- 30 3月, 2013 8 次提交
- 29 3月, 2013 8 次提交
- 28 3月, 2013 9 次提交
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由 Tapio Vierros 提交于
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由 Tapio Vierros 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 cjshannon 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 27 3月, 2013 7 次提交
- 26 3月, 2013 7 次提交
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由 Mr.doob 提交于
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由 Brendan Hickey 提交于
Remove recursive calls from PolyhedronGeometry, replacing them with an analytical construction of the geometry. In unscientific studies, at high detail levels (> 5), this appears to yield a ~30% reduction in runtime.
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由 zz85 提交于
- from `THREE.BokehShader.generate(rings, samples);` - to `material.defines = {RINGS: rings, SAMPLES}` - thanks to @gyro3 suggestion in #3182
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 zz85 提交于
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由 cjshannon 提交于
added break tags
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- 25 3月, 2013 1 次提交
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由 cjshannon 提交于
updated documentation for constructor argument added documentation for undocumented methods: add, addColor, addScalar, multiply, multiplyScalar, equals, lerp, getStyle, setStyle, setHSL, offsetHSL, getHSL. removed documentation for methods that don't exist: getContextStyle, setContextStyle Removed reference to ColorUtils, which no longer exists.
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