three.min.js 422.0 KB
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// three.js / threejs.org/license
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'use strict';var THREE={REVISION:"67dev"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};
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(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!self.requestAnimationFrame;++c)self.requestAnimationFrame=self[b[c]+"RequestAnimationFrame"],self.cancelAnimationFrame=self[b[c]+"CancelAnimationFrame"]||self[b[c]+"CancelRequestAnimationFrame"];void 0===self.requestAnimationFrame&&void 0!==self.setTimeout&&(self.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=self.setTimeout(function(){b(c+f)},f);a=c+f;return g});void 0===self.cancelAnimationFrame&&void 0!==
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self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})})();THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;
THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;
THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;
THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;
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THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Color=function(a){return 3===arguments.length?this.setRGB(arguments[0],arguments[1],arguments[2]):this.set(a)};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)*
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c:0.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a};b=0.5>=c?c*(1+b):c+b-c*b;c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.test(a))return a=/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.exec(a),this.r=
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Math.min(100,parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r;this.g=
a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<
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8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){a=a||{h:0,s:0,l:0};var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var k=e-f,f=0.5>=h?k/(e+f):k/(2-e-f);switch(e){case b:g=(c-d)/k+(c<d?6:0);break;case c:g=(d-b)/k+2;break;case d:g=(b-c)/k+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,
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b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;
this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a){this.r=a[0];this.g=a[1];this.b=a[2];return this},toArray:function(){return[this.r,this.g,this.b]},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
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THREE.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,
tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};THREE.Quaternion=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,_x:0,_y:0,_z:0,_w:0,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get w(){return this._w},set w(a){this._w=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;
this._w=a._w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!1===a instanceof THREE.Euler)throw Error("ERROR: Quaternion's .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");var c=Math.cos(a._x/2),d=Math.cos(a._y/2),e=Math.cos(a._z/2),f=Math.sin(a._x/2),g=Math.sin(a._y/2),h=Math.sin(a._z/2);"XYZ"===a.order?(this._x=f*d*e+c*g*h,this._y=c*g*e-f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e-f*g*h):"YXZ"===a.order?(this._x=f*d*e+c*g*h,
this._y=c*g*e-f*d*h,this._z=c*d*h-f*g*e,this._w=c*d*e+f*g*h):"ZXY"===a.order?(this._x=f*d*e-c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e-f*g*h):"ZYX"===a.order?(this._x=f*d*e-c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h-f*g*e,this._w=c*d*e+f*g*h):"YZX"===a.order?(this._x=f*d*e+c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h-f*g*e,this._w=c*d*e-f*g*h):"XZY"===a.order&&(this._x=f*d*e-c*g*h,this._y=c*g*e-f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e+f*g*h);if(!1!==b)this.onChangeCallback();return this},
setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6],b=b[10],l=c+f+b;0<l?(c=0.5/Math.sqrt(l+1),this._w=0.25/c,this._x=(k-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(k-g)/c,this._x=0.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=
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(d-h)/c,this._x=(a+e)/c,this._y=0.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=0.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;this.normalize();return this}}(),inverse:function(){this.conjugate().normalize();
return this},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==
b?(console.warn("DEPRECATED: Quaternion's .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=a._w,g=b._x,h=b._y,k=b._z,l=b._w;this._x=c*l+f*g+d*k-e*h;this._y=d*l+f*h+e*g-c*k;this._z=e*l+f*k+c*h-d*g;this._w=f*l-c*g-d*h-e*k;this.onChangeCallback();return this},multiplyVector3:function(a){console.warn("DEPRECATED: Quaternion's .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");
return a.applyQuaternion(this)},slerp:function(a,b){var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;var h=Math.acos(g),k=Math.sqrt(1-g*g);if(0.001>Math.abs(k))return this._w=0.5*(f+this._w),this._x=0.5*(c+this._x),this._y=0.5*(d+this._y),this._z=0.5*(e+this._z),this;g=Math.sin((1-b)*h)/k;h=Math.sin(b*h)/k;this._w=f*g+this._w*h;this._x=
c*g+this._x*h;this._y=d*g+this._y*h;this._z=e*g+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];this._w=a[3];this.onChangeCallback();return this},toArray:function(){return[this._x,this._y,this._z,this._w]},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Quaternion(this._x,this._y,
this._z,this._w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=
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a.y;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},
clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector2,b=new THREE.Vector2);a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);
return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a){this.x=a[0];this.y=a[1];return this},toArray:function(){return[this.x,this.y]},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
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THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*
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b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===b instanceof THREE.Euler&&console.error("ERROR: Vector3's .applyEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromEuler(b));return this}}(),applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),
applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=
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(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,l=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-l*-f;this.y=k*a+b*-f+l*-e-h*-g;this.z=l*a+b*-g+h*-f-k*-e;return this},transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;this.normalize();return this},
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divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<
a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);
return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+
Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=
d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,f=b.x,g=b.y,h=b.z;this.x=d*h-e*g;this.y=e*f-c*h;this.z=c*g-d*f;return this},projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;
return function(b){void 0===a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("REMOVED: Vector3's setEulerFromRotationMatrix has been removed in favor of Euler.setFromRotationMatrix(), please update your code.")},
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setEulerFromQuaternion:function(a,b){console.error("REMOVED: Vector3's setEulerFromQuaternion: has been removed in favor of Euler.setFromQuaternion(), please update your code.")},getPositionFromMatrix:function(a){console.warn("DEPRECATED: Vector3's .getPositionFromMatrix() has been renamed to .setFromMatrixPosition(). Please update your code.");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("DEPRECATED: Vector3's .getScaleFromMatrix() has been renamed to .setFromMatrixScale(). Please update your code.");
return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("DEPRECATED: Vector3's .getColumnFromMatrix() has been renamed to .setFromMatrixColumn(). Please update your code.");return this.setFromMatrixColumn(a,b)},setFromMatrixPosition:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length();
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a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x,this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},
addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},
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applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,
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this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var l=a[10];if(0.01>Math.abs(d-g)&&0.01>Math.abs(f-c)&&0.01>Math.abs(k-b)){if(0.1>Math.abs(d+g)&&0.1>Math.abs(f+c)&&0.1>Math.abs(k+b)&&0.1>Math.abs(e+h+l-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;l=(l+1)/2;d=(d+g)/4;f=(f+c)/4;k=(k+b)/4;e>h&&e>l?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>l?0.01>
h?(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=k/c):0.01>l?(c=b=0.707106781,d=0):(d=Math.sqrt(l),b=f/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+l-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=
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a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector4,b=new THREE.Vector4);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=
Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):
Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},
setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,
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this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
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THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},copy:function(a){this._x=
a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b){var c=THREE.Math.clamp,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],k=d[5],l=d[9],n=d[2],r=d[6],d=d[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(g,-1,1)),0.99999>Math.abs(g)?(this._x=Math.atan2(-l,d),this._z=Math.atan2(-f,e)):(this._x=Math.atan2(r,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(l,-1,1)),0.99999>Math.abs(l)?(this._y=Math.atan2(g,d),this._z=Math.atan2(h,k)):
(this._y=Math.atan2(-n,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(r,-1,1)),0.99999>Math.abs(r)?(this._y=Math.atan2(-n,d),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,e))):"ZYX"===b?(this._y=Math.asin(-c(n,-1,1)),0.99999>Math.abs(n)?(this._x=Math.atan2(r,d),this._z=Math.atan2(h,e)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(c(h,-1,1)),0.99999>Math.abs(h)?(this._x=Math.atan2(-l,k),this._y=Math.atan2(-n,e)):(this._x=0,this._y=Math.atan2(g,d))):"XZY"===b?(this._z=
Math.asin(-c(f,-1,1)),0.99999>Math.abs(f)?(this._x=Math.atan2(r,k),this._y=Math.atan2(g,e)):(this._x=Math.atan2(-l,d),this._y=0)):console.warn("WARNING: Euler.setFromRotationMatrix() given unsupported order: "+b);this._order=b;this.onChangeCallback();return this},setFromQuaternion:function(a,b,c){var d=THREE.Math.clamp,e=a.x*a.x,f=a.y*a.y,g=a.z*a.z,h=a.w*a.w;b=b||this._order;"XYZ"===b?(this._x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-e-f+g),this._y=Math.asin(d(2*(a.x*a.z+a.y*a.w),-1,1)),this._z=Math.atan2(2*
(a.z*a.w-a.x*a.y),h+e-f-g)):"YXZ"===b?(this._x=Math.asin(d(2*(a.x*a.w-a.y*a.z),-1,1)),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-e-f+g),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-e+f-g)):"ZXY"===b?(this._x=Math.asin(d(2*(a.x*a.w+a.y*a.z),-1,1)),this._y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-e-f+g),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-e+f-g)):"ZYX"===b?(this._x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-e-f+g),this._y=Math.asin(d(2*(a.y*a.w-a.x*a.z),-1,1)),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+e-f-g)):"YZX"===
b?(this._x=Math.atan2(2*(a.x*a.w-a.z*a.y),h-e+f-g),this._y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+e-f-g),this._z=Math.asin(d(2*(a.x*a.y+a.z*a.w),-1,1))):"XZY"===b?(this._x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-e+f-g),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h+e-f-g),this._z=Math.asin(d(2*(a.z*a.w-a.x*a.y),-1,1))):console.warn("WARNING: Euler.setFromQuaternion() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);
this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(){return[this._x,this._y,this._z,this._order]},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Euler(this._x,this._y,this._z,this._order)}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
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THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(0.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,
b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)},clone:function(){return(new THREE.Line3).copy(this)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)};
THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y)}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=new THREE.Vector2;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);
this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);
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this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector2).set((a.x-this.min.x)/(this.max.x-this.min.x),
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(a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);
return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};
THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},addPoint:function(a){a.x<this.min.x?this.min.x=a.x:a.x>this.max.x&&(this.max.x=a.x);a.y<this.min.y?this.min.y=a.y:a.y>this.max.y&&(this.max.y=a.y);a.z<this.min.z?this.min.z=a.z:a.z>this.max.z&&(this.max.z=a.z)},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var b=1,c=a.length;b<c;b++)this.addPoint(a[b])}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=
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new THREE.Vector3;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new THREE.Vector3;return function(b){var c=this;b.updateMatrixWorld(!0);this.makeEmpty();b.traverse(function(b){if(void 0!==b.geometry&&void 0!==b.geometry.vertices)for(var e=b.geometry.vertices,f=0,g=e.length;f<g;f++)a.copy(e[f]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),copy:function(a){this.min.copy(a.min);
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this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
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this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector3).set((a.x-this.min.x)/(this.max.x-
this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=
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new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=0.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,
this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);
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this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Matrix3=function(a,b,c,d,e,f,g,h,k){this.elements=new Float32Array(9);this.set(void 0!==a?a:1,b||0,c||0,d||0,void 0!==e?e:1,f||0,g||0,h||0,void 0!==k?k:1)};
THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,k){var l=this.elements;l[0]=a;l[3]=b;l[6]=c;l[1]=d;l[4]=e;l[7]=f;l[2]=g;l[5]=h;l[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
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multiplyVector3Array:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=
a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7],a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];
if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];
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a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,k,l,n,r,p,s,u,q){var w=this.elements=new Float32Array(16);w[0]=void 0!==a?a:1;w[4]=b||0;w[8]=c||0;w[12]=d||0;w[1]=e||0;w[5]=void 0!==f?f:1;w[9]=g||0;w[13]=h||0;w[2]=k||0;w[6]=l||0;w[10]=void 0!==n?n:1;w[14]=r||0;w[3]=p||0;w[7]=s||0;w[11]=u||0;w[15]=void 0!==q?q:1};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,n,r,p,s,u,q){var w=this.elements;w[0]=a;w[4]=b;w[8]=c;w[12]=d;w[1]=e;w[5]=f;w[9]=g;w[13]=h;w[2]=k;w[6]=l;w[10]=n;w[14]=r;w[3]=p;w[7]=s;w[11]=u;w[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition().");
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return this.copyPosition(a)},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===
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a instanceof THREE.Euler&&console.error("ERROR: Matrix's .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,l=c*h,n=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-c*g;b[2]=n-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a+n*c,b[4]=l*c-k,b[8]=
f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a-n*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=n-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,n=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+n,b[1]=g*e,b[5]=n*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=g*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=
g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion.  Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*
h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=
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a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],r=c[9],p=c[13],s=c[2],u=c[6],q=c[10],w=c[14],v=c[3],t=c[7],y=c[11],
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c=c[15],E=d[0],x=d[4],I=d[8],A=d[12],D=d[1],L=d[5],z=d[9],G=d[13],B=d[2],C=d[6],J=d[10],F=d[14],N=d[3],H=d[7],Q=d[11],d=d[15];e[0]=f*E+g*D+h*B+k*N;e[4]=f*x+g*L+h*C+k*H;e[8]=f*I+g*z+h*J+k*Q;e[12]=f*A+g*G+h*F+k*d;e[1]=l*E+n*D+r*B+p*N;e[5]=l*x+n*L+r*C+p*H;e[9]=l*I+n*z+r*J+p*Q;e[13]=l*A+n*G+r*F+p*d;e[2]=s*E+u*D+q*B+w*N;e[6]=s*x+u*L+q*C+w*H;e[10]=s*I+u*z+q*J+w*Q;e[14]=s*A+u*G+q*F+w*d;e[3]=v*E+t*D+y*B+c*N;e[7]=v*x+t*L+y*C+c*H;e[11]=v*I+t*z+y*J+c*Q;e[15]=v*A+t*G+y*F+c*d;return this},multiplyToArray:function(a,
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b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<
d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],
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e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],n=a[6],r=a[10],p=a[14];return a[3]*(+e*h*n-d*k*n-e*g*r+c*k*r+d*g*p-c*h*p)+a[7]*(+b*h*p-b*k*r+e*f*r-d*f*p+d*k*l-e*h*l)+a[11]*(+b*k*n-b*g*p-e*f*n+c*f*p+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*n+b*g*r+d*f*n-c*f*r+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;
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a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("DEPRECATED: Matrix4's .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");
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var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],n=d[9],r=d[13],p=d[2],s=d[6],u=d[10],q=d[14],w=d[3],v=d[7],t=d[11],d=d[15];c[0]=n*q*v-r*u*v+r*s*t-l*q*t-n*s*d+l*u*d;c[4]=h*u*v-g*q*v-h*s*t+f*q*t+g*s*d-f*u*d;c[8]=g*r*v-h*n*v+h*l*t-f*r*t-g*l*d+f*n*d;c[12]=h*n*s-g*r*s-h*l*u+f*r*u+g*l*q-f*n*q;c[1]=r*u*w-n*q*w-
r*p*t+k*q*t+n*p*d-k*u*d;c[5]=g*q*w-h*u*w+h*p*t-e*q*t-g*p*d+e*u*d;c[9]=h*n*w-g*r*w-h*k*t+e*r*t+g*k*d-e*n*d;c[13]=g*r*p-h*n*p+h*k*u-e*r*u-g*k*q+e*n*q;c[2]=l*q*w-r*s*w+r*p*v-k*q*v-l*p*d+k*s*d;c[6]=h*s*w-f*q*w-h*p*v+e*q*v+f*p*d-e*s*d;c[10]=f*r*w-h*l*w+h*k*v-e*r*v-f*k*d+e*l*d;c[14]=h*l*p-f*r*p-h*k*s+e*r*s+f*k*q-e*l*q;c[3]=n*s*w-l*u*w-n*p*v+k*u*v+l*p*t-k*s*t;c[7]=f*u*w-g*s*w+g*p*v-e*u*v-f*p*t+e*s*t;c[11]=g*l*w-f*n*w-g*k*v+e*n*v+f*k*t-e*l*t;c[15]=f*n*p-g*l*p+g*k*s-e*n*s-f*k*u+e*l*u;c=e*c[0]+k*c[4]+p*c[8]+
w*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.warn("DEPRECATED: Matrix4's .translate() has been removed.")},rotateX:function(a){console.warn("DEPRECATED: Matrix4's .rotateX() has been removed.")},rotateY:function(a){console.warn("DEPRECATED: Matrix4's .rotateY() has been removed.")},
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rotateZ:function(a){console.warn("DEPRECATED: Matrix4's .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.warn("DEPRECATED: Matrix4's .rotateByAxis() has been removed.")},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*
a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),
d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new THREE.Vector3,b=new THREE.Matrix4;return function(c,d,e){var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],
f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);c=1/g;var f=1/h,l=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=l;b.elements[9]*=l;b.elements[10]*=l;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=
(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(THREE.Math.degToRad(0.5*a));var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,k=c-d,l=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/k;g[9]=0;g[13]=-((c+d)/k);g[2]=0;g[6]=0;g[10]=-2/l;g[14]=-((f+e)/l);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},fromArray:function(a){this.elements.set(a);
return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
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THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
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var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(a,b,c,d){var e=a.clone().add(b).multiplyScalar(0.5),f=b.clone().sub(a).normalize(),g=0.5*a.distanceTo(b),
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h=this.origin.clone().sub(e);a=-this.direction.dot(f);b=h.dot(this.direction);var k=-h.dot(f),l=h.lengthSq(),n=Math.abs(1-a*a),r,p;0<=n?(h=a*k-b,r=a*b-k,p=g*n,0<=h?r>=-p?r<=p?(g=1/n,h*=g,r*=g,a=h*(h+a*r+2*b)+r*(a*h+r+2*k)+l):(r=g,h=Math.max(0,-(a*r+b)),a=-h*h+r*(r+2*k)+l):(r=-g,h=Math.max(0,-(a*r+b)),a=-h*h+r*(r+2*k)+l):r<=-p?(h=Math.max(0,-(-a*g+b)),r=0<h?-g:Math.min(Math.max(-g,-k),g),a=-h*h+r*(r+2*k)+l):r<=p?(h=0,r=Math.min(Math.max(-g,-k),g),a=r*(r+2*k)+l):(h=Math.max(0,-(a*g+b)),r=0<h?g:Math.min(Math.max(-g,
-k),g),a=-h*h+r*(r+2*k)+l)):(r=0<a?-g:g,h=Math.max(0,-(a*r+b)),a=-h*h+r*(r+2*k)+l);c&&c.copy(this.direction.clone().multiplyScalar(h).add(this.origin));d&&d.copy(f.clone().multiplyScalar(r).add(e));return a},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)?
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0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=f?(e=(a.min.y-h.y)*f,f*=
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a.max.y-h.y):(e=(a.max.y-h.y)*f,f*=a.min.y-h.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;0<=g?(e=(a.min.z-h.z)*g,g*=a.max.z-h.z):(e=(a.max.z-h.z)*g,g*=a.min.z-h.z);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<
f){if(h)return null;h=1}else if(0>f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},
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clone:function(){return(new THREE.Ray).copy(this)}};THREE.Sphere=function(a,b){this.center=void 0!==a?a:new THREE.Vector3;this.radius=void 0!==b?b:0};
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THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new THREE.Box3;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).center(d);for(var e=0,f=0,g=b.length;f<g;f++)e=Math.max(e,d.distanceToSquared(b[f]));this.radius=Math.sqrt(e);return this}}(),copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=
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this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);
return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
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THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],n=c[8],r=c[9],p=c[10],s=c[11],u=c[12],q=c[13],w=c[14],c=c[15];b[0].setComponents(f-a,l-g,s-n,c-u).normalize();b[1].setComponents(f+
a,l+g,s+n,c+u).normalize();b[2].setComponents(f+d,l+h,s+r,c+q).normalize();b[3].setComponents(f-d,l-h,s-r,c-q).normalize();b[4].setComponents(f-e,l-k,s-p,c-w).normalize();b[5].setComponents(f+e,l+k,s+p,c+w).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,
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c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),
containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
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THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,
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b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),f=this.normal.dot(e);if(0==f){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),
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coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(d,e){var f=e||c.getNormalMatrix(d),f=a.copy(this.normal).applyMatrix3(f),g=this.coplanarPoint(b);g.applyMatrix4(d);this.setFromNormalAndCoplanarPoint(f,g);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
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a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=
b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/180;return function(b){return b*
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a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a}};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,k,l,n,r,p;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
f+2;l=this.points[c[0]];n=this.points[c[1]];r=this.points[c[2]];p=this.points[c[3]];h=g*g;k=g*h;d.x=b(l.x,n.x,r.x,p.x,g,h,k);d.y=b(l.y,n.y,r.y,p.y,g,h,k);d.z=b(l.z,n.z,r.z,p.z,g,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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a/c,d=this.getPoint(b),g.copy(d),k+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],k=new THREE.Vector3,l=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+1/g*c*(f-e),d=this.getPoint(d),h.push(k.copy(d).clone());
h.push(k.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var k=b.dot(b);g=b.dot(c);var l=d*k-e*e;h=h||new THREE.Vector3;if(0==l)return h.set(-2,-1,-1);l=1/l;k=(k*f-e*g)*l;d=(d*g-e*f)*l;return h.set(1-k-d,d,k)}}();
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THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return 0.5*a.cross(b).length()}}(),midpoint:function(a){return(a||
new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)},
clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.UV=function(a,b){console.warn("THREE.UV has been DEPRECATED. Use THREE.Vector2 instead.");return new THREE.Vector2(a,b)};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(),
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a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
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THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
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c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=[],d=b.length,e=0;e<d;e++)c[e]=b[e];for(e=0;e<d;e++)c[e].call(this,a)}}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},g=new a.Vector3,h=new a.Vector3,k=new a.Vector3,l=function(f,n,s){if(f instanceof a.Sprite){d.setFromMatrixPosition(f.matrixWorld);var u=n.ray.distanceToPoint(d);if(u>f.scale.x)return s;s.push({distance:u,point:f.position,face:null,object:f})}else if(f instanceof
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a.LOD)d.setFromMatrixPosition(f.matrixWorld),u=n.ray.origin.distanceTo(d),l(f.getObjectForDistance(u),n,s);else if(f instanceof a.Mesh){var q=f.geometry;null===q.boundingSphere&&q.computeBoundingSphere();b.copy(q.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(null!==q.boundingBox&&!1===c.isIntersectionBox(q.boundingBox))return s;if(q instanceof a.BufferGeometry){var w=f.material;if(void 0===
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w)return s;var v=q.attributes,t,y,E=n.precision;if(void 0!==v.index){var x=v.index.array,I=v.position.array,A=q.offsets;0===A.length&&(A=[{start:0,count:I.length,index:0}]);for(var D=0,L=A.length;D<L;++D)for(var v=A[D].start,z=A[D].index,q=v,G=v+A[D].count;q<G;q+=3){v=z+x[q];t=z+x[q+1];y=z+x[q+2];g.set(I[3*v],I[3*v+1],I[3*v+2]);h.set(I[3*t],I[3*t+1],I[3*t+2]);k.set(I[3*y],I[3*y+1],I[3*y+2]);var B=w.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,w.side!==a.DoubleSide);null!==
B&&(B.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(B),u<E||u<n.near||u>n.far||s.push({distance:u,point:B,indices:[v,t,y],face:null,faceIndex:null,object:f}))}}else for(I=v.position.array,q=0,G=v.position.array.length;q<G;q+=3)v=q,t=q+1,y=q+2,g.set(I[3*v],I[3*v+1],I[3*v+2]),h.set(I[3*t],I[3*t+1],I[3*t+2]),k.set(I[3*y],I[3*y+1],I[3*y+2]),B=w.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,w.side!==a.DoubleSide),null!==B&&(B.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(B),
u<E||u<n.near||u>n.far||s.push({distance:u,point:B,indices:[v,t,y],face:null,faceIndex:null,object:f}))}else if(q instanceof a.Geometry)for(I=f.material instanceof a.MeshFaceMaterial,A=!0===I?f.material.materials:null,E=n.precision,x=q.vertices,D=0,L=q.faces.length;D<L;D++)if(z=q.faces[D],w=!0===I?A[z.materialIndex]:f.material,void 0!==w){v=x[z.a];t=x[z.b];y=x[z.c];if(!0===w.morphTargets){u=q.morphTargets;B=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var G=0,C=u.length;G<C;G++){var J=
B[G];if(0!==J){var F=u[G].vertices;g.x+=(F[z.a].x-v.x)*J;g.y+=(F[z.a].y-v.y)*J;g.z+=(F[z.a].z-v.z)*J;h.x+=(F[z.b].x-t.x)*J;h.y+=(F[z.b].y-t.y)*J;h.z+=(F[z.b].z-t.z)*J;k.x+=(F[z.c].x-y.x)*J;k.y+=(F[z.c].y-y.y)*J;k.z+=(F[z.c].z-y.z)*J}}g.add(v);h.add(t);k.add(y);v=g;t=h;y=k}B=w.side===a.BackSide?c.intersectTriangle(y,t,v,!0):c.intersectTriangle(v,t,y,w.side!==a.DoubleSide);null!==B&&(B.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(B),u<E||u<n.near||u>n.far||s.push({distance:u,point:B,face:z,
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faceIndex:D,object:f}))}}else if(f instanceof a.Line){E=n.linePrecision;w=E*E;q=f.geometry;null===q.boundingSphere&&q.computeBoundingSphere();b.copy(q.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(q instanceof a.Geometry)for(x=q.vertices,E=x.length,v=new a.Vector3,t=new a.Vector3,y=f.type===a.LineStrip?1:2,q=0;q<E-1;q+=y)c.distanceSqToSegment(x[q],x[q+1],t,v)>w||(u=c.origin.distanceTo(t),u<
n.near||u>n.far||s.push({distance:u,point:v.clone().applyMatrix4(f.matrixWorld),face:null,faceIndex:null,object:f}))}},n=function(a,b,c){a=a.getDescendants();for(var d=0,e=a.length;d<e;d++)l(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&n(a,this,c);l(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=
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[],d=0,e=a.length;d<e;d++)l(a[d],this,c),!0===b&&n(a[d],this,c);c.sort(f);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);var a=this;Object.defineProperties(this,{position:{enumerable:!0,value:new THREE.Vector3},rotation:{enumerable:!0,value:(new THREE.Euler).onChange(function(){a.quaternion.setFromEuler(a.rotation,!1)})},quaternion:{enumerable:!0,value:(new THREE.Quaternion).onChange(function(){a.rotation.setFromQuaternion(a.quaternion,void 0,
!1)})},scale:{enumerable:!0,value:new THREE.Vector3(1,1,1)}});this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
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THREE.Object3D.prototype={constructor:THREE.Object3D,get eulerOrder(){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");return this.rotation.order},set eulerOrder(a){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},
applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,
c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b);a.applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));
return this}}(),translate:function(a,b){console.warn("DEPRECATED: Object3D's .translate() has been removed. Use .translateOnAxis( axis, distance ) instead. Note args have been changed.");return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,
b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&
a.parent.remove(a);a.parent=this;a.dispatchEvent({type:"added"});this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;a.dispatchEvent({type:"removed"});this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},
getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getDescendants:function(a){void 0===
a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),
this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=
this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(n===p){var a=new THREE.RenderableVertex;r.push(a);p++;n++;return a}return r[n++]}function b(){if(u===w){var a=new THREE.RenderableFace;q.push(a);w++;u++;return a}return q[u++]}function c(){if(t===E){var a=new THREE.RenderableLine;y.push(a);E++;t++;return a}return y[t++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
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0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,r=[],p=0,s,u,q=[],w=0,v,t,y=[],E=0,x,I,A=[],D=0,L={objects:[],lights:[],elements:[]},z=new THREE.Vector3,G=new THREE.Vector3,B=new THREE.Vector3,C=new THREE.Vector3,J=new THREE.Vector4,F=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),N=new THREE.Box3,H=Array(3),Q=new THREE.Matrix4,Y=
new THREE.Matrix4,U,la=new THREE.Matrix4,W=new THREE.Matrix3,R=new THREE.Frustum,K=new THREE.Vector4,da=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);Y.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(Y)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);Y.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(Y)}}();this.pickingRay=function(a,b){a.z=
-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var V=function(a){if(!1!==a.visible){if(a instanceof THREE.Light)L.lights.push(a);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)if(!1===a.frustumCulled||!0===R.intersectsObject(a)){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:
(C.setFromMatrixPosition(a.matrixWorld),C.applyProjection(Y),f.z=C.z);L.objects.push(f)}for(var b=0,c=a.children.length;b<c;b++)V(a.children[b])}},X=new function(){var d=[],e=[],f=null,g=null,h=new THREE.Matrix3,k=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(U);c.copy(b).applyMatrix4(Y);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},n=function(a,b,c){if(!0===a.visible||!0===b.visible||!0===c.visible)return!0;H[0]=a.positionScreen;
