three.min.js 422.5 KB
Newer Older
M
Mr.doob 已提交
1
// threejs.org/license
M
Mr.doob 已提交
2 3 4 5 6
'use strict';var THREE={REVISION:"69dev"};"object"===typeof module&&(module.exports=THREE);void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:0});THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;
THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;
THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;
THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;
THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Color=function(a){return 3===arguments.length?this.setRGB(arguments[0],arguments[1],arguments[2]):this.set(a)};
M
Mr.doob 已提交
7
THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)*
M
Mr.doob 已提交
8
c:0.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a};b=0.5>=c?c*(1+b):c+b-c*b;c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.test(a))return a=/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.exec(a),this.r=
M
Mr.doob 已提交
9 10
Math.min(100,parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r;this.g=
a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<
M
Mr.doob 已提交
11
8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){a=a||{h:0,s:0,l:0};var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),g=Math.min(b,c,d),f,h=(g+e)/2;if(g===e)g=f=0;else{var k=e-g,g=0.5>=h?k/(e+g):k/(2-e-g);switch(e){case b:f=(c-d)/k+(c<d?6:0);break;case c:f=(d-b)/k+2;break;case d:f=(b-c)/k+4}f/=6}a.h=f;a.s=g;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,
M
Mr.doob 已提交
12 13
b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;
this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a){this.r=a[0];this.g=a[1];this.b=a[2];return this},toArray:function(){return[this.r,this.g,this.b]},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
M
Mr.doob 已提交
14 15 16 17 18 19
THREE.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,
tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};THREE.Quaternion=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1};
M
Mr.doob 已提交
20
THREE.Quaternion.prototype={constructor:THREE.Quaternion,_x:0,_y:0,_z:0,_w:0,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get w(){return this._w},set w(a){this._w=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;
M
Mr.doob 已提交
21 22 23 24
this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!1===a instanceof THREE.Euler)throw Error("THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var c=Math.cos(a._x/2),d=Math.cos(a._y/2),e=Math.cos(a._z/2),g=Math.sin(a._x/2),f=Math.sin(a._y/2),h=Math.sin(a._z/2);"XYZ"===a.order?(this._x=g*d*e+c*f*h,this._y=c*f*e-g*d*h,this._z=c*d*h+g*f*e,this._w=c*d*e-g*f*h):"YXZ"===a.order?(this._x=g*d*e+c*f*h,this._y=c*f*e-g*d*h,this._z=
c*d*h-g*f*e,this._w=c*d*e+g*f*h):"ZXY"===a.order?(this._x=g*d*e-c*f*h,this._y=c*f*e+g*d*h,this._z=c*d*h+g*f*e,this._w=c*d*e-g*f*h):"ZYX"===a.order?(this._x=g*d*e-c*f*h,this._y=c*f*e+g*d*h,this._z=c*d*h-g*f*e,this._w=c*d*e+g*f*h):"YZX"===a.order?(this._x=g*d*e+c*f*h,this._y=c*f*e+g*d*h,this._z=c*d*h-g*f*e,this._w=c*d*e-g*f*h):"XZY"===a.order&&(this._x=g*d*e-c*f*h,this._y=c*f*e-g*d*h,this._z=c*d*h+g*f*e,this._w=c*d*e+g*f*h);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,
b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],g=b[5],f=b[9],h=b[2],k=b[6],b=b[10],m=c+g+b;0<m?(c=0.5/Math.sqrt(m+1),this._w=0.25/c,this._x=(k-f)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>g&&c>b?(c=2*Math.sqrt(1+c-g-b),this._w=(k-f)/c,this._x=0.25*c,this._y=(a+e)/c,this._z=(d+h)/c):g>b?(c=2*Math.sqrt(1+g-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=
0.25*c,this._z=(f+k)/c):(c=2*Math.sqrt(1+b-c-g),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(f+k)/c,this._z=0.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;this.normalize();return this}}(),inverse:function(){this.conjugate().normalize();return this},conjugate:function(){this._x*=
M
Mr.doob 已提交
25
-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},
M
Mr.doob 已提交
26 27 28
multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,g=a._w,f=b._x,h=b._y,k=b._z,m=b._w;this._x=c*m+g*f+d*k-e*h;this._y=d*m+g*h+e*f-c*k;this._z=e*m+g*k+c*h-d*f;this._w=g*m-c*f-d*h-e*k;this.onChangeCallback();return this},multiplyVector3:function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");
return a.applyQuaternion(this)},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,g=this._w,f=g*a._w+c*a._x+d*a._y+e*a._z;0>f?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,f=-f):this.copy(a);if(1<=f)return this._w=g,this._x=c,this._y=d,this._z=e,this;var h=Math.acos(f),k=Math.sqrt(1-f*f);if(0.001>Math.abs(k))return this._w=0.5*(g+this._w),this._x=0.5*(c+this._x),this._y=0.5*(d+this._y),this._z=0.5*(e+this._z),this;f=Math.sin((1-b)*h)/
k;h=Math.sin(b*h)/k;this._w=g*f+this._w*h;this._x=c*f+this._x*h;this._y=d*f+this._y*h;this._z=e*f+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];this._w=a[3];this.onChangeCallback();return this},toArray:function(){return[this._x,this._y,this._z,this._w]},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Quaternion(this._x,
M
Mr.doob 已提交
29
this._y,this._z,this._w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
M
Mr.doob 已提交
30
THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
M
Mr.doob 已提交
31 32 33
b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},
subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,
b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector2,b=new THREE.Vector2);a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},
M
Mr.doob 已提交
34
roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=
M
Mr.doob 已提交
35
this.x-a.x;a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a){this.x=a[0];this.y=a[1];return this},toArray:function(){return[this.x,this.y]},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
M
Mr.doob 已提交
36
THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
M
Mr.doob 已提交
37 38 39 40
a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=
a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===b instanceof THREE.Euler&&console.error("THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromEuler(b));return this}}(),applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),applyMatrix3:function(a){var b=this.x,
c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=
M
Mr.doob 已提交
41
(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,g=a.y,f=a.z;a=a.w;var h=a*b+g*d-f*c,k=a*c+f*b-e*d,m=a*d+e*c-g*b,b=-e*b-g*c-f*d;this.x=h*a+b*-e+k*-f-m*-g;this.y=k*a+b*-g+m*-e-h*-f;this.z=m*a+b*-f+h*-g-k*-e;return this},transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;
M
Mr.doob 已提交
42 43
this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=
b.z);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=
M
Mr.doob 已提交
44 45
0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+
Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=
M
Mr.doob 已提交
46
e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,g=b.x,f=b.y,h=b.z;this.x=d*h-e*f;this.y=e*g-c*h;this.z=c*f-d*g;return this},projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===
M
Mr.doob 已提交
47 48 49 50
a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},
setEulerFromQuaternion:function(a,b){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,
b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(a,b)},setFromMatrixPosition:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length();a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=
a;return this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x,this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
M
Mr.doob 已提交
51
THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
M
Mr.doob 已提交
52 53 54
case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},
addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=
this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},
M
Mr.doob 已提交
55 56
setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var g=a[8],f=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var m=a[10];if(0.01>Math.abs(d-f)&&0.01>Math.abs(g-c)&&0.01>Math.abs(k-b)){if(0.1>Math.abs(d+f)&&0.1>Math.abs(g+c)&&0.1>Math.abs(k+b)&&0.1>Math.abs(e+h+m-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;m=(m+1)/2;d=(d+f)/4;g=(g+c)/4;k=(k+b)/4;e>h&&e>m?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=g/b):h>m?0.01>h?(b=0.707106781,c=0,d=0.707106781):(c=
Math.sqrt(h),b=d/c,d=k/c):0.01>m?(c=b=0.707106781,d=0):(d=Math.sqrt(m),b=g/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(g-c)*(g-c)+(f-d)*(f-d));0.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(g-c)/a;this.z=(f-d)/a;this.w=Math.acos((e+h+m-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);this.w<
M
Mr.doob 已提交
57 58
a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector4,b=new THREE.Vector4);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);
this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):
M
Mr.doob 已提交
59 60 61
Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},
setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,
this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
M
Mr.doob 已提交
62
THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},copy:function(a){this._x=
M
Mr.doob 已提交
63 64 65 66 67
a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b){var c=THREE.Math.clamp,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[1],k=d[5],m=d[9],n=d[2],r=d[6],d=d[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(f,-1,1)),0.99999>Math.abs(f)?(this._x=Math.atan2(-m,d),this._z=Math.atan2(-g,e)):(this._x=Math.atan2(r,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(m,-1,1)),0.99999>Math.abs(m)?(this._y=Math.atan2(f,d),this._z=Math.atan2(h,k)):
(this._y=Math.atan2(-n,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(r,-1,1)),0.99999>Math.abs(r)?(this._y=Math.atan2(-n,d),this._z=Math.atan2(-g,k)):(this._y=0,this._z=Math.atan2(h,e))):"ZYX"===b?(this._y=Math.asin(-c(n,-1,1)),0.99999>Math.abs(n)?(this._x=Math.atan2(r,d),this._z=Math.atan2(h,e)):(this._x=0,this._z=Math.atan2(-g,k))):"YZX"===b?(this._z=Math.asin(c(h,-1,1)),0.99999>Math.abs(h)?(this._x=Math.atan2(-m,k),this._y=Math.atan2(-n,e)):(this._x=0,this._y=Math.atan2(f,d))):"XZY"===b?(this._z=
Math.asin(-c(g,-1,1)),0.99999>Math.abs(g)?(this._x=Math.atan2(r,k),this._y=Math.atan2(f,e)):(this._x=Math.atan2(-m,d),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;this.onChangeCallback();return this},setFromQuaternion:function(a,b,c){var d=THREE.Math.clamp,e=a.x*a.x,g=a.y*a.y,f=a.z*a.z,h=a.w*a.w;b=b||this._order;"XYZ"===b?(this._x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-e-g+f),this._y=Math.asin(d(2*(a.x*a.z+a.y*a.w),-1,1)),this._z=Math.atan2(2*
(a.z*a.w-a.x*a.y),h+e-g-f)):"YXZ"===b?(this._x=Math.asin(d(2*(a.x*a.w-a.y*a.z),-1,1)),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-e-g+f),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-e+g-f)):"ZXY"===b?(this._x=Math.asin(d(2*(a.x*a.w+a.y*a.z),-1,1)),this._y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-e-g+f),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-e+g-f)):"ZYX"===b?(this._x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-e-g+f),this._y=Math.asin(d(2*(a.y*a.w-a.x*a.z),-1,1)),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+e-g-f)):"YZX"===
b?(this._x=Math.atan2(2*(a.x*a.w-a.z*a.y),h-e+g-f),this._y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+e-g-f),this._z=Math.asin(d(2*(a.x*a.y+a.z*a.w),-1,1))):"XZY"===b?(this._x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-e+g-f),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h+e-g-f),this._z=Math.asin(d(2*(a.z*a.w-a.x*a.y),-1,1))):console.warn("THREE.Euler: .setFromQuaternion() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);
M
Mr.doob 已提交
68 69
this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(){return[this._x,this._y,this._z,this._order]},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Euler(this._x,this._y,this._z,this._order)}};
THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
M
Mr.doob 已提交
70 71 72
THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(0.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,
b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)},clone:function(){return(new THREE.Line3).copy(this)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)};
M
Mr.doob 已提交
73 74 75 76 77 78
THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new THREE.Vector2;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=
this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);
this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector2).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>
this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&
a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};
THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new THREE.Vector3;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new THREE.Vector3;return function(b){var c=this;b.updateMatrixWorld(!0);
M
Mr.doob 已提交
79
this.makeEmpty();b.traverse(function(b){var e=b.geometry;if(void 0!==e)if(e instanceof THREE.Geometry)for(var g=e.vertices,e=0,f=g.length;e<f;e++)a.copy(g[e]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a);else if(e instanceof THREE.BufferGeometry&&void 0!==e.attributes.position)for(g=e.attributes.position.array,e=0,f=g.length;e<f;e+=3)a.set(g[e],g[e+1],g[e+2]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},
M
Mr.doob 已提交
80 81 82 83 84
makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector3).set((a.x-this.min.x)/(this.max.x-
this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=
new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=0.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,
this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);
M
Mr.doob 已提交
85
this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Matrix3=function(){this.elements=new Float32Array([1,0,0,0,1,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")};
M
Mr.doob 已提交
86
THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,g,f,h,k){var m=this.elements;m[0]=a;m[3]=b;m[6]=c;m[1]=d;m[4]=e;m[7]=g;m[2]=f;m[5]=h;m[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
M
Mr.doob 已提交
87
multiplyVector3Array:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=
M
Mr.doob 已提交
88
a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],g=a[4],f=a[5],h=a[6],k=a[7],a=a[8];return b*g*a-b*f*k-c*e*a+c*f*h+d*e*k-d*g*h},getInverse:function(a,b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];
M
Mr.doob 已提交
89
c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];
M
Mr.doob 已提交
90 91
a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]},clone:function(){return(new THREE.Matrix3).fromArray(this.elements)}};
THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
M
Mr.doob 已提交
92 93 94 95 96 97
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,k,m,n,r,s,t,q,p){var v=this.elements;v[0]=a;v[4]=b;v[8]=c;v[12]=d;v[1]=e;v[5]=g;v[9]=f;v[13]=h;v[2]=k;v[6]=m;v[10]=n;v[14]=r;v[3]=s;v[7]=t;v[11]=q;v[15]=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},
copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),g=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*g;c[9]=b[9]*g;c[10]=b[10]*g;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&
console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=g*h;var k=g*e,m=c*h,n=c*e;b[0]=f*h;b[4]=-f*e;b[8]=d;b[1]=k+m*d;b[5]=a-n*d;b[9]=-c*f;b[2]=n-a*d;b[6]=m+k*d;b[10]=g*f}else"YXZ"===a.order?(a=f*h,k=f*e,m=d*h,n=d*e,b[0]=a+n*c,b[4]=m*c-k,b[8]=g*d,b[1]=g*e,b[5]=g*h,b[9]=-c,b[2]=k*c-m,b[6]=n+a*c,
b[10]=g*f):"ZXY"===a.order?(a=f*h,k=f*e,m=d*h,n=d*e,b[0]=a-n*c,b[4]=-g*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=g*h,b[9]=n-a*c,b[2]=-g*d,b[6]=c,b[10]=g*f):"ZYX"===a.order?(a=g*h,k=g*e,m=c*h,n=c*e,b[0]=f*h,b[4]=m*d-k,b[8]=a*d+n,b[1]=f*e,b[5]=n*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,k=g*d,m=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=m*e+k,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,k=g*d,m=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=k*
e-m,b[2]=m*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,k=e+e;a=c*f;var m=c*h,c=c*k,n=d*h,d=d*k,e=e*k,f=g*f,h=g*h,g=g*k;b[0]=1-(n+e);b[4]=m-g;b[8]=c+h;b[1]=m+g;b[5]=1-
(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g){var f=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),
M
Mr.doob 已提交
98 99
multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],m=c[1],n=c[5],r=c[9],s=c[13],t=c[2],q=c[6],p=c[10],v=c[14],x=c[3],u=c[7],E=c[11],c=c[15],y=d[0],z=d[4],B=d[8],D=d[12],w=d[1],A=d[5],N=d[9],P=d[13],K=d[2],R=d[6],M=d[10],H=d[14],C=d[3],
T=d[7],L=d[11],d=d[15];e[0]=g*y+f*w+h*K+k*C;e[4]=g*z+f*A+h*R+k*T;e[8]=g*B+f*N+h*M+k*L;e[12]=g*D+f*P+h*H+k*d;e[1]=m*y+n*w+r*K+s*C;e[5]=m*z+n*A+r*R+s*T;e[9]=m*B+n*N+r*M+s*L;e[13]=m*D+n*P+r*H+s*d;e[2]=t*y+q*w+p*K+v*C;e[6]=t*z+q*A+p*R+v*T;e[10]=t*B+q*N+p*M+v*L;e[14]=t*D+q*P+p*H+v*d;e[3]=x*y+u*w+E*K+c*C;e[7]=x*z+u*A+E*R+c*T;e[11]=x*B+u*N+E*M+c*L;e[15]=x*D+u*P+E*H+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=
M
Mr.doob 已提交
100
d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
M
Mr.doob 已提交
101 102
return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=
b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=
M
Mr.doob 已提交
103
a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],k=a[13],m=a[2],n=a[6],r=a[10],s=a[14];return a[3]*(+e*h*n-d*k*n-e*f*r+c*k*r+d*f*s-c*h*s)+a[7]*(+b*h*s-b*k*r+e*g*r-d*g*s+d*k*m-e*h*m)+a[11]*(+b*k*n-b*f*s-e*g*n+c*g*s+e*f*m-c*k*m)+a[15]*(-d*f*m-b*h*n+b*f*r+d*g*n-c*g*r+c*h*m)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,
M
Mr.doob 已提交
104
b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=
M
Mr.doob 已提交
105 106
this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],k=d[1],m=d[5],n=d[9],r=d[13],s=d[2],t=d[6],q=d[10],p=d[14],v=d[3],x=d[7],u=d[11],d=d[15];c[0]=n*p*x-r*q*x+r*t*u-m*p*u-n*t*d+m*q*d;c[4]=h*q*x-f*p*x-h*t*u+g*p*u+f*t*d-g*q*d;c[8]=f*r*x-h*n*x+h*m*u-g*r*u-f*m*d+g*n*d;c[12]=h*n*t-f*r*t-h*m*q+g*r*q+f*m*p-g*n*p;c[1]=r*q*v-n*p*v-r*s*u+k*p*u+n*s*d-k*q*d;c[5]=f*p*v-h*q*v+h*s*u-e*p*u-f*s*d+e*q*d;c[9]=h*n*v-f*r*v-h*k*
u+e*r*u+f*k*d-e*n*d;c[13]=f*r*s-h*n*s+h*k*q-e*r*q-f*k*p+e*n*p;c[2]=m*p*v-r*t*v+r*s*x-k*p*x-m*s*d+k*t*d;c[6]=h*t*v-g*p*v-h*s*x+e*p*x+g*s*d-e*t*d;c[10]=g*r*v-h*m*v+h*k*x-e*r*x-g*k*d+e*m*d;c[14]=h*m*s-g*r*s-h*k*t+e*r*t+g*k*p-e*m*p;c[3]=n*t*v-m*q*v-n*s*x+k*q*x+m*s*u-k*t*u;c[7]=g*q*v-f*t*v+f*s*x-e*q*x-g*s*u+e*t*u;c[11]=f*m*v-g*n*v-f*k*x+e*n*x+g*k*u-e*m*u;c[15]=g*n*s-f*m*s+f*k*t-e*n*t-g*k*q+e*m*q;c=e*c[0]+k*c[4]+s*c[8]+v*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");
M
Mr.doob 已提交
107 108
console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.warn("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.warn("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.warn("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.warn("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.warn("THREE.Matrix4: .rotateByAxis() has been removed.")},
scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,
M
Mr.doob 已提交
109 110 111 112
0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,k=e*g,m=e*f;this.set(k*g+c,k*f-d*h,k*h+d*f,0,k*f+d*h,m*f+c,m*h-d*g,0,k*h-d*f,m*h+d*g,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new THREE.Vector3,b=new THREE.Matrix4;return function(c,d,e){var g=this.elements,f=a.set(g[0],g[1],g[2]).length(),h=a.set(g[4],g[5],g[6]).length(),k=a.set(g[8],g[9],g[10]).length();0>this.determinant()&&(f=-f);c.x=g[12];c.y=g[13];c.z=g[14];b.elements.set(this.elements);c=1/f;var g=1/h,m=1/k;b.elements[0]*=c;b.elements[1]*=
c;b.elements[2]*=c;b.elements[4]*=g;b.elements[5]*=g;b.elements[6]*=g;b.elements[8]*=m;b.elements[9]*=m;b.elements[10]*=m;d.setFromRotationMatrix(b);e.x=f;e.y=h;e.z=k;return this}}(),makeFrustum:function(a,b,c,d,e,g){var f=this.elements;f[0]=2*e/(b-a);f[4]=0;f[8]=(b+a)/(b-a);f[12]=0;f[1]=0;f[5]=2*e/(d-c);f[9]=(d+c)/(d-c);f[13]=0;f[2]=0;f[6]=0;f[10]=-(g+e)/(g-e);f[14]=-2*g*e/(g-e);f[3]=0;f[7]=0;f[11]=-1;f[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(THREE.Math.degToRad(0.5*a));
var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,g){var f=this.elements,h=b-a,k=c-d,m=g-e;f[0]=2/h;f[4]=0;f[8]=0;f[12]=-((b+a)/h);f[1]=0;f[5]=2/k;f[9]=0;f[13]=-((c+d)/k);f[2]=0;f[6]=0;f[10]=-2/m;f[14]=-((g+e)/m);f[3]=0;f[7]=0;f[11]=0;f[15]=1;return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)}};
M
Mr.doob 已提交
113
THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
M
Mr.doob 已提交
114
THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
M
Mr.doob 已提交
115 116 117 118 119 120 121 122
var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(a,b,c,d){var e=a.clone().add(b).multiplyScalar(0.5),g=b.clone().sub(a).normalize(),f=0.5*a.distanceTo(b),
h=this.origin.clone().sub(e);a=-this.direction.dot(g);b=h.dot(this.direction);var k=-h.dot(g),m=h.lengthSq(),n=Math.abs(1-a*a),r,s;0<=n?(h=a*k-b,r=a*b-k,s=f*n,0<=h?r>=-s?r<=s?(f=1/n,h*=f,r*=f,a=h*(h+a*r+2*b)+r*(a*h+r+2*k)+m):(r=f,h=Math.max(0,-(a*r+b)),a=-h*h+r*(r+2*k)+m):(r=-f,h=Math.max(0,-(a*r+b)),a=-h*h+r*(r+2*k)+m):r<=-s?(h=Math.max(0,-(-a*f+b)),r=0<h?-f:Math.min(Math.max(-f,-k),f),a=-h*h+r*(r+2*k)+m):r<=s?(h=0,r=Math.min(Math.max(-f,-k),f),a=r*(r+2*k)+m):(h=Math.max(0,-(a*f+b)),r=0<h?f:Math.min(Math.max(-f,
-k),f),a=-h*h+r*(r+2*k)+m)):(r=0<a?-f:f,h=Math.max(0,-(a*r+b)),a=-h*h+r*(r+2*k)+m);c&&c.copy(this.direction.clone().multiplyScalar(h).add(this.origin));d&&d.copy(g.clone().multiplyScalar(r).add(e));return a},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},intersectSphere:function(){var a=new THREE.Vector3;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,g=b.radius*b.radius;if(e>g)return null;g=Math.sqrt(g-e);e=d-g;
d+=g;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;
return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,g,f;d=1/this.direction.x;g=1/this.direction.y;f=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=g?(e=(a.min.y-h.y)*g,g*=a.max.y-h.y):(e=(a.max.y-h.y)*g,g*=a.min.y-h.y);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;0<=f?(e=(a.min.z-h.z)*f,f*=a.max.z-h.z):(e=(a.max.z-h.z)*f,f*=a.min.z-h.z);if(c>f||e>d)return null;if(e>c||c!==
c)c=e;if(f<d||d!==d)d=f;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,g,f,h,k){b.subVectors(g,e);c.subVectors(f,e);d.crossVectors(b,c);g=this.direction.dot(d);if(0<g){if(h)return null;h=1}else if(0>g)h=-1,g=-g;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;f=h*this.direction.dot(b.cross(a));if(0>f||e+f>g)return null;
e=-h*a.dot(d);return 0>e?null:this.at(e/g,k)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},clone:function(){return(new THREE.Ray).copy(this)}};THREE.Sphere=function(a,b){this.center=void 0!==a?a:new THREE.Vector3;this.radius=void 0!==b?b:0};
THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new THREE.Box3;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).center(d);for(var e=0,g=0,f=b.length;g<f;g++)e=Math.max(e,d.distanceToSquared(b[g]));this.radius=Math.sqrt(e);return this}}(),copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=
M
Mr.doob 已提交
123
this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);
M
Mr.doob 已提交
124
return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};
M
Mr.doob 已提交
125 126 127 128
THREE.Frustum=function(a,b,c,d,e,g){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==g?g:new THREE.Plane]};
THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,g){var f=this.planes;f[0].copy(a);f[1].copy(b);f[2].copy(c);f[3].copy(d);f[4].copy(e);f[5].copy(g);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],g=c[3],f=c[4],h=c[5],k=c[6],m=c[7],n=c[8],r=c[9],s=c[10],t=c[11],q=c[12],p=c[13],v=c[14],c=c[15];b[0].setComponents(g-a,m-f,t-n,c-q).normalize();b[1].setComponents(g+
a,m+f,t+n,c+q).normalize();b[2].setComponents(g+d,m+h,t+r,c+p).normalize();b[3].setComponents(g-d,m-h,t-r,c-p).normalize();b[4].setComponents(g-e,m-k,t-s,c-v).normalize();b[5].setComponents(g+e,m+k,t+s,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,
c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var g=d[e];a.x=0<g.normal.x?c.min.x:c.max.x;b.x=0<g.normal.x?c.max.x:c.min.x;a.y=0<g.normal.y?c.min.y:c.max.y;b.y=0<g.normal.y?c.max.y:c.min.y;a.z=0<g.normal.z?c.min.z:c.max.z;b.z=0<g.normal.z?c.max.z:c.min.z;var f=g.distanceToPoint(a),g=g.distanceToPoint(b);if(0>f&&0>g)return!1}return!0}}(),
M
Mr.doob 已提交
129
containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
M
Mr.doob 已提交
130 131
THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,
M
Mr.doob 已提交
132 133
b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),g=this.normal.dot(e);if(0==g){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return g=-(b.start.dot(this.normal)+this.constant)/g,0>g||1<g?void 0:d.copy(e).multiplyScalar(g).add(b.start)}}(),
coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(d,e){var g=e||c.getNormalMatrix(d),g=a.copy(this.normal).applyMatrix3(g),f=this.coplanarPoint(b);f.applyMatrix4(d);this.setFromNormalAndCoplanarPoint(g,f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
M
Mr.doob 已提交
134 135
a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};
THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=
M
Mr.doob 已提交
136 137
b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),radToDeg:function(){var a=
180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a}};
M
Mr.doob 已提交
138 139 140
THREE.Spline=function(a){function b(a,b,c,d,e,g,f){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,k,m,n,r,s;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:
g+2;m=this.points[c[0]];n=this.points[c[1]];r=this.points[c[2]];s=this.points[c[3]];h=f*f;k=f*h;d.x=b(m.x,n.x,r.x,s.x,f,h,k);d.y=b(m.y,n.y,r.y,s.y,f,h,k);d.z=b(m.z,n.z,r.z,s.z,f,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=
a/c,d=this.getPoint(b),f.copy(d),k+=f.distanceTo(g),g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,g,f,h=[],k=new THREE.Vector3,m=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=m.chunks[b]-m.chunks[b-1];f=Math.ceil(a*c/m.total);e=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<f-1;c++)d=e+1/f*c*(g-e),d=this.getPoint(d),h.push(k.copy(d).clone());
M
Mr.doob 已提交
141
h.push(k.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
M
Mr.doob 已提交
142
THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f,h){a.subVectors(f,e);b.subVectors(g,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);g=a.dot(c);var k=b.dot(b);f=b.dot(c);var m=d*k-e*e;h=h||new THREE.Vector3;if(0==m)return h.set(-2,-1,-1);m=1/m;k=(k*g-e*f)*m;d=(d*f-e*g)*m;return h.set(1-k-d,d,k)}}();
M
Mr.doob 已提交
143 144 145
THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return 0.5*a.cross(b).length()}}(),midpoint:function(a){return(a||
new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)},
M
Mr.doob 已提交
146
clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
M
Mr.doob 已提交
147
THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(),
M
Mr.doob 已提交
148
a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
M
Mr.doob 已提交
149
THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
M
Mr.doob 已提交
150
c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=[],d=b.length,e=0;e<d;e++)c[e]=b[e];for(e=0;e<d;e++)c[e].call(this,a)}}}};
M
Mr.doob 已提交
151 152
(function(a){a.Raycaster=function(b,c,g,f){this.ray=new a.Ray(b,c);this.near=g||0;this.far=f||Infinity;this.params={Sprite:{},Mesh:{},PointCloud:{threshold:1},LOD:{},Line:{}}};var b=function(a,b){return a.distance-b.distance},c=function(a,b,g,f){a.raycast(b,g);if(!0===f){a=a.children;f=0;for(var h=a.length;f<h;f++)c(a[f],b,g,!0)}};a.Raycaster.prototype={constructor:a.Raycaster,precision:1E-4,linePrecision:1,set:function(a,b){this.ray.set(a,b)},intersectObject:function(a,e){var g=[];c(a,this,g,e);
g.sort(b);return g},intersectObjects:function(a,e){for(var g=[],f=0,h=a.length;f<h;f++)c(a[f],this,g,e);g.sort(b);return g}}})(THREE);
M
Mr.doob 已提交
153 154
THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.type="Object3D";this.parent=void 0;this.children=[];this.up=THREE.Object3D.DefaultUp.clone();var a=new THREE.Vector3,b=new THREE.Euler,c=new THREE.Quaternion,d=new THREE.Vector3(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{enumerable:!0,value:a},rotation:{enumerable:!0,value:b},quaternion:{enumerable:!0,
value:c},scale:{enumerable:!0,value:d}});this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};THREE.Object3D.DefaultUp=new THREE.Vector3(0,1,0);
M
Mr.doob 已提交
155
THREE.Object3D.prototype={constructor:THREE.Object3D,get eulerOrder(){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");return this.rotation.order},set eulerOrder(a){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},
M
Mr.doob 已提交
156
applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,
M
Mr.doob 已提交
157
c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b).applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));
M
Mr.doob 已提交
158
return this}}(),translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,
M
r68  
Mr.doob 已提交
159
b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error("THREE.Object3D.add:",
M
Mr.doob 已提交
160 161 162
a,"can't be added as a child of itself."),this;a instanceof THREE.Object3D?(void 0!==a.parent&&a.parent.remove(a),a.parent=this,a.dispatchEvent({type:"added"}),this.children.push(a)):console.error("THREE.Object3D.add:",a,"is not an instance of THREE.Object3D.");return this},remove:function(a){if(1<arguments.length)for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);b=this.children.indexOf(a);-1!==b&&(a.parent=void 0,a.dispatchEvent({type:"removed"}),this.children.splice(b,1))},raycast:function(){},
traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverseVisible(a)}},getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];
if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):
M
Mr.doob 已提交
163 164 165 166
this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},toJSON:function(){var a={metadata:{version:4.3,type:"Object",generator:"ObjectExporter"}},b={},c={},d=function(b){void 0===a.materials&&(a.materials=[]);if(void 0===c[b.uuid]){var d=b.toJSON();delete d.metadata;c[b.uuid]=d;a.materials.push(d)}return b.uuid},e=function(c){var f={};f.uuid=c.uuid;f.type=c.type;""!==
c.name&&(f.name=c.name);"{}"!==JSON.stringify(c.userData)&&(f.userData=c.userData);void 0!==c.script&&(f.script=c.script.source);!0!==c.visible&&(f.visible=c.visible);if(c instanceof THREE.PerspectiveCamera)f.fov=c.fov,f.aspect=c.aspect,f.near=c.near,f.far=c.far;else if(c instanceof THREE.OrthographicCamera)f.left=c.left,f.right=c.right,f.top=c.top,f.bottom=c.bottom,f.near=c.near,f.far=c.far;else if(c instanceof THREE.AmbientLight)f.color=c.color.getHex();else if(c instanceof THREE.DirectionalLight)f.color=
c.color.getHex(),f.intensity=c.intensity;else if(c instanceof THREE.PointLight)f.color=c.color.getHex(),f.intensity=c.intensity,f.distance=c.distance;else if(c instanceof THREE.SpotLight)f.color=c.color.getHex(),f.intensity=c.intensity,f.distance=c.distance,f.angle=c.angle,f.exponent=c.exponent;else if(c instanceof THREE.HemisphereLight)f.color=c.color.getHex(),f.groundColor=c.groundColor.getHex();else if(c instanceof THREE.Mesh){var h=c.geometry;void 0===a.geometries&&(a.geometries=[]);if(void 0===
b[h.uuid]){var k=h.toJSON();delete k.metadata;b[h.uuid]=k;a.geometries.push(k)}f.geometry=h.uuid;f.material=d(c.material)}else c instanceof THREE.Sprite&&(f.material=d(c.material));f.matrix=c.matrix.toArray();if(0<c.children.length)for(f.children=[],h=0;h<c.children.length;h++)f.children.push(e(c.children[h]));return f};a.object=e(this);return a},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);
M
Mr.doob 已提交
167 168
a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));void 0!==this.script&&(a.script=this.script.clone());if(!0===b)for(var c=
0;c<this.children.length;c++)a.add(this.children[c].clone());return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;
M
Mr.doob 已提交
169 170 171 172 173 174 175
THREE.Projector=function(){function a(){if(r===t){var a=new THREE.RenderableVertex;s.push(a);t++;r++;return a}return s[r++]}function b(){if(p===x){var a=new THREE.RenderableFace;v.push(a);x++;p++;return a}return v[p++]}function c(){if(E===z){var a=new THREE.RenderableLine;y.push(a);z++;E++;return a}return y[E++]}function d(){if(D===A){var a=new THREE.RenderableSprite;w.push(a);A++;D++;return a}return w[D++]}function e(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function g(a,b){var c=0,d=
1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=g&&0<=f&&0<=h)return!0;if(0>e&&0>g||0>f&&0>h)return!1;0>e?c=Math.max(c,e/(e-g)):0>g&&(d=Math.min(d,e/(e-g)));0>f?c=Math.max(c,f/(f-h)):0>h&&(d=Math.min(d,f/(f-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,h,k=[],m=0,n,r,s=[],t=0,q,p,v=[],x=0,u,E,y=[],z=0,B,D,w=[],A=0,N={objects:[],lights:[],elements:[]},P=new THREE.Vector3,K=new THREE.Vector3,R=new THREE.Vector3,M=new THREE.Vector3,H=new THREE.Vector4,C=new THREE.Box3(new THREE.Vector3(-1,
-1,-1),new THREE.Vector3(1,1,1)),T=new THREE.Box3,L=Array(3),V=new THREE.Matrix4,J=new THREE.Matrix4,Y,aa=new THREE.Matrix4,na=new THREE.Matrix3,I=new THREE.Frustum,ba=new THREE.Vector4,Q=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);J.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(J)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);J.multiplyMatrices(c.matrixWorld,
a);return b.applyProjection(J)}}();this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var ca=new function(){var d=[],e=[],g=null,f=null,h=new THREE.Matrix3,k=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(Y);c.copy(b).applyMatrix4(J);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},m=function(a,
b,c){if(!0===a.visible||!0===b.visible||!0===c.visible)return!0;L[0]=a.positionScreen;L[1]=b.positionScreen;L[2]=c.positionScreen;return C.isIntersectionBox(T.setFromPoints(L))},r=function(a,b,c){return 0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x)};return{setObject:function(a){g=a;f=g.material;h.getNormalMatrix(g.matrixWorld);d.length=0;e.length=0},projectVertex:k,checkTriangleVisibility:m,
checkBackfaceCulling:r,pushVertex:function(b,c,d){n=a();n.position.set(b,c,d);k(n)},pushNormal:function(a,b,c){d.push(a,b,c)},pushUv:function(a,b){e.push(a,b)},pushLine:function(a,b){var d=s[a],e=s[b];u=c();u.id=g.id;u.v1.copy(d);u.v2.copy(e);u.z=(d.positionScreen.z+e.positionScreen.z)/2;u.material=g.material;N.elements.push(u)},pushTriangle:function(a,c,k){var n=s[a],p=s[c],t=s[k];if(!1!==m(n,p,t)&&(f.side===THREE.DoubleSide||!0===r(n,p,t))){q=b();q.id=g.id;q.v1.copy(n);q.v2.copy(p);q.v3.copy(t);
q.z=(n.positionScreen.z+p.positionScreen.z+t.positionScreen.z)/3;for(n=0;3>n;n++)p=3*arguments[n],t=q.vertexNormalsModel[n],t.set(d[p],d[p+1],d[p+2]),t.applyMatrix3(h).normalize(),p=2*arguments[n],q.uvs[n].set(e[p],e[p+1]);q.vertexNormalsLength=3;q.material=g.material;N.elements.push(q)}}}};this.projectScene=function(n,t,v,x){D=E=p=0;N.elements.length=0;!0===n.autoUpdate&&n.updateMatrixWorld();void 0===t.parent&&t.updateMatrixWorld();V.copy(t.matrixWorldInverse.getInverse(t.matrixWorld));J.multiplyMatrices(t.projectionMatrix,
M
Mr.doob 已提交
176 177 178 179 180
V);I.setFromMatrix(J);h=0;N.objects.length=0;N.lights.length=0;n.traverseVisible(function(a){if(a instanceof THREE.Light)N.lights.push(a);else if((a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)&&!1!==a.material.visible&&(!1===a.frustumCulled||!0===I.intersectsObject(a))){if(h===m){var b=new THREE.RenderableObject;k.push(b);m++;h++;f=b}else f=k[h++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:(M.setFromMatrixPosition(a.matrixWorld),M.applyProjection(J),
f.z=M.z);N.objects.push(f)}});!0===v&&N.objects.sort(e);n=0;for(v=N.objects.length;n<v;n++){var y=N.objects[n].object,w=y.geometry;ca.setObject(y);Y=y.matrixWorld;r=0;if(y instanceof THREE.Mesh)if(w instanceof THREE.BufferGeometry){var z=w.attributes,y=w.offsets;if(void 0!==z.position){for(var A=z.position.array,w=0,G=A.length;w<G;w+=3)ca.pushVertex(A[w],A[w+1],A[w+2]);if(void 0!==z.normal)for(var L=z.normal.array,w=0,G=L.length;w<G;w+=3)ca.pushNormal(L[w],L[w+1],L[w+2]);if(void 0!==z.uv)for(L=z.uv.array,
w=0,G=L.length;w<G;w+=2)ca.pushUv(L[w],L[w+1]);if(void 0!==z.index)if(z=z.index.array,0<y.length)for(n=0;n<y.length;n++)for(G=y[n],A=G.index,w=G.start,G=G.start+G.count;w<G;w+=3)ca.pushTriangle(z[w]+A,z[w+1]+A,z[w+2]+A);else for(w=0,G=z.length;w<G;w+=3)ca.pushTriangle(z[w],z[w+1],z[w+2]);else for(w=0,G=A.length/3;w<G;w+=3)ca.pushTriangle(w,w+1,w+2)}}else{if(w instanceof THREE.Geometry){var T=w.vertices,G=w.faces,z=w.faceVertexUvs[0];na.getNormalMatrix(Y);for(var A=y.material instanceof THREE.MeshFaceMaterial,
L=!0===A?y.material:null,C=0,qa=T.length;C<qa;C++){var oa=T[C];ca.pushVertex(oa.x,oa.y,oa.z)}T=0;for(C=G.length;T<C;T++){var qa=G[T],Za=!0===A?L.materials[qa.materialIndex]:y.material;if(void 0!==Za){var Ha=Za.side,oa=s[qa.a],ya=s[qa.b],Ia=s[qa.c];if(!0===Za.morphTargets){var ua=w.morphTargets,ka=y.morphTargetInfluences,da=oa.position,xa=ya.position,ta=Ia.position;P.set(0,0,0);K.set(0,0,0);R.set(0,0,0);for(var Sa=0,pb=ua.length;Sa<pb;Sa++){var Na=ka[Sa];if(0!==Na){var Ca=ua[Sa].vertices;P.x+=(Ca[qa.a].x-
da.x)*Na;P.y+=(Ca[qa.a].y-da.y)*Na;P.z+=(Ca[qa.a].z-da.z)*Na;K.x+=(Ca[qa.b].x-xa.x)*Na;K.y+=(Ca[qa.b].y-xa.y)*Na;K.z+=(Ca[qa.b].z-xa.z)*Na;R.x+=(Ca[qa.c].x-ta.x)*Na;R.y+=(Ca[qa.c].y-ta.y)*Na;R.z+=(Ca[qa.c].z-ta.z)*Na}}oa.position.add(P);ya.position.add(K);Ia.position.add(R);ca.projectVertex(oa);ca.projectVertex(ya);ca.projectVertex(Ia)}if(!1!==ca.checkTriangleVisibility(oa,ya,Ia)){ua=ca.checkBackfaceCulling(oa,ya,Ia);if(Ha!==THREE.DoubleSide){if(Ha===THREE.FrontSide&&!1===ua)continue;if(Ha===THREE.BackSide&&
M
Mr.doob 已提交
181 182 183 184 185
!0===ua)continue}q=b();q.id=y.id;q.v1.copy(oa);q.v2.copy(ya);q.v3.copy(Ia);q.normalModel.copy(qa.normal);!1!==ua||Ha!==THREE.BackSide&&Ha!==THREE.DoubleSide||q.normalModel.negate();q.normalModel.applyMatrix3(na).normalize();ka=qa.vertexNormals;da=0;for(xa=Math.min(ka.length,3);da<xa;da++)ta=q.vertexNormalsModel[da],ta.copy(ka[da]),!1!==ua||Ha!==THREE.BackSide&&Ha!==THREE.DoubleSide||ta.negate(),ta.applyMatrix3(na).normalize();q.vertexNormalsLength=ka.length;Ha=z[T];if(void 0!==Ha)for(ua=0;3>ua;ua++)q.uvs[ua].copy(Ha[ua]);
q.color=qa.color;q.material=Za;q.z=(oa.positionScreen.z+ya.positionScreen.z+Ia.positionScreen.z)/3;N.elements.push(q)}}}}}else if(y instanceof THREE.Line)if(w instanceof THREE.BufferGeometry){if(z=w.attributes,void 0!==z.position){A=z.position.array;w=0;for(G=A.length;w<G;w+=3)ca.pushVertex(A[w],A[w+1],A[w+2]);if(void 0!==z.index)for(z=z.index.array,w=0,G=z.length;w<G;w+=2)ca.pushLine(z[w],z[w+1]);else for(z=y.type===THREE.LinePieces?2:1,w=0,G=A.length/3-1;w<G;w+=z)ca.pushLine(w,w+1)}}else{if(w instanceof
THREE.Geometry&&(aa.multiplyMatrices(J,Y),T=y.geometry.vertices,0!==T.length))for(oa=a(),oa.positionScreen.copy(T[0]).applyMatrix4(aa),z=y.type===THREE.LinePieces?2:1,C=1,qa=T.length;C<qa;C++)oa=a(),oa.positionScreen.copy(T[C]).applyMatrix4(aa),0<(C+1)%z||(ya=s[r-2],ba.copy(oa.positionScreen),Q.copy(ya.positionScreen),!0===g(ba,Q)&&(ba.multiplyScalar(1/ba.w),Q.multiplyScalar(1/Q.w),u=c(),u.id=y.id,u.v1.positionScreen.copy(ba),u.v2.positionScreen.copy(Q),u.z=Math.max(ba.z,Q.z),u.material=y.material,
y.material.vertexColors===THREE.VertexColors&&(u.vertexColors[0].copy(y.geometry.colors[C]),u.vertexColors[1].copy(y.geometry.colors[C-1])),N.elements.push(u)))}else y instanceof THREE.Sprite&&(H.set(Y.elements[12],Y.elements[13],Y.elements[14],1),H.applyMatrix4(J),w=1/H.w,H.z*=w,-1<=H.z&&1>=H.z&&(B=d(),B.id=y.id,B.x=H.x*w,B.y=H.y*w,B.z=H.z,B.object=y,B.rotation=y.rotation,B.scale.x=y.scale.x*Math.abs(B.x-(H.x+t.projectionMatrix.elements[0])/(H.w+t.projectionMatrix.elements[12])),B.scale.y=y.scale.y*
Math.abs(B.y-(H.y+t.projectionMatrix.elements[5])/(H.w+t.projectionMatrix.elements[13])),B.material=y.material,N.elements.push(B)))}!0===x&&N.elements.sort(e);return N}};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0};
M
Mr.doob 已提交
186
THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.materialIndex=this.materialIndex;for(var b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();return a}};
M
Mr.doob 已提交
187
THREE.Face4=function(a,b,c,d,e,g,f){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,g,f)};THREE.BufferAttribute=function(a,b){this.array=a;this.itemSize=b;this.needsUpdate=!1};
M
Mr.doob 已提交
188 189
THREE.BufferAttribute.prototype={constructor:THREE.BufferAttribute,get length(){return this.array.length},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d]},set:function(a){this.array.set(a);return this},setX:function(a,b){this.array[a*this.itemSize]=b;return this},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},setXY:function(a,b,c){a*=this.itemSize;
this.array[a]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this}};THREE.Int8Attribute=function(a,b){console.warn("THREE.Int8Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
M
Mr.doob 已提交
190 191 192
THREE.Uint8Attribute=function(a,b){console.warn("THREE.Uint8Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.Uint8ClampedAttribute=function(a,b){console.warn("THREE.Uint8ClampedAttribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
THREE.Int16Attribute=function(a,b){console.warn("THREE.Int16Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.Uint16Attribute=function(a,b){console.warn("THREE.Uint16Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
THREE.Int32Attribute=function(a,b){console.warn("THREE.Int32Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.Uint32Attribute=function(a,b){console.warn("THREE.Uint32Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
M
Mr.doob 已提交
193
THREE.Float32Attribute=function(a,b){console.warn("THREE.Float32Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.Float64Attribute=function(a,b){console.warn("THREE.Float64Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
M
Mr.doob 已提交
