Three.js 197.2 KB
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// Three.js r36 - http://github.com/mrdoob/three.js
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var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
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THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var d,e,g,h,j,k;if(b==0)d=e=g=0;else{h=Math.floor(a*6);j=a*6-h;a=b*(1-c);k=b*(1-c*j);c=b*(1-c*(1-j));switch(h){case 1:d=k;e=b;g=a;break;case 2:d=a;e=b;g=c;break;case 3:d=a;e=k;g=b;break;case 4:d=c;e=a;g=b;break;case 5:d=b;e=a;g=k;break;case 6:case 0:d=b;e=c;g=a}}this.r=d;this.g=e;this.b=g;if(this.autoUpdate){this.updateHex();
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this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
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THREE.Vector2=function(a,c){this.set(a||0,c||0)};
THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,c,b){this.set(a||0,c||0,b||0)};
THREE.Vector3.prototype={set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,d=this.z;this.set(b*a.z-d*a.y,d*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,b=this.y-a.y;a=this.z-a.z;return c*c+b*b+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
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this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var c=Math.cos(this.y);if(Math.abs(c)>1.0E-5){this.x=Math.atan2(-a.n23/c,a.n33/c);this.z=Math.atan2(-a.n13/c,a.n11/c)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
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THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(K,F,J,z){z=z.clone().subSelf(F);J=J.clone().subSelf(F);var H=K.clone().subSelf(F);K=z.dot(z);F=z.dot(J);z=z.dot(H);var R=J.dot(J);J=J.dot(H);H=1/(K*R-F*F);R=(R*z-F*J)*H;K=(K*J-F*z)*H;return R>0&&K>0&&R+K<1}var b,d,e,g,h,j,k,n,w,y,
x,t=a.geometry,A=t.vertices,G=[];b=0;for(d=t.faces.length;b<d;b++){e=t.faces[b];y=this.origin.clone();x=this.direction.clone();k=a.matrixWorld;g=k.multiplyVector3(A[e.a].position.clone());h=k.multiplyVector3(A[e.b].position.clone());j=k.multiplyVector3(A[e.c].position.clone());k=e instanceof THREE.Face4?k.multiplyVector3(A[e.d].position.clone()):null;n=a.matrixRotationWorld.multiplyVector3(e.normal.clone());w=x.dot(n);if(w<0){n=n.dot((new THREE.Vector3).sub(g,y))/w;y=y.addSelf(x.multiplyScalar(n));
if(e instanceof THREE.Face3){if(c(y,g,h,j)){e={distance:this.origin.distanceTo(y),point:y,face:e,object:a};G.push(e)}}else if(e instanceof THREE.Face4&&(c(y,g,h,k)||c(y,h,j,k))){e={distance:this.origin.distanceTo(y),point:y,face:e,object:a};G.push(e)}}}return G}};
THREE.Rectangle=function(){function a(){g=d-c;h=e-b}var c,b,d,e,g,h,j=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(k,n,w,y){j=!1;c=k;b=n;d=w;e=y;a()};this.addPoint=function(k,n){if(j){j=!1;c=k;b=n;d=k;e=n}else{c=c<k?c:k;b=b<n?b:n;d=d>k?d:k;e=e>n?e:n}a()};
this.add3Points=function(k,n,w,y,x,t){if(j){j=!1;c=k<w?k<x?k:x:w<x?w:x;b=n<y?n<t?n:t:y<t?y:t;d=k>w?k>x?k:x:w>x?w:x;e=n>y?n>t?n:t:y>t?y:t}else{c=k<w?k<x?k<c?k:c:x<c?x:c:w<x?w<c?w:c:x<c?x:c;b=n<y?n<t?n<b?n:b:t<b?t:b:y<t?y<b?y:b:t<b?t:b;d=k>w?k>x?k>d?k:d:x>d?x:d:w>x?w>d?w:d:x>d?x:d;e=n>y?n>t?n>e?n:e:t>e?t:e:y>t?y>e?y:e:t>e?t:e}a()};this.addRectangle=function(k){if(j){j=!1;c=k.getLeft();b=k.getTop();d=k.getRight();e=k.getBottom()}else{c=c<k.getLeft()?c:k.getLeft();b=b<k.getTop()?b:k.getTop();d=d>k.getRight()?
d:k.getRight();e=e>k.getBottom()?e:k.getBottom()}a()};this.inflate=function(k){c-=k;b-=k;d+=k;e+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();b=b>k.getTop()?b:k.getTop();d=d<k.getRight()?d:k.getRight();e=e<k.getBottom()?e:k.getBottom();a()};this.instersects=function(k){return Math.min(d,k.getRight())-Math.max(c,k.getLeft())>=0&&Math.min(e,k.getBottom())-Math.max(b,k.getTop())>=0};this.empty=function(){j=!0;e=d=b=c=0;a()};this.isEmpty=function(){return j}};
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THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
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THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,n,w,y,x,t,A,G){this.set(a||1,c||0,b||0,d||0,e||0,g||1,h||0,j||0,k||0,n||0,w||1,y||0,x||0,t||0,A||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,n,w,y,x,t,A,G){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=n;this.n33=w;this.n34=y;this.n41=x;this.n42=t;this.n43=A;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*
d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();
return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,w=a.n31,y=a.n32,x=a.n33,t=a.n34,A=a.n41,G=a.n42,K=a.n43,F=a.n44,J=c.n11,z=c.n12,H=c.n13,R=c.n14,$=c.n21,W=c.n22,
f=c.n23,ga=c.n24,S=c.n31,Z=c.n32,ma=c.n33,N=c.n34;this.n11=b*J+d*$+e*S;this.n12=b*z+d*W+e*Z;this.n13=b*H+d*f+e*ma;this.n14=b*R+d*ga+e*N+g;this.n21=h*J+j*$+k*S;this.n22=h*z+j*W+k*Z;this.n23=h*H+j*f+k*ma;this.n24=h*R+j*ga+k*N+n;this.n31=w*J+y*$+x*S;this.n32=w*z+y*W+x*Z;this.n33=w*H+y*f+x*ma;this.n34=w*R+y*ga+x*N+t;this.n41=A*J+G*$+K*S;this.n42=A*z+G*W+K*Z;this.n43=A*H+G*f+K*ma;this.n44=A*R+G*ga+K*N+F;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;
b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,n=this.n32,w=this.n33,y=this.n34,x=this.n41,t=this.n42,A=this.n43,G=this.n44;return d*h*n*x-b*j*n*x-d*g*w*x+c*j*w*x+b*g*y*x-c*h*y*x-d*h*k*t+b*j*k*t+d*e*w*t-a*j*w*t-b*e*y*t+a*h*y*t+d*g*k*A-c*j*k*A-d*e*n*A+a*j*n*A+c*e*y*A-a*g*y*A-b*g*k*G+c*h*k*G+b*e*n*G-a*h*n*G-c*e*w*G+a*g*w*G},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,
c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=1-b,g=a.x,h=a.y,j=a.z,k=e*g,n=e*h;this.set(k*
g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,n*h+b,n*j-d*g,0,k*j-d*h,n*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var c=
a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var n=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(n+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,w=a.n31,y=a.n32,x=a.n33,t=a.n34,A=a.n41,G=a.n42,K=a.n43,F=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*t*G-n*x*G+n*y*K-j*t*K-k*y*F+j*x*F;c.n12=g*x*G-e*t*G-g*y*K+d*t*K+e*y*F-d*x*F;c.n13=e*n*G-g*k*G+g*j*K-d*n*K-e*j*F+d*k*F;c.n14=g*k*y-e*n*y-g*j*x+d*n*x+e*j*t-d*k*t;c.n21=n*x*A-k*t*A-n*w*K+h*t*K+k*w*F-h*x*F;c.n22=e*t*A-g*x*A+g*w*K-b*t*K-e*w*F+b*x*F;c.n23=g*k*A-e*n*A-g*h*K+b*n*K+e*h*F-b*k*F;
c.n24=e*n*w-g*k*w+g*h*x-b*n*x-e*h*t+b*k*t;c.n31=j*t*A-n*y*A+n*w*G-h*t*G-j*w*F+h*y*F;c.n32=g*y*A-d*t*A-g*w*G+b*t*G+d*w*F-b*y*F;c.n33=e*n*A-g*j*A+g*h*G-b*n*G-d*h*F+b*j*F;c.n34=g*j*w-d*n*w-g*h*y+b*n*y+d*h*t-b*j*t;c.n41=k*y*A-j*x*A-k*w*G+h*x*G+j*w*K-h*y*K;c.n42=d*x*A-e*y*A+e*w*G-b*x*G-d*w*K+b*y*K;c.n43=e*j*A-d*k*A-e*h*G+b*k*G+d*h*K-b*j*K;c.n44=d*k*w-e*j*w+e*h*y-b*k*y-d*h*x+b*j*x;c.multiplyScalar(1/a.determinant());return c};
THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,w=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*n;b[7]=a*w;b[8]=a*y;return c};
THREE.Matrix4.makeFrustum=function(a,c,b,d,e,g){var h;h=new THREE.Matrix4;h.n11=2*e/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*e/(d-b);h.n23=(d+b)/(d-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+e)/(g-e);h.n34=-2*g*e/(g-e);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,d){var e;a=b*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*c,a*c,e,a,b,d)};
THREE.Matrix4.makeOrtho=function(a,c,b,d,e,g){var h,j,k,n;h=new THREE.Matrix4;j=c-a;k=b-d;n=g-e;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((b+d)/k);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((g+e)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
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THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
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!0;this._vector=new THREE.Vector3};
THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(a)}},removeChild:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
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1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,
c,b)}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==undefined?d:1)};
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THREE.Quaternion.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,d=a.y*c,e=a.z*c;a=Math.cos(d);d=Math.sin(d);c=Math.cos(-e);e=Math.sin(-e);var g=Math.cos(b);b=Math.sin(b);var h=a*c,j=d*e;this.w=h*g-j*b;this.x=h*b+j*g;this.y=d*c*g+a*e*b;this.z=a*e*g-d*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,d=this.z,e=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=c*a+e*g+b*j-d*h;this.y=b*a+e*h+d*g-c*j;this.z=d*a+e*j+c*h-b*g;this.w=e*a-c*g-b*h-d*j;return this},
multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,e=a.z,g=this.x,h=this.y,j=this.z,k=this.w,n=k*b+h*e-j*d,w=k*d+j*b-g*e,y=k*e+g*d-h*b;b=-g*b-h*d-j*e;c.x=n*k+b*-g+w*-j-y*-h;c.y=w*k+b*-h+y*-g-n*-j;c.z=y*k+b*-j+n*-h-w*-g;return c}};
THREE.Quaternion.slerp=function(a,c,b,d){var e=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(e)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(e),h=Math.sqrt(1-e*e);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}e=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*e+c.w*d;b.x=a.x*e+c.x*d;b.y=a.y*e+c.y*d;b.z=a.z*e+c.z*d;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Face3=function(a,c,b,d,e,g){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
THREE.Face4=function(a,c,b,d,e,g,h){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)};
THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[];this.faceVertexUvs=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
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THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];b.centroid.set(0,0,0);if(b instanceof THREE.Face3){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);b.centroid.divideScalar(3)}else if(b instanceof THREE.Face4){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);
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b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,j=new THREE.Vector3,k=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,b.position);k.sub(c.position,b.position);j.crossSelf(k)}j.isZero()||
j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=
this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);
b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(N,ta,ra,na,wa,ha,oa){g=N.vertices[ta].position;h=N.vertices[ra].position;j=N.vertices[na].position;k=e[wa];n=e[ha];w=e[oa];y=h.x-g.x;x=j.x-g.x;t=h.y-g.y;A=j.y-g.y;G=h.z-g.z;K=j.z-g.z;F=n.u-k.u;J=w.u-k.u;z=n.v-k.v;H=w.v-k.v;R=1/(F*H-J*
z);f.set((H*y-z*x)*R,(H*t-z*A)*R,(H*G-z*K)*R);ga.set((F*x-J*y)*R,(F*A-J*t)*R,(F*K-J*G)*R);$[ta].addSelf(f);$[ra].addSelf(f);$[na].addSelf(f);W[ta].addSelf(ga);W[ra].addSelf(ga);W[na].addSelf(ga)}var c,b,d,e,g,h,j,k,n,w,y,x,t,A,G,K,F,J,z,H,R,$=[],W=[],f=new THREE.Vector3,ga=new THREE.Vector3,S=new THREE.Vector3,Z=new THREE.Vector3,ma=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){$[c]=new THREE.Vector3;W[c]=new THREE.Vector3}c=0;for(b=this.faces.length;c<b;c++){d=this.faces[c];e=this.faceVertexUvs[c][0];
if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=
0;for(b=this.vertices.length;c<b;c++){ma.copy(this.vertices[c].normal);d=$[c];S.copy(d);S.subSelf(ma.multiplyScalar(ma.dot(d))).normalize();Z.cross(this.vertices[c].normal,d);d=Z.dot(W[c]);d=d<0?-1:1;this.vertices[c].tangent.set(S.x,S.y,S.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};
for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=
a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
THREE.Spline=function(a){function c(t,A,G,K,F,J,z){t=(G-t)*0.5;K=(K-A)*0.5;return(2*(A-G)+t+K)*z+(-3*(A-G)-2*t-K)*J+t*F+A}this.points=a;var b=[],d={x:0,y:0,z:0},e,g,h,j,k,n,w,y,x;this.initFromArray=function(t){this.points=[];for(var A=0;A<t.length;A++)this.points[A]={x:t[A][0],y:t[A][1],z:t[A][2]}};this.getPoint=function(t){e=(this.points.length-1)*t;g=Math.floor(e);h=e-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;n=this.points[b[0]];w=this.points[b[1]];
