提交 36f66b7f 编写于 作者: M Mr.doob

Updated builds.

上级 10543ca3
......@@ -2909,16 +2909,16 @@ THREE.Vector4.prototype = {
* @author mrdoob / http://mrdoob.com/
*/
THREE.TypedVector2 = function ( array, offset ) {
THREE.ProxyVector2 = function ( array, offset ) {
this.array = array;
this.offset = offset;
};
THREE.TypedVector2.prototype = Object.create( THREE.Vector2.prototype );
THREE.ProxyVector2.prototype = Object.create( THREE.Vector2.prototype );
Object.defineProperties( THREE.TypedVector2.prototype, {
Object.defineProperties( THREE.ProxyVector2.prototype, {
'x': {
get: function () { return this.array[ this.offset ]; },
set: function ( v ) { this.array[ this.offset ] = v; }
......@@ -2932,16 +2932,16 @@ Object.defineProperties( THREE.TypedVector2.prototype, {
* @author mrdoob / http://mrdoob.com/
*/
THREE.TypedVector3 = function ( array, offset ) {
THREE.ProxyVector3 = function ( array, offset ) {
this.array = array;
this.offset = offset;
};
THREE.TypedVector3.prototype = Object.create( THREE.Vector3.prototype );
THREE.ProxyVector3.prototype = Object.create( THREE.Vector3.prototype );
Object.defineProperties( THREE.TypedVector3.prototype, {
Object.defineProperties( THREE.ProxyVector3.prototype, {
'x': {
get: function () { return this.array[ this.offset ]; },
set: function ( v ) { this.array[ this.offset ] = v; }
......@@ -9995,9 +9995,9 @@ THREE.BufferGeometryManipulator = function ( bufferGeometry ) {
for ( var i = 0; i < length; i ++ ) {
this.vertices.push( new THREE.TypedVector3( attributes.position.array, i * 3 ) );
this.normals.push( new THREE.TypedVector3( attributes.normal.array, i * 3 ) );
this.uvs.push( new THREE.TypedVector2( attributes.uv.array, i * 2 ) );
this.vertices.push( new THREE.ProxyVector3( attributes.position.array, i * 3 ) );
this.normals.push( new THREE.ProxyVector3( attributes.normal.array, i * 3 ) );
this.uvs.push( new THREE.ProxyVector2( attributes.uv.array, i * 2 ) );
}
......
......@@ -59,7 +59,7 @@ a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:functi
Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):
Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},
setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,
this.w)}};THREE.TypedVector2=function(a,b){this.array=a;this.offset=b};THREE.TypedVector2.prototype=Object.create(THREE.Vector2.prototype);Object.defineProperties(THREE.TypedVector2.prototype,{x:{get:function(){return this.array[this.offset]},set:function(a){this.array[this.offset]=a}},y:{get:function(){return this.array[this.offset+1]},set:function(a){this.array[this.offset+1]=a}}});THREE.TypedVector3=function(a,b){this.array=a;this.offset=b};THREE.TypedVector3.prototype=Object.create(THREE.Vector3.prototype);Object.defineProperties(THREE.TypedVector3.prototype,{x:{get:function(){return this.array[this.offset]},set:function(a){this.array[this.offset]=a}},y:{get:function(){return this.array[this.offset+1]},set:function(a){this.array[this.offset+1]=a}},z:{get:function(){return this.array[this.offset+2]},set:function(a){this.array[this.offset+2]=a}}});THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
this.w)}};THREE.ProxyVector2=function(a,b){this.array=a;this.offset=b};THREE.ProxyVector2.prototype=Object.create(THREE.Vector2.prototype);Object.defineProperties(THREE.ProxyVector2.prototype,{x:{get:function(){return this.array[this.offset]},set:function(a){this.array[this.offset]=a}},y:{get:function(){return this.array[this.offset+1]},set:function(a){this.array[this.offset+1]=a}}});THREE.ProxyVector3=function(a,b){this.array=a;this.offset=b};THREE.ProxyVector3.prototype=Object.create(THREE.Vector3.prototype);Object.defineProperties(THREE.ProxyVector3.prototype,{x:{get:function(){return this.array[this.offset]},set:function(a){this.array[this.offset]=a}},y:{get:function(){return this.array[this.offset+1]},set:function(a){this.array[this.offset+1]=a}},z:{get:function(){return this.array[this.offset+2]},set:function(a){this.array[this.offset+2]=a}}});THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,_quaternion:void 0,_updateQuaternion:function(){void 0!==this._quaternion&&this._quaternion.setFromEuler(this,!1)},get x(){return this._x},set x(a){this._x=a;this._updateQuaternion()},get y(){return this._y},set y(a){this._y=a;this._updateQuaternion()},get z(){return this._z},set z(a){this._z=a;this._updateQuaternion()},get order(){return this._order},set order(a){this._order=a;this._updateQuaternion()},
