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体验新版 GitCode,发现更多精彩内容 >>
提交
9b63c0a9
编写于
10月 13, 2016
作者:
T
tanghai
浏览文件
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电子邮件补丁
差异文件
调整代码目录
上级
9f9c8516
变更
10
隐藏空白更改
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并排
Showing
10 changed file
with
15 addition
and
259 deletion
+15
-259
Server/Server.Model/Event/AEventAttribute.cs
Server/Server.Model/Event/AEventAttribute.cs
+0
-0
Server/Server.Model/Event/EntityType.cs
Server/Server.Model/Event/EntityType.cs
+0
-0
Server/Server.Model/Event/Env.cs
Server/Server.Model/Event/Env.cs
+0
-0
Server/Server.Model/Event/EnvKey.cs
Server/Server.Model/Event/EnvKey.cs
+0
-0
Server/Server.Model/Event/EventAttribute.cs
Server/Server.Model/Event/EventAttribute.cs
+0
-0
Server/Server.Model/Event/EventIdType.cs
Server/Server.Model/Event/EventIdType.cs
+7
-0
Server/Server.Model/Event/IEvent.cs
Server/Server.Model/Event/IEvent.cs
+0
-0
Server/Server.Model/EventIdType.cs
Server/Server.Model/EventIdType.cs
+0
-251
Server/Server.Model/Message/AMEvent.cs
Server/Server.Model/Message/AMEvent.cs
+0
-0
Server/Server.Model/Server.Model.csproj
Server/Server.Model/Server.Model.csproj
+8
-8
未找到文件。
Server/Server.Model/AEventAttribute.cs
→
Server/Server.Model/
Event/
AEventAttribute.cs
浏览文件 @
9b63c0a9
文件已移动
Server/Server.Model/EntityType.cs
→
Server/Server.Model/E
vent/E
ntityType.cs
浏览文件 @
9b63c0a9
文件已移动
Server/Server.Model/Env.cs
→
Server/Server.Model/E
vent/E
nv.cs
浏览文件 @
9b63c0a9
文件已移动
Server/Server.Model/EnvKey.cs
→
Server/Server.Model/E
vent/E
nvKey.cs
浏览文件 @
9b63c0a9
文件已移动
Server/Server.Model/EventAttribute.cs
→
Server/Server.Model/Event
/Event
Attribute.cs
浏览文件 @
9b63c0a9
文件已移动
Server/Server.Model/Event/EventIdType.cs
0 → 100644
浏览文件 @
9b63c0a9
namespace
Base
{
public
enum
EventIdType
{
NetworkChannelError
,
}
}
\ No newline at end of file
Server/Server.Model/IEvent.cs
→
Server/Server.Model/
Event/
IEvent.cs
浏览文件 @
9b63c0a9
文件已移动
Server/Server.Model/EventIdType.cs
已删除
100644 → 0
浏览文件 @
9f9c8516
namespace
Base
{
public
enum
EventIdType
{
NumbericChange
,
PlayerAttrChange
,
ReloadConfigFinish
,
PositionChange
,
ReLoadConfigFinish
,
PlayerControlUnitCreated
,
TopInfoHeadIconClick
,
TopInfoHeadIconDoubleClick
,
UnitRefreshSkill
,
ErrorLog
,
NetworkChannelError
,
UnitCreate
,
UnitAddSkill
,
UnitRemoveSkill
,
CameraLoadComplete
,
InitSceneStart
,
SceneInit
,
LoadingSceneStart
,
LoadingSceneUpdate
,
LauncherSceneStart
,
LauncherSceneUpdate
,
LauncherStartUpdateLauncher
,
LauncherStartUpdateGame
,
MouseRightButtonDown
,
MouseLeftButtonDown
,
MouseRightButtonDownClickUnit
,
MouseRightButtonDownClickMap
,
MouseLeftButtonDownClickUnit
,
MouseLiftButtonDownClickMap
,
MouseButtonDown
,
MouseLeftButtonUp
,
MouseRightButtonUp
,
MouseLongClick
,
BuffSetExpiration
,
/// <summary>
/// 这个事件发生在Buff被移除之前
/// </summary>
UnitUpdateBuff
,
UnitBuffAdd
,
Ping
,
SmallMapLeftDragEvent
,
PlayCombatNumber
,
/// <summary>
/// 在Unit被移除之前
/// </summary>
UnitRemoveEvent
,
UnitAddItem
,
UnitRemoveItem
,
UnitSwapItemLoc
,
UnitItemUpdateCharges
,
UnitAfterRemoveItem
,
OnSendSkillShakingEvent
,