194 195 196 197 198 199 200 201 202 203 204 205 206 207
THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.attributes={};this.attributesKeys=[];this.offsets=this.drawcalls=[];this.boundingSphere=this.boundingBox=null};
THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.attributes[a]={array:b,itemSize:c}):(this.attributes[a]=b,this.attributesKeys=Object.keys(this.attributes))},getAttribute:function(a){return this.attributes[a]},addDrawCall:function(a,b,c){this.drawcalls.push({start:a,count:b,index:void 0!==c?c:0})},applyMatrix:function(a){var b=
this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=!0)},fromGeometry:function(a,b){b=b||{vertexColors:THREE.NoColors};var c=a.vertices,d=a.faces,e=a.faceVertexUvs,g=b.vertexColors,f=0<e[0].length,h=3==d[0].vertexNormals.length,k=new Float32Array(9*d.length);this.addAttribute("position",new THREE.BufferAttribute(k,3));var m=new Float32Array(9*d.length);
this.addAttribute("normal",new THREE.BufferAttribute(m,3));if(g!==THREE.NoColors){var n=new Float32Array(9*d.length);this.addAttribute("color",new THREE.BufferAttribute(n,3))}if(!0===f){var r=new Float32Array(6*d.length);this.addAttribute("uv",new THREE.BufferAttribute(r,2))}for(var s=0,t=0,q=0;s<d.length;s++,t+=6,q+=9){var p=d[s],v=c[p.a],x=c[p.b],u=c[p.c];k[q]=v.x;k[q+1]=v.y;k[q+2]=v.z;k[q+3]=x.x;k[q+4]=x.y;k[q+5]=x.z;k[q+6]=u.x;k[q+7]=u.y;k[q+8]=u.z;!0===h?(v=p.vertexNormals[0],x=p.vertexNormals[1],
u=p.vertexNormals[2],m[q]=v.x,m[q+1]=v.y,m[q+2]=v.z,m[q+3]=x.x,m[q+4]=x.y,m[q+5]=x.z,m[q+6]=u.x,m[q+7]=u.y,m[q+8]=u.z):(v=p.normal,m[q]=v.x,m[q+1]=v.y,m[q+2]=v.z,m[q+3]=v.x,m[q+4]=v.y,m[q+5]=v.z,m[q+6]=v.x,m[q+7]=v.y,m[q+8]=v.z);g===THREE.FaceColors?(p=p.color,n[q]=p.r,n[q+1]=p.g,n[q+2]=p.b,n[q+3]=p.r,n[q+4]=p.g,n[q+5]=p.b,n[q+6]=p.r,n[q+7]=p.g,n[q+8]=p.b):g===THREE.VertexColors&&(v=p.vertexColors[0],x=p.vertexColors[1],p=p.vertexColors[2],n[q]=v.r,n[q+1]=v.g,n[q+2]=v.b,n[q+3]=x.r,n[q+4]=x.g,n[q+
5]=x.b,n[q+6]=p.r,n[q+7]=p.g,n[q+8]=p.b);!0===f&&(p=e[0][s][0],v=e[0][s][1],x=e[0][s][2],r[t]=p.x,r[t+1]=p.y,r[t+2]=v.x,r[t+3]=v.y,r[t+4]=x.x,r[t+5]=x.y)}this.computeBoundingSphere();return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var b=this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.set(b[d],b[d+1],b[d+2]),c.expandByPoint(a)}if(void 0===b||0===
b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.')}}(),computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;
if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3)b.set(c[e],c[e+1],c[e+2]),a.expandByPoint(b);a.center(d);for(var f=0,e=0,g=c.length;e<g;e+=3)b.set(c[e],c[e+1],c[e+2]),f=Math.max(f,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(f);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.')}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=
this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,g,f,h,k,m,n,r=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3,q=new THREE.Vector3,p=new THREE.Vector3;if(a.index)for(var v=a.index.array,x=0<this.offsets.length?this.offsets:[{start:0,count:v.length,index:0}],u=0,E=x.length;u<E;++u){e=x[u].start;g=x[u].count;
for(var y=x[u].index,d=e,e=e+g;d<e;d+=3)g=y+v[d],f=y+v[d+1],h=y+v[d+2],k=b[3*g],m=b[3*g+1],n=b[3*g+2],r.set(k,m,n),k=b[3*f],m=b[3*f+1],n=b[3*f+2],s.set(k,m,n),k=b[3*h],m=b[3*h+1],n=b[3*h+2],t.set(k,m,n),q.subVectors(t,s),p.subVectors(r,s),q.cross(p),c[3*g]+=q.x,c[3*g+1]+=q.y,c[3*g+2]+=q.z,c[3*f]+=q.x,c[3*f+1]+=q.y,c[3*f+2]+=q.z,c[3*h]+=q.x,c[3*h+1]+=q.y,c[3*h+2]+=q.z}else for(d=0,e=b.length;d<e;d+=9)k=b[d],m=b[d+1],n=b[d+2],r.set(k,m,n),k=b[d+3],m=b[d+4],n=b[d+5],s.set(k,m,n),k=b[d+6],m=b[d+7],n=
b[d+8],t.set(k,m,n),q.subVectors(t,s),p.subVectors(r,s),q.cross(p),c[d]=q.x,c[d+1]=q.y,c[d+2]=q.z,c[d+3]=q.x,c[d+4]=q.y,c[d+5]=q.z,c[d+6]=q.x,c[d+7]=q.y,c[d+8]=q.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){r=d[3*a];s=d[3*a+1];t=d[3*a+2];q=d[3*b];p=d[3*b+1];v=d[3*b+2];x=d[3*c];u=d[3*c+1];E=d[3*c+2];y=g[2*a];z=g[2*a+1];B=g[2*b];D=g[2*b+1];w=g[2*c];A=g[2*c+1];N=q-r;P=x-r;K=p-s;R=u-s;M=v-t;H=E-t;C=B-y;T=w-y;L=D-z;V=A-z;J=1/(C*V-T*L);Y.set((V*N-L*P)*
J,(V*K-L*R)*J,(V*M-L*H)*J);aa.set((C*P-T*N)*J,(C*R-T*K)*J,(C*H-T*M)*J);k[a].add(Y);k[b].add(Y);k[c].add(Y);m[a].add(aa);m[b].add(aa);m[c].add(aa)}function b(a){La.x=e[3*a];La.y=e[3*a+1];La.z=e[3*a+2];la.copy(La);sa=k[a];Oa.copy(sa);Oa.sub(La.multiplyScalar(La.dot(sa))).normalize();Pa.crossVectors(la,sa);G=Pa.dot(m[a]);bb=0>G?-1:1;h[4*a]=Oa.x;h[4*a+1]=Oa.y;h[4*a+2]=Oa.z;h[4*a+3]=bb}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],m=[],n=0;n<f;n++)k[n]=new THREE.Vector3,m[n]=new THREE.Vector3;var r,s,t,q,p,v,x,u,E,y,z,B,D,w,A,N,P,K,R,M,H,C,T,L,V,J,Y=new THREE.Vector3,aa=new THREE.Vector3,na,I,ba,Q,ca,Ga=this.offsets,n=0;for(I=
Ga.length;n<I;++n){na=Ga[n].start;ba=Ga[n].count;var Ea=Ga[n].index,f=na;for(na+=ba;f<na;f+=3)ba=Ea+c[f],Q=Ea+c[f+1],ca=Ea+c[f+2],a(ba,Q,ca)}var Oa=new THREE.Vector3,Pa=new THREE.Vector3,La=new THREE.Vector3,la=new THREE.Vector3,bb,sa,G,n=0;for(I=Ga.length;n<I;++n)for(na=Ga[n].start,ba=Ga[n].count,Ea=Ga[n].index,f=na,na+=ba;f<na;f+=3)ba=Ea+c[f],Q=Ea+c[f+1],ca=Ea+c[f+2],b(ba),b(Q),b(ca)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,
M
Mr.doob 已提交
208 209 210 211 212
d=a.length/3,e=new Uint16Array(a.length),g=0,f=0,h=[{start:0,count:0,index:0}],k=h[0],m=0,n=0,r=new Int32Array(6),s=new Int32Array(c.length),t=new Int32Array(c.length),q=0;q<c.length;q++)s[q]=-1,t[q]=-1;for(c=0;c<d;c++){for(var p=n=0;3>p;p++)q=a[3*c+p],-1==s[q]?(r[2*p]=q,r[2*p+1]=-1,n++):s[q]<k.index?(r[2*p]=q,r[2*p+1]=-1,m++):(r[2*p]=q,r[2*p+1]=s[q]);if(f+n>k.index+b)for(k={start:g,count:0,index:f},h.push(k),n=0;6>n;n+=2)p=r[n+1],-1<p&&p<k.index&&(r[n+1]=-1);for(n=0;6>n;n+=2)q=r[n],p=r[n+1],-1===
p&&(p=f++),s[q]=p,t[p]=q,e[g++]=p-k.index,k.count++}this.reorderBuffers(e,t,f);return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],g;for(g in this.attributes)if("index"!=
g)for(var f=this.attributes[g].array,h=0,k=e.length;h<k;h++){var m=e[h];if(f instanceof m){d[g]=new m(this.attributes[g].itemSize*c);break}}for(e=0;e<c;e++)for(g in f=b[e],this.attributes)if("index"!=g)for(var h=this.attributes[g].array,k=this.attributes[g].itemSize,m=d[g],n=0;n<k;n++)m[e*k+n]=h[f*k+n];this.attributes.index.array=a;for(g in this.attributes)"index"!=g&&(this.attributes[g].array=d[g],this.attributes[g].numItems=this.attributes[g].itemSize*c)},toJSON:function(){var a={metadata:{version:4,
type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type,data:{attributes:{}}},b=this.attributes,c=this.offsets,d=this.boundingSphere,e;for(e in b){for(var g=b[e],f=[],h=g.array,k=0,m=h.length;k<m;k++)f[k]=h[k];a.data.attributes[e]={itemSize:g.itemSize,type:g.array.constructor.name,array:f}}0<c.length&&(a.data.offsets=JSON.parse(JSON.stringify(c)));null!==d&&(a.data.boundingSphere={center:d.center.toArray(),radius:d.radius});return a},clone:function(){var a=new THREE.BufferGeometry,
b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,g={itemSize:d.itemSize,array:null},d=0,f=b.length;d<f;d++){var h=b[d];if(e instanceof h){g.array=new h(e);break}}a.attributes[c]=g}d=0;for(f=this.offsets.length;d<f;d++)b=this.offsets[d],a.offsets.push({start:b.start,index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);
M
Mr.doob 已提交
213 214
THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.groupsNeedUpdate=this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=
this.normalsNeedUpdate=this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
M
Mr.doob 已提交
215 216 217 218 219
THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,g=a.vertexNormals.length;e<g;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}this.boundingBox instanceof THREE.Box3&&this.computeBoundingBox();this.boundingSphere instanceof THREE.Sphere&&this.computeBoundingSphere()},
fromBufferGeometry:function(a){for(var b=this,c=a.attributes,d=c.position.array,e=void 0!==c.index?c.index.array:void 0,g=void 0!==c.normal?c.normal.array:void 0,f=void 0!==c.color?c.color.array:void 0,h=void 0!==c.uv?c.uv.array:void 0,k=[],m=[],n=c=0;c<d.length;c+=3,n+=2)b.vertices.push(new THREE.Vector3(d[c],d[c+1],d[c+2])),void 0!==g&&k.push(new THREE.Vector3(g[c],g[c+1],g[c+2])),void 0!==f&&b.colors.push(new THREE.Color(f[c],f[c+1],f[c+2])),void 0!==h&&m.push(new THREE.Vector2(h[n],h[n+1]));h=
function(a,c,d){b.faces.push(new THREE.Face3(a,c,d,void 0!==g?[k[a],k[c],k[d]]:[],void 0!==f?[b.colors[a],b.colors[c],b.colors[d]]:[]));b.faceVertexUvs[0].push([m[a],m[c],m[d]])};if(void 0!==e)for(c=0;c<e.length;c+=3)h(e[c],e[c+1],e[c+2]);else for(c=0;c<d.length/3;c+=3)h(c,c+1,c+2);null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=new THREE.Vector3;a.addVectors(this.boundingBox.min,
this.boundingBox.max);a.multiplyScalar(-0.5);this.applyMatrix((new THREE.Matrix4).makeTranslation(a.x,a.y,a.z));this.computeBoundingBox();return a},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],g=this.vertices[e.a],f=this.vertices[e.b];a.subVectors(this.vertices[e.c],f);b.subVectors(g,f);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=
this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,g,f,h=new THREE.Vector3,k=new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],g=this.vertices[c.b],f=this.vertices[c.c],h.subVectors(f,g),k.subVectors(e,g),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<
M
Mr.doob 已提交
220
c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?
M
Mr.doob 已提交
221 222
e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var f=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,
c:new THREE.Vector3},e.push(h),f.push(k)}f=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],k=f.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,
M
Mr.doob 已提交
223 224
b,c,d,e,g,f,h,k,m,n,r,s,t,q,p,v,x=[],u=[];c=new THREE.Vector3;var E=new THREE.Vector3,y=new THREE.Vector3,z=new THREE.Vector3,B=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)x[a]=new THREE.Vector3,u[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,v=e.b,e=e.c,f=this.vertices[d],h=this.vertices[v],k=this.vertices[e],m=g[0],n=g[1],r=g[2],g=h.x-f.x,s=k.x-f.x,t=h.y-f.y,q=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=n.x-m.x,p=r.x-m.x,n=n.y-m.y,m=r.y-
m.y,r=1/(k*m-p*n),c.set((m*g-n*s)*r,(m*t-n*q)*r,(m*h-n*f)*r),E.set((k*s-p*g)*r,(k*q-p*t)*r,(k*f-p*h)*r),x[d].add(c),x[v].add(c),x[e].add(c),u[d].add(E),u[v].add(E),u[e].add(E);E=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)B.copy(e.vertexNormals[c]),d=e[E[c]],v=x[d],y.copy(v),y.sub(B.multiplyScalar(B.dot(v))).normalize(),z.crossVectors(e.vertexNormals[c],v),d=z.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(y.x,
M
Mr.doob 已提交
225
y.y,y.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof
M
Mr.doob 已提交
226 227 228 229 230 231
THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,g=this.vertices,f=a.vertices,h=this.faces,k=a.faces,m=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,r=f.length;n<r;n++){var s=f[n].clone();void 0!==b&&s.applyMatrix4(b);g.push(s)}n=0;for(r=k.length;n<r;n++){var f=k[n],t,q=f.vertexNormals,p=f.vertexColors,s=new THREE.Face3(f.a+e,f.b+
e,f.c+e);s.normal.copy(f.normal);void 0!==d&&s.normal.applyMatrix3(d).normalize();b=0;for(g=q.length;b<g;b++)t=q[b].clone(),void 0!==d&&t.applyMatrix3(d).normalize(),s.vertexNormals.push(t);s.color.copy(f.color);b=0;for(g=p.length;b<g;b++)t=p[b],s.vertexColors.push(t.clone());s.materialIndex=f.materialIndex+c;h.push(s)}n=0;for(r=a.length;n<r;n++)if(c=a[n],d=[],void 0!==c){b=0;for(g=c.length;b<g;b++)d.push(new THREE.Vector2(c[b].x,c[b].y));m.push(d)}}},mergeVertices:function(){var a={},b=[],c=[],d,
e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<f;g++)for(e=this.faces[g],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,
1);g=this.vertices.length-b.length;this.vertices=b;return g},makeGroups:function(){var a=0;return function(b,c){var d,e,g,f,h={},k,m=this.morphTargets.length,n=this.morphNormals.length;this.geometryGroups={};this.geometryGroupsList=[];d=0;for(e=this.faces.length;d<e;d++)g=this.faces[d],g=b?g.materialIndex:0,g in h||(h[g]={hash:g,counter:0}),f=h[g].hash+"_"+h[g].counter,f in this.geometryGroups||(k={id:a++,faces3:[],materialIndex:g,vertices:0,numMorphTargets:m,numMorphNormals:n},this.geometryGroups[f]=
k,this.geometryGroupsList.push(k)),this.geometryGroups[f].vertices+3>c&&(h[g].counter+=1,f=h[g].hash+"_"+h[g].counter,f in this.geometryGroups||(k={id:a++,faces3:[],materialIndex:g,vertices:0,numMorphTargets:m,numMorphNormals:n},this.geometryGroups[f]=k,this.geometryGroupsList.push(k))),this.geometryGroups[f].faces3.push(d),this.geometryGroups[f].vertices+=3}}(),toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==
m[b])return m[b];m[b]=k.length/3;k.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==r[b])return r[b];r[b]=n.length;n.push(a.getHex());return r[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==t[b])return t[b];t[b]=s.length/2;s.push(a.x,a.y);return t[b]}var e={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type};""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=
M
Mr.doob 已提交
232 233
this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],k=[],m={},n=[],r={},s=[],t={};for(f=0;f<this.faces.length;f++){var q=this.faces[f],p=void 0!==this.faceVertexUvs[0][f],v=0<q.normal.length(),x=0<q.vertexNormals.length,u=1!==q.color.r||1!==q.color.g||1!==q.color.b,E=0<q.vertexColors.length,y=0,y=a(y,0,0),y=a(y,1,!1),y=a(y,2,!1),y=a(y,3,p),y=a(y,4,v),y=a(y,5,x),y=a(y,6,u),y=a(y,7,E);h.push(y);
h.push(q.a,q.b,q.c);p&&(p=this.faceVertexUvs[0][f],h.push(d(p[0]),d(p[1]),d(p[2])));v&&h.push(b(q.normal));x&&(v=q.vertexNormals,h.push(b(v[0]),b(v[1]),b(v[2])));u&&h.push(c(q.color));E&&(q=q.vertexColors,h.push(c(q[0]),c(q[1]),c(q[2])))}e.data={};e.data.vertices=g;e.data.normals=k;0<n.length&&(e.data.colors=n);0<s.length&&(e.data.uvs=[s]);e.data.faces=h;return e},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=
M
Mr.doob 已提交
234
b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],g=[],f=0,h=e.length;f<h;f++)g.push(new THREE.Vector2(e[f].x,e[f].y));a.faceVertexUvs[0].push(g)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;THREE.Script=function(a){this.uuid=THREE.Math.generateUUID();this.source=a};THREE.Script.prototype={constructor:THREE.Script,clone:function(){return new THREE.Script(this.source)}};
M
Mr.doob 已提交
235 236
THREE.Camera=function(){THREE.Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};
M
Mr.doob 已提交
237 238 239
THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);this.type="CubeCamera";var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,1);g.lookAt(new THREE.Vector3(0,1,0));this.add(g);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,-1);f.lookAt(new THREE.Vector3(0,-1,0));
this.add(f);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,s=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=
1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,g,c);c.activeCubeFace=3;a.render(b,f,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=s;c.activeCubeFace=5;a.render(b,k,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.OrthographicCamera=function(a,b,c,d,e,g){THREE.Camera.call(this);this.type="OrthographicCamera";this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==g?g:2E3;this.updateProjectionMatrix()};
M
Mr.doob 已提交
240 241
THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;return a};
THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.type="PerspectiveCamera";this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
M
Mr.doob 已提交
242
THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=g;this.updateProjectionMatrix()};
M
Mr.doob 已提交
243
THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
M
Mr.doob 已提交
244 245 246 247 248
THREE.PerspectiveCamera.prototype.clone=function(){var a=new THREE.PerspectiveCamera;THREE.Camera.prototype.clone.call(this,a);a.fov=this.fov;a.aspect=this.aspect;a.near=this.near;a.far=this.far;return a};THREE.Light=function(a){THREE.Object3D.call(this);this.type="Light";this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);
THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a);this.type="AmbientLight"};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};
THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.type="AreaLight";this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);
THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.type="DirectionalLight";this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;
this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
M
Mr.doob 已提交
249 250
THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;a.shadowCameraNear=this.shadowCameraNear;a.shadowCameraFar=this.shadowCameraFar;a.shadowCameraLeft=this.shadowCameraLeft;a.shadowCameraRight=this.shadowCameraRight;a.shadowCameraTop=this.shadowCameraTop;a.shadowCameraBottom=this.shadowCameraBottom;a.shadowCameraVisible=
this.shadowCameraVisible;a.shadowBias=this.shadowBias;a.shadowDarkness=this.shadowDarkness;a.shadowMapWidth=this.shadowMapWidth;a.shadowMapHeight=this.shadowMapHeight;a.shadowCascade=this.shadowCascade;a.shadowCascadeOffset.copy(this.shadowCascadeOffset);a.shadowCascadeCount=this.shadowCascadeCount;a.shadowCascadeBias=this.shadowCascadeBias.slice(0);a.shadowCascadeWidth=this.shadowCascadeWidth.slice(0);a.shadowCascadeHeight=this.shadowCascadeHeight.slice(0);a.shadowCascadeNearZ=this.shadowCascadeNearZ.slice(0);
M
Mr.doob 已提交
251 252 253 254 255
a.shadowCascadeFarZ=this.shadowCascadeFarZ.slice(0);return a};THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.type="HemisphereLight";this.position.set(0,100,0);this.groundColor=new THREE.Color(b);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);
THREE.HemisphereLight.prototype.clone=function(){var a=new THREE.HemisphereLight;THREE.Light.prototype.clone.call(this,a);a.groundColor.copy(this.groundColor);a.intensity=this.intensity;return a};THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.type="PointLight";this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);
THREE.PointLight.prototype.clone=function(){var a=new THREE.PointLight;THREE.Light.prototype.clone.call(this,a);a.intensity=this.intensity;a.distance=this.distance;return a};
THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.type="SpotLight";this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=
this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);
M
Mr.doob 已提交
256
THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;a.shadowCameraNear=this.shadowCameraNear;a.shadowCameraFar=this.shadowCameraFar;a.shadowCameraFov=this.shadowCameraFov;a.shadowCameraVisible=this.shadowCameraVisible;a.shadowBias=this.shadowBias;a.shadowDarkness=
M
Mr.doob 已提交
257 258
this.shadowDarkness;a.shadowMapWidth=this.shadowMapWidth;a.shadowMapHeight=this.shadowMapHeight;return a};THREE.Cache=function(){this.files={}};THREE.Cache.prototype={constructor:THREE.Cache,add:function(a,b){this.files[a]=b},get:function(a){return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};
THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.imageLoader=new THREE.ImageLoader;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
M
Mr.doob 已提交
259
THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/a.total).toFixed(0)+
M
Mr.doob 已提交
260
"%"):b+((a.loaded/1024).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=this.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function d(a,
M
Mr.doob 已提交
261 262 263
d,e,f,h,k,p){var v=b+e,x,u=THREE.Loader.Handlers.get(v);null!==u?x=u.load(v):(x=new THREE.Texture,u=g.imageLoader,u.crossOrigin=g.crossOrigin,u.load(v,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=c(a.width),d=c(a.height),e=document.createElement("canvas");e.width=b;e.height=d;e.getContext("2d").drawImage(a,0,0,b,d);x.image=e}else x.image=a;x.needsUpdate=!0}));x.sourceFile=e;f&&(x.repeat.set(f[0],f[1]),1!==f[0]&&(x.wrapS=THREE.RepeatWrapping),
1!==f[1]&&(x.wrapT=THREE.RepeatWrapping));h&&x.offset.set(h[0],h[1]);k&&(e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==e[k[0]]&&(x.wrapS=e[k[0]]),void 0!==e[k[1]]&&(x.wrapT=e[k[1]]));p&&(x.anisotropy=p);a[d]=x}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,f="MeshLambertMaterial",h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?f="MeshPhongMaterial":
"basic"===k&&(f="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(h.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)h.transparent=a.transparent;void 0!==a.depthTest&&(h.depthTest=a.depthTest);void 0!==a.depthWrite&&(h.depthWrite=a.depthWrite);void 0!==a.visible&&(h.visible=a.visible);void 0!==a.flipSided&&(h.side=THREE.BackSide);void 0!==a.doubleSided&&(h.side=THREE.DoubleSide);void 0!==a.wireframe&&(h.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===
M
Mr.doob 已提交
264
a.vertexColors?h.vertexColors=THREE.FaceColors:a.vertexColors&&(h.vertexColors=THREE.VertexColors));a.colorDiffuse?h.color=e(a.colorDiffuse):a.DbgColor&&(h.color=a.DbgColor);a.colorSpecular&&(h.specular=e(a.colorSpecular));a.colorAmbient&&(h.ambient=e(a.colorAmbient));a.colorEmissive&&(h.emissive=e(a.colorEmissive));a.transparency&&(h.opacity=a.transparency);a.specularCoef&&(h.shininess=a.specularCoef);a.mapDiffuse&&b&&d(h,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,
M
Mr.doob 已提交
265
a.mapDiffuseAnisotropy);a.mapLight&&b&&d(h,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&d(h,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&d(h,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&d(h,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapAlpha&&
M
Mr.doob 已提交
266 267
b&&d(h,"alphaMap",a.mapAlpha,a.mapAlphaRepeat,a.mapAlphaOffset,a.mapAlphaWrap,a.mapAlphaAnisotropy);a.mapBumpScale&&(h.bumpScale=a.mapBumpScale);a.mapNormal?(f=THREE.ShaderLib.normalmap,k=THREE.UniformsUtils.clone(f.uniforms),k.tNormal.value=h.normalMap,a.mapNormalFactor&&k.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),h.map&&(k.tDiffuse.value=h.map,k.enableDiffuse.value=!0),h.specularMap&&(k.tSpecular.value=h.specularMap,k.enableSpecular.value=!0),h.lightMap&&(k.tAO.value=h.lightMap,
k.enableAO.value=!0),k.diffuse.value.setHex(h.color),k.specular.value.setHex(h.specular),k.ambient.value.setHex(h.ambient),k.shininess.value=h.shininess,void 0!==h.opacity&&(k.opacity.value=h.opacity),f=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:k,lights:!0,fog:!0}),h.transparent&&(f.transparent=!0)):f=new THREE[f](h);void 0!==a.DbgName&&(f.name=a.DbgName);return f}};
M
Mr.doob 已提交
268
THREE.Loader.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=0,c=this.handlers.length;b<c;b+=2){var d=this.handlers[b+1];if(this.handlers[b].test(a))return d}return null}};THREE.XHRLoader=function(a){this.cache=new THREE.Cache;this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
M
Mr.doob 已提交
269 270 271
THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){var e=this,g=e.cache.get(a);void 0!==g?b&&b(g):(g=new XMLHttpRequest,g.open("GET",a,!0),g.addEventListener("load",function(c){e.cache.add(a,this.response);b&&b(this.response);e.manager.itemEnd(a)},!1),void 0!==c&&g.addEventListener("progress",function(a){c(a)},!1),void 0!==d&&g.addEventListener("error",function(a){d(a)},!1),void 0!==this.crossOrigin&&(g.crossOrigin=this.crossOrigin),void 0!==this.responseType&&(g.responseType=
this.responseType),g.send(null),e.manager.itemStart(a))},setResponseType:function(a){this.responseType=a},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.ImageLoader=function(a){this.cache=new THREE.Cache;this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,g=e.cache.get(a);if(void 0!==g)b(g);else return g=document.createElement("img"),void 0!==b&&g.addEventListener("load",function(c){e.cache.add(a,this);b(this);e.manager.itemEnd(a)},!1),void 0!==c&&g.addEventListener("progress",function(a){c(a)},!1),void 0!==d&&g.addEventListener("error",function(a){d(a)},!1),void 0!==this.crossOrigin&&(g.crossOrigin=this.crossOrigin),g.src=a,e.manager.itemStart(a),g},setCrossOrigin:function(a){this.crossOrigin=
M
Mr.doob 已提交
272
a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
M
Mr.doob 已提交
273 274
THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var g=new XMLHttpRequest,f=0;g.onreadystatechange=function(){if(g.readyState===g.DONE)if(200===g.status||0===g.status){if(g.responseText){var h=JSON.parse(g.responseText);if(void 0!==h.metadata&&"scene"===h.metadata.type){console.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');return}h=a.parse(h,d);c(h.geometry,h.materials)}else console.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.');
a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load \""+b+'" ('+g.status+")");else g.readyState===g.LOADING?e&&(0===f&&(f=g.getResponseHeader("Content-Length")),e({total:f,loaded:g.responseText.length})):g.readyState===g.HEADERS_RECEIVED&&void 0!==e&&(f=g.getResponseHeader("Content-Length"))};g.open("GET",b,!0);g.withCredentials=this.withCredentials;g.send(null)};
M
Mr.doob 已提交
275 276 277 278
THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,m,n,r,s,t,q,p,v,x,u=a.faces;n=a.vertices;var E=a.normals,y=a.colors,z=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&z++;for(d=0;d<z;d++)c.faceVertexUvs[d]=[]}k=0;for(m=n.length;k<m;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(m=u.length;k<m;)if(b=u[k++],t=b&1,h=b&2,d=b&8,r=b&16,q=b&32,n=b&64,b&=128,t){t=new THREE.Face3;
t.a=u[k];t.b=u[k+1];t.c=u[k+3];p=new THREE.Face3;p.a=u[k+1];p.b=u[k+2];p.c=u[k+3];k+=4;h&&(h=u[k++],t.materialIndex=h,p.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<z;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)s=u[k++],x=v[2*s],s=v[2*s+1],x=new THREE.Vector2(x,s),2!==f&&c.faceVertexUvs[d][h].push(x),0!==f&&c.faceVertexUvs[d][h+1].push(x);r&&(r=3*u[k++],t.normal.set(E[r++],E[r++],E[r]),p.normal.copy(t.normal));if(q)for(d=0;4>d;d++)r=3*u[k++],q=new THREE.Vector3(E[r++],
E[r++],E[r]),2!==d&&t.vertexNormals.push(q),0!==d&&p.vertexNormals.push(q);n&&(n=u[k++],n=y[n],t.color.setHex(n),p.color.setHex(n));if(b)for(d=0;4>d;d++)n=u[k++],n=y[n],2!==d&&t.vertexColors.push(new THREE.Color(n)),0!==d&&p.vertexColors.push(new THREE.Color(n));c.faces.push(t);c.faces.push(p)}else{t=new THREE.Face3;t.a=u[k++];t.b=u[k++];t.c=u[k++];h&&(h=u[k++],t.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<z;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)s=u[k++],x=v[2*s],s=v[2*s+1],
x=new THREE.Vector2(x,s),c.faceVertexUvs[d][h].push(x);r&&(r=3*u[k++],t.normal.set(E[r++],E[r++],E[r]));if(q)for(d=0;3>d;d++)r=3*u[k++],q=new THREE.Vector3(E[r++],E[r++],E[r]),t.vertexNormals.push(q);n&&(n=u[k++],t.color.setHex(y[n]));if(b)for(d=0;3>d;d++)n=u[k++],t.vertexColors.push(new THREE.Color(y[n]));c.faces.push(t)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],
M
Mr.doob 已提交
279 280 281 282 283 284 285
1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+
"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,f,h,k,m,n;d=0;for(f=a.morphTargets.length;d<f;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],m=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var r=new THREE.Vector3;r.x=n[h]*b;r.y=n[h+1]*b;r.z=n[h+2]*b;m.push(r)}}if(void 0!==a.morphColors)for(d=
0,f=a.morphColors.length;d<f;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,m=a.morphColors[d].colors,b=0,h=m.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(m[b],m[b+1],m[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};
THREE.LoadingManager=function(a,b,c){var d=this,e=0,g=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){g++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,g);if(e===g&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b,c,d){var e=this,g=new THREE.XHRLoader;g.setCrossOrigin(this.crossOrigin);g.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.attributes,d;for(d in c){var e=c[d],g=new self[e.type](e.array);b.attributes[d]=new THREE.BufferAttribute(g,e.itemSize)}c=a.offsets;void 0!==c&&(b.offsets=JSON.parse(JSON.stringify(c)));
a=a.boundingSphere;void 0!==a&&(b.boundingSphere=new THREE.Sphere((new THREE.Vector3).fromArray(void 0!==a.center?a.center:[0,0,0]),a.radius));return b}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b,c,d){var e=this,g=new THREE.XHRLoader;g.setCrossOrigin(this.crossOrigin);g.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE[a.type];void 0!==a.color&&b.color.setHex(a.color);void 0!==a.ambient&&b.ambient.setHex(a.ambient);void 0!==a.emissive&&b.emissive.setHex(a.emissive);void 0!==a.specular&&b.specular.setHex(a.specular);void 0!==a.shininess&&
M
Mr.doob 已提交
286 287
(b.shininess=a.shininess);void 0!==a.uniforms&&(b.uniforms=a.uniforms);void 0!==a.vertexShader&&(b.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(b.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.shading&&(b.shading=a.shading);void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.wireframe&&(b.wireframe=a.wireframe);
if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
M
Mr.doob 已提交
288 289 290 291
THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b,c,d){var e=this,g=new THREE.XHRLoader(e.manager);g.setCrossOrigin(this.crossOrigin);g.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=this.parseGeometries(a.geometries),c=this.parseMaterials(a.materials);return this.parseObject(a.object,b,c)},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=new THREE.BufferGeometryLoader,
e=0,g=a.length;e<g;e++){var f,h=a[e];switch(h.type){case "PlaneGeometry":f=new THREE.PlaneGeometry(h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "CubeGeometry":f=new THREE.BoxGeometry(h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleGeometry":f=new THREE.CircleGeometry(h.radius,h.segments);break;case "CylinderGeometry":f=new THREE.CylinderGeometry(h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded);
break;case "SphereGeometry":f=new THREE.SphereGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "IcosahedronGeometry":f=new THREE.IcosahedronGeometry(h.radius,h.detail);break;case "TorusGeometry":f=new THREE.TorusGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":f=new THREE.TorusKnotGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.p,h.q,h.heightScale);break;case "BufferGeometry":f=
d.parse(h.data);break;case "Geometry":f=c.parse(h.data).geometry}f.uuid=h.uuid;void 0!==h.name&&(f.name=h.name);b[h.uuid]=f}return b},parseMaterials:function(a){var b={};if(void 0!==a)for(var c=new THREE.MaterialLoader,d=0,e=a.length;d<e;d++){var g=a[d],f=c.parse(g);f.uuid=g.uuid;void 0!==g.name&&(f.name=g.name);b[g.uuid]=f}return b},parseObject:function(){var a=new THREE.Matrix4;return function(b,c,d){var e;switch(b.type){case "Scene":e=new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,
M
Mr.doob 已提交
292
b.aspect,b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,
M
Mr.doob 已提交
293 294
b.groundColor,b.intensity);break;case "Mesh":e=c[b.geometry];var g=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===g&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,g);break;case "Sprite":g=d[b.material];void 0===g&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Sprite(g);break;case "Group":e=new THREE.Group;break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&
(e.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);void 0!==b.script&&(e.script=new THREE.Script(b.script));if(void 0!==b.children)for(var f in b.children)e.add(this.parseObject(b.children[f],c,d));return e}}()};
M
Mr.doob 已提交
295
THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){var e=new THREE.ImageLoader(this.manager);e.setCrossOrigin(this.crossOrigin);e.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)},c,d)},setCrossOrigin:function(a){this.crossOrigin=a}};
M
Mr.doob 已提交
296 297 298 299
THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.type="Material";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=
!0};
THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},toJSON:function(){var a={metadata:{version:4.2,type:"material",generator:"MaterialExporter"},uuid:this.uuid,type:this.type};""!==this.name&&(a.name=
this.name);this instanceof THREE.MeshBasicMaterial?(a.color=this.color.getHex(),this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshLambertMaterial?(a.color=this.color.getHex(),a.ambient=this.ambient.getHex(),a.emissive=this.emissive.getHex(),this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&
M
Mr.doob 已提交
300 301 302
(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshPhongMaterial?(a.color=this.color.getHex(),a.ambient=this.ambient.getHex(),a.emissive=this.emissive.getHex(),a.specular=this.specular.getHex(),a.shininess=this.shininess,this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshNormalMaterial?(this.shading!==
THREE.FlatShading&&(a.shading=this.shading),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshDepthMaterial?(this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.ShaderMaterial?(a.uniforms=this.uniforms,a.vertexShader=this.vertexShader,a.fragmentShader=this.fragmentShader):this instanceof THREE.SpriteMaterial&&(a.color=this.color.getHex());
1>this.opacity&&(a.opacity=this.opacity);!1!==this.transparent&&(a.transparent=this.transparent);!1!==this.wireframe&&(a.wireframe=this.wireframe);return a},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=
M
Mr.doob 已提交
303
this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);THREE.MaterialIdCount=0;
M
Mr.doob 已提交
304 305 306 307 308
THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.type="LineBasicMaterial";this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=THREE.NoColors;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.type="LineDashedMaterial";this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.type="MeshBasicMaterial";this.color=new THREE.Color(16777215);this.envMap=this.alphaMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
M
Mr.doob 已提交
309
THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
M
Mr.doob 已提交
310 311
THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.alphaMap=this.alphaMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;
a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};
M
Mr.doob 已提交
312 313
THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.type="MeshLambertMaterial";this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.alphaMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=
1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
M
Mr.doob 已提交
314 315
THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.alphaMap=this.alphaMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;
a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};
M
Mr.doob 已提交
316 317
THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.type="MeshPhongMaterial";this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.wrapAround=this.metal=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.alphaMap=this.specularMap=null;this.combine=
THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
M
Mr.doob 已提交
318
THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale);
M
Mr.doob 已提交
319
a.specularMap=this.specularMap;a.alphaMap=this.alphaMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};
M
Mr.doob 已提交
320 321 322 323 324
THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.type="MeshDepthMaterial";this.wireframe=this.morphTargets=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.MeshDepthMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};
THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.type="MeshNormalMaterial";this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.morphTargets=!1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(a){this.uuid=THREE.Math.generateUUID();this.type="MeshFaceMaterial";this.materials=a instanceof Array?a:[]};
THREE.MeshFaceMaterial.prototype={constructor:THREE.MeshFaceMaterial,toJSON:function(){for(var a={metadata:{version:4.2,type:"material",generator:"MaterialExporter"},uuid:this.uuid,type:this.type,materials:[]},b=0,c=this.materials.length;b<c;b++)a.materials.push(this.materials[b].toJSON());return a},clone:function(){for(var a=new THREE.MeshFaceMaterial,b=0;b<this.materials.length;b++)a.materials.push(this.materials[b].clone());return a}};
THREE.PointCloudMaterial=function(a){THREE.Material.call(this);this.type="PointCloudMaterial";this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=THREE.NoColors;this.fog=!0;this.setValues(a)};THREE.PointCloudMaterial.prototype=Object.create(THREE.Material.prototype);
M
Mr.doob 已提交
325 326
THREE.PointCloudMaterial.prototype.clone=function(){var a=new THREE.PointCloudMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleBasicMaterial=function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointCloudMaterial.");return new THREE.PointCloudMaterial(a)};
THREE.ParticleSystemMaterial=function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointCloudMaterial.");return new THREE.PointCloudMaterial(a)};
M
Mr.doob 已提交
327 328
THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.type="ShaderMaterial";this.defines={};this.uniforms={};this.attributes=null;this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";this.shading=THREE.SmoothShading;this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=
this.morphTargets=this.skinning=!1;this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;this.setValues(a)};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
M
Mr.doob 已提交
329
THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=
M
Mr.doob 已提交
330 331 332
this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.RawShaderMaterial=function(a){THREE.ShaderMaterial.call(this,a);this.type="RawShaderMaterial"};THREE.RawShaderMaterial.prototype=Object.create(THREE.ShaderMaterial.prototype);THREE.RawShaderMaterial.prototype.clone=function(){var a=new THREE.RawShaderMaterial;THREE.ShaderMaterial.prototype.clone.call(this,a);return a};
THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.type="SpriteMaterial";this.color=new THREE.Color(16777215);this.map=null;this.rotation=0;this.fog=!1;this.setValues(a)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.rotation=this.rotation;a.fog=this.fog;return a};
THREE.SpriteCanvasMaterial=function(a){THREE.Material.call(this);this.type="SpriteCanvasMaterial";this.color=new THREE.Color(16777215);this.program=function(a,c){};this.setValues(a)};THREE.SpriteCanvasMaterial.prototype=Object.create(THREE.Material.prototype);THREE.SpriteCanvasMaterial.prototype.clone=function(){var a=new THREE.SpriteCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ParticleCanvasMaterial=THREE.SpriteCanvasMaterial;
M
Mr.doob 已提交
333 334
THREE.Texture=function(a,b,c,d,e,g,f,h,k){this.id=THREE.TextureIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.image=void 0!==a?a:THREE.Texture.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:THREE.Texture.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==g?g:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==k?k:1;this.format=void 0!==
f?f:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this._needsUpdate=!1;this.onUpdate=null};THREE.Texture.DEFAULT_IMAGE=void 0;THREE.Texture.DEFAULT_MAPPING=new THREE.UVMapping;
M
Mr.doob 已提交
335
THREE.Texture.prototype={constructor:THREE.Texture,get needsUpdate(){return this._needsUpdate},set needsUpdate(a){!0===a&&this.update();this._needsUpdate=a},clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=
M
Mr.doob 已提交
336 337 338
this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CubeTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.images=a};THREE.CubeTexture.prototype=Object.create(THREE.Texture.prototype);
THREE.CubeTexture.clone=function(a){void 0===a&&(a=new THREE.CubeTexture);THREE.Texture.prototype.clone.call(this,a);a.images=this.images;return a};THREE.CompressedTexture=function(a,b,c,d,e,g,f,h,k,m,n){THREE.Texture.call(this,null,g,f,h,k,m,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);
THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,g,f,h,k,m,n){THREE.Texture.call(this,null,g,f,h,k,m,d,e,n);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};
M
Mr.doob 已提交
339
THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);THREE.PointCloud=function(a,b){THREE.Object3D.call(this);this.type="PointCloud";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointCloudMaterial({color:16777215*Math.random()});this.sortParticles=!1};THREE.PointCloud.prototype=Object.create(THREE.Object3D.prototype);
M
Mr.doob 已提交
340 341 342
THREE.PointCloud.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){var e=this,g=e.geometry,f=c.params.PointCloud.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===g.boundingBox||!1!==b.isIntersectionBox(g.boundingBox)){var h=f/((this.scale.x+this.scale.y+this.scale.z)/3),k=new THREE.Vector3,f=function(a,f){var g=b.distanceToPoint(a);if(g<h){var k=b.closestPointToPoint(a);k.applyMatrix4(e.matrixWorld);var m=c.ray.origin.distanceTo(k);
d.push({distance:m,distanceToRay:g,point:k.clone(),index:f,face:null,object:e})}};if(g instanceof THREE.BufferGeometry){var m=g.attributes,n=m.position.array;if(void 0!==m.index){var m=m.index.array,r=g.offsets;0===r.length&&(r=[{start:0,count:m.length,index:0}]);for(var s=0,t=r.length;s<t;++s)for(var q=r[s].start,p=r[s].index,g=q,q=q+r[s].count;g<q;g++){var v=p+m[g];k.set(n[3*v],n[3*v+1],n[3*v+2]);f(k,v)}}else for(m=n.length/3,g=0;g<m;g++)k.set(n[3*g],n[3*g+1],n[3*g+2]),f(k,g)}else for(k=this.geometry.vertices,
g=0;g<k.length;g++)f(k[g],g)}}}();THREE.PointCloud.prototype.clone=function(a){void 0===a&&(a=new THREE.PointCloud(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)};
M
Mr.doob 已提交
343
THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
M
Mr.doob 已提交
344 345
THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var g=d.linePrecision,g=g*g,f=this.geometry;null===f.boundingSphere&&f.computeBoundingSphere();c.copy(f.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(d.ray).applyMatrix4(a),f instanceof THREE.Geometry))for(var f=f.vertices,h=f.length,k=new THREE.Vector3,m=new THREE.Vector3,n=this.type===THREE.LineStrip?