y=this.points[b[2]];x=this.points[b[3]];j=h*h;k=h*j;d.x=c(n.x,w.x,y.x,x.x,h,j,k);d.y=c(n.y,w.y,y.y,x.y,h,j,k);d.z=c(n.z,w.z,y.z,x.z,h,j,k);return d};this.getControlPointsArray=function(){var t,A,G=this.points.length,K=[];for(t=0;t<G;t++){A=this.points[t];K[t]=[A.x,A.y,A.z]}return K};this.getLength=function(t){var A,G,K=A=A=0,F=new THREE.Vector3,J=new THREE.Vector3,z=[],H=0;z[0]=0;t||(t=100);G=this.points.length*t;F.copy(this.points[0]);for(t=1;t<G;t++){A=t/G;position=this.getPoint(A);J.copy(position);
H+=J.distanceTo(F);F.copy(position);A*=this.points.length-1;A=Math.floor(A);if(A!=K){z[A]=H;K=A}}z[z.length]=H;return{chunks:z,total:H}};this.reparametrizeByArcLength=function(t){var A,G,K,F,J,z,H=[],R=new THREE.Vector3,$=this.getLength();H.push(R.copy(this.points[0]).clone());for(A=1;A<this.points.length;A++){G=$.chunks[A]-$.chunks[A-1];z=Math.ceil(t*G/$.total);F=(A-1)/(this.points.length-1);J=A/(this.points.length-1);for(G=1;G<z-1;G++){K=F+G*(1/z)*(J-F);position=this.getPoint(K);H.push(R.copy(position).clone())}H.push(R.copy(this.points[A]).clone())}this.points=
H}};
THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){for(var g=0;g<e.hierarchy.length;g++){for(var h=0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<0)e.hierarchy[g].keys[h].time=
0;if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(e.hierarchy[g].keys[0].morphTargets!==undefined){j={};for(h=0;h<e.hierarchy[g].keys.length;h++)for(var k=0;k<e.hierarchy[g].keys[h].morphTargets.length;k++){var n=e.hierarchy[g].keys[h].morphTargets[k];j[n]=-1}e.hierarchy[g].usedMorphTargets=j;for(h=0;h<e.hierarchy[g].keys.length;h++){var w=
{};for(n in j){for(k=0;k<e.hierarchy[g].keys[h].morphTargets.length;k++)if(e.hierarchy[g].keys[h].morphTargets[k]===n){w[n]=e.hierarchy[g].keys[h].morphTargetsInfluences[k];break}k===e.hierarchy[g].keys[h].morphTargets.length&&(w[n]=0)}e.hierarchy[g].keys[h].morphTargetsInfluences=w}}for(h=1;h<e.hierarchy[g].keys.length;h++)if(e.hierarchy[g].keys[h].time===e.hierarchy[g].keys[h-1].time){e.hierarchy[g].keys.splice(h,1);h--}for(h=1;h<e.hierarchy[g].keys.length;h++)e.hierarchy[g].keys[h].index=h}h=parseInt(e.length*
e.fps,10);e.JIT={};e.JIT.hierarchy=[];for(g=0;g<e.hierarchy.length;g++)e.JIT.hierarchy.push(Array(h));e.initialized=!0}};b.get=function(e){if(typeof e==="string")if(c[e])return c[e];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+e);return null}};b.parse=function(e){var g=[];if(e instanceof THREE.SkinnedMesh)for(var h=0;h<e.bones.length;h++)g.push(e.bones[h]);else d(e,g);return g};var d=function(e,g){g.push(e);for(var h=0;h<e.children.length;h++)d(e.children[h],g)};b.LINEAR=
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0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=2;return b}();THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==undefined?d:!0;this.points=[];this.target=new THREE.Vector3};
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THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;var b,d=this.hierarchy.length,e;for(b=0;b<d;b++){e=this.hierarchy[b];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=!0;e.matrixAutoUpdate=!0;if(e.animationCache===undefined){e.animationCache={};e.animationCache.prevKey={pos:0,rot:0,scl:0};e.animationCache.nextKey={pos:0,rot:0,scl:0};e.animationCache.originalMatrix=
e instanceof THREE.Bone?e.skinMatrix:e.matrix}var g=e.animationCache.prevKey;e=e.animationCache.nextKey;g.pos=this.data.hierarchy[b].keys[0];g.rot=this.data.hierarchy[b].keys[0];g.scl=this.data.hierarchy[b].keys[0];e.pos=this.getNextKeyWith("pos",b,1);e.rot=this.getNextKeyWith("rot",b,1);e.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
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THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,e,g,h,j,k,n,w=this.data.JIT.hierarchy,y,x;this.currentTime+=a*this.timeScale;x=this.currentTime;y=this.currentTime%=this.data.length;n=parseInt(Math.min(y*this.data.fps,this.data.length*this.data.fps),10);for(var t=0,A=this.hierarchy.length;t<A;t++){a=this.hierarchy[t];k=a.animationCache;if(this.JITCompile&&w[t][n]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=w[t][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
!1}else{a.matrix=w[t][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var G=0;G<3;G++){b=c[G];h=k.prevKey[b];j=k.nextKey[b];if(j.time<=x){if(y<x)if(this.loop){h=this.data.hierarchy[t].keys[0];for(j=this.getNextKeyWith(b,t,1);j.time<y;){h=j;j=this.getNextKeyWith(b,t,j.index+1)}}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,t,j.index+1)}while(j.time<
y)}k.prevKey[b]=h;k.nextKey[b]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(y-h.time)/(j.time-h.time);e=h[b];g=j[b];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+t);d=d<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
this.getPrevKeyWith("pos",t,h.index-1).pos;this.points[1]=e;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",t,j.index+1).pos;d=d*0.33+0.33;e=this.interpolateCatmullRom(this.points,d);b.x=e[0];b.y=e[1];b.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(b===
"rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}}}}if(this.JITCompile&&w[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(t=0;t<this.hierarchy.length;t++)w[t][n]=this.hierarchy[t]instanceof THREE.Bone?this.hierarchy[t].skinMatrix.clone():this.hierarchy[t].matrix.clone()}}};
THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],e,g,h,j,k,n;e=(a.length-1)*c;g=Math.floor(e);e-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];k=a[b[2]];n=a[b[3]];b=e*e;h=e*b;d[0]=this.interpolate(g[0],j[0],k[0],n[0],e,b,h);d[1]=this.interpolate(g[1],j[1],k[1],n[1],e,b,h);d[2]=this.interpolate(g[2],j[2],k[2],n[2],e,b,h);return d};
THREE.Animation.prototype.interpolate=function(a,c,b,d,e,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b<d.length-1?b:d.length-1;else b%=d.length;for(;b<d.length;b++)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]};
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THREE.Camera=function(a,c,b,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
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THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
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THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
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!1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
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THREE.FlatShading=0;THREE.SmoothShading=1;THREE.MaterialColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};
THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
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THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
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THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
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if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
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if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
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!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
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if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
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THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
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this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
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a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
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if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
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THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
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THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=!1;this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==
undefined)this.vertexShader=a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;
if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.lights!==undefined)this.lights=a.lights;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
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THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
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THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.Texture=function(a,c,b,d,e,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};
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THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;
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THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
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THREE.RenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
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var Uniforms={clone:function(a){var c,b,d,e={};for(c in a){e[c]={};for(b in a[c]){d=a[c][b];e[c][b]=d instanceof THREE.Color||d instanceof THREE.Vector3||d instanceof THREE.Texture?d.clone():d}}return e},merge:function(a){var c,b,d,e={};for(c=0;c<a.length;c++){d=this.clone(a[c]);for(b in d)e[b]=d[b]}return e}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
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THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=b!=undefined?b:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
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THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c&&c.length?c:[c];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var b=0;b<this.geometry.morphTargets.length;b++){this.morphTargetInfluences.push(0);
this.morphTargetDictionary[this.geometry.morphTargets[b].name]=b}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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THREE.Bone.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,c,b):a.update(this.matrixWorld,!0,b)}}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
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c,b)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
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THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var b,d,e,g,h,j;if(this.geometry.bones!==undefined){for(b=0;b<this.geometry.bones.length;b++){e=this.geometry.bones[b];g=e.pos;h=e.rotq;j=e.scl;d=this.addBone();d.name=e.name;d.position.set(g[0],g[1],g[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);d.useQuaternion=!0;j!==undefined?d.scale.set(j[0],j[1],j[2]):d.scale.set(1,1,1)}for(b=0;b<this.bones.length;b++){e=this.geometry.bones[b];
d=this.bones[b];e.parent===-1?this.addChild(d):this.bones[e.parent].addChild(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
THREE.SkinnedMesh.prototype.update=function(a,c,b){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,e=this.children.length;for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,b):a.update(this.matrixWorld,c,b)}b=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<b;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
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c*16)}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
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THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,c=[],b=0;b<this.bones.length;b++){a=this.bones[b];c.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,b*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var d;for(a=0;a<this.geometry.skinIndices.length;a++){b=this.geometry.vertices[a].position;var e=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y;
d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesA.push(c[e].multiplyVector3(d));d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesB.push(c[g].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){b=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=b;this.geometry.skinWeights[a].y+=b}}}};
