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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
c9e3815b
编写于
11月 18, 2017
作者:
T
tanghai
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
增加非泛型Call方法
上级
dbb91ffb
变更
24
隐藏空白更改
内联
并排
Showing
24 changed file
with
212 addition
and
46 deletion
+212
-46
Config/StartConfig/LocalAllServer.txt
Config/StartConfig/LocalAllServer.txt
+1
-1
Tools/cwRsync/Config/exclude.txt
Tools/cwRsync/Config/exclude.txt
+1
-2
Tools/cwRsync/Config/rsyncConfig.txt
Tools/cwRsync/Config/rsyncConfig.txt
+1
-1
Tools/cwRsync/Config/rsyncd.conf
Tools/cwRsync/Config/rsyncd.conf
+5
-4
Tools/cwRsync/Config/rsyncd.secrets
Tools/cwRsync/Config/rsyncd.secrets
+1
-1
Unity/Assets/Editor/BuildEditor/BuildIOSEditor.cs
Unity/Assets/Editor/BuildEditor/BuildIOSEditor.cs
+39
-0
Unity/Assets/Editor/BuildEditor/BuildIOSEditor.cs.meta
Unity/Assets/Editor/BuildEditor/BuildIOSEditor.cs.meta
+11
-0
Unity/Assets/Res/Config/GlobalProto.txt
Unity/Assets/Res/Config/GlobalProto.txt
+1
-1
Unity/Assets/Res/Unit/Skeleton/Texture/Skeleton_D.tif.meta
Unity/Assets/Res/Unit/Skeleton/Texture/Skeleton_D.tif.meta
+3
-2
Unity/Assets/Scripts/Base/Config/ConfigHelper.cs
Unity/Assets/Scripts/Base/Config/ConfigHelper.cs
+1
-1
Unity/Assets/Scripts/Component/ResourcesComponent.cs
Unity/Assets/Scripts/Component/ResourcesComponent.cs
+1
-1
Unity/Assets/Scripts/Entity/Session.cs
Unity/Assets/Scripts/Entity/Session.cs
+65
-0
Unity/Assets/Scripts/Factory/UnitFactory.cs
Unity/Assets/Scripts/Factory/UnitFactory.cs
+1
-1
Unity/Assets/Scripts/Helper/BundleHelper.cs
Unity/Assets/Scripts/Helper/BundleHelper.cs
+23
-12
Unity/Assets/Scripts/Helper/DllHelper.cs
Unity/Assets/Scripts/Helper/DllHelper.cs
+2
-2
Unity/Hotfix/UI/UILobby/Factory/UILobbyFactory.cs
Unity/Hotfix/UI/UILobby/Factory/UILobbyFactory.cs
+1
-1
Unity/Hotfix/UI/UILogin/Component/UILoginComponent.cs
Unity/Hotfix/UI/UILogin/Component/UILoginComponent.cs
+2
-2
Unity/Hotfix/UI/UILogin/Factory/UILoginFactory.cs
Unity/Hotfix/UI/UILogin/Factory/UILoginFactory.cs
+1
-1
Unity/ProjectSettings/EditorBuildSettings.asset
Unity/ProjectSettings/EditorBuildSettings.asset
+4
-1
Unity/ProjectSettings/ProjectSettings.asset
Unity/ProjectSettings/ProjectSettings.asset
+1
-0
Unity/Unity.Editor.Plugins.csproj
Unity/Unity.Editor.Plugins.csproj
+13
-3
Unity/Unity.Editor.csproj
Unity/Unity.Editor.csproj
+14
-3
Unity/Unity.Plugins.csproj
Unity/Unity.Plugins.csproj
+10
-3
Unity/Unity.csproj
Unity/Unity.csproj
+10
-3
未找到文件。
Config/StartConfig/LocalAllServer.txt
浏览文件 @
c9e3815b
{ "_t" : "StartConfig", "_id" : NumberLong("98547768819754"), "components" : [{ "_t" : "OuterConfig", "Host" : "1
27.0.0.1
", "Port" : 10002, "Host2" : null }, { "_t" : "InnerConfig", "Host" : "127.0.0.1", "Port" : 20000 }, { "_t" : "HttpConfig", "Url" : "", "AppId" : 0, "AppKey" : "", "ManagerSystemUrl" : "" }, { "_t" : "DBConfig", "ConnectionString" : null, "DBName" : null }], "AppId" : 1, "AppType" : "AllServer", "ServerIP" : "*" }
{ "_t" : "StartConfig", "_id" : NumberLong("98547768819754"), "components" : [{ "_t" : "OuterConfig", "Host" : "1
72.16.20.27
", "Port" : 10002, "Host2" : null }, { "_t" : "InnerConfig", "Host" : "127.0.0.1", "Port" : 20000 }, { "_t" : "HttpConfig", "Url" : "", "AppId" : 0, "AppKey" : "", "ManagerSystemUrl" : "" }, { "_t" : "DBConfig", "ConnectionString" : null, "DBName" : null }], "AppId" : 1, "AppType" : "AllServer", "ServerIP" : "*" }
Tools/cwRsync/Config/exclude.txt
浏览文件 @
c9e3815b
.git/
Logs/
Tools/
Bin/
Server/packages/
Temp/
...