1:2,r=0;r<h-1;r+=n)if(!(b.distanceSqToSegment(f[r],f[r+1],m,k)>g)){var s=b.origin.distanceTo(m);s<d.near||s>d.far||e.push({distance:s,point:k.clone().applyMatrix4(this.matrixWorld),face:null,faceIndex:null,object:this})}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};
M
Mr.doob 已提交
346
THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
M
Mr.doob 已提交
347
THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
M
Mr.doob 已提交
348
THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
M
Mr.doob 已提交
349
THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3;return function(f,h){var k=this.geometry;null===k.boundingSphere&&k.computeBoundingSphere();c.copy(k.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==f.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(f.ray).applyMatrix4(a),null===k.boundingBox||!1!==b.isIntersectionBox(k.boundingBox)))if(k instanceof THREE.BufferGeometry){var m=
M
Mr.doob 已提交
350 351 352 353 354
this.material;if(void 0!==m){var n=k.attributes,r,s,t=f.precision;if(void 0!==n.index){var q=n.index.array,p=n.position.array,v=k.offsets;0===v.length&&(v=[{start:0,count:q.length,index:0}]);for(var x=0,u=v.length;x<u;++x)for(var n=v[x].start,E=v[x].index,k=n,y=n+v[x].count;k<y;k+=3){n=E+q[k];r=E+q[k+1];s=E+q[k+2];d.set(p[3*n],p[3*n+1],p[3*n+2]);e.set(p[3*r],p[3*r+1],p[3*r+2]);g.set(p[3*s],p[3*s+1],p[3*s+2]);var z=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==
THREE.DoubleSide);if(null!==z){z.applyMatrix4(this.matrixWorld);var B=f.ray.origin.distanceTo(z);B<t||B<f.near||B>f.far||h.push({distance:B,point:z,face:new THREE.Face3(n,r,s,THREE.Triangle.normal(d,e,g)),faceIndex:null,object:this})}}}else for(p=n.position.array,q=k=0,y=p.length;k<y;k+=3,q+=9)n=k,r=k+1,s=k+2,d.set(p[q],p[q+1],p[q+2]),e.set(p[q+3],p[q+4],p[q+5]),g.set(p[q+6],p[q+7],p[q+8]),z=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==THREE.DoubleSide),
null!==z&&(z.applyMatrix4(this.matrixWorld),B=f.ray.origin.distanceTo(z),B<t||B<f.near||B>f.far||h.push({distance:B,point:z,face:new THREE.Face3(n,r,s,THREE.Triangle.normal(d,e,g)),faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(q=this.material instanceof THREE.MeshFaceMaterial,p=!0===q?this.material.materials:null,t=f.precision,v=k.vertices,x=0,u=k.faces.length;x<u;x++)if(E=k.faces[x],m=!0===q?p[E.materialIndex]:this.material,void 0!==m){n=v[E.a];r=v[E.b];s=v[E.c];if(!0===
m.morphTargets){z=k.morphTargets;B=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);g.set(0,0,0);for(var y=0,D=z.length;y<D;y++){var w=B[y];if(0!==w){var A=z[y].vertices;d.x+=(A[E.a].x-n.x)*w;d.y+=(A[E.a].y-n.y)*w;d.z+=(A[E.a].z-n.z)*w;e.x+=(A[E.b].x-r.x)*w;e.y+=(A[E.b].y-r.y)*w;e.z+=(A[E.b].z-r.z)*w;g.x+=(A[E.c].x-s.x)*w;g.y+=(A[E.c].y-s.y)*w;g.z+=(A[E.c].z-s.z)*w}}d.add(n);e.add(r);g.add(s);n=d;r=e;s=g}z=m.side===THREE.BackSide?b.intersectTriangle(s,r,n,!0):b.intersectTriangle(n,r,s,m.side!==
THREE.DoubleSide);null!==z&&(z.applyMatrix4(this.matrixWorld),B=f.ray.origin.distanceTo(z),B<t||B<f.near||B>f.far||h.push({distance:B,point:z,face:E,faceIndex:x,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
M
Mr.doob 已提交
355 356 357 358
THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<this.bones.length?64:64<this.bones.length?32:16<this.bones.length?16:8,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),
this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
THREE.Skeleton.prototype.pose=function(){for(var a,b=0,c=this.bones.length;b<c;b++)(a=this.bones[b])&&a.matrixWorld.getInverse(this.boneInverses[b]);b=0;for(c=this.bones.length;b<c;b++)if(a=this.bones[b])a.parent?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)};
M
Mr.doob 已提交
359
THREE.Skeleton.prototype.update=function(){var a=new THREE.Matrix4;return function(){for(var b=0,c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b]?this.bones[b].matrixWorld:this.identityMatrix,this.boneInverses[b]),a.flattenToArrayOffset(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}();
M
Mr.doob 已提交
360
THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.type="SkinnedMesh";this.bindMode="attached";this.bindMatrix=new THREE.Matrix4;this.bindMatrixInverse=new THREE.Matrix4;a=[];if(this.geometry&&void 0!==this.geometry.bones){for(var d,e,g,f,h=0,k=this.geometry.bones.length;h<k;++h)d=this.geometry.bones[h],e=d.pos,g=d.rotq,f=d.scl,b=new THREE.Bone(this),a.push(b),b.name=d.name,b.position.set(e[0],e[1],e[2]),b.quaternion.set(g[0],g[1],g[2],g[3]),void 0!==f?b.scale.set(f[0],f[1],f[2]):b.scale.set(1,
M
Mr.doob 已提交
361 362
1,1);h=0;for(k=this.geometry.bones.length;h<k;++h)d=this.geometry.bones[h],-1!==d.parent?a[d.parent].add(a[h]):this.add(a[h])}this.normalizeSkinWeights();this.updateMatrixWorld(!0);this.bind(new THREE.Skeleton(a,void 0,c))};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.bind=function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)};
THREE.SkinnedMesh.prototype.pose=function(){this.skeleton.pose()};THREE.SkinnedMesh.prototype.normalizeSkinWeights=function(){if(this.geometry instanceof THREE.Geometry)for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};
M
Mr.doob 已提交
363
THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){THREE.Mesh.prototype.updateMatrixWorld.call(this,!0);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh unreckognized bindMode: "+this.bindMode)};
M
Mr.doob 已提交
364
THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.type="MorphAnimMesh";this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);
M
Mr.doob 已提交
365
THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
M
Mr.doob 已提交
366
THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)_?(\d+)/,e=0,g=a.morphTargets.length;e<g;e++){var f=a.morphTargets[e].name.match(d);if(f&&1<f.length){f=f[1];c[f]||(c[f]={start:Infinity,end:-Infinity});var h=c[f];e<h.start&&(h.start=e);e>h.end&&(h.end=e);b||(b=f)}}a.firstAnimation=b};
M
Mr.doob 已提交
367
THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=(c.end-c.start)/b*1E3,this.time=0):console.warn("animation["+a+"] undefined")};
M
Mr.doob 已提交
368 369
THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&&
(this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};
M
Mr.doob 已提交
370
THREE.MorphAnimMesh.prototype.interpolateTargets=function(a,b,c){for(var d=this.morphTargetInfluences,e=0,g=d.length;e<g;e++)d[e]=0;-1<a&&(d[a]=1-c);-1<b&&(d[b]=c)};
M
Mr.doob 已提交
371 372
THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.objects=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);
THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=0;c<this.objects.length&&!(b<this.objects[c].distance);c++);this.objects.splice(c,0,{distance:b,object:a});this.add(a)};THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=1,c=this.objects.length;b<c&&!(a<this.objects[b].distance);b++);return this.objects[b-1].object};
M
Mr.doob 已提交
373
THREE.LOD.prototype.raycast=function(){var a=new THREE.Vector3;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}();
M
Mr.doob 已提交
374
THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();
M
Mr.doob 已提交
375
THREE.LOD.prototype.clone=function(a){void 0===a&&(a=new THREE.LOD);THREE.Object3D.prototype.clone.call(this,a);for(var b=0,c=this.objects.length;b<c;b++){var d=this.objects[b].object.clone();d.visible=0===b;a.addLevel(d,this.objects[b].distance)}return a};
M
Mr.doob 已提交
376 377 378
THREE.Sprite=function(){var a=new Uint16Array([0,1,2,0,2,3]),b=new Float32Array([-0.5,-0.5,0,0.5,-0.5,0,0.5,0.5,0,-0.5,0.5,0]),c=new Float32Array([0,0,1,0,1,1,0,1]),d=new THREE.BufferGeometry;d.addAttribute("index",new THREE.BufferAttribute(a,1));d.addAttribute("position",new THREE.BufferAttribute(b,3));d.addAttribute("uv",new THREE.BufferAttribute(c,2));return function(a){THREE.Object3D.call(this);this.type="Sprite";this.geometry=d;this.material=void 0!==a?a:new THREE.SpriteMaterial}}();
THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.raycast=function(){var a=new THREE.Vector3;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.distanceToPoint(a);d>this.scale.x||c.push({distance:d,point:this.position,face:null,object:this})}}();THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;
THREE.Scene=function(){THREE.Object3D.call(this);this.type="Scene";this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
M
Mr.doob 已提交
379
THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};
M
Mr.doob 已提交
380
THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};
M
Mr.doob 已提交
381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401
THREE.CanvasRenderer=function(a){function b(a,b,c,d){m(b);n(c);r(d);s(a.getStyle());M.stroke();xa.expandByScalar(2*b)}function c(a){t(a.getStyle());M.fill()}function d(a){e(a.target)}function e(a){if(!(a instanceof THREE.CompressedTexture)){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);ob[a.id]=M.createPattern(e,!0===
b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":!1===b&&!0===c?"repeat-y":"no-repeat")}}function g(a,b,c,f,g,h,k,m,n,q,s,p,r){if(!(r instanceof THREE.DataTexture)){!1===r.hasEventListener("update",d)&&(void 0!==r.image&&0<r.image.width&&e(r),r.addEventListener("update",d));var u=ob[r.id];if(void 0!==u){t(u);var u=r.offset.x/r.repeat.x,l=r.offset.y/r.repeat.y,v=r.image.width*r.repeat.x;r=r.image.height*r.repeat.y;k=(k+u)*v;m=(m+l)*r;c-=a;f-=b;g-=a;h-=b;n=(n+u)*v-k;q=(q+l)*r-m;s=(s+u)*v-k;p=(p+l)*r-m;
r=n*p-s*q;0!==r&&(u=1/r,r=(p*c-q*g)*u,q=(p*f-q*h)*u,c=(n*g-s*c)*u,f=(n*h-s*f)*u,a=a-r*k-c*m,b=b-q*k-f*m,M.save(),M.transform(r,q,c,f,a,b),M.fill(),M.restore())}else t("rgba(0,0,0,1)"),M.fill()}}function f(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function h(a){T!==a&&(T=M.globalAlpha=a)}function k(a){L!==a&&(a===THREE.NormalBlending?M.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?M.globalCompositeOperation="lighter":
a===THREE.SubtractiveBlending&&(M.globalCompositeOperation="darker"),L=a)}function m(a){Y!==a&&(Y=M.lineWidth=a)}function n(a){aa!==a&&(aa=M.lineCap=a)}function r(a){na!==a&&(na=M.lineJoin=a)}function s(a){V!==a&&(V=M.strokeStyle=a)}function t(a){J!==a&&(J=M.fillStyle=a)}function q(a){I.length!==a.length&&(M.setLineDash(a),I=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var p=THREE.Math.smoothstep;a=a||{};var v=this,x,u,E,y=new THREE.Projector,z=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
B=z.width,D=z.height,w=Math.floor(B/2),A=Math.floor(D/2),N=0,P=0,K=B,R=D,M=z.getContext("2d",{alpha:!0===a.alpha}),H=new THREE.Color(0),C=0,T=1,L=0,V=null,J=null,Y=null,aa=null,na=null,I=[],ba,Q,ca,Ga;new THREE.RenderableVertex;new THREE.RenderableVertex;var Ea,Oa,Pa,La,la,bb,sa=new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;var G=new THREE.Color,cb=new THREE.Color,jb=new THREE.Color,ob={},qa,oa,Za,Ha,ya,Ia,ua,ka=new THREE.Box2,da=new THREE.Box2,xa=new THREE.Box2,
ta=new THREE.Color,Sa=new THREE.Color,pb=new THREE.Color,Na=new THREE.Vector3,Ca=new THREE.Vector3,ha=new THREE.Vector3,Qa=new THREE.Matrix3;void 0===M.setLineDash&&(M.setLineDash=function(){});this.domElement=z;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};
this.setSize=function(a,b,c){B=a*this.devicePixelRatio;D=b*this.devicePixelRatio;z.width=B;z.height=D;w=Math.floor(B/2);A=Math.floor(D/2);!1!==c&&(z.style.width=a+"px",z.style.height=b+"px");ka.min.set(-w,-A);ka.max.set(w,A);da.min.set(-w,-A);da.max.set(w,A);T=1;L=0;na=aa=Y=J=V=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){N=a*this.devicePixelRatio;P=b*this.devicePixelRatio;K=c*this.devicePixelRatio;R=d*this.devicePixelRatio};this.setScissor=function(){};this.enableScissorTest=
function(){};this.setClearColor=function(a,b){H.set(a);C=void 0!==b?b:1;da.min.set(-w,-A);da.max.set(w,A)};this.setClearColorHex=function(a,b){console.warn("THREE.CanvasRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return H};this.getClearAlpha=function(){return C};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===da.empty()&&(da.intersect(ka),da.expandByScalar(2),da.min.x+=w,da.min.y=-da.min.y+
A,da.max.x+=w,da.max.y=-da.max.y+A,1>C&&M.clearRect(da.min.x|0,da.min.y|0,da.max.x-da.min.x|0,da.max.y-da.min.y|0),0<C&&(k(THREE.NormalBlending),h(1),t("rgba("+Math.floor(255*H.r)+","+Math.floor(255*H.g)+","+Math.floor(255*H.b)+","+C+")"),M.fillRect(da.min.x|0,da.min.y|0,da.max.x-da.min.x|0,da.max.y-da.min.y|0)),da.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,z){if(!1===z instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
else{!0===this.autoClear&&this.clear();v.info.render.vertices=0;v.info.render.faces=0;M.setTransform(K/B,0,0,-R/D,N,D-P);M.translate(w,A);x=y.projectScene(a,z,this.sortObjects,this.sortElements);u=x.elements;E=x.lights;ba=z;Qa.getNormalMatrix(z.matrixWorldInverse);ta.setRGB(0,0,0);Sa.setRGB(0,0,0);pb.setRGB(0,0,0);for(var L=0,T=E.length;L<T;L++){var C=E[L],I=C.color;C instanceof THREE.AmbientLight?ta.add(I):C instanceof THREE.DirectionalLight?Sa.add(I):C instanceof THREE.PointLight&&pb.add(I)}L=0;
for(T=u.length;L<T;L++){var H=u[L],J=H.material;if(void 0!==J&&0!==J.opacity){xa.makeEmpty();if(H instanceof THREE.RenderableSprite){Q=H;Q.x*=w;Q.y*=A;var C=Q,V=H,I=J;h(I.opacity);k(I.blending);var Y=V.scale.x*w,V=V.scale.y*A,H=0.5*Math.sqrt(Y*Y+V*V);xa.min.set(C.x-H,C.y-H);xa.max.set(C.x+H,C.y+H);if(I instanceof THREE.SpriteMaterial){var pa=I.map;if(null!==pa&&void 0!==pa.image){!1===pa.hasEventListener("update",d)&&(0<pa.image.width&&e(pa),pa.addEventListener("update",d));H=ob[pa.id];void 0!==H?
t(H):t("rgba( 0, 0, 0, 1 )");var fa=pa.image,H=fa.width*pa.offset.x,J=fa.height*pa.offset.y,aa=fa.width*pa.repeat.x,pa=fa.height*pa.repeat.y,fa=Y/aa,na=V/pa;M.save();M.translate(C.x,C.y);0!==I.rotation&&M.rotate(I.rotation);M.translate(-Y/2,-V/2);M.scale(fa,na);M.translate(-H,-J);M.fillRect(H,J,aa,pa)}else t(I.color.getStyle()),M.save(),M.translate(C.x,C.y),0!==I.rotation&&M.rotate(I.rotation),M.scale(Y,-V),M.fillRect(-0.5,-0.5,1,1);M.restore()}else I instanceof THREE.SpriteCanvasMaterial&&(s(I.color.getStyle()),
t(I.color.getStyle()),M.save(),M.translate(C.x,C.y),0!==I.rotation&&M.rotate(I.rotation),M.scale(Y,V),I.program(M),M.restore())}else if(H instanceof THREE.RenderableLine){if(Q=H.v1,ca=H.v2,Q.positionScreen.x*=w,Q.positionScreen.y*=A,ca.positionScreen.x*=w,ca.positionScreen.y*=A,xa.setFromPoints([Q.positionScreen,ca.positionScreen]),!0===ka.isIntersectionBox(xa))if(C=Q,I=ca,Y=H,V=J,h(V.opacity),k(V.blending),M.beginPath(),M.moveTo(C.positionScreen.x,C.positionScreen.y),M.lineTo(I.positionScreen.x,
I.positionScreen.y),V instanceof THREE.LineBasicMaterial){m(V.linewidth);n(V.linecap);r(V.linejoin);if(V.vertexColors!==THREE.VertexColors)s(V.color.getStyle());else if(H=Y.vertexColors[0].getStyle(),Y=Y.vertexColors[1].getStyle(),H===Y)s(H);else{try{var l=M.createLinearGradient(C.positionScreen.x,C.positionScreen.y,I.positionScreen.x,I.positionScreen.y);l.addColorStop(0,H);l.addColorStop(1,Y)}catch(Ab){l=H}s(l)}M.stroke();xa.expandByScalar(2*V.linewidth)}else V instanceof THREE.LineDashedMaterial&&
(m(V.linewidth),n(V.linecap),r(V.linejoin),s(V.color.getStyle()),q([V.dashSize,V.gapSize]),M.stroke(),xa.expandByScalar(2*V.linewidth),q([]))}else if(H instanceof THREE.RenderableFace){Q=H.v1;ca=H.v2;Ga=H.v3;if(-1>Q.positionScreen.z||1<Q.positionScreen.z)continue;if(-1>ca.positionScreen.z||1<ca.positionScreen.z)continue;if(-1>Ga.positionScreen.z||1<Ga.positionScreen.z)continue;Q.positionScreen.x*=w;Q.positionScreen.y*=A;ca.positionScreen.x*=w;ca.positionScreen.y*=A;Ga.positionScreen.x*=w;Ga.positionScreen.y*=
A;0<J.overdraw&&(f(Q.positionScreen,ca.positionScreen,J.overdraw),f(ca.positionScreen,Ga.positionScreen,J.overdraw),f(Ga.positionScreen,Q.positionScreen,J.overdraw));xa.setFromPoints([Q.positionScreen,ca.positionScreen,Ga.positionScreen]);if(!0===ka.isIntersectionBox(xa)){I=Q;Y=ca;V=Ga;C=J;v.info.render.vertices+=3;v.info.render.faces++;h(C.opacity);k(C.blending);Ea=I.positionScreen.x;Oa=I.positionScreen.y;Pa=Y.positionScreen.x;La=Y.positionScreen.y;la=V.positionScreen.x;bb=V.positionScreen.y;var J=
Ea,aa=Oa,pa=Pa,fa=La,na=la,xb=bb;M.beginPath();M.moveTo(J,aa);M.lineTo(pa,fa);M.lineTo(na,xb);M.closePath();if((C instanceof THREE.MeshLambertMaterial||C instanceof THREE.MeshPhongMaterial)&&null===C.map){G.copy(C.color);cb.copy(C.emissive);C.vertexColors===THREE.FaceColors&&G.multiply(H.color);sa.copy(ta);Ca.copy(I.positionWorld).add(Y.positionWorld).add(V.positionWorld).divideScalar(3);I=Ca;Y=H.normalModel;V=sa;H=0;for(J=E.length;H<J;H++)aa=E[H],jb.copy(aa.color),aa instanceof THREE.DirectionalLight?
