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three.js
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5b9052ef
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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5b9052ef
编写于
3月 02, 2014
作者:
M
Mr.doob
浏览文件
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电子邮件补丁
差异文件
Updated builds.
上级
76cebbf6
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
234 addition
and
205 deletion
+234
-205
build/three.js
build/three.js
+36
-8
build/three.min.js
build/three.min.js
+198
-197
未找到文件。
build/three.js
浏览文件 @
5b9052ef
...
...
@@ -8154,11 +8154,15 @@ THREE.Projector = function () {
var normals = [];
var object = null;
var material = null;
var normalMatrix = new THREE.Matrix3();
var setObject = function ( value ) {
object = value;
material = object.material;
normalMatrix.getNormalMatrix( object.matrixWorld );
normals.length = 0;
...
...
@@ -8201,14 +8205,19 @@ THREE.Projector = function () {
};
var checkVerticesVisibility = function ( v1, v2, v3 ) {
return v1.visible === true && v2.visible === true && v3.visible === true;
};
var checkTriangleVisibility = function ( v1, v2, v3 ) {
_points3[ 0 ] = v1.positionScreen;
_points3[ 1 ] = v2.positionScreen;
_points3[ 2 ] = v3.positionScreen;
if ( v1.visible === true || v2.visible === true || v3.visible === true ||
_clipBox.isIntersectionBox( _boundingBox.setFromPoints( _points3 ) ) ) {
if ( _clipBox.isIntersectionBox( _boundingBox.setFromPoints( _points3 ) ) ) {
return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
( v2.positionScreen.y - v1.positionScreen.y ) -
...
...
@@ -8245,7 +8254,9 @@ THREE.Projector = function () {
var v2 = _vertexPool[ b ];
var v3 = _vertexPool[ c ];
if ( checkTriangleVisibility( v1, v2, v3 ) === true ) {
if ( checkVerticesVisibility( v1, v2, v3 ) === false ) return;
if ( material.side === THREE.DoubleSide || checkTriangleVisibility( v1, v2, v3 ) === true ) {
_face = getNextFaceInPool();
...
...
@@ -8278,6 +8289,7 @@ THREE.Projector = function () {
return {
setObject: setObject,
projectVertex: projectVertex,
checkVerticesVisibility: checkVerticesVisibility,
checkTriangleVisibility: checkTriangleVisibility,
pushVertex: pushVertex,
pushNormal: pushNormal,
...
...
@@ -8338,11 +8350,15 @@ THREE.Projector = function () {
}
var normals = attributes.normal.array;
if ( attributes.normal !== undefined ) {
var normals = attributes.normal.array;
for ( var i = 0, l = normals.length; i < l; i += 3 ) {
for ( var i = 0, l = normals.length; i < l; i += 3 ) {
renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );
renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );
}
}
...
...
@@ -8464,10 +8480,14 @@ THREE.Projector = function () {
}
if ( renderList.checkVerticesVisibility( v1, v2, v3 ) === false ) continue;
var visible = renderList.checkTriangleVisibility( v1, v2, v3 );
if ( ( visible === false && side === THREE.FrontSide ) ||
( visible === true && side === THREE.BackSide ) ) continue;
if ( side !== THREE.DoubleSide ) {
if ( side === THREE.FrontSide && visible === false ) continue;
if ( side === THREE.BackSide && visible === true ) continue;
}
_face = getNextFaceInPool();
...
...
@@ -17008,6 +17028,14 @@ THREE.CanvasRenderer = function ( parameters ) {
? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
: fillPath( _color );
} else {
_color.setRGB( 1, 1, 1 );
material.wireframe === true
? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
: fillPath( _color );
}
}
...
...
build/three.min.js
浏览文件 @
5b9052ef
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
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