H[1]=b.positionScreen;H[2]=c.positionScreen;return F.isIntersectionBox(N.setFromPoints(H))},q=function(a,b,c){return 0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x)};return{setObject:function(a){f=a;g=f.material;h.getNormalMatrix(f.matrixWorld);d.length=0;e.length=0},projectVertex:k,checkTriangleVisibility:n,checkBackfaceCulling:q,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);
k(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushUv:function(a,b){e.push(a,b)},pushLine:function(a,b){var d=r[a],e=r[b];v=c();v.id=f.id;v.v1.copy(d);v.v2.copy(e);v.z=(d.positionScreen.z+e.positionScreen.z)/2;v.material=f.material;L.elements.push(v)},pushTriangle:function(a,c,k){var l=r[a],p=r[c],u=r[k];if(!1!==n(l,p,u)&&(g.side===THREE.DoubleSide||!0===q(l,p,u))){s=b();s.id=f.id;s.v1.copy(l);s.v2.copy(p);s.v3.copy(u);s.z=(l.positionScreen.z+p.positionScreen.z+u.positionScreen.z)/3;for(l=0;3>l;l++)p=
3*arguments[l],u=s.vertexNormalsModel[l],u.set(d[p],d[p+1],d[p+2]),u.applyMatrix3(h).normalize(),p=2*arguments[l],s.uvs[l].set(e[p],e[p+1]);s.vertexNormalsLength=3;s.material=f.material;L.elements.push(s)}}}};this.projectScene=function(f,h,k,l){var q,p,w,y,E,C,F,H;I=t=u=0;L.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();Q.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));Y.multiplyMatrices(h.projectionMatrix,Q);R.setFromMatrix(Y);g=0;L.objects.length=
0;L.lights.length=0;V(f);!0===k&&L.objects.sort(d);f=0;for(k=L.objects.length;f<k;f++)if(q=L.objects[f].object,p=q.geometry,X.setObject(q),U=q.matrixWorld,n=0,q instanceof THREE.Mesh)if(p instanceof THREE.BufferGeometry){if(C=p.attributes,q=p.offsets,void 0!==C.position){F=C.position.array;p=0;for(y=F.length;p<y;p+=3)X.pushVertex(F[p],F[p+1],F[p+2]);if(void 0!==C.normal)for(H=C.normal.array,p=0,y=H.length;p<y;p+=3)X.pushNormal(H[p],H[p+1],H[p+2]);if(void 0!==C.uv)for(H=C.uv.array,p=0,y=H.length;p<
y;p+=2)X.pushUv(H[p],H[p+1]);if(void 0!==C.index)if(C=C.index.array,0<q.length)for(f=0;f<q.length;f++)for(y=q[f],F=y.index,p=y.start,y=y.start+y.count;p<y;p+=3)X.pushTriangle(C[p]+F,C[p+1]+F,C[p+2]+F);else for(p=0,y=C.length;p<y;p+=3)X.pushTriangle(C[p],C[p+1],C[p+2]);else for(p=0,y=F.length/3;p<y;p+=3)X.pushTriangle(p,p+1,p+2)}}else{if(p instanceof THREE.Geometry){w=p.vertices;y=p.faces;C=p.faceVertexUvs[0];W.getNormalMatrix(U);F=q.material instanceof THREE.MeshFaceMaterial;H=!0===F?q.material:null;
for(var N=0,Fa=w.length;N<Fa;N++){var ia=w[N];X.pushVertex(ia.x,ia.y,ia.z)}N=0;for(Fa=y.length;N<Fa;N++){w=y[N];var ma=!0===F?H.materials[w.materialIndex]:q.material;if(void 0!==ma){var ya=ma.side,ia=r[w.a],Z=r[w.b],qa=r[w.c];if(!0===ma.morphTargets){E=p.morphTargets;var ua=q.morphTargetInfluences,Ca=ia.position,va=Z.position,Da=qa.position;z.set(0,0,0);G.set(0,0,0);B.set(0,0,0);for(var Ja=0,ja=E.length;Ja<ja;Ja++){var ra=ua[Ja];if(0!==ra){var Ka=E[Ja].vertices;z.x+=(Ka[w.a].x-Ca.x)*ra;z.y+=(Ka[w.a].y-
Ca.y)*ra;z.z+=(Ka[w.a].z-Ca.z)*ra;G.x+=(Ka[w.b].x-va.x)*ra;G.y+=(Ka[w.b].y-va.y)*ra;G.z+=(Ka[w.b].z-va.z)*ra;B.x+=(Ka[w.c].x-Da.x)*ra;B.y+=(Ka[w.c].y-Da.y)*ra;B.z+=(Ka[w.c].z-Da.z)*ra}}ia.position.add(z);Z.position.add(G);qa.position.add(B);X.projectVertex(ia);X.projectVertex(Z);X.projectVertex(qa)}if(!1!==X.checkTriangleVisibility(ia,Z,qa)){ua=X.checkBackfaceCulling(ia,Z,qa);if(ya!==THREE.DoubleSide){if(ya===THREE.FrontSide&&!1===ua)continue;if(ya===THREE.BackSide&&!0===ua)continue}s=b();s.id=q.id;
s.v1.copy(ia);s.v2.copy(Z);s.v3.copy(qa);s.normalModel.copy(w.normal);!1!==ua||ya!==THREE.BackSide&&ya!==THREE.DoubleSide||s.normalModel.negate();s.normalModel.applyMatrix3(W).normalize();E=w.vertexNormals;Ca=0;for(va=Math.min(E.length,3);Ca<va;Ca++)Da=s.vertexNormalsModel[Ca],Da.copy(E[Ca]),!1!==ua||ya!==THREE.BackSide&&ya!==THREE.DoubleSide||Da.negate(),Da.applyMatrix3(W).normalize();s.vertexNormalsLength=E.length;ya=C[N];if(void 0!==ya)for(E=0;3>E;E++)s.uvs[E].copy(ya[E]);s.color=w.color;s.material=
ma;s.z=(ia.positionScreen.z+Z.positionScreen.z+qa.positionScreen.z)/3;L.elements.push(s)}}}}}else if(q instanceof THREE.Line)if(p instanceof THREE.BufferGeometry){if(C=p.attributes,void 0!==C.position){F=C.position.array;p=0;for(y=F.length;p<y;p+=3)X.pushVertex(F[p],F[p+1],F[p+2]);if(void 0!==C.index)for(C=C.index.array,p=0,y=C.length;p<y;p+=2)X.pushLine(C[p],C[p+1]);else for(p=0,y=F.length/3-1;p<y;p++)X.pushLine(p,p+1)}}else{if(p instanceof THREE.Geometry&&(la.multiplyMatrices(Y,U),w=q.geometry.vertices,
0!==w.length))for(ia=a(),ia.positionScreen.copy(w[0]).applyMatrix4(la),p=q.type===THREE.LinePieces?2:1,N=1,Fa=w.length;N<Fa;N++)ia=a(),ia.positionScreen.copy(w[N]).applyMatrix4(la),0<(N+1)%p||(Z=r[n-2],K.copy(ia.positionScreen),da.copy(Z.positionScreen),!0===e(K,da)&&(K.multiplyScalar(1/K.w),da.multiplyScalar(1/da.w),v=c(),v.id=q.id,v.v1.positionScreen.copy(K),v.v2.positionScreen.copy(da),v.z=Math.max(K.z,da.z),v.material=q.material,q.material.vertexColors===THREE.VertexColors&&(v.vertexColors[0].copy(q.geometry.colors[N]),
v.vertexColors[1].copy(q.geometry.colors[N-1])),L.elements.push(v)))}else q instanceof THREE.Sprite&&(J.set(U.elements[12],U.elements[13],U.elements[14],1),J.applyMatrix4(Y),p=1/J.w,J.z*=p,-1<=J.z&&1>=J.z&&(I===D?(y=new THREE.RenderableSprite,A.push(y),D++,I++,x=y):x=A[I++],x.id=q.id,x.x=J.x*p,x.y=J.y*p,x.z=J.z,x.object=q,x.rotation=q.rotation,x.scale.x=q.scale.x*Math.abs(x.x-(J.x+h.projectionMatrix.elements[0])/(J.w+h.projectionMatrix.elements[12])),x.scale.y=q.scale.y*Math.abs(x.y-(J.y+h.projectionMatrix.elements[5])/
(J.w+h.projectionMatrix.elements[13])),x.material=q.material,L.elements.push(x)));!0===l&&L.elements.sort(d);return L}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();return a}};THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.BufferAttribute=function(){};
THREE.BufferAttribute.prototype={constructor:THREE.BufferAttribute,get length(){return this.array.length},set:function(a){this.array.set(a)},setX:function(a,b){this.array[a*this.itemSize]=b},setY:function(a,b){this.array[a*this.itemSize+1]=b},setZ:function(a,b){this.array[a*this.itemSize+2]=b},setXY:function(a,b,c){a*=this.itemSize;this.array[a]=b;this.array[a+1]=c},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a]=b;this.array[a+1]=c;this.array[a+2]=d},setXYZW:function(a,b,c,d,e){a*=this.itemSize;
this.array[a]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e}};THREE.Int8Attribute=function(a,b){this.array=new Int8Array(a*b);this.itemSize=b};THREE.Int8Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Uint8Attribute=function(a,b){this.array=new Uint8Array(a*b);this.itemSize=b};THREE.Uint8Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Uint8ClampedAttribute=function(a,b){this.array=new Uint8ClampedArray(a*b);this.itemSize=b};
THREE.Uint8ClampedAttribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Int16Attribute=function(a,b){this.array=new Int16Array(a*b);this.itemSize=b};THREE.Int16Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Uint16Attribute=function(a,b){this.array=new Uint16Array(a*b);this.itemSize=b};THREE.Uint16Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Int32Attribute=function(a,b){this.array=new Int32Array(a*b);this.itemSize=b};
THREE.Int32Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Uint32Attribute=function(a,b){this.array=new Uint32Array(a*b);this.itemSize=b};THREE.Uint32Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Float32Attribute=function(a,b){this.array=new Float32Array(a*b);this.itemSize=b};THREE.Float32Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.Float64Attribute=function(a,b){this.array=new Float64Array(a*b);this.itemSize=b};
THREE.Float64Attribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.offsets=this.drawcalls=[];this.boundingSphere=this.boundingBox=null};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute?(console.warn("DEPRECATED: BufferGeometry's addAttribute() now expects ( name, attribute )."),this.attributes[a]={array:b,itemSize:c}):this.attributes[a]=b},getAttribute:function(a){return this.attributes[a]},addDrawCall:function(a,b,c){this.drawcalls.push({start:a,count:b,index:void 0!==c?c:0})},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),
b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var c=3,d=a.length;c<d;c+=3){var e=a[c],f=a[c+1],g=a[c+2];e<b.min.x?b.min.x=e:e>b.max.x&&(b.max.x=e);f<b.min.y?b.min.y=f:
f>b.max.y&&(b.max.y=f);g<b.min.z?b.min.z=g:g>b.max.z&&(b.max.z=g)}}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var g=0,
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e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0;var e=this.attributes.position.array,
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f=this.attributes.normal.array,g,h,k,l,n,r,p=new THREE.Vector3,s=new THREE.Vector3,u=new THREE.Vector3,q=new THREE.Vector3,w=new THREE.Vector3;if(this.attributes.index){var v=this.attributes.index.array,t=this.offsets;c=0;for(d=t.length;c<d;++c){b=t[c].start;g=t[c].count;var y=t[c].index;a=b;for(b+=g;a<b;a+=3)g=y+v[a],h=y+v[a+1],k=y+v[a+2],l=e[3*g],n=e[3*g+1],r=e[3*g+2],p.set(l,n,r),l=e[3*h],n=e[3*h+1],r=e[3*h+2],s.set(l,n,r),l=e[3*k],n=e[3*k+1],r=e[3*k+2],u.set(l,n,r),q.subVectors(u,s),w.subVectors(p,
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s),q.cross(w),f[3*g]+=q.x,f[3*g+1]+=q.y,f[3*g+2]+=q.z,f[3*h]+=q.x,f[3*h+1]+=q.y,f[3*h+2]+=q.z,f[3*k]+=q.x,f[3*k+1]+=q.y,f[3*k+2]+=q.z}}else for(a=0,b=e.length;a<b;a+=9)l=e[a],n=e[a+1],r=e[a+2],p.set(l,n,r),l=e[a+3],n=e[a+4],r=e[a+5],s.set(l,n,r),l=e[a+6],n=e[a+7],r=e[a+8],u.set(l,n,r),q.subVectors(u,s),w.subVectors(p,s),q.cross(w),f[a]=q.x,f[a+1]=q.y,f[a+2]=q.z,f[a+3]=q.x,f[a+4]=q.y,f[a+5]=q.z,f[a+6]=q.x,f[a+7]=q.y,f[a+8]=q.z;this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=
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this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){r=d[3*a];p=d[3*a+1];s=d[3*a+2];u=d[3*b];q=d[3*b+1];w=d[3*b+2];v=d[3*c];t=d[3*c+1];y=d[3*c+2];E=f[2*a];x=f[2*a+1];I=f[2*b];A=f[2*b+1];D=f[2*c];L=f[2*c+1];z=u-r;G=v-r;B=q-p;C=t-p;J=w-s;F=y-s;N=I-E;H=D-E;Q=A-x;Y=L-x;U=1/(N*Y-H*Q);la.set((Y*z-Q*G)*U,(Y*B-Q*C)*U,(Y*J-Q*F)*U);W.set((N*G-H*z)*U,(N*C-H*B)*U,(N*F-H*J)*U);k[a].add(la);
k[b].add(la);k[c].add(la);l[a].add(W);l[b].add(W);l[c].add(W)}function b(a){fa.x=e[3*a];fa.y=e[3*a+1];fa.z=e[3*a+2];za.copy(fa);Ea=k[a];wa.copy(Ea);wa.sub(fa.multiplyScalar(fa.dot(Ea))).normalize();Ha.crossVectors(za,Ea);Ga=Ha.dot(l[a]);Ia=0>Ga?-1:1;h[4*a]=wa.x;h[4*a+1]=wa.y;h[4*a+2]=wa.z;h[4*a+3]=Ia}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var r,p,s,u,q,w,v,t,y,E,x,I,A,D,L,z,G,B,C,J,F,N,H,Q,Y,U,la=new THREE.Vector3,W=new THREE.Vector3,R,K,da,V,X,P=this.offsets,n=0;for(K=P.length;n<K;++n){R=
P[n].start;da=P[n].count;var ga=P[n].index,g=R;for(R+=da;g<R;g+=3)da=ga+c[g],V=ga+c[g+1],X=ga+c[g+2],a(da,V,X)}var wa=new THREE.Vector3,Ha=new THREE.Vector3,fa=new THREE.Vector3,za=new THREE.Vector3,Ia,Ea,Ga,n=0;for(K=P.length;n<K;++n)for(R=P[n].start,da=P[n].count,ga=P[n].index,g=R,R+=da;g<R;g+=3)da=ga+c[g],V=ga+c[g+1],X=ga+c[g+2],b(da),b(V),b(X)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/
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3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,n=0,r=new Int32Array(6),p=new Int32Array(c.length),s=new Int32Array(c.length),u=0;u<c.length;u++)p[u]=-1,s[u]=-1;for(c=0;c<d;c++){for(var q=n=0;3>q;q++)u=a[3*c+q],-1==p[u]?(r[2*q]=u,r[2*q+1]=-1,n++):p[u]<k.index?(r[2*q]=u,r[2*q+1]=-1,l++):(r[2*q]=u,r[2*q+1]=p[u]);if(g+n>k.index+b)for(k={start:f,count:0,index:g},h.push(k),n=0;6>n;n+=2)q=r[n+1],-1<q&&q<k.index&&(r[n+1]=-1);for(n=0;6>n;n+=2)u=r[n],q=r[n+1],-1===q&&(q=g++),
p[u]=q,s[q]=u,e[f++]=q-k.index,k.count++}this.reorderBuffers(e,s,g);return this.offsets=h},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],f;for(f in this.attributes)if("index"!=f)for(var g=this.attributes[f].array,h=0,k=e.length;h<k;h++){var l=e[h];if(g instanceof l){d[f]=new l(this.attributes[f].itemSize*c);break}}for(e=0;e<c;e++)for(f in g=b[e],this.attributes)if("index"!=f)for(var h=this.attributes[f].array,
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k=this.attributes[f].itemSize,l=d[f],n=0;n<k;n++)l[e*k+n]=h[g*k+n];this.attributes.index.array=a;for(f in this.attributes)"index"!=f&&(this.attributes[f].array=d[f],this.attributes[f].numItems=this.attributes[f].itemSize*c)},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,array:null},d=0,g=b.length;d<
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g;d++){var h=b[d];if(e instanceof h){f.array=new h(e);break}}a.attributes[c]=f}d=0;for(g=this.offsets.length;d<g;d++)b=this.offsets[d],a.offsets.push({start:b.start,index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.BufferGeometryManipulator=function(a){this.vertices=[];this.normals=[];this.uvs=[];a=a.attributes;for(var b=a.position.array.length/3,c=0;c<b;c++)this.vertices.push(new THREE.ProxyVector3(a.position.array,3*c)),this.normals.push(new THREE.ProxyVector3(a.normal.array,3*c)),this.uvs.push(new THREE.ProxyVector2(a.uv.array,2*c))};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
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this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}this.boundingBox instanceof THREE.Box3&&this.computeBoundingBox();this.boundingSphere instanceof THREE.Sphere&&this.computeBoundingSphere()},
computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,f,g,h=new THREE.Vector3,k=new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;
a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=
d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=
this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<
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d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,n,r,p,s,u,q,w,v=[],t=[];c=new THREE.Vector3;var y=new THREE.Vector3,E=new THREE.Vector3,x=new THREE.Vector3,I=new THREE.Vector3;a=0;for(b=this.vertices.length;a<
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b;a++)v[a]=new THREE.Vector3,t[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,w=e.b,e=e.c,g=this.vertices[d],h=this.vertices[w],k=this.vertices[e],l=f[0],n=f[1],r=f[2],f=h.x-g.x,p=k.x-g.x,s=h.y-g.y,u=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=n.x-l.x,q=r.x-l.x,n=n.y-l.y,l=r.y-l.y,r=1/(k*l-q*n),c.set((l*f-n*p)*r,(l*s-n*u)*r,(l*h-n*g)*r),y.set((k*p-q*f)*r,(k*u-q*s)*r,(k*g-q*h)*r),v[d].add(c),v[w].add(c),v[e].add(c),t[d].add(y),t[w].add(y),t[e].add(y);y=
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["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)I.copy(e.vertexNormals[c]),d=e[y[c]],w=v[d],E.copy(w),E.sub(I.multiplyScalar(I.dot(w))).normalize(),x.crossVectors(e.vertexNormals[c],w),d=x.dot(t[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(E.x,E.y,E.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===
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this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):
c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},makeGroups:function(){var a=0;return function(b,c){var d,e,f,g,h={},k=this.morphTargets.length,l=this.morphNormals.length;this.geometryGroups=
{};d=0;for(e=this.faces.length;d<e;d++)f=this.faces[d],f=b?f.materialIndex:0,f in h||(h[f]={hash:f,counter:0}),g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l}),this.geometryGroups[g].vertices+3>c&&(h[f].counter+=1,g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l})),this.geometryGroups[g].faces3.push(d),
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this.geometryGroups[g].vertices+=3;this.geometryGroupsList=[];for(var n in this.geometryGroups)this.geometryGroups[n].id=a++,this.geometryGroupsList.push(this.geometryGroups[n])}}(),clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(new THREE.Vector2(e[g].x,e[g].y));a.faceVertexUvs[0].push(f)}return a},
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dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;THREE.Geometry2=function(a,b,c){THREE.BufferGeometry.call(this);this.attributes.position={array:a,itemSize:3};this.attributes.normal={array:b,itemSize:3};this.attributes.uv={array:c,itemSize:2}};THREE.Geometry2.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.Geometry99=function(){THREE.BufferGeometry.call(this)};THREE.Geometry99.prototype=Object.create(THREE.BufferGeometry.prototype);
Object.defineProperties(THREE.Geometry99.prototype,{vertices:{enumerable:!0,get:function(){return this.createVertexProxies()}},faces:{enumerable:!0,get:function(){return this.createFaceProxies()}},faceVertexUvs:{enumerable:!0,get:function(){return this.createUvProxies()}},verticesNeedUpdate:{enumerable:!0,get:function(){return this.attributes.position.needsUpdate},set:function(a){this.attributes.position.needsUpdate=a}},colorsNeedUpdate:{enumerable:!0,get:function(){if(this.attributes.color)return this.attributes.color.needsUpdate},
set:function(a){this.attributes.color&&(this.attributes.color.needsUpdate=a)}},normalsNeedUpdate:{enumerable:!0,get:function(){if(this.attributes.normal)return this.attributes.normal.needsUpdate},set:function(a){this.attributes.normal&&(this.attributes.normal.needsUpdate=a)}}});THREE.Geometry99.prototype.createVertexProxies=function(){Object.defineProperty(this,"vertices",{value:[]});this.populateProxyFromBuffer(this.vertices,"position",THREE.TypedVector3,3);return this.vertices};
THREE.Geometry99.prototype.createFaceProxies=function(){Object.defineProperty(this,"faces",{value:[]});var a=this.faces,b=!1,c=!1,d=!1,e=!1;this.attributes.position&&(c=this.attributes.position.array);this.attributes.index&&(b=this.attributes.index.array);this.attributes.normal&&(d=this.attributes.normal.array);this.attributes.color&&(e=this.attributes.color.array);if(b)for(var f=0,c=b.length/3;f<c;f++){var g=3*f,h=!1,k=!1;d&&(h=[new THREE.TypedVector3(d,3*b[g]),new THREE.TypedVector3(d,3*b[g+1]),
new THREE.TypedVector3(d,3*b[g+2])]);e&&(new THREE.TypedColor(e,3*b[g]),new THREE.TypedColor(e,3*b[g+1]),new THREE.TypedColor(e,3*b[g+2]));g=new THREE.TypedFace3(b,3*f,h)}else for(f=0,c=c.length/3;f<c;f+=3){var g=3*f,b=f,l=f+1,n=f+2,k=h=!1;d&&(h=[new THREE.TypedVector3(d,g),new THREE.TypedVector3(d,g+3),new THREE.TypedVector3(d,g+6)]);e&&(k=[new THREE.TypedColor(e,g),new THREE.TypedColor(e,g+3),new THREE.TypedColor(e,g+6)]);g=new THREE.Face3(b,l,n,h,k);a.push(g)}return this.faces};
THREE.Geometry99.prototype.createUvProxies=function(){Object.defineProperty(this,"faceVertexUvs",{value:[[]]});if(this.attributes.uv)for(var a=this.faces,b=this.attributes.uv.array,c=0,d=a.length;c<d;c++){var e=a[c];this.faceVertexUvs[0][c]=[];this.faceVertexUvs[0][c][0]=new THREE.TypedVector2(b,2*e.a);this.faceVertexUvs[0][c][1]=new THREE.TypedVector2(b,2*e.b);this.faceVertexUvs[0][c][2]=new THREE.TypedVector2(b,2*e.c)}return this.faceVertexUvs};
THREE.Geometry99.prototype.populateProxyFromBuffer=function(a,b,c,d,e,f){if(this.attributes[b]){var g=this.attributes[b].array;b=d||this.attributes[b].itemSize;d=e||0;f=f||g.length/b-d;e=d;for(f=d+f;e<f;e++)a.push(new c(g,e*b))}};THREE.TypedVector2=function(a,b){this.array=a;this.offset=b};THREE.TypedVector2.prototype=Object.create(THREE.Vector2.prototype);
Object.defineProperties(THREE.TypedVector2.prototype,{x:{get:function(){return this.array[this.offset]},set:function(a){this.array[this.offset]=a}},y:{get:function(){return this.array[this.offset+1]},set:function(a){this.array[this.offset+1]=a}}});THREE.TypedVector3=function(a,b){this.array=a;this.offset=b};THREE.TypedVector3.prototype=Object.create(THREE.Vector3.prototype);
Object.defineProperties(THREE.TypedVector3.prototype,{x:{get:function(){return this.array[this.offset]},set:function(a){this.array[this.offset]=a}},y:{get:function(){return this.array[this.offset+1]},set:function(a){this.array[this.offset+1]=a}},z:{get:function(){return this.array[this.offset+2]},set:function(a){this.array[this.offset+2]=a}}});THREE.TypedFace3=function(a,b,c){this.array=a;this.offset=b;this.vertexNormals=c};THREE.TypedFace3.prototype=Object.create(THREE.Face3.prototype);
Object.defineProperties(THREE.TypedFace3.prototype,{a:{enumerable:!0,get:function(){return this.array[this.offset]},set:function(a){this.array[this.offset]=a}},b:{enumerable:!0,get:function(){return this.array[this.offset+1]},set:function(a){this.array[this.offset+1]=a}},c:{enumerable:!0,get:function(){return this.array[this.offset+2]},set:function(a){this.array[this.offset+2]=a}}});THREE.TypedColor=function(a,b){this.array=a;this.offset=b};THREE.TypedColor.prototype=Object.create(THREE.Color.prototype);
Object.defineProperties(THREE.TypedColor.prototype,{r:{enumerable:!0,get:function(){return this.array[this.offset]},set:function(a){this.array[this.offset]=a}},g:{enumerable:!0,get:function(){return this.array[this.offset+1]},set:function(a){this.array[this.offset+1]=a}},b:{enumerable:!0,get:function(){return this.array[this.offset+2]},set:function(a){this.array[this.offset+2]=a}}});THREE.IndexedGeometry2=function(a,b,c,d){THREE.BufferGeometry.call(this);this.attributes.index={array:a,itemSize:1};this.attributes.position={array:b,itemSize:3};this.attributes.normal={array:c,itemSize:3};this.attributes.uv={array:d,itemSize:2}};THREE.IndexedGeometry2.prototype=Object.create(THREE.Geometry99.prototype);THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
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THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
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THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;return a};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
THREE.PerspectiveCamera.prototype.clone=function(){var a=new THREE.PerspectiveCamera;THREE.Camera.prototype.clone.call(this,a);a.fov=this.fov;a.aspect=this.aspect;a.near=this.near;a.far=this.far;return a};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
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THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;a.shadowCameraNear=this.shadowCameraNear;a.shadowCameraFar=this.shadowCameraFar;a.shadowCameraLeft=this.shadowCameraLeft;a.shadowCameraRight=this.shadowCameraRight;a.shadowCameraTop=this.shadowCameraTop;a.shadowCameraBottom=this.shadowCameraBottom;a.shadowCameraVisible=
this.shadowCameraVisible;a.shadowBias=this.shadowBias;a.shadowDarkness=this.shadowDarkness;a.shadowMapWidth=this.shadowMapWidth;a.shadowMapHeight=this.shadowMapHeight;a.shadowCascade=this.shadowCascade;a.shadowCascadeOffset.copy(this.shadowCascadeOffset);a.shadowCascadeCount=this.shadowCascadeCount;a.shadowCascadeBias=this.shadowCascadeBias.slice(0);a.shadowCascadeWidth=this.shadowCascadeWidth.slice(0);a.shadowCascadeHeight=this.shadowCascadeHeight.slice(0);a.shadowCascadeNearZ=this.shadowCascadeNearZ.slice(0);
a.shadowCascadeFarZ=this.shadowCascadeFarZ.slice(0);return a};THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.position.set(0,100,0);this.groundColor=new THREE.Color(b);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight.prototype.clone=function(){var a=new THREE.HemisphereLight;THREE.Light.prototype.clone.call(this,a);a.groundColor.copy(this.groundColor);a.intensity=this.intensity;return a};THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight.prototype.clone=function(){var a=new THREE.PointLight;THREE.Light.prototype.clone.call(this,a);a.intensity=this.intensity;a.distance=this.distance;return a};THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=
this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);
THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;a.shadowCameraNear=this.shadowCameraNear;a.shadowCameraFar=this.shadowCameraFar;a.shadowCameraFov=this.shadowCameraFov;a.shadowCameraVisible=this.shadowCameraVisible;a.shadowBias=this.shadowBias;a.shadowDarkness=
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this.shadowDarkness;a.shadowMapWidth=this.shadowMapWidth;a.shadowMapHeight=this.shadowMapHeight;return a};THREE.Cache=function(){this.files={}};THREE.Cache.prototype={constructor:THREE.Cache,add:function(a,b){this.files[a]=b},get:function(a){return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.imageLoader=new THREE.ImageLoader;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/a.total).toFixed(0)+
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"%"):b+((a.loaded/1024).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=this.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function d(a,
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d,e,g,h,k,q){var w=/\.dds$/i.test(e),v=b+e;if(w){var t=THREE.ImageUtils.loadCompressedTexture(v);a[d]=t}else t=document.createElement("canvas"),a[d]=new THREE.Texture(t);a[d].sourceFile=e;g&&(a[d].repeat.set(g[0],g[1]),1!==g[0]&&(a[d].wrapS=THREE.RepeatWrapping),1!==g[1]&&(a[d].wrapT=THREE.RepeatWrapping));h&&a[d].offset.set(h[0],h[1]);k&&(e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==e[k[0]]&&(a[d].wrapS=e[k[0]]),void 0!==e[k[1]]&&(a[d].wrapT=e[k[1]]));q&&(a[d].anisotropy=
q);w||(t=a[d],f.imageLoader.crossOrigin=f.crossOrigin,f.imageLoader.load(v,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=c(a.width),d=c(a.height);t.image.width=b;t.image.height=d;t.image.getContext("2d").drawImage(a,0,0,b,d)}else t.image=a;t.needsUpdate=!0}))}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var f=this,g="MeshLambertMaterial",h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=
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a.shading.toLowerCase();"phong"===k?g="MeshPhongMaterial":"basic"===k&&(g="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(h.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)h.transparent=a.transparent;void 0!==a.depthTest&&(h.depthTest=a.depthTest);void 0!==a.depthWrite&&(h.depthWrite=a.depthWrite);void 0!==a.visible&&(h.visible=a.visible);void 0!==a.flipSided&&(h.side=THREE.BackSide);void 0!==a.doubleSided&&(h.side=THREE.DoubleSide);void 0!==a.wireframe&&
(h.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?h.vertexColors=THREE.FaceColors:a.vertexColors&&(h.vertexColors=THREE.VertexColors));a.colorDiffuse?h.color=e(a.colorDiffuse):a.DbgColor&&(h.color=a.DbgColor);a.colorSpecular&&(h.specular=e(a.colorSpecular));a.colorAmbient&&(h.ambient=e(a.colorAmbient));a.transparency&&(h.opacity=a.transparency);a.specularCoef&&(h.shininess=a.specularCoef);a.mapDiffuse&&b&&d(h,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,
a.mapDiffuseAnisotropy);a.mapLight&&b&&d(h,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&d(h,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&d(h,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&d(h,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&
(h.bumpScale=a.mapBumpScale);a.mapNormal?(g=THREE.ShaderLib.normalmap,k=THREE.UniformsUtils.clone(g.uniforms),k.tNormal.value=h.normalMap,a.mapNormalFactor&&k.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),h.map&&(k.tDiffuse.value=h.map,k.enableDiffuse.value=!0),h.specularMap&&(k.tSpecular.value=h.specularMap,k.enableSpecular.value=!0),h.lightMap&&(k.tAO.value=h.lightMap,k.enableAO.value=!0),k.diffuse.value.setHex(h.color),k.specular.value.setHex(h.specular),k.ambient.value.setHex(h.ambient),
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k.shininess.value=h.shininess,void 0!==h.opacity&&(k.opacity.value=h.opacity),g=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:k,lights:!0,fog:!0}),h.transparent&&(g.transparent=!0)):g=new THREE[g](h);void 0!==a.DbgName&&(g.name=a.DbgName);return g}};THREE.XHRLoader=function(a){this.cache=new THREE.Cache;this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){var e=this,f=e.cache.get(a);void 0!==f?b(f):(f=new XMLHttpRequest,void 0!==b&&f.addEventListener("load",function(c){e.cache.add(a,c.target.responseText);b(c.target.responseText);e.manager.itemEnd(a)},!1),void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1),void 0!==d&&f.addEventListener("error",function(a){d(a)},!1),void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin),f.open("GET",a,!0),f.send(null),e.manager.itemStart(a))},
setCrossOrigin:function(a){this.crossOrigin=a}};THREE.ImageLoader=function(a){this.cache=new THREE.Cache;this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,f=e.cache.get(a);if(void 0!==f)b(f);else return f=document.createElement("img"),void 0!==b&&f.addEventListener("load",function(c){e.cache.add(a,this);b(this);e.manager.itemEnd(a)},!1),void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1),void 0!==d&&f.addEventListener("error",function(a){d(a)},!1),void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin),f.src=a,e.manager.itemStart(a),f},setCrossOrigin:function(a){this.crossOrigin=
a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);if(void 0!==h.metadata&&"scene"===h.metadata.type){console.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');return}h=a.parse(h,d);c(h.geometry,h.materials)}else console.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.');
a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load \""+b+'" ('+f.status+")");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
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THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,n,r,p,s,u,q,w,v,t=a.faces;n=a.vertices;var y=a.normals,E=a.colors,x=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&x++;for(d=0;d<x;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=t.length;k<l;)if(b=t[k++],s=b&1,h=b&2,d=b&8,r=b&16,u=b&32,n=b&64,b&=128,s){s=new THREE.Face3;
s.a=t[k];s.b=t[k+1];s.c=t[k+3];q=new THREE.Face3;q.a=t[k+1];q.b=t[k+2];q.c=t[k+3];k+=4;h&&(h=t[k++],s.materialIndex=h,q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<x;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)p=t[k++],v=w[2*p],p=w[2*p+1],v=new THREE.Vector2(v,p),2!==g&&c.faceVertexUvs[d][h].push(v),0!==g&&c.faceVertexUvs[d][h+1].push(v);r&&(r=3*t[k++],s.normal.set(y[r++],y[r++],y[r]),q.normal.copy(s.normal));if(u)for(d=0;4>d;d++)r=3*t[k++],u=new THREE.Vector3(y[r++],
y[r++],y[r]),2!==d&&s.vertexNormals.push(u),0!==d&&q.vertexNormals.push(u);n&&(n=t[k++],n=E[n],s.color.setHex(n),q.color.setHex(n));if(b)for(d=0;4>d;d++)n=t[k++],n=E[n],2!==d&&s.vertexColors.push(new THREE.Color(n)),0!==d&&q.vertexColors.push(new THREE.Color(n));c.faces.push(s);c.faces.push(q)}else{s=new THREE.Face3;s.a=t[k++];s.b=t[k++];s.c=t[k++];h&&(h=t[k++],s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<x;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)p=t[k++],v=w[2*p],p=w[2*p+1],
v=new THREE.Vector2(v,p),c.faceVertexUvs[d][h].push(v);r&&(r=3*t[k++],s.normal.set(y[r++],y[r++],y[r]));if(u)for(d=0;3>d;d++)r=3*t[k++],u=new THREE.Vector3(y[r++],y[r++],y[r]),s.vertexNormals.push(u);n&&(n=t[k++],s.color.setHex(E[n]));if(b)for(d=0;3>d;d++)n=t[k++],s.vertexColors.push(new THREE.Color(E[n]));c.faces.push(s)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],
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1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+
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"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,g,h,k,l,n;d=0;for(g=a.morphTargets.length;d<g;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var r=new THREE.Vector3;r.x=n[h]*b;r.y=n[h+1]*b;r.z=n[h+2]*b;l.push(r)}}if(void 0!==a.morphColors)for(d=
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0,g=a.morphColors.length;d<g;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingManager=function(a,b,c){var d=this,e=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){f++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,f);if(e===f&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader;c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){b(e.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.attributes,d=a.offsets;a=a.boundingSphere;for(var e in c){var f=c[e];b.attributes[e]={itemSize:f.itemSize,array:new self[f.type](f.array)}}void 0!==d&&(b.offsets=JSON.parse(JSON.stringify(d)));
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void 0!==a&&(b.boundingSphere=new THREE.Sphere((new THREE.Vector3).fromArray(void 0!==a.center?a.center:[0,0,0]),a.radius));return b}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader;c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){b(e.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE[a.type];void 0!==a.color&&b.color.setHex(a.color);void 0!==a.ambient&&b.ambient.setHex(a.ambient);void 0!==a.emissive&&b.emissive.setHex(a.emissive);void 0!==a.specular&&b.specular.setHex(a.specular);void 0!==a.shininess&&
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(b.shininess=a.shininess);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.wireframe&&(b.wireframe=a.wireframe);if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){b(e.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=this.parseGeometries(a.geometries),c=this.parseMaterials(a.materials);return this.parseObject(a.object,b,c)},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=new THREE.BufferGeometryLoader,
e=0,f=a.length;e<f;e++){var g,h=a[e];switch(h.type){case "PlaneGeometry":g=new THREE.PlaneGeometry(h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "CubeGeometry":g=new THREE.BoxGeometry(h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleGeometry":g=new THREE.CircleGeometry(h.radius,h.segments);break;case "CylinderGeometry":g=new THREE.CylinderGeometry(h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded);
break;case "SphereGeometry":g=new THREE.SphereGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "IcosahedronGeometry":g=new THREE.IcosahedronGeometry(h.radius,h.detail);break;case "TorusGeometry":g=new THREE.TorusGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":g=new THREE.TorusKnotGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.p,h.q,h.heightScale);break;case "BufferGeometry":g=
d.parse(h.data);break;case "Geometry":g=c.parse(h.data).geometry}g.uuid=h.uuid;void 0!==h.name&&(g.name=h.name);b[h.uuid]=g}return b},parseMaterials:function(a){var b={};if(void 0!==a)for(var c=new THREE.MaterialLoader,d=0,e=a.length;d<e;d++){var f=a[d],g=c.parse(f);g.uuid=f.uuid;void 0!==f.name&&(g.name=f.name);b[f.uuid]=g}return b},parseObject:function(){var a=new THREE.Matrix4;return function(b,c,d){var e;switch(b.type){case "Scene":e=new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,
b.aspect,b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,
b.groundColor,b.intensity);break;case "Mesh":e=c[b.geometry];var f=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,f);break;case "Sprite":f=d[b.material];void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Sprite(f);break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?
