Vector4.js 8.7 KB
Newer Older
1 2
/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
M
Mr.doob 已提交
3
 * @author philogb / http://blog.thejit.org/
4
 * @author mikael emtinger / http://gomo.se/
M
Mr.doob 已提交
5
 * @author egraether / http://egraether.com/
W
WestLangley 已提交
6
 * @author WestLangley / http://github.com/WestLangley
7 8 9 10
 */

THREE.Vector4 = function ( x, y, z, w ) {

11 12 13
	this.x = x || 0;
	this.y = y || 0;
	this.z = z || 0;
14
	this.w = ( w !== undefined ) ? w : 1;
15 16 17

};

18 19 20
THREE.Vector4.prototype = {

	constructor: THREE.Vector4,
21

22
	set: function ( x, y, z, w ) {
23

24 25 26 27
		this.x = x;
		this.y = y;
		this.z = z;
		this.w = w;
28

29
		return this;
30

31
	},
32

33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
	setX: function ( x ) {

		this.x = x;

		return this;

	},

	setY: function ( y ) {

		this.y = y;

		return this;

	},

	setZ: function ( z ) {

		this.z = z;

		return this;

	},

	setW: function ( w ) {

		this.w = w;

		return this;

	},

M
Mr.doob 已提交
65
	setComponent: function ( index, value ) {
B
Ben Houston 已提交
66

M
Mr.doob 已提交
67
		switch ( index ) {
B
Ben Houston 已提交
68

M
Mr.doob 已提交
69 70 71 72 73
			case 0: this.x = value; break;
			case 1: this.y = value; break;
			case 2: this.z = value; break;
			case 3: this.w = value; break;
			default: throw new Error( "index is out of range: " + index );
74

M
Mr.doob 已提交
75
		}
B
Ben Houston 已提交
76

M
Mr.doob 已提交
77
	},
78

M
Mr.doob 已提交
79
	getComponent: function ( index ) {
80

M
Mr.doob 已提交
81
		switch ( index ) {
82

M
Mr.doob 已提交
83 84 85 86 87
			case 0: return this.x;
			case 1: return this.y;
			case 2: return this.z;
			case 3: return this.w;
			default: throw new Error( "index is out of range: " + index );
88

M
Mr.doob 已提交
89
		}
90

M
Mr.doob 已提交
91
	},
92

93
	copy: function ( v ) {
M
Mr.doob 已提交
94

95 96 97
		this.x = v.x;
		this.y = v.y;
		this.z = v.z;
98
		this.w = ( v.w !== undefined ) ? v.w : 1;
99

100 101
		return this;

102
	},
103

104 105 106 107 108 109 110 111
	add: function ( v, w ) {

		if ( w !== undefined ) {

			console.warn( 'DEPRECATED: Vector4\'s .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
			return this.addVectors( v, w );

		}
112 113 114 115 116 117 118 119 120 121

		this.x += v.x;
		this.y += v.y;
		this.z += v.z;
		this.w += v.w;

		return this;

	},

122 123 124 125 126 127 128 129 130 131 132
	addScalar: function ( s ) {

		this.x += s;
		this.y += s;
		this.z += s;
		this.w += s;

		return this;

	},

133
	addVectors: function ( a, b ) {
M
Mr.doob 已提交
134

M
Mr.doob 已提交
135 136 137 138
		this.x = a.x + b.x;
		this.y = a.y + b.y;
		this.z = a.z + b.z;
		this.w = a.w + b.w;
139

140 141
		return this;

142
	},
143

144 145 146 147 148 149 150 151
	sub: function ( v, w ) {

		if ( w !== undefined ) {

			console.warn( 'DEPRECATED: Vector4\'s .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
			return this.subVectors( v, w );

		}
M
Mr.doob 已提交
152

153 154 155 156
		this.x -= v.x;
		this.y -= v.y;
		this.z -= v.z;
		this.w -= v.w;
157

M
Mr.doob 已提交
158
		return this;
M
Mr.doob 已提交
159

M
Mr.doob 已提交
160 161
	},

162
	subVectors: function ( a, b ) {
M
Mr.doob 已提交
163

M
Mr.doob 已提交
164 165 166 167
		this.x = a.x - b.x;
		this.y = a.y - b.y;
		this.z = a.z - b.z;
		this.w = a.w - b.w;
168

B
Ben Nolan 已提交
169 170
		return this;

171
	},
172

173
	multiplyScalar: function ( s ) {
M
Mr.doob 已提交
174 175 176 177 178

		this.x *= s;
		this.y *= s;
		this.z *= s;
		this.w *= s;
179

180 181
		return this;

182
	},
183

184
	applyMatrix4: function ( m ) {
185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201

		var x = this.x;
		var y = this.y;
		var z = this.z;
		var w = this.w;

		var e = m.elements;

		this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w;
		this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w;
		this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w;
		this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w;

		return this;