...
@@ -8,4 +7,4 @@ Server/Server.sdf
Unity/Library/
Unity/Temp/
*/obj
Unity/
IOS-Build
Tools/cwRsync/Config/rsyncConfig.txt
浏览文件 @
c9e3815b
{ "_t" : "RsyncConfig", "Host" : "172.16.20.30", "Account" : "tanghai", "Password" : "1234567890", "RelativePath" : "Source/Egametang", "Exclude" : [".git/", "Logs/", "Tools/", "Bin/", "Server/packages/", "Temp/", "Server/Server.sdf", "Unity/Library/", "Unity/Temp/", "*/obj", "Unity/"] }
\ No newline at end of file
{ "_t" : "RsyncConfig", "Host" : "172.16.20.48", "Account" : "mac", "Password" : "1234567890", "RelativePath" : "Source/Egametang", "Exclude" : [".git/", "Logs/", "Bin/", "Server/packages/", "Temp/", "Server/Server.sdf", "Unity/Library/", "Unity/Temp/", "*/obj", "IOS-Build"] }
\ No newline at end of file
Tools/cwRsync/Config/rsyncd.conf
浏览文件 @
c9e3815b
uid
=
root
gid
=
root
uid
=
0
gid
=
0
use
chroot
=
no
max
connections
=
100
read
only
=
no
write
only
=
no
log
file
=/
var
/
log
/
rsyncd
.
log
fake
super
=
yes
[
Upload
]
path
= /
home
/
tanghai
/
auth
users
=
tanghai
path
= /
home
/
mac
/
auth
users
=
mac
secrets
file
= /
etc
/
rsyncd
.
secrets
list
=
yes
\ No newline at end of file
Tools/cwRsync/Config/rsyncd.secrets
浏览文件 @
c9e3815b
tanghai:1234567890
\ No newline at end of file
mac:1234567890
\ No newline at end of file
Unity/Assets/Editor/BuildEditor/BuildIOSEditor.cs
0 → 100644
浏览文件 @
c9e3815b
#
if
UNITY_IOS
using
System.IO
;
using
UnityEditor
;
using
UnityEditor.Callbacks
;
using
UnityEditor.iOS.Xcode
;
namespace
MyEditor
{
public
class
BuildIOSEditor
:
EditorWindow
{
[
PostProcessBuild
]
private
static
void
OnPostprocessBuild
(
BuildTarget
target
,
string
pathToBuildProject
)
{
AssetDatabase
.
Refresh
(
ImportAssetOptions
.
ForceUpdate
);
string
_projPath
=
PBXProject
.
GetPBXProjectPath
(
pathToBuildProject
);
PBXProject
project
=
new
PBXProject
();
project
.
ReadFromString
(
File
.
ReadAllText
(
_projPath
));
string
targetGuid
=
project
.
TargetGuidByName
(
"Unity-iPhone"
);
//project.AddFrameworkToProject(targetGuid, "Security.framework", false);
project
.
WriteToFile
(
_projPath
);
// plist
string
plistPath
=
pathToBuildProject
+
"/Info.plist"
;
PlistDocument
plist
=
new
PlistDocument
();
plist
.
ReadFromString
(
File
.
ReadAllText
(
plistPath
));
PlistElementDict
rootDict
=
plist
.
root
;
PlistElementDict
dictTmp
=
rootDict
.
CreateDict
(
"NSAppTransportSecurity"
);
dictTmp
.
SetBoolean
(
"NSAllowsArbitraryLoads"
,
true
);
// 保存plist
plist
.