(pa=Na.setFromMatrixPosition(aa.matrixWorld).normalize(),fa=Y.dot(pa),0>=fa||(fa*=aa.intensity,V.add(jb.multiplyScalar(fa)))):aa instanceof THREE.PointLight&&(pa=Na.setFromMatrixPosition(aa.matrixWorld),fa=Y.dot(Na.subVectors(pa,I).normalize()),0>=fa||(fa*=0==aa.distance?1:1-Math.min(I.distanceTo(pa)/aa.distance,1),0!=fa&&(fa*=aa.intensity,V.add(jb.multiplyScalar(fa)))));sa.multiply(G).add(cb);!0===C.wireframe?b(sa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):c(sa)}else C instanceof
THREE.MeshBasicMaterial||C instanceof THREE.MeshLambertMaterial||C instanceof THREE.MeshPhongMaterial?null!==C.map?C.map.mapping instanceof THREE.UVMapping&&(qa=H.uvs,g(Ea,Oa,Pa,La,la,bb,qa[0].x,qa[0].y,qa[1].x,qa[1].y,qa[2].x,qa[2].y,C.map)):null!==C.envMap?C.envMap.mapping instanceof THREE.SphericalReflectionMapping?(ha.copy(H.vertexNormalsModel[0]).applyMatrix3(Qa),oa=0.5*ha.x+0.5,Za=0.5*ha.y+0.5,ha.copy(H.vertexNormalsModel[1]).applyMatrix3(Qa),Ha=0.5*ha.x+0.5,ya=0.5*ha.y+0.5,ha.copy(H.vertexNormalsModel[2]).applyMatrix3(Qa),
Ia=0.5*ha.x+0.5,ua=0.5*ha.y+0.5,g(Ea,Oa,Pa,La,la,bb,oa,Za,Ha,ya,Ia,ua,C.envMap)):C.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(ha.copy(H.vertexNormalsModel[0]).applyMatrix3(Qa),oa=-0.5*ha.x+0.5,Za=-0.5*ha.y+0.5,ha.copy(H.vertexNormalsModel[1]).applyMatrix3(Qa),Ha=-0.5*ha.x+0.5,ya=-0.5*ha.y+0.5,ha.copy(H.vertexNormalsModel[2]).applyMatrix3(Qa),Ia=-0.5*ha.x+0.5,ua=-0.5*ha.y+0.5,g(Ea,Oa,Pa,La,la,bb,oa,Za,Ha,ya,Ia,ua,C.envMap)):(sa.copy(C.color),C.vertexColors===THREE.FaceColors&&sa.multiply(H.color),
!0===C.wireframe?b(sa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):c(sa)):(C instanceof THREE.MeshDepthMaterial?sa.r=sa.g=sa.b=1-p(I.positionScreen.z*I.positionScreen.w,ba.near,ba.far):C instanceof THREE.MeshNormalMaterial?(ha.copy(H.normalModel).applyMatrix3(Qa),sa.setRGB(ha.x,ha.y,ha.z).multiplyScalar(0.5).addScalar(0.5)):sa.setRGB(1,1,1),!0===C.wireframe?b(sa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):c(sa))}}da.union(xa)}}M.setTransform(1,0,0,1,0,0)}}};
M
Mr.doob 已提交
402
THREE.ShaderChunk={};THREE.ShaderChunk.alphatest_fragment="#ifdef ALPHATEST\n\n\tif ( gl_FragColor.a < ALPHATEST ) discard;\n\n#endif\n";THREE.ShaderChunk.lights_lambert_vertex="vLightFront = vec3( 0.0 );\n\n#ifdef DOUBLE_SIDED\n\n\tvLightBack = vec3( 0.0 );\n\n#endif\n\ntransformedNormal = normalize( transformedNormal );\n\n#if MAX_DIR_LIGHTS > 0\n\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n\n\tvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n\tvec3 dirVector = normalize( lDirection.xyz );\n\n\tfloat dotProduct = dot( transformedNormal, dirVector );\n\tvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n\n\t#ifdef DOUBLE_SIDED\n\n\t\tvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n\n\t\t#ifdef WRAP_AROUND\n\n\t\t\tvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n\n\t\t#endif\n\n\t#endif\n\n\t#ifdef WRAP_AROUND\n\n\t\tvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n\t\tdirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tdirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n\n\t\t#endif\n\n\t#endif\n\n\tvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n\n\t#ifdef DOUBLE_SIDED\n\n\t\tvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n\n\t#endif\n\n}\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\tfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\n\t\tvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz - mvPosition.xyz;\n\n\t\tfloat lDistance = 1.0;\n\t\tif ( pointLightDistance[ i ] > 0.0 )\n\t\t\tlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n\n\t\tlVector = normalize( lVector );\n\t\tfloat dotProduct = dot( transformedNormal, lVector );\n\n\t\tvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n\n\t\t\t#ifdef WRAP_AROUND\n\n\t\t\t\tvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n\n\t\t\t#endif\n\n\t\t#endif\n\n\t\t#ifdef WRAP_AROUND\n\n\t\t\tvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t\tpointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n\n\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\tpointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n\n\t\t\t#endif\n\n\t\t#endif\n\n\t\tvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n\n\t\t#endif\n\n\t}\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\n\t\tvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz - mvPosition.xyz;\n\n\t\tfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );\n\n\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\n\t\t\tspotEffect = max( pow( max( spotEffect, 0.0 ), spotLightExponent[ i ] ), 0.0 );\n\n\t\t\tfloat lDistance = 1.0;\n\t\t\tif ( spotLightDistance[ i ] > 0.0 )\n\t\t\t\tlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n\n\t\t\tlVector = normalize( lVector );\n\n\t\t\tfloat dotProduct = dot( transformedNormal, lVector );\n\t\t\tvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n\n\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\tvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n\n\t\t\t\t#ifdef WRAP_AROUND\n\n\t\t\t\t\tvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\t#ifdef WRAP_AROUND\n\n\t\t\t\tvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n\t\t\t\tspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n\n\t\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\t\tspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\tvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n\n\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\tvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n\n\t\t\t#endif\n\n\t\t}\n\n\t}\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\n\t\tvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\n\t\tvec3 lVector = normalize( lDirection.xyz );\n\n\t\tfloat dotProduct = dot( transformedNormal, lVector );\n\n\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\t\tfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\n\n\t\tvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n\n\t\t#endif\n\n\t}\n\n#endif\n\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n\n#ifdef DOUBLE_SIDED\n\n\tvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n\n#endif";
M
Mr.doob 已提交
403
THREE.ShaderChunk.map_particle_pars_fragment="#ifdef USE_MAP\n\n\tuniform sampler2D map;\n\n#endif";THREE.ShaderChunk.default_vertex="vec4 mvPosition;\n\n#ifdef USE_SKINNING\n\n\tmvPosition = modelViewMatrix * skinned;\n\n#endif\n\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\n\n\tmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n\n#endif\n\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\n\n\tmvPosition = modelViewMatrix * vec4( position, 1.0 );\n\n#endif\n\ngl_Position = projectionMatrix * mvPosition;";
M
Mr.doob 已提交
404
THREE.ShaderChunk.map_pars_fragment="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP )\n\n\tvarying vec2 vUv;\n\n#endif\n\n#ifdef USE_MAP\n\n\tuniform sampler2D map;\n\n#endif";THREE.ShaderChunk.skinnormal_vertex="#ifdef USE_SKINNING\n\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\n\n\t#ifdef USE_MORPHNORMALS\n\n\tvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n\n\t#else\n\n\tvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n\n\t#endif\n\n#endif\n";
M
Mr.doob 已提交
405 406
THREE.ShaderChunk.logdepthbuf_pars_vertex="#ifdef USE_LOGDEPTHBUF\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tvarying float vFragDepth;\n\n\t#endif\n\n\tuniform float logDepthBufFC;\n\n#endif";THREE.ShaderChunk.lightmap_pars_vertex="#ifdef USE_LIGHTMAP\n\n\tvarying vec2 vUv2;\n\n#endif";THREE.ShaderChunk.lights_phong_fragment="vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n\n#ifdef DOUBLE_SIDED\n\n\tnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\n#endif\n\n#ifdef USE_NORMALMAP\n\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n\n#elif defined( USE_BUMPMAP )\n\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\tvec3 pointDiffuse = vec3( 0.0 );\n\tvec3 pointSpecular = vec3( 0.0 );\n\n\tfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\n\t\tvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz + vViewPosition.xyz;\n\n\t\tfloat lDistance = 1.0;\n\t\tif ( pointLightDistance[ i ] > 0.0 )\n\t\t\tlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n\n\t\tlVector = normalize( lVector );\n\n\t\t\t\t// diffuse\n\n\t\tfloat dotProduct = dot( normal, lVector );\n\n\t\t#ifdef WRAP_AROUND\n\n\t\t\tfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\n\t\t\tfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n\n\t\t\tvec3 pointDiffuseWeight = mix( vec3( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n\n\t\t#else\n\n\t\t\tfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n\n\t\t#endif\n\n\t\tpointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\n\n\t\t\t\t// specular\n\n\t\tvec3 pointHalfVector = normalize( lVector + viewPosition );\n\t\tfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\n\t\tfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n\n\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\n\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, pointHalfVector ), 0.0 ), 5.0 );\n\t\tpointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n\n\t}\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tvec3 spotDiffuse = vec3( 0.0 );\n\tvec3 spotSpecular = vec3( 0.0 );\n\n\tfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\n\t\tvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n\t\tvec3 lVector = lPosition.xyz + vViewPosition.xyz;\n\n\t\tfloat lDistance = 1.0;\n\t\tif ( spotLightDistance[ i ] > 0.0 )\n\t\t\tlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n\n\t\tlVector = normalize( lVector );\n\n\t\tfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\n\n\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\n\t\t\tspotEffect = max( pow( max( spotEffect, 0.0 ), spotLightExponent[ i ] ), 0.0 );\n\n\t\t\t\t\t// diffuse\n\n\t\t\tfloat dotProduct = dot( normal, lVector );\n\n\t\t\t#ifdef WRAP_AROUND\n\n\t\t\t\tfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\n\t\t\t\tfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n\n\t\t\t\tvec3 spotDiffuseWeight = mix( vec3( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n\n\t\t\t#else\n\n\t\t\t\tfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n\n\t\t\t#endif\n\n\t\t\tspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\n\n\t\t\t\t\t// specular\n\n\t\t\tvec3 spotHalfVector = normalize( lVector + viewPosition );\n\t\t\tfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\n\t\t\tfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n\n\t\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\n\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, spotHalfVector ), 0.0 ), 5.0 );\n\t\t\tspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n\n\t\t}\n\n\t}\n\n#endif\n\n#if MAX_DIR_LIGHTS > 0\n\n\tvec3 dirDiffuse = vec3( 0.0 );\n\tvec3 dirSpecular = vec3( 0.0 );\n\n\tfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n\n\t\tvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n\t\tvec3 dirVector = normalize( lDirection.xyz );\n\n\t\t\t\t// diffuse\n\n\t\tfloat dotProduct = dot( normal, dirVector );\n\n\t\t#ifdef WRAP_AROUND\n\n\t\t\tfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\n\t\t\tfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n\n\t\t\tvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n\n\t\t#else\n\n\t\t\tfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n\n\t\t#endif\n\n\t\tdirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n\n\t\t// specular\n\n\t\tvec3 dirHalfVector = normalize( dirVector + viewPosition );\n\t\tfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\n\t\tfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n\n\t\t/*\n\t\t// fresnel term from skin shader\n\t\tconst float F0 = 0.128;\n\n\t\tfloat base = 1.0 - dot( viewPosition, dirHalfVector );\n\t\tfloat exponential = pow( base, 5.0 );\n\n\t\tfloat fresnel = exponential + F0 * ( 1.0 - exponential );\n\t\t*/\n\n\t\t/*\n\t\t// fresnel term from fresnel shader\n\t\tconst float mFresnelBias = 0.08;\n\t\tconst float mFresnelScale = 0.3;\n\t\tconst float mFresnelPower = 5.0;\n\n\t\tfloat fresnel = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( -viewPosition ), normal ), mFresnelPower );\n\t\t*/\n\n\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\n\t\t// \t\tdirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization * fresnel;\n\n\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( dirVector, dirHalfVector ), 0.0 ), 5.0 );\n\t\tdirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n\n\n\t}\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tvec3 hemiDiffuse = vec3( 0.0 );\n\tvec3 hemiSpecular = vec3( 0.0 );\n\n\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\n\t\tvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\n\t\tvec3 lVector = normalize( lDirection.xyz );\n\n\t\t// diffuse\n\n\t\tfloat dotProduct = dot( normal, lVector );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\n\t\tvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\n\t\themiDiffuse += diffuse * hemiColor;\n\n\t\t// specular (sky light)\n\n\t\tvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\n\t\tfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\n\t\tfloat hemiSpecularWeightSky = specularStrength * max( pow( max( hemiDotNormalHalfSky, 0.0 ), shininess ), 0.0 );\n\n\t\t// specular (ground light)\n\n\t\tvec3 lVectorGround = -lVector;\n\n\t\tvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\n\t\tfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\n\t\tfloat hemiSpecularWeightGround = specularStrength * max( pow( max( hemiDotNormalHalfGround, 0.0 ), shininess ), 0.0 );\n\n\t\tfloat dotProductGround = dot( normal, lVectorGround );\n\n\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\n\t\tvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, hemiHalfVectorSky ), 0.0 ), 5.0 );\n\t\tvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 0.0 ), 5.0 );\n\t\themiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n\n\t}\n\n#endif\n\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n\n#if MAX_DIR_LIGHTS > 0\n\n\ttotalDiffuse += dirDiffuse;\n\ttotalSpecular += dirSpecular;\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\ttotalDiffuse += hemiDiffuse;\n\ttotalSpecular += hemiSpecular;\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\ttotalDiffuse += pointDiffuse;\n\ttotalSpecular += pointSpecular;\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\ttotalDiffuse += spotDiffuse;\n\ttotalSpecular += spotSpecular;\n\n#endif\n\n#ifdef METAL\n\n\tgl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n\n#else\n\n\tgl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n\n#endif";
THREE.ShaderChunk.fog_pars_fragment="#ifdef USE_FOG\n\n\tuniform vec3 fogColor;\n\n\t#ifdef FOG_EXP2\n\n\t\tuniform float fogDensity;\n\n\t#else\n\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n\n#endif";THREE.ShaderChunk.morphnormal_vertex="#ifdef USE_MORPHNORMALS\n\n\tvec3 morphedNormal = vec3( 0.0 );\n\n\tmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n\n\tmorphedNormal += normal;\n\n#endif";
M
Mr.doob 已提交
407
THREE.ShaderChunk.envmap_pars_fragment="#ifdef USE_ENVMAP\n\n\tuniform float reflectivity;\n\tuniform samplerCube envMap;\n\tuniform float flipEnvMap;\n\tuniform int combine;\n\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\n\t\tuniform bool useRefract;\n\t\tuniform float refractionRatio;\n\n\t#else\n\n\t\tvarying vec3 vReflect;\n\n\t#endif\n\n#endif";THREE.ShaderChunk.logdepthbuf_fragment="#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n\n#endif";
M
Mr.doob 已提交
408 409 410
THREE.ShaderChunk.normalmap_pars_fragment="#ifdef USE_NORMALMAP\n\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\n\t\t\t// Per-Pixel Tangent Space Normal Mapping\n\t\t\t// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html\n\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\n\t}\n\n#endif\n";
THREE.ShaderChunk.lights_phong_pars_vertex="#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )\n\n\tvarying vec3 vWorldPosition;\n\n#endif\n";THREE.ShaderChunk.lightmap_pars_fragment="#ifdef USE_LIGHTMAP\n\n\tvarying vec2 vUv2;\n\tuniform sampler2D lightMap;\n\n#endif";THREE.ShaderChunk.shadowmap_vertex="#ifdef USE_SHADOWMAP\n\n\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\n\t\tvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n\n\t}\n\n#endif";
THREE.ShaderChunk.lights_phong_vertex="#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )\n\n\tvWorldPosition = worldPosition.xyz;\n\n#endif";THREE.ShaderChunk.map_fragment="#ifdef USE_MAP\n\n\tvec4 texelColor = texture2D( map, vUv );\n\n\t#ifdef GAMMA_INPUT\n\n\t\ttexelColor.xyz *= texelColor.xyz;\n\n\t#endif\n\n\tgl_FragColor = gl_FragColor * texelColor;\n\n#endif";THREE.ShaderChunk.lightmap_vertex="#ifdef USE_LIGHTMAP\n\n\tvUv2 = uv2;\n\n#endif";
M
Mr.doob 已提交
411
THREE.ShaderChunk.map_particle_fragment="#ifdef USE_MAP\n\n\tgl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n\n#endif";THREE.ShaderChunk.color_pars_fragment="#ifdef USE_COLOR\n\n\tvarying vec3 vColor;\n\n#endif\n";THREE.ShaderChunk.color_vertex="#ifdef USE_COLOR\n\n\t#ifdef GAMMA_INPUT\n\n\t\tvColor = color * color;\n\n\t#else\n\n\t\tvColor = color;\n\n\t#endif\n\n#endif";THREE.ShaderChunk.skinning_vertex="#ifdef USE_SKINNING\n\n\t#ifdef USE_MORPHTARGETS\n\n\tvec4 skinVertex = bindMatrix * vec4( morphed, 1.0 );\n\n\t#else\n\n\tvec4 skinVertex = bindMatrix * vec4( position, 1.0 );\n\n\t#endif\n\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\tskinned  = bindMatrixInverse * skinned;\n\n#endif\n";
M
Mr.doob 已提交
412 413 414
THREE.ShaderChunk.envmap_pars_vertex="#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG )\n\n\tvarying vec3 vReflect;\n\n\tuniform float refractionRatio;\n\tuniform bool useRefract;\n\n#endif\n";THREE.ShaderChunk.linear_to_gamma_fragment="#ifdef GAMMA_OUTPUT\n\n\tgl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n\n#endif";THREE.ShaderChunk.color_pars_vertex="#ifdef USE_COLOR\n\n\tvarying vec3 vColor;\n\n#endif";
THREE.ShaderChunk.lights_lambert_pars_vertex="uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\n\nuniform vec3 ambientLightColor;\n\n#if MAX_DIR_LIGHTS > 0\n\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n\n#endif\n\n#ifdef WRAP_AROUND\n\n\tuniform vec3 wrapRGB;\n\n#endif\n";
THREE.ShaderChunk.map_pars_vertex="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP )\n\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n\n#endif\n";THREE.ShaderChunk.envmap_fragment="#ifdef USE_ENVMAP\n\n\tvec3 reflectVec;\n\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\n\t\t// http://en.wikibooks.org/wiki/GLSL_Programming/Applying_Matrix_Transformations\n\t\t// Transforming Normal Vectors with the Inverse Transformation\n\n\t\tvec3 worldNormal = normalize( vec3( vec4( normal, 0.0 ) * viewMatrix ) );\n\n\t\tif ( useRefract ) {\n\n\t\t\treflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\n\t\t} else { \n\n\t\t\treflectVec = reflect( cameraToVertex, worldNormal );\n\n\t\t}\n\n\t#else\n\n\t\treflectVec = vReflect;\n\n\t#endif\n\n\t#ifdef DOUBLE_SIDED\n\n\t\tfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\t\tvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\n\t#else\n\n\t\tvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\n\t#endif\n\n\t#ifdef GAMMA_INPUT\n\n\t\tcubeColor.xyz *= cubeColor.xyz;\n\n\t#endif\n\n\tif ( combine == 1 ) {\n\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n\n\t} else if ( combine == 2 ) {\n\n\t\tgl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n\n\t} else {\n\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n\n\t}\n\n#endif";
M
Mr.doob 已提交
415 416 417 418 419
THREE.ShaderChunk.specularmap_pars_fragment="#ifdef USE_SPECULARMAP\n\n\tuniform sampler2D specularMap;\n\n#endif";THREE.ShaderChunk.logdepthbuf_vertex="#ifdef USE_LOGDEPTHBUF\n\n\tgl_Position.z = log2(max(1e-6, gl_Position.w + 1.0)) * logDepthBufFC;\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\n#else\n\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\n\t#endif\n\n#endif";THREE.ShaderChunk.morphtarget_pars_vertex="#ifdef USE_MORPHTARGETS\n\n\t#ifndef USE_MORPHNORMALS\n\n\tuniform float morphTargetInfluences[ 8 ];\n\n\t#else\n\n\tuniform float morphTargetInfluences[ 4 ];\n\n\t#endif\n\n#endif";
THREE.ShaderChunk.specularmap_fragment="float specularStrength;\n\n#ifdef USE_SPECULARMAP\n\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n\n#else\n\n\tspecularStrength = 1.0;\n\n#endif";THREE.ShaderChunk.fog_fragment="#ifdef USE_FOG\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\n\t#else\n\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\n\t#endif\n\n\t#ifdef FOG_EXP2\n\n\t\tconst float LOG2 = 1.442695;\n\t\tfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\n\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n\n\t#else\n\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\n\t#endif\n\t\n\tgl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n\n#endif";
THREE.ShaderChunk.bumpmap_pars_fragment="#ifdef USE_BUMPMAP\n\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\n\t\t\t// Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen\n\t\t\t//\thttp://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html\n\n\t\t\t// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)\n\n\tvec2 dHdxy_fwd() {\n\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\n\t\treturn vec2( dBx, dBy );\n\n\t}\n\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\t\t// normalized\n\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\n\t}\n\n#endif";
THREE.ShaderChunk.defaultnormal_vertex="vec3 objectNormal;\n\n#ifdef USE_SKINNING\n\n\tobjectNormal = skinnedNormal.xyz;\n\n#endif\n\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\n\n\tobjectNormal = morphedNormal;\n\n#endif\n\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\n\n\tobjectNormal = normal;\n\n#endif\n\n#ifdef FLIP_SIDED\n\n\tobjectNormal = -objectNormal;\n\n#endif\n\nvec3 transformedNormal = normalMatrix * objectNormal;";
THREE.ShaderChunk.lights_phong_pars_fragment="uniform vec3 ambientLightColor;\n\n#if MAX_DIR_LIGHTS > 0\n\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )\n\n\tvarying vec3 vWorldPosition;\n\n#endif\n\n#ifdef WRAP_AROUND\n\n\tuniform vec3 wrapRGB;\n\n#endif\n\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;";
M
Mr.doob 已提交
420 421
THREE.ShaderChunk.skinbase_vertex="#ifdef USE_SKINNING\n\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n\n#endif";THREE.ShaderChunk.map_vertex="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP )\n\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n\n#endif";
THREE.ShaderChunk.lightmap_fragment="#ifdef USE_LIGHTMAP\n\n\tgl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n\n#endif";THREE.ShaderChunk.shadowmap_pars_vertex="#ifdef USE_SHADOWMAP\n\n\tvarying vec4 vShadowCoord[ MAX_SHADOWS ];\n\tuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n\n#endif";THREE.ShaderChunk.color_fragment="#ifdef USE_COLOR\n\n\tgl_FragColor = gl_FragColor * vec4( vColor, 1.0 );\n\n#endif";THREE.ShaderChunk.morphtarget_vertex="#ifdef USE_MORPHTARGETS\n\n\tvec3 morphed = vec3( 0.0 );\n\tmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\tmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\tmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\tmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\n\t#ifndef USE_MORPHNORMALS\n\n\tmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\tmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\tmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\tmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\n\t#endif\n\n\tmorphed += position;\n\n#endif";
M
Mr.doob 已提交
422
THREE.ShaderChunk.envmap_vertex="#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG )\n\n\tvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\n\tworldNormal = normalize( worldNormal );\n\n\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\n\tif ( useRefract ) {\n\n\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\n\t} else {\n\n\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\n\t}\n\n#endif";
M
Mr.doob 已提交
423 424 425
THREE.ShaderChunk.shadowmap_fragment="#ifdef USE_SHADOWMAP\n\n\t#ifdef SHADOWMAP_DEBUG\n\n\t\tvec3 frustumColors[3];\n\t\tfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\n\t\tfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\n\t\tfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n\n\t#endif\n\n\t#ifdef SHADOWMAP_CASCADE\n\n\t\tint inFrustumCount = 0;\n\n\t#endif\n\n\tfloat fDepth;\n\tvec3 shadowColor = vec3( 1.0 );\n\n\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\n\t\tvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\n\n\t\t\t\t// if ( something && something ) breaks ATI OpenGL shader compiler\n\t\t\t\t// if ( all( something, something ) ) using this instead\n\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\n\t\t\t\t// don't shadow pixels outside of light frustum\n\t\t\t\t// use just first frustum (for cascades)\n\t\t\t\t// don't shadow pixels behind far plane of light frustum\n\n\t\t#ifdef SHADOWMAP_CASCADE\n\n\t\t\tinFrustumCount += int( inFrustum );\n\t\t\tbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n\n\t\t#else\n\n\t\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\n\t\t#endif\n\n\t\tbool frustumTest = all( frustumTestVec );\n\n\t\tif ( frustumTest ) {\n\n\t\t\tshadowCoord.z += shadowBias[ i ];\n\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\n\t\t\t\t\t\t// Percentage-close filtering\n\t\t\t\t\t\t// (9 pixel kernel)\n\t\t\t\t\t\t// http://fabiensanglard.net/shadowmappingPCF/\n\n\t\t\t\tfloat shadow = 0.0;\n\n\t\t/*\n\t\t\t\t\t\t// nested loops breaks shader compiler / validator on some ATI cards when using OpenGL\n\t\t\t\t\t\t// must enroll loop manually\n\n\t\t\t\tfor ( float y = -1.25; y <= 1.25; y += 1.25 )\n\t\t\t\t\tfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\n\n\t\t\t\t\t\tvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\n\n\t\t\t\t\t\t\t\t// doesn't seem to produce any noticeable visual difference compared to simple texture2D lookup\n\t\t\t\t\t\t\t\t//vec4 rgbaDepth = texture2DProj( shadowMap[ i ], vec4( vShadowCoord[ i ].w * ( vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy ), 0.05, vShadowCoord[ i ].w ) );\n\n\t\t\t\t\t\tfloat fDepth = unpackDepth( rgbaDepth );\n\n\t\t\t\t\t\tif ( fDepth < shadowCoord.z )\n\t\t\t\t\t\t\tshadow += 1.0;\n\n\t\t\t\t}\n\n\t\t\t\tshadow /= 9.0;\n\n\t\t*/\n\n\t\t\t\tconst float shadowDelta = 1.0 / 9.0;\n\n\t\t\t\tfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\n\t\t\t\tfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\n\n\t\t\t\tfloat dx0 = -1.25 * xPixelOffset;\n\t\t\t\tfloat dy0 = -1.25 * yPixelOffset;\n\t\t\t\tfloat dx1 = 1.25 * xPixelOffset;\n\t\t\t\tfloat dy1 = 1.25 * yPixelOffset;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n\n\t\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\n\t\t\t\t\t\t// Percentage-close filtering\n\t\t\t\t\t\t// (9 pixel kernel)\n\t\t\t\t\t\t// http://fabiensanglard.net/shadowmappingPCF/\n\n\t\t\t\tfloat shadow = 0.0;\n\n\t\t\t\tfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\n\t\t\t\tfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\n\n\t\t\t\tfloat dx0 = -1.0 * xPixelOffset;\n\t\t\t\tfloat dy0 = -1.0 * yPixelOffset;\n\t\t\t\tfloat dx1 = 1.0 * xPixelOffset;\n\t\t\t\tfloat dy1 = 1.0 * yPixelOffset;\n\n\t\t\t\tmat3 shadowKernel;\n\t\t\t\tmat3 depthKernel;\n\n\t\t\t\tdepthKernel[0][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n\t\t\t\tdepthKernel[0][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n\t\t\t\tdepthKernel[0][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n\t\t\t\tdepthKernel[1][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n\t\t\t\tdepthKernel[1][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n\t\t\t\tdepthKernel[1][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n\t\t\t\tdepthKernel[2][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n\t\t\t\tdepthKernel[2][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n\t\t\t\tdepthKernel[2][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n\n\t\t\t\tvec3 shadowZ = vec3( shadowCoord.z );\n\t\t\t\tshadowKernel[0] = vec3(lessThan(depthKernel[0], shadowZ ));\n\t\t\t\tshadowKernel[0] *= vec3(0.25);\n\n\t\t\t\tshadowKernel[1] = vec3(lessThan(depthKernel[1], shadowZ ));\n\t\t\t\tshadowKernel[1] *= vec3(0.25);\n\n\t\t\t\tshadowKernel[2] = vec3(lessThan(depthKernel[2], shadowZ ));\n\t\t\t\tshadowKernel[2] *= vec3(0.25);\n\n\t\t\t\tvec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[i].xy );\n\n\t\t\t\tshadowKernel[0] = mix( shadowKernel[1], shadowKernel[0], fractionalCoord.x );\n\t\t\t\tshadowKernel[1] = mix( shadowKernel[2], shadowKernel[1], fractionalCoord.x );\n\n\t\t\t\tvec4 shadowValues;\n\t\t\t\tshadowValues.x = mix( shadowKernel[0][1], shadowKernel[0][0], fractionalCoord.y );\n\t\t\t\tshadowValues.y = mix( shadowKernel[0][2], shadowKernel[0][1], fractionalCoord.y );\n\t\t\t\tshadowValues.z = mix( shadowKernel[1][1], shadowKernel[1][0], fractionalCoord.y );\n\t\t\t\tshadowValues.w = mix( shadowKernel[1][2], shadowKernel[1][1], fractionalCoord.y );\n\n\t\t\t\tshadow = dot( shadowValues, vec4( 1.0 ) );\n\n\t\t\t\tshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n\n\t\t\t#else\n\n\t\t\t\tvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\n\t\t\t\tfloat fDepth = unpackDepth( rgbaDepth );\n\n\t\t\t\tif ( fDepth < shadowCoord.z )\n\n\t\t// spot with multiple shadows is darker\n\n\t\t\t\t\tshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n\n\t\t// spot with multiple shadows has the same color as single shadow spot\n\n\t\t// \t\t\t\t\tshadowColor = min( shadowColor, vec3( shadowDarkness[ i ] ) );\n\n\t\t\t#endif\n\n\t\t}\n\n\n\t\t#ifdef SHADOWMAP_DEBUG\n\n\t\t\t#ifdef SHADOWMAP_CASCADE\n\n\t\t\t\tif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n\n\t\t\t#else\n\n\t\t\t\tif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n\n\t\t\t#endif\n\n\t\t#endif\n\n\t}\n\n\t#ifdef GAMMA_OUTPUT\n\n\t\tshadowColor *= shadowColor;\n\n\t#endif\n\n\tgl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n\n#endif\n";
THREE.ShaderChunk.worldpos_vertex="#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\n\t#ifdef USE_SKINNING\n\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\n\t#endif\n\n\t#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\n\t\tvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n\n\t#endif\n\n\t#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\n\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\n\t#endif\n\n#endif";
THREE.ShaderChunk.shadowmap_pars_fragment="#ifdef USE_SHADOWMAP\n\n\tuniform sampler2D shadowMap[ MAX_SHADOWS ];\n\tuniform vec2 shadowMapSize[ MAX_SHADOWS ];\n\n\tuniform float shadowDarkness[ MAX_SHADOWS ];\n\tuniform float shadowBias[ MAX_SHADOWS ];\n\n\tvarying vec4 vShadowCoord[ MAX_SHADOWS ];\n\n\tfloat unpackDepth( const in vec4 rgba_depth ) {\n\n\t\tconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\t\tfloat depth = dot( rgba_depth, bit_shift );\n\t\treturn depth;\n\n\t}\n\n#endif";
M
Mr.doob 已提交
426
THREE.ShaderChunk.skinning_pars_vertex="#ifdef USE_SKINNING\n\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\n\t#ifdef BONE_TEXTURE\n\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureWidth;\n\t\tuniform int boneTextureHeight;\n\n\t\tmat4 getBoneMatrix( const in float i ) {\n\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureWidth ) );\n\t\t\tfloat y = floor( j / float( boneTextureWidth ) );\n\n\t\t\tfloat dx = 1.0 / float( boneTextureWidth );\n\t\t\tfloat dy = 1.0 / float( boneTextureHeight );\n\n\t\t\ty = dy * ( y + 0.5 );\n\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\n\t\t\treturn bone;\n\n\t\t}\n\n\t#else\n\n\t\tuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n\n\t\tmat4 getBoneMatrix( const in float i ) {\n\n\t\t\tmat4 bone = boneGlobalMatrices[ int(i) ];\n\t\t\treturn bone;\n\n\t\t}\n\n\t#endif\n\n#endif\n";
M
Mr.doob 已提交
427
THREE.ShaderChunk.logdepthbuf_pars_fragment="#ifdef USE_LOGDEPTHBUF\n\n\tuniform float logDepthBufFC;\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\t#extension GL_EXT_frag_depth : enable\n\t\tvarying float vFragDepth;\n\n\t#endif\n\n#endif";THREE.ShaderChunk.alphamap_fragment="#ifdef USE_ALPHAMAP\n\n\tgl_FragColor.a *= texture2D( alphaMap, vUv ).g;\n\n#endif\n";THREE.ShaderChunk.alphamap_pars_fragment="#ifdef USE_ALPHAMAP\n\n\tuniform sampler2D alphaMap;\n\n#endif\n";
M
Mr.doob 已提交
428
THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}};
M
Mr.doob 已提交
429 430 431 432
THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},alphaMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",
value:0}},bump:{bumpMap:{type:"t",value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},
hemisphereLightSkyColor:{type:"fv",value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},
opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
M
Mr.doob 已提交
433
THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,
M
Mr.doob 已提交
434
THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinbase_vertex,"\t#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\t#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),
M
Mr.doob 已提交
435 436 437 438 439 440 441 442 443
fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,
THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,
{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,
THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( vec3( 1.0 ), opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"\t#ifdef DOUBLE_SIDED\n\t\tif ( gl_FrontFacing )\n\t\t\tgl_FragColor.xyz *= vLightFront;\n\t\telse\n\t\t\tgl_FragColor.xyz *= vLightBack;\n\t#else\n\t\tgl_FragColor.xyz *= vLightFront;\n\t#endif",
THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},
specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\tvNormal = normalize( transformedNormal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"\tvViewPosition = -mvPosition.xyz;",
