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		<title>three.js - webgl</title>
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		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo.</div>

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		<!-- <script type="text/javascript" src="../build/Three.js"></script> -->
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		<script type="text/javascript" src="../src/Three.js"></script>
		<script type="text/javascript" src="../src/core/Color.js"></script>
		<script type="text/javascript" src="../src/core/Vector2.js"></script>
		<script type="text/javascript" src="../src/core/Vector3.js"></script>
		<script type="text/javascript" src="../src/core/Vector4.js"></script>
		<script type="text/javascript" src="../src/core/Ray.js"></script>
		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
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		<script type="text/javascript" src="../src/core/Object3D.js"></script>
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		<script type="text/javascript" src="../src/core/Projector.js"></script>
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		<script type="text/javascript" src="../src/core/Quaternion.js"></script>
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		<script type="text/javascript" src="../src/core/Vertex.js"></script>
		<script type="text/javascript" src="../src/core/Face3.js"></script>
		<script type="text/javascript" src="../src/core/Face4.js"></script>
		<script type="text/javascript" src="../src/core/UV.js"></script>
		<script type="text/javascript" src="../src/core/Geometry.js"></script>
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		<script type="text/javascript" src="../src/core/Spline.js"></script>
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		<script type="text/javascript" src="../src/core/Edge.js"></script>
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		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
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		<script type="text/javascript" src="../src/cameras/OrthoCamera.js"></script>
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		<script type="text/javascript" src="../src/lights/Light.js"></script>
		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
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		<script type="text/javascript" src="../src/lights/SpotLight.js"></script>
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		<script type="text/javascript" src="../src/materials/Material.js"></script>
		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
		<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
		<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
		<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
		<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
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		<script type="text/javascript" src="../src/materials/ShaderMaterial.js"></script>
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		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
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		<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
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		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
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		<script type="text/javascript" src="../src/textures/Texture.js"></script>
		<script type="text/javascript" src="../src/textures/DataTexture.js"></script>
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		<script type="text/javascript" src="../src/objects/Particle.js"></script>
		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
		<script type="text/javascript" src="../src/objects/Line.js"></script>
		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
		<script type="text/javascript" src="../src/objects/Bone.js"></script>
		<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
		<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
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		<script type="text/javascript" src="../src/objects/LOD.js"></script>
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		<script type="text/javascript" src="../src/objects/Sprite.js"></script>
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		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
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		<script type="text/javascript" src="../src/scenes/Fog.js"></script>
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		<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
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		<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
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		<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
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		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
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		<script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
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		<script type="text/javascript" src="../src/renderers/WebGLRenderTargetCube.js"></script>
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		<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
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		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
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		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
		<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
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		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
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		<script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
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		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
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		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
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		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
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		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
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		<script type="text/javascript" src="../src/extras/core/Curve.js"></script>
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		<script type="text/javascript" src="../src/extras/core/TextPath.js"></script>
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		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
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		<script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
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		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
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		<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
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		<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
		<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
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		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
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		<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
		<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
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		<script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
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		<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
		<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
		<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
		<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
		<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
		<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
		<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
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		<script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
		<script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
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		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
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		<script type="text/javascript" src="../src/extras/objects/Trident.js"></script>
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		<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
		<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
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		<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
		<script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
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		<script type="text/javascript" src="js/ShaderExtras.js"></script>

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		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
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		<script type="text/javascript" src="js/Stats.js"></script>

		<script type="text/javascript">

			var statsEnabled = true;

			var container, stats;

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			var camera, scene, renderer;
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			var mesh, zmesh, lightMesh, geometry;

			var mouseX = 0, mouseY = 0;

			var windowHalfX = window.innerWidth / 2;
			var windowHalfY = window.innerHeight / 2;

			init();
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			animate();
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			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