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THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
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THREE.Sound=function(a,c,b,d){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=c!==undefined?Math.abs(c):100;this.volume=Math.min(1,Math.max(0,b!==undefined?b:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=d!==undefined?d:!0;this.sources=a instanceof Array?a:[a];var e;b=this.sources.length;for(a=0;a<b;a++){c=this.sources[a];c.toLowerCase();if(c.indexOf(".mp3")!==-1)e=
"audio/mpeg";else if(c.indexOf(".ogg")!==-1)e="audio/ogg";else c.indexOf(".wav")!==-1&&(e="audio/wav");if(this.domElement.canPlayType(e)){e=document.createElement("source");e.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(e);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
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THREE.Sound.prototype.onLoad=function(){var a=this.THREESound;if(!a.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);a.isLoaded=!0;a.duration=this.duration;a.isPlaying&&a.play()}};THREE.Sound.prototype.addToDOM=function(a){this.isAddedToDOM=!0;a.appendChild(this.domElement)};THREE.Sound.prototype.play=function(a){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(a)this.domElement.currentTime=a%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(a){a=a.length();this.domElement.volume=a<=this.radius?this.volume*(1-a/this.radius):0};
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THREE.Sound.prototype.update=function(a,c,b){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);c=!0}if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
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THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(a,c){c===undefined&&(c=0);c=Math.abs(c);for(var b=0;b<this.LODs.length;b++)if(c<this.LODs[b].visibleAtDistance)break;this.LODs.splice(b,0,{visibleAtDistance:c,object3D:a});this.addChild(a)};
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THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}if(this.LODs.length>1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var d=1;d<this.LODs.length;d++)if(a>=this.LODs[d].visibleAtDistance){this.LODs[d-1].object3D.visible=
!1;this.LODs[d].object3D.visible=!0}else break;for(;d<this.LODs.length;d++)this.LODs[d].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
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THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
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THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
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THREE.Projector=function(){function a(){var S=k[j]=k[j]||new THREE.RenderableVertex;j++;return S}function c(S,Z){return Z.z-S.z}function b(S,Z){var ma=0,N=1,ta=S.z+S.w,ra=Z.z+Z.w,na=-S.z+S.w,wa=-Z.z+Z.w;if(ta>=0&&ra>=0&&na>=0&&wa>=0)return!0;else if(ta<0&&ra<0||na<0&&wa<0)return!1;else{if(ta<0)ma=Math.max(ma,ta/(ta-ra));else ra<0&&(N=Math.min(N,ta/(ta-ra)));if(na<0)ma=Math.max(ma,na/(na-wa));else wa<0&&(N=Math.min(N,na/(na-wa)));if(N<ma)return!1;else{S.lerpSelf(Z,ma);Z.lerpSelf(S,1-N);return!0}}}
var d,e,g=[],h,j,k=[],n,w,y=[],x,t,A=[],G,K,F=[],J=new THREE.Vector4,z=new THREE.Vector4,H=new THREE.Matrix4,R=new THREE.Matrix4,$=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],W=new THREE.Vector4,f=new THREE.Vector4,ga;this.projectVector=function(S,Z){H.multiply(Z.projectionMatrix,Z.matrixWorldInverse);H.multiplyVector3(S);return S};this.unprojectVector=function(S,Z){H.multiply(THREE.Matrix4.makeInvert(Z.projectionMatrix),Z.matrixWorld);
H.multiplyVector3(S);return S};this.projectObjects=function(S,Z,ma){Z=[];var N,ta,ra;e=0;ta=S.objects;S=0;for(N=ta.length;S<N;S++){ra=ta[S];var na;if(!(na=!ra.visible))if(na=ra instanceof THREE.Mesh){a:{na=void 0;for(var wa=ra.matrixWorld,ha=-ra.geometry.boundingSphere.radius*Math.max(ra.scale.x,Math.max(ra.scale.y,ra.scale.z)),oa=0;oa<6;oa++){na=$[oa].x*wa.n14+$[oa].y*wa.n24+$[oa].z*wa.n34+$[oa].w;if(na<=ha){na=!1;break a}}na=!0}na=!na}if(!na){na=g[e]=g[e]||new THREE.RenderableObject;e++;d=na;J.copy(ra.position);
H.multiplyVector3(J);d.object=ra;d.z=J.z;Z.push(d)}}ma&&Z.sort(c);return Z};this.projectScene=function(S,Z,ma){var N=[],ta=Z.near,ra=Z.far,na,wa,ha,oa,ia,xa,X,da,sa,Ea,ea,pa,za;K=t=w=0;Z.matrixAutoUpdate&&Z.updateMatrix();S.update(undefined,!1,Z);H.multiply(Z.projectionMatrix,Z.matrixWorldInverse);$[0].set(H.n41-H.n11,H.n42-H.n12,H.n43-H.n13,H.n44-H.n14);$[1].set(H.n41+H.n11,H.n42+H.n12,H.n43+H.n13,H.n44+H.n14);$[2].set(H.n41+H.n21,H.n42+H.n22,H.n43+H.n23,H.n44+H.n24);$[3].set(H.n41-H.n21,H.n42-H.n22,
H.n43-H.n23,H.n44-H.n24);$[4].set(H.n41-H.n31,H.n42-H.n32,H.n43-H.n33,H.n44-H.n34);$[5].set(H.n41+H.n31,H.n42+H.n32,H.n43+H.n33,H.n44+H.n34);for(na=0;na<6;na++){xa=$[na];xa.divideScalar(Math.sqrt(xa.x*xa.x+xa.y*xa.y+xa.z*xa.z))}xa=this.projectObjects(S,Z,!0);S=0;for(na=xa.length;S<na;S++){X=xa[S].object;if(X.visible){da=X.matrixWorld;Ea=X.matrixRotationWorld;sa=X.materials;j=0;if(X instanceof THREE.Mesh){ea=X.geometry;oa=ea.vertices;ea=ea.faces;wa=0;for(ha=oa.length;wa<ha;wa++){h=a();h.positionWorld.copy(oa[wa].position);
da.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);H.multiplyVector4(h.positionScreen);h.positionScreen.x/=h.positionScreen.w;h.positionScreen.y/=h.positionScreen.w;h.visible=h.positionScreen.z>ta&&h.positionScreen.z<ra}oa=0;for(wa=ea.length;oa<wa;oa++){ha=ea[oa];if(ha instanceof THREE.Face3){ia=k[ha.a];pa=k[ha.b];za=k[ha.c];if(ia.visible&&pa.visible&&za.visible&&(X.doubleSided||X.flipSided!=(za.positionScreen.x-ia.positionScreen.x)*(pa.positionScreen.y-ia.positionScreen.y)-
(za.positionScreen.y-ia.positionScreen.y)*(pa.positionScreen.x-ia.positionScreen.x)<0)){var m=y[w]=y[w]||new THREE.RenderableFace3;w++;n=m;n.v1.copy(ia);n.v2.copy(pa);n.v3.copy(za);n.normalWorld.copy(ha.normal);Ea.multiplyVector3(n.normalWorld);n.centroidWorld.copy(ha.centroid);da.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);H.multiplyVector3(n.centroidScreen);pa=ha.vertexNormals;ga=n.vertexNormalsWorld;for(ia=0;ia<3;ia++){za=ga[ia];za.copy(pa[ia]);Ea.multiplyVector3(za)}n.z=
n.centroidScreen.z;n.meshMaterials=sa;n.faceMaterials=ha.materials;if(X.geometry.faceUvs[oa]){n.uvs[0]=X.geometry.faceUvs[oa][0];n.uvs[1]=X.geometry.faceUvs[oa][1];n.uvs[2]=X.geometry.faceUvs[oa][2]}N.push(n)}}}}else if(X instanceof THREE.Line){R.multiply(H,da);oa=X.geometry.vertices;ia=a();ia.positionScreen.copy(oa[0].position);R.multiplyVector4(ia.positionScreen);wa=1;for(ha=oa.length;wa<ha;wa++){ia=a();ia.positionScreen.copy(oa[wa].position);R.multiplyVector4(ia.positionScreen);pa=k[j-2];W.copy(ia.positionScreen);
f.copy(pa.positionScreen);if(b(W,f)){W.multiplyScalar(1/W.w);f.multiplyScalar(1/f.w);da=A[t]=A[t]||new THREE.RenderableLine;t++;x=da;x.v1.positionScreen.copy(W);x.v2.positionScreen.copy(f);x.z=Math.max(W.z,f.z);x.materials=X.materials;N.push(x)}}}else if(X instanceof THREE.Particle){z.set(X.position.x,X.position.y,X.position.z,1);H.multiplyVector4(z);z.z/=z.w;if(z.z>0&&z.z<1){F[K]=F[K]||new THREE.RenderableParticle;K++;G=partile;G.x=z.x/z.w;G.y=z.y/z.w;G.z=z.z;G.rotation=X.rotation.z;G.scale.x=X.scale.x*
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THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,n,w,y,x,t,A,G;a=c.projectScene(h,j);k=0;for(n=a.length;k<n;k++){x=a[k];if(x instanceof THREE.RenderableParticle){A=x.x*e+e;G=x.y*g+g;w=0;for(y=x.material.length;w<y;w++){t=x.material[w];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=A+"px";t.style.top=G+"px"}}}}}};
THREE.CanvasRenderer=function(){function a(la){if(x!=la)n.globalAlpha=x=la}function c(la){if(t!=la){switch(la){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}t=la}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,n=e.getContext("2d"),w=new THREE.Color(0),y=0,x=1,t=0,A=null,G=null,K=1,F,J,z,H,R,$,W,f,ga,S=new THREE.Color,
Z=new THREE.Color,ma=new THREE.Color,N=new THREE.Color,ta=new THREE.Color,ra,na,wa,ha,oa,ia,xa,X,da,sa=new THREE.Rectangle,Ea=new THREE.Rectangle,ea=new THREE.Rectangle,pa=!1,za=new THREE.Color,m=new THREE.Color,C=new THREE.Color,p=new THREE.Color,o=Math.PI*2,q=new THREE.Vector3,D,B,I,T,Q,L,ka=16;D=document.createElement("canvas");D.width=D.height=2;B=D.getContext("2d");B.fillStyle="rgba(0,0,0,1)";B.fillRect(0,0,2,2);I=B.getImageData(0,0,2,2);T=I.data;Q=document.createElement("canvas");Q.width=Q.height=
ka;L=Q.getContext("2d");L.translate(-ka/2,-ka/2);L.scale(ka,ka);ka--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(la,U){g=la;h=U;j=g/2;k=h/2;e.width=g;e.height=h;sa.set(-j,-k,j,k);x=1;t=0;G=A=null;K=1};this.setClearColor=function(la,U){w=la;y=U};this.setClearColorHex=function(la,U){w.setHex(la);y=U};this.clear=function(){n.setTransform(1,0,0,-1,j,k);if(!Ea.isEmpty()){Ea.inflate(1);Ea.minSelf(sa);if(w.hex==0&&y==0)n.clearRect(Ea.getX(),Ea.getY(),
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0.5+0.5;xa=-(q.x*M.n21+q.y*M.n22+q.z*M.n23)*0.5+0.5;q.copy(O.vertexNormalsWorld[2]);X=(q.x*M.n11+q.y*M.n12+q.z*M.n13)*0.5+0.5;da=-(q.x*M.n21+q.y*M.n22+q.z*M.n23)*0.5+0.5;Oa(H,R,$,W,f,ga,fa.envMap.image,ha,oa,ia,xa,X,da)}}else fa.wireframe?Fa(fa.color.__styleString,fa.wireframeLinewidth):P(fa.color.__styleString);else if(fa instanceof THREE.MeshLambertMaterial){if(fa.map&&!fa.wireframe){fa.map.mapping instanceof THREE.UVMapping&&Oa(H,R,$,W,f,ga,fa.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,
O.uvs[2].u,O.uvs[2].v);c(THREE.SubtractiveBlending)}if(pa)if(!fa.wireframe&&fa.shading==THREE.SmoothShading&&O.vertexNormalsWorld.length==3){Z.r=ma.r=N.r=m.r;Z.g=ma.g=N.g=m.g;Z.b=ma.b=N.b=m.b;ja(Aa,O.v1.positionWorld,O.vertexNormalsWorld[0],Z);ja(Aa,O.v2.positionWorld,O.vertexNormalsWorld[1],ma);ja(Aa,O.v3.positionWorld,O.vertexNormalsWorld[2],N);ta.r=(ma.r+N.r)*0.5;ta.g=(ma.g+N.g)*0.5;ta.b=(ma.b+N.b)*0.5;wa=Ga(Z,ma,N,ta);Oa(H,R,$,W,f,ga,wa,0,0,1,0,0,1)}else{za.r=m.r;za.g=m.g;za.b=m.b;ja(Aa,O.centroidWorld,
O.normalWorld,za);S.r=fa.color.r*za.r;S.g=fa.color.g*za.g;S.b=fa.color.b*za.b;S.updateStyleString();fa.wireframe?Fa(S.__styleString,fa.wireframeLinewidth):P(S.__styleString)}else fa.wireframe?Fa(fa.color.__styleString,fa.wireframeLinewidth):P(fa.color.__styleString)}else if(fa instanceof THREE.MeshDepthMaterial){ra=U.near;na=U.far;Z.r=Z.g=Z.b=1-Ra(M.positionScreen.z,ra,na);ma.r=ma.g=ma.b=1-Ra(E.positionScreen.z,ra,na);N.r=N.g=N.b=1-Ra(Y.positionScreen.z,ra,na);ta.r=(ma.r+N.r)*0.5;ta.g=(ma.g+N.g)*
0.5;ta.b=(ma.b+N.b)*0.5;wa=Ga(Z,ma,N,ta);Oa(H,R,$,W,f,ga,wa,0,0,1,0,0,1)}else if(fa instanceof THREE.MeshNormalMaterial){S.r=V(O.normalWorld.x);S.g=V(O.normalWorld.y);S.b=V(O.normalWorld.z);S.updateStyleString();fa.wireframe?Fa(S.__styleString,fa.wireframeLinewidth):P(S.__styleString)}}}function Fa(M,E){if(A!=M)n.strokeStyle=A=M;if(K!=E)n.lineWidth=K=E;n.stroke();ea.inflate(E*2)}function P(M){if(G!=M)n.fillStyle=G=M;n.fill()}function Oa(M,E,Y,O,fa,Aa,Ia,qa,Ba,Ca,ya,Da,Ha){var Xa,Sa;Xa=Ia.width-1;
Sa=Ia.height-1;qa*=Xa;Ba*=Sa;Ca*=Xa;ya*=Sa;Da*=Xa;Ha*=Sa;Y-=M;O-=E;fa-=M;Aa-=E;Ca-=qa;ya-=Ba;Da-=qa;Ha-=Ba;Xa=Ca*Ha-Da*ya;if(Xa!=0){Sa=1/Xa;Xa=(Ha*Y-ya*fa)*Sa;ya=(Ha*O-ya*Aa)*Sa;Y=(Ca*fa-Da*Y)*Sa;O=(Ca*Aa-Da*O)*Sa;M=M-Xa*qa-Y*Ba;E=E-ya*qa-O*Ba;n.save();n.transform(Xa,ya,Y,O,M,E);n.clip();n.drawImage(Ia,0,0);n.restore()}}function Ga(M,E,Y,O){var fa=~~(M.r*255),Aa=~~(M.g*255);M=~~(M.b*255);var Ia=~~(E.r*255),qa=~~(E.g*255);E=~~(E.b*255);var Ba=~~(Y.r*255),Ca=~~(Y.g*255);Y=~~(Y.b*255);var ya=~~(O.r*
255),Da=~~(O.g*255);O=~~(O.b*255);T[0]=fa<0?0:fa>255?255:fa;T[1]=Aa<0?0:Aa>255?255:Aa;T[2]=M<0?0:M>255?255:M;T[4]=Ia<0?0:Ia>255?255:Ia;T[5]=qa<0?0:qa>255?255:qa;T[6]=E<0?0:E>255?255:E;T[8]=Ba<0?0:Ba>255?255:Ba;T[9]=Ca<0?0:Ca>255?255:Ca;T[10]=Y<0?0:Y>255?255:Y;T[12]=ya<0?0:ya>255?255:ya;T[13]=Da<0?0:Da>255?255:Da;T[14]=O<0?0:O>255?255:O;B.putImageData(I,0,0);L.drawImage(D,0,0);return Q}function Ra(M,E,Y){M=(M-E)/(Y-E);return M*M*(3-2*M)}function V(M){M=(M+1)*0.5;return M<0?0:M>1?1:M}function ca(M,
