SVGRenderer.js 11.4 KB
Newer Older
M
Mr.doob 已提交
1
/**
2
 * @author mrdoob / http://mrdoob.com/
M
Mr.doob 已提交
3 4
 */

5 6 7 8 9 10 11 12 13
THREE.SVGObject = function ( node ) {

	THREE.Object3D.call( this );

	this.node = node;

};

THREE.SVGObject.prototype = Object.create( THREE.Object3D.prototype );
14
THREE.SVGObject.prototype.constructor = THREE.SVGObject;
15

M
Mr.doob 已提交
16
THREE.SVGRenderer = function () {
17

18
	console.log( 'THREE.SVGRenderer', THREE.REVISION );
19

20
	var _this = this,
21
	_renderData, _elements, _lights,
22
	_projector = new THREE.Projector(),
G
gero3 已提交
23
	_svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' ),
M
Mr.doob 已提交
24
	_svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
25 26 27

	_v1, _v2, _v3, _v4,

M
Mr.doob 已提交
28 29
	_clipBox = new THREE.Box2(),
	_elemBox = new THREE.Box2(),
M
Mr.doob 已提交
30

31
	_color = new THREE.Color(),
32
	_diffuseColor = new THREE.Color(),
33 34 35
	_ambientLight = new THREE.Color(),
	_directionalLights = new THREE.Color(),
	_pointLights = new THREE.Color(),
S
srifqi 已提交
36
	_clearColor = new THREE.Color(),
37
	_clearAlpha = 1,
M
Mr.doob 已提交
38 39

	_vector3 = new THREE.Vector3(), // Needed for PointLight
40
	_centroid = new THREE.Vector3(),
41 42
	_normal = new THREE.Vector3(),
	_normalViewMatrix = new THREE.Matrix3(),
M
Mr.doob 已提交
43

44 45 46
	_viewMatrix = new THREE.Matrix4(),
	_viewProjectionMatrix = new THREE.Matrix4(),

M
Mr.doob 已提交
47 48
	_svgPathPool = [], _svgLinePool = [], _svgRectPool = [],
	_svgNode, _pathCount = 0, _lineCount = 0, _rectCount = 0,
49 50
	_quality = 1;

51
	this.domElement = _svg;
M
Mr.doob 已提交
52

M
Mr.doob 已提交
53
	this.autoClear = true;
M
Mr.doob 已提交
54 55
	this.sortObjects = true;
	this.sortElements = true;
M
Mr.doob 已提交
56

M
Mr.doob 已提交
57
	this.info = {
58

M
Mr.doob 已提交
59 60 61 62 63 64
		render: {

			vertices: 0,
			faces: 0

		}
65

B
brason 已提交
66
	};
67

68 69
	this.setQuality = function( quality ) {

G
gero3 已提交
70
		switch ( quality ) {
71 72 73 74 75

			case "high": _quality = 1; break;
			case "low": _quality = 0; break;

		}
M
Mr.doob 已提交
76 77

	};
78

79 80 81 82 83
	// WebGLRenderer compatibility

	this.supportsVertexTextures = function () {};
	this.setFaceCulling = function () {};

84 85
	this.setClearColor = function ( color, alpha ) {

86 87
		_clearColor.set( color );
		_clearAlpha = alpha !== undefined ? alpha : 1;
88 89 90

	};

M
Mr.doob 已提交
91 92
	this.setPixelRatio = function () {};

93
	this.setSize = function( width, height ) {
94

M
Mr.doob 已提交
95 96
		_svgWidth = width; _svgHeight = height;
		_svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
97

M
Mr.doob 已提交
98 99 100
		_svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
		_svg.setAttribute( 'width', _svgWidth );
		_svg.setAttribute( 'height', _svgHeight );
101

M
Mr.doob 已提交
102 103
		_clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
		_clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
104

M
Mr.doob 已提交
105
	};
106

M
Mr.doob 已提交
107 108
	this.clear = function () {

109 110
		_pathCount = 0;
		_lineCount = 0;
M
Mr.doob 已提交
111
		_rectCount = 0;
112

113
		while ( _svg.childNodes.length > 0 ) {
M
Mr.doob 已提交
114

115
			_svg.removeChild( _svg.childNodes[ 0 ] );
M
Mr.doob 已提交
116 117

		}
118

119
		_svg.style.backgroundColor = 'rgba(' + ( ( _clearColor.r * 255 ) | 0 ) + ',' + ( ( _clearColor.g * 255 ) | 0 ) + ',' + ( ( _clearColor.b * 255 ) | 0 ) + ',' + _clearAlpha + ')';
M
Mr.doob 已提交
120 121 122

	};

123
	this.render = function ( scene, camera ) {
124

M
Mr.doob 已提交
125 126
		if ( camera instanceof THREE.Camera === false ) {

127
			console.error( 'THREE.SVGRenderer.render: camera is not an instance of THREE.Camera.' );
M
Mr.doob 已提交
128 129 130 131
			return;