HideOtherInfoPanel
,
UnitSkillLevelUp
,
UnitReborn
,
UnitItemUpdate
,
RecvS2C_StartPickHero
,
UnitDead
,
PlayerSignalComponentUpdate
,
UnitIntoGrass
,
UnitExitGrass
,
UnitVisibleTypeChange
,
CustomProfileReceive
,
SelectHero
,
UnitBuffDispose
,
SkillPanelDown
,
Herokilled
,
UnitHited
,
QualityLevelChange
,
BreakChannelSkill
,
UnitRemove
,
SkillShakingError
,
PortalChangeShowSystemNoticeRun
,
HeroDeathShowSystemNoticeRun
,
UnitRemoveShowSystemNoticeRun
,
OutputToChatNodeRun
,
EffectFactory
,
LoadingFinishStartGame
,
LoadingFinishStartGame_Map4C
,
PortalStateChange
,
HPVisibleChange
,
PlayerNameVisibleChange
,
ShopItemButtonOnHover
,
OtherPnaelItemBtnOnHover
,
SettlementItemBtnOnHover
,
ItemShopItemButtonOnHover
,
TabItemButtonOnHover
,
EquippedItemButtonOnHover
,
BagItemButtonOnHover
,
CreateEffectInSmallMapNode
,
ActorDetailInfoSettingBtnOnUp
,
ChangeSkillsIconEffectStateNodeRun
,
HallTipsUICloseBtnClickToHall
,
LoginUIRegisterBtnOnClick
,
LobbyBottomTaskBtnOnUp
,
LobbyBottomMessageBtnOnUp
,
ShowKillReport
,
KillReportEvent
,
//收到服务器封包
RecvS2C_ActorDetailInfo
,
RecvS2C_GameOverJieSuan
,
RecvS2C_UnitReborn
,
RecvS2C_UpdateRoomInfo
,
RecvS2C_QuitGroup
,
RecvS2C_DownloadMapProcess
,
RecvS2C_JoinGroup
,
RecvS2C_PlatformBuff
,
RecvS2C_RequestSurrender
,
RecvS2C_UnitDieReborn
,
RecvS2C_PlayerSelectHero
,
RecvS2C_RegisterAccount
,
RecvS2C_StartLoading
,
RecvS2C_SkillBreakChannel
,
RecvS2C_SkillEnterChannel
,
RecvS2C_LoginGateSucceedNameSummoner
,
RecvS2C_LoginGateSucceedReconnectGame
,
RecvS2C_ReconnectBattleServer
,
RecvS2C_MapState
,
ChangeToLobbyFinish
,
ChangeToLoginFinish
,
InitSceneStartChangeToLoginFinish
,
InitSceneStartLoadBundleFinish
,
ChangeNameSucceed
,
FriendQueryPlayerFinish
,
FriendsCommonMenuPersonalInfoButtonUp
,
FriendsMenuFriendInfoButtonClick
,
FriendsMenuUIButton1Click
,
MainChatManagerViewInfoButtonClick
,
NewLobbyTopPanelHeadButtonClick
,
SettlementUIStatisticsBtnClick
,
LobbyTopBuffIconOnHover
,
SettlementExpCardBtnOnHover
,
SettlementGoldCardBtnOnHover
,
NewLobbyLogoButtonUp
,
NewLobbyHomeButtonUp
,
FriendsCommonMenuUIMenuBtnOnUp
,
RecvS2C_StartGame
,
RecvS2C_GetFriendList
,
RecvS2C_NotifyDeleteFriend
,
RecvS2C_UpdateFriendStatus
,
RecvS2C_ModifyFaction
,
RecvS2C_UnitDestroy
,
LoabbyUIOnShowPanel
,
LoabbyUIBackToPreviousOnShowPanel
,
LoabbyUIOnShowMainPanel
,
PlayerLeaveRoom
,
PlayMatchingUIReturnLobbyBtnOnClick
,
LobbyUIStartGameBtnOnClick
,
SettlementUIAddFriendBtnOnHover
,
SettlementUILikeBtnOnHover
,
SettlementUITagsEnumBtnOnHover
,
SettlementUIBlacklistBtnOnHover
,
SettlementUIReportBtnOnHover
,
OtherPanelADBtnOnHover
,
OtherPanelMasteryBtnOnHover
,
OtherPanelAttackSpeedBtnOnHover
,
OtherPanelSpeedBtnOnHover
,
OtherPanelADDefanceBtnOnHover
,
OtherPanelAPDefanceBtnOnHover
,
OtherPanelCDRatioBtnOnHover
,
OtherPanelPhysicalCritPercentBtnOnHover
,
MyNumericUIAttackDamageBtnOnHover
,
MyNumericUIMasteryBtnOnHover
,
MyNumericUIPhysicalArmorBtnOnHover
,
MyNumericUIMagicArmorBtnOnHover
,
MyNumericUIAttackSpeedBtnOnHover
,
MyNumericUICDRatioBtnOnHover
,
MyNumericUIPhysicalCritPercentBtnOnHover
,
MyNumericUIMoveSpeedBtnOnHover
,
