THREE.Scene.prototype.addChild=function(a){console.warn("DEPRECATED: Scene.addChild() is now Scene.add().");this.add(a)};THREE.Scene.prototype.addObject=function(a){console.warn("DEPRECATED: Scene.addObject() is now Scene.add().");this.add(a)};THREE.Scene.prototype.addLight=function(a){console.warn("DEPRECATED: Scene.addLight() is now Scene.add().");this.add(a)};THREE.Scene.prototype.removeChild=function(a){console.warn("DEPRECATED: Scene.removeChild() is now Scene.remove().");this.remove(a)};
THREE.Scene.prototype.removeObject=function(a){console.warn("DEPRECATED: Scene.removeObject() is now Scene.remove().");this.remove(a)};THREE.Scene.prototype.removeLight=function(a){console.warn("DEPRECATED: Scene.removeLight() is now Scene.remove().");this.remove(a)};
"M "+b.positionScreen.x+""+b.positionScreen.y+" L "+c.positionScreen.x+""+c.positionScreen.y+" L "+f.positionScreen.x+","+f.positionScreen.y+"z");iinstanceofTHREE.MeshBasicMaterial?t.copy(i.color):iinstanceofTHREE.MeshLambertMaterial?K?(w.r=z.r,w.g=z.g,w.b=z.b,a(j,h,w),t.r=Math.max(0,Math.min(i.color.r*w.r,1)),t.g=Math.max(0,Math.min(i.color.g*w.g,1)),t.b=Math.max(0,Math.min(i.color.b*w.b,1))):t.copy(i.color):iinstanceofTHREE.MeshDepthMaterial?(E=1-i.__2near/(i.__farPlusNear-h.z*i.__farMinusNear),
A=d(M++);A.setAttribute("d","M "+b.positionScreen.x+""+b.positionScreen.y+" L "+c.positionScreen.x+""+c.positionScreen.y+" L "+f.positionScreen.x+","+f.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");jinstanceofTHREE.MeshBasicMaterial?t.copy(j.color):jinstanceofTHREE.MeshLambertMaterial?K?(w.r=z.r,w.g=z.g,w.b=z.b,a(m,i,w),t.r=Math.max(0,Math.min(j.color.r*w.r,1)),t.g=Math.max(0,Math.min(j.color.g*w.g,1)),t.b=Math.max(0,Math.min(j.color.b*w.b,1))):t.copy(j.color):jinstanceof
A.setAttribute("d","M "+b.positionScreen.x+""+b.positionScreen.y+" L "+c.positionScreen.x+""+c.positionScreen.y+" L "+f.positionScreen.x+","+f.positionScreen.y+"z");iinstanceofTHREE.MeshBasicMaterial?t.copy(i.color):iinstanceofTHREE.MeshLambertMaterial?K?(w.r=z.r,w.g=z.g,w.b=z.b,a(j,h,w),t.r=Math.max(0,Math.min(i.color.r*w.r,1)),t.g=Math.max(0,Math.min(i.color.g*w.g,1)),t.b=Math.max(0,Math.min(i.color.b*w.b,1))):t.copy(i.color):iinstanceofTHREE.MeshDepthMaterial?(E=1-i.__2near/(i.__farPlusNear-
4;g.info.render.faces++;A=d(M++);A.setAttribute("d","M "+b.positionScreen.x+""+b.positionScreen.y+" L "+c.positionScreen.x+""+c.positionScreen.y+" L "+f.positionScreen.x+","+f.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");jinstanceofTHREE.MeshBasicMaterial?t.copy(j.color):jinstanceofTHREE.MeshLambertMaterial?K?(w.r=z.r,w.g=z.g,w.b=z.b,a(m,i,w),t.r=Math.max(0,Math.min(j.color.r*w.r,1)),t.g=Math.max(0,Math.min(j.color.g*w.g,1)),t.b=Math.max(0,Math.min(j.color.b*w.b,1))):
_svgNode.setAttribute('d','M '+v1.positionScreen.x+''+v1.positionScreen.y+' L '+v2.positionScreen.x+''+v2.positionScreen.y+' L '+v3.positionScreen.x+','+v3.positionScreen.y+'z');
...
...
@@ -430,8 +434,8 @@ THREE.SVGRenderer = function () {
_svgNode.setAttribute('d','M '+v1.positionScreen.x+''+v1.positionScreen.y+' L '+v2.positionScreen.x+''+v2.positionScreen.y+' L '+v3.positionScreen.x+','+v3.positionScreen.y+' L '+v4.positionScreen.x+','+v4.positionScreen.y+'z');