提交 9b63c0a9 编写于 作者: T tanghai

调整代码目录

上级 9f9c8516
namespace Base
{
public enum EventIdType
{
NetworkChannelError,
}
}
\ No newline at end of file
namespace Base
{
public enum EventIdType
{
NumbericChange,
PlayerAttrChange,
ReloadConfigFinish,
PositionChange,
ReLoadConfigFinish,
PlayerControlUnitCreated,
TopInfoHeadIconClick,
TopInfoHeadIconDoubleClick,
UnitRefreshSkill,
ErrorLog,
NetworkChannelError,
UnitCreate,
UnitAddSkill,
UnitRemoveSkill,
CameraLoadComplete,
InitSceneStart,
SceneInit,
LoadingSceneStart,
LoadingSceneUpdate,
LauncherSceneStart,
LauncherSceneUpdate,
LauncherStartUpdateLauncher,
LauncherStartUpdateGame,
MouseRightButtonDown,
MouseLeftButtonDown,
MouseRightButtonDownClickUnit,
MouseRightButtonDownClickMap,
MouseLeftButtonDownClickUnit,
MouseLiftButtonDownClickMap,
MouseButtonDown,
MouseLeftButtonUp,
MouseRightButtonUp,
MouseLongClick,
BuffSetExpiration,
/// <summary>
/// 这个事件发生在Buff被移除之前
/// </summary>
UnitUpdateBuff,
UnitBuffAdd,
Ping,
SmallMapLeftDragEvent,
PlayCombatNumber,
/// <summary>
/// 在Unit被移除之前
/// </summary>
UnitRemoveEvent,
UnitAddItem,
UnitRemoveItem,
UnitSwapItemLoc,
UnitItemUpdateCharges,
UnitAfterRemoveItem,
OnSendSkillShakingEvent,
HideOtherInfoPanel,
UnitSkillLevelUp,
UnitReborn,
UnitItemUpdate,
RecvS2C_StartPickHero,
UnitDead,
PlayerSignalComponentUpdate,
UnitIntoGrass,
UnitExitGrass,
UnitVisibleTypeChange,
CustomProfileReceive,
SelectHero,
UnitBuffDispose,
SkillPanelDown,
Herokilled,
UnitHited,
QualityLevelChange,
BreakChannelSkill,
UnitRemove,
SkillShakingError,
PortalChangeShowSystemNoticeRun,
HeroDeathShowSystemNoticeRun,
UnitRemoveShowSystemNoticeRun,
OutputToChatNodeRun,
EffectFactory,
LoadingFinishStartGame,
LoadingFinishStartGame_Map4C,
PortalStateChange,
HPVisibleChange,
PlayerNameVisibleChange,
ShopItemButtonOnHover,
OtherPnaelItemBtnOnHover,
SettlementItemBtnOnHover,
ItemShopItemButtonOnHover,
TabItemButtonOnHover,
EquippedItemButtonOnHover,
BagItemButtonOnHover,
CreateEffectInSmallMapNode,
ActorDetailInfoSettingBtnOnUp,
ChangeSkillsIconEffectStateNodeRun,
HallTipsUICloseBtnClickToHall,
LoginUIRegisterBtnOnClick,
LobbyBottomTaskBtnOnUp,
LobbyBottomMessageBtnOnUp,
ShowKillReport,
KillReportEvent,
//收到服务器封包
RecvS2C_ActorDetailInfo,
RecvS2C_GameOverJieSuan,
RecvS2C_UnitReborn,
RecvS2C_UpdateRoomInfo,
RecvS2C_QuitGroup,
RecvS2C_DownloadMapProcess,
RecvS2C_JoinGroup,
RecvS2C_PlatformBuff,
RecvS2C_RequestSurrender,
RecvS2C_UnitDieReborn,
RecvS2C_PlayerSelectHero,
RecvS2C_RegisterAccount,
RecvS2C_StartLoading,
RecvS2C_SkillBreakChannel,
RecvS2C_SkillEnterChannel,
RecvS2C_LoginGateSucceedNameSummoner,
RecvS2C_LoginGateSucceedReconnectGame,
RecvS2C_ReconnectBattleServer,
RecvS2C_MapState,
ChangeToLobbyFinish,
ChangeToLoginFinish,
InitSceneStartChangeToLoginFinish,
InitSceneStartLoadBundleFinish,
ChangeNameSucceed,
FriendQueryPlayerFinish,
FriendsCommonMenuPersonalInfoButtonUp,
FriendsMenuFriendInfoButtonClick,
FriendsMenuUIButton1Click,
MainChatManagerViewInfoButtonClick,
NewLobbyTopPanelHeadButtonClick,
SettlementUIStatisticsBtnClick,
LobbyTopBuffIconOnHover,
SettlementExpCardBtnOnHover,
SettlementGoldCardBtnOnHover,
NewLobbyLogoButtonUp,
NewLobbyHomeButtonUp,
FriendsCommonMenuUIMenuBtnOnUp,
RecvS2C_StartGame,
RecvS2C_GetFriendList,
RecvS2C_NotifyDeleteFriend,
RecvS2C_UpdateFriendStatus,
RecvS2C_ModifyFaction,
RecvS2C_UnitDestroy,
LoabbyUIOnShowPanel,
LoabbyUIBackToPreviousOnShowPanel,
LoabbyUIOnShowMainPanel,
PlayerLeaveRoom,
PlayMatchingUIReturnLobbyBtnOnClick,
LobbyUIStartGameBtnOnClick,