M
Mr.doob 已提交
444
THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["#define PHONG\nuniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,
M
Mr.doob 已提交
445 446 447 448 449 450 451 452 453 454 455
THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( vec3( 1.0 ), opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,
THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\tgl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,
THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.logdepthbuf_vertex,
"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tgl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,
"}"].join("\n")},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float mNear;\nuniform float mFar;\nuniform float opacity;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {",THREE.ShaderChunk.logdepthbuf_fragment,
"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\tfloat color = 1.0 - smoothstep( mNear, mFar, depth );\n\tgl_FragColor = vec4( vec3( color ), opacity );\n}"].join("\n")},normal:{uniforms:{opacity:{type:"f",value:1}},vertexShader:["varying vec3 vNormal;",THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvNormal = normalize( normalMatrix * normal );",
THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vNormal;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},normalmap:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",
value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null},tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,1)},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},diffuse:{type:"c",value:new THREE.Color(16777215)},
specular:{type:"c",value:new THREE.Color(1118481)},ambient:{type:"c",value:new THREE.Color(16777215)},shininess:{type:"f",value:30},opacity:{type:"f",value:1},useRefract:{type:"i",value:0},refractionRatio:{type:"f",value:0.98},reflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float refractionRatio;\nuniform float reflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\n\tuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
M
Mr.doob 已提交
456 457
THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\tgl_FragColor = vec4( vec3( 1.0 ), opacity );\n\tvec3 specularTex = vec3( 1.0 );\n\tvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\n\tnormalTex.xy *= uNormalScale;\n\tnormalTex = normalize( normalTex );\n\tif( enableDiffuse ) {\n\t\t#ifdef GAMMA_INPUT\n\t\t\tvec4 texelColor = texture2D( tDiffuse, vUv );\n\t\t\ttexelColor.xyz *= texelColor.xyz;\n\t\t\tgl_FragColor = gl_FragColor * texelColor;\n\t\t#else\n\t\t\tgl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n\t\t#endif\n\t}\n\tif( enableAO ) {\n\t\t#ifdef GAMMA_INPUT\n\t\t\tvec4 aoColor = texture2D( tAO, vUv );\n\t\t\taoColor.xyz *= aoColor.xyz;\n\t\t\tgl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n\t\t#else\n\t\t\tgl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n\t\t#endif\n\t}",
THREE.ShaderChunk.alphatest_fragment,"\tif( enableSpecular )\n\t\tspecularTex = texture2D( tSpecular, vUv ).xyz;\n\tmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\n\tvec3 finalNormal = tsb * normalTex;\n\t#ifdef FLIP_SIDED\n\t\tfinalNormal = -finalNormal;\n\t#endif\n\tvec3 normal = normalize( finalNormal );\n\tvec3 viewPosition = normalize( vViewPosition );\n\t#if MAX_POINT_LIGHTS > 0\n\t\tvec3 pointDiffuse = vec3( 0.0 );\n\t\tvec3 pointSpecular = vec3( 0.0 );\n\t\tfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\t\t\tvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n\t\t\tvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\n\t\t\tfloat pointDistance = 1.0;\n\t\t\tif ( pointLightDistance[ i ] > 0.0 )\n\t\t\t\tpointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\n\t\t\tpointVector = normalize( pointVector );\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\n\t\t\t\tfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\n\t\t\t\tvec3 pointDiffuseWeight = mix( vec3( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n\t\t\t#else\n\t\t\t\tfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n\t\t\t#endif\n\t\t\tpointDiffuse += pointDistance * pointLightColor[ i ] * diffuse * pointDiffuseWeight;\n\t\t\tvec3 pointHalfVector = normalize( pointVector + viewPosition );\n\t\t\tfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\n\t\t\tfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n\t\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( pointVector, pointHalfVector ), 0.0 ), 5.0 );\n\t\t\tpointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n\t\t}\n\t#endif\n\t#if MAX_SPOT_LIGHTS > 0\n\t\tvec3 spotDiffuse = vec3( 0.0 );\n\t\tvec3 spotSpecular = vec3( 0.0 );\n\t\tfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\t\t\tvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n\t\t\tvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\n\t\t\tfloat spotDistance = 1.0;\n\t\t\tif ( spotLightDistance[ i ] > 0.0 )\n\t\t\t\tspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\n\t\t\tspotVector = normalize( spotVector );\n\t\t\tfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\n\t\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\t\t\t\tspotEffect = max( pow( max( spotEffect, 0.0 ), spotLightExponent[ i ] ), 0.0 );\n\t\t\t\t#ifdef WRAP_AROUND\n\t\t\t\t\tfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\n\t\t\t\t\tfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\n\t\t\t\t\tvec3 spotDiffuseWeight = mix( vec3( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n\t\t\t\t#else\n\t\t\t\t\tfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n\t\t\t\t#endif\n\t\t\t\tspotDiffuse += spotDistance * spotLightColor[ i ] * diffuse * spotDiffuseWeight * spotEffect;\n\t\t\t\tvec3 spotHalfVector = normalize( spotVector + viewPosition );\n\t\t\t\tfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\n\t\t\t\tfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n\t\t\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\t\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( spotVector, spotHalfVector ), 0.0 ), 5.0 );\n\t\t\t\tspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n\t\t\t}\n\t\t}\n\t#endif\n\t#if MAX_DIR_LIGHTS > 0\n\t\tvec3 dirDiffuse = vec3( 0.0 );\n\t\tvec3 dirSpecular = vec3( 0.0 );\n\t\tfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\n\t\t\tvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n\t\t\tvec3 dirVector = normalize( lDirection.xyz );\n\t\t\t#ifdef WRAP_AROUND\n\t\t\t\tfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\n\t\t\t\tfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\n\t\t\t\tvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n\t\t\t#else\n\t\t\t\tfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n\t\t\t#endif\n\t\t\tdirDiffuse += directionalLightColor[ i ] * diffuse * dirDiffuseWeight;\n\t\t\tvec3 dirHalfVector = normalize( dirVector + viewPosition );\n\t\t\tfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\n\t\t\tfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n\t\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\t\t\tvec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( dirVector, dirHalfVector ), 0.0 ), 5.0 );\n\t\t\tdirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n\t\t}\n\t#endif\n\t#if MAX_HEMI_LIGHTS > 0\n\t\tvec3 hemiDiffuse = vec3( 0.0 );\n\t\tvec3 hemiSpecular = vec3( 0.0 );\n\t\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\t\t\tvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\n\t\t\tvec3 lVector = normalize( lDirection.xyz );\n\t\t\tfloat dotProduct = dot( normal, lVector );\n\t\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\t\t\tvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\t\t\themiDiffuse += diffuse * hemiColor;\n\t\t\tvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\n\t\t\tfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\n\t\t\tfloat hemiSpecularWeightSky = specularTex.r * max( pow( max( hemiDotNormalHalfSky, 0.0 ), shininess ), 0.0 );\n\t\t\tvec3 lVectorGround = -lVector;\n\t\t\tvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\n\t\t\tfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\n\t\t\tfloat hemiSpecularWeightGround = specularTex.r * max( pow( max( hemiDotNormalHalfGround, 0.0 ), shininess ), 0.0 );\n\t\t\tfloat dotProductGround = dot( normal, lVectorGround );\n\t\t\tfloat specularNormalization = ( shininess + 2.0 ) / 8.0;\n\t\t\tvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, hemiHalfVectorSky ), 0.0 ), 5.0 );\n\t\t\tvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 0.0 ), 5.0 );\n\t\t\themiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n\t\t}\n\t#endif\n\tvec3 totalDiffuse = vec3( 0.0 );\n\tvec3 totalSpecular = vec3( 0.0 );\n\t#if MAX_DIR_LIGHTS > 0\n\t\ttotalDiffuse += dirDiffuse;\n\t\ttotalSpecular += dirSpecular;\n\t#endif\n\t#if MAX_HEMI_LIGHTS > 0\n\t\ttotalDiffuse += hemiDiffuse;\n\t\ttotalSpecular += hemiSpecular;\n\t#endif\n\t#if MAX_POINT_LIGHTS > 0\n\t\ttotalDiffuse += pointDiffuse;\n\t\ttotalSpecular += pointSpecular;\n\t#endif\n\t#if MAX_SPOT_LIGHTS > 0\n\t\ttotalDiffuse += spotDiffuse;\n\t\ttotalSpecular += spotSpecular;\n\t#endif\n\t#ifdef METAL\n\t\tgl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n\t#else\n\t\tgl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n\t#endif\n\tif ( enableReflection ) {\n\t\tvec3 vReflect;\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tif ( useRefract ) {\n\t\t\tvReflect = refract( cameraToVertex, normal, refractionRatio );\n\t\t} else {\n\t\t\tvReflect = reflect( cameraToVertex, normal );\n\t\t}\n\t\tvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n\t\t#ifdef GAMMA_INPUT\n\t\t\tcubeColor.xyz *= cubeColor.xyz;\n\t\t#endif\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * reflectivity );\n\t}",
M
Mr.doob 已提交
458
THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\n\tuniform sampler2D tDisplacement;\n\tuniform float uDisplacementScale;\n\tuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
M
Mr.doob 已提交
459
THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"\t#ifdef USE_SKINNING\n\t\tvNormal = normalize( normalMatrix * skinnedNormal.xyz );\n\t\tvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\n\t\tvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n\t#else\n\t\tvNormal = normalize( normalMatrix * normal );\n\t\tvTangent = normalize( normalMatrix * tangent.xyz );\n\t#endif\n\tvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\n\tvUv = uv * uRepeat + uOffset;\n\tvec3 displacedPosition;\n\t#ifdef VERTEX_TEXTURES\n\t\tif ( enableDisplacement ) {\n\t\t\tvec3 dv = texture2D( tDisplacement, uv ).xyz;\n\t\t\tfloat df = uDisplacementScale * dv.x + uDisplacementBias;\n\t\t\tdisplacedPosition = position + normalize( normal ) * df;\n\t\t} else {\n\t\t\t#ifdef USE_SKINNING\n\t\t\t\tvec4 skinVertex = bindMatrix * vec4( position, 1.0 );\n\t\t\t\tvec4 skinned = vec4( 0.0 );\n\t\t\t\tskinned += boneMatX * skinVertex * skinWeight.x;\n\t\t\t\tskinned += boneMatY * skinVertex * skinWeight.y;\n\t\t\t\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\t\t\t\tskinned += boneMatW * skinVertex * skinWeight.w;\n\t\t\t\tskinned  = bindMatrixInverse * skinned;\n\t\t\t\tdisplacedPosition = skinned.xyz;\n\t\t\t#else\n\t\t\t\tdisplacedPosition = position;\n\t\t\t#endif\n\t\t}\n\t#else\n\t\t#ifdef USE_SKINNING\n\t\t\tvec4 skinVertex = bindMatrix * vec4( position, 1.0 );\n\t\t\tvec4 skinned = vec4( 0.0 );\n\t\t\tskinned += boneMatX * skinVertex * skinWeight.x;\n\t\t\tskinned += boneMatY * skinVertex * skinWeight.y;\n\t\t\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\t\t\tskinned += boneMatW * skinVertex * skinWeight.w;\n\t\t\tskinned  = bindMatrixInverse * skinned;\n\t\t\tdisplacedPosition = skinned.xyz;\n\t\t#else\n\t\t\tdisplacedPosition = position;\n\t\t#endif\n\t#endif\n\tvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\n\tvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;",
M
Mr.doob 已提交
460 461
THREE.ShaderChunk.logdepthbuf_vertex,"\tvWorldPosition = worldPosition.xyz;\n\tvViewPosition = -mvPosition.xyz;\n\t#ifdef USE_SHADOWMAP\n\t\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\t\t\tvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n\t\t}\n\t#endif\n}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPosition;",THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\tvWorldPosition = worldPosition.xyz;\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
M
Mr.doob 已提交
462
"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",
M
Mr.doob 已提交
463
THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};
M
Mr.doob 已提交
464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565
THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=l.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
function c(a,b){var c=b.geometry,e=a.faces3,f=3*e.length,g=1*e.length,h=3*e.length,e=d(b,a);a.__vertexArray=new Float32Array(3*f);a.__normalArray=new Float32Array(3*f);a.__colorArray=new Float32Array(3*f);a.__uvArray=new Float32Array(2*f);1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*f));c.hasTangents&&(a.__tangentArray=new Float32Array(4*f));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*f),a.__skinWeightArray=new Float32Array(4*
f));c=null!==Bb&&21845<g?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*g);a.__lineArray=new c(2*h);var k;if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,k=a.numMorphTargets;c<k;c++)a.__morphTargetsArrays.push(new Float32Array(3*f));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,k=a.numMorphNormals;c<k;c++)a.__morphNormalsArrays.push(new Float32Array(3*f));a.__webglFaceCount=3*g;a.__webglLineCount=2*h;if(e.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=
[]);for(var m in e.attributes){var g=e.attributes[m],h={},n;for(n in g)h[n]=g[n];if(!h.__webglInitialized||h.createUniqueBuffers)h.__webglInitialized=!0,c=1,"v2"===h.type?c=2:"v3"===h.type?c=3:"v4"===h.type?c=4:"c"===h.type&&(c=3),h.size=c,h.array=new Float32Array(f*c),h.buffer=l.createBuffer(),h.buffer.belongsToAttribute=m,g.needsUpdate=!0,h.__original=g;a.__webglCustomAttributesList.push(h)}}a.__inittedArrays=!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:
a.material}function e(a,b,c,d){c=c.attributes;var e=b.attributes;b=b.attributesKeys;for(var g=0,k=b.length;g<k;g++){var m=b[g],n=e[m];if(0<=n){var q=c[m];void 0!==q?(m=q.itemSize,l.bindBuffer(l.ARRAY_BUFFER,q.buffer),f(n),l.vertexAttribPointer(n,m,l.FLOAT,!1,0,d*m*4)):void 0!==a.defaultAttributeValues&&(2===a.defaultAttributeValues[m].length?l.vertexAttrib2fv(n,a.defaultAttributeValues[m]):3===a.defaultAttributeValues[m].length&&l.vertexAttrib3fv(n,a.defaultAttributeValues[m]))}}h()}function g(){for(var a=
0,b=tb.length;a<b;a++)tb[a]=0}function f(a){tb[a]=1;0===Eb[a]&&(l.enableVertexAttribArray(a),Eb[a]=1)}function h(){for(var a=0,b=Eb.length;a<b;a++)Eb[a]!==tb[a]&&(l.disableVertexAttribArray(a),Eb[a]=0)}function k(a,b){return a.material.id!==b.material.id?b.material.id-a.material.id:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b){return a.z!==b.z?a.z-b.z:a.id-b.id}function n(a,b){return b[0]-a[0]}function r(a,e,f){if(!1!==e.visible){e instanceof THREE.Light&&Pa.push(e);if(!(e instanceof THREE.Scene)){void 0===
e.__webglInit&&(e.__webglInit=!0,e.addEventListener("dispose",Hc),e._modelViewMatrix=new THREE.Matrix4,e._normalMatrix=new THREE.Matrix3);var g=e.geometry;if(void 0!==g&&void 0===g.__webglInit&&(g.__webglInit=!0,g.addEventListener("dispose",Ic),!(g instanceof THREE.BufferGeometry)))if(e instanceof THREE.Mesh)void 0!==e.__webglActive&&y(e,a),v(a,e,g);else if(e instanceof THREE.Line){if(!g.__webglVertexBuffer){g.__webglVertexBuffer=l.createBuffer();g.__webglColorBuffer=l.createBuffer();g.__webglLineDistanceBuffer=
l.createBuffer();G.info.memory.geometries++;var h=g.vertices.length;g.__vertexArray=new Float32Array(3*h);g.__colorArray=new Float32Array(3*h);g.__lineDistanceArray=new Float32Array(1*h);g.__webglLineCount=h;b(g,e);g.verticesNeedUpdate=!0;g.colorsNeedUpdate=!0;g.lineDistancesNeedUpdate=!0}}else if(e instanceof THREE.PointCloud&&!g.__webglVertexBuffer){g.__webglVertexBuffer=l.createBuffer();g.__webglColorBuffer=l.createBuffer();G.info.memory.geometries++;var k=g.vertices.length;g.__vertexArray=new Float32Array(3*
k);g.__colorArray=new Float32Array(3*k);g.__sortArray=[];g.__webglParticleCount=k;b(g,e);g.verticesNeedUpdate=!0;g.colorsNeedUpdate=!0}if(void 0===e.__webglActive){if(e instanceof THREE.Mesh)if(g instanceof THREE.BufferGeometry)x(La,g,e);else{if(g instanceof THREE.Geometry)for(var m=0,q=g.geometryGroupsList.length;m<q;m++)x(La,g.geometryGroupsList[m],e)}else e instanceof THREE.Line||e instanceof THREE.PointCloud?x(La,g,e):(e instanceof THREE.ImmediateRenderObject||e.immediateRenderCallback)&&la.push({id:null,
object:e,opaque:null,transparent:null,z:0});e.__webglActive=!0}var s=La[e.id];if(s&&(!1===e.frustumCulled||!0===zc.intersectsObject(e))){var p=e.geometry,t,w,z;if(p instanceof THREE.BufferGeometry)for(var D=p.attributes,A=p.attributesKeys,B=0,C=A.length;B<C;B++){var L=A[B],H=D[L];void 0===H.buffer&&(H.buffer=l.createBuffer(),H.needsUpdate=!0);if(!0===H.needsUpdate){var N="index"===L?l.ELEMENT_ARRAY_BUFFER:l.ARRAY_BUFFER;l.bindBuffer(N,H.buffer);l.bufferData(N,H.array,l.STATIC_DRAW);H.needsUpdate=
!1}}else if(e instanceof THREE.Mesh){(p.buffersNeedUpdate||p.groupsNeedUpdate)&&v(a,e,p);for(var P=0,I=p.geometryGroupsList.length;P<I;P++)if(t=p.geometryGroupsList[P],z=d(e,t),(p.buffersNeedUpdate||p.groupsNeedUpdate)&&c(t,e),w=z.attributes&&u(z),p.verticesNeedUpdate||p.morphTargetsNeedUpdate||p.elementsNeedUpdate||p.uvsNeedUpdate||p.normalsNeedUpdate||p.colorsNeedUpdate||p.tangentsNeedUpdate||w){var K=t,T=e,M=l.DYNAMIC_DRAW,R=!p.dynamic,V=z;if(K.__inittedArrays){var Ga=V&&void 0!==V.shading&&V.shading===
THREE.SmoothShading,U=void 0,J=void 0,Y=void 0,Q=void 0,ca=void 0,Ea=void 0,aa=void 0,Oa=void 0,da=void 0,fa=void 0,qa=void 0,ia=void 0,ja=void 0,ga=void 0,oa=void 0,na=void 0,lc=void 0,S=void 0,ba=void 0,mc=void 0,ha=void 0,Aa=void 0,ua=void 0,xa=void 0,cb=void 0,nc=void 0,Ha=void 0,ya=void 0,oc=void 0,Ra=void 0,Za=void 0,Ja=void 0,Ia=void 0,ta=void 0,$a=void 0,Na=void 0,ka=void 0,Ca=void 0,Qa=void 0,Sa=void 0,kb=0,ub=0,jb=0,Fb=0,Gb=0,qb=0,Ya=0,lb=0,Wa=0,wa=0,Ma=0,O=0,ab=void 0,mb=K.__vertexArray,
Hb=K.__uvArray,Ib=K.__uv2Array,db=K.__normalArray,Ta=K.__tangentArray,Ka=K.__colorArray,Ua=K.__skinIndexArray,eb=K.__skinWeightArray,sb=K.__morphTargetsArrays,Ob=K.__morphNormalsArrays,ob=K.__webglCustomAttributesList,F=void 0,rb=K.__faceArray,Cb=K.__lineArray,Fa=T.geometry,Pb=Fa.elementsNeedUpdate,nb=Fa.uvsNeedUpdate,pb=Fa.normalsNeedUpdate,Ub=Fa.tangentsNeedUpdate,ra=Fa.colorsNeedUpdate,wb=Fa.morphTargetsNeedUpdate,X=Fa.vertices,W=K.faces3,ea=Fa.faces,fb=Fa.faceVertexUvs[0],Va=Fa.faceVertexUvs[1],
Bc=Fa.skinIndices,$b=Fa.skinWeights,Qb=Fa.morphTargets,gb=Fa.morphNormals;if(Fa.verticesNeedUpdate){U=0;for(J=W.length;U<J;U++)Q=ea[W[U]],ia=X[Q.a],ja=X[Q.b],ga=X[Q.c],mb[ub]=ia.x,mb[ub+1]=ia.y,mb[ub+2]=ia.z,mb[ub+3]=ja.x,mb[ub+4]=ja.y,mb[ub+5]=ja.z,mb[ub+6]=ga.x,mb[ub+7]=ga.y,mb[ub+8]=ga.z,ub+=9;l.bindBuffer(l.ARRAY_BUFFER,K.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,mb,M)}if(wb)for($a=0,Na=Qb.length;$a<Na;$a++){U=Ma=0;for(J=W.length;U<J;U++)Qa=W[U],Q=ea[Qa],ia=Qb[$a].vertices[Q.a],ja=Qb[$a].vertices[Q.b],
ga=Qb[$a].vertices[Q.c],ka=sb[$a],ka[Ma]=ia.x,ka[Ma+1]=ia.y,ka[Ma+2]=ia.z,ka[Ma+3]=ja.x,ka[Ma+4]=ja.y,ka[Ma+5]=ja.z,ka[Ma+6]=ga.x,ka[Ma+7]=ga.y,ka[Ma+8]=ga.z,V.morphNormals&&(Ga?(Sa=gb[$a].vertexNormals[Qa],S=Sa.a,ba=Sa.b,mc=Sa.c):mc=ba=S=gb[$a].faceNormals[Qa],Ca=Ob[$a],Ca[Ma]=S.x,Ca[Ma+1]=S.y,Ca[Ma+2]=S.z,Ca[Ma+3]=ba.x,Ca[Ma+4]=ba.y,Ca[Ma+5]=ba.z,Ca[Ma+6]=mc.x,Ca[Ma+7]=mc.y,Ca[Ma+8]=mc.z),Ma+=9;l.bindBuffer(l.ARRAY_BUFFER,K.__webglMorphTargetsBuffers[$a]);l.bufferData(l.ARRAY_BUFFER,sb[$a],M);V.morphNormals&&
(l.bindBuffer(l.ARRAY_BUFFER,K.__webglMorphNormalsBuffers[$a]),l.bufferData(l.ARRAY_BUFFER,Ob[$a],M))}if($b.length){U=0;for(J=W.length;U<J;U++)Q=ea[W[U]],xa=$b[Q.a],cb=$b[Q.b],nc=$b[Q.c],eb[wa]=xa.x,eb[wa+1]=xa.y,eb[wa+2]=xa.z,eb[wa+3]=xa.w,eb[wa+4]=cb.x,eb[wa+5]=cb.y,eb[wa+6]=cb.z,eb[wa+7]=cb.w,eb[wa+8]=nc.x,eb[wa+9]=nc.y,eb[wa+10]=nc.z,eb[wa+11]=nc.w,Ha=Bc[Q.a],ya=Bc[Q.b],oc=Bc[Q.c],Ua[wa]=Ha.x,Ua[wa+1]=Ha.y,Ua[wa+2]=Ha.z,Ua[wa+3]=Ha.w,Ua[wa+4]=ya.x,Ua[wa+5]=ya.y,Ua[wa+6]=ya.z,Ua[wa+7]=ya.w,Ua[wa+
8]=oc.x,Ua[wa+9]=oc.y,Ua[wa+10]=oc.z,Ua[wa+11]=oc.w,wa+=12;0<wa&&(l.bindBuffer(l.ARRAY_BUFFER,K.__webglSkinIndicesBuffer),l.bufferData(l.ARRAY_BUFFER,Ua,M),l.bindBuffer(l.ARRAY_BUFFER,K.__webglSkinWeightsBuffer),l.bufferData(l.ARRAY_BUFFER,eb,M))}if(ra){U=0;for(J=W.length;U<J;U++)Q=ea[W[U]],aa=Q.vertexColors,Oa=Q.color,3===aa.length&&V.vertexColors===THREE.VertexColors?(ha=aa[0],Aa=aa[1],ua=aa[2]):ua=Aa=ha=Oa,Ka[Wa]=ha.r,Ka[Wa+1]=ha.g,Ka[Wa+2]=ha.b,Ka[Wa+3]=Aa.r,Ka[Wa+4]=Aa.g,Ka[Wa+5]=Aa.b,Ka[Wa+
6]=ua.r,Ka[Wa+7]=ua.g,Ka[Wa+8]=ua.b,Wa+=9;0<Wa&&(l.bindBuffer(l.ARRAY_BUFFER,K.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,Ka,M))}if(Ub&&Fa.hasTangents){U=0;for(J=W.length;U<J;U++)Q=ea[W[U]],da=Q.vertexTangents,oa=da[0],na=da[1],lc=da[2],Ta[Ya]=oa.x,Ta[Ya+1]=oa.y,Ta[Ya+2]=oa.z,Ta[Ya+3]=oa.w,Ta[Ya+4]=na.x,Ta[Ya+5]=na.y,Ta[Ya+6]=na.z,Ta[Ya+7]=na.w,Ta[Ya+8]=lc.x,Ta[Ya+9]=lc.y,Ta[Ya+10]=lc.z,Ta[Ya+11]=lc.w,Ya+=12;l.bindBuffer(l.ARRAY_BUFFER,K.__webglTangentBuffer);l.bufferData(l.ARRAY_BUFFER,Ta,M)}if(pb){U=
0;for(J=W.length;U<J;U++)if(Q=ea[W[U]],ca=Q.vertexNormals,Ea=Q.normal,3===ca.length&&Ga)for(Ra=0;3>Ra;Ra++)Ja=ca[Ra],db[qb]=Ja.x,db[qb+1]=Ja.y,db[qb+2]=Ja.z,qb+=3;else for(Ra=0;3>Ra;Ra++)db[qb]=Ea.x,db[qb+1]=Ea.y,db[qb+2]=Ea.z,qb+=3;l.bindBuffer(l.ARRAY_BUFFER,K.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,db,M)}if(nb&&fb){U=0;for(J=W.length;U<J;U++)if(Y=W[U],fa=fb[Y],void 0!==fa)for(Ra=0;3>Ra;Ra++)Ia=fa[Ra],Hb[jb]=Ia.x,Hb[jb+1]=Ia.y,jb+=2;0<jb&&(l.bindBuffer(l.ARRAY_BUFFER,K.__webglUVBuffer),
l.bufferData(l.ARRAY_BUFFER,Hb,M))}if(nb&&Va){U=0;for(J=W.length;U<J;U++)if(Y=W[U],qa=Va[Y],void 0!==qa)for(Ra=0;3>Ra;Ra++)ta=qa[Ra],Ib[Fb]=ta.x,Ib[Fb+1]=ta.y,Fb+=2;0<Fb&&(l.bindBuffer(l.ARRAY_BUFFER,K.__webglUV2Buffer),l.bufferData(l.ARRAY_BUFFER,Ib,M))}if(Pb){U=0;for(J=W.length;U<J;U++)rb[Gb]=kb,rb[Gb+1]=kb+1,rb[Gb+2]=kb+2,Gb+=3,Cb[lb]=kb,Cb[lb+1]=kb+1,Cb[lb+2]=kb,Cb[lb+3]=kb+2,Cb[lb+4]=kb+1,Cb[lb+5]=kb+2,lb+=6,kb+=3;l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,K.__webglFaceBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,
rb,M);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,K.__webglLineBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,Cb,M)}if(ob)for(Ra=0,Za=ob.length;Ra<Za;Ra++)if(F=ob[Ra],F.__original.needsUpdate){O=0;if(1===F.size)if(void 0===F.boundTo||"vertices"===F.boundTo)for(U=0,J=W.length;U<J;U++)Q=ea[W[U]],F.array[O]=F.value[Q.a],F.array[O+1]=F.value[Q.b],F.array[O+2]=F.value[Q.c],O+=3;else{if("faces"===F.boundTo)for(U=0,J=W.length;U<J;U++)ab=F.value[W[U]],F.array[O]=ab,F.array[O+1]=ab,F.array[O+2]=ab,O+=3}else if(2===F.size)if(void 0===
F.boundTo||"vertices"===F.boundTo)for(U=0,J=W.length;U<J;U++)Q=ea[W[U]],ia=F.value[Q.a],ja=F.value[Q.b],ga=F.value[Q.c],F.array[O]=ia.x,F.array[O+1]=ia.y,F.array[O+2]=ja.x,F.array[O+3]=ja.y,F.array[O+4]=ga.x,F.array[O+5]=ga.y,O+=6;else{if("faces"===F.boundTo)for(U=0,J=W.length;U<J;U++)ga=ja=ia=ab=F.value[W[U]],F.array[O]=ia.x,F.array[O+1]=ia.y,F.array[O+2]=ja.x,F.array[O+3]=ja.y,F.array[O+4]=ga.x,F.array[O+5]=ga.y,O+=6}else if(3===F.size){var Ba;Ba="c"===F.type?["r","g","b"]:["x","y","z"];if(void 0===
F.boundTo||"vertices"===F.boundTo)for(U=0,J=W.length;U<J;U++)Q=ea[W[U]],ia=F.value[Q.a],ja=F.value[Q.b],ga=F.value[Q.c],F.array[O]=ia[Ba[0]],F.array[O+1]=ia[Ba[1]],F.array[O+2]=ia[Ba[2]],F.array[O+3]=ja[Ba[0]],F.array[O+4]=ja[Ba[1]],F.array[O+5]=ja[Ba[2]],F.array[O+6]=ga[Ba[0]],F.array[O+7]=ga[Ba[1]],F.array[O+8]=ga[Ba[2]],O+=9;else if("faces"===F.boundTo)for(U=0,J=W.length;U<J;U++)ga=ja=ia=ab=F.value[W[U]],F.array[O]=ia[Ba[0]],F.array[O+1]=ia[Ba[1]],F.array[O+2]=ia[Ba[2]],F.array[O+3]=ja[Ba[0]],
F.array[O+4]=ja[Ba[1]],F.array[O+5]=ja[Ba[2]],F.array[O+6]=ga[Ba[0]],F.array[O+7]=ga[Ba[1]],F.array[O+8]=ga[Ba[2]],O+=9;else if("faceVertices"===F.boundTo)for(U=0,J=W.length;U<J;U++)ab=F.value[W[U]],ia=ab[0],ja=ab[1],ga=ab[2],F.array[O]=ia[Ba[0]],F.array[O+1]=ia[Ba[1]],F.array[O+2]=ia[Ba[2]],F.array[O+3]=ja[Ba[0]],F.array[O+4]=ja[Ba[1]],F.array[O+5]=ja[Ba[2]],F.array[O+6]=ga[Ba[0]],F.array[O+7]=ga[Ba[1]],F.array[O+8]=ga[Ba[2]],O+=9}else if(4===F.size)if(void 0===F.boundTo||"vertices"===F.boundTo)for(U=
0,J=W.length;U<J;U++)Q=ea[W[U]],ia=F.value[Q.a],ja=F.value[Q.b],ga=F.value[Q.c],F.array[O]=ia.x,F.array[O+1]=ia.y,F.array[O+2]=ia.z,F.array[O+3]=ia.w,F.array[O+4]=ja.x,F.array[O+5]=ja.y,F.array[O+6]=ja.z,F.array[O+7]=ja.w,F.array[O+8]=ga.x,F.array[O+9]=ga.y,F.array[O+10]=ga.z,F.array[O+11]=ga.w,O+=12;else if("faces"===F.boundTo)for(U=0,J=W.length;U<J;U++)ga=ja=ia=ab=F.value[W[U]],F.array[O]=ia.x,F.array[O+1]=ia.y,F.array[O+2]=ia.z,F.array[O+3]=ia.w,F.array[O+4]=ja.x,F.array[O+5]=ja.y,F.array[O+6]=
ja.z,F.array[O+7]=ja.w,F.array[O+8]=ga.x,F.array[O+9]=ga.y,F.array[O+10]=ga.z,F.array[O+11]=ga.w,O+=12;else if("faceVertices"===F.boundTo)for(U=0,J=W.length;U<J;U++)ab=F.value[W[U]],ia=ab[0],ja=ab[1],ga=ab[2],F.array[O]=ia.x,F.array[O+1]=ia.y,F.array[O+2]=ia.z,F.array[O+3]=ia.w,F.array[O+4]=ja.x,F.array[O+5]=ja.y,F.array[O+6]=ja.z,F.array[O+7]=ja.w,F.array[O+8]=ga.x,F.array[O+9]=ga.y,F.array[O+10]=ga.z,F.array[O+11]=ga.w,O+=12;l.bindBuffer(l.ARRAY_BUFFER,F.buffer);l.bufferData(l.ARRAY_BUFFER,F.array,
M)}R&&(delete K.__inittedArrays,delete K.__colorArray,delete K.__normalArray,delete K.__tangentArray,delete K.__uvArray,delete K.__uv2Array,delete K.__faceArray,delete K.__vertexArray,delete K.__lineArray,delete K.__skinIndexArray,delete K.__skinWeightArray)}}p.verticesNeedUpdate=!1;p.morphTargetsNeedUpdate=!1;p.elementsNeedUpdate=!1;p.uvsNeedUpdate=!1;p.normalsNeedUpdate=!1;p.colorsNeedUpdate=!1;p.tangentsNeedUpdate=!1;p.buffersNeedUpdate=!1;z.attributes&&E(z)}else if(e instanceof THREE.Line){z=
d(e,p);w=z.attributes&&u(z);if(p.verticesNeedUpdate||p.colorsNeedUpdate||p.lineDistancesNeedUpdate||w){var ac=l.DYNAMIC_DRAW,Db,Vb,vb,bc,va,fc,Eb=p.vertices,Ab=p.colors,xb=p.lineDistances,Tb=Eb.length,Mb=Ab.length,Nb=xb.length,tb=p.__vertexArray,Bb=p.__colorArray,ic=p.__lineDistanceArray,rc=p.colorsNeedUpdate,sc=p.lineDistancesNeedUpdate,Cc=p.__webglCustomAttributesList,uc,Zb,Xa,gc,hb,Da;if(p.verticesNeedUpdate){for(Db=0;Db<Tb;Db++)bc=Eb[Db],va=3*Db,tb[va]=bc.x,tb[va+1]=bc.y,tb[va+2]=bc.z;l.bindBuffer(l.ARRAY_BUFFER,
p.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,tb,ac)}if(rc){for(Vb=0;Vb<Mb;Vb++)fc=Ab[Vb],va=3*Vb,Bb[va]=fc.r,Bb[va+1]=fc.g,Bb[va+2]=fc.b;l.bindBuffer(l.ARRAY_BUFFER,p.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,Bb,ac)}if(sc){for(vb=0;vb<Nb;vb++)ic[vb]=xb[vb];l.bindBuffer(l.ARRAY_BUFFER,p.__webglLineDistanceBuffer);l.bufferData(l.ARRAY_BUFFER,ic,ac)}if(Cc)for(uc=0,Zb=Cc.length;uc<Zb;uc++)if(Da=Cc[uc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){va=0;gc=Da.value.length;
if(1===Da.size)for(Xa=0;Xa<gc;Xa++)Da.array[Xa]=Da.value[Xa];else if(2===Da.size)for(Xa=0;Xa<gc;Xa++)hb=Da.value[Xa],Da.array[va]=hb.x,Da.array[va+1]=hb.y,va+=2;else if(3===Da.size)if("c"===Da.type)for(Xa=0;Xa<gc;Xa++)hb=Da.value[Xa],Da.array[va]=hb.r,Da.array[va+1]=hb.g,Da.array[va+2]=hb.b,va+=3;else for(Xa=0;Xa<gc;Xa++)hb=Da.value[Xa],Da.array[va]=hb.x,Da.array[va+1]=hb.y,Da.array[va+2]=hb.z,va+=3;else if(4===Da.size)for(Xa=0;Xa<gc;Xa++)hb=Da.value[Xa],Da.array[va]=hb.x,Da.array[va+1]=hb.y,Da.array[va+
2]=hb.z,Da.array[va+3]=hb.w,va+=4;l.bindBuffer(l.ARRAY_BUFFER,Da.buffer);l.bufferData(l.ARRAY_BUFFER,Da.array,ac)}}p.verticesNeedUpdate=!1;p.colorsNeedUpdate=!1;p.lineDistancesNeedUpdate=!1;z.attributes&&E(z)}else if(e instanceof THREE.PointCloud){z=d(e,p);w=z.attributes&&u(z);if(p.verticesNeedUpdate||p.colorsNeedUpdate||e.sortParticles||w){var Dc=l.DYNAMIC_DRAW,ib,Jb,Kb,$,Lb,Wb,vc=p.vertices,Ec=vc.length,Fc=p.colors,jc=Fc.length,cc=p.__vertexArray,dc=p.__colorArray,Rb=p.__sortArray,kc=p.verticesNeedUpdate,
pc=p.colorsNeedUpdate,Sb=p.__webglCustomAttributesList,yb,hc,ma,zb,za,Z;if(e.sortParticles){Ac.copy(tc);Ac.multiply(e.matrixWorld);for(ib=0;ib<Ec;ib++)Kb=vc[ib],pa.copy(Kb),pa.applyProjection(Ac),Rb[ib]=[pa.z,ib];Rb.sort(n);for(ib=0;ib<Ec;ib++)Kb=vc[Rb[ib][1]],$=3*ib,cc[$]=Kb.x,cc[$+1]=Kb.y,cc[$+2]=Kb.z;for(Jb=0;Jb<jc;Jb++)$=3*Jb,Wb=Fc[Rb[Jb][1]],dc[$]=Wb.r,dc[$+1]=Wb.g,dc[$+2]=Wb.b;if(Sb)for(yb=0,hc=Sb.length;yb<hc;yb++)if(Z=Sb[yb],void 0===Z.boundTo||"vertices"===Z.boundTo)if($=0,zb=Z.value.length,
1===Z.size)for(ma=0;ma<zb;ma++)Lb=Rb[ma][1],Z.array[ma]=Z.value[Lb];else if(2===Z.size)for(ma=0;ma<zb;ma++)Lb=Rb[ma][1],za=Z.value[Lb],Z.array[$]=za.x,Z.array[$+1]=za.y,$+=2;else if(3===Z.size)if("c"===Z.type)for(ma=0;ma<zb;ma++)Lb=Rb[ma][1],za=Z.value[Lb],Z.array[$]=za.r,Z.array[$+1]=za.g,Z.array[$+2]=za.b,$+=3;else for(ma=0;ma<zb;ma++)Lb=Rb[ma][1],za=Z.value[Lb],Z.array[$]=za.x,Z.array[$+1]=za.y,Z.array[$+2]=za.z,$+=3;else if(4===Z.size)for(ma=0;ma<zb;ma++)Lb=Rb[ma][1],za=Z.value[Lb],Z.array[$]=
za.x,Z.array[$+1]=za.y,Z.array[$+2]=za.z,Z.array[$+3]=za.w,$+=4}else{if(kc)for(ib=0;ib<Ec;ib++)Kb=vc[ib],$=3*ib,cc[$]=Kb.x,cc[$+1]=Kb.y,cc[$+2]=Kb.z;if(pc)for(Jb=0;Jb<jc;Jb++)Wb=Fc[Jb],$=3*Jb,dc[$]=Wb.r,dc[$+1]=Wb.g,dc[$+2]=Wb.b;if(Sb)for(yb=0,hc=Sb.length;yb<hc;yb++)if(Z=Sb[yb],Z.needsUpdate&&(void 0===Z.boundTo||"vertices"===Z.boundTo))if(zb=Z.value.length,$=0,1===Z.size)for(ma=0;ma<zb;ma++)Z.array[ma]=Z.value[ma];else if(2===Z.size)for(ma=0;ma<zb;ma++)za=Z.value[ma],Z.array[$]=za.x,Z.array[$+1]=
za.y,$+=2;else if(3===Z.size)if("c"===Z.type)for(ma=0;ma<zb;ma++)za=Z.value[ma],Z.array[$]=za.r,Z.array[$+1]=za.g,Z.array[$+2]=za.b,$+=3;else for(ma=0;ma<zb;ma++)za=Z.value[ma],Z.array[$]=za.x,Z.array[$+1]=za.y,Z.array[$+2]=za.z,$+=3;else if(4===Z.size)for(ma=0;ma<zb;ma++)za=Z.value[ma],Z.array[$]=za.x,Z.array[$+1]=za.y,Z.array[$+2]=za.z,Z.array[$+3]=za.w,$+=4}if(kc||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,p.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,cc,Dc);if(pc||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,
p.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,dc,Dc);if(Sb)for(yb=0,hc=Sb.length;yb<hc;yb++)if(Z=Sb[yb],Z.needsUpdate||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,Z.buffer),l.bufferData(l.ARRAY_BUFFER,Z.array,Dc)}p.verticesNeedUpdate=!1;p.colorsNeedUpdate=!1;z.attributes&&E(z)}for(var ec=0,Gc=s.length;ec<Gc;ec++){var wc=s[ec],Xb=wc,qc=Xb.object,xc=Xb.buffer,yc=qc.geometry,Yb=qc.material;Yb instanceof THREE.MeshFaceMaterial?(Yb=Yb.materials[yc instanceof THREE.BufferGeometry?0:xc.materialIndex],
Xb.material=Yb,Yb.transparent?sa.push(Xb):bb.push(Xb)):Yb&&(Xb.material=Yb,Yb.transparent?sa.push(Xb):bb.push(Xb));wc.render=!0;!0===G.sortObjects&&(null!==e.renderDepth?wc.z=e.renderDepth:(pa.setFromMatrixPosition(e.matrixWorld),pa.applyProjection(tc),wc.z=pa.z))}}}ec=0;for(Gc=e.children.length;ec<Gc;ec++)r(a,e.children[ec],f)}}function s(a,b,c){if(0!==a.length)for(var d=0,e=a.length;d<e;d++)Za=jb=null,qa=oa=Ia=ya=Sa=ta=ua=-1,Ub=!0,a[d].render(b,c,Zb,jc),Za=jb=null,qa=oa=Ia=ya=Sa=ta=ua=-1,Ub=!0}
function t(a,b,c,d,e,g){for(var f,h,k,l=a.length-1;-1!==l;l--){f=a[l];h=f.object;k=f.buffer;w(h,b);if(g)f=g;else{f=f.material;if(!f)continue;e&&G.setBlending(f.blending,f.blendEquation,f.blendSrc,f.blendDst);G.setDepthTest(f.depthTest);G.setDepthWrite(f.depthWrite);K(f.polygonOffset,f.polygonOffsetFactor,f.polygonOffsetUnits)}G.setMaterialFaces(f);k instanceof THREE.BufferGeometry?G.renderBufferDirect(b,c,d,f,k,h):G.renderBuffer(b,c,d,f,k,h)}}function q(a,b,c,d,e,f,g){for(var h,k,l=0,m=a.length;l<
m;l++)if(h=a[l],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&G.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);G.setDepthTest(h.depthTest);G.setDepthWrite(h.depthWrite);K(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}G.renderImmediateObject(c,d,e,h,k)}}function p(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function v(a,b,d){var e=!1;a=b.material;if(void 0===d.geometryGroups||d.groupsNeedUpdate)delete La[b.id],
d.makeGroups(a instanceof THREE.MeshFaceMaterial,Bb?4294967296:65535),d.groupsNeedUpdate=!1;for(var f=0,g=d.geometryGroupsList.length;f<g;f++){a=d.geometryGroupsList[f];if(a.__webglVertexBuffer)e=!1;else{e=a;e.__webglVertexBuffer=l.createBuffer();e.__webglNormalBuffer=l.createBuffer();e.__webglTangentBuffer=l.createBuffer();e.__webglColorBuffer=l.createBuffer();e.__webglUVBuffer=l.createBuffer();e.__webglUV2Buffer=l.createBuffer();e.__webglSkinIndicesBuffer=l.createBuffer();e.__webglSkinWeightsBuffer=
l.createBuffer();e.__webglFaceBuffer=l.createBuffer();e.__webglLineBuffer=l.createBuffer();var h=void 0,k=void 0;if(e.numMorphTargets)for(e.__webglMorphTargetsBuffers=[],h=0,k=e.numMorphTargets;h<k;h++)e.__webglMorphTargetsBuffers.push(l.createBuffer());if(e.numMorphNormals)for(e.__webglMorphNormalsBuffers=[],h=0,k=e.numMorphNormals;h<k;h++)e.__webglMorphNormalsBuffers.push(l.createBuffer());G.info.memory.geometries++;c(a,b);d.verticesNeedUpdate=!0;d.morphTargetsNeedUpdate=!0;d.elementsNeedUpdate=
!0;d.uvsNeedUpdate=!0;d.normalsNeedUpdate=!0;d.tangentsNeedUpdate=!0;e=d.colorsNeedUpdate=!0}(e||void 0===b.__webglActive)&&x(La,a,b)}b.__webglActive=!0}function x(a,b,c){var d=c.id;a[d]=a[d]||[];a[d].push({id:d,buffer:b,object:c,material:null,z:0})}function u(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function E(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function y(a){if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete La[a.id];
else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=la,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglActive}function z(a,b,c,d,e){var f,g,h,k;Ha=0;if(d.needsUpdate){d.program&&pc(d);d.addEventListener("dispose",qc);var m;d instanceof THREE.MeshDepthMaterial?m="depth":d instanceof THREE.MeshNormalMaterial?m="normal":d instanceof THREE.MeshBasicMaterial?m="basic":d instanceof THREE.MeshLambertMaterial?m="lambert":d instanceof THREE.MeshPhongMaterial?