E){var Y=E.x-M.x,O=E.y-M.y,fa=1/Math.sqrt(Y*Y+O*O);Y*=fa;O*=fa;E.x+=Y;E.y+=O;M.x-=Y;M.y-=O}var aa,Ja,va,Va,Ma,Ta,Ka,Qa;this.autoClear?this.clear():n.setTransform(1,0,0,-1,j,k);b=d.projectScene(la,U,this.sortElements);(pa=la.lights.length>0)&&ua(la);aa=0;for(Ja=b.length;aa<Ja;aa++){va=b[aa];ea.empty();if(va instanceof THREE.RenderableParticle){F=va;F.x*=j;F.y*=k;Va=0;for(Ma=va.materials.length;Va<Ma;Va++)La(F,va,va.materials[Va],la)}else if(va instanceof THREE.RenderableLine){F=va.v1;J=va.v2;F.positionScreen.x*=
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THREE.SVGRenderer=function(){function a(ha,oa,ia){var xa,X,da,sa;xa=0;for(X=ha.lights.length;xa<X;xa++){da=ha.lights[xa];if(da instanceof THREE.DirectionalLight){sa=oa.normalWorld.dot(da.position)*da.intensity;if(sa>0){ia.r+=da.color.r*sa;ia.g+=da.color.g*sa;ia.b+=da.color.b*sa}}else if(da instanceof THREE.PointLight){ga.sub(da.position,oa.centroidWorld);ga.normalize();sa=oa.normalWorld.dot(ga)*da.intensity;if(sa>0){ia.r+=da.color.r*sa;ia.g+=da.color.g*sa;ia.b+=da.color.b*sa}}}}function c(ha,oa,ia,
xa,X,da){N=d(ta++);N.setAttribute("d","M "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+ia.positionScreen.x+","+ia.positionScreen.y+"z");if(X instanceof THREE.MeshBasicMaterial)z.__styleString=X.color.__styleString;else if(X instanceof THREE.MeshLambertMaterial)if(J){H.r=R.r;H.g=R.g;H.b=R.b;a(da,xa,H);z.r=X.color.r*H.r;z.g=X.color.g*H.g;z.b=X.color.b*H.b;z.updateStyleString()}else z.__styleString=X.color.__styleString;else if(X instanceof THREE.MeshDepthMaterial){f=
1-X.__2near/(X.__farPlusNear-xa.z*X.__farMinusNear);z.setRGB(f,f,f)}else X instanceof THREE.MeshNormalMaterial&&z.setRGB(e(xa.normalWorld.x),e(xa.normalWorld.y),e(xa.normalWorld.z));X.wireframe?N.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+X.wireframeLinewidth+"; stroke-opacity: "+X.opacity+"; stroke-linecap: "+X.wireframeLinecap+"; stroke-linejoin: "+X.wireframeLinejoin):N.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+X.opacity);j.appendChild(N)}
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da.color.__styleString;else if(da instanceof THREE.MeshDepthMaterial){f=1-da.__2near/(da.__farPlusNear-X.z*da.__farMinusNear);z.setRGB(f,f,f)}else da instanceof THREE.MeshNormalMaterial&&z.setRGB(e(X.normalWorld.x),e(X.normalWorld.y),e(X.normalWorld.z));da.wireframe?N.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+da.wireframeLinewidth+"; stroke-opacity: "+da.opacity+"; stroke-linecap: "+da.wireframeLinecap+"; stroke-linejoin: "+da.wireframeLinejoin):N.setAttribute("style",
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H=new THREE.Color(16777215),R=new THREE.Color(0),$=new THREE.Color(0),W=new THREE.Color(0),f,ga=new THREE.Vector3,S=[],Z=[],ma=[],N,ta,ra,na,wa=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ha){switch(ha){case "high":wa=1;break;case "low":wa=0}};this.setSize=function(ha,oa){k=ha;n=oa;w=k/2;y=n/2;j.setAttribute("viewBox",-w+" "+-y+" "+k+" "+n);j.setAttribute("width",k);j.setAttribute("height",n);K.set(-w,-y,w,y)};this.clear=function(){for(;j.childNodes.length>
0;)j.removeChild(j.childNodes[0])};this.render=function(ha,oa){var ia,xa,X,da,sa,Ea,ea,pa;this.autoClear&&this.clear();g=h.projectScene(ha,oa,this.sortElements);na=ra=ta=0;if(J=ha.lights.length>0){ea=ha.lights;R.setRGB(0,0,0);$.setRGB(0,0,0);W.setRGB(0,0,0);ia=0;for(xa=ea.length;ia<xa;ia++){X=ea[ia];da=X.color;if(X instanceof THREE.AmbientLight){R.r+=da.r;R.g+=da.g;R.b+=da.b}else if(X instanceof THREE.DirectionalLight){$.r+=da.r;$.g+=da.g;$.b+=da.b}else if(X instanceof THREE.PointLight){W.r+=da.r;
W.g+=da.g;W.b+=da.b}}}ia=0;for(xa=g.length;ia<xa;ia++){ea=g[ia];F.empty();if(ea instanceof THREE.RenderableParticle){x=ea;x.x*=w;x.y*=-y;X=0;for(da=ea.materials.length;X<da;X++)if(pa=ea.materials[X]){sa=x;Ea=ea;var za=ra++;if(Z[za]==null){Z[za]=document.createElementNS("http://www.w3.org/2000/svg","circle");wa==0&&Z[za].setAttribute("shape-rendering","crispEdges")}N=Z[za];N.setAttribute("cx",sa.x);N.setAttribute("cy",sa.y);N.setAttribute("r",Ea.scale.x*w);if(pa instanceof THREE.ParticleCircleMaterial){if(J){H.r=
R.r+$.r+W.r;H.g=R.g+$.g+W.g;H.b=R.b+$.b+W.b;z.r=pa.color.r*H.r;z.g=pa.color.g*H.g;z.b=pa.color.b*H.b;z.updateStyleString()}else z=pa.color;N.setAttribute("style","fill: "+z.__styleString)}j.appendChild(N)}}else if(ea instanceof THREE.RenderableLine){x=ea.v1;t=ea.v2;x.positionScreen.x*=w;x.positionScreen.y*=-y;t.positionScreen.x*=w;t.positionScreen.y*=-y;F.addPoint(x.positionScreen.x,x.positionScreen.y);F.addPoint(t.positionScreen.x,t.positionScreen.y);if(K.instersects(F)){X=0;for(da=ea.materials.length;X<
da;)if(pa=ea.materials[X++]){sa=x;Ea=t;za=na++;if(ma[za]==null){ma[za]=document.createElementNS("http://www.w3.org/2000/svg","line");wa==0&&ma[za].setAttribute("shape-rendering","crispEdges")}N=ma[za];N.setAttribute("x1",sa.positionScreen.x);N.setAttribute("y1",sa.positionScreen.y);N.setAttribute("x2",Ea.positionScreen.x);N.setAttribute("y2",Ea.positionScreen.y);if(pa instanceof THREE.LineBasicMaterial){z.__styleString=pa.color.__styleString;N.setAttribute("style","fill: none; stroke: "+z.__styleString+
"; stroke-width: "+pa.linewidth+"; stroke-opacity: "+pa.opacity+"; stroke-linecap: "+pa.linecap+"; stroke-linejoin: "+pa.linejoin);j.appendChild(N)}}}}else if(ea instanceof THREE.RenderableFace3){x=ea.v1;t=ea.v2;A=ea.v3;x.positionScreen.x*=w;x.positionScreen.y*=-y;t.positionScreen.x*=w;t.positionScreen.y*=-y;A.positionScreen.x*=w;A.positionScreen.y*=-y;F.addPoint(x.positionScreen.x,x.positionScreen.y);F.addPoint(t.positionScreen.x,t.positionScreen.y);F.addPoint(A.positionScreen.x,A.positionScreen.y);
if(K.instersects(F)){X=0;for(da=ea.meshMaterials.length;X<da;){pa=ea.meshMaterials[X++];if(pa instanceof THREE.MeshFaceMaterial){sa=0;for(Ea=ea.faceMaterials.length;sa<Ea;)(pa=ea.faceMaterials[sa++])&&c(x,t,A,ea,pa,ha)}else pa&&c(x,t,A,ea,pa,ha)}}}else if(ea instanceof THREE.RenderableFace4){x=ea.v1;t=ea.v2;A=ea.v3;G=ea.v4;x.positionScreen.x*=w;x.positionScreen.y*=-y;t.positionScreen.x*=w;t.positionScreen.y*=-y;A.positionScreen.x*=w;A.positionScreen.y*=-y;G.positionScreen.x*=w;G.positionScreen.y*=
-y;F.addPoint(x.positionScreen.x,x.positionScreen.y);F.addPoint(t.positionScreen.x,t.positionScreen.y);F.addPoint(A.positionScreen.x,A.positionScreen.y);F.addPoint(G.positionScreen.x,G.positionScreen.y);if(K.instersects(F)){X=0;for(da=ea.meshMaterials.length;X<da;){pa=ea.meshMaterials[X++];if(pa instanceof THREE.MeshFaceMaterial){sa=0;for(Ea=ea.faceMaterials.length;sa<Ea;)(pa=ea.faceMaterials[sa++])&&b(x,t,A,G,ea,pa,ha)}else pa&&b(x,t,A,G,ea,pa,ha)}}}}}};
190 191 192 193 194 195 196
THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
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color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
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default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};
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THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",
value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
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THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,
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THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),
fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),
vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
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THREE.WebGLRenderer=function(a){function c(m,C,p){var o,q,D,B=m.vertices,I=B.length,T=m.colors,Q=T.length,L=m.__vertexArray,ka=m.__colorArray,la=m.__sortArray,U=m.__dirtyVertices,ua=m.__dirtyColors;if(p.sortParticles){xa.multiplySelf(p.matrixWorld);for(o=0;o<I;o++){q=B[o].position;sa.copy(q);xa.multiplyVector3(sa);la[o]=[sa.z,o]}la.sort(function(ja,La){return La[0]-ja[0]});for(o=0;o<I;o++){q=B[la[o][1]].position;D=o*3;L[D]=q.x;L[D+1]=q.y;L[D+2]=q.z}for(o=0;o<Q;o++){D=o*3;color=T[la[o][1]];ka[D]=color.r;
ka[D+1]=color.g;ka[D+2]=color.b}}else{if(U)for(o=0;o<I;o++){q=B[o].position;D=o*3;L[D]=q.x;L[D+1]=q.y;L[D+2]=q.z}if(ua)for(o=0;o<Q;o++){color=T[o];D=o*3;ka[D]=color.r;ka[D+1]=color.g;ka[D+2]=color.b}}if(U||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,m.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,L,C)}if(ua||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,m.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ka,C)}}function b(m,C){m.fragmentShader=C.fragmentShader;m.vertexShader=C.vertexShader;m.uniforms=
Uniforms.clone(C.uniforms)}function d(m,C,p,o,q){o.program||Z.initMaterial(o,C,p,q);var D=o.program,B=D.uniforms,I=o.uniforms;if(D!=ga){f.useProgram(D);ga=D}f.uniformMatrix4fv(B.projectionMatrix,!1,X);if(p&&(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial||o instanceof THREE.LineBasicMaterial||o instanceof THREE.ParticleBasicMaterial)){I.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){I.fogNear.value=p.near;I.fogFar.value=
p.far}else if(p instanceof THREE.FogExp2)I.fogDensity.value=p.density}if(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o.lights){var T,Q,L=0,ka=0,la=0,U,ua,ja,La=Ea,Pa=La.directional.colors,Na=La.directional.positions,Fa=La.point.colors,P=La.point.positions,Oa=0,Ga=0;p=Q=Q=0;for(T=C.length;p<T;p++){Q=C[p];U=Q.color;ua=Q.position;ja=Q.intensity;if(Q instanceof THREE.AmbientLight){L+=U.r;ka+=U.g;la+=U.b}else if(Q instanceof THREE.DirectionalLight){Q=Oa*3;Pa[Q]=U.r*ja;
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else if(m instanceof THREE.LineBasicMaterial)b(m,THREE.ShaderLib.basic);else m instanceof THREE.ParticleBasicMaterial&&b(m,THREE.ShaderLib.particle_basic);var I,T,Q,L;B=Q=L=0;for(I=C.length;B<I;B++){T=C[B];T instanceof THREE.DirectionalLight&&Q++;T instanceof THREE.PointLight&&L++}if(L+Q<=4)C=Q;else{C=Math.ceil(4*Q/(L+Q));L=4-C}B={directional:C,point:L};I=50;if(o!==undefined&&o instanceof THREE.SkinnedMesh)I=o.bones.length;L=m.fragmentShader;C=m.vertexShader;I={fog:p,map:m.map,envMap:m.envMap,lightMap:m.lightMap,
vertexColors:m.vertexColors,sizeAttenuation:m.sizeAttenuation,skinning:m.skinning,morphTargets:m.morphTargets,maxDirLights:B.directional,maxPointLights:B.point,maxBones:I};p=f.createProgram();B=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+I.maxDirLights,"#define MAX_POINT_LIGHTS "+I.maxPointLights,I.fog?"#define USE_FOG":"",I.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",I.map?"#define USE_MAP":"",I.envMap?"#define USE_ENVMAP":"",I.lightMap?"#define USE_LIGHTMAP":
"",I.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");I=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+I.maxDirLights,"#define MAX_POINT_LIGHTS "+I.maxPointLights,"#define MAX_BONES "+I.maxBones,I.map?"#define USE_MAP":"",I.envMap?"#define USE_ENVMAP":"",I.lightMap?"#define USE_LIGHTMAP":"",I.vertexColors?"#define USE_COLOR":"",I.skinning?"#define USE_SKINNING":"",I.morphTargets?"#define USE_MORPHTARGETS":
"",I.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
f.attachShader(p,H("fragment",B+L));f.attachShader(p,H("vertex",I+C));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};m.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(q in m.uniforms)p.push(q);
q=m.program;L=0;for(C=p.length;L<C;L++){B=p[L];q.uniforms[B]=f.getUniformLocation(q,B)}p=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(q=0;q<this.maxMorphTargets;q++)p.push("morphTarget"+q);for(D in m.attributes)p.push(D);D=m.program;q=p;p=0;for(L=q.length;p<L;p++){C=q[p];D.attributes[C]=f.getAttribLocation(D,C)}D=m.program.attributes;f.enableVertexAttribArray(D.position);D.color>=0&&f.enableVertexAttribArray(D.color);D.normal>=0&&f.enableVertexAttribArray(D.normal);