SettlementUIAddFriendBtnOnHover,
SettlementUILikeBtnOnHover,
SettlementUITagsEnumBtnOnHover,
SettlementUIBlacklistBtnOnHover,
SettlementUIReportBtnOnHover,
OtherPanelADBtnOnHover,
OtherPanelMasteryBtnOnHover,
OtherPanelAttackSpeedBtnOnHover,
OtherPanelSpeedBtnOnHover,
OtherPanelADDefanceBtnOnHover,
OtherPanelAPDefanceBtnOnHover,
OtherPanelCDRatioBtnOnHover,
OtherPanelPhysicalCritPercentBtnOnHover,
MyNumericUIAttackDamageBtnOnHover,
MyNumericUIMasteryBtnOnHover,
MyNumericUIPhysicalArmorBtnOnHover,
MyNumericUIMagicArmorBtnOnHover,
MyNumericUIAttackSpeedBtnOnHover,
MyNumericUICDRatioBtnOnHover,
MyNumericUIPhysicalCritPercentBtnOnHover,
MyNumericUIMoveSpeedBtnOnHover,
BuffIconOnHoverByBuffPanelUI,
BuffIconOnHoverByBuffIconUI,
RemoveBuffSucceedByOtherPanelUI,
RemoveBuffSucceedByBuffPanelUI,
BuffEffectSlientEnter,
BuffEffectSlientExit,
DisplayItemShopNodeRun,
UpdateShopUINodeRun,
SkillPanelGoldBtnOnClick,
SkillPanelShopBtnOnClick,
SurrenderBtnActive,
GameSettingUIToggleChanged,
HotKeySettingButtonOnConfirm,
SettingPanelConfirmBtnOnClick,
UIOtherPanelRefreshBuff,
WildIconVisible,
CreateEffectInSmallMapNodeRun,
MoveCameraLimitToBorder,
MiniIconVisible,
StartCastSkill,
HallTipsUICloseBtnClickToLogin,
MapBundleDownloaderABundle,
LoginBundleDownloaderABundle,
MessageHandleFriendRequest,
MessageHandleGroupInviteRequest,
MessageGroupRefresh,
MessageGroupItemClearMsg,
MessageGroupItemClearBtnOnUp,
MessageDetailItemAcceptBtnOnUp,
MessageDetailItemRefuseBtnOnUp,
MessagePopPanelAcceptBtnOnUp,
MessagePopPanelRefuseBtnOnUp,
MessageTeamPanelAcceptBtnOnUp,
MessageTeamPanelRefuseBtnOnUp,
MessageTeamItemAcceptBtnOnUp,
MessageTeamItemRefuseBtnOnUp,
//behavior tree editor event
// BehaviorTreeEvent_RunTree,
BehaviorTreeRunTreeEvent,
BehaviorTreeOpenEditor,
BehaviorTreeClickNode,
BehaviorTreeAfterChangeNodeType,
BehaviorTreeCreateNode,
BehaviorTreePropertyDesignerNewCreateClick,
BehaviorTreeMouseInNode,
BehaviorTreeConnectState,
BehaviorTreeReplaceClick,
BehaviorTreeRightDesignerDrag,
//
ShowSystemNoticeRun,
LogError,
BuffEffectWindowEditor,
BuffEffectBehaviorTreeEditor,
BehaviourTreeEditor,
SkillActionWindow,
SkillEffectWindowEditor,
}
}
\ No newline at end of file
......@@ -46,8 +46,8 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AEventAttribute.cs" />
<Compile Include="AMEvent.cs" />
<Compile Include="Event\AEventAttribute.cs" />
<Compile Include="Message\AMEvent.cs" />
<Compile Include="Component\EventComponent.cs" />
<Compile Include="Component\MessageHandlerComponent.cs" />
<Compile Include="Component\MessageComponent.cs" />
......@@ -55,15 +55,15 @@
<Compile Include="Component\Scene.cs" />
<Compile Include="Component\TimeComponent.cs" />
<Compile Include="Component\TimerComponent.cs" />
<Compile Include="EntityType.cs" />
<Compile Include="Env.cs" />
<Compile Include="EnvKey.cs" />
<Compile Include="Event\EntityType.cs" />
<Compile Include="Event\Env.cs" />
<Compile Include="Event\EnvKey.cs" />
<Compile Include="Message\ErrorCode.cs" />
<Compile Include="EventAttribute.cs" />
<Compile Include="EventIdType.cs" />
<Compile Include="Event\EventAttribute.cs" />
<Compile Include="Event\EventIdType.cs" />
<Compile Include="GameException.cs" />
<Compile Include="Message\IErrorMessage.cs" />
<Compile Include="IEvent.cs" />
<Compile Include="Event\IEvent.cs" />
<Compile Include="Message\IMRegister.cs" />
<Compile Include="Message\Message.cs" />
<Compile Include="Message\MessageAttribute.cs" />
......
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