m="phong":d instanceof THREE.LineBasicMaterial?m="basic":d instanceof THREE.LineDashedMaterial?m="dashed":d instanceof THREE.PointCloudMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];d.__webglShader={uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var p=0,q=0,s=0,r=0,t=0,u=b.length;t<u;t++){var v=b[t];v.onlyShadow||!1===
v.visible||(v instanceof THREE.DirectionalLight&&p++,v instanceof THREE.PointLight&&q++,v instanceof THREE.SpotLight&&s++,v instanceof THREE.HemisphereLight&&r++)}f=p;g=q;h=s;k=r;for(var x,y=0,w=0,E=b.length;w<E;w++){var z=b[w];z.castShadow&&(z instanceof THREE.SpotLight&&y++,z instanceof THREE.DirectionalLight&&!z.shadowCascade&&y++)}x=y;var C;if(ic&&e&&e.skeleton&&e.skeleton.useVertexTexture)C=1024;else{var K=l.getParameter(l.MAX_VERTEX_UNIFORM_VECTORS),H=Math.floor((K-20)/4);void 0!==e&&e instanceof
THREE.SkinnedMesh&&(H=Math.min(e.skeleton.bones.length,H),H<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+H+" (try OpenGL instead of ANGLE)"));C=H}var P={precision:Y,supportsVertexTextures:rc,map:!!d.map,envMap:!!d.envMap,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,
logarithmicDepthBuffer:Ga,skinning:d.skinning,maxBones:C,useVertexTexture:ic&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:G.maxMorphTargets,maxMorphNormals:G.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:x,shadowMapEnabled:G.shadowMapEnabled&&e.receiveShadow&&0<x,shadowMapType:G.shadowMapType,shadowMapDebug:G.shadowMapDebug,shadowMapCascade:G.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,
wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},J=[];m?J.push(m):(J.push(d.fragmentShader),J.push(d.vertexShader));if(void 0!==d.defines)for(var I in d.defines)J.push(I),J.push(d.defines[I]);for(I in P)J.push(I),J.push(P[I]);for(var T=J.join(),Q,aa=0,Ea=cb.length;aa<Ea;aa++){var ca=cb[aa];if(ca.code===T){Q=ca;Q.usedTimes++;break}}void 0===Q&&(Q=new THREE.WebGLProgram(G,T,d,P),cb.push(Q),G.info.memory.programs=cb.length);d.program=Q;var Pa=Q.attributes;
if(d.morphTargets){d.numSupportedMorphTargets=0;for(var da,Oa="morphTarget",sa=0;sa<G.maxMorphTargets;sa++)da=Oa+sa,0<=Pa[da]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,Oa="morphNormal",sa=0;sa<G.maxMorphNormals;sa++)da=Oa+sa,0<=Pa[da]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var La in d.__webglShader.uniforms){var ia=d.program.uniforms[La];ia&&d.uniformsList.push([d.__webglShader.uniforms[La],ia])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&
(e.__webglMorphTargetInfluences=new Float32Array(G.maxMorphTargets));var ja=!1,ga=!1,oa=!1,na=d.program,la=na.uniforms,S=d.__webglShader.uniforms;na.id!==jb&&(l.useProgram(na.program),jb=na.id,oa=ga=ja=!0);d.id!==qa&&(-1===qa&&(oa=!0),qa=d.id,ga=!0);if(ja||a!==Za)l.uniformMatrix4fv(la.projectionMatrix,!1,a.projectionMatrix.elements),Ga&&l.uniform1f(la.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Za&&(Za=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==
la.cameraPosition&&(pa.setFromMatrixPosition(a.matrixWorld),l.uniform3f(la.cameraPosition,pa.x,pa.y,pa.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==la.viewMatrix&&l.uniformMatrix4fv(la.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==la.bindMatrix&&l.uniformMatrix4fv(la.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==la.bindMatrixInverse&&l.uniformMatrix4fv(la.bindMatrixInverse,
!1,e.bindMatrixInverse.elements),ic&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==la.boneTexture){var bb=D();l.uniform1i(la.boneTexture,bb);G.setTexture(e.skeleton.boneTexture,bb)}null!==la.boneTextureWidth&&l.uniform1i(la.boneTextureWidth,e.skeleton.boneTextureWidth);null!==la.boneTextureHeight&&l.uniform1i(la.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==la.boneGlobalMatrices&&l.uniformMatrix4fv(la.boneGlobalMatrices,!1,e.skeleton.boneMatrices);
if(ga){c&&d.fog&&(S.fogColor.value=c.color,c instanceof THREE.Fog?(S.fogNear.value=c.near,S.fogFar.value=c.far):c instanceof THREE.FogExp2&&(S.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ub){var oa=!0,ba,ha,Aa,ua=0,xa=0,ya=0,ka,Ca,Ia,ta,Ra,Na,Ja=kc,Qa=Ja.directional.colors,Sa=Ja.directional.positions,$a=Ja.point.colors,ob=Ja.point.positions,sb=Ja.point.distances,pb=Ja.spot.colors,tb=Ja.spot.positions,Bb=Ja.spot.distances,
kb=Ja.spot.directions,ub=Ja.spot.anglesCos,Eb=Ja.spot.exponents,Fb=Ja.hemi.skyColors,Gb=Ja.hemi.groundColors,qb=Ja.hemi.positions,Ya=0,lb=0,Wa=0,wa=0,Ma=0,O=0,ab=0,mb=0,Hb=0,Ib=0,db=0,Ta=0;ba=0;for(ha=b.length;ba<ha;ba++)Aa=b[ba],Aa.onlyShadow||(ka=Aa.color,ta=Aa.intensity,Na=Aa.distance,Aa instanceof THREE.AmbientLight?Aa.visible&&(G.gammaInput?(ua+=ka.r*ka.r,xa+=ka.g*ka.g,ya+=ka.b*ka.b):(ua+=ka.r,xa+=ka.g,ya+=ka.b)):Aa instanceof THREE.DirectionalLight?(Ma+=1,Aa.visible&&(fa.setFromMatrixPosition(Aa.matrixWorld),
pa.setFromMatrixPosition(Aa.target.matrixWorld),fa.sub(pa),fa.normalize(),Hb=3*Ya,Sa[Hb]=fa.x,Sa[Hb+1]=fa.y,Sa[Hb+2]=fa.z,G.gammaInput?A(Qa,Hb,ka,ta*ta):N(Qa,Hb,ka,ta),Ya+=1)):Aa instanceof THREE.PointLight?(O+=1,Aa.visible&&(Ib=3*lb,G.gammaInput?A($a,Ib,ka,ta*ta):N($a,Ib,ka,ta),pa.setFromMatrixPosition(Aa.matrixWorld),ob[Ib]=pa.x,ob[Ib+1]=pa.y,ob[Ib+2]=pa.z,sb[lb]=Na,lb+=1)):Aa instanceof THREE.SpotLight?(ab+=1,Aa.visible&&(db=3*Wa,G.gammaInput?A(pb,db,ka,ta*ta):N(pb,db,ka,ta),fa.setFromMatrixPosition(Aa.matrixWorld),
tb[db]=fa.x,tb[db+1]=fa.y,tb[db+2]=fa.z,Bb[Wa]=Na,pa.setFromMatrixPosition(Aa.target.matrixWorld),fa.sub(pa),fa.normalize(),kb[db]=fa.x,kb[db+1]=fa.y,kb[db+2]=fa.z,ub[Wa]=Math.cos(Aa.angle),Eb[Wa]=Aa.exponent,Wa+=1)):Aa instanceof THREE.HemisphereLight&&(mb+=1,Aa.visible&&(fa.setFromMatrixPosition(Aa.matrixWorld),fa.normalize(),Ta=3*wa,qb[Ta]=fa.x,qb[Ta+1]=fa.y,qb[Ta+2]=fa.z,Ca=Aa.color,Ia=Aa.groundColor,G.gammaInput?(Ra=ta*ta,A(Fb,Ta,Ca,Ra),A(Gb,Ta,Ia,Ra)):(N(Fb,Ta,Ca,ta),N(Gb,Ta,Ia,ta)),wa+=1)));
ba=3*Ya;for(ha=Math.max(Qa.length,3*Ma);ba<ha;ba++)Qa[ba]=0;ba=3*lb;for(ha=Math.max($a.length,3*O);ba<ha;ba++)$a[ba]=0;ba=3*Wa;for(ha=Math.max(pb.length,3*ab);ba<ha;ba++)pb[ba]=0;ba=3*wa;for(ha=Math.max(Fb.length,3*mb);ba<ha;ba++)Fb[ba]=0;ba=3*wa;for(ha=Math.max(Gb.length,3*mb);ba<ha;ba++)Gb[ba]=0;Ja.directional.length=Ya;Ja.point.length=lb;Ja.spot.length=Wa;Ja.hemi.length=wa;Ja.ambient[0]=ua;Ja.ambient[1]=xa;Ja.ambient[2]=ya;Ub=!1}if(oa){var Ka=kc;S.ambientLightColor.value=Ka.ambient;S.directionalLightColor.value=
Ka.directional.colors;S.directionalLightDirection.value=Ka.directional.positions;S.pointLightColor.value=Ka.point.colors;S.pointLightPosition.value=Ka.point.positions;S.pointLightDistance.value=Ka.point.distances;S.spotLightColor.value=Ka.spot.colors;S.spotLightPosition.value=Ka.spot.positions;S.spotLightDistance.value=Ka.spot.distances;S.spotLightDirection.value=Ka.spot.directions;S.spotLightAngleCos.value=Ka.spot.anglesCos;S.spotLightExponent.value=Ka.spot.exponents;S.hemisphereLightSkyColor.value=
Ka.hemi.skyColors;S.hemisphereLightGroundColor.value=Ka.hemi.groundColors;S.hemisphereLightDirection.value=Ka.hemi.positions;B(S,!0)}else B(S,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){S.opacity.value=d.opacity;G.gammaInput?S.diffuse.value.copyGammaToLinear(d.color):S.diffuse.value=d.color;S.map.value=d.map;S.lightMap.value=d.lightMap;S.specularMap.value=d.specularMap;S.alphaMap.value=d.alphaMap;d.bumpMap&&(S.bumpMap.value=
d.bumpMap,S.bumpScale.value=d.bumpScale);d.normalMap&&(S.normalMap.value=d.normalMap,S.normalScale.value.copy(d.normalScale));var Ua;d.map?Ua=d.map:d.specularMap?Ua=d.specularMap:d.normalMap?Ua=d.normalMap:d.bumpMap?Ua=d.bumpMap:d.alphaMap&&(Ua=d.alphaMap);if(void 0!==Ua){var eb=Ua.offset,Ab=Ua.repeat;S.offsetRepeat.value.set(eb.x,eb.y,Ab.x,Ab.y)}S.envMap.value=d.envMap;S.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;S.reflectivity.value=d.reflectivity;S.refractionRatio.value=
d.refractionRatio;S.combine.value=d.combine;S.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(S.diffuse.value=d.color,S.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(S.diffuse.value=d.color,S.opacity.value=d.opacity,S.dashSize.value=d.dashSize,S.totalSize.value=d.dashSize+d.gapSize,S.scale.value=d.scale):d instanceof THREE.PointCloudMaterial?(S.psColor.value=d.color,S.opacity.value=d.opacity,S.size.value=d.size,
S.scale.value=V.height/2,S.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(S.shininess.value=d.shininess,G.gammaInput?(S.ambient.value.copyGammaToLinear(d.ambient),S.emissive.value.copyGammaToLinear(d.emissive),S.specular.value.copyGammaToLinear(d.specular)):(S.ambient.value=d.ambient,S.emissive.value=d.emissive,S.specular.value=d.specular),d.wrapAround&&S.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(G.gammaInput?(S.ambient.value.copyGammaToLinear(d.ambient),S.emissive.value.copyGammaToLinear(d.emissive)):
(S.ambient.value=d.ambient,S.emissive.value=d.emissive),d.wrapAround&&S.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(S.mNear.value=a.near,S.mFar.value=a.far,S.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(S.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&S.shadowMatrix)for(var Ob=0,xb=0,F=b.length;xb<F;xb++){var rb=b[xb];rb.castShadow&&(rb instanceof THREE.SpotLight||rb instanceof THREE.DirectionalLight&&!rb.shadowCascade)&&(S.shadowMap.value[Ob]=
rb.shadowMap,S.shadowMapSize.value[Ob]=rb.shadowMapSize,S.shadowMatrix.value[Ob]=rb.shadowMatrix,S.shadowDarkness.value[Ob]=rb.shadowDarkness,S.shadowBias.value[Ob]=rb.shadowBias,Ob++)}for(var Cb=d.uniformsList,Fa,Pb,nb,wb=0,Tb=Cb.length;wb<Tb;wb++){var ra=Cb[wb][0];if(!1!==ra.needsUpdate){var Mb=ra.type,X=ra.value,W=Cb[wb][1];switch(Mb){case "1i":l.uniform1i(W,X);break;case "1f":l.uniform1f(W,X);break;case "2f":l.uniform2f(W,X[0],X[1]);break;case "3f":l.uniform3f(W,X[0],X[1],X[2]);break;case "4f":l.uniform4f(W,
X[0],X[1],X[2],X[3]);break;case "1iv":l.uniform1iv(W,X);break;case "3iv":l.uniform3iv(W,X);break;case "1fv":l.uniform1fv(W,X);break;case "2fv":l.uniform2fv(W,X);break;case "3fv":l.uniform3fv(W,X);break;case "4fv":l.uniform4fv(W,X);break;case "Matrix3fv":l.uniformMatrix3fv(W,!1,X);break;case "Matrix4fv":l.uniformMatrix4fv(W,!1,X);break;case "i":l.uniform1i(W,X);break;case "f":l.uniform1f(W,X);break;case "v2":l.uniform2f(W,X.x,X.y);break;case "v3":l.uniform3f(W,X.x,X.y,X.z);break;case "v4":l.uniform4f(W,
X.x,X.y,X.z,X.w);break;case "c":l.uniform3f(W,X.r,X.g,X.b);break;case "iv1":l.uniform1iv(W,X);break;case "iv":l.uniform3iv(W,X);break;case "fv1":l.uniform1fv(W,X);break;case "fv":l.uniform3fv(W,X);break;case "v2v":void 0===ra._array&&(ra._array=new Float32Array(2*X.length));for(var ea=0,fb=X.length;ea<fb;ea++)nb=2*ea,ra._array[nb]=X[ea].x,ra._array[nb+1]=X[ea].y;l.uniform2fv(W,ra._array);break;case "v3v":void 0===ra._array&&(ra._array=new Float32Array(3*X.length));ea=0;for(fb=X.length;ea<fb;ea++)nb=
3*ea,ra._array[nb]=X[ea].x,ra._array[nb+1]=X[ea].y,ra._array[nb+2]=X[ea].z;l.uniform3fv(W,ra._array);break;case "v4v":void 0===ra._array&&(ra._array=new Float32Array(4*X.length));ea=0;for(fb=X.length;ea<fb;ea++)nb=4*ea,ra._array[nb]=X[ea].x,ra._array[nb+1]=X[ea].y,ra._array[nb+2]=X[ea].z,ra._array[nb+3]=X[ea].w;l.uniform4fv(W,ra._array);break;case "m3":l.uniformMatrix3fv(W,!1,X.elements);break;case "m3v":void 0===ra._array&&(ra._array=new Float32Array(9*X.length));ea=0;for(fb=X.length;ea<fb;ea++)X[ea].flattenToArrayOffset(ra._array,
9*ea);l.uniformMatrix3fv(W,!1,ra._array);break;case "m4":l.uniformMatrix4fv(W,!1,X.elements);break;case "m4v":void 0===ra._array&&(ra._array=new Float32Array(16*X.length));ea=0;for(fb=X.length;ea<fb;ea++)X[ea].flattenToArrayOffset(ra._array,16*ea);l.uniformMatrix4fv(W,!1,ra._array);break;case "t":Fa=X;Pb=D();l.uniform1i(W,Pb);if(!Fa)continue;if(Fa instanceof THREE.CubeTexture||Fa.image instanceof Array&&6===Fa.image.length){var Va=Fa,Nb=Pb;if(6===Va.image.length)if(Va.needsUpdate){Va.image.__webglTextureCube||
(Va.addEventListener("dispose",sc),Va.image.__webglTextureCube=l.createTexture(),G.info.memory.textures++);l.activeTexture(l.TEXTURE0+Nb);l.bindTexture(l.TEXTURE_CUBE_MAP,Va.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,Va.flipY);for(var $b=Va instanceof THREE.CompressedTexture,Qb=[],gb=0;6>gb;gb++)Qb[gb]=G.autoScaleCubemaps&&!$b?M(Va.image[gb],Mc):Va.image[gb];var Ba=Qb[0],ac=THREE.Math.isPowerOfTwo(Ba.width)&&THREE.Math.isPowerOfTwo(Ba.height),Db=L(Va.format),Vb=L(Va.type);R(l.TEXTURE_CUBE_MAP,
Va,ac);for(gb=0;6>gb;gb++)if($b)for(var vb,bc=Qb[gb].mipmaps,va=0,fc=bc.length;va<fc;va++)vb=bc[va],Va.format!==THREE.RGBAFormat?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+gb,va,Db,vb.width,vb.height,0,vb.data):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+gb,va,Db,vb.width,vb.height,0,Db,Vb,vb.data);else l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+gb,0,Db,Db,Vb,Qb[gb]);Va.generateMipmaps&&ac&&l.generateMipmap(l.TEXTURE_CUBE_MAP);Va.needsUpdate=!1;if(Va.onUpdate)Va.onUpdate()}else l.activeTexture(l.TEXTURE0+
Nb),l.bindTexture(l.TEXTURE_CUBE_MAP,Va.image.__webglTextureCube)}else if(Fa instanceof THREE.WebGLRenderTargetCube){var Zb=Fa;l.activeTexture(l.TEXTURE0+Pb);l.bindTexture(l.TEXTURE_CUBE_MAP,Zb.__webglTexture)}else G.setTexture(Fa,Pb);break;case "tv":void 0===ra._array&&(ra._array=[]);ea=0;for(fb=ra.value.length;ea<fb;ea++)ra._array[ea]=D();l.uniform1iv(W,ra._array);ea=0;for(fb=ra.value.length;ea<fb;ea++)Fa=ra.value[ea],Pb=ra._array[ea],Fa&&G.setTexture(Fa,Pb);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+
Mb)}}}}l.uniformMatrix4fv(la.modelViewMatrix,!1,e._modelViewMatrix.elements);la.normalMatrix&&l.uniformMatrix3fv(la.normalMatrix,!1,e._normalMatrix.elements);null!==la.modelMatrix&&l.uniformMatrix4fv(la.modelMatrix,!1,e.matrixWorld.elements);return na}function B(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=
b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function D(){var a=Ha;a>=xc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+xc);Ha+=1;return a}function w(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,
a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function A(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function N(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function P(a){a!==ha&&(l.lineWidth(a),ha=a)}function K(a,b,c){pb!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),pb=a);!a||Na===b&&Ca===c||(l.polygonOffset(b,c),Na=b,Ca=c)}function R(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,L(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,L(b.wrapT)),
l.texParameteri(a,l.TEXTURE_MAG_FILTER,L(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,L(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_MAG_FILTER,T(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,T(b.minFilter)));wb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(l.texParameterf(a,wb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,yc)),b.__oldAnisotropy=b.anisotropy)}
function M(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+".");return d}return a}function H(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,
l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function C(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),
l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function T(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?l.NEAREST:l.LINEAR}function L(a){if(a===THREE.RepeatWrapping)return l.REPEAT;if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return l.NEAREST;
if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return l.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return l.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return l.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return l.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return l.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return l.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return l.UNSIGNED_SHORT_5_5_5_1;
if(a===THREE.UnsignedShort565Type)return l.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return l.BYTE;if(a===THREE.ShortType)return l.SHORT;if(a===THREE.UnsignedShortType)return l.UNSIGNED_SHORT;if(a===THREE.IntType)return l.INT;if(a===THREE.UnsignedIntType)return l.UNSIGNED_INT;if(a===THREE.FloatType)return l.FLOAT;if(a===THREE.AlphaFormat)return l.ALPHA;if(a===THREE.RGBFormat)return l.RGB;if(a===THREE.RGBAFormat)return l.RGBA;if(a===THREE.LuminanceFormat)return l.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return l.LUMINANCE_ALPHA;
if(a===THREE.AddEquation)return l.FUNC_ADD;if(a===THREE.SubtractEquation)return l.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return l.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return l.ZERO;if(a===THREE.OneFactor)return l.ONE;if(a===THREE.SrcColorFactor)return l.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return l.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return l.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return l.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return l.DST_ALPHA;
if(a===THREE.OneMinusDstAlphaFactor)return l.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return l.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return l.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return l.SRC_ALPHA_SATURATE;if(void 0!==sb){if(a===THREE.RGB_S3TC_DXT1_Format)return sb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return sb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return sb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return sb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}
console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var V=void 0!==a.canvas?a.canvas:document.createElement("canvas"),J=void 0!==a.context?a.context:null,Y=void 0!==a.precision?a.precision:"highp",aa=void 0!==a.alpha?a.alpha:!1,na=void 0!==a.depth?a.depth:!0,I=void 0!==a.stencil?a.stencil:!0,ba=void 0!==a.antialias?a.antialias:!1,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ca=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ga=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:
!1,Ea=new THREE.Color(0),Oa=0,Pa=[],La={},la=[],bb=[],sa=[];this.domElement=V;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=
this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var G=this,cb=[],jb=null,ob=null,qa=-1,oa=null,Za=null,Ha=0,ya=-1,Ia=-1,ua=-1,ka=-1,da=-1,xa=-1,ta=-1,Sa=-1,pb=null,Na=null,Ca=null,ha=null,Qa=0,Tb=0,Mb=V.width,Nb=V.height,Zb=0,jc=0,tb=new Uint8Array(16),Eb=new Uint8Array(16),zc=new THREE.Frustum,tc=new THREE.Matrix4,
Ac=new THREE.Matrix4,pa=new THREE.Vector3,fa=new THREE.Vector3,Ub=!0,kc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},l,Ab,xb,wb,sb,Bb;(function(){try{var a={alpha:aa,depth:na,stencil:I,antialias:ba,premultipliedAlpha:Q,preserveDrawingBuffer:ca};l=J||V.getContext("webgl",a)||V.getContext("experimental-webgl",
a);if(null===l)throw"Error creating WebGL context.";}catch(b){console.error(b)}Ab=l.getExtension("OES_texture_float");l.getExtension("OES_texture_float_linear");xb=l.getExtension("OES_standard_derivatives");wb=l.getExtension("EXT_texture_filter_anisotropic")||l.getExtension("MOZ_EXT_texture_filter_anisotropic")||l.getExtension("WEBKIT_EXT_texture_filter_anisotropic");sb=l.getExtension("WEBGL_compressed_texture_s3tc")||l.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||l.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
Bb=l.getExtension("OES_element_index_uint");null===Ab&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===xb&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===wb&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===sb&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===Bb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===l.getShaderPrecisionFormat&&
(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});Ga&&l.getExtension("EXT_frag_depth")})();l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(Qa,Tb,Mb,Nb);l.clearColor(Ea.r,Ea.g,Ea.b,Oa);this.context=l;var xc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),Nc=
l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Oc=l.getParameter(l.MAX_TEXTURE_SIZE),Mc=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),yc=wb?l.getParameter(wb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,rc=0<Nc,ic=rc&&Ab;sb&&l.getParameter(l.COMPRESSED_TEXTURE_FORMATS);var Pc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.HIGH_FLOAT),Qc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.LOW_FLOAT);var Rc=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.HIGH_FLOAT),
Sc=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.LOW_FLOAT);var Tc=0<Pc.precision&&0<Rc.precision,Jc=0<Qc.precision&&0<Sc.precision;"highp"!==Y||Tc||(Jc?(Y="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(Y="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==Y||Jc||(Y="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));this.getContext=
function(){return l};this.supportsVertexTextures=function(){return rc};this.supportsFloatTextures=function(){return Ab};this.supportsStandardDerivatives=function(){return xb};this.supportsCompressedTextureS3TC=function(){return sb};this.getMaxAnisotropy=function(){return yc};this.getPrecision=function(){return Y};this.setSize=function(a,b,c){V.width=a*this.devicePixelRatio;V.height=b*this.devicePixelRatio;!1!==c&&(V.style.width=a+"px",V.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=
function(a,b,c,d){Qa=a*this.devicePixelRatio;Tb=b*this.devicePixelRatio;Mb=c*this.devicePixelRatio;Nb=d*this.devicePixelRatio;l.viewport(Qa,Tb,Mb,Nb)};this.setScissor=function(a,b,c,d){l.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColor=function(a,b){Ea.set(a);Oa=void 0!==b?b:1;l.clearColor(Ea.r,Ea.g,Ea.b,Oa)};this.setClearColorHex=function(a,
b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return Ea};this.getClearAlpha=function(){return Oa};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=
function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this,Pa,La,la);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this,Pa,La,la);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){jb=null;qa=oa=Sa=ta=ua=-1;Ub=!0;Ia=ya=-1;this.shadowMapPlugin.update(a,b)};var Hc=function(a){a=a.target;a.removeEventListener("dispose",Hc);y(a)},Ic=function(a){a=a.target;a.removeEventListener("dispose",
Ic);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes)void 0!==a.attributes[b].buffer&&l.deleteBuffer(a.attributes[b].buffer);G.info.memory.geometries--}else if(void 0!==a.geometryGroups){b=0;for(var c=a.geometryGroupsList.length;b<c;b++){var d=a.geometryGroupsList[b];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)l.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals)for(e=0,f=d.numMorphNormals;e<f;e++)l.deleteBuffer(d.__webglMorphNormalsBuffers[e]);
Kc(d)}}else Kc(a)},sc=function(a){a=a.target;a.removeEventListener("dispose",sc);a.image&&a.image.__webglTextureCube?l.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,l.deleteTexture(a.__webglTexture));G.info.memory.textures--},Lc=function(a){a=a.target;a.removeEventListener("dispose",Lc);if(a&&a.__webglTexture)if(l.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);
else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);G.info.memory.textures--},qc=function(a){a=a.target;a.removeEventListener("dispose",qc);pc(a)},Kc=function(a){void 0!==a.__webglVertexBuffer&&l.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&l.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&l.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&l.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
l.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&l.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&l.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&l.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&l.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&l.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&l.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)l.deleteBuffer(a.__webglCustomAttributesList[b].buffer);
G.info.memory.geometries--},pc=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=cb.length;a<c;a++)if(d=cb[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=cb.length;a<c;a++)d=cb[a],d.program!==b&&e.push(d);cb=e;l.deleteProgram(b);G.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){g();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&
(a.__webglNormalBuffer=l.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),f(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormals){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
e,k,m,n,p,q,s,r,t,u,v=3*a.count;for(u=0;u<v;u+=9)t=a.normalArray,d=t[u],e=t[u+1],k=t[u+2],m=t[u+3],p=t[u+4],s=t[u+5],n=t[u+6],q=t[u+7],r=t[u+8],d=(d+m+n)/3,e=(e+p+q)/3,k=(k+s+r)/3,t[u]=d,t[u+1]=e,t[u+2]=k,t[u+3]=d,t[u+4]=e,t[u+5]=k,t[u+6]=d,t[u+7]=e,t[u+8]=k}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);f(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglUvBuffer),l.bufferData(l.ARRAY_BUFFER,a.uvArray,
M
Mr.doob 已提交
566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584
l.DYNAMIC_DRAW),f(b.attributes.uv),l.vertexAttribPointer(b.attributes.uv,2,l.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,a.colorArray,l.DYNAMIC_DRAW),f(b.attributes.color),l.vertexAttribPointer(b.attributes.color,3,l.FLOAT,!1,0,0));h();l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,h){if(!1!==d.visible)if(a=z(a,b,c,d,h),b=!1,c=16777215*f.id+2*a.id+(d.wireframe?
1:0),c!==oa&&(oa=c,b=!0),b&&g(),h instanceof THREE.Mesh)if(c=f.attributes.index){var k,m;c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2);var n=f.offsets;if(0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(l.TRIANGLES,c.array.length,k,0),G.info.render.calls++,G.info.render.vertices+=c.array.length,G.info.render.faces+=c.array.length/3;else{b=!0;for(var p=0,q=n.length;p<q;p++){var s=n[p].index;b&&(e(d,a,f,s),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,
c.buffer));l.drawElements(l.TRIANGLES,n[p].count,k,n[p].start*m);G.info.render.calls++;G.info.render.vertices+=n[p].count;G.info.render.faces+=n[p].count/3}}}else b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(l.TRIANGLES,0,d.array.length/3),G.info.render.calls++,G.info.render.vertices+=d.array.length/3,G.info.render.faces+=d.array.length/9;else if(h instanceof THREE.PointCloud)b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(l.POINTS,0,d.array.length/3),G.info.render.calls++,G.info.render.points+=
d.array.length/3;else if(h instanceof THREE.Line)if(h=h.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,P(d.linewidth),c=f.attributes.index)if(c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2),n=f.offsets,0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),G.info.render.calls++,G.info.render.vertices+=c.array.length;else for(1<n.length&&(b=!0),p=0,q=n.length;p<q;p++)s=n[p].index,b&&(e(d,a,f,s),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,
c.buffer)),l.drawElements(h,n[p].count,k,n[p].start*m),G.info.render.calls++,G.info.render.vertices+=n[p].count;else b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(h,0,d.array.length/3),G.info.render.calls++,G.info.render.points+=d.array.length/3};this.renderBuffer=function(a,b,c,d,e,k){if(!1!==d.visible){var m,p;c=z(a,b,c,d,k);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==oa&&(oa=c,a=!0);a&&g();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),
f(b.position),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k.morphTargetBase]),f(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),f(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length){var q=0;p=k.morphTargetForcedOrder;
for(m=k.morphTargetInfluences;q<d.numSupportedMorphTargets&&q<p.length;)0<=c["morphTarget"+q]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p[q]]),f(c["morphTarget"+q]),l.vertexAttribPointer(c["morphTarget"+q],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+q]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p[q]]),f(c["morphNormal"+q]),l.vertexAttribPointer(c["morphNormal"+q],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[q]=m[p[q]],q++}else{p=[];m=k.morphTargetInfluences;
var s,t=m.length;for(s=0;s<t;s++)q=m[s],0<q&&p.push([q,s]);p.length>d.numSupportedMorphTargets?(p.sort(n),p.length=d.numSupportedMorphTargets):p.length>d.numSupportedMorphNormals?p.sort(n):0===p.length&&p.push([0,0]);for(q=0;q<d.numSupportedMorphTargets;)p[q]?(s=p[q][1],0<=c["morphTarget"+q]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[s]),f(c["morphTarget"+q]),l.vertexAttribPointer(c["morphTarget"+q],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+q]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,
e.__webglMorphNormalsBuffers[s]),f(c["morphNormal"+q]),l.vertexAttribPointer(c["morphNormal"+q],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[q]=m[s]):k.__webglMorphTargetInfluences[q]=0,q++}null!==d.program.uniforms.morphTargetInfluences&&l.uniform1fv(d.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(m=0,p=e.__webglCustomAttributesList.length;m<p;m++)c=e.__webglCustomAttributesList[m],0<=b[c.buffer.belongsToAttribute]&&(l.bindBuffer(l.ARRAY_BUFFER,
c.buffer),f(b[c.buffer.belongsToAttribute]),l.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,l.FLOAT,!1,0,0));0<=b.color&&(0<k.geometry.colors.length||0<k.geometry.faces.length?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),f(b.color),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),f(b.normal),l.vertexAttribPointer(b.normal,
3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglTangentBuffer),f(b.tangent),l.vertexAttribPointer(b.tangent,4,l.FLOAT,!1,0,0));0<=b.uv&&(k.geometry.faceVertexUvs[0]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUVBuffer),f(b.uv),l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(k.geometry.faceVertexUvs[1]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),f(b.uv2),l.vertexAttribPointer(b.uv2,
2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),f(b.skinIndex),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),f(b.skinWeight),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),f(b.lineDistance),l.vertexAttribPointer(b.lineDistance,
1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,d.wireframe?(P(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),G.info.render.calls++,G.info.render.vertices+=e.__webglFaceCount,G.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=
k.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,P(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),G.info.render.calls++):k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),G.info.render.calls++,G.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h=a.fog;qa=-1;Za=null;Ub=!0;!0===a.autoUpdate&&a.updateMatrixWorld();
void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);tc.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);zc.setFromMatrix(tc);Pa.length=0;bb.length=0;sa.length=0;r(a,a,b);!0===G.sortObjects&&(bb.sort(k),sa.sort(m));s(this.renderPluginsPre,a,b);G.info.render.calls=0;G.info.render.vertices=0;G.info.render.faces=0;G.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&
this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(e=la.length;d<e;d++)f=la[d],g=f.object,g.visible&&(w(g,b),p(f));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),K(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),t(bb,b,Pa,h,!0,d),t(sa,b,Pa,h,!0,d),q(la,"",b,Pa,h,!1,d)):(d=null,this.setBlending(THREE.NoBlending),t(bb,b,Pa,h,!1,d),q(la,
"opaque",b,Pa,h,!1,d),t(sa,b,Pa,h,!0,d),q(la,"transparent",b,Pa,h,!0,d));s(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&C(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=z(a,b,c,d,e);oa=-1;G.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,zc):e.render(function(a){G.renderBufferImmediate(a,f,d)})};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};
this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;ya!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),ya=b);Ia!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Ia=a)};this.setDepthTest=
function(a){ta!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),ta=a)};this.setDepthWrite=function(a){Sa!==a&&(l.depthMask(a),Sa=a)};this.setBlending=function(a,b,c,d){a!==ua&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),
M
Mr.doob 已提交
585 586
l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),ua=a);if(a===THREE.CustomBlending){if(b!==ka&&(l.blendEquation(L(b)),ka=b),c!==da||d!==xa)l.blendFunc(L(c),L(d)),da=c,xa=d}else xa=da=ka=null};this.uploadTexture=function(a){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",sc),a.__webglTexture=l.createTexture(),
G.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=M(a.image,Oc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=L(a.format),e=L(a.type);R(l.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,
M
Mr.doob 已提交
587
g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat?l.compressedTexImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,b.data):l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,
M
Mr.doob 已提交
588 589 590 591 592
0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?G.uploadTexture(a):l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Lc);a.__webglTexture=
l.createTexture();G.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=L(a.format),e=L(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);R(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+
f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);H(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),R(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,
a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):H(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,
null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Mb,a=Nb,d=Qa,e=Tb);b!==ob&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),ob=b);Zb=c;jc=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
M
Mr.doob 已提交
593
THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
M
Mr.doob 已提交
594
THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
M
Mr.doob 已提交
595
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
M
Mr.doob 已提交
596
a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);
M
Mr.doob 已提交
597 598
THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var g=b.context,f=d.defines,h=d.__webglShader.uniforms,k=d.attributes,m=d.__webglShader.vertexShader,n=d.__webglShader.fragmentShader,r=d.index0AttributeName;void 0===r&&!0===e.morphTargets&&(r="position");var s="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?s="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(s="SHADOWMAP_TYPE_PCF_SOFT");var t,q;t=[];for(var p in f)q=f[p],!1!==q&&(q="#define "+p+" "+q,t.push(q));
t=t.join("\n");f=g.createProgram();d instanceof THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",t,e.supportsVertexTextures?"#define VERTEX_TEXTURES":"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+
M
Mr.doob 已提交
599
e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.useVertexTexture?"#define BONE_TEXTURE":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals?"#define USE_MORPHNORMALS":"",e.wrapAround?"#define WRAP_AROUND":
M
Mr.doob 已提交
600 601
"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+s:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"),
b=["precision "+e.precision+" float;","precision "+e.precision+" int;",e.bumpMap||e.normalMap?"#extension GL_OES_standard_derivatives : enable":"",t,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"",e.useFog&&e.fog?"#define USE_FOG":
M
Mr.doob 已提交
602
"",e.useFog&&e.fogExp?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.metal?"#define METAL":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":
M
Mr.doob 已提交
603 604 605
"",e.shadowMapEnabled?"#define "+s:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"));m=new THREE.WebGLShader(g,g.VERTEX_SHADER,d+m);n=new THREE.WebGLShader(g,g.FRAGMENT_SHADER,b+n);g.attachShader(f,m);g.attachShader(f,n);void 0!==r&&g.bindAttribLocation(f,0,r);g.linkProgram(f);!1===g.getProgramParameter(f,g.LINK_STATUS)&&(console.error("THREE.WebGLProgram: Could not initialise shader."),