D.tangent>=0&&f.enableVertexAttribArray(D.tangent);if(m.skinning&&D.skinVertexA>=0&&D.skinVertexB>=0&&D.skinIndex>=0&&D.skinWeight>=0){f.enableVertexAttribArray(D.skinVertexA);f.enableVertexAttribArray(D.skinVertexB);f.enableVertexAttribArray(D.skinIndex);f.enableVertexAttribArray(D.skinWeight)}if(m.morphTargets){m.numSupportedMorphTargets=0;if(D.morphTarget0>=0){f.enableVertexAttribArray(D.morphTarget0);m.numSupportedMorphTargets++}if(D.morphTarget1>=0){f.enableVertexAttribArray(D.morphTarget1);
m.numSupportedMorphTargets++}if(D.morphTarget2>=0){f.enableVertexAttribArray(D.morphTarget2);m.numSupportedMorphTargets++}if(D.morphTarget3>=0){f.enableVertexAttribArray(D.morphTarget3);m.numSupportedMorphTargets++}if(D.morphTarget4>=0){f.enableVertexAttribArray(D.morphTarget4);m.numSupportedMorphTargets++}if(D.morphTarget5>=0){f.enableVertexAttribArray(D.morphTarget5);m.numSupportedMorphTargets++}if(D.morphTarget6>=0){f.enableVertexAttribArray(D.morphTarget6);m.numSupportedMorphTargets++}if(D.morphTarget7>=
0){f.enableVertexAttribArray(D.morphTarget7);m.numSupportedMorphTargets++}o.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(q=0;q<this.maxMorphTargets;q++)o.__webGLMorphTargetInfluences[q]=0}};this.render=function(m,C,p,o){var q,D,B,I,T,Q,L,ka,la=m.lights,U=m.fog;C.matrixAutoUpdate&&C.updateMatrix();m.update(undefined,!1,C);C.matrixWorldInverse.flattenToArray(da);C.projectionMatrix.flattenToArray(X);xa.multiply(C.projectionMatrix,C.matrixWorldInverse);k(xa);this.initWebGLObjects(m);
z(p);(this.autoClear||o)&&this.clear();T=m.__webglObjects.length;for(o=0;o<T;o++){q=m.__webglObjects[o];L=q.object;if(L.visible)if(!(L instanceof THREE.Mesh)||n(L)){L.matrixWorld.flattenToArray(L._objectMatrixArray);A(L,C);x(q);q.render=!0;if(this.sortObjects){sa.copy(L.position);xa.multiplyVector3(sa);q.z=sa.z}}else q.render=!1;else q.render=!1}this.sortObjects&&m.__webglObjects.sort(t);Q=m.__webglObjectsImmediate.length;for(o=0;o<Q;o++){q=m.__webglObjectsImmediate[o];L=q.object;if(L.visible){L.matrixAutoUpdate&&
L.matrixWorld.flattenToArray(L._objectMatrixArray);A(L,C);y(q)}}F(THREE.NormalBlending);for(o=0;o<T;o++){q=m.__webglObjects[o];if(q.render){L=q.object;ka=q.buffer;B=q.opaque;h(L);for(q=0;q<B.count;q++){I=B.list[q];j(I.depthTest);e(C,la,U,I,ka,L)}}}for(o=0;o<Q;o++){q=m.__webglObjectsImmediate[o];L=q.object;if(L.visible){B=q.opaque;h(L);for(q=0;q<B.count;q++){I=B.list[q];j(I.depthTest);D=d(C,la,U,I,L);L.render(function(ua){g(ua,D)})}}}for(o=0;o<T;o++){q=m.__webglObjects[o];if(q.render){L=q.object;ka=
q.buffer;B=q.transparent;h(L);for(q=0;q<B.count;q++){I=B.list[q];F(I.blending);j(I.depthTest);e(C,la,U,I,ka,L)}}}for(o=0;o<Q;o++){q=m.__webglObjectsImmediate[o];L=q.object;if(L.visible){B=q.transparent;h(L);for(q=0;q<B.count;q++){I=B.list[q];F(I.blending);j(I.depthTest);D=d(C,la,U,I,L);L.render(function(ua){g(ua,D)})}}}if(p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};
this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[]}for(;m.__objectsAdded.length;){var C=m.__objectsAdded[0],p=m,o=void 0,q=void 0,D=void 0;if(C._modelViewMatrix==undefined){C._modelViewMatrix=new THREE.Matrix4;C._normalMatrixArray=new Float32Array(9);C._modelViewMatrixArray=new Float32Array(16);C._objectMatrixArray=new Float32Array(16);C.matrixWorld.flattenToArray(C._objectMatrixArray)}if(C instanceof THREE.Mesh){q=C.geometry;q.geometryGroups==
undefined&&G(q);for(o in q.geometryGroups){D=q.geometryGroups[o];if(!D.__webGLVertexBuffer){var B=D;B.__webGLVertexBuffer=f.createBuffer();B.__webGLNormalBuffer=f.createBuffer();B.__webGLTangentBuffer=f.createBuffer();B.__webGLColorBuffer=f.createBuffer();B.__webGLUVBuffer=f.createBuffer();B.__webGLUV2Buffer=f.createBuffer();B.__webGLSkinVertexABuffer=f.createBuffer();B.__webGLSkinVertexBBuffer=f.createBuffer();B.__webGLSkinIndicesBuffer=f.createBuffer();B.__webGLSkinWeightsBuffer=f.createBuffer();
B.__webGLFaceBuffer=f.createBuffer();B.__webGLLineBuffer=f.createBuffer();if(B.numMorphTargets){var I=void 0,T=void 0;B.__webGLMorphTargetsBuffers=[];I=0;for(T=B.numMorphTargets;I<T;I++)B.__webGLMorphTargetsBuffers.push(f.createBuffer())}B=D;var Q=C,L=void 0,ka=void 0,la=T=I=0;L=void 0;ka=void 0;var U=void 0;U=void 0;var ua=Q.geometry;U=ua.faces;var ja=B.faces;L=0;for(ka=ja.length;L<ka;L++){fi=ja[L];face=U[fi];if(face instanceof THREE.Face3){I+=3;T+=1;la+=3}else if(face instanceof THREE.Face4){I+=
4;T+=2;la+=4}}L=B;ka=Q;U=void 0;ja=void 0;var La=void 0,Pa=void 0;La=void 0;var Na=[];U=0;for(ja=ka.materials.length;U<ja;U++){La=ka.materials[U];if(La instanceof THREE.MeshFaceMaterial){La=0;for(l=L.materials.length;La<l;La++)(Pa=L.materials[La])&&Na.push(Pa)}else(Pa=La)&&Na.push(Pa)}U=Na;a:{L=void 0;ka=void 0;ja=U.length;for(L=0;L<ja;L++){ka=U[L];if(ka.map||ka.lightMap){L=!0;break a}}L=!1}a:{ka=void 0;ja=void 0;Na=U.length;for(ka=0;ka<Na;ka++){ja=U[ka];if(ja.vertexColors){ka=ja.vertexColors;break a}}ka=
!1}a:{ja=void 0;Na=void 0;La=U.length;for(ja=0;ja<La;ja++){Na=U[ja];if(!(Na instanceof THREE.MeshBasicMaterial||Na instanceof THREE.MeshDepthMaterial)){U=Na&&Na.shading!=undefined&&Na.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}U=!1}console.log(L,ua);B.__vertexArray=new Float32Array(I*3);if(U)B.__normalArray=new Float32Array(I*3);if(ua.hasTangents)B.__tangentArray=new Float32Array(I*4);if(ka)B.__colorArray=new Float32Array(I*3);if(L){console.log(ua);if(ua.faceUvs.length>
0||ua.faceVertexUvs.length>0)B.__uvArray=new Float32Array(I*2);if(ua.faceUvs.length>1||ua.faceVertexUvs.length>1)B.__uv2Array=new Float32Array(I*2)}if(Q.geometry.skinWeights.length&&Q.geometry.skinIndices.length){B.__skinVertexAArray=new Float32Array(I*4);B.__skinVertexBArray=new Float32Array(I*4);B.__skinIndexArray=new Float32Array(I*4);B.__skinWeightArray=new Float32Array(I*4)}B.__faceArray=new Uint16Array(T*3);B.__lineArray=new Uint16Array(la*2);if(B.numMorphTargets){Q=void 0;ua=void 0;B.__morphTargetsArrays=
[];Q=0;for(ua=B.numMorphTargets;Q<ua;Q++)B.__morphTargetsArrays.push(new Float32Array(I*3))}B.__needsSmoothNormals=U==THREE.SmoothShading;B.__uvType=L;B.__vertexColorType=ka;B.__normalType=U;B.__webGLFaceCount=T*3;B.__webGLLineCount=la*2;q.__dirtyVertices=!0;q.__dirtyMorphTargets=!0;q.__dirtyElements=!0;q.__dirtyUvs=!0;q.__dirtyNormals=!0;q.__dirtyTangents=!0;q.__dirtyColors=!0}K(p.__webglObjects,D,C)}}else if(C instanceof THREE.Ribbon){q=C.geometry;if(!q.__webGLVertexBuffer){o=q;o.__webGLVertexBuffer=
f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=q;D=o.vertices.length;o.__vertexArray=new Float32Array(D*3);o.__colorArray=new Float32Array(D*3);o.__webGLVertexCount=D;q.__dirtyVertices=!0;q.__dirtyColors=!0}K(p.__webglObjects,q,C)}else if(C instanceof THREE.Line){q=C.geometry;if(!q.__webGLVertexBuffer){o=q;o.__webGLVertexBuffer=f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=q;D=o.vertices.length;o.__vertexArray=new Float32Array(D*3);o.__colorArray=new Float32Array(D*3);o.__webGLLineCount=
D;q.__dirtyVertices=!0;q.__dirtyColors=!0}K(p.__webglObjects,q,C)}else if(C instanceof THREE.ParticleSystem){q=C.geometry;if(!q.__webGLVertexBuffer){o=q;o.__webGLVertexBuffer=f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=q;D=o.vertices.length;o.__vertexArray=new Float32Array(D*3);o.__colorArray=new Float32Array(D*3);o.__sortArray=[];o.__webGLParticleCount=D;q.__dirtyVertices=!0;q.__dirtyColors=!0}K(p.__webglObjects,q,C)}else THREE.MarchingCubes!==undefined&&C instanceof THREE.MarchingCubes&&
p.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,1)}for(;m.__objectsRemoved.length;){C=m.__objectsRemoved[0];p=m;q=void 0;o=void 0;for(q=p.__webglObjects.length-1;q>=0;q--){o=p.__webglObjects[q].object;C==o&&p.__webglObjects.splice(q,1)}m.__objectsRemoved.splice(0,1)}C=0;for(p=m.__webglObjects.length;C<p;C++){o=m.__webglObjects[C].object;D=void 0;q=void 0;B=void 0;if(o instanceof THREE.Mesh){q=o.geometry;for(D in q.geometryGroups){B=
q.geometryGroups[D];if(q.__dirtyVertices||q.__dirtyMorphTargets||q.__dirtyElements||q.__dirtyUvs||q.__dirtyNormals||q.__dirtyColors||q.__dirtyTangents){I=f.DYNAMIC_DRAW;T=void 0;la=void 0;var Fa=void 0,P=void 0;Fa=void 0;var Oa=void 0,Ga=void 0,Ra=void 0;Q=void 0;ua=void 0;L=void 0;ka=void 0;var V=void 0,ca=void 0,aa=void 0,Ja=void 0;Ga=void 0;Ra=void 0;V=void 0;P=void 0;V=void 0;ca=void 0;aa=void 0;Ga=void 0;V=void 0;ca=void 0;aa=void 0;Ja=void 0;V=void 0;ca=void 0;aa=void 0;Ja=void 0;V=void 0;ca=
void 0;aa=void 0;Ja=void 0;V=void 0;ca=void 0;aa=void 0;Ja=void 0;P=void 0;Oa=void 0;Fa=void 0;Fa=void 0;var va=void 0,Va=void 0,Ma=void 0,Ta=Pa=La=Na=ja=U=0,Ka=0,Qa=0,M=0,E=0,Y=0,O=B.__vertexArray,fa=B.__uvArray,Aa=B.__uv2Array,Ia=B.__normalArray,qa=B.__tangentArray,Ba=B.__colorArray,Ca=B.__skinVertexAArray,ya=B.__skinVertexBArray,Da=B.__skinIndexArray,Ha=B.__skinWeightArray,Xa=B.__morphTargetsArrays,Sa=B.__faceArray,Wa=B.__lineArray,kb=B.__needsSmoothNormals;ua=B.__vertexColorType;Q=B.__uvType;
var Ua=o.geometry,eb=Ua.__dirtyVertices,fb=Ua.__dirtyElements,db=Ua.__dirtyUvs,gb=Ua.__dirtyNormals,hb=Ua.__dirtyTangents,ib=Ua.__dirtyColors,jb=Ua.__dirtyMorphTargets,Ya=Ua.vertices,lb=B.faces,ob=Ua.faces,mb=Ua.faceVertexUvs[0],nb=Ua.faceVertexUvs[1],pb=Ua.colors,ab=Ua.skinVerticesA,bb=Ua.skinVerticesB,cb=Ua.skinIndices,$a=Ua.skinWeights,Za=Ua.morphTargets;T=0;for(la=lb.length;T<la;T++){Fa=lb[T];P=ob[Fa];mb&&(L=mb[Fa]);nb&&(ka=nb[Fa]);Fa=P.vertexNormals;Oa=P.normal;Ga=P.vertexColors;Ra=P.color;if(P instanceof
THREE.Face3){if(eb){V=Ya[P.a].position;ca=Ya[P.b].position;aa=Ya[P.c].position;O[ja]=V.x;O[ja+1]=V.y;O[ja+2]=V.z;O[ja+3]=ca.x;O[ja+4]=ca.y;O[ja+5]=ca.z;O[ja+6]=aa.x;O[ja+7]=aa.y;O[ja+8]=aa.z;ja+=9}if(jb){va=0;for(Va=Za.length;va<Va;va++){V=Za[va].vertices[P.a].position;ca=Za[va].vertices[P.b].position;aa=Za[va].vertices[P.c].position;Ma=Xa[va];Ma[Y+0]=V.x;Ma[Y+1]=V.y;Ma[Y+2]=V.z;Ma[Y+3]=ca.x;Ma[Y+4]=ca.y;Ma[Y+5]=ca.z;Ma[Y+6]=aa.x;Ma[Y+7]=aa.y;Ma[Y+8]=aa.z}Y+=9}if($a.length){V=$a[P.a];ca=$a[P.b];aa=
$a[P.c];Ha[E]=V.x;Ha[E+1]=V.y;Ha[E+2]=V.z;Ha[E+3]=V.w;Ha[E+4]=ca.x;Ha[E+5]=ca.y;Ha[E+6]=ca.z;Ha[E+7]=ca.w;Ha[E+8]=aa.x;Ha[E+9]=aa.y;Ha[E+10]=aa.z;Ha[E+11]=aa.w;V=cb[P.a];ca=cb[P.b];aa=cb[P.c];Da[E]=V.x;Da[E+1]=V.y;Da[E+2]=V.z;Da[E+3]=V.w;Da[E+4]=ca.x;Da[E+5]=ca.y;Da[E+6]=ca.z;Da[E+7]=ca.w;Da[E+8]=aa.x;Da[E+9]=aa.y;Da[E+10]=aa.z;Da[E+11]=aa.w;V=ab[P.a];ca=ab[P.b];aa=ab[P.c];Ca[E]=V.x;Ca[E+1]=V.y;Ca[E+2]=V.z;Ca[E+3]=1;Ca[E+4]=ca.x;Ca[E+5]=ca.y;Ca[E+6]=ca.z;Ca[E+7]=1;Ca[E+8]=aa.x;Ca[E+9]=aa.y;Ca[E+10]=
aa.z;Ca[E+11]=1;V=bb[P.a];ca=bb[P.b];aa=bb[P.c];ya[E]=V.x;ya[E+1]=V.y;ya[E+2]=V.z;ya[E+3]=1;ya[E+4]=ca.x;ya[E+5]=ca.y;ya[E+6]=ca.z;ya[E+7]=1;ya[E+8]=aa.x;ya[E+9]=aa.y;ya[E+10]=aa.z;ya[E+11]=1;E+=12}if(ib&&ua){if(Ga.length==3&&ua==THREE.VertexColors){V=Ga[0];ca=Ga[1];aa=Ga[2]}else aa=ca=V=Ra;Ba[M]=V.r;Ba[M+1]=V.g;Ba[M+2]=V.b;Ba[M+3]=ca.r;Ba[M+4]=ca.g;Ba[M+5]=ca.b;Ba[M+6]=aa.r;Ba[M+7]=aa.g;Ba[M+8]=aa.b;M+=9}if(hb&&Ua.hasTangents){Ga=Ya[P.a].tangent;Ra=Ya[P.b].tangent;V=Ya[P.c].tangent;qa[Ka]=Ga.x;qa[Ka+
1]=Ga.y;qa[Ka+2]=Ga.z;qa[Ka+3]=Ga.w;qa[Ka+4]=Ra.x;qa[Ka+5]=Ra.y;qa[Ka+6]=Ra.z;qa[Ka+7]=Ra.w;qa[Ka+8]=V.x;qa[Ka+9]=V.y;qa[Ka+10]=V.z;qa[Ka+11]=V.w;Ka+=12}if(gb)if(Fa.length==3&&kb)for(P=0;P<3;P++){Oa=Fa[P];Ia[Ta]=Oa.x;Ia[Ta+1]=Oa.y;Ia[Ta+2]=Oa.z;Ta+=3}else for(P=0;P<3;P++){Ia[Ta]=Oa.x;Ia[Ta+1]=Oa.y;Ia[Ta+2]=Oa.z;Ta+=3}if(db&&L!==undefined&&Q)for(P=0;P<3;P++){Fa=L[P];fa[Na]=Fa.u;fa[Na+1]=Fa.v;Na+=2}if(db&&ka!==undefined&&Q)for(P=0;P<3;P++){Fa=ka[P];Aa[La]=Fa.u;Aa[La+1]=Fa.v;La+=2}if(fb){Sa[Pa]=U;Sa[Pa+
1]=U+1;Sa[Pa+2]=U+2;Pa+=3;Wa[Qa]=U;Wa[Qa+1]=U+1;Wa[Qa+2]=U;Wa[Qa+3]=U+2;Wa[Qa+4]=U+1;Wa[Qa+5]=U+2;Qa+=6;U+=3}}else if(P instanceof THREE.Face4){if(eb){V=Ya[P.a].position;ca=Ya[P.b].position;aa=Ya[P.c].position;Ja=Ya[P.d].position;O[ja]=V.x;O[ja+1]=V.y;O[ja+2]=V.z;O[ja+3]=ca.x;O[ja+4]=ca.y;O[ja+5]=ca.z;O[ja+6]=aa.x;O[ja+7]=aa.y;O[ja+8]=aa.z;O[ja+9]=Ja.x;O[ja+10]=Ja.y;O[ja+11]=Ja.z;ja+=12}if(jb){va=0;for(Va=Za.length;va<Va;va++){V=Za[va].vertices[P.a].position;ca=Za[va].vertices[P.b].position;aa=Za[va].vertices[P.c].position;