set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._updateQuaternion();return this},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._updateQuaternion();return this},setFromRotationMatrix:function(a,b){var c=THREE.Math.clamp,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],k=d[5],l=d[9],n=d[2],r=d[6],d=d[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(g,-1,1)),0.99999>Math.abs(g)?(this._x=Math.atan2(-l,d),this._z=Math.atan2(-f,e)):(this._x=
Math.atan2(r,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(l,-1,1)),0.99999>Math.abs(l)?(this._y=Math.atan2(g,d),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-n,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(r,-1,1)),0.99999>Math.abs(r)?(this._y=Math.atan2(-n,d),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,e))):"ZYX"===b?(this._y=Math.asin(-c(n,-1,1)),0.99999>Math.abs(n)?(this._x=Math.atan2(r,d),this._z=Math.atan2(h,e)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(c(h,
......@@ -200,7 +200,7 @@ P[n].start;da=P[n].count;var ga=P[n].index,g=R;for(R+=da;g<R;g+=3)da=ga+c[g],V=g
3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,n=0,r=new Int32Array(6),p=new Int32Array(c.length),s=new Int32Array(c.length),u=0;u<c.length;u++)p[u]=-1,s[u]=-1;for(c=0;c<d;c++){for(var q=n=0;3>q;q++)u=a[3*c+q],-1==p[u]?(r[2*q]=u,r[2*q+1]=-1,n++):p[u]<k.index?(r[2*q]=u,r[2*q+1]=-1,l++):(r[2*q]=u,r[2*q+1]=p[u]);if(g+n>k.index+b)for(k={start:f,count:0,index:g},h.push(k),n=0;6>n;n+=2)q=r[n+1],-1<q&&q<k.index&&(r[n+1]=-1);for(n=0;6>n;n+=2)u=r[n],q=r[n+1],-1===q&&(q=g++),
p[u]=q,s[q]=u,e[f++]=q-k.index,k.count++}this.reorderBuffers(e,s,g);return this.offsets=h},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],f;for(f in this.attributes)if("index"!=f)for(var g=this.attributes[f].array,h=0,k=e.length;h<k;h++){var l=e[h];if(g instanceof l){d[f]=new l(this.attributes[f].itemSize*c);break}}for(e=0;e<c;e++)for(f in g=b[e],this.attributes)if("index"!=f)for(var h=this.attributes[f].array,
k=this.attributes[f].itemSize,l=d[f],n=0;n<k;n++)l[e*k+n]=h[g*k+n];this.attributes.index.array=a;for(f in this.attributes)"index"!=f&&(this.attributes[f].array=d[f],this.attributes[f].numItems=this.attributes[f].itemSize*c)},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,array:null},d=0,g=b.length;d<
g;d++){var h=b[d];if(e instanceof h){f.array=new h(e);break}}a.attributes[c]=f}d=0;for(g=this.offsets.length;d<g;d++)b=this.offsets[d],a.offsets.push({start:b.start,index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.BufferGeometryManipulator=function(a){this.vertices=[];this.normals=[];this.uvs=[];a=a.attributes;for(var b=a.position.array.length/3,c=0;c<b;c++)this.vertices.push(new THREE.TypedVector3(a.position.array,3*c)),this.normals.push(new THREE.TypedVector3(a.normal.array,3*c)),this.uvs.push(new THREE.TypedVector2(a.uv.array,2*c))};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
g;d++){var h=b[d];if(e instanceof h){f.array=new h(e);break}}a.attributes[c]=f}d=0;for(g=this.offsets.length;d<g;d++)b=this.offsets[d],a.offsets.push({start:b.start,index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.BufferGeometryManipulator=function(a){this.vertices=[];this.normals=[];this.uvs=[];a=a.attributes;for(var b=a.position.array.length/3,c=0;c<b;c++)this.vertices.push(new THREE.ProxyVector3(a.position.array,3*c)),this.normals.push(new THREE.ProxyVector3(a.normal.array,3*c)),this.uvs.push(new THREE.ProxyVector2(a.uv.array,2*c))};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}this.boundingBox instanceof THREE.Box3&&this.computeBoundingBox();this.boundingSphere instanceof THREE.Sphere&&this.computeBoundingSphere()},
computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,f,g,h=new THREE.Vector3,k=new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;
......
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