console.error("gl.VALIDATE_STATUS",g.getProgramParameter(f,g.VALIDATE_STATUS)),console.error("gl.getError()",g.getError()));""!==g.getProgramInfoLog(f)&&console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",g.getProgramInfoLog(f));g.deleteShader(m);g.deleteShader(n);r="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences bindMatrix bindMatrixInverse".split(" ");e.useVertexTexture?(r.push("boneTexture"),r.push("boneTextureWidth"),r.push("boneTextureHeight")):
r.push("boneGlobalMatrices");e.logarithmicDepthBuffer&&r.push("logDepthBufFC");for(var v in h)r.push(v);h=r;v={};r=0;for(b=h.length;r<b;r++)s=h[r],v[s]=g.getUniformLocation(f,s);this.uniforms=v;r="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(h=0;h<e.maxMorphTargets;h++)r.push("morphTarget"+h);for(h=0;h<e.maxMorphNormals;h++)r.push("morphNormal"+h);for(var x in k)r.push(x);e=r;k={};x=0;for(h=e.length;x<h;x++)v=e[x],k[v]=g.getAttribLocation(f,v);this.attributes=
M
Mr.doob 已提交
606
k;this.attributesKeys=Object.keys(this.attributes);this.id=a++;this.code=c;this.usedTimes=1;this.program=f;this.vertexShader=m;this.fragmentShader=n;return this}}();
M
Mr.doob 已提交
607 608 609 610 611
THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){c=b.createShader(c);b.shaderSource(c,d);b.compileShader(c);!1===b.getShaderParameter(c,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(c)&&(console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",b.getShaderInfoLog(c)),console.warn(a(d)));return c}}();
THREE.RenderableVertex=function(){this.position=new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
THREE.RenderableFace=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.normalModel=new THREE.Vector3;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.color=new THREE.Color;this.material=null;this.uvs=[new THREE.Vector2,new THREE.Vector2,new THREE.Vector2];this.z=0};THREE.RenderableObject=function(){this.id=0;this.object=null;this.z=0};
THREE.RenderableSprite=function(){this.id=0;this.object=null;this.rotation=this.z=this.y=this.x=0;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null;this.z=0};
THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
M
Mr.doob 已提交
612 613 614 615 616
THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.Texture(void 0,b);e.load(a,function(a){g.image=a;g.needsUpdate=!0;c&&c(g)},void 0,function(a){d&&d(a)});g.sourceFile=a;return g},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.CubeTexture([],b);g.flipY=!1;var f=0;b=function(b){e.load(a[b],function(a){g.images[b]=a;f+=1;6===f&&(g.needsUpdate=!0,c&&
c(g))})};d=0;for(var h=a.length;d<h;++d)b(d);return g},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");
g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,k=f.createImageData(d,e),m=k.data,n=0;n<d;n++)for(var r=0;r<e;r++){var s=0>r-1?0:r-1,t=r+1>e-1?e-1:r+1,q=0>n-1?0:n-1,p=n+1>d-1?d-1:n+1,v=[],x=[0,0,h[4*(r*d+n)]/255*b];v.push([-1,0,h[4*(r*d+q)]/255*b]);v.push([-1,-1,h[4*(s*d+q)]/255*b]);v.push([0,-1,h[4*(s*d+n)]/255*b]);v.push([1,-1,h[4*(s*d+p)]/255*b]);v.push([1,0,h[4*(r*d+p)]/255*b]);v.push([1,1,h[4*(t*d+p)]/255*b]);v.push([0,1,h[4*(t*d+n)]/255*
b]);v.push([-1,1,h[4*(t*d+q)]/255*b]);s=[];q=v.length;for(t=0;t<q;t++){var p=v[t],u=v[(t+1)%q],p=[p[0]-x[0],p[1]-x[1],p[2]-x[2]],u=[u[0]-x[0],u[1]-x[1],u[2]-x[2]];s.push(c([p[1]*u[2]-p[2]*u[1],p[2]*u[0]-p[0]*u[2],p[0]*u[1]-p[1]*u[0]]))}v=[0,0,0];for(t=0;t<s.length;t++)v[0]+=s[t][0],v[1]+=s[t][1],v[2]+=s[t][2];v[0]/=s.length;v[1]/=s.length;v[2]/=s.length;x=4*(r*d+n);m[x]=(v[0]+1)/2*255|0;m[x+1]=(v[1]+1)/2*255|0;m[x+2]=255*v[2]|0;m[x+3]=255}f.putImageData(k,0,0);return g},generateDataTexture:function(a,
b,c){var d=a*b,e=new Uint8Array(3*d),g=Math.floor(255*c.r),f=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=g,e[3*h+1]=f,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
M
Mr.doob 已提交
617 618
THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
M
Mr.doob 已提交
619 620 621 622
a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,k,m,n,r,s,t,q,p,v,x=b.glyphs[a]||b.glyphs["?"];if(x){if(x.o)for(b=x._cachedOutline||(x._cachedOutline=x.o.split(" ")),m=b.length,a=0;a<m;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);
break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d;n=b[a++]*c;t=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(t,q,k,n);if(f=g[g.length-1])for(r=f.x,s=f.y,f=1,h=this.divisions;f<=h;f++){var u=f/h;THREE.Shape.Utils.b2(u,r,t,k);THREE.Shape.Utils.b2(u,s,q,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,t=b[a++]*c+d,q=b[a++]*c,p=b[a++]*c+d,v=b[a++]*c,e.bezierCurveTo(t,q,p,v,k,n),f=g[g.length-1])for(r=f.x,s=f.y,f=1,h=this.divisions;f<=h;f++)u=f/h,THREE.Shape.Utils.b3(u,r,t,p,k),THREE.Shape.Utils.b3(u,
s,q,v,n)}return{offset:x.ha*c,path:e}}}};
THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
M
Mr.doob 已提交
623 624
(function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],k,m,n;if(0<b(a))for(m=0;m<e;m++)f[m]=m;else for(m=0;m<e;m++)f[m]=e-1-m;var r=2*e;for(m=e-1;2<e;){if(0>=r--){console.log("Warning, unable to triangulate polygon!");break}k=m;e<=k&&(k=0);m=k+1;e<=m&&(m=0);n=m+1;e<=n&&(n=0);var s;a:{var t=s=void 0,q=void 0,p=void 0,v=void 0,x=void 0,u=void 0,E=void 0,y=
void 0,t=a[f[k]].x,q=a[f[k]].y,p=a[f[m]].x,v=a[f[m]].y,x=a[f[n]].x,u=a[f[n]].y;if(1E-10>(p-t)*(u-q)-(v-q)*(x-t))s=!1;else{var z=void 0,B=void 0,D=void 0,w=void 0,A=void 0,N=void 0,P=void 0,K=void 0,R=void 0,M=void 0,R=K=P=y=E=void 0,z=x-p,B=u-v,D=t-x,w=q-u,A=p-t,N=v-q;for(s=0;s<e;s++)if(E=a[f[s]].x,y=a[f[s]].y,!(E===t&&y===q||E===p&&y===v||E===x&&y===u)&&(P=E-t,K=y-q,R=E-p,M=y-v,E-=x,y-=u,R=z*M-B*R,P=A*K-N*P,K=D*y-w*E,-1E-10<=R&&-1E-10<=K&&-1E-10<=P)){s=!1;break a}s=!0}}if(s){g.push([a[f[k]],a[f[m]],
M
Mr.doob 已提交
625
a[f[n]]]);h.push([f[k],f[m],f[n]]);k=m;for(n=m+1;n<e;k++,n++)f[k]=f[n];e--;r=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(a){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
M
Mr.doob 已提交
626
THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
M
Mr.doob 已提交
627 628
THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,g=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),g+=c.distanceTo(d),b.push(g),d=c;return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};
THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,g;g=b?b:a*c[e-1];for(var f=0,h=e-1,k;f<=h;)if(d=Math.floor(f+(h-f)/2),k=c[d]-g,0>k)f=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]==g)return d/(e-1);f=c[d];return c=(d+(g-f)/(c[d+1]-f))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
M
Mr.doob 已提交
629
THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};
M
Mr.doob 已提交
630
THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=0.5*(c-a);d=0.5*(d-b);var g=e*e;return(2*b-2*c+a+d)*e*g+(-3*b+3*c-2*a-d)*g+a*e+b}};
M
Mr.doob 已提交
631 632
THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};
THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
M
Mr.doob 已提交
633
THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
M
Mr.doob 已提交
634
THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,g,f;b=c=Number.NEGATIVE_INFINITY;e=g=Number.POSITIVE_INFINITY;var h,k,m,n,r=a[0]instanceof THREE.Vector3;n=r?new THREE.Vector3:new THREE.Vector2;k=0;for(m=a.length;k<m;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<g&&(g=h.y),r&&(h.z>d?d=h.z:h.z<f&&(f=h.z)),n.add(h);a={minX:e,minY:g,maxX:b,maxY:c};r&&(a.maxZ=d,a.minZ=f);return a};
M
Mr.doob 已提交
635 636
THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
M
Mr.doob 已提交
637
THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,g,f,h,k;d=0;for(e=a.length;d<e;d++)g=a[d],f=g.x,h=g.y,k=f/c.maxX,k=b.getUtoTmapping(k,f),f=b.getPoint(k),k=b.getTangent(k),k.set(-k.y,k.x).multiplyScalar(h),g.x=f.x+k.x,g.y=f.y+k.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
M
Mr.doob 已提交
638
THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.quaternionWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.quaternionObject,this.scaleObject),this.matrixWorld.compose(this.translationWorld,this.quaternionObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix),
M
Mr.doob 已提交
639 640
this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.quaternionWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.quaternionObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;
THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
M
Mr.doob 已提交
641
THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
M
Mr.doob 已提交
642 643 644 645
THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),g=this.actions[this.actions.length-1].args,g=new THREE.QuadraticBezierCurve(new THREE.Vector2(g[g.length-2],g[g.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(g);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,g){var f=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args,h=new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,g));this.curves.push(h);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:f})};
THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,g){var f=this.actions[this.actions.length-1].args;this.absarc(a+f[f.length-2],b+f[f.length-1],c,d,e,g)};
THREE.Path.prototype.absarc=function(a,b,c,d,e,g){this.absellipse(a,b,c,c,d,e,g)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,g,f){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,g,f)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,g,f){var h=Array.prototype.slice.call(arguments),k=new THREE.EllipseCurve(a,b,c,d,e,g,f);this.curves.push(k);k=k.getPoint(1);h.push(k.x);h.push(k.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
M
Mr.doob 已提交
646
THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
M
Mr.doob 已提交
647 648 649 650
THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,g,f,h,k,m,n,r,s,t,q,p;d=0;for(e=this.actions.length;d<e;d++)switch(g=this.actions[d],f=g.action,g=g.args,f){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];k=g[3];r=g[0];s=g[1];0<c.length?(f=c[c.length-1],t=f.x,
q=f.y):(f=this.actions[d-1].args,t=f[f.length-2],q=f[f.length-1]);for(g=1;g<=a;g++)p=g/a,f=THREE.Shape.Utils.b2(p,t,r,h),p=THREE.Shape.Utils.b2(p,q,s,k),c.push(new THREE.Vector2(f,p));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];k=g[5];r=g[0];s=g[1];m=g[2];n=g[3];0<c.length?(f=c[c.length-1],t=f.x,q=f.y):(f=this.actions[d-1].args,t=f[f.length-2],q=f[f.length-1]);for(g=1;g<=a;g++)p=g/a,f=THREE.Shape.Utils.b3(p,t,r,m,h),p=THREE.Shape.Utils.b3(p,q,s,n,k),c.push(new THREE.Vector2(f,p));break;case THREE.PathActions.CSPLINE_THRU:f=
this.actions[d-1].args;p=[new THREE.Vector2(f[f.length-2],f[f.length-1])];f=a*g[0].length;p=p.concat(g[0]);p=new THREE.SplineCurve(p);for(g=1;g<=f;g++)c.push(p.getPointAt(g/f));break;case THREE.PathActions.ARC:h=g[0];k=g[1];s=g[2];m=g[3];f=g[4];r=!!g[5];t=f-m;q=2*a;for(g=1;g<=q;g++)p=g/q,r||(p=1-p),p=m+p*t,f=h+s*Math.cos(p),p=k+s*Math.sin(p),c.push(new THREE.Vector2(f,p));break;case THREE.PathActions.ELLIPSE:for(h=g[0],k=g[1],s=g[2],n=g[3],m=g[4],f=g[5],r=!!g[6],t=f-m,q=2*a,g=1;g<=q;g++)p=g/q,r||
(p=1-p),p=m+p*t,f=h+s*Math.cos(p),p=k+n*Math.sin(p),c.push(new THREE.Vector2(f,p))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
M
Mr.doob 已提交
651
THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(1E-10<Math.abs(m)){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y==g.y){if(a.x==g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0==e)return!0;0>e||(d=!d)}}else if(a.y==g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=
M
Mr.doob 已提交
652 653 654
h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;b<c;b++)d=a[b],e=d.args,d=d.action,d==THREE.PathActions.MOVE_TO&&0!=g.actions.length&&(f.push(g),g=new THREE.Path),g[d].apply(g,e);0!=g.actions.length&&f.push(g);return f}(this.actions);if(0==e.length)return[];if(!0===b)return c(e);var g,f,h,k=[];if(1==e.length)return f=e[0],h=new THREE.Shape,h.actions=f.actions,h.curves=f.curves,k.push(h),k;var m=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),m=a?!m:m;
h=[];var n=[],r=[],s=0,t;n[s]=void 0;r[s]=[];var q,p;q=0;for(p=e.length;q<p;q++)f=e[q],t=f.getPoints(),g=THREE.Shape.Utils.isClockWise(t),(g=a?!g:g)?(!m&&n[s]&&s++,n[s]={s:new THREE.Shape,p:t},n[s].s.actions=f.actions,n[s].s.curves=f.curves,m&&s++,r[s]=[]):r[s].push({h:f,p:t[0]});if(!n[0])return c(e);if(1<n.length){q=!1;p=[];f=0;for(e=n.length;f<e;f++)h[f]=[];f=0;for(e=n.length;f<e;f++)for(g=r[f],m=0;m<g.length;m++){s=g[m];t=!0;for(var v=0;v<n.length;v++)d(s.p,n[v].p)&&(f!=v&&p.push({froms:f,tos:v,
hole:m}),t?(t=!1,h[v].push(s)):q=!0);t&&h[f].push(s)}0<p.length&&(q||(r=h))}q=0;for(p=n.length;q<p;q++)for(h=n[q].s,k.push(h),f=r[q],e=0,g=f.length;e<g;e++)h.holes.push(f[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};
M
Mr.doob 已提交
655 656
THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};
THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
M
Mr.doob 已提交
657 658 659
THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,m=e.y-d.y,n=a.x-d.x,r=a.y-d.y,D=h*k-g*m,w=h*n-g*r;if(1E-10<Math.abs(D)){if(0<D){if(0>w||w>D)return[];k=m*n-k*r;if(0>k||k>D)return[]}else{if(0<w||w<D)return[];k=m*n-k*r;if(0<k||k<D)return[]}if(0==k)return!f||0!=w&&w!=D?[a]:[];if(k==D)return!f||0!=w&&w!=D?[b]:[];if(0==w)return[d];
if(w==D)return[e];f=k/D;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=w||m*n!=k*r)return[];h=0==g&&0==h;k=0==k&&0==m;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,D=d.x,m=e,d=e.x):(b=e,D=e.x,m=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,D=d.y,m=e,d=e.y):(b=e,D=e.y,m=d,d=d.y));return k<=D?a<D?[]:a==D?f?[]:[b]:a<=d?[b,h]:[b,m]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
[g,m]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,k,m,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)m=h[g].x+":"+h[g].y,void 0!==n[m]&&console.log("Duplicate point",m),n[m]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;
M
Mr.doob 已提交
660 661
d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<m.length;e++)for(f=b[m[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,m=[],n,r,B,D,w,A=[],N,P,K,R=0;for(n=b.length;R<n;R++)m.push(R);N=0;for(var M=2*m.length;0<m.length;){M--;if(0>M){console.log("Infinite Loop! Holes left:"+
m.length+", Probably Hole outside Shape!");break}for(r=N;r<h.length;r++){B=h[r];n=-1;for(R=0;R<m.length;R++)if(D=m[R],w=B.x+":"+B.y+":"+D,void 0===A[w]){k=b[D];for(P=0;P<k.length;P++)if(D=k[P],c(r,P)&&!f(B,D)&&!g(B,D)){n=P;m.splice(R,1);N=h.slice(0,r+1);D=h.slice(r);P=k.slice(n);K=k.slice(0,n+1);h=N.concat(P).concat(K).concat(D);N=r;break}if(0<=n)break;A[w]=!0}if(0<=n)break}}return h}(a,b);var r=THREE.FontUtils.Triangulate(g,!1);g=0;for(f=r.length;g<f;g++)for(k=r[g],h=0;3>h;h++)m=k[h].x+":"+k[h].y,
M
Mr.doob 已提交
662
m=n[m],void 0!==m&&(k[h]=m);return r.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
M
Mr.doob 已提交
663 664 665 666 667
b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};
THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);
THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};
THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};
M
Mr.doob 已提交
668 669
THREE.EllipseCurve=function(a,b,c,d,e,g,f){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=g;this.aClockwise=f};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);
THREE.EllipseCurve.prototype.getPoint=function(a){var b;b=this.aEndAngle-this.aStartAngle;0>b&&(b+=2*Math.PI);b>2*Math.PI&&(b-=2*Math.PI);b=!0===this.aClockwise?this.aEndAngle+(1-a)*(2*Math.PI-b):this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};THREE.ArcCurve=function(a,b,c,d,e,g){THREE.EllipseCurve.call(this,a,b,c,c,d,e,g)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);
M
Mr.doob 已提交
670 671
THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});
THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});
M
Mr.doob 已提交
672
THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;a*=d.length-1;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var g=d[c[1]],f=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,g.x,f.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,g.y,f.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,g.z,f.z,c.z,a);return b});
M
Mr.doob 已提交
673 674 675
THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0<a?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length;c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});
THREE.AnimationHandler={LINEAR:0,CATMULLROM:1,CATMULLROM_FORWARD:2,add:function(){console.warn("THREE.AnimationHandler.add() has been deprecated.")},get:function(){console.warn("THREE.AnimationHandler.get() has been deprecated.")},remove:function(){console.warn("THREE.AnimationHandler.remove() has been deprecated.")},animations:[],init:function(a){if(!0!==a.initialized){for(var b=0;b<a.hierarchy.length;b++){for(var c=0;c<a.hierarchy[b].keys.length;c++)if(0>a.hierarchy[b].keys[c].time&&(a.hierarchy[b].keys[c].time=
M
Mr.doob 已提交
676 677
0),void 0!==a.hierarchy[b].keys[c].rot&&!(a.hierarchy[b].keys[c].rot instanceof THREE.Quaternion)){var d=a.hierarchy[b].keys[c].rot;a.hierarchy[b].keys[c].rot=(new THREE.Quaternion).fromArray(d)}if(a.hierarchy[b].keys.length&&void 0!==a.hierarchy[b].keys[0].morphTargets){d={};for(c=0;c<a.hierarchy[b].keys.length;c++)for(var e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++){var g=a.hierarchy[b].keys[c].morphTargets[e];d[g]=-1}a.hierarchy[b].usedMorphTargets=d;for(c=0;c<a.hierarchy[b].keys.length;c++){var f=
{};for(g in d){for(e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++)if(a.hierarchy[b].keys[c].morphTargets[e]===g){f[g]=a.hierarchy[b].keys[c].morphTargetsInfluences[e];break}e===a.hierarchy[b].keys[c].morphTargets.length&&(f[g]=0)}a.hierarchy[b].keys[c].morphTargetsInfluences=f}}for(c=1;c<a.hierarchy[b].keys.length;c++)a.hierarchy[b].keys[c].time===a.hierarchy[b].keys[c-1].time&&(a.hierarchy[b].keys.splice(c,1),c--);for(c=0;c<a.hierarchy[b].keys.length;c++)a.hierarchy[b].keys[c].index=c}a.initialized=
M
Mr.doob 已提交
678 679 680 681
!0;return a}},parse:function(a){var b=function(a,c){c.push(a);for(var d=0;d<a.children.length;d++)b(a.children[d],c)},c=[];if(a instanceof THREE.SkinnedMesh)for(var d=0;d<a.skeleton.bones.length;d++)c.push(a.skeleton.bones[d]);else b(a,c);return c},play:function(a){-1===this.animations.indexOf(a)&&this.animations.push(a)},stop:function(a){a=this.animations.indexOf(a);-1!==a&&this.animations.splice(a,1)},update:function(a){for(var b=0;b<this.animations.length;b++)this.animations[b].resetBlendWeights();
for(b=0;b<this.animations.length;b++)this.animations[b].update(a)}};THREE.Animation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.init(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=!0;this.weight=0;this.interpolationType=THREE.AnimationHandler.LINEAR};THREE.Animation.prototype.keyTypes=["pos","rot","scl"];
THREE.Animation.prototype.play=function(a,b){this.currentTime=void 0!==a?a:0;this.weight=void 0!==b?b:1;this.isPlaying=!0;this.reset();THREE.AnimationHandler.play(this)};THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.stop(this)};
THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];c.matrixAutoUpdate=!0;void 0===c.animationCache&&(c.animationCache={animations:{},blending:{positionWeight:0,quaternionWeight:0,scaleWeight:0}});void 0===c.animationCache.animations[this.data.name]&&(c.animationCache.animations[this.data.name]={},c.animationCache.animations[this.data.name].prevKey={pos:0,rot:0,scl:0},c.animationCache.animations[this.data.name].nextKey={pos:0,rot:0,scl:0},
M
Mr.doob 已提交
682
c.animationCache.animations[this.data.name].originalMatrix=c.matrix);for(var c=c.animationCache.animations[this.data.name],d=0;3>d;d++){for(var e=this.keyTypes[d],g=this.data.hierarchy[a].keys[0],f=this.getNextKeyWith(e,a,1);f.time<this.currentTime&&f.index>g.index;)g=f,f=this.getNextKeyWith(e,a,f.index+1);c.prevKey[e]=g;c.nextKey[e]=f}}};
M
Mr.doob 已提交
683
THREE.Animation.prototype.resetBlendWeights=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];void 0!==c.animationCache&&(c.animationCache.blending.positionWeight=0,c.animationCache.blending.quaternionWeight=0,c.animationCache.blending.scaleWeight=0)}};
M
Mr.doob 已提交
684 685 686 687 688 689
THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,r,s,t,q,p;e=(a.length-1)*b;r=Math.floor(e);e-=r;c[0]=0===r?r:r-1;c[1]=r;c[2]=r>a.length-2?r:r+1;c[3]=r>a.length-3?r:r+2;r=a[c[0]];t=a[c[1]];q=a[c[2]];p=a[c[3]];c=e*e;s=e*c;d[0]=g(r[0],t[0],q[0],p[0],e,c,s);d[1]=g(r[1],t[1],q[1],p[1],e,c,s);d[2]=g(r[2],t[2],q[2],p[2],e,c,s);return d},g=function(a,b,c,d,e,g,s){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*
s+(-3*(b-c)-2*a-d)*g+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)if(this.loop)this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset();else{this.stop();return}f=0;for(var g=this.hierarchy.length;f<g;f++)for(var k=this.hierarchy[f],m=k.animationCache.animations[this.data.name],n=k.animationCache.blending,r=0;3>r;r++){var s=this.keyTypes[r],t=m.prevKey[s],q=m.nextKey[s];
if(0<this.timeScale&&q.time<=this.currentTime||0>this.timeScale&&t.time>=this.currentTime){t=this.data.hierarchy[f].keys[0];for(q=this.getNextKeyWith(s,f,1);q.time<this.currentTime&&q.index>t.index;)t=q,q=this.getNextKeyWith(s,f,q.index+1);m.prevKey[s]=t;m.nextKey[s]=q}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var p=(this.currentTime-t.time)/(q.time-t.time),v=t[s],x=q[s];0>p&&(p=0);1<p&&(p=1);if("pos"===s)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=v[0]+(x[0]-v[0])*p,c.y=
v[1]+(x[1]-v[1])*p,c.z=v[2]+(x[2]-v[2])*p,t=this.weight/(this.weight+n.positionWeight),k.position.lerp(c,t),n.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,t.index-1).pos,a[1]=v,a[2]=x,a[3]=this.getNextKeyWith("pos",f,q.index+1).pos,p=0.33*p+0.33,q=e(a,p),t=this.weight/(this.weight+n.positionWeight),n.positionWeight+=this.weight,s=k.position,s.x+=(q[0]-
s.x)*t,s.y+=(q[1]-s.y)*t,s.z+=(q[2]-s.z)*t,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(p=e(a,1.01*p),b.set(p[0],p[1],p[2]),b.sub(s),b.y=0,b.normalize(),p=Math.atan2(b.x,b.z),k.rotation.set(0,p,0))}else"rot"===s?(THREE.Quaternion.slerp(v,x,d,p),0===n.quaternionWeight?(k.quaternion.copy(d),n.quaternionWeight=this.weight):(t=this.weight/(this.weight+n.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,t),n.quaternionWeight+=this.weight)):"scl"===s&&(c.x=v[0]+
(x[0]-v[0])*p,c.y=v[1]+(x[1]-v[1])*p,c.z=v[2]+(x[2]-v[2])*p,t=this.weight/(this.weight+n.scaleWeight),k.scale.lerp(c,t),n.scaleWeight+=this.weight)}return!0}}}();THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
M
Mr.doob 已提交
690
THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};
M
Mr.doob 已提交
691
THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var g=c[e],f=this.getNextKeyWith(g,a,0);f&&f.apply(g)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
M
Mr.doob 已提交
692
d.matrixWorldNeedsUpdate=!0}}};
M
Mr.doob 已提交
693 694
THREE.KeyFrameAnimation.prototype.play=function(a){this.currentTime=void 0!==a?a:0;if(!1===this.isPlaying){this.isPlaying=!0;var b=this.hierarchy.length,c,d;for(a=0;a<b;a++)c=this.hierarchy[a],d=this.data.hierarchy[a],void 0===d.animationCache&&(d.animationCache={},d.animationCache.prevKey=null,d.animationCache.nextKey=null,d.animationCache.originalMatrix=c.matrix),c=this.data.hierarchy[a].keys,c.length&&(d.animationCache.prevKey=c[0],d.animationCache.nextKey=c[1],this.startTime=Math.min(c[0].time,
this.startTime),this.endTime=Math.max(c[c.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.play(this)};THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.stop(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;d.copy(b.matrix);b.matrix=d;delete c.animationCache}}};
M
Mr.doob 已提交
695 696
THREE.KeyFrameAnimation.prototype.update=function(a){if(!1!==this.isPlaying){this.currentTime+=a*this.timeScale;a=this.data.length;!0===this.loop&&this.currentTime>a&&(this.currentTime%=a);this.currentTime=Math.min(this.currentTime,a);a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a],d=this.data.hierarchy[a],e=d.keys,d=d.animationCache;if(e.length){var g=d.prevKey,f=d.nextKey;if(f.time<=this.currentTime){for(;f.time<this.currentTime&&f.index>g.index;)g=f,f=e[g.index+1];d.prevKey=
g;d.nextKey=f}f.time>=this.currentTime?g.interpolate(f,this.currentTime):g.interpolate(f,f.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorldNeedsUpdate=!0}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};
M
Mr.doob 已提交
697 698
THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.isPlaying=!1};
THREE.MorphAnimation.prototype={play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(){var a=0,b=0;return function(c){if(!1!==this.isPlaying){this.currentTime+=c;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);c=this.duration/this.frames;var d=Math.floor(this.currentTime/c);d!=b&&(this.mesh.morphTargetInfluences[a]=0,this.mesh.morphTargetInfluences[b]=1,this.mesh.morphTargetInfluences[d]=
M
Mr.doob 已提交
699
0,a=b,b=d);this.mesh.morphTargetInfluences[d]=this.currentTime%c/c;this.mesh.morphTargetInfluences[a]=1-this.mesh.morphTargetInfluences[d]}}}()};
M
Mr.doob 已提交
700 701 702
THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,p){var v,x=h.widthSegments,u=h.heightSegments,E=e/2,y=f/2,z=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",x=h.depthSegments;var B=x+1,D=u+1,w=e/x,A=f/u,N=new THREE.Vector3;N[v]=0<g?1:-1;for(e=0;e<D;e++)for(f=0;f<B;f++){var P=new THREE.Vector3;P[a]=(f*w-E)*c;P[b]=(e*A-y)*d;P[v]=g;h.vertices.push(P)}for(e=
0;e<u;e++)for(f=0;f<x;f++)y=f+B*e,a=f+B*(e+1),b=f+1+B*(e+1),c=f+1+B*e,d=new THREE.Vector2(f/x,1-e/u),g=new THREE.Vector2(f/x,1-(e+1)/u),v=new THREE.Vector2((f+1)/x,1-(e+1)/u),E=new THREE.Vector2((f+1)/x,1-e/u),y=new THREE.Face3(y+z,a+z,c+z),y.normal.copy(N),y.vertexNormals.push(N.clone(),N.clone(),N.clone()),y.materialIndex=p,h.faces.push(y),h.faceVertexUvs[0].push([d,g,E]),y=new THREE.Face3(a+z,b+z,c+z),y.normal.copy(N),y.vertexNormals.push(N.clone(),N.clone(),N.clone()),y.materialIndex=p,h.faces.push(y),
h.faceVertexUvs[0].push([g.clone(),v,E.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
M
Mr.doob 已提交
703 704 705
THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,g=[];e=new THREE.Vector3;var f=new THREE.Vector2(0.5,0.5);this.vertices.push(e);g.push(f);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);g.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([g[e].clone(),g[e+1].clone(),f.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,g){console.warn("THREE.CubeGeometry has been renamed to THREE.BoxGeometry.");return new THREE.BoxGeometry(a,b,c,d,e,g)};
THREE.CylinderGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;var f=c/2,h,k,m=[],n=[];for(k=0;k<=e;k++){var r=[],s=[],t=k/e,q=t*(b-a)+a;for(h=0;h<=d;h++){var p=h/d,v=new THREE.Vector3;v.x=q*Math.sin(p*Math.PI*2);v.y=-t*c+f;v.z=q*Math.cos(p*Math.PI*2);this.vertices.push(v);r.push(this.vertices.length-
M
Mr.doob 已提交
706 707 708
1);s.push(new THREE.Vector2(p,1-t))}m.push(r);n.push(s)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(r=this.vertices[m[0][h]].clone(),s=this.vertices[m[0][h+1]].clone()):(r=this.vertices[m[1][h]].clone(),s=this.vertices[m[1][h+1]].clone()),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),s.setY(Math.sqrt(s.x*s.x+s.z*s.z)*c).normalize(),k=0;k<e;k++){var t=m[k][h],q=m[k+1][h],p=m[k+1][h+1],v=m[k][h+1],x=r.clone(),u=r.clone(),E=s.clone(),y=s.clone(),z=n[k][h].clone(),B=n[k+1][h].clone(),D=n[k+1][h+1].clone(),
w=n[k][h+1].clone();this.faces.push(new THREE.Face3(t,q,v,[x,u,y]));this.faceVertexUvs[0].push([z,B,w]);this.faces.push(new THREE.Face3(q,p,v,[u.clone(),E,y.clone()]));this.faceVertexUvs[0].push([B.clone(),D,w.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,f,0)),h=0;h<d;h++)t=m[0][h],q=m[0][h+1],p=this.vertices.length-1,x=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),E=new THREE.Vector3(0,1,0),z=n[0][h].clone(),B=n[0][h+1].clone(),D=new THREE.Vector2(B.x,0),this.faces.push(new THREE.Face3(t,
q,p,[x,u,E])),this.faceVertexUvs[0].push([z,B,D]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-f,0)),h=0;h<d;h++)t=m[k][h+1],q=m[k][h],p=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),E=new THREE.Vector3(0,-1,0),z=n[k][h+1].clone(),B=n[k][h].clone(),D=new THREE.Vector2(B.x,1),this.faces.push(new THREE.Face3(t,q,p,[x,u,E])),this.faceVertexUvs[0].push([z,B,D]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
M
Mr.doob 已提交
709
THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=a instanceof Array?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
M
Mr.doob 已提交
710
THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),m=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/m-h)*g-(c.y+f/m-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)==
M
Mr.doob 已提交
711 712 713 714 715 716 717
Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(c,d){var e,f;for(I=c.length;0<=--I;){e=I;f=I-1;0>f&&(f=c.length-1);for(var g=0,h=t+2*n,g=0;g<h;g++){var k=Y*g,m=Y*(g+1),p=d+e+k,k=d+f+k,q=d+f+m,m=d+e+m,r=c,s=g,v=h,x=e,w=f,p=p+K,k=k+K,q=q+K,m=m+K;P.faces.push(new THREE.Face3(p,k,m,null,null,u));P.faces.push(new THREE.Face3(k,q,m,null,null,u));p=E.generateSideWallUV(P,a,r,b,p,k,q,m,s,v,x,w);P.faceVertexUvs[0].push([p[0],p[1],p[3]]);
P.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function g(a,b,c){P.vertices.push(new THREE.Vector3(a,b,c))}function f(c,d,e,f){c+=K;d+=K;e+=K;P.faces.push(new THREE.Face3(c,d,e,null,null,x));c=f?E.generateBottomUV(P,a,b,c,d,e):E.generateTopUV(P,a,b,c,d,e);P.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,m=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,r=void 0!==b.bevelEnabled?b.bevelEnabled:!0,s=void 0!==
b.curveSegments?b.curveSegments:12,t=void 0!==b.steps?b.steps:1,q=b.extrudePath,p,v=!1,x=b.material,u=b.extrudeMaterial,E=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,y,z,B,D;q&&(p=q.getSpacedPoints(t),v=!0,r=!1,y=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(q,t,!1),z=new THREE.Vector3,B=new THREE.Vector3,D=new THREE.Vector3);r||(m=k=n=0);var w,A,N,P=this,K=this.vertices.length,q=a.extractPoints(s),s=q.shape,R=q.holes;if(q=!THREE.Shape.Utils.isClockWise(s)){s=
s.reverse();A=0;for(N=R.length;A<N;A++)w=R[A],THREE.Shape.Utils.isClockWise(w)&&(R[A]=w.reverse());q=!1}var M=THREE.Shape.Utils.triangulateShape(s,R),H=s;A=0;for(N=R.length;A<N;A++)w=R[A],s=s.concat(w);var C,T,L,V,J,Y=s.length,aa,na=M.length,q=[],I=0;L=H.length;C=L-1;for(T=I+1;I<L;I++,C++,T++)C===L&&(C=0),T===L&&(T=0),q[I]=d(H[I],H[C],H[T]);var ba=[],Q,ca=q.concat();A=0;for(N=R.length;A<N;A++){w=R[A];Q=[];I=0;L=w.length;C=L-1;for(T=I+1;I<L;I++,C++,T++)C===L&&(C=0),T===L&&(T=0),Q[I]=d(w[I],w[C],w[T]);
ba.push(Q);ca=ca.concat(Q)}for(C=0;C<n;C++){L=C/n;V=k*(1-L);T=m*Math.sin(L*Math.PI/2);I=0;for(L=H.length;I<L;I++)J=c(H[I],q[I],T),g(J.x,J.y,-V);A=0;for(N=R.length;A<N;A++)for(w=R[A],Q=ba[A],I=0,L=w.length;I<L;I++)J=c(w[I],Q[I],T),g(J.x,J.y,-V)}T=m;for(I=0;I<Y;I++)J=r?c(s[I],ca[I],T):s[I],v?(B.copy(y.normals[0]).multiplyScalar(J.x),z.copy(y.binormals[0]).multiplyScalar(J.y),D.copy(p[0]).add(B).add(z),g(D.x,D.y,D.z)):g(J.x,J.y,0);for(L=1;L<=t;L++)for(I=0;I<Y;I++)J=r?c(s[I],ca[I],T):s[I],v?(B.copy(y.normals[L]).multiplyScalar(J.x),
z.copy(y.binormals[L]).multiplyScalar(J.y),D.copy(p[L]).add(B).add(z),g(D.x,D.y,D.z)):g(J.x,J.y,h/t*L);for(C=n-1;0<=C;C--){L=C/n;V=k*(1-L);T=m*Math.sin(L*Math.PI/2);I=0;for(L=H.length;I<L;I++)J=c(H[I],q[I],T),g(J.x,J.y,h+V);A=0;for(N=R.length;A<N;A++)for(w=R[A],Q=ba[A],I=0,L=w.length;I<L;I++)J=c(w[I],Q[I],T),v?g(J.x,J.y+p[t-1].y,p[t-1].x+V):g(J.x,J.y,h+V)}(function(){if(r){var a;a=0*Y;for(I=0;I<na;I++)aa=M[I],f(aa[2]+a,aa[1]+a,aa[0]+a,!0);a=t+2*n;a*=Y;for(I=0;I<na;I++)aa=M[I],f(aa[0]+a,aa[1]+a,aa[2]+
a,!1)}else{for(I=0;I<na;I++)aa=M[I],f(aa[2],aa[1],aa[0],!0);for(I=0;I<na;I++)aa=M[I],f(aa[0]+Y*t,aa[1]+Y*t,aa[2]+Y*t,!1)}})();(function(){var a=0;e(H,a);a+=H.length;A=0;for(N=R.length;A<N;A++)w=R[A],e(w,a),a+=w.length})()};
M
Mr.doob 已提交
718 719
THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,g){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[g].x;g=a.vertices[g].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,g)]},generateBottomUV:function(a,b,c,d,e,g){return this.generateTopUV(a,b,c,d,e,g)},generateSideWallUV:function(a,b,c,d,e,g,f,h,k,m,n,r){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[g].x;k=a.vertices[g].y;g=a.vertices[g].z;m=a.vertices[f].x;
n=a.vertices[f].y;f=a.vertices[f].z;r=a.vertices[h].x;var s=a.vertices[h].y;a=a.vertices[h].z;return 0.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-g),new THREE.Vector2(m,1-f),new THREE.Vector2(r,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-g),new THREE.Vector2(n,1-f),new THREE.Vector2(s,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
M
Mr.doob 已提交
720
THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===a instanceof Array&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
M
Mr.doob 已提交
721 722 723 724 725 726 727 728
THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,m=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,g=m.length;e<g;e++)f=m[e],THREE.Shape.Utils.isClockWise(f)&&(m[e]=f.reverse());var n=THREE.Shape.Utils.triangulateShape(k,m);e=0;for(g=m.length;e<g;e++)f=m[e],
k=k.concat(f);m=k.length;g=n.length;for(e=0;e<m;e++)f=k[e],this.vertices.push(new THREE.Vector3(f.x,f.y,0));for(e=0;e<g;e++)m=n[e],k=m[0]+h,f=m[1]+h,m=m[2]+h,this.faces.push(new THREE.Face3(k,f,m,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,k,f,m))};
THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),g=1/b,f=0,h=b;f<=h;f++)for(var k=c+f*g*d,m=Math.cos(k),n=Math.sin(k),k=0,r=a.length;k<r;k++){var s=a[k],t=new THREE.Vector3;t.x=m*s.x-n*s.y;t.y=n*s.x+m*s.y;t.z=s.z;this.vertices.push(t)}c=a.length;f=0;for(h=b;f<h;f++)for(k=0,r=a.length-1;k<r;k++){b=n=k+c*f;d=n+c;var m=n+1+c,n=n+1,s=f*g,t=k*e,q=
s+g,p=t+e;this.faces.push(new THREE.Face3(b,d,n));this.faceVertexUvs[0].push([new THREE.Vector2(s,t),new THREE.Vector2(q,t),new THREE.Vector2(s,p)]);this.faces.push(new THREE.Face3(d,m,n));this.faceVertexUvs[0].push([new THREE.Vector2(q,t),new THREE.Vector2(q,p),new THREE.Vector2(s,p)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,g=b/2;c=c||1;d=d||1;var f=c+1,h=d+1,k=a/c,m=b/d,n=new THREE.Vector3(0,0,1);for(a=0;a<h;a++){var r=a*m-g;for(b=0;b<f;b++)this.vertices.push(new THREE.Vector3(b*k-e,-r,0))}for(a=0;a<d;a++)for(b=0;b<c;b++){var s=b+f*a,e=b+f*(a+1),g=b+1+f*(a+1),h=b+1+f*a,k=new THREE.Vector2(b/c,1-a/d),m=new THREE.Vector2(b/c,1-(a+1)/d),r=new THREE.Vector2((b+
1)/c,1-(a+1)/d),t=new THREE.Vector2((b+1)/c,1-a/d),s=new THREE.Face3(s,e,h);s.normal.copy(n);s.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(s);this.faceVertexUvs[0].push([k,m,t]);s=new THREE.Face3(e,g,h);s.normal.copy(n);s.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(s);this.faceVertexUvs[0].push([m.clone(),r,t.clone()])}};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.RingGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:g};a=a||0;b=b||50;e=void 0!==e?e:0;g=void 0!==g?g:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var f,h=[],k=a,m=(b-a)/d;for(a=0;a<d+1;a++){for(f=0;f<c+1;f++){var n=new THREE.Vector3,r=e+f/c*g;n.x=k*Math.cos(r);n.y=k*Math.sin(r);this.vertices.push(n);h.push(new THREE.Vector2((n.x/b+1)/2,
(n.y/b+1)/2))}k+=m}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),f=0;f<c;f++)g=r=f+e,m=r+c+1,n=r+c+2,this.faces.push(new THREE.Face3(g,m,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[m].clone(),h[n].clone()]),g=r,m=r+c+2,n=r+1,this.faces.push(new THREE.Face3(g,m,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[m].clone(),h[n].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};
M
Mr.doob 已提交
729
THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);
M
Mr.doob 已提交
730 731 732
THREE.SphereGeometry=function(a,b,c,d,e,g,f){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;var h,k,m=[],n=[];for(k=0;k<=c;k++){var r=[],s=[];for(h=0;h<=b;h++){var t=h/b,q=k/c,p=new THREE.Vector3;p.x=-a*Math.cos(d+t*e)*Math.sin(g+q*f);
p.y=a*Math.cos(g+q*f);p.z=a*Math.sin(d+t*e)*Math.sin(g+q*f);this.vertices.push(p);r.push(this.vertices.length-1);s.push(new THREE.Vector2(t,1-q))}m.push(r);n.push(s)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=m[k][h+1];e=m[k][h];g=m[k+1][h];f=m[k+1][h+1];var r=this.vertices[d].clone().normalize(),s=this.vertices[e].clone().normalize(),t=this.vertices[g].clone().normalize(),q=this.vertices[f].clone().normalize(),p=n[k][h+1].clone(),v=n[k][h].clone(),x=n[k+1][h].clone(),u=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===