(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var g in b.children)e.add(this.parseObject(b.children[g],c,d));return e}}()};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlers={};this.hierarchyHandlers={};this.addGeometryHandler("ascii",THREE.JSONLoader)};
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THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(c){e.parse(JSON.parse(c),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:s+a}function e(){f(D.scene,
z.objects)}function f(a,b){var c,e,g,h,l,n;for(n in b){var r=D.objects[n],s=b[n];if(void 0===r){if(s.type&&s.type in p.hierarchyHandlers){if(void 0===s.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var t={},v;for(v in s)v in c||(t[v]=s[v]);q=D.materials[s.material];s.loading=!0;c=p.hierarchyHandlers[s.type].loaderObject;c.options?c.load(d(s.url,z.urlBaseType),k(n,a,q,s)):c.load(d(s.url,z.urlBaseType),k(n,
a,q,s),t)}}else if(void 0!==s.geometry){if(u=D.geometries[s.geometry]){r=!1;q=D.materials[s.material];r=q instanceof THREE.ShaderMaterial;e=s.position;g=s.rotation;h=s.scale;c=s.matrix;l=s.quaternion;s.material||(q=new THREE.MeshFaceMaterial(D.face_materials[s.geometry]));q instanceof THREE.MeshFaceMaterial&&0===q.materials.length&&(q=new THREE.MeshFaceMaterial(D.face_materials[s.geometry]));if(q instanceof THREE.MeshFaceMaterial)for(t=0;t<q.materials.length;t++)r=r||q.materials[t]instanceof THREE.ShaderMaterial;
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r&&u.computeTangents();s.skin?r=new THREE.SkinnedMesh(u,q):s.morph?(r=new THREE.MorphAnimMesh(u,q),void 0!==s.duration&&(r.duration=s.duration),void 0!==s.time&&(r.time=s.time),void 0!==s.mirroredLoop&&(r.mirroredLoop=s.mirroredLoop),q.morphNormals&&u.computeMorphNormals()):r=new THREE.Mesh(u,q);r.name=n;c?(r.matrixAutoUpdate=!1,r.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(r.position.fromArray(e),l?r.quaternion.fromArray(l):r.rotation.fromArray(g),
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r.scale.fromArray(h));r.visible=s.visible;r.castShadow=s.castShadow;r.receiveShadow=s.receiveShadow;a.add(r);D.objects[n]=r}}else if("AmbientLight"===s.type||"PointLight"===s.type||"DirectionalLight"===s.type||"SpotLight"===s.type||"HemisphereLight"===s.type||"AreaLight"===s.type){t=s.color;c=s.intensity;e=s.distance;g=s.position;h=s.rotation;switch(s.type){case "AmbientLight":y=new THREE.AmbientLight(t);break;case "PointLight":y=new THREE.PointLight(t,c,e);y.position.fromArray(g);break;case "DirectionalLight":y=
new THREE.DirectionalLight(t,c);y.position.fromArray(s.direction);break;case "SpotLight":y=new THREE.SpotLight(t,c,e,1);y.angle=s.angle;y.position.fromArray(g);y.target.set(g[0],g[1]-e,g[2]);y.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "HemisphereLight":y=new THREE.DirectionalLight(t,c,e);y.target.set(g[0],g[1]-e,g[2]);y.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "AreaLight":y=new THREE.AreaLight(t,c),y.position.fromArray(g),y.width=s.size,y.height=
s.size_y}a.add(y);y.name=n;D.lights[n]=y;D.objects[n]=y}else"PerspectiveCamera"===s.type||"OrthographicCamera"===s.type?(e=s.position,g=s.rotation,l=s.quaternion,"PerspectiveCamera"===s.type?w=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):"OrthographicCamera"===s.type&&(w=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far)),w.name=n,w.position.fromArray(e),void 0!==l?w.quaternion.fromArray(l):void 0!==g&&w.rotation.fromArray(g),a.add(w),D.cameras[n]=w,D.objects[n]=
w):(e=s.position,g=s.rotation,h=s.scale,l=s.quaternion,r=new THREE.Object3D,r.name=n,r.position.fromArray(e),l?r.quaternion.fromArray(l):r.rotation.fromArray(g),r.scale.fromArray(h),r.visible=void 0!==s.visible?s.visible:!1,a.add(r),D.objects[n]=r,D.empties[n]=r);if(r){if(void 0!==s.userData)for(var E in s.userData)r.userData[E]=s.userData[E];if(void 0!==s.groups)for(t=0;t<s.groups.length;t++)c=s.groups[t],void 0===D.groups[c]&&(D.groups[c]=[]),D.groups[c].push(n)}}void 0!==r&&void 0!==s.children&&
f(r,s.children)}}function g(a,b,c,d,f){var g=f.rotation,h=f.quaternion,k=f.scale;a.position.fromArray(f.position);h?a.quaternion.fromArray(h):a.rotation.fromArray(g);a.scale.fromArray(k);d&&a.traverse(function(a){a.material=d});var l=void 0!==f.visible?f.visible:!0;a.traverse(function(a){a.visible=l});c.add(a);a.name=b;D.objects[b]=a;e()}function h(a){return function(b,c){b.name=a;D.geometries[a]=b;D.face_materials[a]=c;e();E-=1;p.onLoadComplete();n()}}function k(a,b,c,d){return function(e){g(e.content?
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e.content:e.dae?e.scene:e,a,b,c,d);E-=1;p.onLoadComplete();n()}}function l(a){return function(b,c){b.name=a;D.geometries[a]=b;D.face_materials[a]=c}}function n(){p.callbackProgress({totalModels:I,totalTextures:A,loadedModels:I-E,loadedTextures:A-x},D);p.onLoadProgress();if(0===E&&0===x){for(var a=0;a<L.length;a++){var c=L[a],d=D.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,D.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(D)}}function r(a,
b){b(a);if(void 0!==a.children)for(var c in a.children)r(a.children[c],b)}var p=this,s=THREE.Loader.prototype.extractUrlBase(c),u,q,w,v,t,y,E,x,I,A,D,L=[],z=a,G;for(G in this.geometryHandlers)a=this.geometryHandlers[G].loaderClass,this.geometryHandlers[G].loaderObject=new a;for(G in this.hierarchyHandlers)a=this.hierarchyHandlers[G].loaderClass,this.hierarchyHandlers[G].loaderObject=new a;x=E=0;D={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
lights:{},fogs:{},empties:{},groups:{}};z.transform&&(G=z.transform.position,a=z.transform.rotation,c=z.transform.scale,G&&D.scene.position.fromArray(G),a&&D.scene.rotation.fromArray(a),c&&D.scene.scale.fromArray(c),G||a||c)&&(D.scene.updateMatrix(),D.scene.updateMatrixWorld());G=function(a){return function(){x-=a;n();p.onLoadComplete()}};for(var B in z.fogs)a=z.fogs[B],"linear"===a.type?v=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(v=new THREE.FogExp2(0,a.density)),a=a.color,v.color.setRGB(a[0],
a[1],a[2]),D.fogs[B]=v;for(var C in z.geometries)v=z.geometries[C],v.type in this.geometryHandlers&&(E+=1,p.onLoadStart());for(var J in z.objects)r(z.objects[J],function(a){a.type&&a.type in p.hierarchyHandlers&&(E+=1,p.onLoadStart())});I=E;for(C in z.geometries)if(v=z.geometries[C],"cube"===v.type)u=new THREE.BoxGeometry(v.width,v.height,v.depth,v.widthSegments,v.heightSegments,v.depthSegments),u.name=C,D.geometries[C]=u;else if("plane"===v.type)u=new THREE.PlaneGeometry(v.width,v.height,v.widthSegments,
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v.heightSegments),u.name=C,D.geometries[C]=u;else if("sphere"===v.type)u=new THREE.SphereGeometry(v.radius,v.widthSegments,v.heightSegments),u.name=C,D.geometries[C]=u;else if("cylinder"===v.type)u=new THREE.CylinderGeometry(v.topRad,v.botRad,v.height,v.radSegs,v.heightSegs),u.name=C,D.geometries[C]=u;else if("torus"===v.type)u=new THREE.TorusGeometry(v.radius,v.tube,v.segmentsR,v.segmentsT),u.name=C,D.geometries[C]=u;else if("icosahedron"===v.type)u=new THREE.IcosahedronGeometry(v.radius,v.subdivisions),
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u.name=C,D.geometries[C]=u;else if(v.type in this.geometryHandlers){J={};for(t in v)"type"!==t&&"url"!==t&&(J[t]=v[t]);this.geometryHandlers[v.type].loaderObject.load(d(v.url,z.urlBaseType),h(C),J)}else"embedded"===v.type&&(J=z.embeds[v.id],J.metadata=z.metadata,J&&(J=this.geometryHandlers.ascii.loaderObject.parse(J,""),l(C)(J.geometry,J.materials)));for(var F in z.textures)if(C=z.textures[F],C.url instanceof Array)for(x+=C.url.length,t=0;t<C.url.length;t++)p.onLoadStart();else x+=1,p.onLoadStart();
A=x;for(F in z.textures){C=z.textures[F];void 0!==C.mapping&&void 0!==THREE[C.mapping]&&(C.mapping=new THREE[C.mapping]);if(C.url instanceof Array){J=C.url.length;v=[];for(t=0;t<J;t++)v[t]=d(C.url[t],z.urlBaseType);t=(t=/\.dds$/i.test(v[0]))?THREE.ImageUtils.loadCompressedTextureCube(v,C.mapping,G(J)):THREE.ImageUtils.loadTextureCube(v,C.mapping,G(J))}else t=/\.dds$/i.test(C.url),J=d(C.url,z.urlBaseType),v=G(1),t=t?THREE.ImageUtils.loadCompressedTexture(J,C.mapping,v):THREE.ImageUtils.loadTexture(J,
C.mapping,v),void 0!==THREE[C.minFilter]&&(t.minFilter=THREE[C.minFilter]),void 0!==THREE[C.magFilter]&&(t.magFilter=THREE[C.magFilter]),C.anisotropy&&(t.anisotropy=C.anisotropy),C.repeat&&(t.repeat.set(C.repeat[0],C.repeat[1]),1!==C.repeat[0]&&(t.wrapS=THREE.RepeatWrapping),1!==C.repeat[1]&&(t.wrapT=THREE.RepeatWrapping)),C.offset&&t.offset.set(C.offset[0],C.offset[1]),C.wrap&&(J={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==J[C.wrap[0]]&&(t.wrapS=J[C.wrap[0]]),void 0!==
J[C.wrap[1]]&&(t.wrapT=J[C.wrap[1]]));D.textures[F]=t}var N,H;for(N in z.materials){F=z.materials[N];for(H in F.parameters)"envMap"===H||"map"===H||"lightMap"===H||"bumpMap"===H?F.parameters[H]=D.textures[F.parameters[H]]:"shading"===H?F.parameters[H]="flat"===F.parameters[H]?THREE.FlatShading:THREE.SmoothShading:"side"===H?F.parameters[H]="double"==F.parameters[H]?THREE.DoubleSide:"back"==F.parameters[H]?THREE.BackSide:THREE.FrontSide:"blending"===H?F.parameters[H]=F.parameters[H]in THREE?THREE[F.parameters[H]]:
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THREE.NormalBlending:"combine"===H?F.parameters[H]=F.parameters[H]in THREE?THREE[F.parameters[H]]:THREE.MultiplyOperation:"vertexColors"===H?"face"==F.parameters[H]?F.parameters[H]=THREE.FaceColors:F.parameters[H]&&(F.parameters[H]=THREE.VertexColors):"wrapRGB"===H&&(G=F.parameters[H],F.parameters[H]=new THREE.Vector3(G[0],G[1],G[2]));void 0!==F.parameters.opacity&&1>F.parameters.opacity&&(F.parameters.transparent=!0);F.parameters.normalMap?(G=THREE.ShaderLib.normalmap,C=THREE.UniformsUtils.clone(G.uniforms),
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t=F.parameters.color,J=F.parameters.specular,v=F.parameters.ambient,B=F.parameters.shininess,C.tNormal.value=D.textures[F.parameters.normalMap],F.parameters.normalScale&&C.uNormalScale.value.set(F.parameters.normalScale[0],F.parameters.normalScale[1]),F.parameters.map&&(C.tDiffuse.value=F.parameters.map,C.enableDiffuse.value=!0),F.parameters.envMap&&(C.tCube.value=F.parameters.envMap,C.enableReflection.value=!0,C.reflectivity.value=F.parameters.reflectivity),F.parameters.lightMap&&(C.tAO.value=F.parameters.lightMap,
C.enableAO.value=!0),F.parameters.specularMap&&(C.tSpecular.value=D.textures[F.parameters.specularMap],C.enableSpecular.value=!0),F.parameters.displacementMap&&(C.tDisplacement.value=D.textures[F.parameters.displacementMap],C.enableDisplacement.value=!0,C.uDisplacementBias.value=F.parameters.displacementBias,C.uDisplacementScale.value=F.parameters.displacementScale),C.diffuse.value.setHex(t),C.specular.value.setHex(J),C.ambient.value.setHex(v),C.shininess.value=B,F.parameters.opacity&&(C.opacity.value=
F.parameters.opacity),q=new THREE.ShaderMaterial({fragmentShader:G.fragmentShader,vertexShader:G.vertexShader,uniforms:C,lights:!0,fog:!0})):q=new THREE[F.type](F.parameters);q.name=N;D.materials[N]=q}for(N in z.materials)if(F=z.materials[N],F.parameters.materials){H=[];for(t=0;t<F.parameters.materials.length;t++)H.push(D.materials[F.parameters.materials[t]]);D.materials[N].materials=H}e();D.cameras&&z.defaults.camera&&(D.currentCamera=D.cameras[z.defaults.camera]);D.fogs&&z.defaults.fog&&(D.scene.fog=
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D.fogs[z.defaults.fog]);p.callbackSync(D);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;
a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);
THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=
this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=
"round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;
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a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.wrapAround=this.metal=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;this.reflectivity=
1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale);
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a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.MeshDepthMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.morphTargets=!1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(a){this.materials=a instanceof Array?a:[]};THREE.MeshFaceMaterial.prototype.clone=function(){for(var a=new THREE.MeshFaceMaterial,b=0;b<this.materials.length;b++)a.materials.push(this.materials[b].clone());return a};THREE.ParticleSystemMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.ParticleSystemMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.ParticleSystemMaterial.prototype.clone=function(){var a=new THREE.ParticleSystemMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleBasicMaterial=THREE.ParticleSystemMaterial;THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.defines={};this.attributes=null;this.shading=THREE.SmoothShading;this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;this.setValues(a)};
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THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=
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this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.RawShaderMaterial=function(a){THREE.ShaderMaterial.call(this,a)};THREE.RawShaderMaterial.prototype=Object.create(THREE.ShaderMaterial.prototype);THREE.RawShaderMaterial.prototype.clone=function(){var a=new THREE.RawShaderMaterial;THREE.ShaderMaterial.prototype.clone.call(this,a);return a};THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.rotation=0;this.fog=!1;this.setValues(a)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.rotation=this.rotation;a.fog=this.fog;return a};THREE.SpriteCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(a,c){};this.setValues(a)};THREE.SpriteCanvasMaterial.prototype=Object.create(THREE.Material.prototype);THREE.SpriteCanvasMaterial.prototype.clone=function(){var a=new THREE.SpriteCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ParticleCanvasMaterial=THREE.SpriteCanvasMaterial;THREE.Texture=function(a,b,c,d,e,f,g,h,k){this.id=THREE.TextureIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==k?k:1;this.format=void 0!==g?g:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;
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this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this._needsUpdate=!1;this.onUpdate=null};
THREE.Texture.prototype={constructor:THREE.Texture,get needsUpdate(){return this._needsUpdate},set needsUpdate(a){!0===a&&this.update();this._needsUpdate=a},clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=
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this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,k,l,n){THREE.Texture.call(this,null,f,g,h,k,l,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,k,l,n){THREE.Texture.call(this,null,f,g,h,k,l,d,e,n);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.ParticleSystemMaterial({color:16777215*Math.random()});this.frustumCulled=this.sortParticles=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
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THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiplyMatrices(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;for(var c=0,d=this.children.length;c<d;c++)this.children[c].update(this.skinMatrix,b)};THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f;if(this.geometry&&void 0!==this.geometry.bones){for(a=0;a<this.geometry.bones.length;a++)c=this.geometry.bones[a],d=c.pos,e=c.rotq,f=c.scl,b=this.addBone(),b.name=c.name,b.position.set(d[0],d[1],d[2]),b.quaternion.set(e[0],e[1],e[2],e[3]),void 0!==f?b.scale.set(f[0],f[1],f[2]):b.scale.set(1,1,1);for(a=0;a<this.bones.length;a++)c=
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this.geometry.bones[a],b=this.bones[a],-1===c.parent?this.add(b):this.bones[c.parent].add(b);a=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<a?64:64<a?32:16<a?16:8,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=
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THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
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THREE.SkinnedMesh.prototype.updateMatrixWorld=function(){var a=new THREE.Matrix4;return function(b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)this.parent?this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;b=0;for(var c=this.children.length;b<c;b++){var d=this.children[b];d instanceof THREE.Bone?d.update(this.identityMatrix,!1):d.updateMatrixWorld(!0)}if(void 0==this.boneInverses)for(this.boneInverses=
[],b=0,c=this.bones.length;b<c;b++)d=new THREE.Matrix4,d.getInverse(this.bones[b].skinMatrix),this.boneInverses.push(d);b=0;for(c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b].skinMatrix,this.boneInverses[b]),a.flattenToArrayOffset(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}();THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);this.normalizeSkinWeights()};
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THREE.SkinnedMesh.prototype.normalizeSkinWeights=function(){if(this.geometry instanceof THREE.Geometry)for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};
THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
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THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var g=a.morphTargets[e].name.match(d);if(g&&1<g.length){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var h=c[g];e<h.start&&(h.start=e);e>h.end&&(h.end=e);b||(b=g)}}a.firstAnimation=b};
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THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=(c.end-c.start)/b*1E3,this.time=0):console.warn("animation["+a+"] undefined")};
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THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&&
(this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};
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THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.objects=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=0;c<this.objects.length&&!(b<this.objects[c].distance);c++);this.objects.splice(c,0,{distance:b,object:a});this.add(a)};THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=1,c=this.objects.length;b<c&&!(a<this.objects[b].distance);b++);return this.objects[b-1].object};
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THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();
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THREE.LOD.prototype.clone=function(a){void 0===a&&(a=new THREE.LOD);THREE.Object3D.prototype.clone.call(this,a);for(var b=0,c=this.objects.length;b<c;b++){var d=this.objects[b].object.clone();d.visible=0===b;a.addLevel(d,this.objects[b].distance)}return a};THREE.Sprite=function(){var a=new THREE.Float32Attribute(3,3);a.set([-0.5,-0.5,0,0.5,-0.5,0,0.5,0.5,0]);var b=new THREE.BufferGeometry;b.addAttribute("position",a);return function(a){THREE.Object3D.call(this);this.geometry=b;this.material=void 0!==a?a:new THREE.SpriteMaterial}}();THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0};
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THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)){this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}this.dispatchEvent({type:"objectAdded",object:a});a.dispatchEvent({type:"addedToScene",scene:this});for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));this.dispatchEvent({type:"objectRemoved",object:a});a.dispatchEvent({type:"removedFromScene",scene:this});for(b=
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0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c,d){l(b);n(c);r(d);p(a.getStyle());z.stroke();qa.expandByScalar(2*b)}function c(a){s(a.getStyle());z.fill()}function d(a){e(a.target)}function e(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ga[a.id]=z.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":
!1===b&&!0===c?"repeat-y":"no-repeat")}function f(a,b,c,f,g,h,k,l,n,m,p,r,q){if(!(q instanceof THREE.DataTexture)){!1===q.hasEventListener("update",d)&&(void 0!==q.image&&0<q.image.width&&e(q),q.addEventListener("update",d));var u=Ga[q.id];if(void 0!==u){s(u);var u=q.offset.x/q.repeat.x,t=q.offset.y/q.repeat.y,v=q.image.width*q.repeat.x;q=q.image.height*q.repeat.y;k=(k+u)*v;l=(l+t)*q;c-=a;f-=b;g-=a;h-=b;n=(n+u)*v-k;m=(m+t)*q-l;p=(p+u)*v-k;r=(r+t)*q-l;q=n*r-p*m;0!==q&&(u=1/q,q=(r*c-m*g)*u,m=(r*f-m*
h)*u,c=(n*g-p*c)*u,f=(n*h-p*f)*u,a=a-q*k-c*l,b=b-m*k-f*l,z.save(),z.transform(q,m,c,f,a,b),z.fill(),z.restore())}else s("rgba(0,0,0,1)"),z.fill()}}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function h(a){C!==a&&(C=z.globalAlpha=a)}function k(a){J!==a&&(a===THREE.NormalBlending?z.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?z.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(z.globalCompositeOperation=
"darker"),J=a)}function l(a){H!==a&&(H=z.lineWidth=a)}function n(a){Q!==a&&(Q=z.lineCap=a)}function r(a){Y!==a&&(Y=z.lineJoin=a)}function p(a){F!==a&&(F=z.strokeStyle=a)}function s(a){N!==a&&(N=z.fillStyle=a)}function u(a,b){if(U!==a||la!==b)z.setLineDash([a,b]),U=a,la=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var q=THREE.Math.smoothstep;a=a||{};var w=this,v,t,y,E=new THREE.Projector,x=void 0!==a.canvas?a.canvas:document.createElement("canvas"),I=x.width,A=x.height,D=Math.floor(I/2),L=
Math.floor(A/2),z=x.getContext("2d",{alpha:!0===a.alpha}),G=new THREE.Color(0),B=0,C=1,J=0,F=null,N=null,H=null,Q=null,Y=null,U=null,la=0,W,R,K,da;new THREE.RenderableVertex;new THREE.RenderableVertex;var V,X,P,ga,wa,Ha,fa=new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;var za=new THREE.Color,Ia=new THREE.Color,Ea=new THREE.Color,Ga={},ha,Oa,Ra,Sa,Fa,ia,ma,ya=new THREE.Box2,Z=new THREE.Box2,qa=new THREE.Box2,ua=new THREE.Color,Ca=new THREE.Color,va=new THREE.Color,
Da=new THREE.Vector3,Ja=new THREE.Vector3,ja=new THREE.Vector3,ra=new THREE.Matrix3;void 0===z.setLineDash&&(z.setLineDash=void 0!==z.mozDash?function(a){z.mozDash=null!==a[0]?a:null}:function(){});this.domElement=x;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};
this.setSize=function(a,b,c){I=a*this.devicePixelRatio;A=b*this.devicePixelRatio;x.width=I;x.height=A;D=Math.floor(I/2);L=Math.floor(A/2);1!==this.devicePixelRatio&&!1!==c&&(x.style.width=a+"px",x.style.height=b+"px");ya.min.set(-D,-L);ya.max.set(D,L);Z.min.set(-D,-L);Z.max.set(D,L);C=1;J=0;Y=Q=H=N=F=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){z.setTransform(c/I,0,0,-d/A,a,A-b);z.translate(D,L)};this.setScissor=function(){};this.enableScissorTest=function(){};this.setClearColor=
function(a,b){G.set(a);B=void 0!==b?b:1;Z.min.set(-D,-L);Z.max.set(D,L)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===Z.empty()&&(Z.intersect(ya),Z.expandByScalar(2),1>B&&z.clearRect(Z.min.x|0,Z.min.y|0,Z.max.x-Z.min.x|0,Z.max.y-Z.min.y|0),0<B&&(k(THREE.NormalBlending),h(1),s("rgba("+Math.floor(255*G.r)+","+Math.floor(255*
G.g)+","+Math.floor(255*G.b)+","+B+")"),z.fillRect(Z.min.x|0,Z.min.y|0,Z.max.x-Z.min.x|0,Z.max.y-Z.min.y|0)),Z.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,x){if(!1===x instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();w.info.render.vertices=0;w.info.render.faces=0;v=E.projectScene(a,x,this.sortObjects,this.sortElements);
t=v.elements;y=v.lights;W=x;ra.getNormalMatrix(x.matrixWorldInverse);ua.setRGB(0,0,0);Ca.setRGB(0,0,0);va.setRGB(0,0,0);for(var C=0,F=y.length;C<F;C++){var A=y[C],G=A.color;A instanceof THREE.AmbientLight?ua.add(G):A instanceof THREE.DirectionalLight?Ca.add(G):A instanceof THREE.PointLight&&va.add(G)}C=0;for(F=t.length;C<F;C++){var H=t[C],N=H.material;if(void 0!==N&&!1!==N.visible){qa.makeEmpty();if(H instanceof THREE.RenderableSprite){R=H;R.x*=D;R.y*=L;var A=R,I=H,G=N;h(G.opacity);k(G.blending);
var m=I.scale.x*D,I=I.scale.y*L,H=0.5*Math.sqrt(m*m+I*I);qa.min.set(A.x-H,A.y-H);qa.max.set(A.x+H,A.y+H);if(G instanceof THREE.SpriteMaterial||G instanceof THREE.ParticleSystemMaterial){var B=G.map;if(null!==B){!1===B.hasEventListener("update",d)&&(void 0!==B.image&&0<B.image.width&&e(B),B.addEventListener("update",d));H=Ga[B.id];void 0!==H?s(H):s("rgba( 0, 0, 0, 1 )");var J=B.image,H=J.width*B.offset.x,N=J.height*B.offset.y,Q=J.width*B.repeat.x,B=J.height*B.repeat.y,J=m/Q,U=I/B;z.save();z.translate(A.x,
A.y);0!==G.rotation&&z.rotate(G.rotation);z.translate(-m/2,-I/2);z.scale(J,U);z.translate(-H,-N);z.fillRect(H,N,Q,B)}else s(G.color.getStyle()),z.save(),z.translate(A.x,A.y),0!==G.rotation&&z.rotate(G.rotation),z.scale(m,-I),z.fillRect(-0.5,-0.5,1,1);z.restore()}else G instanceof THREE.SpriteCanvasMaterial&&(p(G.color.getStyle()),s(G.color.getStyle()),z.save(),z.translate(A.x,A.y),0!==G.rotation&&z.rotate(G.rotation),z.scale(m,I),G.program(z),z.restore())}else if(H instanceof THREE.RenderableLine){if(R=
H.v1,K=H.v2,R.positionScreen.x*=D,R.positionScreen.y*=L,K.positionScreen.x*=D,K.positionScreen.y*=L,qa.setFromPoints([R.positionScreen,K.positionScreen]),!0===ya.isIntersectionBox(qa))if(A=R,G=K,m=H,I=N,h(I.opacity),k(I.blending),z.beginPath(),z.moveTo(A.positionScreen.x,A.positionScreen.y),z.lineTo(G.positionScreen.x,G.positionScreen.y),I instanceof THREE.LineBasicMaterial){l(I.linewidth);n(I.linecap);r(I.linejoin);if(I.vertexColors!==THREE.VertexColors)p(I.color.getStyle());else if(H=m.vertexColors[0].getStyle(),
m=m.vertexColors[1].getStyle(),H===m)p(H);else{try{var Y=z.createLinearGradient(A.positionScreen.x,A.positionScreen.y,G.positionScreen.x,G.positionScreen.y);Y.addColorStop(0,H);Y.addColorStop(1,m)}catch(la){Y=H}p(Y)}z.stroke();qa.expandByScalar(2*I.linewidth)}else I instanceof THREE.LineDashedMaterial&&(l(I.linewidth),n(I.linecap),r(I.linejoin),p(I.color.getStyle()),u(I.dashSize,I.gapSize),z.stroke(),qa.expandByScalar(2*I.linewidth),u(null,null))}else if(H instanceof THREE.RenderableFace){R=H.v1;
K=H.v2;da=H.v3;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;if(-1>da.positionScreen.z||1<da.positionScreen.z)continue;R.positionScreen.x*=D;R.positionScreen.y*=L;K.positionScreen.x*=D;K.positionScreen.y*=L;da.positionScreen.x*=D;da.positionScreen.y*=L;0<N.overdraw&&(g(R.positionScreen,K.positionScreen,N.overdraw),g(K.positionScreen,da.positionScreen,N.overdraw),g(da.positionScreen,R.positionScreen,N.overdraw));qa.setFromPoints([R.positionScreen,
K.positionScreen,da.positionScreen]);if(!0===ya.isIntersectionBox(qa)){G=R;m=K;I=da;A=N;w.info.render.vertices+=3;w.info.render.faces++;h(A.opacity);k(A.blending);V=G.positionScreen.x;X=G.positionScreen.y;P=m.positionScreen.x;ga=m.positionScreen.y;wa=I.positionScreen.x;Ha=I.positionScreen.y;var N=V,Q=X,B=P,J=ga,U=wa,Db=Ha;z.beginPath();z.moveTo(N,Q);z.lineTo(B,J);z.lineTo(U,Db);z.closePath();if((A instanceof THREE.MeshLambertMaterial||A instanceof THREE.MeshPhongMaterial)&&null===A.map){za.copy(A.color);
Ia.copy(A.emissive);A.vertexColors===THREE.FaceColors&&za.multiply(H.color);fa.copy(ua);Ja.copy(G.positionWorld).add(m.positionWorld).add(I.positionWorld).divideScalar(3);G=Ja;m=H.normalModel;I=fa;H=0;for(N=y.length;H<N;H++)Q=y[H],Ea.copy(Q.color),Q instanceof THREE.DirectionalLight?(B=Da.setFromMatrixPosition(Q.matrixWorld).normalize(),J=m.dot(B),0>=J||(J*=Q.intensity,I.add(Ea.multiplyScalar(J)))):Q instanceof THREE.PointLight&&(B=Da.setFromMatrixPosition(Q.matrixWorld),J=m.dot(Da.subVectors(B,G).normalize()),
0>=J||(J*=0==Q.distance?1:1-Math.min(G.distanceTo(B)/Q.distance,1),0!=J&&(J*=Q.intensity,I.add(Ea.multiplyScalar(J)))));fa.multiply(za).add(Ia);!0===A.wireframe?b(fa,A.wireframeLinewidth,A.wireframeLinecap,A.wireframeLinejoin):c(fa)}else A instanceof THREE.MeshBasicMaterial||A instanceof THREE.MeshLambertMaterial||A instanceof THREE.MeshPhongMaterial?null!==A.map?A.map.mapping instanceof THREE.UVMapping&&(ha=H.uvs,f(V,X,P,ga,wa,Ha,ha[0].x,ha[0].y,ha[1].x,ha[1].y,ha[2].x,ha[2].y,A.map)):null!==A.envMap?