WriteToFile
(
plistPath
);
}
}
}
#
endif
\ No newline at end of file
Unity/Assets/Editor/BuildEditor/BuildIOSEditor.cs.meta
0 → 100644
浏览文件 @
c9e3815b
fileFormatVersion: 2
guid: 2d9e797a78884f0b87db09a7423425fc
timeCreated: 1510919356
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Assets/Res/Config/GlobalProto.txt
浏览文件 @
c9e3815b
{ "_t" : "GlobalProto", "AssetBundleServerUrl" : "http://127.0.0.1:8080/", "Address" : "127.0.0.1:10002" }
\ No newline at end of file
{ "_t" : "GlobalProto", "AssetBundleServerUrl" : "http://172.16.20.27:8080/", "Address" : "172.16.20.27:10002" }
\ No newline at end of file
Unity/Assets/Res/Unit/Skeleton/Texture/Skeleton_D.tif.meta
浏览文件 @
c9e3815b
fileFormatVersion: 2
guid: 943f3c476130c4f4f8ae55ef3ccd38ba
timeCreated: 18446744011573954816
timeCreated: 1510969659
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 4
...
...
@@ -67,7 +68,7 @@ TextureImporter:
sprites: []
outline: []
physicsShape: []
spritePackingTag:
spritePackingTag:
Unit
userData:
assetBundleName:
assetBundleVariant:
Unity/Assets/Scripts/Base/Config/ConfigHelper.cs
浏览文件 @
c9e3815b
...
...
@@ -9,7 +9,7 @@ namespace Model
{
try
{
GameObject
config
=
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
GetAsset
<
GameObject
>(
"config"
,
"Config"
);
GameObject
config
=
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
GetAsset
<
GameObject
>(
"config
.unity3d
"
,
"Config"
);
string
configStr
=
config
.
Get
<
TextAsset
>(
key
).
text
;
return
configStr
;
}
...
...
Unity/Assets/Scripts/Component/ResourcesComponent.cs
浏览文件 @
c9e3815b
...
...
@@ -66,7 +66,7 @@ namespace Model
public
K
GetAsset
<
K
>(
string
bundleName
,
string
prefab
)
where
K
:
class
{
string
path
=
$"
{
bundleName
}
.unity3d
/
{
prefab
}
"
.
ToLower
();
string
path
=
$"
{
bundleName
}
/
{
prefab
}
"
.
ToLower
();
UnityEngine
.
Object
resource
=
null
;
if
(!
this
.
resourceCache
.
TryGetValue
(
path
,
out
resource
))
...
...
Unity/Assets/Scripts/Entity/Session.cs
浏览文件 @
c9e3815b
...
...
@@ -134,6 +134,71 @@ namespace Model
this
.
network
.
MessageDispatcher
.
Dispatch
(
this
,
op
,
offset
,
messageBytes
,
(
AMessage
)
message
);
}
/// <summary>
/// Rpc调用,发送一个消息,等待返回一个消息
/// </summary>
public
Task
<
AResponse
>
Call
(
ARequest
request
)
{
request
.
RpcId
=
++
RpcId
;
this
.
SendMessage
(
request
);
var
tcs
=
new
TaskCompletionSource
<
AResponse
>();
this
.
requestCallback
[
RpcId
]
=
(
message
)
=>
{
try
{
AResponse
response
=
(
AResponse
)
message
;
if
(
response
.
Error
>
100
)
{
tcs
.
SetException
(
new
RpcException
(
response
.
Error
,
response
.
Message
));
return
;
}
//Log.Debug($"recv: {MongoHelper.ToJson(response)}");
tcs
.
SetResult
(
response
);
}
catch
(
Exception
e
)
{
tcs
.
SetException
(
new
Exception
(
$"Rpc Error:
{
message
.
GetType
().
FullName
}
"
,
e
));
}
};
return
tcs
.
Task
;
}
/// <summary>
/// Rpc调用
/// </summary>
public
Task
<
AResponse
>
Call
(
ARequest
request
,
CancellationToken
cancellationToken
)
{
request
.
RpcId
=
++
RpcId
;
this
.
SendMessage
(
request
);
var
tcs
=
new
TaskCompletionSource
<
AResponse
>();
this
.
requestCallback
[
RpcId
]
=
(
message
)
=>
{
try
{
AResponse
response
=
(
AResponse
)
message
;
if
(
response
.
Error
>
100
)
{
tcs
.
SetException
(
new
RpcException
(
response
.
Error
,
response
.
Message
));
return
;
}
//Log.Debug($"recv: {MongoHelper.ToJson(response)}");
tcs
.
SetResult
(
response
);
}
catch
(
Exception
e
)
{
tcs
.
SetException
(
new
Exception
(
$"Rpc Error:
{
request
.