Ja=Za[va].vertices[P.d].position;Ma=Xa[va];Ma[Y+0]=V.x;Ma[Y+1]=V.y;Ma[Y+2]=V.z;Ma[Y+3]=ca.x;Ma[Y+4]=ca.y;Ma[Y+5]=ca.z;Ma[Y+6]=aa.x;Ma[Y+7]=aa.y;Ma[Y+8]=aa.z;Ma[Y+9]=Ja.x;Ma[Y+10]=Ja.y;Ma[Y+11]=Ja.z}Y+=12}if($a.length){V=$a[P.a];ca=$a[P.b];aa=$a[P.c];Ja=$a[P.d];Ha[E]=V.x;Ha[E+1]=V.y;Ha[E+2]=V.z;Ha[E+3]=V.w;Ha[E+4]=ca.x;Ha[E+5]=ca.y;Ha[E+6]=ca.z;Ha[E+7]=ca.w;Ha[E+8]=aa.x;Ha[E+9]=aa.y;Ha[E+10]=aa.z;Ha[E+11]=aa.w;Ha[E+12]=Ja.x;Ha[E+13]=Ja.y;Ha[E+14]=Ja.z;Ha[E+15]=Ja.w;V=cb[P.a];ca=cb[P.b];aa=cb[P.c];
Ja=cb[P.d];Da[E]=V.x;Da[E+1]=V.y;Da[E+2]=V.z;Da[E+3]=V.w;Da[E+4]=ca.x;Da[E+5]=ca.y;Da[E+6]=ca.z;Da[E+7]=ca.w;Da[E+8]=aa.x;Da[E+9]=aa.y;Da[E+10]=aa.z;Da[E+11]=aa.w;Da[E+12]=Ja.x;Da[E+13]=Ja.y;Da[E+14]=Ja.z;Da[E+15]=Ja.w;V=ab[P.a];ca=ab[P.b];aa=ab[P.c];Ja=ab[P.d];Ca[E]=V.x;Ca[E+1]=V.y;Ca[E+2]=V.z;Ca[E+3]=1;Ca[E+4]=ca.x;Ca[E+5]=ca.y;Ca[E+6]=ca.z;Ca[E+7]=1;Ca[E+8]=aa.x;Ca[E+9]=aa.y;Ca[E+10]=aa.z;Ca[E+11]=1;Ca[E+12]=Ja.x;Ca[E+13]=Ja.y;Ca[E+14]=Ja.z;Ca[E+15]=1;V=bb[P.a];ca=bb[P.b];aa=bb[P.c];Ja=bb[P.d];
ya[E]=V.x;ya[E+1]=V.y;ya[E+2]=V.z;ya[E+3]=1;ya[E+4]=ca.x;ya[E+5]=ca.y;ya[E+6]=ca.z;ya[E+7]=1;ya[E+8]=aa.x;ya[E+9]=aa.y;ya[E+10]=aa.z;ya[E+11]=1;ya[E+12]=Ja.x;ya[E+13]=Ja.y;ya[E+14]=Ja.z;ya[E+15]=1;E+=16}if(ib&&ua){if(Ga.length==4&&ua==THREE.VertexColors){V=Ga[0];ca=Ga[1];aa=Ga[2];Ga=Ga[3]}else Ga=aa=ca=V=Ra;Ba[M]=V.r;Ba[M+1]=V.g;Ba[M+2]=V.b;Ba[M+3]=ca.r;Ba[M+4]=ca.g;Ba[M+5]=ca.b;Ba[M+6]=aa.r;Ba[M+7]=aa.g;Ba[M+8]=aa.b;Ba[M+9]=Ga.r;Ba[M+10]=Ga.g;Ba[M+11]=Ga.b;M+=12}if(hb&&Ua.hasTangents){Ga=Ya[P.a].tangent;
Ra=Ya[P.b].tangent;V=Ya[P.c].tangent;P=Ya[P.d].tangent;qa[Ka]=Ga.x;qa[Ka+1]=Ga.y;qa[Ka+2]=Ga.z;qa[Ka+3]=Ga.w;qa[Ka+4]=Ra.x;qa[Ka+5]=Ra.y;qa[Ka+6]=Ra.z;qa[Ka+7]=Ra.w;qa[Ka+8]=V.x;qa[Ka+9]=V.y;qa[Ka+10]=V.z;qa[Ka+11]=V.w;qa[Ka+12]=P.x;qa[Ka+13]=P.y;qa[Ka+14]=P.z;qa[Ka+15]=P.w;Ka+=16}if(gb)if(Fa.length==4&&kb)for(P=0;P<4;P++){Oa=Fa[P];Ia[Ta]=Oa.x;Ia[Ta+1]=Oa.y;Ia[Ta+2]=Oa.z;Ta+=3}else for(P=0;P<4;P++){Ia[Ta]=Oa.x;Ia[Ta+1]=Oa.y;Ia[Ta+2]=Oa.z;Ta+=3}if(db&&L!==undefined&&Q)for(P=0;P<4;P++){Fa=L[P];fa[Na]=
Fa.u;fa[Na+1]=Fa.v;Na+=2}if(db&&ka!==undefined&&Q)for(P=0;P<4;P++){Fa=ka[P];Aa[La]=Fa.u;Aa[La+1]=Fa.v;La+=2}if(fb){Sa[Pa]=U;Sa[Pa+1]=U+1;Sa[Pa+2]=U+2;Sa[Pa+3]=U;Sa[Pa+4]=U+2;Sa[Pa+5]=U+3;Pa+=6;Wa[Qa]=U;Wa[Qa+1]=U+1;Wa[Qa+2]=U;Wa[Qa+3]=U+3;Wa[Qa+4]=U+1;Wa[Qa+5]=U+2;Wa[Qa+6]=U+2;Wa[Qa+7]=U+3;Qa+=8;U+=4}}}if(eb){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,O,I)}if(jb){va=0;for(Va=Za.length;va<Va;va++){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLMorphTargetsBuffers[va]);f.bufferData(f.ARRAY_BUFFER,
Xa[va],I)}}if(ib&&pb.length){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ba,I)}if(gb){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Ia,I)}if(hb&&Ua.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,qa,I)}if(db&&Na>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,fa,I)}if(db&&La>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,Aa,I)}if(fb){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
B.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,Sa,I);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,Wa,I)}if(E>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,Ca,I);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,ya,I);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,Da,I);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,
Ha,I)}}}q.__dirtyVertices=!1;q.__dirtyMorphTargets=!1;q.__dirtyElements=!1;q.__dirtyUvs=!1;q.__dirtyNormals=!1;q.__dirtyTangents=!1;q.__dirtyColors=!1}else if(o instanceof THREE.Ribbon){q=o.geometry;if(q.__dirtyVertices||q.__dirtyColors){o=q;D=f.DYNAMIC_DRAW;Q=void 0;Q=void 0;ua=void 0;B=void 0;L=o.vertices;I=o.colors;ka=L.length;T=I.length;U=o.__vertexArray;la=o.__colorArray;ja=o.__dirtyColors;if(o.__dirtyVertices){for(Q=0;Q<ka;Q++){ua=L[Q].position;B=Q*3;U[B]=ua.x;U[B+1]=ua.y;U[B+2]=ua.z}f.bindBuffer(f.ARRAY_BUFFER,
o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,U,D)}if(ja){for(Q=0;Q<T;Q++){color=I[Q];B=Q*3;la[B]=color.r;la[B+1]=color.g;la[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,la,D)}}q.__dirtyVertices=!1;q.__dirtyColors=!1}else if(o instanceof THREE.Line){q=o.geometry;if(q.__dirtyVertices||q.__dirtyColors){o=q;D=f.DYNAMIC_DRAW;Q=void 0;Q=void 0;ua=void 0;B=void 0;L=o.vertices;I=o.colors;ka=L.length;T=I.length;U=o.__vertexArray;la=o.__colorArray;ja=o.__dirtyColors;
if(o.__dirtyVertices){for(Q=0;Q<ka;Q++){ua=L[Q].position;B=Q*3;U[B]=ua.x;U[B+1]=ua.y;U[B+2]=ua.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,U,D)}if(ja){for(Q=0;Q<T;Q++){color=I[Q];B=Q*3;la[B]=color.r;la[B+1]=color.g;la[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,la,D)}}q.__dirtyVertices=!1;q.__dirtyColors=!1}else if(o instanceof THREE.ParticleSystem){q=o.geometry;(q.__dirtyVertices||q.__dirtyColors||o.sortParticles)&&
c(q,f.DYNAMIC_DRAW,o);q.__dirtyVertices=!1;q.__dirtyColors=!1}}};this.setFaceCulling=function(m,C){if(m){!C||C=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(m=="back")f.cullFace(f.BACK);else m=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.uvs=[];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,n=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var w=0,y=h.length;w<y;w++){var x=new THREE.Vertex(h[w].position.clone());b&&c.matrix.multiplyVector3(x.position);g.push(x)}w=0;for(y=k.length;w<y;w++){h=k[w];var t,A=h.vertexNormals;if(h instanceof THREE.Face3)t=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+
d,h.b+d,h.c+d,h.d+d));t.centroid.copy(h.centroid);t.normal.copy(h.normal);b=0;for(g=A.length;b<g;b++){x=A[b];t.vertexNormals.push(x.clone())}t.materials=h.materials.slice();j.push(t)}w=0;for(y=e.length;w<y;w++){d=e[w];j=[];b=0;for(g=d.length;b<g;b++)j.push(new THREE.UV(d[b].u,d[b].v));n.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,c,b){var d,e=[],g=new THREE.Texture(e,
c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(w in W.objects)if(!N.objects[w]){G=W.objects[w];if(z=N.geometries[G.geometry]){$=[];for(i=0;i<G.materials.length;i++)$[i]=N.materials[G.materials[i]];K=G.position;r=G.rotation;s=G.scale;object=new THREE.Mesh(z,$);object.position.set(K[0],
K[1],K[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;N.scene.addObject(object);N.objects[w]=object}}}function h(ta){return function(ra){N.geometries[ta]=ra;g();ga-=1;j()}}function j(){d({total_models:Z,total_textures:ma,loaded_models:Z-ga,loaded_textures:ma-S},N);ga==0&&S==0&&b(N)}var k,n,w,y,x,t,A,G,K,F,J,z,H,R,$,W,f,ga,S,Z,ma,N;W=e.data;f=new THREE.Loader;S=ga=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
lights:{},fogs:{}};e=function(){S-=1;j()};for(x in W.cameras){F=W.cameras[x];if(F.type=="perspective")H=new THREE.Camera(F.fov,F.aspect,F.near,F.far);else if(F.type=="ortho"){H=new THREE.Camera;H.projectionMatrix=THREE.Matrix4.makeOrtho(F.left,F.right,F.top,F.bottom,F.near,F.far)}K=F.position;F=F.target;H.position.set(K[0],K[1],K[2]);H.target.position.set(F[0],F[1],F[2]);N.cameras[x]=H}for(y in W.lights){x=W.lights[y];if(x.type=="directional"){K=x.direction;light=new THREE.DirectionalLight;light.position.set(K[0],
K[1],K[2]);light.position.normalize()}else if(x.type=="point"){K=x.position;light=new THREE.PointLight;light.position.set(K[0],K[1],K[2])}F=x.color;i=x.intensity||1;light.color.setRGB(F[0]*i,F[1]*i,F[2]*i);N.scene.addLight(light);N.lights[y]=light}for(t in W.fogs){y=W.fogs[t];if(y.type=="linear")R=new THREE.Fog(0,y.near,y.far);else y.type=="exp2"&&(R=new THREE.FogExp2(0,y.density));F=y.color;R.color.setRGB(F[0],F[1],F[2]);N.fogs[t]=R}if(N.cameras&&W.defaults.camera)N.currentCamera=N.cameras[W.defaults.camera];
if(N.fogs&&W.defaults.fog)N.scene.fog=N.fogs[W.defaults.fog];F=W.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(F[0],F[1],F[2]);N.bgColorAlpha=W.defaults.bgalpha;for(k in W.geometries){t=W.geometries[k];if(t.type=="bin_mesh"||t.type=="ascii_mesh")ga+=1}Z=ga;for(k in W.geometries){t=W.geometries[k];if(t.type=="cube"){z=new Cube(t.width,t.height,t.depth,t.segmentsWidth,t.segmentsHeight,t.segmentsDepth,null,t.flipped,t.sides);N.geometries[k]=z}else if(t.type=="plane"){z=new Plane(t.width,
t.height,t.segmentsWidth,t.segmentsHeight);N.geometries[k]=z}else if(t.type=="sphere"){z=new Sphere(t.radius,t.segmentsWidth,t.segmentsHeight);N.geometries[k]=z}else if(t.type=="cylinder"){z=new Cylinder(t.numSegs,t.topRad,t.botRad,t.height,t.topOffset,t.botOffset);N.geometries[k]=z}else if(t.type=="torus"){z=new Torus(t.radius,t.tube,t.segmentsR,t.segmentsT);N.geometries[k]=z}else if(t.type=="icosahedron"){z=new Icosahedron(t.subdivisions);N.geometries[k]=z}else if(t.type=="bin_mesh")f.loadBinary({model:t.url,
callback:h(k)});else t.type=="ascii_mesh"&&f.loadAscii({model:t.url,callback:h(k)})}for(A in W.textures){k=W.textures[A];S+=k.url instanceof Array?k.url.length:1}ma=S;for(A in W.textures){k=W.textures[A];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array)t=ImageUtils.loadTextureCube(k.url,k.mapping,e);else{t=ImageUtils.loadTexture(k.url,k.mapping,e);if(THREE[k.minFilter]!=undefined)t.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=undefined)t.magFilter=
THREE[k.magFilter]}N.textures[A]=t}for(n in W.materials){A=W.materials[n];for(J in A.parameters)if(J=="envMap"||J=="map"||J=="lightMap")A.parameters[J]=N.textures[A.parameters[J]];else if(J=="shading")A.parameters[J]=A.parameters[J]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(J=="blending")A.parameters[J]=THREE[A.parameters[J]]?THREE[A.parameters[J]]:THREE.NormalBlending;else J=="combine"&&(A.parameters[J]=A.parameters[J]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);A=new THREE[A.type](A.parameters);
N.materials[n]=A}g();c(N)}},addMesh:function(a,c,b,d,e,g,h,j,k,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
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return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);
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a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var d=c/2;c=new Plane(c,c);var e=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,c,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,c,1,0,d,0,g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));
SceneUtils.addMesh(a,c,1,0,-d,0,-g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))},showHierarchy:function(a,c){SceneUtils.traverseHierarchy(a,function(b){b.visible=c})},traverseHierarchy:function(a,c){var b,d,e=a.children.length;for(d=0;d<e;d++){b=a.children[d];c(b);SceneUtils.traverseHierarchy(b,c)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",
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value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
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uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragmentShader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse  += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse  += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t",
value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
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fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,e,g=2*Math.ceil(a*3)+1;g>25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-e)*(c-e))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}};
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THREE.QuakeCamera=function(a){function c(b,d){return function(){d.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
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a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=
this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=
!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){this.autoSpeedFactor=this.heightSpeed?((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed);
var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var d=this.position;b.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=d.y+100*Math.cos(this.phi);b.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},
!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