A.envMap.mapping instanceof THREE.SphericalReflectionMapping?(ja.copy(H.vertexNormalsModel[0]).applyMatrix3(ra),Oa=0.5*ja.x+0.5,Ra=0.5*ja.y+0.5,ja.copy(H.vertexNormalsModel[1]).applyMatrix3(ra),Sa=0.5*ja.x+0.5,Fa=0.5*ja.y+0.5,ja.copy(H.vertexNormalsModel[2]).applyMatrix3(ra),ia=0.5*ja.x+0.5,ma=0.5*ja.y+0.5,f(V,X,P,ga,wa,Ha,Oa,Ra,Sa,Fa,ia,ma,A.envMap)):A.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(ja.copy(H.vertexNormalsModel[0]).applyMatrix3(ra),Oa=-0.5*ja.x+0.5,Ra=-0.5*ja.y+0.5,
ja.copy(H.vertexNormalsModel[1]).applyMatrix3(ra),Sa=-0.5*ja.x+0.5,Fa=-0.5*ja.y+0.5,ja.copy(H.vertexNormalsModel[2]).applyMatrix3(ra),ia=-0.5*ja.x+0.5,ma=-0.5*ja.y+0.5,f(V,X,P,ga,wa,Ha,Oa,Ra,Sa,Fa,ia,ma,A.envMap)):(fa.copy(A.color),A.vertexColors===THREE.FaceColors&&fa.multiply(H.color),!0===A.wireframe?b(fa,A.wireframeLinewidth,A.wireframeLinecap,A.wireframeLinejoin):c(fa)):(A instanceof THREE.MeshDepthMaterial?fa.r=fa.g=fa.b=1-q(G.positionScreen.z*G.positionScreen.w,W.near,W.far):A instanceof THREE.MeshNormalMaterial?
(ja.copy(H.normalModel).applyMatrix3(ra),fa.setRGB(ja.x,ja.y,ja.z).multiplyScalar(0.5).addScalar(0.5)):fa.setRGB(1,1,1),!0===A.wireframe?b(fa,A.wireframeLinewidth,A.wireframeLinecap,A.wireframeLinejoin):c(fa))}}Z.union(qa)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\t#ifdef FOG_EXP2\n\t\tconst float LOG2 = 1.442695;\n\t\tfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\n\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\tuniform samplerCube envMap;\n\tuniform float flipEnvMap;\n\tuniform int combine;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\t\tuniform bool useRefract;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\n\tvec3 reflectVec;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = normalize( vec3( vec4( normal, 0.0 ) * viewMatrix ) );\n\t\tif ( useRefract ) {\n\t\t\treflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t} else { \n\t\t\treflectVec = reflect( cameraToVertex, worldNormal );\n\t\t}\n\t#else\n\t\treflectVec = vReflect;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\t\tvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#endif\n\t#ifdef GAMMA_INPUT\n\t\tcubeColor.xyz *= cubeColor.xyz;\n\t#endif\n\tif ( combine == 1 ) {\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n\t} else if ( combine == 2 ) {\n\t\tgl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n\t} else {\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n\t}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\n\tvarying vec3 vReflect;\n\tuniform float refractionRatio;\n\tuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#endif\n\t#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\t\tvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n\t#endif\n\t#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t#endif\n#endif",
envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\n\tvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\n\tworldNormal = normalize( worldNormal );\n\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\tif ( useRefract ) {\n\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t} else {\n\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t}\n#endif",
map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\n\tgl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",
map_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\t#ifdef GAMMA_INPUT\n\t\ttexelColor.xyz *= texelColor.xyz;\n\t#endif\n\tgl_FragColor = gl_FragColor * texelColor;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tvarying vec2 vUv2;\n\tuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\n\tvarying vec2 vUv2;\n#endif",
lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tgl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\n\tvUv2 = uv2;\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",
normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize(  q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",
specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\n\tuniform vec3 wrapRGB;\n#endif",
lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n\tvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n\tvec3 dirVector = normalize( lDirection.xyz );\n\tfloat dotProduct = dot( transformedNormal, dirVector );\n\tvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n\t#ifdef DOUBLE_SIDED\n\t\tvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n\t\t#ifdef WRAP_AROUND\n\t\t\tvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t#endif\n\t#endif\n\t#ifdef WRAP_AROUND\n\t\tvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n\t\tdirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tdirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n\t\t#endif\n\t#endif\n\tvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n\t#ifdef DOUBLE_SIDED\n\t\tvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n\t#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\n\tfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\t\tvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz - mvPosition.xyz;\n\t\tfloat lDistance = 1.0;\n\t\tif ( pointLightDistance[ i ] > 0.0 )\n\t\t\tlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n\t\tlVector = normalize( lVector );\n\t\tfloat dotProduct = dot( transformedNormal, lVector );\n\t\tvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t\t#endif\n\t\t#endif\n\t\t#ifdef WRAP_AROUND\n\t\t\tvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t\tpointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n\t\t\t#ifdef DOUBLE_SIDED\n\t\t\t\tpointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n\t\t\t#endif\n\t\t#endif\n\t\tvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n\t\t#endif\n\t}\n#endif\n#if MAX_SPOT_LIGHTS > 0\n\tfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\t\tvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz - mvPosition.xyz;\n\t\tfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );\n\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\t\t\tspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n\t\t\tfloat lDistance = 1.0;\n\t\t\tif ( spotLightDistance[ i ] > 0.0 )\n\t\t\t\tlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n\t\t\tlVector = normalize( lVector );\n\t\t\tfloat dotProduct = dot( transformedNormal, lVector );\n\t\t\tvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n\t\t\t#ifdef DOUBLE_SIDED\n\t\t\t\tvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n\t\t\t\t#ifdef WRAP_AROUND\n\t\t\t\t\tvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t\t\t#endif\n\t\t\t#endif\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t\t\tspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n\t\t\t\t#ifdef DOUBLE_SIDED\n\t\t\t\t\tspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n\t\t\t\t#endif\n\t\t\t#endif\n\t\t\tvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n\t\t\t#ifdef DOUBLE_SIDED\n\t\t\t\tvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n\t\t\t#endif\n\t\t}\n\t}\n#endif\n#if MAX_HEMI_LIGHTS > 0\n\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\t\tvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\n\t\tvec3 lVector = normalize( lDirection.xyz );\n\t\tfloat dotProduct = dot( transformedNormal, lVector );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\t\tfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\n\t\tvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n\t\t#endif\n\t}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\n\tvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
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Mr.doob 已提交
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lights_phong_pars_vertex:"#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )\n\tvarying vec3 vWorldPosition;\n#endif",lights_phong_vertex:"#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )\n\tvWorldPosition = worldPosition.xyz;\n#endif",lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )\n\tvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\n\tuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
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Mr.doob 已提交
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lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\n\tnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n#if MAX_POINT_LIGHTS > 0\n\tvec3 pointDiffuse  = vec3( 0.0 );\n\tvec3 pointSpecular = vec3( 0.0 );\n\tfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\t\tvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz + vViewPosition.xyz;\n\t\tfloat lDistance = 1.0;\n\t\tif ( pointLightDistance[ i ] > 0.0 )\n\t\t\tlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n\t\tlVector = normalize( lVector );\n\t\tfloat dotProduct = dot( normal, lVector );\n\t\t#ifdef WRAP_AROUND\n\t\t\tfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\n\t\t\tfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n\t\t\tvec3 pointDiffuseWeight = mix( vec3( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n\t\t#else\n\t\t\tfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n\t\t#endif\n\t\tpointDiffuse  += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\n\t\tvec3 pointHalfVector = normalize( lVector + viewPosition );\n\t\tfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\n\t\tfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, pointHalfVector ), 0.0 ), 5.0 );\n\t\tpointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n\t}\n#endif\n#if MAX_SPOT_LIGHTS > 0\n\tvec3 spotDiffuse  = vec3( 0.0 );\n\tvec3 spotSpecular = vec3( 0.0 );\n\tfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\t\tvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz + vViewPosition.xyz;\n\t\tfloat lDistance = 1.0;\n\t\tif ( spotLightDistance[ i ] > 0.0 )\n\t\t\tlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n\t\tlVector = normalize( lVector );\n\t\tfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\n\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\t\t\tspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n\t\t\tfloat dotProduct = dot( normal, lVector );\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\n\t\t\t\tfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n\t\t\t\tvec3 spotDiffuseWeight = mix( vec3( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n\t\t\t#else\n\t\t\t\tfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n\t\t\t#endif\n\t\t\tspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\n\t\t\tvec3 spotHalfVector = normalize( lVector + viewPosition );\n\t\t\tfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\n\t\t\tfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n\t\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, spotHalfVector ), 0.0 ), 5.0 );\n\t\t\tspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n\t\t}\n\t}\n#endif\n#if MAX_DIR_LIGHTS > 0\n\tvec3 dirDiffuse  = vec3( 0.0 );\n\tvec3 dirSpecular = vec3( 0.0 );\n\tfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n\t\tvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n\t\tvec3 dirVector = normalize( lDirection.xyz );\n\t\tfloat dotProduct = dot( normal, dirVector );\n\t\t#ifdef WRAP_AROUND\n\t\t\tfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\n\t\t\tfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n\t\t\tvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n\t\t#else\n\t\t\tfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n\t\t#endif\n\t\tdirDiffuse  += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n\t\tvec3 dirHalfVector = normalize( dirVector + viewPosition );\n\t\tfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\n\t\tfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( dirVector, dirHalfVector ), 0.0 ), 5.0 );\n\t\tdirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n\t}\n#endif\n#if MAX_HEMI_LIGHTS > 0\n\tvec3 hemiDiffuse  = vec3( 0.0 );\n\tvec3 hemiSpecular = vec3( 0.0 );\n\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\t\tvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\n\t\tvec3 lVector = normalize( lDirection.xyz );\n\t\tfloat dotProduct = dot( normal, lVector );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\t\tvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\t\themiDiffuse += diffuse * hemiColor;\n\t\tvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\n\t\tfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\n\t\tfloat hemiSpecularWeightSky = specularStrength * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\n\t\tvec3 lVectorGround = -lVector;\n\t\tvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\n\t\tfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\n\t\tfloat hemiSpecularWeightGround = specularStrength * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\n\t\tfloat dotProductGround = dot( normal, lVectorGround );\n\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\tvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, hemiHalfVectorSky ), 0.0 ), 5.0 );\n\t\tvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 0.0 ), 5.0 );\n\t\themiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n\t}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\n\ttotalDiffuse += dirDiffuse;\n\ttotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\n\ttotalDiffuse += hemiDiffuse;\n\ttotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\n\ttotalDiffuse += pointDiffuse;\n\ttotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\n\ttotalDiffuse += spotDiffuse;\n\ttotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\n\tgl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\n\tgl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tgl_FragColor = gl_FragColor * vec4( vColor, 1.0 );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\t#ifdef GAMMA_INPUT\n\t\tvColor = color * color;\n\t#else\n\t\tvColor = color;\n\t#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureWidth;\n\t\tuniform int boneTextureHeight;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureWidth ) );\n\t\t\tfloat y = floor( j / float( boneTextureWidth ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureWidth );\n\t\t\tfloat dy = 1.0 / float( boneTextureHeight );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneGlobalMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",
skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\t#ifdef USE_MORPHTARGETS\n\tvec4 skinVertex = vec4( morphed, 1.0 );\n\t#else\n\tvec4 skinVertex = vec4( position, 1.0 );\n\t#endif\n\tvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\n\tskinned      += boneMatY * skinVertex * skinWeight.y;\n\tskinned      += boneMatZ * skinVertex * skinWeight.z;\n\tskinned      += boneMatW * skinVertex * skinWeight.w;\n#endif",
morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\tvec3 morphed = vec3( 0.0 );\n\tmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\tmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\tmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\tmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\tmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\tmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\tmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\tmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n\tmorphed += position;\n#endif",
default_vertex:"vec4 mvPosition;\n#ifdef USE_SKINNING\n\tmvPosition = modelViewMatrix * skinned;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\n\tmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\n\tmvPosition = modelViewMatrix * vec4( position, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tvec3 morphedNormal = vec3( 0.0 );\n\tmorphedNormal +=  ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tmorphedNormal +=  ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tmorphedNormal +=  ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tmorphedNormal +=  ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n\tmorphedNormal += normal;\n#endif",
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skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = skinWeight.x * boneMatX;\n\tskinMatrix \t+= skinWeight.y * boneMatY;\n\tskinMatrix \t+= skinWeight.z * boneMatZ;\n\tskinMatrix \t+= skinWeight.w * boneMatW;\n\t#ifdef USE_MORPHNORMALS\n\tvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n\t#else\n\tvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n\t#endif\n#endif",defaultnormal_vertex:"vec3 objectNormal;\n#ifdef USE_SKINNING\n\tobjectNormal = skinnedNormal.xyz;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\n\tobjectNormal = morphedNormal;\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\n\tobjectNormal = normal;\n#endif\n#ifdef FLIP_SIDED\n\tobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;",
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shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\tuniform sampler2D shadowMap[ MAX_SHADOWS ];\n\tuniform vec2 shadowMapSize[ MAX_SHADOWS ];\n\tuniform float shadowDarkness[ MAX_SHADOWS ];\n\tuniform float shadowBias[ MAX_SHADOWS ];\n\tvarying vec4 vShadowCoord[ MAX_SHADOWS ];\n\tfloat unpackDepth( const in vec4 rgba_depth ) {\n\t\tconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\t\tfloat depth = dot( rgba_depth, bit_shift );\n\t\treturn depth;\n\t}\n#endif",
shadowmap_fragment:"#ifdef USE_SHADOWMAP\n\t#ifdef SHADOWMAP_DEBUG\n\t\tvec3 frustumColors[3];\n\t\tfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\n\t\tfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\n\t\tfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n\t#endif\n\t#ifdef SHADOWMAP_CASCADE\n\t\tint inFrustumCount = 0;\n\t#endif\n\tfloat fDepth;\n\tvec3 shadowColor = vec3( 1.0 );\n\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\t\tvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\t#ifdef SHADOWMAP_CASCADE\n\t\t\tinFrustumCount += int( inFrustum );\n\t\t\tbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n\t\t#else\n\t\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\t#endif\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t\tshadowCoord.z += shadowBias[ i ];\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\t\tfloat shadow = 0.0;\n\t\t\t\tconst float shadowDelta = 1.0 / 9.0;\n\t\t\t\tfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\n\t\t\t\tfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\n\t\t\t\tfloat dx0 = -1.25 * xPixelOffset;\n\t\t\t\tfloat dy0 = -1.25 * yPixelOffset;\n\t\t\t\tfloat dx1 = 1.25 * xPixelOffset;\n\t\t\t\tfloat dy1 = 1.25 * yPixelOffset;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\t\t\t\tshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n\t\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\t\tfloat shadow = 0.0;\n\t\t\t\tfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\n\t\t\t\tfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\n\t\t\t\tfloat dx0 = -1.0 * xPixelOffset;\n\t\t\t\tfloat dy0 = -1.0 * yPixelOffset;\n\t\t\t\tfloat dx1 = 1.0 * xPixelOffset;\n\t\t\t\tfloat dy1 = 1.0 * yPixelOffset;\n\t\t\t\tmat3 shadowKernel;\n\t\t\t\tmat3 depthKernel;\n\t\t\t\tdepthKernel[0][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n\t\t\t\tdepthKernel[0][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n\t\t\t\tdepthKernel[0][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n\t\t\t\tdepthKernel[1][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n\t\t\t\tdepthKernel[1][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n\t\t\t\tdepthKernel[1][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n\t\t\t\tdepthKernel[2][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n\t\t\t\tdepthKernel[2][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n\t\t\t\tdepthKernel[2][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n\t\t\t\tvec3 shadowZ = vec3( shadowCoord.z );\n\t\t\t\tshadowKernel[0] = vec3(lessThan(depthKernel[0], shadowZ ));\n\t\t\t\tshadowKernel[0] *= vec3(0.25);\n\t\t\t\tshadowKernel[1] = vec3(lessThan(depthKernel[1], shadowZ ));\n\t\t\t\tshadowKernel[1] *= vec3(0.25);\n\t\t\t\tshadowKernel[2] = vec3(lessThan(depthKernel[2], shadowZ ));\n\t\t\t\tshadowKernel[2] *= vec3(0.25);\n\t\t\t\tvec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[i].xy );\n\t\t\t\tshadowKernel[0] = mix( shadowKernel[1], shadowKernel[0], fractionalCoord.x );\n\t\t\t\tshadowKernel[1] = mix( shadowKernel[2], shadowKernel[1], fractionalCoord.x );\n\t\t\t\tvec4 shadowValues;\n\t\t\t\tshadowValues.x = mix( shadowKernel[0][1], shadowKernel[0][0], fractionalCoord.y );\n\t\t\t\tshadowValues.y = mix( shadowKernel[0][2], shadowKernel[0][1], fractionalCoord.y );\n\t\t\t\tshadowValues.z = mix( shadowKernel[1][1], shadowKernel[1][0], fractionalCoord.y );\n\t\t\t\tshadowValues.w = mix( shadowKernel[1][2], shadowKernel[1][1], fractionalCoord.y );\n\t\t\t\tshadow = dot( shadowValues, vec4( 1.0 ) );\n\t\t\t\tshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n\t\t\t#else\n\t\t\t\tvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\n\t\t\t\tfloat fDepth = unpackDepth( rgbaDepth );\n\t\t\t\tif ( fDepth < shadowCoord.z )\n\t\t\t\t\tshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n\t\t\t#endif\n\t\t}\n\t\t#ifdef SHADOWMAP_DEBUG\n\t\t\t#ifdef SHADOWMAP_CASCADE\n\t\t\t\tif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n\t\t\t#else\n\t\t\t\tif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n\t\t\t#endif\n\t\t#endif\n\t}\n\t#ifdef GAMMA_OUTPUT\n\t\tshadowColor *= shadowColor;\n\t#endif\n\tgl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
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shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\tvarying vec4 vShadowCoord[ MAX_SHADOWS ];\n\tuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\t\tvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n\t}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\n\tgl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif",
logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\tgl_Position.z = log2(max(1e-6, gl_Position.w + 1.0)) * logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n#else\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\t#endif\n#endif",logdepthbuf_pars_fragment:"#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\t#extension GL_EXT_frag_depth : enable\n\t\tvarying float vFragDepth;\n\t#endif\n#endif",logdepthbuf_fragment:"#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif"};THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}};THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},bump:{bumpMap:{type:"t",
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value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv",
value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
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value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,
THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinbase_vertex,"\t#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\t#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),
fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,
THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},
emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,
THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,
"void main() {\n\tgl_FragColor = vec4( vec3( 1.0 ), opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"\t#ifdef DOUBLE_SIDED\n\t\tif ( gl_FrontFacing )\n\t\t\tgl_FragColor.xyz *= vLightFront;\n\t\telse\n\t\t\tgl_FragColor.xyz *= vLightBack;\n\t#else\n\t\tgl_FragColor.xyz *= vLightFront;\n\t#endif",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,
THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",
value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,
THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\tvNormal = normalize( transformedNormal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"\tvViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,
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THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
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THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( vec3( 1.0 ), opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,
THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\tgl_Position = projectionMatrix * mvPosition;",
THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_particle_fragment,
THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
"void main() {",THREE.ShaderChunk.color_vertex,"\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,
"void main() {\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tgl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:[THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.logdepthbuf_vertex,
"}"].join("\n"),fragmentShader:["uniform float mNear;\nuniform float mFar;\nuniform float opacity;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\tfloat color = 1.0 - smoothstep( mNear, mFar, depth );\n\tgl_FragColor = vec4( vec3( color ), opacity );\n}"].join("\n")},normal:{uniforms:{opacity:{type:"f",
value:1}},vertexShader:["varying vec3 vNormal;",THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vNormal;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );",
THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},normalmap:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null},tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},
tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,1)},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},diffuse:{type:"c",value:new THREE.Color(16777215)},specular:{type:"c",value:new THREE.Color(1118481)},ambient:{type:"c",value:new THREE.Color(16777215)},shininess:{type:"f",value:30},opacity:{type:"f",value:1},useRefract:{type:"i",value:0},refractionRatio:{type:"f",value:0.98},reflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,
0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float refractionRatio;\nuniform float reflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\n\tuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\tgl_FragColor = vec4( vec3( 1.0 ), opacity );\n\tvec3 specularTex = vec3( 1.0 );\n\tvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\n\tnormalTex.xy *= uNormalScale;\n\tnormalTex = normalize( normalTex );\n\tif( enableDiffuse ) {\n\t\t#ifdef GAMMA_INPUT\n\t\t\tvec4 texelColor = texture2D( tDiffuse, vUv );\n\t\t\ttexelColor.xyz *= texelColor.xyz;\n\t\t\tgl_FragColor = gl_FragColor * texelColor;\n\t\t#else\n\t\t\tgl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n\t\t#endif\n\t}\n\tif( enableAO ) {\n\t\t#ifdef GAMMA_INPUT\n\t\t\tvec4 aoColor = texture2D( tAO, vUv );\n\t\t\taoColor.xyz *= aoColor.xyz;\n\t\t\tgl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n\t\t#else\n\t\t\tgl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n\t\t#endif\n\t}\n\tif( enableSpecular )\n\t\tspecularTex = texture2D( tSpecular, vUv ).xyz;\n\tmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\n\tvec3 finalNormal = tsb * normalTex;\n\t#ifdef FLIP_SIDED\n\t\tfinalNormal = -finalNormal;\n\t#endif\n\tvec3 normal = normalize( finalNormal );\n\tvec3 viewPosition = normalize( vViewPosition );\n\t#if MAX_POINT_LIGHTS > 0\n\t\tvec3 pointDiffuse = vec3( 0.0 );\n\t\tvec3 pointSpecular = vec3( 0.0 );\n\t\tfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\t\t\tvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n\t\t\tvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\n\t\t\tfloat pointDistance = 1.0;\n\t\t\tif ( pointLightDistance[ i ] > 0.0 )\n\t\t\t\tpointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\n\t\t\tpointVector = normalize( pointVector );\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\n\t\t\t\tfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\n\t\t\t\tvec3 pointDiffuseWeight = mix( vec3( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n\t\t\t#else\n\t\t\t\tfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n\t\t\t#endif\n\t\t\tpointDiffuse += pointDistance * pointLightColor[ i ] * diffuse * pointDiffuseWeight;\n\t\t\tvec3 pointHalfVector = normalize( pointVector + viewPosition );\n\t\t\tfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\n\t\t\tfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n\t\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\n\t\t\tpointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n\t\t}\n\t#endif\n\t#if MAX_SPOT_LIGHTS > 0\n\t\tvec3 spotDiffuse = vec3( 0.0 );\n\t\tvec3 spotSpecular = vec3( 0.0 );\n\t\tfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\t\t\tvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n\t\t\tvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\n\t\t\tfloat spotDistance = 1.0;\n\t\t\tif ( spotLightDistance[ i ] > 0.0 )\n\t\t\t\tspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\n\t\t\tspotVector = normalize( spotVector );\n\t\t\tfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\n\t\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\t\t\t\tspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n\t\t\t\t#ifdef WRAP_AROUND\n\t\t\t\t\tfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\n\t\t\t\t\tfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\n\t\t\t\t\tvec3 spotDiffuseWeight = mix( vec3( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n\t\t\t\t#else\n\t\t\t\t\tfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n\t\t\t\t#endif\n\t\t\t\tspotDiffuse += spotDistance * spotLightColor[ i ] * diffuse * spotDiffuseWeight * spotEffect;\n\t\t\t\tvec3 spotHalfVector = normalize( spotVector + viewPosition );\n\t\t\t\tfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\n\t\t\t\tfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n\t\t\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\n\t\t\t\tspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n\t\t\t}\n\t\t}\n\t#endif\n\t#if MAX_DIR_LIGHTS > 0\n\t\tvec3 dirDiffuse = vec3( 0.0 );\n\t\tvec3 dirSpecular = vec3( 0.0 );\n\t\tfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\n\t\t\tvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n\t\t\tvec3 dirVector = normalize( lDirection.xyz );\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\n\t\t\t\tfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\n\t\t\t\tvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n\t\t\t#else\n\t\t\t\tfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n\t\t\t#endif\n\t\t\tdirDiffuse += directionalLightColor[ i ] * diffuse * dirDiffuseWeight;\n\t\t\tvec3 dirHalfVector = normalize( dirVector + viewPosition );\n\t\t\tfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\n\t\t\tfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n\t\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\n\t\t\tdirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n\t\t}\n\t#endif\n\t#if MAX_HEMI_LIGHTS > 0\n\t\tvec3 hemiDiffuse  = vec3( 0.0 );\n\t\tvec3 hemiSpecular = vec3( 0.0 );\n\t\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\t\t\tvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\n\t\t\tvec3 lVector = normalize( lDirection.xyz );\n\t\t\tfloat dotProduct = dot( normal, lVector );\n\t\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\t\t\tvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\t\t\themiDiffuse += diffuse * hemiColor;\n\t\t\tvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\n\t\t\tfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\n\t\t\tfloat hemiSpecularWeightSky = specularTex.r * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\n\t\t\tvec3 lVectorGround = -lVector;\n\t\t\tvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\n\t\t\tfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\n\t\t\tfloat hemiSpecularWeightGround = specularTex.r * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\n\t\t\tfloat dotProductGround = dot( normal, lVectorGround );\n\t\t\tfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\n\t\t\tvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\n\t\t\tvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\n\t\t\themiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n\t\t}\n\t#endif\n\tvec3 totalDiffuse = vec3( 0.0 );\n\tvec3 totalSpecular = vec3( 0.0 );\n\t#if MAX_DIR_LIGHTS > 0\n\t\ttotalDiffuse += dirDiffuse;\n\t\ttotalSpecular += dirSpecular;\n\t#endif\n\t#if MAX_HEMI_LIGHTS > 0\n\t\ttotalDiffuse += hemiDiffuse;\n\t\ttotalSpecular += hemiSpecular;\n\t#endif\n\t#if MAX_POINT_LIGHTS > 0\n\t\ttotalDiffuse += pointDiffuse;\n\t\ttotalSpecular += pointSpecular;\n\t#endif\n\t#if MAX_SPOT_LIGHTS > 0\n\t\ttotalDiffuse += spotDiffuse;\n\t\ttotalSpecular += spotSpecular;\n\t#endif\n\t#ifdef METAL\n\t\tgl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n\t#else\n\t\tgl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n\t#endif\n\tif ( enableReflection ) {\n\t\tvec3 vReflect;\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tif ( useRefract ) {\n\t\t\tvReflect = refract( cameraToVertex, normal, refractionRatio );\n\t\t} else {\n\t\t\tvReflect = reflect( cameraToVertex, normal );\n\t\t}\n\t\tvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n\t\t#ifdef GAMMA_INPUT\n\t\t\tcubeColor.xyz *= cubeColor.xyz;\n\t\t#endif\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * reflectivity );\n\t}",