BuffIconOnHoverByBuffPanelUI
,
BuffIconOnHoverByBuffIconUI
,
RemoveBuffSucceedByOtherPanelUI
,
RemoveBuffSucceedByBuffPanelUI
,
BuffEffectSlientEnter
,
BuffEffectSlientExit
,
DisplayItemShopNodeRun
,
UpdateShopUINodeRun
,
SkillPanelGoldBtnOnClick
,
SkillPanelShopBtnOnClick
,
SurrenderBtnActive
,
GameSettingUIToggleChanged
,
HotKeySettingButtonOnConfirm
,
SettingPanelConfirmBtnOnClick
,
UIOtherPanelRefreshBuff
,
WildIconVisible
,
CreateEffectInSmallMapNodeRun
,
MoveCameraLimitToBorder
,
MiniIconVisible
,
StartCastSkill
,
HallTipsUICloseBtnClickToLogin
,
MapBundleDownloaderABundle
,
LoginBundleDownloaderABundle
,
MessageHandleFriendRequest
,
MessageHandleGroupInviteRequest
,
MessageGroupRefresh
,
MessageGroupItemClearMsg
,
MessageGroupItemClearBtnOnUp
,
MessageDetailItemAcceptBtnOnUp
,
MessageDetailItemRefuseBtnOnUp
,
MessagePopPanelAcceptBtnOnUp
,
MessagePopPanelRefuseBtnOnUp
,
MessageTeamPanelAcceptBtnOnUp
,
MessageTeamPanelRefuseBtnOnUp
,
MessageTeamItemAcceptBtnOnUp
,
MessageTeamItemRefuseBtnOnUp
,
//behavior tree editor event
// BehaviorTreeEvent_RunTree,
BehaviorTreeRunTreeEvent
,
BehaviorTreeOpenEditor
,
BehaviorTreeClickNode
,
BehaviorTreeAfterChangeNodeType
,
BehaviorTreeCreateNode
,
BehaviorTreePropertyDesignerNewCreateClick
,
BehaviorTreeMouseInNode
,
BehaviorTreeConnectState
,
BehaviorTreeReplaceClick
,
BehaviorTreeRightDesignerDrag
,
//
ShowSystemNoticeRun
,
LogError
,
BuffEffectWindowEditor
,
BuffEffectBehaviorTreeEditor
,
BehaviourTreeEditor
,
SkillActionWindow
,
SkillEffectWindowEditor
,
}
}
\ No newline at end of file
Server/Server.Model/AMEvent.cs
→
Server/Server.Model/
Message/
AMEvent.cs
浏览文件 @
9b63c0a9
文件已移动
Server/Server.Model/Server.Model.csproj
浏览文件 @
9b63c0a9
...
...
@@ -46,8 +46,8 @@
<Reference
Include=
"System.Xml"
/>
</ItemGroup>
<ItemGroup>
<Compile
Include=
"AEventAttribute.cs"
/>
<Compile
Include=
"AMEvent.cs"
/>
<Compile
Include=
"
Event\
AEventAttribute.cs"
/>
<Compile
Include=
"
Message\
AMEvent.cs"
/>
<Compile
Include=
"Component\EventComponent.cs"
/>
<Compile
Include=
"Component\MessageHandlerComponent.cs"
/>
<Compile
Include=
"Component\MessageComponent.cs"
/>
...
...
@@ -55,15 +55,15 @@
<Compile
Include=
"Component\Scene.cs"
/>
<Compile
Include=
"Component\TimeComponent.cs"
/>
<Compile
Include=
"Component\TimerComponent.cs"
/>
<Compile
Include=
"EntityType.cs"
/>
<Compile
Include=
"Env.cs"
/>
<Compile
Include=
"EnvKey.cs"
/>
<Compile
Include=
"E
vent\E
ntityType.cs"
/>
<Compile
Include=
"E
vent\E
nv.cs"
/>
<Compile
Include=
"E
vent\E
nvKey.cs"
/>
<Compile
Include=
"Message\ErrorCode.cs"
/>
<Compile
Include=
"EventAttribute.cs"
/>
<Compile
Include=
"EventIdType.cs"
/>
<Compile
Include=
"Event
\Event
Attribute.cs"
/>
<Compile
Include=
"Event
\Event
IdType.cs"
/>
<Compile
Include=
"GameException.cs"
/>
<Compile
Include=
"Message\IErrorMessage.cs"
/>
<Compile
Include=
"IEvent.cs"
/>
<Compile
Include=
"
Event\
IEvent.cs"
/>
<Compile
Include=
"Message\IMRegister.cs"
/>
<Compile
Include=
"Message\Message.cs"
/>
<Compile
Include=
"Message\MessageAttribute.cs"
/>
...
...
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