GetType
().
FullName
}
"
,
e
));
}
};
cancellationToken
.
Register
(()
=>
{
this
.
requestCallback
.
Remove
(
RpcId
);
});
return
tcs
.
Task
;
}
/// <summary>
/// Rpc调用
...
...
Unity/Assets/Scripts/Factory/UnitFactory.cs
浏览文件 @
c9e3815b
...
...
@@ -7,7 +7,7 @@ namespace Model
public
static
Unit
Create
(
long
id
)
{
ResourcesComponent
resourcesComponent
=
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>();
GameObject
bundleGameObject
=
resourcesComponent
.
GetAsset
<
GameObject
>(
"Unit"
,
"Unit"
);
GameObject
bundleGameObject
=
resourcesComponent
.
GetAsset
<
GameObject
>(
"Unit
.unity3d
"
,
"Unit"
);
GameObject
prefab
=
bundleGameObject
.
Get
<
GameObject
>(
"Skeleton"
);
UnitComponent
unitComponent
=
Game
.
Scene
.
GetComponent
<
UnitComponent
>();
...
...
Unity/Assets/Scripts/Helper/BundleHelper.cs
浏览文件 @
c9e3815b
...
...
@@ -20,26 +20,37 @@ namespace Model
{
if
(
Define
.
IsAsync
)
{
string
url
=
GlobalConfigComponent
.
Instance
.
GlobalProto
.
GetUrl
()
+
"StreamingAssets/StreamingAssets"
;
//string url = GlobalConfigComponent.Instance.GlobalProto.GetUrl() + "StreamingAssets/StreamingAssets";
//try
//{
// using (WWWAsync wwwAsync = EntityFactory.Create<WWWAsync>())
// {
// await wwwAsync.DownloadAsync(url);
// ResourcesComponent.AssetBundleManifestObject = wwwAsync.www.assetBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
// wwwAsync.www.assetBundle.Unload(false);
// }
//}
//catch (Exception e)
//{
// Log.Error($"下载错误: {url} {e}");
// return;
//}
try
{
using
(
WWWAsync
wwwAsync
=
EntityFactory
.
Create
<
WWWAsync
>())
using
(
BundleDownloaderComponent
bundleDownloaderComponent
=
Game
.
Scene
.
AddComponent
<
BundleDownloaderComponent
>())
{
await
wwwAsync
.
DownloadAsync
(
url
);
ResourcesComponent
.
AssetBundleManifestObject
=
wwwAsync
.
www
.
assetBundle
.
LoadAsset
<
AssetBundleManifest
>(
"AssetBundleManifest"
);
wwwAsync
.
www
.
assetBundle
.
Unload
(
false
);
await
bundleDownloaderComponent
.
StartAsync
();
}
Log
.
Debug
(
"11111111111111111111111111111111"
);
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
LoadOneBundle
(
"StreamingAssets"
);
ResourcesComponent
.
AssetBundleManifestObject
=
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
GetAsset
<
AssetBundleManifest
>(
"StreamingAssets"
,
"AssetBundleManifest"
);
Log
.
Debug
(
"111111111111111111111111111111112"
);
}
catch
(
Exception
e
)
{
Log
.
Error
(
$"下载错误:
{
url
}
{
e
}
"
);
return
;
}
using
(
BundleDownloaderComponent
bundleDownloaderComponent
=
Game
.
Scene
.
AddComponent
<
BundleDownloaderComponent
>())
{
await
bundleDownloaderComponent
.
StartAsync
();
Log
.
Error
(
e
.
ToString
());
}
}
}
}
...
...
Unity/Assets/Scripts/Helper/DllHelper.cs
浏览文件 @
c9e3815b
...
...
@@ -14,7 +14,7 @@ namespace Model
#if ILRuntime
public
static
void
LoadHotfixAssembly
()
{
GameObject
code
=
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
GetAsset
<
GameObject
>(
"code"
,
"Code"
);
GameObject
code
=
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
GetAsset
<
GameObject
>(
"code
.unity3d
"
,
"Code"
);
byte
[]
assBytes
=
code
.
Get
<
TextAsset
>(
"Hotfix.dll"
).
bytes
;
byte
[]
mdbBytes
=
code
.
Get
<
TextAsset
>(
"Hotfix.pdb"
).
bytes
;
...
...
