			function onDocumentMouseMove(event) {

				mouseX = (event.clientX - windowHalfX);
				mouseY = (event.clientY - windowHalfY);

			}

			function loop() {

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				camera.position.x += (mouseX - camera.position.x) * 0.05;
				camera.position.y += (-mouseY - camera.position.y) * 0.05;
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				renderer.render(scene, camera);
				stats.update();

			}

			function height(width, height) {

				var canvas, context, image, data;

				canvas = document.createElement( 'canvas' );
				canvas.width = width;
				canvas.height = height;

				context = canvas.getContext( '2d' );
				context.fillStyle = '#000';
				context.fillRect( 0, 0, width, height );

				image = context.getImageData( 0, 0, width, height );
				data = image.data;

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				var perlin = new ImprovedNoise();
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				var size = width * height;
				var quality = 2;
				var zz = Math.random() * 100;

				for ( var j = 0; j < 4; j ++ ) {

					var x = 0, y = 0, yy = 0;

					quality *= 4;

					for ( var i = 0; i < size; i ++ ) {

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						data[ i * 4 ] += Math.floor( Math.abs( perlin.noise( x / quality, yy, zz ) * 0.5 ) * quality + 10 );
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						x++;

						if (x == width)
						{
							x = 0;
							y ++;
							yy = y / quality;
						}

					}
				}

				context.putImageData( image, 0, 0 );

				return canvas;

			}

			function shadow( texture ) {

				var canvas, context, image, data, src_data,
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				index, level, diff, width = texture.width, height = texture.height,
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				vector3, sun, shade;
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				vector3 = new THREE.Vector3( 0, 0, 0 );

				sun = new THREE.Vector3( 1, 1, 1 );
				sun.normalize();
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				canvas = document.createElement( 'canvas' );
				canvas.width = width;
				canvas.height = height;

				context = canvas.getContext( '2d' );
				context.fillStyle = '#000';
				context.fillRect( 0, 0, width, height );

				image = context.getImageData( 0, 0, width, height );
				data = image.data;

				src_data = texture.getContext( '2d' ).getImageData( 0, 0, width, height ).data;

				for ( var y = 0; y < height; y++ ) {

					for ( var x = 0; x < width; x++ ) {

						index = ( x + y * width ) * 4;

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						vector3.x = src_data[ index - 4 ] - src_data[ index + 4 ];
						vector3.y = 2;
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						vector3.z = src_data[ index - ( width * 4 ) ] - src_data[ index + ( width * 4 ) ];
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						vector3.normalize();
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						shade = vector3.dot(sun);
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						data[ index ] = ( 96 + shade * 128 ) * ( src_data[ index ] * 0.007 );
						data[ index + 1 ] = ( 32 + shade * 96 ) * ( src_data[ index ] * 0.007 );
						data[ index + 2 ] = ( shade * 96 ) * ( src_data[ index ] * 0.007 );
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					}
				}

				context.putImageData( image, 0, 0 );

				return canvas;
			}


		</script>

	</body>
</html>