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THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\n\tuniform sampler2D tDisplacement;\n\tuniform float uDisplacementScale;\n\tuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
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THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"\t#ifdef USE_SKINNING\n\t\tvNormal = normalize( normalMatrix * skinnedNormal.xyz );\n\t\tvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\n\t\tvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n\t#else\n\t\tvNormal = normalize( normalMatrix * normal );\n\t\tvTangent = normalize( normalMatrix * tangent.xyz );\n\t#endif\n\tvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\n\tvUv = uv * uRepeat + uOffset;\n\tvec3 displacedPosition;\n\t#ifdef VERTEX_TEXTURES\n\t\tif ( enableDisplacement ) {\n\t\t\tvec3 dv = texture2D( tDisplacement, uv ).xyz;\n\t\t\tfloat df = uDisplacementScale * dv.x + uDisplacementBias;\n\t\t\tdisplacedPosition = position + normalize( normal ) * df;\n\t\t} else {\n\t\t\t#ifdef USE_SKINNING\n\t\t\t\tvec4 skinVertex = vec4( position, 1.0 );\n\t\t\t\tvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\n\t\t\t\tskinned \t  += boneMatY * skinVertex * skinWeight.y;\n\t\t\t\tskinned \t  += boneMatZ * skinVertex * skinWeight.z;\n\t\t\t\tskinned \t  += boneMatW * skinVertex * skinWeight.w;\n\t\t\t\tdisplacedPosition  = skinned.xyz;\n\t\t\t#else\n\t\t\t\tdisplacedPosition = position;\n\t\t\t#endif\n\t\t}\n\t#else\n\t\t#ifdef USE_SKINNING\n\t\t\tvec4 skinVertex = vec4( position, 1.0 );\n\t\t\tvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\n\t\t\tskinned \t  += boneMatY * skinVertex * skinWeight.y;\n\t\t\tskinned \t  += boneMatZ * skinVertex * skinWeight.z;\n\t\t\tskinned \t  += boneMatW * skinVertex * skinWeight.w;\n\t\t\tdisplacedPosition  = skinned.xyz;\n\t\t#else\n\t\t\tdisplacedPosition = position;\n\t\t#endif\n\t#endif\n\tvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\n\tvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;",
THREE.ShaderChunk.logdepthbuf_vertex,"\tvWorldPosition = worldPosition.xyz;\n\tvViewPosition = -mvPosition.xyz;\n\t#ifdef USE_SHADOWMAP\n\t\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\t\t\tvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n\t\t}\n\t#endif\n}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPosition;",THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\tvWorldPosition = worldPosition.xyz;\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
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"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",
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THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=m.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
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function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),n=f(g),p=e(g),q=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);p&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));q&&(a.__colorArray=new Float32Array(3*h));n&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*h)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*h)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
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(a.__skinIndexArray=new Float32Array(4*h),a.__skinWeightArray=new Float32Array(4*h));c=null!==pb&&21845<k?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*k);a.__lineArray=new c(2*l);if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,n=a.numMorphTargets;c<n;c++)a.__morphTargetsArrays.push(new Float32Array(3*h));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,n=a.numMorphNormals;c<n;c++)a.__morphNormalsArrays.push(new Float32Array(3*h));a.__webglFaceCount=3*k;a.__webglLineCount=
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2*l;if(g.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var s in g.attributes){var k=g.attributes[s],l={},r;for(r in k)l[r]=k[r];if(!l.__webglInitialized||l.createUniqueBuffers)l.__webglInitialized=!0,c=1,"v2"===l.type?c=2:"v3"===l.type?c=3:"v4"===l.type?c=4:"c"===l.type&&(c=3),l.size=c,l.array=new Float32Array(h*c),l.buffer=m.createBuffer(),l.buffer.belongsToAttribute=s,k.needsUpdate=!0,l.__original=k;a.__webglCustomAttributesList.push(l)}}a.__inittedArrays=
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!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c,d){for(var e in b){var f=b[e],g=c[e];if(0<=
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f)if(g){var h=g.itemSize;m.bindBuffer(m.ARRAY_BUFFER,g.buffer);k(f);m.vertexAttribPointer(f,h,m.FLOAT,!1,0,d*h*4)}else a.defaultAttributeValues&&(2===a.defaultAttributeValues[e].length?m.vertexAttrib2fv(f,a.defaultAttributeValues[e]):3===a.defaultAttributeValues[e].length&&m.vertexAttrib3fv(f,a.defaultAttributeValues[e]))}l()}function h(){for(var a=0,b=Ka.length;a<b;a++)Ka[a]=0}function k(a){Ka[a]=1;0===ob[a]&&(m.enableVertexAttribArray(a),ob[a]=1)}function l(){for(var a=0,b=ob.length;a<b;a++)ob[a]!==
Ka[a]&&(m.disableVertexAttribArray(a),ob[a]=0)}function n(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function r(a,b){return b[0]-a[0]}function p(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)Ia=wa=null,fa=za=ha=Ga=ma=ia=Oa=-1,cb=!0,a[d].render(b,c,ja,ra),Ia=wa=null,fa=za=ha=Ga=ma=ia=Oa=-1,cb=!0}function s(a,b,c,d,e,f,g,h){var k,m,l,n;b?(m=a.length-1,n=b=-1):(m=0,b=a.length,n=1);for(var p=m;p!==b;p+=n)if(k=a[p],k.render){m=k.object;l=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&P.setBlending(k.blending,
k.blendEquation,k.blendSrc,k.blendDst);P.setDepthTest(k.depthTest);P.setDepthWrite(k.depthWrite);G(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}P.setMaterialFaces(k);l instanceof THREE.BufferGeometry?P.renderBufferDirect(d,e,f,k,l,m):P.renderBuffer(d,e,f,k,l,m)}}function u(a,b,c,d,e,f,g){for(var h,k,m=0,l=a.length;m<l;m++)if(h=a[m],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&P.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);P.setDepthTest(h.depthTest);
P.setDepthWrite(h.depthWrite);G(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}P.renderImmediateObject(c,d,e,h,k)}}function q(a,d){var e,f,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,f=a.geometry,void 0!==f&&void 0===f.__webglInit))if(f.__webglInit=!0,f.addEventListener("dispose",Eb),f instanceof THREE.BufferGeometry)for(g in f.attributes){var h="index"===g?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER,k=f.attributes[g];
k.buffer=m.createBuffer();m.bindBuffer(h,k.buffer);m.bufferData(h,k.array,m.STATIC_DRAW)}else if(a instanceof THREE.Mesh)for(e in g=a.material,void 0===f.geometryGroups&&f.makeGroups(g instanceof THREE.MeshFaceMaterial,pb?4294967296:65535),f.geometryGroups){if(g=f.geometryGroups[e],!g.__webglVertexBuffer){h=g;h.__webglVertexBuffer=m.createBuffer();h.__webglNormalBuffer=m.createBuffer();h.__webglTangentBuffer=m.createBuffer();h.__webglColorBuffer=m.createBuffer();h.__webglUVBuffer=m.createBuffer();
h.__webglUV2Buffer=m.createBuffer();h.__webglSkinIndicesBuffer=m.createBuffer();h.__webglSkinWeightsBuffer=m.createBuffer();h.__webglFaceBuffer=m.createBuffer();h.__webglLineBuffer=m.createBuffer();var l=k=void 0;if(h.numMorphTargets)for(h.__webglMorphTargetsBuffers=[],k=0,l=h.numMorphTargets;k<l;k++)h.__webglMorphTargetsBuffers.push(m.createBuffer());if(h.numMorphNormals)for(h.__webglMorphNormalsBuffers=[],k=0,l=h.numMorphNormals;k<l;k++)h.__webglMorphNormalsBuffers.push(m.createBuffer());P.info.memory.geometries++;
c(g,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Line?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),g.__webglLineDistanceBuffer=m.createBuffer(),P.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__lineDistanceArray=new Float32Array(1*
h),g.__webglLineCount=h,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),P.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__sortArray=[],g.__webglParticleCount=h,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof
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THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)w(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],w(d.__webglObjects,g,a)}else a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,w(d.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,object:a,opaque:null,transparent:null,z:0}):a instanceof THREE.Sprite?d.__webglSprites.push(a):a instanceof
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THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function w(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function v(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function t(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function y(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Line?E(b.__webglObjects,a):a instanceof THREE.Sprite?x(b.__webglSprites,a):a instanceof THREE.LensFlare?
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x(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&E(b.__webglObjectsImmediate,a);delete a.__webglActive}function E(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function I(a,b,c,d,e){Ea=0;d.needsUpdate&&(d.program&&Fb(d),P.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(P.maxMorphTargets));
var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g.id!==wa&&(m.useProgram(g.program),wa=g.id,f=!0);d.id!==fa&&(fa=d.id,f=!0);if(f||a!==Ia)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),da&&m.uniform1f(h.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Ia&&(Ia=a);if(d.skinning)if(Gb&&e.useVertexTexture){if(null!==h.boneTexture){var l=A();m.uniform1i(h.boneTexture,l);P.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.boneTextureWidth);null!==
h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(cb){var n,p=l=0,q=0,s,r,u,t=Bb,v=t.directional.colors,w=t.directional.positions,
y=t.point.colors,E=t.point.positions,z=t.point.distances,x=t.spot.colors,C=t.spot.positions,G=t.spot.distances,H=t.spot.directions,I=t.spot.anglesCos,J=t.spot.exponents,Q=t.hemi.skyColors,K=t.hemi.groundColors,U=t.hemi.positions,Y=0,ga=0,R=0,X=0,$=0,aa=0,ba=0,Z=0,W=n=0;c=u=W=0;for(f=b.length;c<f;c++)if(n=b[c],!n.onlyShadow)if(s=n.color,r=n.intensity,u=n.distance,n instanceof THREE.AmbientLight)n.visible&&(P.gammaInput?(l+=s.r*s.r,p+=s.g*s.g,q+=s.b*s.b):(l+=s.r,p+=s.g,q+=s.b));else if(n instanceof
THREE.DirectionalLight){if($+=1,n.visible&&(oa.setFromMatrixPosition(n.matrixWorld),xa.setFromMatrixPosition(n.target.matrixWorld),oa.sub(xa),oa.normalize(),0!==oa.x||0!==oa.y||0!==oa.z))n=3*Y,w[n]=oa.x,w[n+1]=oa.y,w[n+2]=oa.z,P.gammaInput?D(v,n,s,r*r):L(v,n,s,r),Y+=1}else n instanceof THREE.PointLight?(aa+=1,n.visible&&(W=3*ga,P.gammaInput?D(y,W,s,r*r):L(y,W,s,r),xa.setFromMatrixPosition(n.matrixWorld),E[W]=xa.x,E[W+1]=xa.y,E[W+2]=xa.z,z[ga]=u,ga+=1)):n instanceof THREE.SpotLight?(ba+=1,n.visible&&
(W=3*R,P.gammaInput?D(x,W,s,r*r):L(x,W,s,r),xa.setFromMatrixPosition(n.matrixWorld),C[W]=xa.x,C[W+1]=xa.y,C[W+2]=xa.z,G[R]=u,oa.copy(xa),xa.setFromMatrixPosition(n.target.matrixWorld),oa.sub(xa),oa.normalize(),H[W]=oa.x,H[W+1]=oa.y,H[W+2]=oa.z,I[R]=Math.cos(n.angle),J[R]=n.exponent,R+=1)):n instanceof THREE.HemisphereLight&&(Z+=1,n.visible&&(oa.setFromMatrixPosition(n.matrixWorld),oa.normalize(),0!==oa.x||0!==oa.y||0!==oa.z))&&(u=3*X,U[u]=oa.x,U[u+1]=oa.y,U[u+2]=oa.z,s=n.color,n=n.groundColor,P.gammaInput?
(r*=r,D(Q,u,s,r),D(K,u,n,r)):(L(Q,u,s,r),L(K,u,n,r)),X+=1);c=3*Y;for(f=Math.max(v.length,3*$);c<f;c++)v[c]=0;c=3*ga;for(f=Math.max(y.length,3*aa);c<f;c++)y[c]=0;c=3*R;for(f=Math.max(x.length,3*ba);c<f;c++)x[c]=0;c=3*X;for(f=Math.max(Q.length,3*Z);c<f;c++)Q[c]=0;c=3*X;for(f=Math.max(K.length,3*Z);c<f;c++)K[c]=0;t.directional.length=Y;t.point.length=ga;t.spot.length=R;t.hemi.length=X;t.ambient[0]=l;t.ambient[1]=p;t.ambient[2]=q;cb=!1}c=Bb;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=
c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances;k.spotLightColor.value=c.spot.colors;k.spotLightPosition.value=c.spot.positions;k.spotLightDistance.value=c.spot.distances;k.spotLightDirection.value=c.spot.directions;k.spotLightAngleCos.value=c.spot.anglesCos;k.spotLightExponent.value=c.spot.exponents;k.hemisphereLightSkyColor.value=c.hemi.skyColors;
k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;P.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&(k.normalMap.value=
d.normalMap,k.normalScale.value.copy(d.normalScale));var V;d.map?V=d.map:d.specularMap?V=d.specularMap:d.normalMap?V=d.normalMap:d.bumpMap&&(V=d.bumpMap);void 0!==V&&(c=V.offset,V=V.repeat,k.offsetRepeat.value.set(c.x,c.y,V.x,V.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof
THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=N.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=d.shininess,P.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),
k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(P.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?
(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=V=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[V]=l.shadowMap,k.shadowMapSize.value[V]=l.shadowMapSize,k.shadowMatrix.value[V]=l.shadowMatrix,k.shadowDarkness.value[V]=l.shadowDarkness,k.shadowBias.value[V]=
l.shadowBias,V++);b=d.uniformsList;k=0;for(V=b.length;k<V;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],p=c.type,l=c.value,"i"===p)m.uniform1i(f,l);else if("f"===p)m.uniform1f(f,l);else if("v2"===p)m.uniform2f(f,l.x,l.y);else if("v3"===p)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===p)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===p)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===p)m.uniform1iv(f,l);else if("iv"===p)m.uniform3iv(f,l);else if("fv1"===p)m.uniform1fv(f,l);else if("fv"===p)m.uniform3fv(f,l);else if("v2v"===
p){void 0===c._array&&(c._array=new Float32Array(2*l.length));p=0;for(q=l.length;p<q;p++)t=2*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y;m.uniform2fv(f,c._array)}else if("v3v"===p){void 0===c._array&&(c._array=new Float32Array(3*l.length));p=0;for(q=l.length;p<q;p++)t=3*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z;m.uniform3fv(f,c._array)}else if("v4v"===p){void 0===c._array&&(c._array=new Float32Array(4*l.length));p=0;for(q=l.length;p<q;p++)t=4*p,c._array[t]=l[p].x,c._array[t+1]=
l[p].y,c._array[t+2]=l[p].z,c._array[t+3]=l[p].w;m.uniform4fv(f,c._array)}else if("m4"===p)void 0===c._array&&(c._array=new Float32Array(16)),l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===p){void 0===c._array&&(c._array=new Float32Array(16*l.length));p=0;for(q=l.length;p<q;p++)l[p].flattenToArrayOffset(c._array,16*p);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===p){if(t=l,l=A(),m.uniform1i(f,l),t)if(t.image instanceof Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||
(c.addEventListener("dispose",Hb),c.image.__webglTextureCube=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=0;6>p;p++)P.autoScaleCubemaps&&!f?(q=l,t=p,v=c.image[p],y=dc,v.width<=y&&v.height<=y||(E=Math.max(v.width,v.height),w=Math.floor(v.width*y/E),y=Math.floor(v.height*y/E),E=document.createElement("canvas"),E.width=
w,E.height=y,E.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,y),v=E),q[t]=v):l[p]=c.image[p];p=l[0];q=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);t=F(c.format);v=F(c.type);B(m.TEXTURE_CUBE_MAP,c,q);for(p=0;6>p;p++)if(f)for(y=l[p].mipmaps,E=0,z=y.length;E<z;E++)w=y[E],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,E,t,w.width,w.height,0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,E,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+
p,0,t,t,v,l[p]);c.generateMipmaps&&q&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):P.setTexture(t,l)}else if("tv"===p){void 0===c._array&&(c._array=[]);p=0;for(q=c.value.length;p<q;p++)c._array[p]=A();m.uniform1iv(f,c._array);p=0;for(q=
c.value.length;p<q;p++)t=c.value[p],l=c._array[p],t&&P.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+p);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(xa.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,xa.x,xa.y,xa.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,
!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function A(){var a=Ea;a>=Cb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Cb);Ea+=1;return a}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function L(a,b,c,
d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function z(a){a!==ua&&(m.lineWidth(a),ua=a)}function G(a,b,c){ya!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ya=a);!a||Z===b&&qa===c||(m.polygonOffset(b,c),Z=b,qa=c)}function B(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,F(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,F(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,F(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,F(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),
m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,J(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,J(b.minFilter)));db&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,db.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Ib)),b.__oldAnisotropy=b.anisotropy)}function C(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,
m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function J(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function F(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;
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if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;
if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===
THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===
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THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Pa){if(a===THREE.RGB_S3TC_DXT1_Format)return Pa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT1_EXT;
if(a===THREE.RGBA_S3TC_DXT3_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var N=void 0!==a.canvas?a.canvas:document.createElement("canvas"),H=void 0!==a.context?a.context:null,Q=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,U=void 0!==a.depth?a.depth:!0,la=void 0!==a.stencil?a.stencil:!0,W=void 0!==a.antialias?a.antialias:!1,R=void 0!==
a.premultipliedAlpha?a.premultipliedAlpha:!0,K=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,da=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,V=new THREE.Color(0),X=0;this.domElement=N;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=
this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var P=this,ga=[],wa=null,Ha=null,fa=-1,za=null,Ia=null,Ea=0,Ga=-1,ha=-1,Oa=-1,Ra=-1,Sa=-1,Fa=-1,ia=-1,ma=
-1,ya=null,Z=null,qa=null,ua=null,Ca=0,va=0,Da=N.width,Ja=N.height,ja=0,ra=0,Ka=new Uint8Array(16),ob=new Uint8Array(16),Ab=new THREE.Frustum,Pb=new THREE.Matrix4,cc=new THREE.Matrix4,xa=new THREE.Vector3,oa=new THREE.Vector3,cb=!0,Bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},
m,sb,xb,db,Pa,pb;(function(){try{var a={alpha:Y,depth:U,stencil:la,antialias:W,premultipliedAlpha:R,preserveDrawingBuffer:K};m=H||N.getContext("webgl",a)||N.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}sb=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");xb=m.getExtension("OES_standard_derivatives");db=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||
m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Pa=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");pb=m.getExtension("OES_element_index_uint");null===sb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===xb&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===db&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");
null===Pa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===pb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});da&&m.getExtension("EXT_frag_depth")})();m.clearColor(0,0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);
m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(Ca,va,Da,Ja);m.clearColor(V.r,V.g,V.b,X);this.context=m;var Cb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),Db=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var dc=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Ib=db?m.getParameter(db.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Jb=0<Db,Gb=Jb&&sb;Pa&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var ec=m.getShaderPrecisionFormat(m.VERTEX_SHADER,
m.HIGH_FLOAT),qc=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var rc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),sc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,
m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_INT);var tc=0<ec.precision&&0<rc.precision,Kb=0<qc.precision&&0<sc.precision;"highp"!==Q||tc||(Kb?(Q="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(Q="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"!==Q||Kb||(Q="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};
this.supportsVertexTextures=function(){return Jb};this.supportsFloatTextures=function(){return sb};this.supportsStandardDerivatives=function(){return xb};this.supportsCompressedTextureS3TC=function(){return Pa};this.getMaxAnisotropy=function(){return Ib};this.getPrecision=function(){return Q};this.setSize=function(a,b,c){N.width=a*this.devicePixelRatio;N.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(N.style.width=a+"px",N.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=
function(a,b,c,d){Ca=a*this.devicePixelRatio;va=b*this.devicePixelRatio;Da=c*this.devicePixelRatio;Ja=d*this.devicePixelRatio;m.viewport(Ca,va,Da,Ja)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.setClearColor=function(a,b){V.set(a);X=void 0!==b?b:1;m.clearColor(V.r,V.g,V.b,X)};this.setClearColorHex=function(a,
b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return V};this.getClearAlpha=function(){return X};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};
this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){wa=null;fa=za=ma=ia=Oa=-1;cb=!0;ha=Ga=-1;this.shadowMapPlugin.update(a,b)};var Eb=function(a){a=a.target;a.removeEventListener("dispose",Eb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==
b[c].buffer&&m.deleteBuffer(b[c].buffer);P.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);Qb(c)}else Qb(a)},Hb=function(a){a=a.target;a.removeEventListener("dispose",Hb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):
a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));P.info.memory.textures--},Rb=function(a){a=a.target;a.removeEventListener("dispose",Rb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);P.info.memory.textures--},Sb=function(a){a=
a.target;a.removeEventListener("dispose",Sb);Fb(a)},Qb=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&
m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);P.info.memory.geometries--},
Fb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=ga.length;a<c;a++)if(d=ga[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ga.length;a<c;a++)d=ga[a],d.program!==b&&e.push(d);ga=e;m.deleteProgram(b);P.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){h();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=m.createBuffer());
a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),k(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,p,n,q,s,r,t,u,v=3*a.count;for(u=
0;u<v;u+=9)t=a.normalArray,d=t[u],e=t[u+1],f=t[u+2],g=t[u+3],n=t[u+4],s=t[u+5],p=t[u+6],q=t[u+7],r=t[u+8],d=(d+g+p)/3,e=(e+n+q)/3,f=(f+s+r)/3,t[u]=d,t[u+1]=e,t[u+2]=f,t[u+3]=d,t[u+4]=e,t[u+5]=f,t[u+6]=d,t[u+7]=e,t[u+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);k(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,a.uvArray,m.DYNAMIC_DRAW),k(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,
2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),k(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));l();m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var k=I(a,b,c,d,f);a=k.attributes;b=e.attributes;c=!1;k=16777215*e.id+2*k.id+(d.wireframe?1:0);k!==za&&(za=k,c=!0);c&&h();if(f instanceof
THREE.Mesh)if(f=b.index){var l;f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,k,0),P.info.render.calls++,P.info.render.vertices+=f.array.length,P.info.render.faces+=f.array.length/3;else{c=!0;for(var p=0,n=e.length;p<n;p++){var q=e[p].index;c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[p].count,
k,e[p].start*l);P.info.render.calls++;P.info.render.vertices+=e[p].count;P.info.render.faces+=e[p].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),P.info.render.calls++,P.info.render.vertices+=d.array.length/3,P.info.render.faces+=d.array.length/9;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,0,d.array.length/3),P.info.render.calls++,P.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(k=
f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,z(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,k,0),P.info.render.calls++,P.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),p=0,n=e.length;p<n;p++)q=e[p].index,c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[p].count,
k,e[p].start*l),P.info.render.calls++,P.info.render.vertices+=e[p].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(k,0,d.array.length/3),P.info.render.calls++,P.info.render.points+=d.array.length/3}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,p;c=I(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==za&&(za=c,a=!0);a&&h();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),m.vertexAttribPointer(b.position,
3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var n=0;p=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;n<d.numSupportedMorphTargets&&
n<p.length;)0<=c["morphTarget"+n]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p[n]]),k(c["morphTarget"+n]),m.vertexAttribPointer(c["morphTarget"+n],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p[n]]),k(c["morphNormal"+n]),m.vertexAttribPointer(c["morphNormal"+n],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=g[p[n]],n++}else{p=[];g=f.morphTargetInfluences;var q,s=g.length;for(q=0;q<s;q++)n=g[q],0<n&&p.push([n,
q]);p.length>d.numSupportedMorphTargets?(p.sort(r),p.length=d.numSupportedMorphTargets):p.length>d.numSupportedMorphNormals?p.sort(r):0===p.length&&p.push([0,0]);for(n=0;n<d.numSupportedMorphTargets;)p[n]?(q=p[n][1],0<=c["morphTarget"+n]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[q]),k(c["morphTarget"+n]),m.vertexAttribPointer(c["morphTarget"+n],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[q]),k(c["morphNormal"+
n]),m.vertexAttribPointer(c["morphNormal"+n],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=g[q]):f.__webglMorphTargetInfluences[n]=0,n++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,p=e.__webglCustomAttributesList.length;g<p;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),k(b[c.buffer.belongsToAttribute]),
m.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=b.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,
e.__webglTangentBuffer),k(b.tangent),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,
d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),m.vertexAttribPointer(b.lineDistance,1,m.FLOAT,!1,0,0))}l();f instanceof THREE.Mesh?
(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(z(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),P.info.render.calls++,P.info.render.vertices+=e.__webglFaceCount,P.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,
z(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),P.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),P.info.render.calls++,P.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,l=a.fog;fa=-1;cb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();
b.matrixWorldInverse.getInverse(b.matrixWorld);Pb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ab.setFromMatrix(Pb);this.autoUpdateObjects&&this.initWebGLObjects(a);p(this.renderPluginsPre,a,b);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;P.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=
!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||Ab.intersectsObject(g))){var q=g;q._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,q.matrixWorld);q._normalMatrix.getNormalMatrix(q._modelViewMatrix);var q=f,r=q.object,t=q.buffer,v=r.geometry,r=r.material;r instanceof THREE.MeshFaceMaterial?(r=r.materials[v instanceof THREE.BufferGeometry?0:t.materialIndex],r.transparent?(q.transparent=r,q.opaque=null):(q.opaque=r,q.transparent=null)):r&&(r.transparent?