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				camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
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				camera.position.z = 3200;

				scene = new THREE.Scene();
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				scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
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				var geometry = new THREE.SphereGeometry( 50, 32, 16 );
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				var uniforms = THREE.ShaderExtras[ 'basic' ].uniforms;
				var vertexShader = THREE.ShaderExtras[ 'basic' ].vertexShader;
				var fragmentShader = THREE.ShaderExtras[ 'basic' ].fragmentShader;
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				var texture = new THREE.Texture( generateTexture( 0, 0.5, 1 ), new THREE.UVMapping() );
				var texture2 = new THREE.Texture( generateTexture( 0, 1, 0 ), new THREE.SphericalReflectionMapping() );
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				var materials = [

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					new THREE.MeshNormalMaterial(),
					new THREE.MeshDepthMaterial(),
					new THREE.MeshBasicMaterial( { color: 0x0066ff, blending: THREE.AdditiveBlending } ),
					new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
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					new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
					new THREE.MeshBasicMaterial( { map: texture2, envMap: THREE.ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
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					new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
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					/*
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					new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ),
					new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ),
					new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ),
					new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ),
					new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ),
					new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ),
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					new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
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					new THREE.MeshBasicMaterial( { envMap: texture2, fog: false } ),
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					new THREE.MeshLambertMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
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					new THREE.MeshLambertMaterial( { map: texture2, envMap: ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
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					new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
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					*/
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				];
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				for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {

					var face = geometry.faces[ i ];
					if ( Math.random() > 0.5 ) face.material = [ materials[ Math.floor( Math.random() * materials.length ) ] ];

				}

				materials.push( new THREE.MeshFaceMaterial() );

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				// materials = [ new THREE.MeshBasicMaterial( { map: texture, envMap: texture2 } ) ];
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				for ( var i = 0; i < 5000; i ++ ) {
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					var mesh = new THREE.Mesh( geometry, materials[ Math.floor( Math.random() * materials.length ) ] );
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					mesh.position.x = Math.random() * 10000 - 5000;
					mesh.position.y = Math.random() * 10000 - 5000;
					mesh.position.z = Math.random() * 10000 - 5000;
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					mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
					mesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
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					mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
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					mesh.matrixAutoUpdate = false;
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					mesh.updateMatrix();
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					scene.add( mesh );
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				}

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				renderer = new THREE.WebGLRenderer();
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				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );
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				if ( statsEnabled ) {

					stats = new Stats();
					stats.domElement.style.position = 'absolute';
					stats.domElement.style.top = '0px';
					stats.domElement.style.zIndex = 100;
					container.appendChild( stats.domElement );

				}

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				document.addEventListener( 'mousemove', onDocumentMouseMove, false );

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			}

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			function generateTexture( r, g, b ) {
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				var canvas = document.createElement( 'canvas' );
				canvas.width = 256;
				canvas.height = 256;

				var context = canvas.getContext( '2d' );
				var image = context.getImageData( 0, 0, 256, 256 );

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				var x = 0, y = 0, p;
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				for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {

					x = j % 256;
					y = x == 0 ? y + 1 : y;
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					p = Math.floor( x ^ y );
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					image.data[ i ] = ~~ p * r;
					image.data[ i + 1 ] = ~~ p * g;
					image.data[ i + 2 ] = ~~ p * b;
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					image.data[ i + 3 ] = 255;

				}

				context.putImageData( image, 0, 0 );

				return canvas;

			}

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			function onDocumentMouseMove(event) {

				mouseX = ( event.clientX - windowHalfX ) * 10;
				mouseY = ( event.clientY - windowHalfY ) * 10;

			}

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			//

			function animate() {

				requestAnimationFrame( animate );

				render();
				if ( statsEnabled ) stats.update();

			}

			function render() {
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				camera.position.x += ( mouseX - camera.position.x ) * .05;
				camera.position.y += ( - mouseY - camera.position.y ) * .05;

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				renderer.render( scene, camera );
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			}

			function log( text ) {

				var e = document.getElementById("log");
				e.innerHTML = text + "<br/>" + e.innerHTML;

			}

		</script>

	</body>
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