a?(p.x=(p.x+v.x)/2,this.faces.push(new THREE.Face3(d,g,f,[r,t,q])),this.faceVertexUvs[0].push([p,x,u])):Math.abs(this.vertices[g].y)===a?(x.x=(x.x+u.x)/2,this.faces.push(new THREE.Face3(d,e,g,[r,s,t])),this.faceVertexUvs[0].push([p,v,x])):(this.faces.push(new THREE.Face3(d,e,f,[r,s,q])),this.faceVertexUvs[0].push([p,v,u]),this.faces.push(new THREE.Face3(e,g,f,[s.clone(),t,q.clone()])),this.faceVertexUvs[0].push([v.clone(),x,u.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,
M
Mr.doob 已提交
733
a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);
M
Mr.doob 已提交
734 735
THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var g=new THREE.Vector3,f=[],h=[],k=0;k<=c;k++)for(var m=0;m<=d;m++){var n=m/d*e,r=k/c*Math.PI*2;g.x=a*Math.cos(n);g.y=a*Math.sin(n);var s=new THREE.Vector3;s.x=(a+b*Math.cos(r))*Math.cos(n);s.y=(a+b*Math.cos(r))*Math.sin(n);s.z=b*Math.sin(r);this.vertices.push(s);f.push(new THREE.Vector2(m/
d,k/c));h.push(s.clone().sub(g).normalize())}for(k=1;k<=c;k++)for(m=1;m<=d;m++)a=(d+1)*k+m-1,b=(d+1)*(k-1)+m-1,e=(d+1)*(k-1)+m,g=(d+1)*k+m,n=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),n=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
M
Mr.doob 已提交
736
THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);
M
Mr.doob 已提交
737 738 739 740 741 742 743 744 745 746 747 748 749
THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*0.5;g=d*(2+b)*g*0.5;d=e*d*Math.sin(a)*0.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var k=Array(c),m=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3,s=0;s<c;++s){k[s]=
Array(d);var t=s/c*2*e*Math.PI,q=h(t,g,e,a,f),t=h(t+0.01,g,e,a,f);m.subVectors(t,q);n.addVectors(t,q);r.crossVectors(m,n);n.crossVectors(r,m);r.normalize();n.normalize();for(t=0;t<d;++t){var p=t/d*2*Math.PI,v=-b*Math.cos(p),p=b*Math.sin(p),x=new THREE.Vector3;x.x=q.x+v*n.x+p*r.x;x.y=q.y+v*n.y+p*r.y;x.z=q.z+v*n.z+p*r.z;k[s][t]=this.vertices.push(x)-1}}for(s=0;s<c;++s)for(t=0;t<d;++t)e=(s+1)%c,g=(t+1)%d,a=k[s][t],b=k[e][t],e=k[e][g],g=k[s][g],f=new THREE.Vector2(s/c,t/d),m=new THREE.Vector2((s+1)/c,
t/d),n=new THREE.Vector2((s+1)/c,(t+1)/d),r=new THREE.Vector2(s/c,(t+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,m,r]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([m.clone(),n,r.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.TubeGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var g=[],f,h,k=b+1,m,n,r,s,t=new THREE.Vector3,q,p,v;q=new THREE.TubeGeometry.FrenetFrames(a,b,e);p=q.normals;v=q.binormals;this.tangents=q.tangents;this.normals=p;this.binormals=v;for(q=0;q<k;q++)for(g[q]=[],m=q/(k-1),s=a.getPointAt(m),f=p[q],h=v[q],m=0;m<d;m++)n=m/d*2*Math.PI,r=-c*Math.cos(n),n=c*Math.sin(n),
t.copy(s),t.x+=r*f.x+n*h.x,t.y+=r*f.y+n*h.y,t.z+=r*f.z+n*h.z,g[q][m]=this.vertices.push(new THREE.Vector3(t.x,t.y,t.z))-1;for(q=0;q<b;q++)for(m=0;m<d;m++)k=e?(q+1)%b:q+1,t=(m+1)%d,a=g[q][m],c=g[k][m],k=g[k][t],t=g[q][t],p=new THREE.Vector2(q/b,m/d),v=new THREE.Vector2((q+1)/b,m/d),f=new THREE.Vector2((q+1)/b,(m+1)/d),h=new THREE.Vector2(q/b,(m+1)/d),this.faces.push(new THREE.Face3(a,c,t)),this.faceVertexUvs[0].push([p,v,h]),this.faces.push(new THREE.Face3(c,k,t)),this.faceVertexUvs[0].push([v.clone(),
f,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],g=[],f=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var m,n,r;this.tangents=e;this.normals=g;this.binormals=f;for(m=0;m<b;m++)n=m/(b-1),e[m]=a.getTangentAt(n),e[m].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;m=Math.abs(e[0].x);n=Math.abs(e[0].y);r=Math.abs(e[0].z);m<=a&&(a=m,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));r<=a&&d.set(0,0,1);h.crossVectors(e[0],
d).normalize();g[0].crossVectors(e[0],h);f[0].crossVectors(e[0],g[0]);for(m=1;m<b;m++)g[m]=g[m-1].clone(),f[m]=f[m-1].clone(),h.crossVectors(e[m-1],e[m]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[m-1].dot(e[m]),-1,1)),g[m].applyMatrix4(k.makeRotationAxis(h,d))),f[m].crossVectors(e[m],g[m]);if(c)for(d=Math.acos(THREE.Math.clamp(g[0].dot(g[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(g[0],g[b-1]))&&(d=-d),m=1;m<b;m++)g[m].applyMatrix4(k.makeRotationAxis(e[m],d*m)),f[m].crossVectors(e[m],
g[m])};
THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function g(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);v.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(v.z,-v.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function f(a,b){var c=
Math.pow(2,b);Math.pow(4,b);for(var d=e(k.vertices[a.a]),f=e(k.vertices[a.b]),h=e(k.vertices[a.c]),m=[],n=0;n<=c;n++){m[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(f.clone().lerp(h,n/c)),r=c-n,s=0;s<=r;s++)m[n][s]=0==s&&n==c?p:e(p.clone().lerp(q,s/r))}for(n=0;n<c;n++)for(s=0;s<2*(c-n)-1;s++)d=Math.floor(s/2),0==s%2?g(m[n][d+1],m[n+1][d],m[n][d]):g(m[n][d+1],m[n+1][d+1],m[n+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,
a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,m=0,n=a.length;m<n;m+=3)e(new THREE.Vector3(a[m],a[m+1],a[m+2]));a=this.vertices;for(var r=[],s=m=0,n=b.length;m<n;m+=3,s++){var t=a[b[m]],q=a[b[m+1]],p=a[b[m+2]];r[s]=new THREE.Face3(t.index,q.index,p.index,[t.clone(),q.clone(),p.clone()])}for(var v=new THREE.Vector3,m=0,n=r.length;m<n;m++)f(r[m],d);m=0;for(n=this.faceVertexUvs[0].length;m<
n;m++)b=this.faceVertexUvs[0][m],d=b[0].x,a=b[1].x,r=b[2].x,s=Math.max(d,Math.max(a,r)),t=Math.min(d,Math.min(a,r)),0.9<s&&0.1>t&&(0.2>d&&(b[0].x+=1),0.2>a&&(b[1].x+=1),0.2>r&&(b[2].x+=1));m=0;for(n=this.vertices.length;m<n;m++)this.vertices[m].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
M
Mr.doob 已提交
750 751 752
THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b}};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.OctahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};THREE.PolyhedronGeometry.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b}};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b}};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
M
Mr.doob 已提交
753 754
THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,g=this.faceVertexUvs[0],f,h,k,m,n=b+1;for(f=0;f<=c;f++)for(m=f/c,h=0;h<=b;h++)k=h/b,k=a(k,m),d.push(k);var r,s,t,q;for(f=0;f<c;f++)for(h=0;h<b;h++)a=f*n+h,d=f*n+h+1,m=(f+1)*n+h+1,k=(f+1)*n+h,r=new THREE.Vector2(h/b,f/c),s=new THREE.Vector2((h+1)/b,f/c),t=new THREE.Vector2((h+1)/b,(f+1)/c),q=new THREE.Vector2(h/b,(f+1)/c),e.push(new THREE.Face3(a,
d,k)),g.push([r,s,q]),e.push(new THREE.Face3(d,m,k)),g.push([s.clone(),t,q.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);
M
Mr.doob 已提交
755
THREE.AxisHelper=function(a){a=a||1;var b=new Float32Array([0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a]),c=new Float32Array([1,0,0,1,0.6,0,0,1,0,0.6,1,0,0,0,1,0,0.6,1]);a=new THREE.BufferGeometry;a.addAttribute("position",new THREE.BufferAttribute(b,3));a.addAttribute("color",new THREE.BufferAttribute(c,3));b=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,a,b,THREE.LinePieces)};THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);
M
Mr.doob 已提交
756 757
THREE.ArrowHelper=function(){var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3(0,0,0),new THREE.Vector3(0,1,0));var b=new THREE.CylinderGeometry(0,0.5,1,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));return function(c,d,e,g,f,h){THREE.Object3D.call(this);void 0===g&&(g=16776960);void 0===e&&(e=1);void 0===f&&(f=0.2*e);void 0===h&&(h=0.2*f);this.position.copy(d);this.line=new THREE.Line(a,new THREE.LineBasicMaterial({color:g}));this.line.matrixAutoUpdate=!1;this.add(this.line);
this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:g}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(c);this.setLength(e,f,h)}}();THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){0.99999<c.y?this.quaternion.set(0,0,0,1):-0.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();
M
Mr.doob 已提交
758 759
THREE.ArrowHelper.prototype.setLength=function(a,b,c){void 0===b&&(b=0.2*a);void 0===c&&(c=0.2*b);this.line.scale.set(1,a,1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};
THREE.BoxHelper=function(a){var b=new THREE.BufferGeometry;b.addAttribute("position",new THREE.BufferAttribute(new Float32Array(72),3));THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:16776960}),THREE.LinePieces);void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.Line.prototype);
M
Mr.doob 已提交
760 761
THREE.BoxHelper.prototype.update=function(a){var b=a.geometry;null===b.boundingBox&&b.computeBoundingBox();var c=b.boundingBox.min,b=b.boundingBox.max,d=this.geometry.attributes.position.array;d[0]=b.x;d[1]=b.y;d[2]=b.z;d[3]=c.x;d[4]=b.y;d[5]=b.z;d[6]=c.x;d[7]=b.y;d[8]=b.z;d[9]=c.x;d[10]=c.y;d[11]=b.z;d[12]=c.x;d[13]=c.y;d[14]=b.z;d[15]=b.x;d[16]=c.y;d[17]=b.z;d[18]=b.x;d[19]=c.y;d[20]=b.z;d[21]=b.x;d[22]=b.y;d[23]=b.z;d[24]=b.x;d[25]=b.y;d[26]=c.z;d[27]=c.x;d[28]=b.y;d[29]=c.z;d[30]=c.x;d[31]=b.y;
d[32]=c.z;d[33]=c.x;d[34]=c.y;d[35]=c.z;d[36]=c.x;d[37]=c.y;d[38]=c.z;d[39]=b.x;d[40]=c.y;d[41]=c.z;d[42]=b.x;d[43]=c.y;d[44]=c.z;d[45]=b.x;d[46]=b.y;d[47]=c.z;d[48]=b.x;d[49]=b.y;d[50]=b.z;d[51]=b.x;d[52]=b.y;d[53]=c.z;d[54]=c.x;d[55]=b.y;d[56]=b.z;d[57]=c.x;d[58]=b.y;d[59]=c.z;d[60]=c.x;d[61]=c.y;d[62]=b.z;d[63]=c.x;d[64]=c.y;d[65]=c.z;d[66]=b.x;d[67]=c.y;d[68]=b.z;d[69]=b.x;d[70]=c.y;d[71]=c.z;this.geometry.attributes.position.needsUpdate=!0;this.geometry.computeBoundingSphere();this.matrixAutoUpdate=
M
Mr.doob 已提交
762
!1;this.matrixWorld=a.matrixWorld};THREE.BoundingBoxHelper=function(a,b){var c=void 0!==b?b:8947848;this.object=a;this.box=new THREE.Box3;THREE.Mesh.call(this,new THREE.BoxGeometry(1,1,1),new THREE.MeshBasicMaterial({color:c,wireframe:!0}))};THREE.BoundingBoxHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};
M
Mr.doob 已提交
763 764
THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===g[a]&&(g[a]=[]);g[a].push(d.vertices.length-1)}var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),g={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);
b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);THREE.Line.call(this,d,e,THREE.LinePieces);this.camera=a;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=g;this.update()};
M
Mr.doob 已提交
765
THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype);
M
Mr.doob 已提交
766
THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Camera,c=new THREE.Projector;return function(){function d(d,f,h,k){a.set(f,h,k);c.unprojectVector(a,b);d=e.pointMap[d];if(void 0!==d)for(f=0,h=d.length;f<h;f++)e.geometry.vertices[d[f]].copy(a)}var e=this;b.projectionMatrix.copy(this.camera.projectionMatrix);d("c",0,0,-1);d("t",0,0,1);d("n1",-1,-1,-1);d("n2",1,-1,-1);d("n3",-1,1,-1);d("n4",1,1,-1);d("f1",-1,-1,1);d("f2",1,-1,1);d("f3",-1,1,1);d("f4",1,1,1);d("u1",0.7,
M
Mr.doob 已提交
767 768
1.1,-1);d("u2",-0.7,1.1,-1);d("u3",0,2,-1);d("cf1",-1,0,1);d("cf2",1,0,1);d("cf3",0,-1,1);d("cf4",0,1,1);d("cn1",-1,0,-1);d("cn2",1,0,-1);d("cn3",0,-1,-1);d("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0}}();
THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;b=b||1;var c=new THREE.Geometry;c.vertices.push(new THREE.Vector3(-b,b,0),new THREE.Vector3(b,b,0),new THREE.Vector3(b,-b,0),new THREE.Vector3(-b,-b,0),new THREE.Vector3(-b,b,0));var d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightPlane=new THREE.Line(c,d);this.add(this.lightPlane);
M
Mr.doob 已提交
769 770
c=new THREE.Geometry;c.vertices.push(new THREE.Vector3,new THREE.Vector3);d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);
THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};
M
Mr.doob 已提交
771
THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(c);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(c);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();
M
Mr.doob 已提交
772 773
THREE.EdgesHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h=new THREE.BufferGeometry,k=a.geometry.clone();k.mergeVertices();k.computeFaceNormals();for(var m=k.vertices,k=k.faces,n=0,r=0,s=k.length;r<s;r++)for(var t=k[r],q=0;3>q;q++){d[0]=t[f[q]];d[1]=t[f[(q+1)%3]];d.sort(g);var p=d.toString();void 0===e[p]?(e[p]={vert1:d[0],vert2:d[1],face1:r,face2:void 0},n++):e[p].face2=r}h.addAttribute("position",new THREE.BufferAttribute(new Float32Array(6*
n),3));d=h.attributes.position.array;g=0;for(p in e)if(f=e[p],void 0===f.face2||0.9999>k[f.face1].normal.dot(k[f.face2].normal))n=m[f.vert1],d[g++]=n.x,d[g++]=n.y,d[g++]=n.z,n=m[f.vert2],d[g++]=n.x,d[g++]=n.y,d[g++]=n.z;THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.EdgesHelper.prototype=Object.create(THREE.Line.prototype);
M
Mr.doob 已提交
774
THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=new THREE.Geometry;c=0;for(var e=this.object.geometry.faces.length;c<e;c++)b.vertices.push(new THREE.Vector3,new THREE.Vector3);THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:a,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.Line.prototype);
M
Mr.doob 已提交
775 776
THREE.FaceNormalsHelper.prototype.update=function(){var a=this.geometry.vertices,b=this.object,c=b.geometry.vertices,d=b.geometry.faces,e=b.matrixWorld;b.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(e);for(var g=b=0,f=d.length;b<f;b++,g+=2){var h=d[b];a[g].copy(c[h.a]).add(c[h.b]).add(c[h.c]).divideScalar(3).applyMatrix4(e);a[g+1].copy(h.normal).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size).add(a[g])}this.geometry.verticesNeedUpdate=!0;return this};
THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var g=0===e?this.color1:this.color2;c.colors.push(g,g,g,g)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);
M
Mr.doob 已提交
777 778
THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};
THREE.HemisphereLightHelper=function(a,b,c,d){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.colors=[new THREE.Color,new THREE.Color];a=new THREE.SphereGeometry(b,4,2);a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));for(b=0;8>b;b++)a.faces[b].color=this.colors[4>b?0:1];b=new THREE.MeshBasicMaterial({vertexColors:THREE.FaceColors,wireframe:!0});this.lightSphere=new THREE.Mesh(a,b);this.add(this.lightSphere);
M
Mr.doob 已提交
779
this.update()};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()};
M
Mr.doob 已提交
780 781 782
THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=!0}}();
THREE.PointLightHelper=function(a,b){this.light=a;this.light.updateMatrixWorld();var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);THREE.Mesh.call(this,c,d);this.matrixWorld=this.light.matrixWorld;this.matrixAutoUpdate=!1};THREE.PointLightHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.PointLightHelper.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};
THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};
M
Mr.doob 已提交
783 784
THREE.SkeletonHelper=function(a){this.bones=this.getBoneList(a);for(var b=new THREE.Geometry,c=0;c<this.bones.length;c++)this.bones[c].parent instanceof THREE.Bone&&(b.vertices.push(new THREE.Vector3),b.vertices.push(new THREE.Vector3),b.colors.push(new THREE.Color(0,0,1)),b.colors.push(new THREE.Color(0,1,0)));c=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors,depthTest:!1,depthWrite:!1,transparent:!0});THREE.Line.call(this,b,c,THREE.LinePieces);this.root=a;this.matrixWorld=a.matrixWorld;
this.matrixAutoUpdate=!1;this.update()};THREE.SkeletonHelper.prototype=Object.create(THREE.Line.prototype);THREE.SkeletonHelper.prototype.getBoneList=function(a){var b=[];a instanceof THREE.Bone&&b.push(a);for(var c=0;c<a.children.length;c++)b.push.apply(b,this.getBoneList(a.children[c]));return b};
M
Mr.doob 已提交
785
THREE.SkeletonHelper.prototype.update=function(){for(var a=this.geometry,b=(new THREE.Matrix4).getInverse(this.root.matrixWorld),c=new THREE.Matrix4,d=0,e=0;e<this.bones.length;e++){var g=this.bones[e];g.parent instanceof THREE.Bone&&(c.multiplyMatrices(b,g.matrixWorld),a.vertices[d].setFromMatrixPosition(c),c.multiplyMatrices(b,g.parent.matrixWorld),a.vertices[d+1].setFromMatrixPosition(c),d+=2)}a.verticesNeedUpdate=!0;a.computeBoundingSphere()};
M
Mr.doob 已提交
786 787
THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});this.cone=new THREE.Mesh(a,b);this.add(this.cone);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();
M
Mr.doob 已提交
788 789
THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:16711680;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,g=a.length;e<g;e++)for(var f=0,h=a[e].vertexNormals.length;f<h;f++)c.vertices.push(new THREE.Vector3,new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.VertexNormalsHelper.prototype=Object.create(THREE.Line.prototype);
THREE.VertexNormalsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,g=this.object.geometry.faces,f=this.object.matrixWorld,h=0,k=0,m=g.length;k<m;k++)for(var n=g[k],r=0,s=n.vertexNormals.length;r<s;r++){var t=n.vertexNormals[r];d[h].copy(e[n[a[r]]]).applyMatrix4(f);b.copy(t).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
M
Mr.doob 已提交
790
b.add(d[h]);h+=1;d[h].copy(b);h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();
M
Mr.doob 已提交
791 792
THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:255;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,g=a.length;e<g;e++)for(var f=0,h=a[e].vertexTangents.length;f<h;f++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.update()};THREE.VertexTangentsHelper.prototype=Object.create(THREE.Line.prototype);
THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,g=this.object.geometry.faces,f=this.object.matrixWorld,h=0,k=0,m=g.length;k<m;k++)for(var n=g[k],r=0,s=n.vertexTangents.length;r<s;r++){var t=n.vertexTangents[r];d[h].copy(e[n[a[r]]]).applyMatrix4(f);b.copy(t).transformDirection(f).multiplyScalar(this.size);b.add(d[h]);h+=1;d[h].copy(b);
M
Mr.doob 已提交
793
h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();
M
Mr.doob 已提交
794 795 796
THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h=new THREE.BufferGeometry;if(a.geometry instanceof THREE.Geometry){for(var k=a.geometry.vertices,m=a.geometry.faces,n=0,r=new Uint32Array(6*m.length),s=0,t=m.length;s<t;s++)for(var q=m[s],p=0;3>p;p++){d[0]=q[f[p]];d[1]=q[f[(p+1)%3]];d.sort(g);var v=d.toString();void 0===e[v]&&(r[2*n]=d[0],r[2*n+1]=d[1],e[v]=!0,n++)}d=new Float32Array(6*n);s=0;for(t=n;s<t;s++)for(p=0;2>p;p++)n=
k[r[2*s+p]],f=6*s+3*p,d[f+0]=n.x,d[f+1]=n.y,d[f+2]=n.z;h.addAttribute("position",new THREE.BufferAttribute(d,3))}else if(a.geometry instanceof THREE.BufferGeometry){if(void 0!==a.geometry.attributes.index){for(var k=a.geometry.attributes.position.array,t=a.geometry.attributes.index.array,m=a.geometry.offsets,n=0,r=new Uint32Array(2*t.length),q=0,x=m.length;q<x;++q)for(var p=m[q].start,v=m[q].count,f=m[q].index,s=p,u=p+v;s<u;s+=3)for(p=0;3>p;p++)d[0]=f+t[s+p],d[1]=f+t[s+(p+1)%3],d.sort(g),v=d.toString(),
void 0===e[v]&&(r[2*n]=d[0],r[2*n+1]=d[1],e[v]=!0,n++);d=new Float32Array(6*n);s=0;for(t=n;s<t;s++)for(p=0;2>p;p++)f=6*s+3*p,n=3*r[2*s+p],d[f+0]=k[n],d[f+1]=k[n+1],d[f+2]=k[n+2]}else for(k=a.geometry.attributes.position.array,n=k.length/3,r=n/3,d=new Float32Array(6*n),s=0,t=r;s<t;s++)for(p=0;3>p;p++)f=18*s+6*p,r=9*s+3*p,d[f+0]=k[r],d[f+1]=k[r+1],d[f+2]=k[r+2],n=9*s+(p+1)%3*3,d[f+3]=k[n],d[f+4]=k[n+1],d[f+5]=k[n+2];h.addAttribute("position",new THREE.BufferAttribute(d,3))}THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),
M
Mr.doob 已提交
797
THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};
M
Mr.doob 已提交
798
THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare.prototype.add=function(a,b,c,d,e,g){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===g&&(g=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:e,blending:d})};
M
Mr.doob 已提交
799 800
THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*0.25,c.rotation+=0.25*(c.wantedRotation-c.rotation)};
THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
M
Mr.doob 已提交
801
THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
M
Mr.doob 已提交
802
THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)_?(\d+)/,c,d={},e=this.geometry,g=0,f=e.morphTargets.length;g<f;g++){var h=e.morphTargets[g].name.match(b);if(h&&1<h.length){var k=h[1];d[k]||(d[k]={start:Infinity,end:-Infinity});h=d[k];g<h.start&&(h.start=g);g>h.end&&(h.end=g);c||(c=k)}}for(k in d)h=d[k],this.createAnimation(k,h.start,h.end,a);this.firstAnimation=c};
M
Mr.doob 已提交
803 804 805
THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};
THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
M
Mr.doob 已提交
806 807 808 809
THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var g=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),f=d.weight;
g!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*f,this.morphTargetInfluences[g]=0,d.lastFrame=d.currentFrame,d.currentFrame=g);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*f;this.morphTargetInfluences[d.lastFrame]=(1-e)*f}}};
THREE.LensFlarePlugin=function(){function a(a,b){var d=c.createProgram(),e=c.createShader(c.FRAGMENT_SHADER),f=c.createShader(c.VERTEX_SHADER),g="precision "+b+" float;\n";c.shaderSource(e,g+a.fragmentShader);c.shaderSource(f,g+a.vertexShader);c.compileShader(e);c.compileShader(f);c.attachShader(d,e);c.attachShader(d,f);c.linkProgram(d);return d}var b=[],c,d,e,g,f,h,k,m,n,r,s,t,q;this.init=function(b){c=b.context;d=b;e=b.getPrecision();g=new Float32Array(16);f=new Uint16Array(6);b=0;g[b++]=-1;g[b++]=
-1;g[b++]=0;g[b++]=0;g[b++]=1;g[b++]=-1;g[b++]=1;g[b++]=0;g[b++]=1;g[b++]=1;g[b++]=1;g[b++]=1;g[b++]=-1;g[b++]=1;g[b++]=0;g[b++]=1;b=0;f[b++]=0;f[b++]=1;f[b++]=2;f[b++]=0;f[b++]=2;f[b++]=3;h=c.createBuffer();k=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,h);c.bufferData(c.ARRAY_BUFFER,g,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k);c.bufferData(c.ELEMENT_ARRAY_BUFFER,f,c.STATIC_DRAW);m=c.createTexture();n=c.createTexture();c.bindTexture(c.TEXTURE_2D,m);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,
M
Mr.doob 已提交
810
16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,n);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);
M
Mr.doob 已提交
811
c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);0>=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(r=!1,s=a(THREE.ShaderFlares.lensFlare,e)):(r=!0,s=a(THREE.ShaderFlares.lensFlareVertexTexture,e));t={};q={};t.vertex=c.getAttribLocation(s,"position");t.uv=c.getAttribLocation(s,"uv");q.renderType=c.getUniformLocation(s,"renderType");q.map=c.getUniformLocation(s,"map");q.occlusionMap=c.getUniformLocation(s,"occlusionMap");q.opacity=
M
Mr.doob 已提交
812 813 814 815 816
c.getUniformLocation(s,"opacity");q.color=c.getUniformLocation(s,"color");q.scale=c.getUniformLocation(s,"scale");q.rotation=c.getUniformLocation(s,"rotation");q.screenPosition=c.getUniformLocation(s,"screenPosition")};this.render=function(a,e,f,g){b.length=0;a.traverseVisible(function(a){a instanceof THREE.LensFlare&&b.push(a)});if(0!==b.length){a=new THREE.Vector3;var E=g/f,y=0.5*f,z=0.5*g,B=16/g,D=new THREE.Vector2(B*E,B),w=new THREE.Vector3(1,1,0),A=new THREE.Vector2(1,1),N=q,B=t;c.useProgram(s);
c.enableVertexAttribArray(t.vertex);c.enableVertexAttribArray(t.uv);c.uniform1i(N.occlusionMap,0);c.uniform1i(N.map,1);c.bindBuffer(c.ARRAY_BUFFER,h);c.vertexAttribPointer(B.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(B.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k);c.disable(c.CULL_FACE);c.depthMask(!1);for(var P=0,K=b.length;P<K;P++){B=16/g;D.set(B*E,B);var R=b[P];a.set(R.matrixWorld.elements[12],R.matrixWorld.elements[13],R.matrixWorld.elements[14]);a.applyMatrix4(e.matrixWorldInverse);
a.applyProjection(e.projectionMatrix);w.copy(a);A.x=w.x*y+y;A.y=w.y*z+z;if(r||0<A.x&&A.x<f&&0<A.y&&A.y<g){c.activeTexture(c.TEXTURE1);c.bindTexture(c.TEXTURE_2D,m);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,A.x-8,A.y-8,16,16,0);c.uniform1i(N.renderType,0);c.uniform2f(N.scale,D.x,D.y);c.uniform3f(N.screenPosition,w.x,w.y,w.z);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,n);c.copyTexImage2D(c.TEXTURE_2D,
0,c.RGBA,A.x-8,A.y-8,16,16,0);c.uniform1i(N.renderType,1);c.disable(c.DEPTH_TEST);c.activeTexture(c.TEXTURE1);c.bindTexture(c.TEXTURE_2D,m);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);R.positionScreen.copy(w);R.customUpdateCallback?R.customUpdateCallback(R):R.updateLensFlares();c.uniform1i(N.renderType,2);c.enable(c.BLEND);for(var M=0,H=R.lensFlares.length;M<H;M++){var C=R.lensFlares[M];0.001<C.opacity&&0.001<C.scale&&(w.x=C.x,w.y=C.y,w.z=C.z,B=C.size*C.scale/g,D.x=B*E,D.y=B,c.uniform3f(N.screenPosition,
w.x,w.y,w.z),c.uniform2f(N.scale,D.x,D.y),c.uniform1f(N.rotation,C.rotation),c.uniform1f(N.opacity,C.opacity),c.uniform3f(N.color,C.color.r,C.color.g,C.color.b),d.setBlending(C.blending,C.blendEquation,C.blendSrc,C.blendDst),d.setTexture(C.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0))}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(!0)}}};
M
Mr.doob 已提交
817 818
THREE.ShadowMapPlugin=function(){function a(b,c,d){if(c.visible){var f=e[c.id];if(f&&c.castShadow&&(!1===c.frustumCulled||!0===n.intersectsObject(c)))for(var g=0,h=f.length;g<h;g++){var k=f[g];c._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,c.matrixWorld);p.push(k)}g=0;for(h=c.children.length;g<h;g++)a(b,c.children[g],d)}}var b,c,d,e,g,f,h,k,m,n=new THREE.Frustum,r=new THREE.Matrix4,s=new THREE.Vector3,t=new THREE.Vector3,q=new THREE.Vector3,p=[];this.init=function(a,n,p,q){b=a.context;c=
a;d=n;e=p;g=q;a=THREE.ShaderLib.depthRGBA;n=THREE.UniformsUtils.clone(a.uniforms);f=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n});h=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,morphTargets:!0});k=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,skinning:!0});m=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,
M
Mr.doob 已提交
819 820 821 822 823
uniforms:n,morphTargets:!0,skinning:!0});f._shadowPass=!0;h._shadowPass=!0;k._shadowPass=!0;m._shadowPass=!0};this.render=function(a,b){c.shadowMapEnabled&&c.shadowMapAutoUpdate&&this.update(a,b)};this.update=function(e,x){var u,E,y,z,B,D,w,A,N=[];z=0;b.clearColor(1,1,1,1);b.disable(b.BLEND);b.enable(b.CULL_FACE);b.frontFace(b.CCW);c.shadowMapCullFace===THREE.CullFaceFront?b.cullFace(b.FRONT):b.cullFace(b.BACK);c.setDepthTest(!0);u=0;for(E=d.length;u<E;u++)if(y=d[u],y.castShadow)if(y instanceof THREE.DirectionalLight&&
y.shadowCascade)for(B=0;B<y.shadowCascadeCount;B++){var P;if(y.shadowCascadeArray[B])P=y.shadowCascadeArray[B];else{w=y;var K=B;P=new THREE.DirectionalLight;P.isVirtual=!0;P.onlyShadow=!0;P.castShadow=!0;P.shadowCameraNear=w.shadowCameraNear;P.shadowCameraFar=w.shadowCameraFar;P.shadowCameraLeft=w.shadowCameraLeft;P.shadowCameraRight=w.shadowCameraRight;P.shadowCameraBottom=w.shadowCameraBottom;P.shadowCameraTop=w.shadowCameraTop;P.shadowCameraVisible=w.shadowCameraVisible;P.shadowDarkness=w.shadowDarkness;
P.shadowBias=w.shadowCascadeBias[K];P.shadowMapWidth=w.shadowCascadeWidth[K];P.shadowMapHeight=w.shadowCascadeHeight[K];P.pointsWorld=[];P.pointsFrustum=[];A=P.pointsWorld;D=P.pointsFrustum;for(var R=0;8>R;R++)A[R]=new THREE.Vector3,D[R]=new THREE.Vector3;A=w.shadowCascadeNearZ[K];w=w.shadowCascadeFarZ[K];D[0].set(-1,-1,A);D[1].set(1,-1,A);D[2].set(-1,1,A);D[3].set(1,1,A);D[4].set(-1,-1,w);D[5].set(1,-1,w);D[6].set(-1,1,w);D[7].set(1,1,w);P.originalCamera=x;D=new THREE.Gyroscope;D.position.copy(y.shadowCascadeOffset);
D.add(P);D.add(P.target);x.add(D);y.shadowCascadeArray[B]=P;console.log("Created virtualLight",P)}K=y;A=B;w=K.shadowCascadeArray[A];w.position.copy(K.position);w.target.position.copy(K.target.position);w.lookAt(w.target);w.shadowCameraVisible=K.shadowCameraVisible;w.shadowDarkness=K.shadowDarkness;w.shadowBias=K.shadowCascadeBias[A];D=K.shadowCascadeNearZ[A];K=K.shadowCascadeFarZ[A];w=w.pointsFrustum;w[0].z=D;w[1].z=D;w[2].z=D;w[3].z=D;w[4].z=K;w[5].z=K;w[6].z=K;w[7].z=K;N[z]=P;z++}else N[z]=y,z++;
u=0;for(E=N.length;u<E;u++){y=N[u];y.shadowMap||(B=THREE.LinearFilter,c.shadowMapType===THREE.PCFSoftShadowMap&&(B=THREE.NearestFilter),y.shadowMap=new THREE.WebGLRenderTarget(y.shadowMapWidth,y.shadowMapHeight,{minFilter:B,magFilter:B,format:THREE.RGBAFormat}),y.shadowMapSize=new THREE.Vector2(y.shadowMapWidth,y.shadowMapHeight),y.shadowMatrix=new THREE.Matrix4);if(!y.shadowCamera){if(y instanceof THREE.SpotLight)y.shadowCamera=new THREE.PerspectiveCamera(y.shadowCameraFov,y.shadowMapWidth/y.shadowMapHeight,
M
Mr.doob 已提交
824
y.shadowCameraNear,y.shadowCameraFar);else if(y instanceof THREE.DirectionalLight)y.shadowCamera=new THREE.OrthographicCamera(y.shadowCameraLeft,y.shadowCameraRight,y.shadowCameraTop,y.shadowCameraBottom,y.shadowCameraNear,y.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}e.add(y.shadowCamera);!0===e.autoUpdate&&e.updateMatrixWorld()}y.shadowCameraVisible&&!y.cameraHelper&&(y.cameraHelper=new THREE.CameraHelper(y.shadowCamera),y.shadowCamera.add(y.cameraHelper));
M
Mr.doob 已提交
825 826 827 828 829 830 831 832 833 834 835 836
if(y.isVirtual&&P.originalCamera==x){B=x;z=y.shadowCamera;D=y.pointsFrustum;w=y.pointsWorld;s.set(Infinity,Infinity,Infinity);t.set(-Infinity,-Infinity,-Infinity);for(K=0;8>K;K++)A=w[K],A.copy(D[K]),THREE.ShadowMapPlugin.__projector.unprojectVector(A,B),A.applyMatrix4(z.matrixWorldInverse),A.x<s.x&&(s.x=A.x),A.x>t.x&&(t.x=A.x),A.y<s.y&&(s.y=A.y),A.y>t.y&&(t.y=A.y),A.z<s.z&&(s.z=A.z),A.z>t.z&&(t.z=A.z);z.left=s.x;z.right=t.x;z.top=t.y;z.bottom=s.y;z.updateProjectionMatrix()}z=y.shadowMap;D=y.shadowMatrix;
B=y.shadowCamera;B.position.setFromMatrixPosition(y.matrixWorld);q.setFromMatrixPosition(y.target.matrixWorld);B.lookAt(q);B.updateMatrixWorld();B.matrixWorldInverse.getInverse(B.matrixWorld);y.cameraHelper&&(y.cameraHelper.visible=y.shadowCameraVisible);y.shadowCameraVisible&&y.cameraHelper.update();D.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);D.multiply(B.projectionMatrix);D.multiply(B.matrixWorldInverse);r.multiplyMatrices(B.projectionMatrix,B.matrixWorldInverse);n.setFromMatrix(r);c.setRenderTarget(z);
c.clear();p.length=0;a(e,e,B);y=0;for(z=p.length;y<z;y++)w=p[y],D=w.object,w=w.buffer,K=D.material instanceof THREE.MeshFaceMaterial?D.material.materials[0]:D.material,A=void 0!==D.geometry.morphTargets&&0<D.geometry.morphTargets.length&&K.morphTargets,R=D instanceof THREE.SkinnedMesh&&K.skinning,A=D.customDepthMaterial?D.customDepthMaterial:R?A?m:k:A?h:f,c.setMaterialFaces(K),w instanceof THREE.BufferGeometry?c.renderBufferDirect(B,d,null,A,w,D):c.renderBuffer(B,d,null,A,w,D);y=0;for(z=g.length;y<
z;y++)w=g[y],D=w.object,D.visible&&D.castShadow&&(D._modelViewMatrix.multiplyMatrices(B.matrixWorldInverse,D.matrixWorld),c.renderImmediateObject(B,d,null,f,D))}u=c.getClearColor();E=c.getClearAlpha();b.clearColor(u.r,u.g,u.b,E);b.enable(b.BLEND);c.shadowMapCullFace===THREE.CullFaceFront&&b.cullFace(b.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
THREE.SpritePlugin=function(){var a,b,c,d,e,g,f,h,k,m,n,r,s,t,q,p,v;function x(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var u,E,y,z=[],B,D,w,A,N;this.init=function(x){u=x.context;E=x;B=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);D=new Uint16Array([0,1,2,0,2,3]);w=u.createBuffer();A=u.createBuffer();u.bindBuffer(u.ARRAY_BUFFER,w);u.bufferData(u.ARRAY_BUFFER,B,u.STATIC_DRAW);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,A);u.bufferData(u.ELEMENT_ARRAY_BUFFER,D,u.STATIC_DRAW);x=u.createProgram();
var z=u.createShader(u.VERTEX_SHADER),R=u.createShader(u.FRAGMENT_SHADER);u.shaderSource(z,["precision "+E.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
u.shaderSource(R,["precision "+E.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
u.compileShader(z);u.compileShader(R);u.attachShader(x,z);u.attachShader(x,R);u.linkProgram(x);N=x;p=u.getAttribLocation(N,"position");v=u.getAttribLocation(N,"uv");a=u.getUniformLocation(N,"uvOffset");b=u.getUniformLocation(N,"uvScale");c=u.getUniformLocation(N,"rotation");d=u.getUniformLocation(N,"scale");e=u.getUniformLocation(N,"color");g=u.getUniformLocation(N,"map");f=u.getUniformLocation(N,"opacity");h=u.getUniformLocation(N,"modelViewMatrix");k=u.getUniformLocation(N,"projectionMatrix");m=
u.getUniformLocation(N,"fogType");n=u.getUniformLocation(N,"fogDensity");r=u.getUniformLocation(N,"fogNear");s=u.getUniformLocation(N,"fogFar");t=u.getUniformLocation(N,"fogColor");q=u.getUniformLocation(N,"alphaTest");x=document.createElement("canvas");x.width=8;x.height=8;z=x.getContext("2d");z.fillStyle="white";z.fillRect(0,0,8,8);y=new THREE.Texture(x);y.needsUpdate=!0};this.render=function(D,B,R,M){z.length=0;D.traverseVisible(function(a){a instanceof THREE.Sprite&&z.push(a)});if(0!==z.length){u.useProgram(N);
u.enableVertexAttribArray(p);u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,w);u.vertexAttribPointer(p,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,A);u.uniformMatrix4fv(k,!1,B.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(g,0);M=R=0;var H=D.fog;H?(u.uniform3f(t,H.color.r,H.color.g,H.color.b),H instanceof THREE.Fog?(u.uniform1f(r,H.near),u.uniform1f(s,H.far),u.uniform1i(m,1),
M=R=1):H instanceof THREE.FogExp2&&(u.uniform1f(n,H.density),u.uniform1i(m,2),M=R=2)):(u.uniform1i(m,0),M=R=0);for(var H=0,C=z.length;H<C;H++){var T=z[H],L=T.material;T._modelViewMatrix.multiplyMatrices(B.matrixWorldInverse,T.matrixWorld);T.z=-T._modelViewMatrix.elements[14]}z.sort(x);B=[];H=0;for(C=z.length;H<C;H++)T=z[H],L=T.material,u.uniform1f(q,L.alphaTest),u.uniformMatrix4fv(h,!1,T._modelViewMatrix.elements),B[0]=T.scale.x,B[1]=T.scale.y,T=0,D.fog&&L.fog&&(T=M),R!==T&&(u.uniform1i(m,T),R=T),
null!==L.map?(u.uniform2f(a,L.map.offset.x,L.map.offset.y),u.uniform2f(b,L.map.repeat.x,L.map.repeat.y)):(u.uniform2f(a,0,0),u.uniform2f(b,1,1)),u.uniform1f(f,L.opacity),u.uniform3f(e,L.color.r,L.color.g,L.color.b),u.uniform1f(c,L.rotation),u.uniform2fv(d,B),E.setBlending(L.blending,L.blendEquation,L.blendSrc,L.blendDst),E.setDepthTest(L.depthTest),E.setDepthWrite(L.depthWrite),L.map&&L.map.image&&L.map.image.width?E.setTexture(L.map,0):E.setTexture(y,0),u.drawElements(u.TRIANGLES,6,u.UNSIGNED_SHORT,
M
Mr.doob 已提交
837
0);u.enable(u.CULL_FACE)}}};
M
Mr.doob 已提交
838 839
THREE.DepthPassPlugin=function(){function a(b,c,d){if(c.visible){var f=e[c.id];if(f&&(!1===c.frustumCulled||!0===n.intersectsObject(c)))for(var g=0,h=f.length;g<h;g++){var k=f[g];c._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,c.matrixWorld);s.push(k)}g=0;for(h=c.children.length;g<h;g++)a(b,c.children[g],d)}}this.enabled=!1;this.renderTarget=null;var b,c,d,e,g,f,h,k,m,n=new THREE.Frustum,r=new THREE.Matrix4,s=[];this.init=function(a,n,p,r){b=a.context;c=a;d=n;e=p;g=r;a=THREE.ShaderLib.depthRGBA;
n=THREE.UniformsUtils.clone(a.uniforms);f=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n});h=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,morphTargets:!0});k=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,skinning:!0});m=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:n,morphTargets:!0,skinning:!0});f._shadowPass=
M
Mr.doob 已提交
840 841 842
!0;h._shadowPass=!0;k._shadowPass=!0;m._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(e,q){var p,v,x,u,E;b.clearColor(1,1,1,1);b.disable(b.BLEND);c.setDepthTest(!0);!0===e.autoUpdate&&e.updateMatrixWorld();q.matrixWorldInverse.getInverse(q.matrixWorld);r.multiplyMatrices(q.projectionMatrix,q.matrixWorldInverse);n.setFromMatrix(r);c.setRenderTarget(this.renderTarget);c.clear();s.length=0;a(e,e,q);var y;p=0;for(v=s.length;p<v;p++)x=s[p],E=x.object,x=x.buffer,
E instanceof THREE.PointCloud&&!E.customDepthMaterial||((y=E.material instanceof THREE.MeshFaceMaterial?E.material.materials[0]:E.material)&&c.setMaterialFaces(E.material),u=void 0!==E.geometry.morphTargets&&0<E.geometry.morphTargets.length&&y.morphTargets,y=E instanceof THREE.SkinnedMesh&&y.skinning,u=E.customDepthMaterial?E.customDepthMaterial:y?u?m:k:u?h:f,x instanceof THREE.BufferGeometry?c.renderBufferDirect(q,d,null,u,x,E):c.renderBuffer(q,d,null,u,x,E));p=0;for(v=g.length;p<v;p++)x=g[p],E=
x.object,E.visible&&(E._modelViewMatrix.multiplyMatrices(q.matrixWorldInverse,E.matrixWorld),c.renderImmediateObject(q,d,null,f,E));p=c.getClearColor();v=c.getClearAlpha();b.clearColor(p.r,p.g,p.b,v);b.enable(b.BLEND)}};
M
Mr.doob 已提交
843 844
THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
M
Mr.doob 已提交
845
fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};