@@ -27,7 +27,7 @@ namespace Model
#else
public
static
Assembly
LoadHotfixAssembly
()
{
GameObject
code
=
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
GetAsset
<
GameObject
>(
"code"
,
"Code"
);
GameObject
code
=
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
GetAsset
<
GameObject
>(
"code
.unity3d
"
,
"Code"
);
byte
[]
assBytes
=
code
.
Get
<
TextAsset
>(
"Hotfix.dll"
).
bytes
;
byte
[]
mdbBytes
=
code
.
Get
<
TextAsset
>(
"Hotfix.mdb"
).
bytes
;
Assembly
assembly
=
Assembly
.
Load
(
assBytes
,
mdbBytes
);
...
...
Unity/Hotfix/UI/UILobby/Factory/UILobbyFactory.cs
浏览文件 @
c9e3815b
...
...
@@ -13,7 +13,7 @@ namespace Hotfix
{
ResourcesComponent
resourcesComponent
=
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>();
resourcesComponent
.
LoadBundle
(
$"
{
type
}
.unity3d"
);
GameObject
bundleGameObject
=
resourcesComponent
.
GetAsset
<
GameObject
>(
$"
{
type
}
"
,
$"
{
type
}
"
);
GameObject
bundleGameObject
=
resourcesComponent
.
GetAsset
<
GameObject
>(
$"
{
type
}
.unity3d
"
,
$"
{
type
}
"
);
GameObject
lobby
=
UnityEngine
.
Object
.
Instantiate
(
bundleGameObject
);
lobby
.
layer
=
LayerMask
.
NameToLayer
(
LayerNames
.
UI
);
UI
ui
=
EntityFactory
.
Create
<
UI
,
Scene
,
UI
,
GameObject
>(
scene
,
null
,
lobby
);
...
...
Unity/Hotfix/UI/UILogin/Component/UILoginComponent.cs
浏览文件 @
c9e3815b
...
...
@@ -35,11 +35,11 @@ namespace Hotfix
{
session
=
Hotfix
.
Scene
.
ModelScene
.
GetComponent
<
NetOuterComponent
>().
Create
(
GlobalConfigComponent
.
Instance
.
GlobalProto
.
Address
);
string
text
=
this
.
account
.
GetComponent
<
InputField
>().
text
;
R2C_Login
r2CLogin
=
await
session
.
Call
<
R2C_Login
>
(
new
C2R_Login
()
{
Account
=
text
,
Password
=
"111111"
});
R2C_Login
r2CLogin
=
(
R2C_Login
)
await
session
.
Call
(
new
C2R_Login
()
{
Account
=
text
,
Password
=
"111111"
});
Session
gateSession
=
Hotfix
.
Scene
.
ModelScene
.
GetComponent
<
NetOuterComponent
>().
Create
(
r2CLogin
.
Address
);
Game
.
Scene
.
AddComponent
<
SessionComponent
>().
Session
=
gateSession
;
G2C_LoginGate
g2CLoginGate
=
await
SessionComponent
.
Instance
.
Session
.
Call
<
G2C_LoginGate
>
(
new
C2G_LoginGate
()
{
Key
=
r2CLogin
.
Key
});
G2C_LoginGate
g2CLoginGate
=
(
G2C_LoginGate
)
await
SessionComponent
.
Instance
.
Session
.
Call
(
new
C2G_LoginGate
()
{
Key
=
r2CLogin
.
Key
});
Log
.
Info
(
"登陆gate成功!"
);
// 创建Player
...
...
Unity/Hotfix/UI/UILogin/Factory/UILoginFactory.cs
浏览文件 @
c9e3815b
...
...
@@ -13,7 +13,7 @@ namespace Hotfix
{
ResourcesComponent
resourcesComponent
=
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>();
resourcesComponent
.
LoadBundle
(
$"
{
type
}
.unity3d"
);
GameObject
bundleGameObject
=
resourcesComponent
.
GetAsset
<
GameObject
>(
$"
{
type
}
"
,
$"
{
type
}
"
);
GameObject
bundleGameObject
=
resourcesComponent
.
GetAsset
<
GameObject
>(
$"
{
type
}
.unity3d
"
,
$"
{
type
}
"
);
GameObject
login
=
UnityEngine
.
Object
.
Instantiate
(
bundleGameObject
);
login
.
layer
=
LayerMask
.
NameToLayer
(
LayerNames
.
UI
);
UI
ui
=
EntityFactory
.
Create
<
UI
,
Scene
,
UI
,
GameObject
>(
scene
,
null
,
login
);
...
...
Unity/ProjectSettings/EditorBuildSettings.asset
浏览文件 @
c9e3815b
...
...