(q.transparent=r,q.opaque=null):(q.opaque=r,q.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(xa.setFromMatrixPosition(g.matrixWorld),xa.applyProjection(Pb),f.z=xa.z))}this.sortObjects&&h.sort(n);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=
g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),G(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),s(a.__webglObjects,!1,"",b,k,l,!0,d),u(a.__webglObjectsImmediate,"",b,k,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),s(a.__webglObjects,!0,"opaque",b,k,l,!1,d),u(a.__webglObjectsImmediate,"opaque",b,k,l,!1,d),s(a.__webglObjects,
!1,"transparent",b,k,l,!0,d),u(a.__webglObjectsImmediate,"transparent",b,k,l,!0,d));p(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null)));this.setDepthTest(!0);
this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=I(a,b,c,d,e);za=-1;P.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,Ab):e.render(function(a){P.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)q(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)y(a.__objectsRemoved[0],
a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&y(h,a),q(h,a));var k=h,l=k.geometry,p=void 0,n=void 0,s=void 0;if(l instanceof THREE.BufferGeometry){var u=m.DYNAMIC_DRAW,w=l.attributes,E=void 0,z=void 0;for(E in w)z=w[E],z.needsUpdate&&("index"===E?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,z.array,u)):(m.bindBuffer(m.ARRAY_BUFFER,z.buffer),m.bufferData(m.ARRAY_BUFFER,
z.array,u)),z.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var A=0,D=l.geometryGroupsList.length;A<D;A++)if(p=l.geometryGroupsList[A],s=d(k,p),l.buffersNeedUpdate&&c(p,k),n=s.attributes&&v(s),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||n){var x=p,C=k,G=m.DYNAMIC_DRAW,H=!l.dynamic,F=s;if(x.__inittedArrays){var I=e(F),P=F.vertexColors?F.vertexColors:!1,N=f(F),L=I===THREE.SmoothShading,B=
void 0,J=void 0,Q=void 0,K=void 0,U=void 0,fa=void 0,Y=void 0,ga=void 0,R=void 0,V=void 0,W=void 0,$=void 0,aa=void 0,ba=void 0,wa=void 0,X=void 0,Z=void 0,da=void 0,Ia=void 0,Ga=void 0,Ea=void 0,ia=void 0,za=void 0,ja=void 0,Ha=void 0,la=void 0,oa=void 0,qa=void 0,ra=void 0,ha=void 0,ya=void 0,Fa=void 0,Ca=void 0,Da=void 0,ma=void 0,Ka=void 0,ua=void 0,va=void 0,Oa=void 0,Ja=void 0,ab=0,bb=0,Ra=0,Sa=0,Pa=0,eb=0,Ta=0,qb=0,Ya=0,ta=0,Aa=0,O=0,Qa=void 0,fb=x.__vertexArray,cb=x.__uvArray,db=x.__uv2Array,
tb=x.__normalArray,Ua=x.__tangentArray,gb=x.__colorArray,Va=x.__skinIndexArray,Wa=x.__skinWeightArray,ob=x.__morphTargetsArrays,sb=x.__morphNormalsArrays,pb=x.__webglCustomAttributesList,M=void 0,Tb=x.__faceArray,ub=x.__lineArray,La=C.geometry,Ab=La.elementsNeedUpdate,xb=La.uvsNeedUpdate,Db=La.normalsNeedUpdate,Gb=La.tangentsNeedUpdate,Hb=La.colorsNeedUpdate,Jb=La.morphTargetsNeedUpdate,fc=La.vertices,ea=x.faces3,hb=La.faces,Bb=La.faceVertexUvs[0],Cb=La.faceVertexUvs[1],gc=La.skinIndices,Ub=La.skinWeights,
Vb=La.morphTargets,Eb=La.morphNormals;if(La.verticesNeedUpdate){B=0;for(J=ea.length;B<J;B++)K=hb[ea[B]],$=fc[K.a],aa=fc[K.b],ba=fc[K.c],fb[bb]=$.x,fb[bb+1]=$.y,fb[bb+2]=$.z,fb[bb+3]=aa.x,fb[bb+4]=aa.y,fb[bb+5]=aa.z,fb[bb+6]=ba.x,fb[bb+7]=ba.y,fb[bb+8]=ba.z,bb+=9;m.bindBuffer(m.ARRAY_BUFFER,x.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,fb,G)}if(Jb)for(ma=0,Ka=Vb.length;ma<Ka;ma++){B=Aa=0;for(J=ea.length;B<J;B++)Oa=ea[B],K=hb[Oa],$=Vb[ma].vertices[K.a],aa=Vb[ma].vertices[K.b],ba=Vb[ma].vertices[K.c],
ua=ob[ma],ua[Aa]=$.x,ua[Aa+1]=$.y,ua[Aa+2]=$.z,ua[Aa+3]=aa.x,ua[Aa+4]=aa.y,ua[Aa+5]=aa.z,ua[Aa+6]=ba.x,ua[Aa+7]=ba.y,ua[Aa+8]=ba.z,F.morphNormals&&(L?(Ja=Eb[ma].vertexNormals[Oa],da=Ja.a,Ia=Ja.b,Ga=Ja.c):Ga=Ia=da=Eb[ma].faceNormals[Oa],va=sb[ma],va[Aa]=da.x,va[Aa+1]=da.y,va[Aa+2]=da.z,va[Aa+3]=Ia.x,va[Aa+4]=Ia.y,va[Aa+5]=Ia.z,va[Aa+6]=Ga.x,va[Aa+7]=Ga.y,va[Aa+8]=Ga.z),Aa+=9;m.bindBuffer(m.ARRAY_BUFFER,x.__webglMorphTargetsBuffers[ma]);m.bufferData(m.ARRAY_BUFFER,ob[ma],G);F.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,
x.__webglMorphNormalsBuffers[ma]),m.bufferData(m.ARRAY_BUFFER,sb[ma],G))}if(Ub.length){B=0;for(J=ea.length;B<J;B++)K=hb[ea[B]],ja=Ub[K.a],Ha=Ub[K.b],la=Ub[K.c],Wa[ta]=ja.x,Wa[ta+1]=ja.y,Wa[ta+2]=ja.z,Wa[ta+3]=ja.w,Wa[ta+4]=Ha.x,Wa[ta+5]=Ha.y,Wa[ta+6]=Ha.z,Wa[ta+7]=Ha.w,Wa[ta+8]=la.x,Wa[ta+9]=la.y,Wa[ta+10]=la.z,Wa[ta+11]=la.w,oa=gc[K.a],qa=gc[K.b],ra=gc[K.c],Va[ta]=oa.x,Va[ta+1]=oa.y,Va[ta+2]=oa.z,Va[ta+3]=oa.w,Va[ta+4]=qa.x,Va[ta+5]=qa.y,Va[ta+6]=qa.z,Va[ta+7]=qa.w,Va[ta+8]=ra.x,Va[ta+9]=ra.y,Va[ta+
10]=ra.z,Va[ta+11]=ra.w,ta+=12;0<ta&&(m.bindBuffer(m.ARRAY_BUFFER,x.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Va,G),m.bindBuffer(m.ARRAY_BUFFER,x.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Wa,G))}if(Hb&&P){B=0;for(J=ea.length;B<J;B++)K=hb[ea[B]],Y=K.vertexColors,ga=K.color,3===Y.length&&P===THREE.VertexColors?(Ea=Y[0],ia=Y[1],za=Y[2]):za=ia=Ea=ga,gb[Ya]=Ea.r,gb[Ya+1]=Ea.g,gb[Ya+2]=Ea.b,gb[Ya+3]=ia.r,gb[Ya+4]=ia.g,gb[Ya+5]=ia.b,gb[Ya+6]=za.r,gb[Ya+7]=za.g,gb[Ya+8]=za.b,Ya+=9;
0<Ya&&(m.bindBuffer(m.ARRAY_BUFFER,x.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,gb,G))}if(Gb&&La.hasTangents){B=0;for(J=ea.length;B<J;B++)K=hb[ea[B]],R=K.vertexTangents,wa=R[0],X=R[1],Z=R[2],Ua[Ta]=wa.x,Ua[Ta+1]=wa.y,Ua[Ta+2]=wa.z,Ua[Ta+3]=wa.w,Ua[Ta+4]=X.x,Ua[Ta+5]=X.y,Ua[Ta+6]=X.z,Ua[Ta+7]=X.w,Ua[Ta+8]=Z.x,Ua[Ta+9]=Z.y,Ua[Ta+10]=Z.z,Ua[Ta+11]=Z.w,Ta+=12;m.bindBuffer(m.ARRAY_BUFFER,x.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Ua,G)}if(Db&&I){B=0;for(J=ea.length;B<J;B++)if(K=hb[ea[B]],
U=K.vertexNormals,fa=K.normal,3===U.length&&L)for(ha=0;3>ha;ha++)Fa=U[ha],tb[eb]=Fa.x,tb[eb+1]=Fa.y,tb[eb+2]=Fa.z,eb+=3;else for(ha=0;3>ha;ha++)tb[eb]=fa.x,tb[eb+1]=fa.y,tb[eb+2]=fa.z,eb+=3;m.bindBuffer(m.ARRAY_BUFFER,x.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,tb,G)}if(xb&&Bb&&N){B=0;for(J=ea.length;B<J;B++)if(Q=ea[B],V=Bb[Q],void 0!==V)for(ha=0;3>ha;ha++)Ca=V[ha],cb[Ra]=Ca.x,cb[Ra+1]=Ca.y,Ra+=2;0<Ra&&(m.bindBuffer(m.ARRAY_BUFFER,x.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,cb,G))}if(xb&&
Cb&&N){B=0;for(J=ea.length;B<J;B++)if(Q=ea[B],W=Cb[Q],void 0!==W)for(ha=0;3>ha;ha++)Da=W[ha],db[Sa]=Da.x,db[Sa+1]=Da.y,Sa+=2;0<Sa&&(m.bindBuffer(m.ARRAY_BUFFER,x.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,db,G))}if(Ab){B=0;for(J=ea.length;B<J;B++)Tb[Pa]=ab,Tb[Pa+1]=ab+1,Tb[Pa+2]=ab+2,Pa+=3,ub[qb]=ab,ub[qb+1]=ab+1,ub[qb+2]=ab,ub[qb+3]=ab+2,ub[qb+4]=ab+1,ub[qb+5]=ab+2,qb+=6,ab+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Tb,G);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
x.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,G)}if(pb)for(ha=0,ya=pb.length;ha<ya;ha++)if(M=pb[ha],M.__original.needsUpdate){O=0;if(1===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,J=ea.length;B<J;B++)K=hb[ea[B]],M.array[O]=M.value[K.a],M.array[O+1]=M.value[K.b],M.array[O+2]=M.value[K.c],O+=3;else{if("faces"===M.boundTo)for(B=0,J=ea.length;B<J;B++)Qa=M.value[ea[B]],M.array[O]=Qa,M.array[O+1]=Qa,M.array[O+2]=Qa,O+=3}else if(2===M.size)if(void 0===M.boundTo||"vertices"===
M.boundTo)for(B=0,J=ea.length;B<J;B++)K=hb[ea[B]],$=M.value[K.a],aa=M.value[K.b],ba=M.value[K.c],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6;else{if("faces"===M.boundTo)for(B=0,J=ea.length;B<J;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6}else if(3===M.size){var sa;sa="c"===M.type?["r","g","b"]:["x","y","z"];if(void 0===M.boundTo||"vertices"===
M.boundTo)for(B=0,J=ea.length;B<J;B++)K=hb[ea[B]],$=M.value[K.a],aa=M.value[K.b],ba=M.value[K.c],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faces"===M.boundTo)for(B=0,J=ea.length;B<J;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+
5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faceVertices"===M.boundTo)for(B=0,J=ea.length;B<J;B++)Qa=M.value[ea[B]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9}else if(4===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,J=ea.length;B<J;B++)K=hb[ea[B]],
$=M.value[K.a],aa=M.value[K.b],ba=M.value[K.c],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faces"===M.boundTo)for(B=0,J=ea.length;B<J;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,
M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faceVertices"===M.boundTo)for(B=0,J=ea.length;B<J;B++)Qa=M.value[ea[B]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;m.bindBuffer(m.ARRAY_BUFFER,M.buffer);m.bufferData(m.ARRAY_BUFFER,M.array,G)}H&&(delete x.__inittedArrays,delete x.__colorArray,
delete x.__normalArray,delete x.__tangentArray,delete x.__uvArray,delete x.__uv2Array,delete x.__faceArray,delete x.__vertexArray,delete x.__lineArray,delete x.__skinIndexArray,delete x.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;s.attributes&&t(s)}else if(k instanceof THREE.Line){s=d(k,l);n=s.attributes&&v(s);if(l.verticesNeedUpdate||l.colorsNeedUpdate||
l.lineDistancesNeedUpdate||n){var Xa=l,Wb=m.DYNAMIC_DRAW,Lb=void 0,Mb=void 0,Nb=void 0,Xb=void 0,pa=void 0,Yb=void 0,Fb=Xa.vertices,Ib=Xa.colors,Kb=Xa.lineDistances,Qb=Fb.length,Rb=Ib.length,Sb=Kb.length,Zb=Xa.__vertexArray,$b=Xa.__colorArray,lc=Xa.__lineDistanceArray,dc=Xa.colorsNeedUpdate,ec=Xa.lineDistancesNeedUpdate,hc=Xa.__webglCustomAttributesList,ac=void 0,mc=void 0,Ba=void 0,yb=void 0,Ma=void 0,na=void 0;if(Xa.verticesNeedUpdate){for(Lb=0;Lb<Qb;Lb++)Xb=Fb[Lb],pa=3*Lb,Zb[pa]=Xb.x,Zb[pa+1]=
Xb.y,Zb[pa+2]=Xb.z;m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Zb,Wb)}if(dc){for(Mb=0;Mb<Rb;Mb++)Yb=Ib[Mb],pa=3*Mb,$b[pa]=Yb.r,$b[pa+1]=Yb.g,$b[pa+2]=Yb.b;m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,$b,Wb)}if(ec){for(Nb=0;Nb<Sb;Nb++)lc[Nb]=Kb[Nb];m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,lc,Wb)}if(hc)for(ac=0,mc=hc.length;ac<mc;ac++)if(na=hc[ac],na.needsUpdate&&(void 0===na.boundTo||
"vertices"===na.boundTo)){pa=0;yb=na.value.length;if(1===na.size)for(Ba=0;Ba<yb;Ba++)na.array[Ba]=na.value[Ba];else if(2===na.size)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,pa+=2;else if(3===na.size)if("c"===na.type)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.r,na.array[pa+1]=Ma.g,na.array[pa+2]=Ma.b,pa+=3;else for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,na.array[pa+2]=Ma.z,pa+=3;else if(4===na.size)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],
na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,na.array[pa+2]=Ma.z,na.array[pa+3]=Ma.w,pa+=4;m.bindBuffer(m.ARRAY_BUFFER,na.buffer);m.bufferData(m.ARRAY_BUFFER,na.array,Wb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;s.attributes&&t(s)}else if(k instanceof THREE.ParticleSystem){s=d(k,l);n=s.attributes&&v(s);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||n){var ib=l,ic=m.DYNAMIC_DRAW,Ob=k,Na=void 0,jb=void 0,kb=void 0,T=void 0,lb=void 0,rb=void 0,bc=ib.vertices,
jc=bc.length,kc=ib.colors,nc=kc.length,vb=ib.__vertexArray,wb=ib.__colorArray,mb=ib.__sortArray,oc=ib.verticesNeedUpdate,pc=ib.colorsNeedUpdate,nb=ib.__webglCustomAttributesList,Za=void 0,zb=void 0,ca=void 0,$a=void 0,ka=void 0,S=void 0;if(Ob.sortParticles){cc.copy(Pb);cc.multiply(Ob.matrixWorld);for(Na=0;Na<jc;Na++)kb=bc[Na],xa.copy(kb),xa.applyProjection(cc),mb[Na]=[xa.z,Na];mb.sort(r);for(Na=0;Na<jc;Na++)kb=bc[mb[Na][1]],T=3*Na,vb[T]=kb.x,vb[T+1]=kb.y,vb[T+2]=kb.z;for(jb=0;jb<nc;jb++)T=3*jb,rb=
kc[mb[jb][1]],wb[T]=rb.r,wb[T+1]=rb.g,wb[T+2]=rb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],void 0===S.boundTo||"vertices"===S.boundTo)if(T=0,$a=S.value.length,1===S.size)for(ca=0;ca<$a;ca++)lb=mb[ca][1],S.array[ca]=S.value[lb];else if(2===S.size)for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,T+=2;else if(3===S.size)if("c"===S.type)for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.r,S.array[T+1]=ka.g,S.array[T+2]=ka.b,T+=3;else for(ca=0;ca<
$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,T+=3;else if(4===S.size)for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,S.array[T+3]=ka.w,T+=4}else{if(oc)for(Na=0;Na<jc;Na++)kb=bc[Na],T=3*Na,vb[T]=kb.x,vb[T+1]=kb.y,vb[T+2]=kb.z;if(pc)for(jb=0;jb<nc;jb++)rb=kc[jb],T=3*jb,wb[T]=rb.r,wb[T+1]=rb.g,wb[T+2]=rb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],S.needsUpdate&&(void 0===S.boundTo||"vertices"===S.boundTo))if($a=
S.value.length,T=0,1===S.size)for(ca=0;ca<$a;ca++)S.array[ca]=S.value[ca];else if(2===S.size)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,T+=2;else if(3===S.size)if("c"===S.type)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.r,S.array[T+1]=ka.g,S.array[T+2]=ka.b,T+=3;else for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,T+=3;else if(4===S.size)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,S.array[T+
3]=ka.w,T+=4}if(oc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,vb,ic);if(pc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,ic);if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],S.needsUpdate||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,S.buffer),m.bufferData(m.ARRAY_BUFFER,S.array,ic)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;s.attributes&&t(s)}}};this.initMaterial=function(a,b,c,d){var e,
f,g,h;a.addEventListener("dispose",Sb);var k,l,p,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleSystemMaterial&&(n="particle_basic");n&&(e=THREE.ShaderLib[n],a.uniforms=THREE.UniformsUtils.clone(e.uniforms),
a.vertexShader=e.vertexShader,a.fragmentShader=e.fragmentShader);p=h=g=f=e=0;for(var q=b.length;p<q;p++){var s=b[p];s.onlyShadow||!1===s.visible||(s instanceof THREE.DirectionalLight&&e++,s instanceof THREE.PointLight&&f++,s instanceof THREE.SpotLight&&g++,s instanceof THREE.HemisphereLight&&h++)}q=p=0;for(s=b.length;q<s;q++){var r=b[q];r.castShadow&&(r instanceof THREE.SpotLight&&p++,r instanceof THREE.DirectionalLight&&!r.shadowCascade&&p++)}b=p;Gb&&d&&d.useVertexTexture?p=1024:(p=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),
p=Math.floor((p-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(p=Math.min(d.bones.length,p),p<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+p+" (try OpenGL instead of ANGLE)")));c={precision:Q,supportsVertexTextures:Jb,map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,
logarithmicDepthBuffer:da,skinning:a.skinning,maxBones:p,useVertexTexture:Gb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:b,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<b,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,
wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=[];n?d.push(n):(d.push(a.fragmentShader),d.push(a.vertexShader));for(var t in a.defines)d.push(t),d.push(a.defines[t]);for(l in c)d.push(l),d.push(c[l]);n=d.join();var u;l=0;for(t=ga.length;l<t;l++)if(d=ga[l],d.code===n){u=d;u.usedTimes++;break}void 0===u&&(u=new THREE.WebGLProgram(this,n,a,c),ga.push(u),P.info.memory.programs=ga.length);a.program=u;u=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=
0,t="morphTarget",l=0;l<this.maxMorphTargets;l++)n=t+l,0<=u[n]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,t="morphNormal",l=0;l<this.maxMorphNormals;l++)n=t+l,0<=u[n]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):
a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Ga!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Ga=b);ha!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),ha=a)};this.setDepthTest=function(a){ia!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),ia=a)};this.setDepthWrite=function(a){ma!==a&&(m.depthMask(a),ma=a)};this.setBlending=function(a,b,c,d){a!==
Oa&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,
m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Oa=a);if(a===THREE.CustomBlending){if(b!==Ra&&(m.blendEquation(F(b)),Ra=b),c!==Sa||d!==Fa)m.blendFunc(F(c),F(d)),Sa=c,Fa=d}else Fa=Sa=Ra=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Hb),a.__webglTexture=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=F(a.format),f=F(a.type);B(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=
0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,
a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Rb);a.__webglTexture=m.createTexture();P.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=F(a.format),e=F(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);
B(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);C(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),
a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),B(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):
a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):C(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Da,a=Ja,d=Ca,e=va);b!==Ha&&(m.bindFramebuffer(m.FRAMEBUFFER,
b),m.viewport(d,e,c,a),Ha=b);ja=c;ra=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
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THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
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a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var f=b.context,g=d.fragmentShader,h=d.vertexShader,k=d.uniforms,l=d.attributes,n=d.defines,r=d.index0AttributeName;void 0===r&&!0===e.morphTargets&&(r="position");var p="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?p="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(p="SHADOWMAP_TYPE_PCF_SOFT");var s,u;s=[];for(var q in n)u=n[q],!1!==u&&(u="#define "+q+" "+u,s.push(u));s=s.join("\n");n=f.createProgram();d instanceof
THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",s,e.supportsVertexTextures?"#define VERTEX_TEXTURES":"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP":
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"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.useVertexTexture?"#define BONE_TEXTURE":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals?"#define USE_MORPHNORMALS":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":
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"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+p:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"),
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b=["precision "+e.precision+" float;","precision "+e.precision+" int;",e.bumpMap||e.normalMap?"#extension GL_OES_standard_derivatives : enable":"",s,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"",e.useFog&&e.fog?"#define USE_FOG":
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"",e.useFog&&e.fogExp?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.vertexColors?"#define USE_COLOR":"",e.metal?"#define METAL":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?
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"#define "+p:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"));h=new THREE.WebGLShader(f,f.VERTEX_SHADER,d+h);g=new THREE.WebGLShader(f,f.FRAGMENT_SHADER,b+g);f.attachShader(n,h);f.attachShader(n,g);void 0!==r&&f.bindAttribLocation(n,0,r);f.linkProgram(n);!1===f.getProgramParameter(n,f.LINK_STATUS)&&(console.error("Could not initialise shader"),
console.error("gl.VALIDATE_STATUS",f.getProgramParameter(n,f.VALIDATE_STATUS)),console.error("gl.getError()",f.getError()));""!==f.getProgramInfoLog(n)&&console.error("gl.getProgramInfoLog()",f.getProgramInfoLog(n));f.deleteShader(h);f.deleteShader(g);r="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");e.useVertexTexture?(r.push("boneTexture"),r.push("boneTextureWidth"),r.push("boneTextureHeight")):r.push("boneGlobalMatrices");e.logarithmicDepthBuffer&&
r.push("logDepthBufFC");for(var w in k)r.push(w);k=r;w={};r=0;for(b=k.length;r<b;r++)p=k[r],w[p]=f.getUniformLocation(n,p);this.uniforms=w;r="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(k=0;k<e.maxMorphTargets;k++)r.push("morphTarget"+k);for(k=0;k<e.maxMorphNormals;k++)r.push("morphNormal"+k);for(var v in l)r.push(v);e=r;l={};v=0;for(k=e.length;v<k;v++)w=e[v],l[w]=f.getAttribLocation(n,w);this.attributes=l;this.id=a++;this.code=c;this.usedTimes=1;this.program=
n;this.vertexShader=h;this.fragmentShader=g;return this}}();THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){c=b.createShader(c);b.shaderSource(c,d);b.compileShader(c);!1===b.getShaderParameter(c,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(c)&&(console.error("THREE.WebGLShader:","gl.getShaderInfoLog()",b.getShaderInfoLog(c)),console.error(a(d)));return c}}();THREE.RenderableVertex=function(){this.position=new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.normalModel=new THREE.Vector3;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[new THREE.Vector2,new THREE.Vector2,new THREE.Vector2];this.z=0};THREE.RenderableObject=function(){this.id=0;this.object=null;this.z=0};THREE.RenderableSprite=function(){this.id=0;this.object=null;this.rotation=this.z=this.y=this.x=0;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null;this.z=0};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,k=g.vertices,l=a.faces,n=g.faces;a=a.faceVertexUvs[0];g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));b=0;for(var r=k.length;b<r;b++){var p=k[b].clone();d&&p.applyMatrix4(d);h.push(p)}b=0;for(r=n.length;b<r;b++){var k=n[b],s,u=k.vertexNormals,q=k.vertexColors,p=new THREE.Face3(k.a+
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f,k.b+f,k.c+f);p.normal.copy(k.normal);e&&p.normal.applyMatrix3(e).normalize();d=0;for(h=u.length;d<h;d++)s=u[d].clone(),e&&s.applyMatrix3(e).normalize(),p.vertexNormals.push(s);p.color.copy(k.color);d=0;for(h=q.length;d<h;d++)s=q[d],p.vertexColors.push(s.clone());p.materialIndex=k.materialIndex+c;l.push(p)}b=0;for(r=g.length;b<r;b++)if(c=g[b],e=[],void 0!==c){d=0;for(h=c.length;d<h;d++)e.push(new THREE.Vector2(c[d].x,c[d].y));a.push(e)}},randomPointInTriangle:function(){var a=new THREE.Vector3;return function(b,
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c,d){var e=new THREE.Vector3,f=THREE.Math.random16(),g=THREE.Math.random16();1<f+g&&(f=1-f,g=1-g);var h=1-f-g;e.copy(b);e.multiplyScalar(f);a.copy(c);a.multiplyScalar(g);e.add(a);a.copy(d);a.multiplyScalar(h);e.add(a);return e}}(),randomPointInFace:function(a,b,c){return THREE.GeometryUtils.randomPointInTriangle(b.vertices[a.a],b.vertices[a.b],b.vertices[a.c])},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return l[e]>a?b(c,e-1):l[e]<
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a?b(e+1,d):e}return b(0,l.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,k=0,l=[],n,r,p;for(e=0;e<h;e++)d=f[e],n=g[d.a],r=g[d.b],p=g[d.c],d._area=THREE.GeometryUtils.triangleArea(n,r,p),k+=d._area,l[e]=k;d=[];for(e=0;e<b;e++)g=THREE.Math.random16()*k,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){a.subVectors(d,c);b.subVectors(e,c);a.cross(b);return 0.5*a.length()}}(),center:function(a){a.computeBoundingBox();
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var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c}};THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.Texture(void 0,b);b=e.load(a,function(){f.needsUpdate=!0;c&&c(f)},void 0,function(a){d&&d(a)});f.image=b;f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,!0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=
a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;b=0;for(var g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};h.onerror=d;h.crossOrigin=this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:function(a,
b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var g=0,h=a.length;g<h;++g){var k={};e[g]=k;var l=new XMLHttpRequest;l.onload=b(l,k);l.onerror=d;k=a[g];l.open("GET",
k,!0);l.responseType="arraybuffer";l.send(null)}else l=new XMLHttpRequest,l.onload=function(){var a=THREE.ImageUtils.parseDDS(l.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var g=0;g<a.mipmapCount;g++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+g]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},l.onerror=d,l.open("GET",a,!0),l.responseType="arraybuffer",l.send(null);return f},loadDDSTexture:function(a,
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b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;var g=new XMLHttpRequest;g.onload=function(){var a=THREE.ImageUtils.parseDDS(g.response,!0);if(a.isCubemap)for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var n=0;n<a.mipmapCount;n++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+n]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,
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f.mipmaps=a.mipmaps;f.format=a.format;f.needsUpdate=!0;c&&c(f)};g.onerror=d;g.open("GET",a,!0);g.responseType="arraybuffer";g.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}function d(a,b,c,d){var e=c*d*4;a=new Uint8Array(a,b,e);for(var e=new Uint8Array(e),f=b=0,g=0;g<d;g++)for(var h=0;h<c;h++){var k=a[f];f++;var l=a[f];f++;var p=a[f];f++;var n=a[f];f++;e[b]=p;b++;e[b]=l;b++;e[b]=k;b++;e[b]=n;b++}return e}
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var e={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},f=c("DXT1"),g=c("DXT3"),h=c("DXT5"),k=new Int32Array(a,0,31);if(542327876!==k[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),e;if(!k[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),e;var l=k[21],n=!1;switch(l){case f:f=8;e.format=THREE.RGB_S3TC_DXT1_Format;break;case g:f=16;e.format=THREE.RGBA_S3TC_DXT3_Format;break;case h:f=16;e.format=THREE.RGBA_S3TC_DXT5_Format;
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break;default:if(32==k[22]&&k[23]&16711680&&k[24]&65280&&k[25]&255&&k[26]&4278190080)n=!0,f=64,e.format=THREE.RGBAFormat;else return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(l&255,l>>8&255,l>>16&255,l>>24&255)),e}e.mipmapCount=1;k[2]&131072&&!1!==b&&(e.mipmapCount=Math.max(1,k[7]));e.isCubemap=k[28]&512?!0:!1;e.width=k[4];e.height=k[3];for(var k=k[1]+4,g=e.width,h=e.height,l=e.isCubemap?6:1,r=0;r<l;r++){for(var p=0;p<e.mipmapCount;p++){if(n)var s=d(a,k,
g,h),u=s.length;else u=Math.max(4,g)/4*Math.max(4,h)/4*f,s=new Uint8Array(a,k,u);e.mipmaps.push({data:s,width:g,height:h});k+=u;g=Math.max(0.5*g,1);h=Math.max(0.5*h,1)}g=e.width;h=e.height}return e},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,
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e),l=k.data,n=0;n<d;n++)for(var r=0;r<e;r++){var p=0>r-1?0:r-1,s=r+1>e-1?e-1:r+1,u=0>n-1?0:n-1,q=n+1>d-1?d-1:n+1,w=[],v=[0,0,h[4*(r*d+n)]/255*b];w.push([-1,0,h[4*(r*d+u)]/255*b]);w.push([-1,-1,h[4*(p*d+u)]/255*b]);w.push([0,-1,h[4*(p*d+n)]/255*b]);w.push([1,-1,h[4*(p*d+q)]/255*b]);w.push([1,0,h[4*(r*d+q)]/255*b]);w.push([1,1,h[4*(s*d+q)]/255*b]);w.push([0,1,h[4*(s*d+n)]/255*b]);w.push([-1,1,h[4*(s*d+u)]/255*b]);p=[];u=w.length;for(s=0;s<u;s++){var q=w[s],t=w[(s+1)%u],q=[q[0]-v[0],q[1]-v[1],q[2]-v[2]],
t=[t[0]-v[0],t[1]-v[1],t[2]-v[2]];p.push(c([q[1]*t[2]-q[2]*t[1],q[2]*t[0]-q[0]*t[2],q[0]*t[1]-q[1]*t[0]]))}w=[0,0,0];for(s=0;s<p.length;s++)w[0]+=p[s][0],w[1]+=p[s][1],w[2]+=p[s][2];w[0]/=p.length;w[1]/=p.length;w[2]/=p.length;v=4*(r*d+n);l[v]=(w[0]+1)/2*255|0;l[v+1]=(w[1]+1)/2*255|0;l[v+2]=255*w[2]|0;l[v+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,b,c){var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*
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h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=
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String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,l,n,r,p,s,u,q,w,v=b.glyphs[a]||b.glyphs["?"];if(v){if(v.o)for(b=v._cachedOutline||(v._cachedOutline=v.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*
c+d;n=b[a++]*c;s=b[a++]*c+d;u=b[a++]*c;e.quadraticCurveTo(s,u,k,n);if(g=f[f.length-1])for(r=g.x,p=g.y,g=1,h=this.divisions;g<=h;g++){var t=g/h;THREE.Shape.Utils.b2(t,r,s,k);THREE.Shape.Utils.b2(t,p,u,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,s=b[a++]*c+d,u=b[a++]*-c,q=b[a++]*c+d,w=b[a++]*-c,e.bezierCurveTo(k,n,s,u,q,w),g=f[f.length-1])for(r=g.x,p=g.y,g=1,h=this.divisions;g<=h;g++)t=g/h,THREE.Shape.Utils.b3(t,r,s,q,k),THREE.Shape.Utils.b3(t,p,u,w,n)}return{offset:v.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var r=2*e;for(l=e-1;2<e;){if(0>=r--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var p;a:{var s=p=void 0,u=void 0,q=void 0,w=void 0,v=void 0,t=void 0,y=void 0,E=
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void 0,s=a[g[k]].x,u=a[g[k]].y,q=a[g[l]].x,w=a[g[l]].y,v=a[g[n]].x,t=a[g[n]].y;if(1E-10>(q-s)*(t-u)-(w-u)*(v-s))p=!1;else{var x=void 0,I=void 0,A=void 0,D=void 0,L=void 0,z=void 0,G=void 0,B=void 0,C=void 0,J=void 0,C=B=G=E=y=void 0,x=v-q,I=t-w,A=s-v,D=u-t,L=q-s,z=w-u;for(p=0;p<e;p++)if(y=a[g[p]].x,E=a[g[p]].y,!(y===s&&E===u||y===q&&E===w||y===v&&E===t)&&(G=y-s,B=E-u,C=y-q,J=E-w,y-=v,E-=t,C=x*J-I*C,G=L*B-z*G,B=A*E-D*y,-1E-10<=C&&-1E-10<=B&&-1E-10<=G)){p=!1;break a}p=!0}}if(p){f.push([a[g[k]],a[g[l]],
