WebGLRenderer optimisation: flattening camera matrices just once per render,...
WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. WebGLRenderer2: Trying to re-create WebGLRenderer from scratch... Creating a program per material instead of just one for everything. Seems to be 3x faster by now...
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src/renderers/WebGLRenderer2.js
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