@@ -4,4 +4,7 @@
EditorBuildSettings
:
m_ObjectHideFlags
:
0
serializedVersion
:
2
m_Scenes
:
[]
m_Scenes
:
-
enabled
:
1
path
:
Assets/Scenes/Init.unity
guid
:
e0d691ac8c1d0454ba07089ea820e18a
Unity/ProjectSettings/ProjectSettings.asset
浏览文件 @
c9e3815b
...
...
@@ -571,6 +571,7 @@ PlayerSettings:
webGLCompressionFormat
:
1
scriptingDefineSymbols
:
1
:
NET45
4
:
NET45;ASYNC
platformArchitecture
:
iOS
:
2
scriptingBackend
:
...
...
Unity/Unity.Editor.Plugins.csproj
浏览文件 @
c9e3815b
...
...
@@ -15,7 +15,7 @@
<TargetFrameworkProfile></TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>
EditorPlugins:7
</UnityProjectType>
<UnityBuildTarget>
StandaloneWindows:5
</UnityBuildTarget>
<UnityBuildTarget>
iOS:9
</UnityBuildTarget>
<UnityVersion>
2017.1.1p4
</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion>
6
</LangVersion>
...
...
@@ -32,7 +32,7 @@
<IntermediateOutputPath>
Temp\UnityVS_obj\Debug\
</IntermediateOutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_
DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_
GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;ENABLE_RUNTIME_GI;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_NETWORK;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_IOS_NATIVE_CRASH_REPORTING;PLAYERCONNECTION_LISTENS_FIXED_PORT;DEBUGGER_LISTENS_FIXED_PORT;PLATFORM_SUPPORTS_ADS_ID;SUPPORT_ENVIRONMENT_VARIABLES;PLATFORM_SUPPORTS_PROFILER;PLATFORM_HAS_NO_SUPPORT_FOR_BUCKET_ALLOCATOR;STRICTCPP_NEW_DELETE_SIGNATURES;HAS_NEON_SKINNIG;UNITY_GFX_USE_PLATFORM_VSYNC;UNITY_INPUT_SIMULATE_EVENTS;PLATFORM_ALWAYS_USES_STDOUT_FOR_LOG;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;PLATFORM_IOS;UNITY_IOS;PLATFORM_IPHONE;UNITY_IPHONE;UNITY_IPHONE_API;SUPPORT_MULTIPLE_DISPLAYS;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45;ASYNC;ENABLE_IOS_ON_DEMAND_RESOURCES;ENABLE_IOS_APP_SLICING;UNITY_HAS_GOOGLEVR
</DefineConstants>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
...
...
@@ -42,7 +42,7 @@
<IntermediateOutputPath>
Temp\UnityVS_obj\Release\
</IntermediateOutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<DefineConstants>
TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_
DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45
</DefineConstants>
<DefineConstants>
TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_
GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;ENABLE_RUNTIME_GI;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_NETWORK;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_IOS_NATIVE_CRASH_REPORTING;PLAYERCONNECTION_LISTENS_FIXED_PORT;DEBUGGER_LISTENS_FIXED_PORT;PLATFORM_SUPPORTS_ADS_ID;SUPPORT_ENVIRONMENT_VARIABLES;PLATFORM_SUPPORTS_PROFILER;PLATFORM_HAS_NO_SUPPORT_FOR_BUCKET_ALLOCATOR;STRICTCPP_NEW_DELETE_SIGNATURES;HAS_NEON_SKINNIG;UNITY_GFX_USE_PLATFORM_VSYNC;UNITY_INPUT_SIMULATE_EVENTS;PLATFORM_ALWAYS_USES_STDOUT_FOR_LOG;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;PLATFORM_IOS;UNITY_IOS;PLATFORM_IPHONE;UNITY_IPHONE;UNITY_IPHONE_API;SUPPORT_MULTIPLE_DISPLAYS;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45;ASYNC;ENABLE_IOS_ON_DEMAND_RESOURCES;ENABLE_IOS_APP_SLICING;UNITY_HAS_GOOGLEVR
</DefineConstants>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
...
...
@@ -130,6 +130,9 @@
<Reference
Include=
"UnityEditor.Android.Extensions"
>
<HintPath>
C:/Apps/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.iOS.Extensions"
>
<HintPath>
C:/Apps/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.WindowsStandalone.Extensions"
>
<HintPath>
C:/Apps/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
</HintPath>
</Reference>
...
...
