The aim of this project is to create a lightweight 3D engine with a very low level of abstraction — in other words, for dummies. The engine can render using <canvas>, <svg> and WebGL.
[API Reference](https://github.com/mrdoob/three.js/wiki/r34-API-Reference) — be aware that the API may change from revision to revision breaking backwards compatibility.
[API Reference](https://github.com/mrdoob/three.js/wiki/r35-API-Reference) — be aware that the API may change from revision to revision breaking backwards compatibility.
More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=three.js)
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@@ -14,6 +14,8 @@ More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=thre
* Now using camera.matrixWorldInverse instead of camera.matrixWorld for projecting. ([empaempa](http://github.com/empaempa) and [mrdoob](http://github.com/mrdoob))