envmap_pars_fragment.glsl 415 字节
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#if defined( PHYSICAL ) || defined( USE_ENVMAP )
	uniform float reflectivity;
#endif

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#ifdef USE_ENVMAP

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	#ifdef ENVMAP_TYPE_CUBE
		uniform samplerCube envMap;
	#else
		uniform sampler2D envMap;
	#endif
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	uniform float flipEnvMap;

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	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )
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		uniform float refractionRatio;

	#else

		varying vec3 vReflect;

	#endif

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#endif