WebGLPrograms.js 7.1 KB
Newer Older
M
Mr.doob 已提交
1
THREE.WebGLPrograms = function ( renderer, capabilities ) {
G
gero3 已提交
2

3
	var programs = [];
G
gero3 已提交
4

G
gero3 已提交
5 6 7 8 9 10
	var shaderIDs = {
		MeshDepthMaterial: 'depth',
		MeshNormalMaterial: 'normal',
		MeshBasicMaterial: 'basic',
		MeshLambertMaterial: 'lambert',
		MeshPhongMaterial: 'phong',
11
		MeshStandardMaterial: 'standard',
G
gero3 已提交
12 13
		LineBasicMaterial: 'basic',
		LineDashedMaterial: 'dashed',
14
		PointsMaterial: 'points'
G
gero3 已提交
15
	};
G
gero3 已提交
16

M
Mr.doob 已提交
17
	var parameterNames = [
18 19
		"precision", "supportsVertexTextures", "map", "mapEncoding", "envMap", "envMapMode", "envMapEncoding",
		"lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "displacementMap", "specularMap",
20
		"roughnessMap", "metalnessMap",
M
Mr.doob 已提交
21 22 23
		"alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp",
		"flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning",
		"maxBones", "useVertexTexture", "morphTargets", "morphNormals",
24
		"maxMorphTargets", "maxMorphNormals", "premultipliedAlpha",
M
Mr.doob 已提交
25
		"numDirLights", "numPointLights", "numSpotLights", "numHemiLights",
26
		"shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights',
M
Mr.doob 已提交
27
		"alphaTest", "doubleSided", "flipSided"
M
Mr.doob 已提交
28
	];
G
gero3 已提交
29 30


G
gero3 已提交
31 32
	function allocateBones ( object ) {

G
gero3 已提交
33
		if ( capabilities.floatVertexTextures && object && object.skeleton && object.skeleton.useVertexTexture ) {
G
gero3 已提交
34 35 36 37 38 39 40 41 42 43 44 45

			return 1024;

		} else {

			// default for when object is not specified
			// ( for example when prebuilding shader to be used with multiple objects )
			//
			//  - leave some extra space for other uniforms
			//  - limit here is ANGLE's 254 max uniform vectors
			//    (up to 54 should be safe)

G
gero3 已提交
46
			var nVertexUniforms = capabilities.maxVertexUniforms;
G
gero3 已提交
47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
			var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );

			var maxBones = nVertexMatrices;

			if ( object !== undefined && object instanceof THREE.SkinnedMesh ) {

				maxBones = Math.min( object.skeleton.bones.length, maxBones );

				if ( maxBones < object.skeleton.bones.length ) {

					console.warn( 'WebGLRenderer: too many bones - ' + object.skeleton.bones.length + ', this GPU supports just ' + maxBones + ' (try OpenGL instead of ANGLE)' );

				}

			}

			return maxBones;

		}

	}
G
gero3 已提交
68

69
	function getTextureEncodingFromMap( map, gammaOverrideLinear ) {
70 71

		var encoding;
M
Mr.doob 已提交
72 73

		if ( ! map ) {
M
Mr.doob 已提交
74

75
			encoding = THREE.LinearEncoding;
M
Mr.doob 已提交
76

77
		} else if ( map instanceof THREE.Texture ) {
M
Mr.doob 已提交
78

79
			encoding = map.encoding;
M
Mr.doob 已提交
80

81
		} else if ( map instanceof THREE.WebGLRenderTarget ) {
M
Mr.doob 已提交
82

83
			encoding = map.texture.encoding;
M
Mr.doob 已提交
84

85 86 87
		}

		// add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point.
M
Mr.doob 已提交
88
		if ( encoding === THREE.LinearEncoding && gammaOverrideLinear ) {
M
Mr.doob 已提交
89

90
			encoding = THREE.GammaEncoding;
M
Mr.doob 已提交
91

92 93 94
		}

		return encoding;
M
Mr.doob 已提交
95

96 97
	}

M
Mr.doob 已提交
98
	this.getParameters = function ( material, lights, fog, object ) {
M
Mr.doob 已提交
99

G
gero3 已提交
100
		var shaderID = shaderIDs[ material.type ];
M
Mr.doob 已提交
101

G
gero3 已提交
102
		// heuristics to create shader parameters according to lights in the scene
G
gero3 已提交
103 104 105
		// (not to blow over maxLights budget)

		var maxBones = allocateBones( object );
M
Mr.doob 已提交
106
		var precision = renderer.getPrecision();
G
gero3 已提交
107 108 109

		if ( material.precision !== null ) {

G
gero3 已提交
110
			precision = capabilities.getMaxPrecision( material.precision );
G
gero3 已提交
111 112 113

			if ( precision !== material.precision ) {

114
				console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
G
gero3 已提交
115 116 117 118