	},

202
	divideScalar: function ( s ) {
M
Mr.doob 已提交
203

B
Ben Houston 已提交
204
		if ( s !== 0 ) {
M
Mr.doob 已提交
205

M
Mr.doob 已提交
206 207 208 209
			this.x /= s;
			this.y /= s;
			this.z /= s;
			this.w /= s;
210

M
Mr.doob 已提交
211 212
		} else {

213 214 215 216
			this.x = 0;
			this.y = 0;
			this.z = 0;
			this.w = 1;
M
Mr.doob 已提交
217 218

		}
219

B
Ben Nolan 已提交
220 221
		return this;

222
	},
M
Mr.doob 已提交
223

224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375
	setAxisAngleFromQuaternion: function ( q ) {

		// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm

		// q is assumed to be normalized

		this.w = 2 * Math.acos( q.w );

		var s = Math.sqrt( 1 - q.w * q.w );

		if ( s < 0.0001 ) {

			 this.x = 1;
			 this.y = 0;
			 this.z = 0;

		} else {

			 this.x = q.x / s;
			 this.y = q.y / s;
			 this.z = q.z / s;

		}

		return this;

	},

	setAxisAngleFromRotationMatrix: function ( m ) {

		// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm

		// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)

		var angle, x, y, z,		// variables for result
			epsilon = 0.01,		// margin to allow for rounding errors
			epsilon2 = 0.1,		// margin to distinguish between 0 and 180 degrees

			te = m.elements,

			m11 = te[0], m12 = te[4], m13 = te[8],
			m21 = te[1], m22 = te[5], m23 = te[9],
			m31 = te[2], m32 = te[6], m33 = te[10];

		if ( ( Math.abs( m12 - m21 ) < epsilon )
		  && ( Math.abs( m13 - m31 ) < epsilon )
		  && ( Math.abs( m23 - m32 ) < epsilon ) ) {

			// singularity found
			// first check for identity matrix which must have +1 for all terms
			// in leading diagonal and zero in other terms

			if ( ( Math.abs( m12 + m21 ) < epsilon2 )
			  && ( Math.abs( m13 + m31 ) < epsilon2 )
			  && ( Math.abs( m23 + m32 ) < epsilon2 )
			  && ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {

				// this singularity is identity matrix so angle = 0

				this.set( 1, 0, 0, 0 );

				return this; // zero angle, arbitrary axis

			}

			// otherwise this singularity is angle = 180

			angle = Math.PI;

			var xx = ( m11 + 1 ) / 2;
			var yy = ( m22 + 1 ) / 2;
			var zz = ( m33 + 1 ) / 2;
			var xy = ( m12 + m21 ) / 4;
			var xz = ( m13 + m31 ) / 4;
			var yz = ( m23 + m32 ) / 4;

			if ( ( xx > yy ) && ( xx > zz ) ) { // m11 is the largest diagonal term

				if ( xx < epsilon ) {

					x = 0;
					y = 0.707106781;
					z = 0.707106781;

				} else {

					x = Math.sqrt( xx );
					y = xy / x;
					z = xz / x;

				}

			} else if ( yy > zz ) { // m22 is the largest diagonal term

				if ( yy < epsilon ) {

					x = 0.707106781;
					y = 0;
					z = 0.707106781;

				} else {

					y = Math.sqrt( yy );
					x = xy / y;
					z = yz / y;

				}

			} else { // m33 is the largest diagonal term so base result on this

				if ( zz < epsilon ) {

					x = 0.707106781;
					y = 0.707106781;
					z = 0;

				} else {

					z = Math.sqrt( zz );
					x = xz / z;
					y = yz / z;

				}

			}

			this.set( x, y, z, angle );

			return this; // return 180 deg rotation

		}

		// as we have reached here there are no singularities so we can handle normally

		var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 )
						 + ( m13 - m31 ) * ( m13 - m31 )
						 + ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize

		if ( Math.abs( s ) < 0.001 ) s = 1;

		// prevent divide by zero, should not happen if matrix is orthogonal and should be
		// caught by singularity test above, but I've left it in just in case

		this.x = ( m32 - m23 ) / s;
		this.y = ( m13 - m31 ) / s;
		this.z = ( m21 - m12 ) / s;
		this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );

		return this;

	},

376
	min: function ( v ) {
377

A
alteredq 已提交
378 379
		if ( this.x > v.x ) {

380
			this.x = v.x;
A
alteredq 已提交
381

382
		}
A
alteredq 已提交
383 384 385

		if ( this.y > v.y ) {

386
			this.y = v.y;
A
alteredq 已提交
387

388
		}
A
alteredq 已提交
389 390 391

		if ( this.z > v.z ) {

392
			this.z = v.z;
A
alteredq 已提交
393

394
		}
A
alteredq 已提交
395 396 397

		if ( this.w > v.w ) {

398
			this.w = v.w;
A
alteredq 已提交
399

400 401 402 403 404 405
		}

		return this;