		}

132
		if ( this.autoClear === true ) this.clear();
133

M
Mr.doob 已提交
134 135
		_this.info.render.vertices = 0;
		_this.info.render.faces = 0;
136

137 138 139
		_viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
		_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );

140
		_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
141 142
		_elements = _renderData.elements;
		_lights = _renderData.lights;
143

144 145
		_normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );

146
		calculateLights( _lights );
147

148
		for ( var e = 0, el = _elements.length; e < el; e ++ ) {
149

150 151
			var element = _elements[ e ];
			var material = element.material;
152

153
			if ( material === undefined || material.opacity === 0 ) continue;
154

M
Mr.doob 已提交
155
			_elemBox.makeEmpty();
156

157
			if ( element instanceof THREE.RenderableSprite ) {
158

159
				_v1 = element;
M
Mr.doob 已提交
160
				_v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf;
161

162
				renderSprite( _v1, element, material );
163

164
			} else if ( element instanceof THREE.RenderableLine ) {
165

166
				_v1 = element.v1; _v2 = element.v2;
167

168 169
				_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
				_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
170

M
Mr.doob 已提交
171
				_elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
172

173
				if ( _clipBox.intersectsBox( _elemBox ) === true ) {
174

175
					renderLine( _v1, _v2, element, material );
176

177
				}
178

M
Mr.doob 已提交
179
			} else if ( element instanceof THREE.RenderableFace ) {
180

181
				_v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
182

G
gero3 已提交
183 184 185
				if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
				if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
				if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
186

187 188 189 190
				_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
				_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
				_v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;

191 192 193 194 195
				_elemBox.setFromPoints( [
					_v1.positionScreen,
					_v2.positionScreen,
					_v3.positionScreen
				] );
196

197
				if ( _clipBox.intersectsBox( _elemBox ) === true ) {
198 199 200 201

					renderFace3( _v1, _v2, _v3, element, material );

				}
202

M
Mr.doob 已提交
203
			}
204 205 206

		}

207 208 209 210 211 212 213 214 215 216
		scene.traverseVisible( function ( object ) {

			 if ( object instanceof THREE.SVGObject ) {

				_vector3.setFromMatrixPosition( object.matrixWorld );
				_vector3.applyProjection( _viewProjectionMatrix );

				var x =   _vector3.x * _svgWidthHalf;
				var y = - _vector3.y * _svgHeightHalf;

G
gero3 已提交
217
				var node = object.node;
218 219 220 221 222 223 224 225
				node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );

				_svg.appendChild( node );

			}

		} );

M
Mr.doob 已提交
226
	};
227

228
	function calculateLights( lights ) {
M
Mr.doob 已提交
229

M
Mr.doob 已提交
230
		_ambientLight.setRGB( 0, 0, 0 );
231 232
		_directionalLights.setRGB( 0, 0, 0 );
		_pointLights.setRGB( 0, 0, 0 );
M
Mr.doob 已提交
233

G
gero3 已提交
234
		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
M
Mr.doob 已提交
235

236 237
			var light = lights[ l ];
			var lightColor = light.color;
M
Mr.doob 已提交
238

M
Mr.doob 已提交
239 240 241 242 243 244 245
			if ( light instanceof THREE.AmbientLight ) {

				_ambientLight.r += lightColor.r;
				_ambientLight.g += lightColor.g;
				_ambientLight.b += lightColor.b;

			} else if ( light instanceof THREE.DirectionalLight ) {
246

247 248 249
				_directionalLights.r += lightColor.r;
				_directionalLights.g += lightColor.g;
				_directionalLights.b += lightColor.b;
250 251 252

			} else if ( light instanceof THREE.PointLight ) {

253 254 255
				_pointLights.r += lightColor.r;
				_pointLights.g += lightColor.g;
				_pointLights.b += lightColor.b;
256 257 258 259 260 261 262

			}

		}

	}

263
	function calculateLight( lights, position, normal, color ) {
M
Mr.doob 已提交
264

265
		for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
M
Mr.doob 已提交
266

267 268
			var light = lights[ l ];
			var lightColor = light.color;
M
Mr.doob 已提交
269 270 271

			if ( light instanceof THREE.DirectionalLight ) {

272
				var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
M
Mr.doob 已提交
273

274
				var amount = normal.dot( lightPosition );
M
Mr.doob 已提交
275

276
				if ( amount <= 0 ) continue;
M
Mr.doob 已提交
277

278 279 280 281 282
				amount *= light.intensity;

				color.r += lightColor.r * amount;
				color.g += lightColor.g * amount;
				color.b += lightColor.b * amount;
M
Mr.doob 已提交
283 284 285

			} else if ( light instanceof THREE.PointLight ) {

286
				var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
M
Mr.doob 已提交
287

288
				var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
M
Mr.doob 已提交
289

290
				if ( amount <= 0 ) continue;
M
Mr.doob 已提交
291

292
				amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
M
Mr.doob 已提交
293