			}

		}
M
Mr.doob 已提交
119

G
gero3 已提交
120
		var parameters = {
G
gero3 已提交
121 122

			shaderID: shaderID,
G
gero3 已提交
123 124

			precision: precision,
G
gero3 已提交
125
			supportsVertexTextures: capabilities.vertexTextures,
126
			outputEncoding: getTextureEncodingFromMap( renderer.getCurrentRenderTarget(), renderer.gammaOutput ),
G
gero3 已提交
127
			map: !! material.map,
128
			mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ),
G
gero3 已提交
129 130
			envMap: !! material.envMap,
			envMapMode: material.envMap && material.envMap.mapping,
131
			envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ),
M
Mr.doob 已提交
132
			envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === THREE.CubeUVReflectionMapping ) || ( material.envMap.mapping === THREE.CubeUVRefractionMapping ) ),
G
gero3 已提交
133 134 135
			lightMap: !! material.lightMap,
			aoMap: !! material.aoMap,
			emissiveMap: !! material.emissiveMap,
136
			emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ),
G
gero3 已提交
137 138
			bumpMap: !! material.bumpMap,
			normalMap: !! material.normalMap,
139
			displacementMap: !! material.displacementMap,
W
WestLangley 已提交
140 141
			roughnessMap: !! material.roughnessMap,
			metalnessMap: !! material.metalnessMap,
G
gero3 已提交
142 143 144 145 146 147 148 149 150 151 152 153 154 155
			specularMap: !! material.specularMap,
			alphaMap: !! material.alphaMap,

			combine: material.combine,

			vertexColors: material.vertexColors,

			fog: fog,
			useFog: material.fog,
			fogExp: fog instanceof THREE.FogExp2,

			flatShading: material.shading === THREE.FlatShading,

			sizeAttenuation: material.sizeAttenuation,
156
			logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer,
G
gero3 已提交
157 158 159

			skinning: material.skinning,
			maxBones: maxBones,
G
gero3 已提交
160
			useVertexTexture: capabilities.floatVertexTextures && object && object.skeleton && object.skeleton.useVertexTexture,
G
gero3 已提交
161 162 163

			morphTargets: material.morphTargets,
			morphNormals: material.morphNormals,
M
Mr.doob 已提交
164 165
			maxMorphTargets: renderer.maxMorphTargets,
			maxMorphNormals: renderer.maxMorphNormals,
G
gero3 已提交
166

167 168 169 170
			numDirLights: lights.directional.length,
			numPointLights: lights.point.length,
			numSpotLights: lights.spot.length,
			numHemiLights: lights.hemi.length,
171

172
			shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && lights.shadows.length > 0,
M
Mr.doob 已提交
173
			shadowMapType: renderer.shadowMap.type,
G
gero3 已提交
174

B
Ben Houston 已提交
175
			toneMapping: renderer.toneMapping,
176
			physicallyCorrectLights: renderer.physicallyCorrectLights,
B
Ben Houston 已提交
177

178 179
			premultipliedAlpha: material.premultipliedAlpha,

G
gero3 已提交
180 181 182 183 184
			alphaTest: material.alphaTest,
			doubleSided: material.side === THREE.DoubleSide,
			flipSided: material.side === THREE.BackSide

		};
185

G
gero3 已提交
186
		return parameters;
G
gero3 已提交
187

G
gero3 已提交
188
	};
G
gero3 已提交
189

M
Mr.doob 已提交
190
	this.getProgramCode = function ( material, parameters ) {
G
gero3 已提交
191

M
Mr.doob 已提交
192
		var array = [];
G
gero3 已提交
193 194 195

		if ( parameters.shaderID ) {

M
Mr.doob 已提交
196
			array.push( parameters.shaderID );
G
gero3 已提交
197 198 199

		} else {

M
Mr.doob 已提交
200 201
			array.push( material.fragmentShader );
			array.push( material.vertexShader );
G
gero3 已提交
202 203 204 205 206 207 208

		}

		if ( material.defines !== undefined ) {

			for ( var name in material.defines ) {

M
Mr.doob 已提交
209 210
				array.push( name );
				array.push( material.defines[ name ] );
G
gero3 已提交
211 212 213 214 215

			}

		}

G
gero3 已提交
216 217
		for ( var i = 0; i < parameterNames.length; i ++ ) {

M
Mr.doob 已提交
218
			array.push( parameters[ parameterNames[ i ] ] );
G
gero3 已提交
219 220 221

		}

M
Mr.doob 已提交
222
		return array.join();
G
gero3 已提交
223 224 225

	};

226
	this.acquireProgram = function ( material, parameters, code ) {
G
gero3 已提交
227 228 229 230

		var program;

		// Check if code has been already compiled
G
gero3 已提交
231 232 233 234 235 236 237
		for ( var p = 0, pl = programs.length; p < pl; p ++ ) {

			var programInfo = programs[ p ];

			if ( programInfo.code === code ) {

				program = programInfo;
238
				++ program.usedTimes;
G
gero3 已提交
239 240 241 242 243 244 245 246

				break;

			}

		}

		if ( program === undefined ) {
G
gero3 已提交
247

M
Mr.doob 已提交
248
			program = new THREE.WebGLProgram( renderer, code, material, parameters );
G
gero3 已提交
249
			programs.push( program );
G
gero3 已提交
250

G
gero3 已提交
251
		}
G
gero3 已提交
252

253
		return program;
G
gero3 已提交
254

255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271
	};

	this.releaseProgram = function( program ) {

		if ( -- program.usedTimes === 0 ) {

			// Remove from unordered set
			var i = programs.indexOf( program );
			programs[ i ] = programs[ programs.length - 1 ];
			programs.pop();

			// Free WebGL resources
			program.destroy();

		}

	};
G
gero3 已提交
272

273 274 275
	// Exposed for resource monitoring & error feedback via renderer.info:
	this.programs = programs;

G
gero3 已提交
276
};