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a[g[n]]]);h.push([g[k],g[l],g[n]]);k=l;for(n=l+1;n<e;k++,n++)g[k]=g[n];e--;r=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(a){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
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THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,k;g<=h;)if(d=Math.floor(g+(h-g)/2),k=c[d]-f,0>k)g=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
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THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};
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THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=0.5*(c-a);d=0.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
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THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
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THREE.CurvePath.prototype.getPoint=function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
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THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,k,l,n,r=a[0]instanceof THREE.Vector3;n=r?new THREE.Vector3:new THREE.Vector2;k=0;for(l=a.length;k<l;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),r&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),n.add(h);a={minX:e,minY:f,maxX:b,maxY:c};r&&(a.maxZ=d,a.minZ=g);return a};
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THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
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THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,k;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,k=g/c.maxX,k=b.getUtoTmapping(k,g),g=b.getPoint(k),k=b.getTangent(k),k.set(-k.y,k.x).multiplyScalar(h),f.x=g.x+k.x,f.y=g.y+k.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.quaternionWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.quaternionObject,this.scaleObject),this.matrixWorld.compose(this.translationWorld,this.quaternionObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix),
this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.quaternionWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.quaternionObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args,f=new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(f);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
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THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args,h=new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(h);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g})};
THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
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THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),k=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(k);k=k.getPoint(1);h.push(k.x);h.push(k.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
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THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
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THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,f,g,h,k,l,n,r,p,s,u,q;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];k=f[3];r=f[0];p=f[1];0<c.length?(g=c[c.length-1],s=g.x,
u=g.y):(g=this.actions[d-1].args,s=g[g.length-2],u=g[g.length-1]);for(f=1;f<=a;f++)q=f/a,g=THREE.Shape.Utils.b2(q,s,r,h),q=THREE.Shape.Utils.b2(q,u,p,k),c.push(new THREE.Vector2(g,q));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];k=f[5];r=f[0];p=f[1];l=f[2];n=f[3];0<c.length?(g=c[c.length-1],s=g.x,u=g.y):(g=this.actions[d-1].args,s=g[g.length-2],u=g[g.length-1]);for(f=1;f<=a;f++)q=f/a,g=THREE.Shape.Utils.b3(q,s,r,l,h),q=THREE.Shape.Utils.b3(q,u,p,n,k),c.push(new THREE.Vector2(g,q));break;case THREE.PathActions.CSPLINE_THRU:g=
this.actions[d-1].args;q=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;q=q.concat(f[0]);q=new THREE.SplineCurve(q);for(f=1;f<=g;f++)c.push(q.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];k=f[1];p=f[2];l=f[3];g=f[4];r=!!f[5];s=g-l;u=2*a;for(f=1;f<=u;f++)q=f/u,r||(q=1-q),q=l+q*s,g=h+p*Math.cos(q),q=k+p*Math.sin(q),c.push(new THREE.Vector2(g,q));break;case THREE.PathActions.ELLIPSE:for(h=f[0],k=f[1],p=f[2],n=f[3],l=f[4],g=f[5],r=!!f[6],s=g-l,u=2*a,f=1;f<=u;f++)q=f/u,r||
(q=1-q),q=l+q*s,g=h+p*Math.cos(q),q=k+n*Math.sin(q),c.push(new THREE.Vector2(g,q))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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THREE.Path.prototype.toShapes=function(a){function b(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(1E-10<Math.abs(l)){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y==g.y){if(a.x==g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0==e)return!0;0>e||(d=!d)}}else if(a.y==g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var c,d,e,f,g=[],h=new THREE.Path;c=0;for(d=this.actions.length;c<d;c++)e=this.actions[c],f=e.args,e=e.action,e==
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THREE.PathActions.MOVE_TO&&0!=h.actions.length&&(g.push(h),h=new THREE.Path),h[e].apply(h,f);0!=h.actions.length&&g.push(h);if(0==g.length)return[];var k,l,n;f=[];if(1==g.length)return l=g[0],n=new THREE.Shape,n.actions=l.actions,n.curves=l.curves,f.push(n),f;var r=!THREE.Shape.Utils.isClockWise(g[0].getPoints()),r=a?!r:r;n=[];h=[];e=[];var p=0,s;h[p]=void 0;e[p]=[];c=0;for(d=g.length;c<d;c++)l=g[c],s=l.getPoints(),k=THREE.Shape.Utils.isClockWise(s),(k=a?!k:k)?(!r&&h[p]&&p++,h[p]={s:new THREE.Shape,
p:s},h[p].s.actions=l.actions,h[p].s.curves=l.curves,r&&p++,e[p]=[]):e[p].push({h:l,p:s[0]});if(1<h.length){c=!1;d=[];a=0;for(g=h.length;a<g;a++)n[a]=[];a=0;for(g=h.length;a<g;a++)for(l=e[a],k=0;k<l.length;k++){r=l[k];p=!0;for(s=0;s<h.length;s++)b(r.p,h[s].p)&&(a!=s&&d.push({froms:a,tos:s,hole:k}),p?(p=!1,n[s].push(r)):c=!0);p&&n[a].push(r)}0<d.length&&(c||(e=n))}c=0;for(d=h.length;c<d;c++)for(n=h[c].s,f.push(n),a=e[c],g=0,l=a.length;g<l;g++)n.holes.push(a[g].h);return f};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
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THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,r=a.y-d.y,A=h*k-g*l,D=h*n-g*r;if(1E-10<Math.abs(A)){if(0<A){if(0>D||D>A)return[];k=l*n-k*r;if(0>k||k>A)return[]}else{if(0<D||D<A)return[];k=l*n-k*r;if(0<k||k<A)return[]}if(0==k)return!f||0!=D&&D!=A?[a]:[];if(k==A)return!f||0!=D&&D!=A?[b]:[];if(0==D)return[d];
if(D==A)return[e];f=k/A;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=D||l*n!=k*r)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,A=d.x,l=e,d=e.x):(b=e,A=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,A=d.y,l=e,d=e.y):(b=e,A=e.y,l=d,d=d.y));return k<=A?a<A?[]:a==A?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
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[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==n[l]&&console.log("Duplicate point",l),n[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;
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d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,r,I,A,D,L=[],z,G,B,C=0;for(n=b.length;C<n;C++)l.push(C);for(var J=2*l.length;0<l.length;){J--;if(0>J){console.log("Infinite Loop! Holes left:"+
l.length+", Probably Hole outside Shape!");break}for(r=0;r<h.length;r++){I=h[r];n=-1;for(C=0;C<l.length;C++)if(A=l[C],D=I.x+":"+I.y+":"+A,void 0===L[D]){k=b[A];for(z=0;z<k.length;z++)if(A=k[z],c(r,z)&&!f(I,A)&&!g(I,A)){n=z;l.splice(C,1);A=h.slice(0,r+1);z=h.slice(r);G=k.slice(n);B=k.slice(0,n+1);h=A.concat(G).concat(B).concat(z);break}if(0<=n)break;L[D]=!0}if(0<=n)break}}return h}(a,b);var r=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=r.length;f<g;f++)for(k=r[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=
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n[l],void 0!==l&&(k[h]=l);return r.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
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b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
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THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
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THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);
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THREE.EllipseCurve.prototype.getPoint=function(a){var b;b=this.aEndAngle-this.aStartAngle;0>b&&(b+=2*Math.PI);b>2*Math.PI&&(b-=2*Math.PI);b=!0===this.aClockwise?this.aEndAngle+(1-a)*(2*Math.PI-b):this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;a*=d.length-1;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,g.z,c.z,a);return b});THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0<a?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length;c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
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d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&&
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(a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=(new THREE.Quaternion).fromArray(h)}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var k=0;k<a.hierarchy[c].keys[d].morphTargets.length;k++){var l=a.hierarchy[c].keys[d].morphTargets[k];h[l]=-1}a.hierarchy[c].usedMorphTargets=h;for(d=
0;d<a.hierarchy[c].keys.length;d++){var n={};for(l in h){for(k=0;k<a.hierarchy[c].keys[d].morphTargets.length;k++)if(a.hierarchy[c].keys[d].morphTargets[k]===l){n[l]=a.hierarchy[c].keys[d].morphTargetsInfluences[k];break}k===a.hierarchy[c].keys[d].morphTargets.length&&(n[l]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=n}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
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d}a.initialized=!0}},remove:function(a){void 0===b[a]&&console.log("THREE.AnimationHandler.add: Warning! "+a+" doesn't exists in library. Doing nothing.");b[a]=void 0},get:function(a){if("string"===typeof a)return b[a]?b[a]:null},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=THREE.AnimationHandler.LINEAR};THREE.Animation.prototype.play=function(a){this.currentTime=void 0!==a?a:0;!1===this.isPlaying&&(this.isPlaying=!0,this.reset(),this.update(0));this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];c.matrixAutoUpdate=!0;void 0===c.animationCache&&(c.animationCache={},c.animationCache.prevKey={pos:0,rot:0,scl:0},c.animationCache.nextKey={pos:0,rot:0,scl:0},c.animationCache.originalMatrix=c instanceof THREE.Bone?c.skinMatrix:c.matrix);var d=c.animationCache.prevKey,c=c.animationCache.nextKey;d.pos=this.data.hierarchy[a].keys[0];d.rot=this.data.hierarchy[a].keys[0];d.scl=this.data.hierarchy[a].keys[0];
c.pos=this.getNextKeyWith("pos",a,1);c.rot=this.getNextKeyWith("rot",a,1);c.scl=this.getNextKeyWith("scl",a,1)}};
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THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=function(a,b){var c=[],h=[],k,l,n,r,p,s;k=(a.length-1)*b;l=Math.floor(k);k-=l;c[0]=0===l?l:l-1;c[1]=l;c[2]=l>a.length-2?l:l+1;c[3]=l>a.length-3?l:l+2;l=a[c[0]];r=a[c[1]];p=a[c[2]];s=a[c[3]];c=k*k;n=k*c;h[0]=d(l[0],r[0],p[0],s[0],k,c,n);h[1]=d(l[1],r[1],p[1],s[1],k,c,n);h[2]=d(l[2],r[2],p[2],s[2],k,c,n);return h},d=function(a,b,c,d,k,l,n){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*n+(-3*(b-c)-2*a-d)*l+a*k+b};return function(d){if(!1!==
this.isPlaying){this.currentTime+=d*this.timeScale;var f;d=["pos","rot","scl"];var g=this.data.length;if(!0===this.loop&&this.currentTime>g)this.currentTime%=g,this.reset();else if(!1===this.loop&&this.currentTime>g){this.stop();return}this.currentTime=Math.min(this.currentTime,g);for(var g=0,h=this.hierarchy.length;g<h;g++)for(var k=this.hierarchy[g],l=k.animationCache,n=0;3>n;n++){f=d[n];var r=l.prevKey[f],p=l.nextKey[f];if(p.time<=this.currentTime){r=this.data.hierarchy[g].keys[0];for(p=this.getNextKeyWith(f,
g,1);p.time<this.currentTime&&p.index>r.index;)r=p,p=this.getNextKeyWith(f,g,p.index+1);l.prevKey[f]=r;l.nextKey[f]=p}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var s=(this.currentTime-r.time)/(p.time-r.time),u=r[f],q=p[f];0>s&&(s=0);1<s&&(s=1);if("pos"===f)if(f=k.position,this.interpolationType===THREE.AnimationHandler.LINEAR)f.x=u[0]+(q[0]-u[0])*s,f.y=u[1]+(q[1]-u[1])*s,f.z=u[2]+(q[2]-u[2])*s;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=
this.getPrevKeyWith("pos",g,r.index-1).pos,a[1]=u,a[2]=q,a[3]=this.getNextKeyWith("pos",g,p.index+1).pos,s=0.33*s+0.33,r=c(a,s),f.x=r[0],f.y=r[1],f.z=r[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(s=c(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(f),b.y=0,b.normalize(),f=Math.atan2(b.x,b.z),k.rotation.set(0,f,0))}else"rot"===f?THREE.Quaternion.slerp(u,q,k.quaternion,s):"scl"===f&&(f=k.scale,f.x=u[0]+(q[0]-u[0])*s,f.y=u[1]+(q[1]-u[1])*s,f.z=u[2]+(q[2]-u[2])*s)}}}}();
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THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;for(var c=0,d=this.hierarchy.length;c<d;c++){var e=this.data.hierarchy[c].sids,f=this.hierarchy[c];if(this.data.hierarchy[c].keys.length&&e){for(var g=0;g<e.length;g++){var h=e[g],k=this.getNextKeyWith(h,c,0);k&&k.apply(h)}f.matrixAutoUpdate=!1;this.data.hierarchy[c].node.updateMatrix();
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f.matrixWorldNeedsUpdate=!0}}};
THREE.KeyFrameAnimation.prototype.play=function(a){this.currentTime=void 0!==a?a:0;if(!1===this.isPlaying){this.isPlaying=!0;var b=this.hierarchy.length,c,d;for(a=0;a<b;a++)c=this.hierarchy[a],d=this.data.hierarchy[a],void 0===d.animationCache&&(d.animationCache={},d.animationCache.prevKey=null,d.animationCache.nextKey=null,d.animationCache.originalMatrix=c instanceof THREE.Bone?c.skinMatrix:c.matrix),c=this.data.hierarchy[a].keys,c.length&&(d.animationCache.prevKey=c[0],d.animationCache.nextKey=
c[1],this.startTime=Math.min(c[0].time,this.startTime),this.endTime=Math.max(c[c.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
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THREE.KeyFrameAnimation.prototype.update=function(a){if(!1!==this.isPlaying){this.currentTime+=a*this.timeScale;a=this.data.length;!0===this.loop&&this.currentTime>a&&(this.currentTime%=a);this.currentTime=Math.min(this.currentTime,a);a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a],d=this.data.hierarchy[a],e=d.keys,d=d.animationCache;if(e.length){var f=d.prevKey,g=d.nextKey;if(g.time<=this.currentTime){for(;g.time<this.currentTime&&g.index>f.index;)f=g,g=e[f.index+1];d.prevKey=
f;d.nextKey=g}g.time>=this.currentTime?f.interpolate(g,this.currentTime):f.interpolate(g,g.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorldNeedsUpdate=!0}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};
THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.isPlaying=!1};
THREE.MorphAnimation.prototype={play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(){var a=0,b=0;return function(c){if(!1!==this.isPlaying){this.currentTime+=c;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);c=this.duration/this.frames;var d=Math.floor(this.currentTime/c);d!=b&&(this.mesh.morphTargetInfluences[a]=0,this.mesh.morphTargetInfluences[b]=1,this.mesh.morphTargetInfluences[d]=
0,a=b,b=d);this.mesh.morphTargetInfluences[d]=this.currentTime%c/c;this.mesh.morphTargetInfluences[a]=1-this.mesh.morphTargetInfluences[d]}}}()};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
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1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,p=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=p;c.activeCubeFace=5;a.render(b,k,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
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THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1};
THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=!1;this.inOrthographicMode=!0};
THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,q){var w,v=h.widthSegments,t=h.heightSegments,y=e/2,E=f/2,x=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)w="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)w="y",t=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)w="x",v=h.depthSegments;var I=v+1,A=t+1,D=e/v,L=f/t,z=new THREE.Vector3;z[w]=0<g?1:-1;for(e=0;e<A;e++)for(f=0;f<I;f++){var G=new THREE.Vector3;G[a]=(f*D-y)*c;G[b]=(e*L-E)*d;G[w]=g;h.vertices.push(G)}for(e=
0;e<t;e++)for(f=0;f<v;f++)E=f+I*e,a=f+I*(e+1),b=f+1+I*(e+1),c=f+1+I*e,d=new THREE.Vector2(f/v,1-e/t),g=new THREE.Vector2(f/v,1-(e+1)/t),w=new THREE.Vector2((f+1)/v,1-(e+1)/t),y=new THREE.Vector2((f+1)/v,1-e/t),E=new THREE.Face3(E+x,a+x,c+x),E.normal.copy(z),E.vertexNormals.push(z.clone(),z.clone(),z.clone()),E.materialIndex=q,h.faces.push(E),h.faceVertexUvs[0].push([d,g,y]),E=new THREE.Face3(a+x,b+x,c+x),E.normal.copy(z),E.vertexNormals.push(z.clone(),z.clone(),z.clone()),E.materialIndex=q,h.faces.push(E),
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h.faceVertexUvs[0].push([g.clone(),w,y.clone()])}THREE.Geometry.call(this);this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Uint16Array(3*b),g=new Float32Array(3*e),h=new Float32Array(3*e),e=new Float32Array(2*e);h[2]=1;e[0]=0.5;e[1]=0.5;for(var k=0,l=2,n=3,r=0;r<=b;r++){var p=c+r/b*d,s=a*Math.cos(p),p=a*Math.sin(p);g[n]=s;g[n+1]=p;h[n+2]=1;e[l]=(s/a+1)/2;e[l+1]=(p/a+1)/2;l+=2;n+=3;f[k]=0;f[k+1]=r+1;f[k+2]=r+2;k+=3}THREE.IndexedGeometry2.call(this,
f,g,h,e);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.IndexedGeometry2.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){console.warn("DEPRECATED: THREE.CubeGeometry is deprecated. Use THREE.BoxGeometry instead.");return new THREE.BoxGeometry(a,b,c,d,e,f)};THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;var g=c/2,h,k,l=[],n=[];for(k=0;k<=e;k++){var r=[],p=[],s=k/e,u=s*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,w=new THREE.Vector3;w.x=u*Math.sin(q*Math.PI*2);w.y=-s*c+g;w.z=u*Math.cos(q*Math.PI*2);this.vertices.push(w);r.push(this.vertices.length-1);p.push(new THREE.Vector2(q,
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1-s))}l.push(r);n.push(p)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(r=this.vertices[l[0][h]].clone(),p=this.vertices[l[0][h+1]].clone()):(r=this.vertices[l[1][h]].clone(),p=this.vertices[l[1][h+1]].clone()),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize(),k=0;k<e;k++){var s=l[k][h],u=l[k+1][h],q=l[k+1][h+1],w=l[k][h+1],v=r.clone(),t=r.clone(),y=p.clone(),E=p.clone(),x=n[k][h].clone(),I=n[k+1][h].clone(),A=n[k+1][h+1].clone(),D=n[k][h+1].clone();this.faces.push(new THREE.Face3(s,
u,w,[v,t,E]));this.faceVertexUvs[0].push([x,I,D]);this.faces.push(new THREE.Face3(u,q,w,[t.clone(),y,E.clone()]));this.faceVertexUvs[0].push([I.clone(),A,D.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)s=l[0][h],u=l[0][h+1],q=this.vertices.length-1,v=new THREE.Vector3(0,1,0),t=new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,1,0),x=n[0][h].clone(),I=n[0][h+1].clone(),A=new THREE.Vector2(I.x,0),this.faces.push(new THREE.Face3(s,u,q,[v,t,y])),this.faceVertexUvs[0].push([x,
I,A]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)s=l[k][h+1],u=l[k][h],q=this.vertices.length-1,v=new THREE.Vector3(0,-1,0),t=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),x=n[k][h+1].clone(),I=n[k][h].clone(),A=new THREE.Vector2(I.x,1),this.faces.push(new THREE.Face3(s,u,q,[v,t,y])),this.faceVertexUvs[0].push([x,I,A]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.Math.sign,e=1,e=a.x-b.x,f=a.y-b.y,g=c.x-a.x,h=c.y-a.y,k=e*e+f*f;if(1E-10<Math.abs(e*h-f*g)){var l=Math.sqrt(k),d=Math.sqrt(g*g+h*h),k=b.x-f/l;b=b.y+e/l;g=((c.x-h/d-k)*h-(c.y+g/d-b)*g)/(e*h-f*g);c=k+e*g-a.x;a=b+f*g-a.y;e=c*c+a*a;if(2>=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10<e?1E-10<g&&(a=!0):-1E-10>e?-1E-10>g&&
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(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(K=c.length;0<=--K;){e=K;f=K-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*n,g=0;g<h;g++){var k=la*g,l=la*(g+1),p=d+e+k,k=d+f+k,q=d+f+l,l=d+e+l,r=c,u=g,v=h,w=e,z=f,p=p+B,k=k+B,q=q+B,l=l+B;G.faces.push(new THREE.Face3(p,k,l,null,null,t));G.faces.push(new THREE.Face3(k,q,l,null,null,t));p=y.generateSideWallUV(G,a,r,b,p,k,q,l,u,v,w,z);G.faceVertexUvs[0].push([p[0],p[1],
p[3]]);G.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=B;d+=B;e+=B;G.faces.push(new THREE.Face3(c,d,e,null,null,v));c=f?y.generateBottomUV(G,a,b,c,d,e):y.generateTopUV(G,a,b,c,d,e);G.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,r=void 0!==b.bevelEnabled?b.bevelEnabled:!0,p=
void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,u=b.extrudePath,q,w=!1,v=b.material,t=b.extrudeMaterial,y=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,E,x,I,A;u&&(q=u.getSpacedPoints(s),w=!0,r=!1,E=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(u,s,!1),x=new THREE.Vector3,I=new THREE.Vector3,A=new THREE.Vector3);r||(l=k=n=0);var D,L,z,G=this,B=this.vertices.length,u=a.extractPoints(p),p=u.shape,C=u.holes;if(u=!THREE.Shape.Utils.isClockWise(p)){p=
p.reverse();L=0;for(z=C.length;L<z;L++)D=C[L],THREE.Shape.Utils.isClockWise(D)&&(C[L]=D.reverse());u=!1}var J=THREE.Shape.Utils.triangulateShape(p,C),F=p;L=0;for(z=C.length;L<z;L++)D=C[L],p=p.concat(D);var N,H,Q,Y,U,la=p.length,W,R=J.length,u=[],K=0;Q=F.length;N=Q-1;for(H=K+1;K<Q;K++,N++,H++)N===Q&&(N=0),H===Q&&(H=0),u[K]=d(F[K],F[N],F[H]);var da=[],V,X=u.concat();L=0;for(z=C.length;L<z;L++){D=C[L];V=[];K=0;Q=D.length;N=Q-1;for(H=K+1;K<Q;K++,N++,H++)N===Q&&(N=0),H===Q&&(H=0),V[K]=d(D[K],D[N],D[H]);
da.push(V);X=X.concat(V)}for(N=0;N<n;N++){Q=N/n;Y=k*(1-Q);H=l*Math.sin(Q*Math.PI/2);K=0;for(Q=F.length;K<Q;K++)U=c(F[K],u[K],H),f(U.x,U.y,-Y);L=0;for(z=C.length;L<z;L++)for(D=C[L],V=da[L],K=0,Q=D.length;K<Q;K++)U=c(D[K],V[K],H),f(U.x,U.y,-Y)}H=l;for(K=0;K<la;K++)U=r?c(p[K],X[K],H):p[K],w?(I.copy(E.normals[0]).multiplyScalar(U.x),x.copy(E.binormals[0]).multiplyScalar(U.y),A.copy(q[0]).add(I).add(x),f(A.x,A.y,A.z)):f(U.x,U.y,0);for(Q=1;Q<=s;Q++)for(K=0;K<la;K++)U=r?c(p[K],X[K],H):p[K],w?(I.copy(E.normals[Q]).multiplyScalar(U.x),
x.copy(E.binormals[Q]).multiplyScalar(U.y),A.copy(q[Q]).add(I).add(x),f(A.x,A.y,A.z)):f(U.x,U.y,h/s*Q);for(N=n-1;0<=N;N--){Q=N/n;Y=k*(1-Q);H=l*Math.sin(Q*Math.PI/2);K=0;for(Q=F.length;K<Q;K++)U=c(F[K],u[K],H),f(U.x,U.y,h+Y);L=0;for(z=C.length;L<z;L++)for(D=C[L],V=da[L],K=0,Q=D.length;K<Q;K++)U=c(D[K],V[K],H),w?f(U.x,U.y+q[s-1].y,q[s-1].x+Y):f(U.x,U.y,h+Y)}(function(){if(r){var a;a=0*la;for(K=0;K<R;K++)W=J[K],g(W[2]+a,W[1]+a,W[0]+a,!0);a=s+2*n;a*=la;for(K=0;K<R;K++)W=J[K],g(W[0]+a,W[1]+a,W[2]+a,!1)}else{for(K=
0;K<R;K++)W=J[K],g(W[2],W[1],W[0],!0);for(K=0;K<R;K++)W=J[K],g(W[0]+la*s,W[1]+la*s,W[2]+la*s,!1)}})();(function(){var a=0;e(F,a);a+=F.length;L=0;for(z=C.length;L<z;L++)D=C[L],e(D,a),a+=D.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h,k,l,n,r){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[f].x;k=a.vertices[f].y;f=a.vertices[f].z;l=a.vertices[g].x;
n=a.vertices[g].y;g=a.vertices[g].z;r=a.vertices[h].x;var p=a.vertices[h].y;a=a.vertices[h].z;return 0.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(r,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(p,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.Shape.Utils.isClockWise(g)&&(l[e]=g.reverse());var n=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],
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k=k.concat(g);l=k.length;f=n.length;for(e=0;e<l;e++)g=k[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)l=n[e],k=l[0]+h,g=l[1]+h,l=l[2]+h,this.faces.push(new THREE.Face3(k,g,l,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,k,g,l))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var k=c+g*f*d,l=Math.cos(k),n=Math.sin(k),k=0,r=a.length;k<r;k++){var p=a[k],s=new THREE.Vector3;s.x=l*p.x-n*p.y;s.y=n*p.x+l*p.y;s.z=p.z;this.vertices.push(s)}c=a.length;g=0;for(h=b;g<h;g++)for(k=0,r=a.length-1;k<r;k++){b=n=k+c*g;d=n+c;var l=n+1+c,n=n+1,p=g*f,s=k*e,u=p+f,q=s+e;this.faces.push(new THREE.Face3(b,d,n));this.faceVertexUvs[0].push([new THREE.Vector2(p,
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s),new THREE.Vector2(u,s),new THREE.Vector2(p,q)]);this.faces.push(new THREE.Face3(d,l,n));this.faceVertexUvs[0].push([new THREE.Vector2(u,s),new THREE.Vector2(u,q),new THREE.Vector2(p,q)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/2;c=c||1;d=d||1;var g=c+1,h=d+1,k=a/c,l=b/d;b=new Float32Array(g*h*3);a=new Float32Array(g*h*3);for(var n=new Float32Array(g*h*2),r=0,p=0,s=0;s<h;s++)for(var u=s*l-f,q=0;q<g;q++)b[r]=q*k-e,b[r+1]=-u,a[r+2]=1,n[p]=q/c,n[p+1]=1-s/d,r+=3,p+=2;r=0;e=new (65535<b.length?Uint32Array:Uint16Array)(c*d*6);for(s=0;s<d;s++)for(q=0;q<c;q++)f=q+g*(s+1),h=q+1+g*(s+1),k=q+1+g*s,e[r]=q+g*s,e[r+
1]=f,e[r+2]=k,e[r+3]=f,e[r+4]=h,e[r+5]=k,r+=6;THREE.IndexedGeometry2.call(this,e,b,a,n)};THREE.PlaneGeometry.prototype=Object.create(THREE.IndexedGeometry2.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);a=a||0;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(3,d):8;var g,h=[],k=a,l=(b-a)/d;for(a=0;a<=d;a++){for(g=0;g<=c;g++){var n=new THREE.Vector3,r=e+g/c*f;n.x=k*Math.cos(r);n.y=k*Math.sin(r);this.vertices.push(n);h.push(new THREE.Vector2((n.x/b+1)/2,(n.y/b+1)/2))}k+=l}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*c,g=0;g<=c;g++)r=g+e,f=r+a,l=r+c+a,n=r+c+1+a,this.faces.push(new THREE.Face3(f,
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l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[n].clone()]),f=r+a,l=r+c+1+a,n=r+1+a,this.faces.push(new THREE.Face3(f,l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[n].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;var h,k,l=[],n=[];for(k=0;k<=c;k++){var r=[],p=[];for(h=0;h<=b;h++){var s=h/b,u=k/c,q=new THREE.Vector3;q.x=-a*Math.cos(d+s*e)*Math.sin(f+u*g);q.y=a*Math.cos(f+u*g);q.z=
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a*Math.sin(d+s*e)*Math.sin(f+u*g);this.vertices.push(q);r.push(this.vertices.length-1);p.push(new THREE.Vector2(s,1-u))}l.push(r);n.push(p)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=l[k][h+1];e=l[k][h];f=l[k+1][h];g=l[k+1][h+1];var r=this.vertices[d].clone().normalize(),p=this.vertices[e].clone().normalize(),s=this.vertices[f].clone().normalize(),u=this.vertices[g].clone().normalize(),q=n[k][h+1].clone(),w=n[k][h].clone(),v=n[k+1][h].clone(),t=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(q.x=(q.x+
w.x)/2,this.faces.push(new THREE.Face3(d,f,g,[r,s,u])),this.faceVertexUvs[0].push([q,v,t])):Math.abs(this.vertices[f].y)===a?(v.x=(v.x+t.x)/2,this.faces.push(new THREE.Face3(d,e,f,[r,p,s])),this.faceVertexUvs[0].push([q,w,v])):(this.faces.push(new THREE.Face3(d,e,g,[r,p,u])),this.faceVertexUvs[0].push([q,w,t]),this.faces.push(new THREE.Face3(e,f,g,[p.clone(),s,u.clone()])),this.faceVertexUvs[0].push([w.clone(),v,t.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,
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a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var f=new THREE.Vector3,g=[],h=[],k=0;k<=c;k++)for(var l=0;l<=d;l++){var n=l/d*e,r=k/c*Math.PI*2;f.x=a*Math.cos(n);f.y=a*Math.sin(n);var p=new THREE.Vector3;p.x=(a+b*Math.cos(r))*Math.cos(n);p.y=(a+b*Math.cos(r))*Math.sin(n);p.z=b*Math.sin(r);this.vertices.push(p);g.push(new THREE.Vector2(l/d,k/c));h.push(p.clone().sub(f).normalize())}for(k=
1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,f=(d+1)*k+l,n=new THREE.Face3(a,b,f,[h[a].clone(),h[b].clone(),h[f].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([g[a].clone(),g[b].clone(),g[f].clone()]),n=new THREE.Face3(b,e,f,[h[b].clone(),h[e].clone(),h[f].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([g[b].clone(),g[e].clone(),g[f].clone()]);this.computeFaceNormals()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*0.5;g=d*(2+b)*g*0.5;d=e*d*Math.sin(a)*0.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:f,heightScale:g};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;f=f||3;g=g||1;for(var k=Array(c),l=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3,p=0;p<c;++p){k[p]=Array(d);var s=p/c*2*e*Math.PI,