294 295 296 297 298 299 300
				if ( amount == 0 ) continue;

				amount *= light.intensity;

				color.r += lightColor.r * amount;
				color.g += lightColor.g * amount;
				color.b += lightColor.b * amount;
M
Mr.doob 已提交
301 302 303 304 305 306 307

			}

		}

	}

308
	function renderSprite( v1, element, material ) {
309

M
Mr.doob 已提交
310 311
		var scaleX = element.scale.x * _svgWidthHalf;
		var scaleY = element.scale.y * _svgHeightHalf;
312

M
Mr.doob 已提交
313
		_svgNode = getRectNode( _rectCount ++ );
314

M
Mr.doob 已提交
315 316 317 318
		_svgNode.setAttribute( 'x', v1.x - ( scaleX * 0.5 ) );
		_svgNode.setAttribute( 'y', v1.y - ( scaleY * 0.5 ) );
		_svgNode.setAttribute( 'width', scaleX );
		_svgNode.setAttribute( 'height', scaleY );
319

320
		if ( material instanceof THREE.SpriteMaterial ) {
321

322
			_svgNode.setAttribute( 'style', 'fill: ' + material.color.getStyle() );
323 324 325 326 327 328

		}

		_svg.appendChild( _svgNode );

	}
M
Mr.doob 已提交
329

M
Mr.doob 已提交
330
	function renderLine( v1, v2, element, material ) {
331

332
		_svgNode = getLineNode( _lineCount ++ );
M
Mr.doob 已提交
333

334 335 336 337 338
		_svgNode.setAttribute( 'x1', v1.positionScreen.x );
		_svgNode.setAttribute( 'y1', v1.positionScreen.y );
		_svgNode.setAttribute( 'x2', v2.positionScreen.x );
		_svgNode.setAttribute( 'y2', v2.positionScreen.y );

339
		if ( material instanceof THREE.LineBasicMaterial ) {
340

341
			_svgNode.setAttribute( 'style', 'fill: none; stroke: ' + material.color.getStyle() + '; stroke-width: ' + material.linewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.linecap + '; stroke-linejoin: ' + material.linejoin );
342

343
			_svg.appendChild( _svgNode );
344

345
		}
346

347
	}
M
Mr.doob 已提交
348

349
	function renderFace3( v1, v2, v3, element, material ) {
350

M
Mr.doob 已提交
351 352
		_this.info.render.vertices += 3;
		_this.info.render.faces ++;
353

354
		_svgNode = getPathNode( _pathCount ++ );
355
		_svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + 'z' );
356

M
Mr.doob 已提交
357 358
		if ( material instanceof THREE.MeshBasicMaterial ) {

M
Mr.doob 已提交
359
			_color.copy( material.color );
M
Mr.doob 已提交
360

361 362
			if ( material.vertexColors === THREE.FaceColors ) {

363
				_color.multiply( element.color );
364 365 366

			}

367
		} else if ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {
368

369
			_diffuseColor.copy( material.color );
370

371 372
			if ( material.vertexColors === THREE.FaceColors ) {

373
				_diffuseColor.multiply( element.color );
374 375 376

			}

377
			_color.copy( _ambientLight );
378

379 380 381
			_centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );

			calculateLight( _lights, _centroid, element.normalModel, _color );
382

383
			_color.multiply( _diffuseColor ).add( material.emissive );
384

385 386
		} else if ( material instanceof THREE.MeshNormalMaterial ) {

387
			_normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix );
388

389
			_color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
390

M
Mr.doob 已提交
391
		}
392

M
Mr.doob 已提交
393
		if ( material.wireframe ) {
394

395
			_svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.getStyle() + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
396

M
Mr.doob 已提交
397
		} else {
398

399
			_svgNode.setAttribute( 'style', 'fill: ' + _color.getStyle() + '; fill-opacity: ' + material.opacity );
400 401 402 403 404 405 406

		}

		_svg.appendChild( _svgNode );

	}

407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425
	function getLineNode( id ) {

		if ( _svgLinePool[ id ] == null ) {

			_svgLinePool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'line' );

			if ( _quality == 0 ) {

				_svgLinePool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed

			}

			return _svgLinePool[ id ];

		}

		return _svgLinePool[ id ];

	}
426

427
	function getPathNode( id ) {
428

429
		if ( _svgPathPool[ id ] == null ) {
430 431 432

			_svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );

433
			if ( _quality == 0 ) {
434 435 436 437 438 439 440

				_svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed

			}

			return _svgPathPool[ id ];

441
		}
442 443 444

		return _svgPathPool[ id ];

M
Mr.doob 已提交
445
	}
446

447
	function getRectNode( id ) {
448

449
		if ( _svgRectPool[ id ] == null ) {
450

451
			_svgRectPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'rect' );
452

453
			if ( _quality == 0 ) {
454

M
Mr.doob 已提交
455
				_svgRectPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
456 457 458

			}

459
			return _svgRectPool[ id ];
460

461
		}
462

463
		return _svgRectPool[ id ];
464 465 466

	}

M
Mr.doob 已提交
467
};