@@ -151,6 +154,12 @@
<Reference
Include=
"NPOI.OpenXmlFormats"
>
<HintPath>
Assets/Plugins/Editor/npoi/NPOI.OpenXmlFormats.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.iOS.Extensions.Xcode"
>
<HintPath>
C:/Apps/Unity/Editor/Data/PlaybackEngines/iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.iOS.Extensions.Common"
>
<HintPath>
C:/Apps/Unity/Editor/Data/PlaybackEngines/iOSSupport\UnityEditor.iOS.Extensions.Common.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference
Include=
"Unity.Plugins.csproj"
>
...
...
@@ -165,6 +174,7 @@
<None
Include=
"Assets\Res\Config\BuffConfig.txt"
/>
<None
Include=
"Assets\Res\Config\GlobalProto.txt"
/>
<None
Include=
"Assets\Res\Config\UnitConfig.txt"
/>
<None
Include=
"Assets\StreamingAssets\Version.txt"
/>
<None
Include=
"Assets\link.xml"
/>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
...
...
Unity/Unity.Editor.csproj
浏览文件 @
c9e3815b
...
...
@@ -15,7 +15,7 @@
<TargetFrameworkProfile></TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>
Editor:5
</UnityProjectType>
<UnityBuildTarget>
StandaloneWindows:5
</UnityBuildTarget>
<UnityBuildTarget>
iOS:9
</UnityBuildTarget>
<UnityVersion>
2017.1.1p4
</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion>
6
</LangVersion>
...
...
@@ -32,7 +32,7 @@
<IntermediateOutputPath>
Temp\UnityVS_obj\Debug\
</IntermediateOutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_
DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_
GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;ENABLE_RUNTIME_GI;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_NETWORK;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_IOS_NATIVE_CRASH_REPORTING;PLAYERCONNECTION_LISTENS_FIXED_PORT;DEBUGGER_LISTENS_FIXED_PORT;PLATFORM_SUPPORTS_ADS_ID;SUPPORT_ENVIRONMENT_VARIABLES;PLATFORM_SUPPORTS_PROFILER;PLATFORM_HAS_NO_SUPPORT_FOR_BUCKET_ALLOCATOR;STRICTCPP_NEW_DELETE_SIGNATURES;HAS_NEON_SKINNIG;UNITY_GFX_USE_PLATFORM_VSYNC;UNITY_INPUT_SIMULATE_EVENTS;PLATFORM_ALWAYS_USES_STDOUT_FOR_LOG;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;PLATFORM_IOS;UNITY_IOS;PLATFORM_IPHONE;UNITY_IPHONE;UNITY_IPHONE_API;SUPPORT_MULTIPLE_DISPLAYS;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45;ASYNC;ENABLE_IOS_ON_DEMAND_RESOURCES;ENABLE_IOS_APP_SLICING;UNITY_HAS_GOOGLEVR
</DefineConstants>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
...
...
@@ -42,7 +42,7 @@
<IntermediateOutputPath>
Temp\UnityVS_obj\Release\
</IntermediateOutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<DefineConstants>
TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_
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</DefineConstants>
<DefineConstants>
TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_
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true
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<ItemGroup>
...
...
@@ -130,6 +130,9 @@
<Reference
Include=
"UnityEditor.Android.Extensions"
>
<HintPath>
C:/Apps/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.iOS.Extensions"
>
<HintPath>
C:/Apps/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.WindowsStandalone.Extensions"
>
<HintPath>
C:/Apps/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
</HintPath>
</Reference>
...
...
@@ -151,6 +154,12 @@
<Reference
Include=
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<HintPath>
Assets/Plugins/Editor/npoi/NPOI.OpenXmlFormats.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.iOS.Extensions.Xcode"
>
<HintPath>
C:/Apps/Unity/Editor/Data/PlaybackEngines/iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.iOS.Extensions.Common"
>
<HintPath>
C:/Apps/Unity/Editor/Data/PlaybackEngines/iOSSupport\UnityEditor.iOS.Extensions.Common.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference
Include=
"Unity.Plugins.csproj"
>
...
...
@@ -203,6 +212,7 @@
<Compile
Include=
"Assets\Editor\BehaviorTreeEditor\PropertyDesigner.cs"
/>
<Compile
Include=
"Assets\Editor\BuildEditor\BuildEditor.cs"
/>
<Compile
Include=
"Assets\Editor\BuildEditor\BuildHelper.cs"
/>
<Compile
Include=
"Assets\Editor\BuildEditor\BuildIOSEditor.cs"
/>
<Compile
Include=
"Assets\Editor\ExcelExporterEditor\ExcelExporterEditor.cs"
/>
<Compile
Include=
"Assets\Editor\ExportNavmesh.cs"
/>
<Compile
Include=
"Assets\Editor\GlobalConfigEditor\GlobalConfigEditor.cs"
/>
...
