提交 9aa09bcd 编写于 作者: T tanghai

mac上跑通了

上级 da42dddb
......@@ -15,13 +15,6 @@
<DefineConstants>TRACE;SERVER;FEAT_SAFE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<None Include="..\..\RecastNavMesh\RecastNavDll.dll">
<Link>RecastNavDll.dll</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MongoDB.Driver" Version="2.11.5" />
</ItemGroup>
......@@ -33,6 +26,14 @@
</ItemGroup>
<ItemGroup>
<Content Include="..\..\Libs\RecastNavMesh\libRecastNavDll.dylib">
<Link>libRecastNavDll.dylib</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Libs\RecastNavMesh\RecastNavDll.dll">
<Link>RecastNavDll.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Unity\Assets\Plugins\MacOS\libkcp.dylib">
<Link>libkcp.dylib</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
......
......@@ -8,6 +8,7 @@ namespace ET
{
Transform transform = args.Unit.GetComponent<GameObjectComponent>().GameObject.transform;
transform.position = args.Unit.Position;
await ETTask.CompletedTask;
}
}
}
\ No newline at end of file
......@@ -8,6 +8,7 @@ namespace ET
{
Transform transform = args.Unit.GetComponent<GameObjectComponent>().GameObject.transform;
transform.rotation = args.Unit.Rotation;
await ETTask.CompletedTask;
}
}
}
\ No newline at end of file
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PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
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Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
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settings:
DefaultValueInitialized: true
- first:
Standalone: OSXUniversal
second:
enabled: 1
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:
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