#if defined( PHYSICAL ) || defined( USE_ENVMAP ) uniform float reflectivity; #endif #ifdef USE_ENVMAP #ifdef ENVMAP_TYPE_CUBE uniform samplerCube envMap; #else uniform sampler2D envMap; #endif uniform float flipEnvMap; #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL ) uniform float refractionRatio; #else varying vec3 vReflect; #endif #endif