	},

406
	max: function ( v ) {
407

A
alteredq 已提交
408 409
		if ( this.x < v.x ) {

410
			this.x = v.x;
A
alteredq 已提交
411

412
		}
A
alteredq 已提交
413 414 415

		if ( this.y < v.y ) {

416
			this.y = v.y;
A
alteredq 已提交
417

418
		}
A
alteredq 已提交
419 420 421

		if ( this.z < v.z ) {

422
			this.z = v.z;
A
alteredq 已提交
423

424
		}
A
alteredq 已提交
425 426 427

		if ( this.w < v.w ) {

428
			this.w = v.w;
A
alteredq 已提交
429

430 431 432 433 434 435
		}

		return this;

	},

436
	clamp: function ( min, max ) {
437 438 439

		// This function assumes min < max, if this assumption isn't true it will not operate correctly

A
alteredq 已提交
440 441
		if ( this.x < min.x ) {

442
			this.x = min.x;
A
alteredq 已提交
443 444 445

		} else if ( this.x > max.x ) {

446
			this.x = max.x;
A
alteredq 已提交
447

448 449
		}

A
alteredq 已提交
450 451
		if ( this.y < min.y ) {

452
			this.y = min.y;
A
alteredq 已提交
453 454 455

		} else if ( this.y > max.y ) {

456
			this.y = max.y;
A
alteredq 已提交
457

458 459
		}

A
alteredq 已提交
460 461
		if ( this.z < min.z ) {

462
			this.z = min.z;
A
alteredq 已提交
463 464 465

		} else if ( this.z > max.z ) {

466
			this.z = max.z;
A
alteredq 已提交
467

468 469
		}

A
alteredq 已提交
470 471
		if ( this.w < min.w ) {

472
			this.w = min.w;
A
alteredq 已提交
473 474 475

		} else if ( this.w > max.w ) {

476
			this.w = max.w;
A
alteredq 已提交
477

478 479 480
		}

		return this;
A
alteredq 已提交
481

482
	},
M
Mr.doob 已提交
483

484
	negate: function() {
M
Mr.doob 已提交
485

M
Mr.doob 已提交
486
		return this.multiplyScalar( -1 );
M
Mr.doob 已提交
487

M
Mr.doob 已提交
488
	},
M
Mr.doob 已提交
489

490
	dot: function ( v ) {
M
Mr.doob 已提交
491 492

		return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
M
Mr.doob 已提交
493 494 495

	},

496
	lengthSq: function () {
M
Mr.doob 已提交
497

498
		return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
M
Mr.doob 已提交
499

M
Mr.doob 已提交
500
	},
M
Mr.doob 已提交
501

502
	length: function () {
M
Mr.doob 已提交
503

504
		return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
M
Mr.doob 已提交
505 506

	},
M
Mr.doob 已提交
507

508 509 510 511 512
	lengthManhattan: function () {

		return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );

	},
M
Mr.doob 已提交
513

514
	normalize: function () {
M
Mr.doob 已提交
515 516

		return this.divideScalar( this.length() );
M
Mr.doob 已提交
517

M
Mr.doob 已提交
518
	},
M
Mr.doob 已提交
519

520
	setLength: function ( l ) {
M
Mr.doob 已提交
521

522
		var oldLength = this.length();
M
Mr.doob 已提交
523 524

		if ( oldLength !== 0 && l !== oldLength ) {
525

526 527 528 529
			this.multiplyScalar( l / oldLength );
		}

		return this;
M
Mr.doob 已提交
530

M
Mr.doob 已提交
531
	},
532

533
	lerp: function ( v, alpha ) {
M
Mr.doob 已提交
534

535 536 537 538
		this.x += ( v.x - this.x ) * alpha;
		this.y += ( v.y - this.y ) * alpha;
		this.z += ( v.z - this.z ) * alpha;
		this.w += ( v.w - this.w ) * alpha;
539

M
Mr.doob 已提交
540 541
		return this;

M
Mr.doob 已提交
542 543
	},

544 545 546 547 548 549
	equals: function ( v ) {

		return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );

	},

550 551 552 553 554 555 556 557 558
	fromArray: function ( array ) {

		this.x = array[ 0 ];
		this.y = array[ 1 ];
		this.z = array[ 2 ];
		this.w = array[ 3 ];

	},

559 560 561
	toArray: function () {

		return [ this.x, this.y, this.z, this.w ];
562

563 564
	},

M
Mr.doob 已提交
565 566 567 568
	clone: function () {

		return new THREE.Vector4( this.x, this.y, this.z, this.w );

569
	}
570

571
};