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THREE.PathCamera=function(a){function c(n,w,y,x){var t={name:y,fps:0.6,length:x,hierarchy:[]},A,G=w.getControlPointsArray(),K=w.getLength(),F=G.length,J=0;A=F-1;w={parent:-1,keys:[]};w.keys[0]={time:0,pos:G[0],rot:[0,0,0,1],scl:[1,1,1]};w.keys[A]={time:x,pos:G[A],rot:[0,0,0,1],scl:[1,1,1]};for(A=1;A<F-1;A++){J=x*K.chunks[A]/K.total;w.keys[A]={time:J,pos:G[A]}}t.hierarchy[0]=w;THREE.AnimationHandler.add(t);return new THREE.Animation(n,y,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(n,w){var y,
x,t=new THREE.Geometry;for(y=0;y<n.points.length*w;y++){x=y/(n.points.length*w);x=n.getPoint(x);t.vertices[y]=new THREE.Vertex(new THREE.Vector3(x.x,x.y,x.z))}return t}function d(n,w){var y=b(w,10),x=b(w,10),t=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(y,t);particleObj=new THREE.ParticleSystem(x,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);n.addChild(lineObj);particleObj.scale.set(1,1,1);n.addChild(particleObj);x=new Sphere(1,
16,8);t=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<w.points.length;i++){y=new THREE.Mesh(x,t);y.position.copy(w.points[i]);y.updateMatrix();n.addChild(y)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
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!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
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this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,g=Math.PI/180;this.update=function(n,w,y){var x,t;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;x=this.phi%e;this.phi=x>=0?x:x+e;x=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange;
this.phi=(this.phi-x[0])*(t[1]-t[0])/(x[1]-x[0])+t[0];x=this.horizontalAngleMap.srcRange;t=this.horizontalAngleMap.dstRange;this.theta=(this.theta-x[0])*(t[1]-t[0])/(x[1]-x[0])+t[0];x=this.target.position;x.x=100*Math.sin(this.phi)*Math.cos(this.theta);x.y=100*Math.cos(this.phi);x.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,n,w,y)};this.onMouseMove=function(n){this.mouseX=n.clientX-this.windowHalfX;this.mouseY=n.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),j=new Cube(10,10,20),k=new Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(k,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(n,w){return function(){w.apply(n,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
var Cube=function(a,c,b,d,e,g,h,j,k){function n(K,F,J,z,H,R,$,W){var f,ga,S=d||1,Z=e||1,ma=H/2,N=R/2,ta=w.vertices.length;if(K=="x"&&F=="y"||K=="y"&&F=="x")f="z";else if(K=="x"&&F=="z"||K=="z"&&F=="x"){f="y";Z=g||1}else if(K=="z"&&F=="y"||K=="y"&&F=="z"){f="x";S=g||1}var ra=S+1,na=Z+1;H/=S;var wa=R/Z;for(ga=0;ga<na;ga++)for(R=0;R<ra;R++){var ha=new THREE.Vector3;ha[K]=(R*H-ma)*J;ha[F]=(ga*wa-N)*z;ha[f]=$;w.vertices.push(new THREE.Vertex(ha))}w.faceVertexUvs[0]=[];for(ga=0;ga<Z;ga++)for(R=0;R<S;R++){w.faces.push(new THREE.Face4(R+
ra*ga+ta,R+ra*(ga+1)+ta,R+1+ra*(ga+1)+ta,R+1+ra*ga+ta,null,null,W));w.faceVertexUvs[0].push([new THREE.UV(R/S,ga/Z),new THREE.UV(R/S,(ga+1)/Z),new THREE.UV((R+1)/S,(ga+1)/Z),new THREE.UV((R+1)/S,ga/Z)])}}THREE.Geometry.call(this);var w=this,y=a/2,x=c/2,t=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var A=0;A<6;A++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var G in k)this.sides[G]!=
undefined&&(this.sides[G]=k[G]);this.sides.px&&n("z","y",1*j,-1,b,c,-y,this.materials[0]);this.sides.nx&&n("z","y",-1*j,-1,b,c,y,this.materials[1]);this.sides.py&&n("x","z",1*j,1,a,b,x,this.materials[2]);this.sides.ny&&n("x","z",1*j,-1,a,b,-x,this.materials[3]);this.sides.pz&&n("x","y",1*j,-1,a,c,t,this.materials[4]);this.sides.nz&&n("x","y",-1*j,-1,a,c,-t,this.materials[5]);(function(){for(var K=[],F=[],J=0,z=w.vertices.length;J<z;J++){for(var H=w.vertices[J],R=!1,$=0,W=K.length;$<W;$++){var f=K[$];
if(H.position.x==f.position.x&&H.position.y==f.position.y&&H.position.z==f.position.z){F[J]=$;R=!0;break}}if(!R){F[J]=K.length;K.push(new THREE.Vertex(H.position.clone()))}}J=0;for(z=w.faces.length;J<z;J++){H=w.faces[J];H.a=F[H.a];H.b=F[H.b];H.c=F[H.c];H.d=F[H.d]}w.vertices=K})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
var Cylinder=function(a,c,b,d,e,g){function h(w,y,x){j.vertices.push(new THREE.Vertex(new THREE.Vector3(w,y,x)))}THREE.Geometry.call(this);var j=this,k=Math.PI,n=d/2;for(d=0;d<a;d++)h(Math.sin(2*k*d/a)*c,Math.cos(2*k*d/a)*c,-n);for(d=0;d<a;d++)h(Math.sin(2*k*d/a)*b,Math.cos(2*k*d/a)*b,n);for(d=0;d<a;d++)j.faces.push(new THREE.Face4(d,d+a,a+(d+1)%a,(d+1)%a));if(b>0){h(0,0,-n-(g||0));for(d=a;d<a+a/2;d++)j.faces.push(new THREE.Face4(2*a,(2*d-2*a)%a,(2*d-2*a+1)%a,(2*d-2*a+2)%a))}if(c>0){h(0,0,n+(e||0));
for(d=a+a/2;d<2*a;d++)j.faces.push(new THREE.Face4(2*a+1,(2*d-2*a+2)%a+a,(2*d-2*a+1)%a+a,(2*d-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
var Icosahedron=function(a){function c(y,x,t){var A=Math.sqrt(y*y+x*x+t*t);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(y/A,x/A,t/A)))-1}function b(y,x,t,A){A.faces.push(new THREE.Face3(y,x,t))}function d(y,x){var t=e.vertices[y].position,A=e.vertices[x].position;return c((t.x+A.x)/2,(t.y+A.y)/2,(t.z+A.z)/2)}var e=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var j in g.faces){var k=d(g.faces[j].a,g.faces[j].b),n=d(g.faces[j].b,g.faces[j].c),w=d(g.faces[j].c,g.faces[j].a);b(g.faces[j].a,k,w,h);b(g.faces[j].b,n,k,h);b(g.faces[j].c,
w,n,h);b(k,n,w,h)}g.faces=h.faces}e.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var d=[],e=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));d[j]=a[j].clone();e[j]=this.vertices.length-1}for(var k=(new THREE.Matrix4).setRotationZ(c),n=0;n<=this.angle+0.0010;n+=c){for(j=0;j<d.length;j++)if(n<this.angle){d[j]=k.multiplyVector3(d[j].clone());this.vertices.push(new THREE.Vertex(d[j]));g[j]=this.vertices.length-1}else g=h;n==0&&(h=e);for(j=
0;j<e.length-1;j++){this.faces.push(new THREE.Face4(g[j],g[j+1],e[j+1],e[j]));this.uvs.push([new THREE.UV(n/b,j/a.length),new THREE.UV(n/b,(j+1)/a.length),new THREE.UV((n-c)/b,(j+1)/a.length),new THREE.UV((n-c)/b,j/a.length)])}e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
var Plane=function(a,c,b,d){THREE.Geometry.call(this);var e,g=a/2,h=c/2;b=b||1;d=d||1;var j=b+1,k=d+1;a/=b;var n=c/d;for(e=0;e<k;e++)for(c=0;c<j;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(e*n-h),0)));this.faceVertexUvs[0]=[];for(e=0;e<d;e++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+j*e,c+j*(e+1),c+1+j*(e+1),c+1+j*e));this.faceVertexUvs[0].push([new THREE.UV(c/b,e/d),new THREE.UV(c/b,(e+1)/d),new THREE.UV((c+1)/b,(e+1)/d),new THREE.UV((c+1)/b,e/d)])}this.computeCentroids();
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this.computeFaceNormals()};Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
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var Sphere=function(a,c,b){THREE.Geometry.call(this);this.faceVertexUvs[0]=[];var d,e=Math.PI,g=Math.max(3,c||8),h=Math.max(2,b||6);c=[];for(b=0;b<h+1;b++){d=b/h;var j=a*Math.cos(d*e),k=a*Math.sin(d*e),n=[],w=0;for(d=0;d<g;d++){var y=2*d/g,x=k*Math.sin(y*e);y=k*Math.cos(y*e);(b==0||b==h)&&d>0||(w=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,j,x)))-1);n.push(w)}c.push(n)}var t,A,G;e=c.length;for(b=0;b<e;b++){g=c[b].length;if(b>0)for(d=0;d<g;d++){n=d==g-1;h=c[b][n?0:d+1];j=c[b][n?g-1:d];
k=c[b-1][n?g-1:d];n=c[b-1][n?0:d+1];x=b/(e-1);t=(b-1)/(e-1);A=(d+1)/g;y=d/g;w=new THREE.UV(1-A,x);x=new THREE.UV(1-y,x);y=new THREE.UV(1-y,t);var K=new THREE.UV(1-A,t);if(b<c.length-1){t=this.vertices[h].position.clone();A=this.vertices[j].position.clone();G=this.vertices[k].position.clone();t.normalize();A.normalize();G.normalize();this.faces.push(new THREE.Face3(h,j,k,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([w,x,
y])}if(b>1){t=this.vertices[h].position.clone();A=this.vertices[k].position.clone();G=this.vertices[n].position.clone();t.normalize();A.normalize();G.normalize();this.faces.push(new THREE.Face3(h,k,n,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([w,y,K])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;
Sphere.prototype.constructor=Sphere;
var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){d=b/this.segmentsT*2*Math.PI;var e=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b=
1;b<=this.segmentsT;++b){d=(this.segmentsT+1)*c+b;e=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,e,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
var TorusKnot=function(a,c,b,d,e,g,h){function j(y,x,t,A,G,K){x=t/A*y;t=Math.cos(x);return new THREE.Vector3(G*(2+t)*0.5*Math.cos(y),G*(2+t)*Math.sin(y)*0.5,K*G*Math.sin(x)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=d||8;this.p=e||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;d=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var k=
a/this.segmentsR*2*this.p*Math.PI;h=c/this.segmentsT*2*Math.PI;e=j(k,h,this.q,this.p,this.radius,this.heightScale);k=j(k+0.01,h,this.q,this.p,this.radius,this.heightScale);b.x=k.x-e.x;b.y=k.y-e.y;b.z=k.z-e.z;d.x=k.x+e.x;d.y=k.y+e.y;d.z=k.z+e.z;g.cross(b,d);d.cross(g,b);g.normalize();d.normalize();k=this.tube*Math.cos(h);h=this.tube*Math.sin(h);e.x+=k*d.x+h*g.x;e.y+=k*d.y+h*g.y;e.z+=k*d.z+h*g.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=
0;c<this.segmentsT;++c){g=(a+1)%this.segmentsR;h=(c+1)%this.segmentsT;e=this.grid[a][c];b=this.grid[g][c];d=this.grid[a][h];g=this.grid[g][h];h=new THREE.UV(a/this.segmentsR,c/this.segmentsT);k=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT);var n=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT),w=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face3(e,b,d));this.uvs.push([h,k,n]);this.faces.push(new THREE.Face3(g,d,b));this.uvs.push([w,n,k])}this.computeCentroids();
this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
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THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
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c},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,c,b){a.materials=[];for(var d=0;d<c.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(c[d],b)]},createMaterial:function(a,c){function b(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}function d(j,k){var n=new Image;n.onload=function(){if(!b(this.width)||!b(this.height)){var w=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),y=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));
j.image.width=w;j.image.height=y;j.image.getContext("2d").drawImage(this,0,0,w,y)}else j.image=this;j.needsUpdate=!0};n.src=k}var e,g,h;e="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors};a.shading&&a.shading=="Phong"&&(e="MeshPhongMaterial");if(a.mapDiffuse&&c){h=document.createElement("canvas");g.map=new THREE.Texture(h);g.map.sourceFile=a.mapDiffuse;d(g.map,c+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
255<<8)+a.colorDiffuse[2]*255;g.color=h;g.opacity=a.transparency}else if(a.DbgColor)g.color=a.DbgColor;if(a.mapLightmap&&c){h=document.createElement("canvas");g.lightMap=new THREE.Texture(h);g.lightMap.sourceFile=a.mapLightmap;d(g.lightMap,c+"/"+a.mapLightmap)}return new THREE[e](g)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
THREE.JSONLoader.prototype={load:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(e){THREE.JSONLoader.prototype.createModel(e.data,b,d)};c.postMessage(a)},createModel:function(){}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.BinaryLoader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};
c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,d){var e=function(g){function h(p,o){var q=w(p,o),D=w(p,o+1),B=w(p,o+2),I=w(p,o+3),T=(I<<1&255|B>>7)-127;q|=(B&127)<<16|D<<8;if(q==0&&T==-127)return 0;return(1-2*(I>>7))*(1+q*Math.pow(2,-23))*Math.pow(2,T)}function j(p,o){var q=w(p,o),D=w(p,o+1),B=w(p,o+2);return(w(p,o+3)<<24)+(B<<16)+(D<<8)+q}function k(p,o){var q=w(p,o);return(w(p,o+1)<<8)+q}function n(p,o){var q=w(p,o);return q>127?q-256:q}function w(p,