...
@@ -216,6 +226,7 @@
<None
Include=
"Assets\Res\Config\BuffConfig.txt"
/>
<None
Include=
"Assets\Res\Config\GlobalProto.txt"
/>
<None
Include=
"Assets\Res\Config\UnitConfig.txt"
/>
<None
Include=
"Assets\StreamingAssets\Version.txt"
/>
<None
Include=
"Assets\link.xml"
/>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
...
...
Unity/Unity.Plugins.csproj
浏览文件 @
c9e3815b
...
...
@@ -15,7 +15,7 @@
<TargetFrameworkProfile></TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>
GamePlugins:3
</UnityProjectType>
<UnityBuildTarget>
StandaloneWindows:5
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<UnityBuildTarget>
iOS:9
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<UnityVersion>
2017.1.1p4
</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion>
6
</LangVersion>
...
...
@@ -32,7 +32,7 @@
<IntermediateOutputPath>
Temp\UnityVS_obj\Debug\
</IntermediateOutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
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DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_
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DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_
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<AllowUnsafeBlocks>
true
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<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
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...
...
@@ -42,7 +42,7 @@
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Temp\UnityVS_obj\Release\
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<ErrorReport>
prompt
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</DefineConstants>
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TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_
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<AllowUnsafeBlocks>
true
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<ItemGroup>
...
...
@@ -97,6 +97,12 @@
<Reference
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Include=
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/>
...
...
@@ -517,6 +523,7 @@
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Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
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...
...
Unity/Unity.csproj
浏览文件 @
c9e3815b
...
...
@@ -15,7 +15,7 @@
<TargetFrameworkProfile></TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
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Game:1
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...
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@@ -32,7 +32,7 @@
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GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;ENABLE_RUNTIME_GI;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_NETWORK;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_IOS_NATIVE_CRASH_REPORTING;PLAYERCONNECTION_LISTENS_FIXED_PORT;DEBUGGER_LISTENS_FIXED_PORT;PLATFORM_SUPPORTS_ADS_ID;SUPPORT_ENVIRONMENT_VARIABLES;PLATFORM_SUPPORTS_PROFILER;PLATFORM_HAS_NO_SUPPORT_FOR_BUCKET_ALLOCATOR;STRICTCPP_NEW_DELETE_SIGNATURES;HAS_NEON_SKINNIG;UNITY_GFX_USE_PLATFORM_VSYNC;UNITY_INPUT_SIMULATE_EVENTS;PLATFORM_ALWAYS_USES_STDOUT_FOR_LOG;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;PLATFORM_IOS;UNITY_IOS;PLATFORM_IPHONE;UNITY_IPHONE;UNITY_IPHONE_API;SUPPORT_MULTIPLE_DISPLAYS;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45;ASYNC;ENABLE_IOS_ON_DEMAND_RESOURCES;ENABLE_IOS_APP_SLICING;UNITY_HAS_GOOGLEVR
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<AllowUnsafeBlocks>
true
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</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
...
...
@@ -42,7 +42,7 @@
<IntermediateOutputPath>
Temp\UnityVS_obj\Release\
</IntermediateOutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
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TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_
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</DefineConstants>
<DefineConstants>
TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_
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</DefineConstants>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
...
...
@@ -97,6 +97,12 @@
<Reference
Include=
"ICSharpCode.SharpZipLib"
>
<HintPath>
Assets/Plugins/ICSharpCode.SharpZipLib.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.iOS.Extensions.Xcode"
>
<HintPath>
C:/Apps/Unity/Editor/Data/PlaybackEngines/iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.iOS.Extensions.Common"
>
<HintPath>
C:/Apps/Unity/Editor/Data/PlaybackEngines/iOSSupport\UnityEditor.iOS.Extensions.Common.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference
Include=
"Unity.Plugins.csproj"
>
...
...
@@ -569,6 +575,7 @@
<None
Include=
"Assets\Res\Config\BuffConfig.txt"
/>
<None
Include=
"Assets\Res\Config\GlobalProto.txt"
/>
<None
Include=
"Assets\Res\Config\UnitConfig.txt"
/>
<None
Include=
"Assets\StreamingAssets\Version.txt"
/>
<None
Include=
"Assets\link.xml"
/>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
...
...
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