OBJLoader.js 7.8 KB
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/**
 * @author mrdoob / http://mrdoob.com/
 */

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THREE.OBJLoader = function ( manager ) {

	this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;

};
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THREE.OBJLoader.prototype = {
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	constructor: THREE.OBJLoader,
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	load: function ( url, onLoad, onProgress, onError ) {
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		var scope = this;
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		var loader = new THREE.XHRLoader( scope.manager );
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		loader.setCrossOrigin( this.crossOrigin );
		loader.load( url, function ( text ) {
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			onLoad( scope.parse( text ) );
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		} );
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	},
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	parse: function ( text ) {
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		console.time( 'OBJLoader' );
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		var object, objects = [];
		var geometry, material, mesh;
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		function parseVertexIndex( value ) {
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			var index = parseInt( value );
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			return ( index >= 0 ? index - 1 : index + vertices.length / 3 ) * 3;
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		}
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		function parseNormalIndex( value ) {

			var index = parseInt( value );
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			return ( index >= 0 ? index - 1 : index + normals.length / 3 ) * 3;
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		}
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		function parseUVIndex( value ) {
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			var index = parseInt( value );
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			return ( index >= 0 ? index - 1 : index + uvs.length / 2 ) * 2;
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		}

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		function addVertex( a, b, c ) {
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			geometry.vertices.push(
				vertices[ a ], vertices[ a + 1 ], vertices[ a + 2 ],
				vertices[ b ], vertices[ b + 1 ], vertices[ b + 2 ],
				vertices[ c ], vertices[ c + 1 ], vertices[ c + 2 ]
			);
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		}

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		function addNormal( a, b, c ) {

			geometry.normals.push(
				normals[ a ], normals[ a + 1 ], normals[ a + 2 ],
				normals[ b ], normals[ b + 1 ], normals[ b + 2 ],
				normals[ c ], normals[ c + 1 ], normals[ c + 2 ]
			);
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		}

		function addUV( a, b, c ) {
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			geometry.uvs.push(
				uvs[ a ], uvs[ a + 1 ],
				uvs[ b ], uvs[ b + 1 ],
				uvs[ c ], uvs[ c + 1 ]
			);
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		}
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		function addFace( a, b, c, d,  ua, ub, uc, ud,  na, nb, nc, nd ) {

			var ia = parseVertexIndex( a );
			var ib = parseVertexIndex( b );
			var ic = parseVertexIndex( c );
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			if ( d === undefined ) {

				addVertex( ia, ib, ic );
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			} else {

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				var id = parseVertexIndex( d );

				addVertex( ia, ib, id );
				addVertex( ib, ic, id );
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			}

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			if ( ua !== undefined ) {
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				var ia = parseUVIndex( ua );
				var ib = parseUVIndex( ub );
				var ic = parseUVIndex( uc );
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				if ( d === undefined ) {

					addUV( ia, ib, ic );

				} else {
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					var id = parseUVIndex( ud );

					addUV( ia, ib, id );
					addUV( ib, ic, id );
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				}

			} else {

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				geometry.uvs.push( 0, 0,  0, 0,  0, 0 );

				if ( d !== undefined ) {
					geometry.uvs.push( 0, 0,  0, 0,  0, 0 );
				}

			}

			if ( na !== undefined ) {

				var ia = parseNormalIndex( na );
				var ib = parseNormalIndex( nb );
				var ic = parseNormalIndex( nc );

				if ( d === undefined ) {

					addNormal( ia, ib, ic );
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				} else {

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					var id = parseNormalIndex( nd );

					addNormal( ia, ib, id );
					addNormal( ib, ic, id );
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				}

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			} else {

				geometry.normals.push( 0, 0, 0,  0, 0, 0,  0, 0, 0 );
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				if ( d !== undefined) {
					geometry.normals.push( 0, 0, 0,  0, 0, 0,  0, 0, 0 );					
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				}

			}
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		}
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		// create mesh if no objects in text
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		if ( /^o /gm.test( text ) === false ) {
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			geometry = {
				vertices: [],
				normals: [],
				uvs: []
			};

			material = {
				name: ''
			};

			object = {
				name: '',
				geometry: geometry,
				material: material
			};

			objects.push( object );
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		}

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		var vertices = [];
		var normals = [];
		var uvs = [];
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		// v float float float
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		var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
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		// vn float float float
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		var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
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		// vt float float
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		var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
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		// f vertex vertex vertex ...
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		var face_pattern1 = /f( +-?\d+)( +-?\d+)( +-?\d+)( +-?\d+)?/;
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		// f vertex/uv vertex/uv vertex/uv ...
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		var face_pattern2 = /f( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))?/;
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		// f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
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		var face_pattern3 = /f( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))?/;
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		// f vertex//normal vertex//normal vertex//normal ... 
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		var face_pattern4 = /f( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))?/
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		//
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		var lines = text.split( '\n' );
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		for ( var i = 0; i < lines.length; i ++ ) {
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			var line = lines[ i ];
			line = line.trim();
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			var result;
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			if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
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				continue;

			} else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
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				// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
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				vertices.push(
					parseFloat( result[ 1 ] ),
					parseFloat( result[ 2 ] ),
					parseFloat( result[ 3 ] )
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				);
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			} else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
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				// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
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				normals.push(
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					parseFloat( result[ 1 ] ),
					parseFloat( result[ 2 ] ),
					parseFloat( result[ 3 ] )
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				);
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			} else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
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				// ["vt 0.1 0.2", "0.1", "0.2"]
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				uvs.push(
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					parseFloat( result[ 1 ] ),
					parseFloat( result[ 2 ] )
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				);
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			} else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
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				// ["f 1 2 3", "1", "2", "3", undefined]
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				addFace(
					result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
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				);
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			} else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
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				// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
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				addFace(
					result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
					result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
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				);
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			} else if ( ( result = face_pattern3.exec( line ) ) !== null ) {

				// ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]

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				addFace(
					result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ],
					result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ],
					result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ]
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				);
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			} else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
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				// ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]

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				addFace(
					result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
					undefined, undefined, undefined, undefined,
					result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
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				);
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			} else if ( /^o /.test( line ) ) {
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				geometry = {
					vertices: [],
					normals: [],
					uvs: []
				};
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				material = {
					name: ''
				};

				object = {
					name: line.substring( 2 ).trim(),
					geometry: geometry,
					material: material
				};

				objects.push( object )
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			} else if ( /^g /.test( line ) ) {
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				// group

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			} else if ( /^usemtl /.test( line ) ) {
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				// material
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				material.name = line.substring( 7 ).trim();
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			} else if ( /^mtllib /.test( line ) ) {
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				// mtl file

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			} else if ( /^s /.test( line ) ) {
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				// smooth shading

			} else {

				// console.log( "THREE.OBJLoader: Unhandled line " + line );

			}
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		}
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		var container = new THREE.Object3D();

		for ( var i = 0, l = objects.length; i < l; i ++ ) {
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			var object = objects[ i ];
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			var geometry = new THREE.BufferGeometry();
			geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( object.geometry.vertices ), 3 ) );
			geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( object.geometry.normals ), 3 ) );
			geometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( object.geometry.uvs ), 2 ) );
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			var material = new THREE.MeshLambertMaterial();
			material.name = object.material.name;

			var mesh = new THREE.Mesh( geometry, material );
			mesh.name = object.name;

			container.add( mesh );
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		}
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		console.timeEnd( 'OBJLoader' );

		return container;
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	}
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};