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u=h(s,f,e,a,g),s=h(s+0.01,f,e,a,g);l.subVectors(s,u);n.addVectors(s,u);r.crossVectors(l,n);n.crossVectors(r,l);r.normalize();n.normalize();for(s=0;s<d;++s){var q=s/d*2*Math.PI,w=-b*Math.cos(q),q=b*Math.sin(q),v=new THREE.Vector3;v.x=u.x+w*n.x+q*r.x;v.y=u.y+w*n.y+q*r.y;v.z=u.z+w*n.z+q*r.z;k[p][s]=this.vertices.push(v)-1}}for(p=0;p<c;++p)for(s=0;s<d;++s)e=(p+1)%c,f=(s+1)%d,a=k[p][s],b=k[e][s],e=k[e][f],f=k[p][f],g=new THREE.Vector2(p/c,s/d),l=new THREE.Vector2((p+1)/c,s/d),n=new THREE.Vector2((p+1)/
c,(s+1)/d),r=new THREE.Vector2(p/c,(s+1)/d),this.faces.push(new THREE.Face3(a,b,f)),this.faceVertexUvs[0].push([g,l,r]),this.faces.push(new THREE.Face3(b,e,f)),this.faceVertexUvs[0].push([l.clone(),n,r.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var f=[],g,h,k=b+1,l,n,r,p,s=new THREE.Vector3,u,q,w;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);q=u.normals;w=u.binormals;this.tangents=u.tangents;this.normals=q;this.binormals=w;for(u=0;u<k;u++)for(f[u]=[],l=u/(k-1),p=a.getPointAt(l),g=q[u],h=w[u],l=0;l<d;l++)n=l/d*2*Math.PI,r=-c*Math.cos(n),n=c*Math.sin(n),s.copy(p),s.x+=r*g.x+n*
h.x,s.y+=r*g.y+n*h.y,s.z+=r*g.z+n*h.z,f[u][l]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(u=0;u<b;u++)for(l=0;l<d;l++)k=e?(u+1)%b:u+1,s=(l+1)%d,a=f[u][l],c=f[k][l],k=f[k][s],s=f[u][s],q=new THREE.Vector2(u/b,l/d),w=new THREE.Vector2((u+1)/b,l/d),g=new THREE.Vector2((u+1)/b,(l+1)/d),h=new THREE.Vector2(u/b,(l+1)/d),this.faces.push(new THREE.Face3(a,c,s)),this.faceVertexUvs[0].push([q,w,h]),this.faces.push(new THREE.Face3(c,k,s)),this.faceVertexUvs[0].push([w.clone(),g,h.clone()]);this.computeFaceNormals();
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this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,n,r;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)n=l/(b-1),e[l]=a.getTangentAt(n),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);n=Math.abs(e[0].y);r=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));r<=a&&d.set(0,0,1);h.crossVectors(e[0],
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d).normalize();f[0].crossVectors(e[0],h);g[0].crossVectors(e[0],f[0]);for(l=1;l<b;l++)f[l]=f[l-1].clone(),g[l]=g[l-1].clone(),h.crossVectors(e[l-1],e[l]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),f[l].applyMatrix4(k.makeRotationAxis(h,d))),g[l].crossVectors(e[l],f[l]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),l=1;l<b;l++)f[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),g[l].crossVectors(e[l],
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f[l])};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);w.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(w.z,-w.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,
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b){var c=Math.pow(2,b);Math.pow(4,b);for(var d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],n=0;n<=c;n++){l[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(g.clone().lerp(h,n/c)),r=c-n,s=0;s<=r;s++)l[n][s]=0==s&&n==c?p:e(p.clone().lerp(q,s/r))}for(n=0;n<c;n++)for(s=0;s<2*(c-n)-1;s++)d=Math.floor(s/2),0==s%2?f(l[n][d+1],l[n+1][d],l[n][d]):f(l[n][d+1],l[n+1][d+1],l[n+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/
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Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);c=c||1;d=d||0;for(var k=this,l=0,n=a.length;l<n;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var r=[],p=l=0,n=b.length;l<n;l+=3,p++){var s=a[b[l]],u=a[b[l+1]],q=a[b[l+2]];r[p]=new THREE.Face3(s.index,u.index,q.index,[s.clone(),u.clone(),q.clone()])}for(var w=new THREE.Vector3,l=0,n=r.length;l<n;l++)g(r[l],d);l=0;for(n=this.faceVertexUvs[0].length;l<n;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,r=b[2].x,p=Math.max(d,
Math.max(a,r)),s=Math.min(d,Math.min(a,r)),0.9<p&&0.1>s&&(0.2>d&&(b[0].x+=1),0.2>a&&(b[1].x+=1),0.2>r&&(b[2].x+=1));l=0;for(n=this.vertices.length;l<n;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};THREE.PolyhedronGeometry.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,h,k,l,n=b+1;for(g=0;g<=c;g++)for(l=g/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var r,p,s,u;for(g=0;g<c;g++)for(h=0;h<b;h++)a=g*n+h,d=g*n+h+1,l=(g+1)*n+h+1,k=(g+1)*n+h,r=new THREE.Vector2(h/b,g/c),p=new THREE.Vector2((h+1)/b,g/c),s=new THREE.Vector2((h+1)/b,(g+1)/c),u=new THREE.Vector2(h/b,(g+1)/c),e.push(new THREE.Face3(a,d,k)),f.push([r,p,u]),e.push(new THREE.Face3(d,l,k)),
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f.push([p.clone(),s,u.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){a=a||1;var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a,0,0),new THREE.Vector3,new THREE.Vector3(0,a,0),new THREE.Vector3,new THREE.Vector3(0,0,a));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
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THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d,e,f){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);void 0===e&&(e=0.2*c);void 0===f&&(f=0.2*e);this.position=b;b=new THREE.Geometry;b.vertices.push(new THREE.Vector3(0,0,0));b.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(b,new THREE.LineBasicMaterial({color:d}));this.line.matrixAutoUpdate=!1;this.add(this.line);b=new THREE.CylinderGeometry(0,0.5,1,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));this.cone=
new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:d}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){0.99999<c.y?this.quaternion.set(0,0,0,1):-0.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();
THREE.ArrowHelper.prototype.setLength=function(a,b,c){void 0===b&&(b=0.2*a);void 0===c&&(c=0.2*b);this.line.scale.set(1,a,1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};THREE.BoxHelper=function(a){var b=[new THREE.Vector3(1,1,1),new THREE.Vector3(-1,1,1),new THREE.Vector3(-1,-1,1),new THREE.Vector3(1,-1,1),new THREE.Vector3(1,1,-1),new THREE.Vector3(-1,1,-1),new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,-1,-1)];this.vertices=b;var c=new THREE.Geometry;c.vertices.push(b[0],b[1],b[1],b[2],b[2],b[3],b[3],b[0],b[4],b[5],b[5],b[6],b[6],b[7],b[7],b[4],b[0],b[4],b[1],b[5],b[2],b[6],b[3],b[7]);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:16776960}),THREE.LinePieces);
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void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.BoxHelper.prototype.update=function(a){var b=a.geometry;null===b.boundingBox&&b.computeBoundingBox();var c=b.boundingBox.min,b=b.boundingBox.max,d=this.vertices;d[0].set(b.x,b.y,b.z);d[1].set(c.x,b.y,b.z);d[2].set(c.x,c.y,b.z);d[3].set(b.x,c.y,b.z);d[4].set(b.x,b.y,c.z);d[5].set(c.x,b.y,c.z);d[6].set(c.x,c.y,c.z);d[7].set(b.x,c.y,c.z);this.geometry.computeBoundingSphere();this.geometry.verticesNeedUpdate=!0;this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.BoundingBoxHelper=function(a,b){var c=void 0!==b?b:8947848;this.object=a;this.box=new THREE.Box3;THREE.Mesh.call(this,new THREE.BoxGeometry(1,1,1),new THREE.MeshBasicMaterial({color:c,wireframe:!0}))};THREE.BoundingBoxHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===f[a]&&(f[a]=[]);f[a].push(d.vertices.length-1)}var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),f={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);
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b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);THREE.Line.call(this,d,e,THREE.LinePieces);this.camera=a;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=f;this.update()};
THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Camera,c=new THREE.Projector;return function(){function d(d,g,h,k){a.set(g,h,k);c.unprojectVector(a,b);d=e.pointMap[d];if(void 0!==d)for(g=0,h=d.length;g<h;g++)e.geometry.vertices[d[g]].copy(a)}var e=this;b.projectionMatrix.copy(this.camera.projectionMatrix);d("c",0,0,-1);d("t",0,0,1);d("n1",-1,-1,-1);d("n2",1,-1,-1);d("n3",-1,1,-1);d("n4",1,1,-1);d("f1",-1,-1,1);d("f2",1,-1,1);d("f3",-1,1,1);d("f4",1,1,1);d("u1",0.7,
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1.1,-1);d("u2",-0.7,1.1,-1);d("u3",0,2,-1);d("cf1",-1,0,1);d("cf2",1,0,1);d("cf3",0,-1,1);d("cf4",0,1,1);d("cn1",-1,0,-1);d("cn2",1,0,-1);d("cn3",0,-1,-1);d("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0}}();THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;b=b||1;var c=new THREE.Geometry;c.vertices.push(new THREE.Vector3(-b,b,0),new THREE.Vector3(b,b,0),new THREE.Vector3(b,-b,0),new THREE.Vector3(-b,-b,0),new THREE.Vector3(-b,b,0));var d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightPlane=new THREE.Line(c,d);this.add(this.lightPlane);
c=new THREE.Geometry;c.vertices.push(new THREE.Vector3,new THREE.Vector3);d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);
THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};
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THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(c);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(c);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();THREE.EdgesHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry,k=a.geometry.clone();k.mergeVertices();k.computeFaceNormals();for(var l=k.vertices,k=k.faces,n=0,r=0,p=k.length;r<p;r++)for(var s=k[r],u=0;3>u;u++){d[0]=s[g[u]];d[1]=s[g[(u+1)%3]];d.sort(f);var q=d.toString();void 0===e[q]?(e[q]={vert1:d[0],vert2:d[1],face1:r,face2:void 0},n++):e[q].face2=r}h.addAttribute("position",new THREE.Float32Attribute(2*n,3));d=h.attributes.position.array;
f=0;for(q in e)if(g=e[q],void 0===g.face2||0.9999>k[g.face1].normal.dot(k[g.face2].normal))n=l[g.vert1],d[f++]=n.x,d[f++]=n.y,d[f++]=n.z,n=l[g.vert2],d[f++]=n.x,d[f++]=n.y,d[f++]=n.z;THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.EdgesHelper.prototype=Object.create(THREE.Line.prototype);THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=new THREE.Geometry;c=0;for(var e=this.object.geometry.faces.length;c<e;c++)b.vertices.push(new THREE.Vector3,new THREE.Vector3);THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:a,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.FaceNormalsHelper.prototype.update=function(){var a=this.geometry.vertices,b=this.object,c=b.geometry.vertices,d=b.geometry.faces,e=b.matrixWorld;b.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(e);for(var f=b=0,g=d.length;b<g;b++,f+=2){var h=d[b];a[f].copy(c[h.a]).add(c[h.b]).add(c[h.c]).divideScalar(3).applyMatrix4(e);a[f+1].copy(h.normal).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size).add(a[f])}this.geometry.verticesNeedUpdate=!0;return this};THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var f=0===e?this.color1:this.color2;c.colors.push(f,f,f,f)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};THREE.HemisphereLightHelper=function(a,b,c,d){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.colors=[new THREE.Color,new THREE.Color];a=new THREE.SphereGeometry(b,4,2);a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));for(b=0;8>b;b++)a.faces[b].color=this.colors[4>b?0:1];b=new THREE.MeshBasicMaterial({vertexColors:THREE.FaceColors,wireframe:!0});this.lightSphere=new THREE.Mesh(a,b);this.add(this.lightSphere);
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this.update()};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()};
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THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=!0}}();THREE.PointLightHelper=function(a,b){this.light=a;this.light.updateMatrixWorld();var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);THREE.Mesh.call(this,c,d);this.matrixWorld=this.light.matrixWorld;this.matrixAutoUpdate=!1};THREE.PointLightHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.PointLightHelper.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};
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THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});this.cone=new THREE.Mesh(a,b);this.add(this.cone);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:16711680;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexNormals.length;g<h;g++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};
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THREE.VertexNormalsHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.VertexNormalsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;k<l;k++)for(var n=f[k],r=0,p=n.vertexNormals.length;r<p;r++){var s=n.vertexNormals[r];d[h].copy(e[n[a[r]]]).applyMatrix4(g);b.copy(s).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
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b.add(d[h]);h+=1;d[h].copy(b);h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:255;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexTangents.length;g<h;g++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.update()};THREE.VertexTangentsHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;k<l;k++)for(var n=f[k],r=0,p=n.vertexTangents.length;r<p;r++){var s=n.vertexTangents[r];d[h].copy(e[n[a[r]]]).applyMatrix4(g);b.copy(s).transformDirection(g).multiplyScalar(this.size);b.add(d[h]);h+=1;d[h].copy(b);
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h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry;if(a.geometry instanceof THREE.Geometry){for(var k=a.geometry.vertices,l=a.geometry.faces,n=0,r=new Uint32Array(6*l.length),p=0,s=l.length;p<s;p++)for(var u=l[p],q=0;3>q;q++){d[0]=u[g[q]];d[1]=u[g[(q+1)%3]];d.sort(f);var w=d.toString();void 0===e[w]&&(r[2*n]=d[0],r[2*n+1]=d[1],e[w]=!0,n++)}h.addAttribute("position",new THREE.Float32Attribute(2*n,3));d=
h.attributes.position.array;p=0;for(s=n;p<s;p++)for(q=0;2>q;q++)n=k[r[2*p+q]],g=6*p+3*q,d[g+0]=n.x,d[g+1]=n.y,d[g+2]=n.z}else if(a.geometry instanceof THREE.BufferGeometry&&void 0!==a.geometry.attributes.index){for(var k=a.geometry.attributes.position.array,s=a.geometry.attributes.index.array,l=a.geometry.offsets,n=0,r=new Uint32Array(2*s.length),u=0,v=l.length;u<v;++u)for(var q=l[u].start,w=l[u].count,g=l[u].index,p=q,t=q+w;p<t;p+=3)for(q=0;3>q;q++)d[0]=g+s[p+q],d[1]=g+s[p+(q+1)%3],d.sort(f),w=d.toString(),
void 0===e[w]&&(r[2*n]=d[0],r[2*n+1]=d[1],e[w]=!0,n++);h.addAttribute("position",new THREE.Float32Attribute(2*n,3));d=h.attributes.position.array;p=0;for(s=n;p<s;p++)for(q=0;2>q;q++)g=6*p+3*q,n=3*r[2*p+q],d[g+0]=k[n],d[g+1]=k[n+1],d[g+2]=k[n+2]}else if(a.geometry instanceof THREE.BufferGeometry)for(k=a.geometry.attributes.position.array,n=k.length/3,r=n/3,h.addAttribute("position",new THREE.Float32Attribute(2*n,3)),d=h.attributes.position.array,p=0,s=r;p<s;p++)for(q=0;3>q;q++)g=18*p+6*q,r=9*p+3*q,
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d[g+0]=k[r],d[g+1]=k[r+1],d[g+2]=k[r+2],n=9*p+(q+1)%3*3,d[g+3]=k[n],d[g+4]=k[n+1],d[g+5]=k[n+2];THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
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THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*0.25,c.rotation+=0.25*(c.wantedRotation-c.rotation)};THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
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THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
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THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var h=e.morphTargets[f].name.match(b);if(h&&1<h.length){var k=h[1];d[k]||(d[k]={start:Infinity,end:-Infinity});h=d[k];f<h.start&&(h.start=f);f>h.end&&(h.end=f);c||(c=k)}}for(k in d)h=d[k],this.createAnimation(k,h.start,h.end,a);this.firstAnimation=c};
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THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};
THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
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THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;
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f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,k,l,n,r,p,s;this.init=function(u){b=u.context;c=u;d=u.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);u=0;e[u++]=-1;e[u++]=-1;
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e[u++]=0;e[u++]=0;e[u++]=1;e[u++]=-1;e[u++]=1;e[u++]=0;e[u++]=1;e[u++]=1;e[u++]=1;e[u++]=1;e[u++]=-1;e[u++]=1;e[u++]=0;e[u++]=1;u=0;f[u++]=0;f[u++]=1;f[u++]=2;f[u++]=0;f[u++]=2;f[u++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);k=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
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0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(n=!1,r=a(THREE.ShaderFlares.lensFlare,d)):(n=!0,r=a(THREE.ShaderFlares.lensFlareVertexTexture,d));p={};s={};p.vertex=b.getAttribLocation(r,"position");p.uv=b.getAttribLocation(r,"uv");s.renderType=b.getUniformLocation(r,"renderType");s.map=b.getUniformLocation(r,"map");s.occlusionMap=b.getUniformLocation(r,"occlusionMap");s.opacity=
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b.getUniformLocation(r,"opacity");s.color=b.getUniformLocation(r,"color");s.scale=b.getUniformLocation(r,"scale");s.rotation=b.getUniformLocation(r,"rotation");s.screenPosition=b.getUniformLocation(r,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var t=a.length;if(t){var y=new THREE.Vector3,E=f/e,x=0.5*e,I=0.5*f,A=16/f,D=new THREE.Vector2(A*E,A),L=new THREE.Vector3(1,1,0),z=new THREE.Vector2(1,1),G=s,A=p;b.useProgram(r);b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);
b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(A.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var B,C,J,F,N;for(B=0;B<t;B++)if(A=16/f,D.set(A*E,A),F=a[B],y.set(F.matrixWorld.elements[12],F.matrixWorld.elements[13],F.matrixWorld.elements[14]),y.applyMatrix4(d.matrixWorldInverse),y.applyProjection(d.projectionMatrix),L.copy(y),z.x=L.x*x+x,
z.y=L.y*I+I,n||0<z.x&&z.x<e&&0<z.y&&z.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,z.x-8,z.y-8,16,16,0),b.uniform1i(G.renderType,0),b.uniform2f(G.scale,D.x,D.y),b.uniform3f(G.screenPosition,L.x,L.y,L.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,z.x-8,z.y-8,16,16,0),b.uniform1i(G.renderType,1),b.disable(b.DEPTH_TEST),
b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),F.positionScreen.copy(L),F.customUpdateCallback?F.customUpdateCallback(F):F.updateLensFlares(),b.uniform1i(G.renderType,2),b.enable(b.BLEND),C=0,J=F.lensFlares.length;C<J;C++)N=F.lensFlares[C],0.001<N.opacity&&0.001<N.scale&&(L.x=N.x,L.y=N.y,L.z=N.z,A=N.size*N.scale/f,D.x=A*E,D.y=A,b.uniform3f(G.screenPosition,L.x,L.y,L.z),b.uniform2f(G.scale,D.x,D.y),b.uniform1f(G.rotation,N.rotation),b.uniform1f(G.opacity,
N.opacity),b.uniform3f(G.color,N.color.r,N.color.g,N.color.b),c.setBlending(N.blending,N.blendEquation,N.blendSrc,N.blendDst),c.setTexture(N.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(r,p){var s,u,q,w,v,t,y,E,x,I=[];w=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);s=0;for(u=r.__lights.length;s<u;s++)if(q=r.__lights[s],q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(v=0;v<q.shadowCascadeCount;v++){var A;if(q.shadowCascadeArray[v])A=q.shadowCascadeArray[v];else{x=q;y=v;A=new THREE.DirectionalLight;A.isVirtual=!0;A.onlyShadow=!0;A.castShadow=!0;A.shadowCameraNear=x.shadowCameraNear;A.shadowCameraFar=x.shadowCameraFar;A.shadowCameraLeft=x.shadowCameraLeft;A.shadowCameraRight=x.shadowCameraRight;
A.shadowCameraBottom=x.shadowCameraBottom;A.shadowCameraTop=x.shadowCameraTop;A.shadowCameraVisible=x.shadowCameraVisible;A.shadowDarkness=x.shadowDarkness;A.shadowBias=x.shadowCascadeBias[y];A.shadowMapWidth=x.shadowCascadeWidth[y];A.shadowMapHeight=x.shadowCascadeHeight[y];A.pointsWorld=[];A.pointsFrustum=[];E=A.pointsWorld;t=A.pointsFrustum;for(var D=0;8>D;D++)E[D]=new THREE.Vector3,t[D]=new THREE.Vector3;E=x.shadowCascadeNearZ[y];x=x.shadowCascadeFarZ[y];t[0].set(-1,-1,E);t[1].set(1,-1,E);t[2].set(-1,
1,E);t[3].set(1,1,E);t[4].set(-1,-1,x);t[5].set(1,-1,x);t[6].set(-1,1,x);t[7].set(1,1,x);A.originalCamera=p;t=new THREE.Gyroscope;t.position.copy(q.shadowCascadeOffset);t.add(A);t.add(A.target);p.add(t);q.shadowCascadeArray[v]=A;console.log("Created virtualLight",A)}y=q;E=v;x=y.shadowCascadeArray[E];x.position.copy(y.position);x.target.position.copy(y.target.position);x.lookAt(x.target);x.shadowCameraVisible=y.shadowCameraVisible;x.shadowDarkness=y.shadowDarkness;x.shadowBias=y.shadowCascadeBias[E];
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t=y.shadowCascadeNearZ[E];y=y.shadowCascadeFarZ[E];x=x.pointsFrustum;x[0].z=t;x[1].z=t;x[2].z=t;x[3].z=t;x[4].z=y;x[5].z=y;x[6].z=y;x[7].z=y;I[w]=A;w++}else I[w]=q,w++;s=0;for(u=I.length;s<u;s++){q=I[s];q.shadowMap||(v=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(v=THREE.NearestFilter),q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:v,magFilter:v,format:THREE.RGBAFormat}),q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight),q.shadowMatrix=
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new THREE.Matrix4);if(!q.shadowCamera){if(q instanceof THREE.SpotLight)q.shadowCamera=new THREE.PerspectiveCamera(q.shadowCameraFov,q.shadowMapWidth/q.shadowMapHeight,q.shadowCameraNear,q.shadowCameraFar);else if(q instanceof THREE.DirectionalLight)q.shadowCamera=new THREE.OrthographicCamera(q.shadowCameraLeft,q.shadowCameraRight,q.shadowCameraTop,q.shadowCameraBottom,q.shadowCameraNear,q.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}r.add(q.shadowCamera);!0===
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r.autoUpdate&&r.updateMatrixWorld()}q.shadowCameraVisible&&!q.cameraHelper&&(q.cameraHelper=new THREE.CameraHelper(q.shadowCamera),q.shadowCamera.add(q.cameraHelper));if(q.isVirtual&&A.originalCamera==p){v=p;w=q.shadowCamera;t=q.pointsFrustum;x=q.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(y=0;8>y;y++)E=x[y],E.copy(t[y]),THREE.ShadowMapPlugin.__projector.unprojectVector(E,v),E.applyMatrix4(w.matrixWorldInverse),E.x<k.x&&(k.x=E.x),E.x>l.x&&(l.x=E.x),E.y<k.y&&
(k.y=E.y),E.y>l.y&&(l.y=E.y),E.z<k.z&&(k.z=E.z),E.z>l.z&&(l.z=E.z);w.left=k.x;w.right=l.x;w.top=l.y;w.bottom=k.y;w.updateProjectionMatrix()}w=q.shadowMap;t=q.shadowMatrix;v=q.shadowCamera;v.position.setFromMatrixPosition(q.matrixWorld);n.setFromMatrixPosition(q.target.matrixWorld);v.lookAt(n);v.updateMatrixWorld();v.matrixWorldInverse.getInverse(v.matrixWorld);q.cameraHelper&&(q.cameraHelper.visible=q.shadowCameraVisible);q.shadowCameraVisible&&q.cameraHelper.update();t.set(0.5,0,0,0.5,0,0.5,0,0.5,
0,0,0.5,0.5,0,0,0,1);t.multiply(v.projectionMatrix);t.multiply(v.matrixWorldInverse);h.multiplyMatrices(v.projectionMatrix,v.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(w);b.clear();x=r.__webglObjects;q=0;for(w=x.length;q<w;q++)y=x[q],t=y.object,y.render=!1,!t.visible||!t.castShadow||(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)&&t.frustumCulled&&!g.intersectsObject(t)||(t._modelViewMatrix.multiplyMatrices(v.matrixWorldInverse,t.matrixWorld),y.render=!0);q=0;for(w=x.length;q<
w;q++)y=x[q],y.render&&(t=y.object,y=y.buffer,D=t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material,E=void 0!==t.geometry.morphTargets&&0<t.geometry.morphTargets.length&&D.morphTargets,D=t instanceof THREE.SkinnedMesh&&D.skinning,E=t.customDepthMaterial?t.customDepthMaterial:D?E?f:e:E?d:c,y instanceof THREE.BufferGeometry?b.renderBufferDirect(v,r.__lights,null,E,y,t):b.renderBuffer(v,r.__lights,null,E,y,t));x=r.__webglObjectsImmediate;q=0;for(w=x.length;q<w;q++)y=x[q],
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t=y.object,t.visible&&t.castShadow&&(t._modelViewMatrix.multiplyMatrices(v.matrixWorldInverse,t.matrixWorld),b.renderImmediateObject(v,r.__lights,null,c,t))}s=b.getClearColor();u=b.getClearAlpha();a.clearColor(s.r,s.g,s.b,u);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,l,n,r,p,s,u,q,w;function v(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var t,y,E,x,I,A,D,L;this.init=function(v){t=v.context;y=v;x=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);I=new Uint16Array([0,1,2,0,2,3]);A=t.createBuffer();D=t.createBuffer();t.bindBuffer(t.ARRAY_BUFFER,A);t.bufferData(t.ARRAY_BUFFER,x,t.STATIC_DRAW);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,D);t.bufferData(t.ELEMENT_ARRAY_BUFFER,I,t.STATIC_DRAW);v=t.createProgram();
var G=t.createShader(t.VERTEX_SHADER),B=t.createShader(t.FRAGMENT_SHADER);t.shaderSource(G,["precision "+y.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
t.shaderSource(B,["precision "+y.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
t.compileShader(G);t.compileShader(B);t.attachShader(v,G);t.attachShader(v,B);t.linkProgram(v);L=v;q=t.getAttribLocation(L,"position");w=t.getAttribLocation(L,"uv");a=t.getUniformLocation(L,"uvOffset");b=t.getUniformLocation(L,"uvScale");c=t.getUniformLocation(L,"rotation");d=t.getUniformLocation(L,"scale");e=t.getUniformLocation(L,"color");f=t.getUniformLocation(L,"map");g=t.getUniformLocation(L,"opacity");h=t.getUniformLocation(L,"modelViewMatrix");k=t.getUniformLocation(L,"projectionMatrix");l=
t.getUniformLocation(L,"fogType");n=t.getUniformLocation(L,"fogDensity");r=t.getUniformLocation(L,"fogNear");p=t.getUniformLocation(L,"fogFar");s=t.getUniformLocation(L,"fogColor");u=t.getUniformLocation(L,"alphaTest");v=document.createElement("canvas");v.width=8;v.height=8;G=v.getContext("2d");G.fillStyle="#ffffff";G.fillRect(0,0,v.width,v.height);E=new THREE.Texture(v);E.needsUpdate=!0};this.render=function(z,x,B,C){B=z.__webglSprites;if(C=B.length){t.useProgram(L);t.enableVertexAttribArray(q);
t.enableVertexAttribArray(w);t.disable(t.CULL_FACE);t.enable(t.BLEND);t.bindBuffer(t.ARRAY_BUFFER,A);t.vertexAttribPointer(q,2,t.FLOAT,!1,16,0);t.vertexAttribPointer(w,2,t.FLOAT,!1,16,8);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,D);t.uniformMatrix4fv(k,!1,x.projectionMatrix.elements);t.activeTexture(t.TEXTURE0);t.uniform1i(f,0);var J=0,F=0,I=z.fog;I?(t.uniform3f(s,I.color.r,I.color.g,I.color.b),I instanceof THREE.Fog?(t.uniform1f(r,I.near),t.uniform1f(p,I.far),t.uniform1i(l,1),F=J=1):I instanceof THREE.FogExp2&&
(t.uniform1f(n,I.density),t.uniform1i(l,2),F=J=2)):(t.uniform1i(l,0),F=J=0);for(var H,Q=[],I=0;I<C;I++)H=B[I],!1!==H.visible&&(H._modelViewMatrix.multiplyMatrices(x.matrixWorldInverse,H.matrixWorld),H.z=-H._modelViewMatrix.elements[14]);B.sort(v);for(I=0;I<C;I++)H=B[I],!1!==H.visible&&(x=H.material,t.uniform1f(u,x.alphaTest),t.uniformMatrix4fv(h,!1,H._modelViewMatrix.elements),Q[0]=H.scale.x,Q[1]=H.scale.y,H=z.fog&&x.fog?F:0,J!==H&&(t.uniform1i(l,H),J=H),null!==x.map?(t.uniform2f(a,x.map.offset.x,
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x.map.offset.y),t.uniform2f(b,x.map.repeat.x,x.map.repeat.y)):(t.uniform2f(a,0,0),t.uniform2f(b,1,1)),t.uniform1f(g,x.opacity),t.uniform3f(e,x.color.r,x.color.g,x.color.b),t.uniform1f(c,x.rotation),t.uniform2fv(d,Q),y.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst),y.setDepthTest(x.depthTest),y.setDepthWrite(x.depthWrite),x.map&&x.map.image&&x.map.image.width?y.setTexture(x.map,0):y.setTexture(E,0),t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0));t.enable(t.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(k,l){var n,r,p,s,u,q;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===k.autoUpdate&&k.updateMatrixWorld();l.matrixWorldInverse.getInverse(l.matrixWorld);h.multiplyMatrices(l.projectionMatrix,
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l.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();q=k.__webglObjects;n=0;for(r=q.length;n<r;n++)p=q[n],u=p.object,p.render=!1,!u.visible||(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)&&u.frustumCulled&&!g.intersectsObject(u)||(u._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,u.matrixWorld),p.render=!0);var w;n=0;for(r=q.length;n<r;n++)p=q[n],p.render&&(u=p.object,p=p.buffer,u instanceof THREE.ParticleSystem&&!u.customDepthMaterial||((w=
u.material instanceof THREE.MeshFaceMaterial?u.material.materials[0]:u.material)&&b.setMaterialFaces(u.material),s=void 0!==u.geometry.morphTargets&&0<u.geometry.morphTargets.length&&w.morphTargets,w=u instanceof THREE.SkinnedMesh&&w.skinning,s=u.customDepthMaterial?u.customDepthMaterial:w?s?f:e:s?d:c,p instanceof THREE.BufferGeometry?b.renderBufferDirect(l,k.__lights,null,s,p,u):b.renderBuffer(l,k.__lights,null,s,p,u)));q=k.__webglObjectsImmediate;n=0;for(r=q.length;n<r;n++)p=q[n],u=p.object,u.visible&&
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(u._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,u.matrixWorld),b.renderImmediateObject(l,k.__lights,null,c,u));n=b.getClearColor();r=b.getClearAlpha();a.clearColor(n.r,n.g,n.b,r);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};