o){return p.charCodeAt(o)&255}function y(p){var o,q,D;o=j(a,p);q=j(a,p+$);D=j(a,p+W);p=k(a,p+f);THREE.BinaryLoader.prototype.f3(F,o,q,D,p)}function x(p){var o,q,D,B,I,T;o=j(a,p);q=j(a,p+$);D=j(a,p+W);B=k(a,p+f);I=j(a,p+ga);T=j(a,p+S);p=j(a,p+Z);THREE.BinaryLoader.prototype.f3n(F,H,o,q,D,B,I,T,p)}function t(p){var o,q,D,B;o=j(a,p);q=j(a,p+ma);D=j(a,p+N);B=j(a,p+ta);p=k(a,p+ra);THREE.BinaryLoader.prototype.f4(F,o,q,D,B,p)}function A(p){var o,q,D,B,I,T,Q,L;o=j(a,p);q=j(a,p+ma);D=j(a,p+N);B=j(a,p+ta);
I=k(a,p+ra);T=j(a,p+na);Q=j(a,p+wa);L=j(a,p+ha);p=j(a,p+oa);THREE.BinaryLoader.prototype.f4n(F,H,o,q,D,B,I,T,Q,L,p)}function G(p){var o,q;o=j(a,p);q=j(a,p+ia);p=j(a,p+xa);THREE.BinaryLoader.prototype.uv3(F.uvs,R[o*2],R[o*2+1],R[q*2],R[q*2+1],R[p*2],R[p*2+1])}function K(p){var o,q,D;o=j(a,p);q=j(a,p+X);D=j(a,p+da);p=j(a,p+sa);THREE.BinaryLoader.prototype.uv4(F.uvs,R[o*2],R[o*2+1],R[q*2],R[q*2+1],R[D*2],R[D*2+1],R[p*2],R[p*2+1])}var F=this,J=0,z,H=[],R=[],$,W,f,ga,S,Z,ma,N,ta,ra,na,wa,ha,oa,ia,xa,X,
da,sa,Ea,ea,pa,za,m,C;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(F,d,g);z={signature:a.substr(J,8),header_bytes:w(a,J+8),vertex_coordinate_bytes:w(a,J+9),normal_coordinate_bytes:w(a,J+10),uv_coordinate_bytes:w(a,J+11),vertex_index_bytes:w(a,J+12),normal_index_bytes:w(a,J+13),uv_index_bytes:w(a,J+14),material_index_bytes:w(a,J+15),nvertices:j(a,J+16),nnormals:j(a,J+16+4),nuvs:j(a,J+16+8),ntri_flat:j(a,J+16+12),ntri_smooth:j(a,J+16+16),ntri_flat_uv:j(a,J+16+20),ntri_smooth_uv:j(a,
J+16+24),nquad_flat:j(a,J+16+28),nquad_smooth:j(a,J+16+32),nquad_flat_uv:j(a,J+16+36),nquad_smooth_uv:j(a,J+16+40)};J+=z.header_bytes;$=z.vertex_index_bytes;W=z.vertex_index_bytes*2;f=z.vertex_index_bytes*3;ga=z.vertex_index_bytes*3+z.material_index_bytes;S=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;Z=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;ma=z.vertex_index_bytes;N=z.vertex_index_bytes*2;ta=z.vertex_index_bytes*3;ra=z.vertex_index_bytes*4;na=z.vertex_index_bytes*
4+z.material_index_bytes;wa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;ha=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;oa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;ia=z.uv_index_bytes;xa=z.uv_index_bytes*2;X=z.uv_index_bytes;da=z.uv_index_bytes*2;sa=z.uv_index_bytes*3;g=z.vertex_index_bytes*3+z.material_index_bytes;C=z.vertex_index_bytes*4+z.material_index_bytes;Ea=z.ntri_flat*g;ea=z.ntri_smooth*(g+z.normal_index_bytes*3);
pa=z.ntri_flat_uv*(g+z.uv_index_bytes*3);za=z.ntri_smooth_uv*(g+z.normal_index_bytes*3+z.uv_index_bytes*3);m=z.nquad_flat*C;g=z.nquad_smooth*(C+z.normal_index_bytes*4);C=z.nquad_flat_uv*(C+z.uv_index_bytes*4);J+=function(p){for(var o,q,D,B=z.vertex_coordinate_bytes*3,I=p+z.nvertices*B;p<I;p+=B){o=h(a,p);q=h(a,p+z.vertex_coordinate_bytes);D=h(a,p+z.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(F,o,q,D)}return z.nvertices*B}(J);J+=function(p){for(var o,q,D,B=z.normal_coordinate_bytes*3,
I=p+z.nnormals*B;p<I;p+=B){o=n(a,p);q=n(a,p+z.normal_coordinate_bytes);D=n(a,p+z.normal_coordinate_bytes*2);H.push(o/127,q/127,D/127)}return z.nnormals*B}(J);J+=function(p){for(var o,q,D=z.uv_coordinate_bytes*2,B=p+z.nuvs*D;p<B;p+=D){o=h(a,p);q=h(a,p+z.uv_coordinate_bytes);R.push(o,q)}return z.nuvs*D}(J);Ea=J+Ea;ea=Ea+ea;pa=ea+pa;za=pa+za;m=za+m;g=m+g;C=g+C;(function(p){var o,q=z.vertex_index_bytes*3+z.material_index_bytes,D=q+z.uv_index_bytes*3,B=p+z.ntri_flat_uv*D;for(o=p;o<B;o+=D){y(o);G(o+q)}return B-
p})(ea);(function(p){var o,q=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=q+z.uv_index_bytes*3,B=p+z.ntri_smooth_uv*D;for(o=p;o<B;o+=D){x(o);G(o+q)}return B-p})(pa);(function(p){var o,q=z.vertex_index_bytes*4+z.material_index_bytes,D=q+z.uv_index_bytes*4,B=p+z.nquad_flat_uv*D;for(o=p;o<B;o+=D){t(o);K(o+q)}return B-p})(g);(function(p){var o,q=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,D=q+z.uv_index_bytes*4,B=p+z.nquad_smooth_uv*D;for(o=p;o<B;o+=
D){A(o);K(o+q)}return B-p})(C);(function(p){var o,q=z.vertex_index_bytes*3+z.material_index_bytes,D=p+z.ntri_flat*q;for(o=p;o<D;o+=q)y(o);return D-p})(J);(function(p){var o,q=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=p+z.ntri_smooth*q;for(o=p;o<D;o+=q)x(o);return D-p})(Ea);(function(p){var o,q=z.vertex_index_bytes*4+z.material_index_bytes,D=p+z.nquad_flat*q;for(o=p;o<D;o+=q)t(o);return D-p})(za);(function(p){var o,q=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*
4,D=p+z.nquad_smooth*q;for(o=p;o<D;o+=q)A(o);return D-p})(m);this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,b,d)))},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,a.materials[e]))},f4:function(a,c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,a.materials[g]))},f3n:function(a,c,b,d,e,g,h,j,k){g=a.materials[g];var n=c[j*3],w=c[j*3+1];
j=c[j*3+2];var y=c[k*3],x=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(n,w,j),new THREE.Vector3(y,x,k)],g))},f4n:function(a,c,b,d,e,g,h,j,k,n,w){h=a.materials[h];var y=c[k*3],x=c[k*3+1];k=c[k*3+2];var t=c[n*3],A=c[n*3+1];n=c[n*3+2];var G=c[w*3],K=c[w*3+1];w=c[w*3+2];a.faces.push(new THREE.Face4(b,d,e,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(y,x,k),new THREE.Vector3(t,A,n),new THREE.Vector3(G,K,w)],h))},
uv3:function(a,c,b,d,e,g,h){var j=[];j.push(new THREE.UV(c,b));j.push(new THREE.UV(d,e));j.push(new THREE.UV(g,h));a.push(j)},uv4:function(a,c,b,d,e,g,h,j,k){var n=[];n.push(new THREE.UV(c,b));n.push(new THREE.UV(d,e));n.push(new THREE.UV(g,h));n.push(new THREE.UV(j,k));a.push(n)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
380
THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
M
Mr.doob 已提交
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0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,j,k,n,w,y){h=(h-w)/(y-w);w=this.normal_cache;d[g]=j+h*this.delta;d[g+1]=k;d[g+2]=n;e[g]=this.lerp(w[b],w[b+3],h);e[g+1]=this.lerp(w[b+1],w[b+4],h);e[g+2]=this.lerp(w[b+2],w[b+5],h)};this.VIntY=function(b,d,e,g,h,j,k,n,w,y){h=(h-w)/(y-w);w=this.normal_cache;d[g]=j;d[g+1]=k+h*this.delta;d[g+
2]=n;d=b+this.yd*3;e[g]=this.lerp(w[b],w[d],h);e[g+1]=this.lerp(w[b+1],w[d+1],h);e[g+2]=this.lerp(w[b+2],w[d+2],h)};this.VIntZ=function(b,d,e,g,h,j,k,n,w,y){h=(h-w)/(y-w);w=this.normal_cache;d[g]=j;d[g+1]=k;d[g+2]=n+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(w[b],w[d],h);e[g+1]=this.lerp(w[b+1],w[d+1],h);e[g+2]=this.lerp(w[b+2],w[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,n=g+this.yd,w=g+this.zd,y=k+this.yd,x=k+this.zd,t=g+this.yd+this.zd,A=k+this.yd+this.zd,G=0,K=this.field[g],F=this.field[k],J=this.field[n],z=this.field[y],H=this.field[w],R=this.field[x],$=this.field[t],W=this.field[A];K<h&&(G|=1);F<h&&(G|=2);J<h&&(G|=8);z<h&&(G|=4);H<h&&(G|=16);R<h&&(G|=32);$<h&&(G|=128);W<h&&(G|=64);var f=THREE.edgeTable[G];if(f==0)return 0;
var ga=this.delta,S=b+ga,Z=d+ga;ga=e+ga;if(f&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,K,F)}if(f&2){this.compNorm(k);this.compNorm(y);this.VIntY(k*3,this.vlist,this.nlist,3,h,S,d,e,F,z)}if(f&4){this.compNorm(n);this.compNorm(y);this.VIntX(n*3,this.vlist,this.nlist,6,h,b,Z,e,J,z)}if(f&8){this.compNorm(g);this.compNorm(n);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,K,J)}if(f&16){this.compNorm(w);this.compNorm(x);this.VIntX(w*3,this.vlist,this.nlist,12,h,
b,d,ga,H,R)}if(f&32){this.compNorm(x);this.compNorm(A);this.VIntY(x*3,this.vlist,this.nlist,15,h,S,d,ga,R,W)}if(f&64){this.compNorm(t);this.compNorm(A);this.VIntX(t*3,this.vlist,this.nlist,18,h,b,Z,ga,$,W)}if(f&128){this.compNorm(w);this.compNorm(t);this.VIntY(w*3,this.vlist,this.nlist,21,h,b,d,ga,H,$)}if(f&256){this.compNorm(g);this.compNorm(w);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,K,H)}if(f&512){this.compNorm(k);this.compNorm(x);this.VIntZ(k*3,this.vlist,this.nlist,27,h,S,d,e,F,R)}if(f&
1024){this.compNorm(y);this.compNorm(A);this.VIntZ(y*3,this.vlist,this.nlist,30,h,S,Z,e,z,W)}if(f&2048){this.compNorm(n);this.compNorm(t);this.VIntZ(n*3,this.vlist,this.nlist,33,h,b,Z,e,J,$)}G<<=4;for(h=g=0;THREE.triTable[G+h]!=-1;){b=G+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],j);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,j){var k=this.count*3;this.positionArray[k]=b[e];this.positionArray[k+1]=b[e+1];this.positionArray[k+
2]=b[e+2];this.positionArray[k+3]=b[g];this.positionArray[k+4]=b[g+1];this.positionArray[k+5]=b[g+2];this.positionArray[k+6]=b[h];this.positionArray[k+7]=b[h+1];this.positionArray[k+8]=b[h+2];this.normalArray[k]=d[e];this.normalArray[k+1]=d[e+1];this.normalArray[k+2]=d[e+2];this.normalArray[k+3]=d[g];this.normalArray[k+4]=d[g+1];this.normalArray[k+5]=d[g+2];this.normalArray[k+6]=d[h];this.normalArray[k+7]=d[h+1];this.normalArray[k+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=
this.maxCount-3&&j(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var j=this.size*Math.sqrt(g/h),k=e*this.size,n=d*this.size,w=b*this.size,y=Math.floor(k-j);y<1&&(y=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var x=Math.floor(n-j);x<1&&(x=1);n=Math.floor(n+j);n>this.size-1&&(n=this.size-1);var t=Math.floor(w-
j);t<1&&(t=1);j=Math.floor(w+j);j>this.size-1&&(j=this.size-1);for(var A,G,K,F,J,z;y<k;y++){w=this.size2*y;G=y/this.size-e;J=G*G;for(G=x;G<n;G++){K=w+this.size*G;A=G/this.size-d;z=A*A;for(A=t;A<j;A++){F=A/this.size-b;F=g/(1.0E-6+F*F+z+J)-h;F>0&&(this.field[K+A]+=F)}}}};this.addPlaneX=function(b,d){var e,g,h,j,k,n=this.size,w=this.yd,y=this.zd,x=this.field,t=n*Math.sqrt(b/d);t>n&&(t=n);for(e=0;e<t;e++){g=e/n;g*=g;j=b/(1.0E-4+g)-d;if(j>0)for(g=0;g<n;g++){k=e+g*w;for(h=0;h<n;h++)x[y*h+k]+=j}}};this.addPlaneY=
function(b,d){var e,g,h,j,k,n,w=this.size,y=this.yd,x=this.zd,t=this.field,A=w*Math.sqrt(b/d);A>w&&(A=w);for(g=0;g<A;g++){e=g/w;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=g*y;for(e=0;e<w;e++){n=k+e;for(h=0;h<w;h++)t[x*h+n]+=j}}}};this.addPlaneZ=function(b,d){var e,g,h,j,k,n;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/d);dist>size&&(dist=size);for(h=0;h<dist;h++){e=h/size;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=zd*h;for(g=0;g<size;g++){n=k+g*yd;for(e=0;e<size;e++)field[n+e]+=j}}}};this.reset=
function(){var b;for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var d,e,g,h,j,k,n,w,y,x=this.size-2;for(h=1;h<x;h++){y=this.size2*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<x;g++){w=y+this.size*g;k=(g-this.halfsize)/this.halfsize;for(e=1;e<x;e++){j=(e-this.halfsize)/this.halfsize;d=w+e;this.polygonize(j,k,n,d,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,d=new THREE.Geometry;this.render(function(e){var g,h,j,
k,n,w,y,x;for(g=0;g<e.count;g++){n=g*3;y=n+1;x=n+2;h=e.positionArray[n];j=e.positionArray[y];k=e.positionArray[x];w=new THREE.Vector3(h,j,k);h=e.normalArray[n];j=e.normalArray[y];k=e.normalArray[x];n=new THREE.Vector3(h,j,k);n.normalize();n=new THREE.Vertex(w,n);d.vertices.push(n)}nfaces=e.count/3;for(g=0;g<nfaces;g++){n=(b+g)*3;y=n+1;x=n+2;w=d.vertices[n].normal;h=d.vertices[y].normal;j=d.vertices[x].normal;n=new THREE.Face3(n,y,x,[w,h,j]);d.faces.push(n)}b+=nfaces;e.count=0});return d};this.init(a)};
393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417
THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,1,11,2,1,9,11,9,8,11,-1,-1,-1,-1,-1,-1,-1,3,10,1,11,10,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,10,1,0,8,10,8,11,10,-1,-1,-1,-1,-1,-1,-1,3,9,0,3,11,9,11,10,9,-1,-1,-1,-1,-1,-1,-1,9,8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,7,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,1,9,4,7,1,7,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,4,7,3,0,4,1,2,10,-1,-1,-1,-1,-1,-1,-1,9,2,10,9,0,2,8,4,7,
-1,-1,-1,-1,-1,-1,-1,2,10,9,2,9,7,2,7,3,7,9,4,-1,-1,-1,-1,8,4,7,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,4,7,11,2,4,2,0,4,-1,-1,-1,-1,-1,-1,-1,9,0,1,8,4,7,2,3,11,-1,-1,-1,-1,-1,-1,-1,4,7,11,9,4,11,9,11,2,9,2,1,-1,-1,-1,-1,3,10,1,3,11,10,7,8,4,-1,-1,-1,-1,-1,-1,-1,1,11,10,1,4,11,1,0,4,7,11,4,-1,-1,-1,-1,4,7,8,9,0,11,9,11,10,11,0,3,-1,-1,-1,-1,4,7,11,4,11,9,9,11,10,-1,-1,-1,-1,-1,-1,-1,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,5,4,1,5,0,-1,-1,-1,-1,-1,-1,
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