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体验新版 GitCode,发现更多精彩内容 >>
提交
8f9f53b6
编写于
2月 23, 2018
作者:
T
tanghai
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
安卓IL2CPP上测试全热更OK
上级
366e59bc
变更
10
隐藏空白更改
内联
并排
Showing
10 changed file
with
42 addition
and
37 deletion
+42
-37
Unity/Assets/Res/Config/GlobalProto.txt
Unity/Assets/Res/Config/GlobalProto.txt
+1
-1
Unity/Assets/Scripts/Entity/Hotfix.cs
Unity/Assets/Scripts/Entity/Hotfix.cs
+8
-10
Unity/Assets/Scripts/Init.cs
Unity/Assets/Scripts/Init.cs
+3
-1
Unity/Assets/Scripts/Module/Config/ConfigComponent.cs.meta
Unity/Assets/Scripts/Module/Config/ConfigComponent.cs.meta
+10
-2
Unity/Hotfix/Unity.Hotfix.csproj
Unity/Hotfix/Unity.Hotfix.csproj
+1
-1
Unity/ProjectSettings/ProjectSettings.asset
Unity/ProjectSettings/ProjectSettings.asset
+2
-2
Unity/Unity.Editor.Plugins.csproj
Unity/Unity.Editor.Plugins.csproj
+3
-3
Unity/Unity.Editor.csproj
Unity/Unity.Editor.csproj
+3
-3
Unity/Unity.Plugins.csproj
Unity/Unity.Plugins.csproj
+3
-3
Unity/Unity.csproj
Unity/Unity.csproj
+8
-11
未找到文件。
Unity/Assets/Res/Config/GlobalProto.txt
浏览文件 @
8f9f53b6
{ "_t" : "GlobalProto", "AssetBundleServerUrl" : "http://127.0.0.1:8080/", "Address" : "127.0.0.1:10002" }
{ "_t" : "GlobalProto", "AssetBundleServerUrl" : "http://172.16.10.94:8080/", "Address" : "172.16.10.94:10002" }
\ No newline at end of file
\ No newline at end of file
Unity/Assets/Scripts/Entity/Hotfix.cs
浏览文件 @
8f9f53b6
...
@@ -11,7 +11,7 @@ namespace Model
...
@@ -11,7 +11,7 @@ namespace Model
public
Assembly
HotfixAssembly
;
public
Assembly
HotfixAssembly
;
public
ILRuntime
.
Runtime
.
Enviorment
.
AppDomain
AppDomain
;
public
ILRuntime
.
Runtime
.
Enviorment
.
AppDomain
AppDomain
;
private
readonly
IStaticMethod
start
;
private
IStaticMethod
start
;
public
Action
Update
;
public
Action
Update
;
public
Action
LateUpdate
;
public
Action
LateUpdate
;
...
@@ -19,16 +19,7 @@ namespace Model
...
@@ -19,16 +19,7 @@ namespace Model
public
Hotfix
()
public
Hotfix
()
{
{
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
LoadBundle
(
$"code.unity3d"
);
this
.
LoadHotfixAssembly
();
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
UnloadBundle
(
$"code.unity3d"
);
#if ILRuntime
this
.
start
=
new
ILStaticMethod
(
this
.
AppDomain
,
"Hotfix.Init"
,
"Start"
,
0
);
#else
Type
hotfixInit
=
this
.
HotfixAssembly
.
GetType
(
"Hotfix.Init"
);
this
.
start
=
new
MonoStaticMethod
(
hotfixInit
,
"Start"
);
#endif
}
}
public
void
GotoHotfix
()
public
void
GotoHotfix
()
...
@@ -60,6 +51,7 @@ namespace Model
...
@@ -60,6 +51,7 @@ namespace Model
public
void
LoadHotfixAssembly
()
public
void
LoadHotfixAssembly
()
{
{
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
LoadBundle
(
$"code.unity3d"
);
#if ILRuntime
#if ILRuntime
this
.
AppDomain
=
new
ILRuntime
.
Runtime
.
Enviorment
.
AppDomain
();
this
.
AppDomain
=
new
ILRuntime
.
Runtime
.
Enviorment
.
AppDomain
();
GameObject
code
=
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
GetAsset
<
GameObject
>(
"code.unity3d"
,
"Code"
);
GameObject
code
=
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
GetAsset
<
GameObject
>(
"code.unity3d"
,
"Code"
);
...
@@ -71,13 +63,19 @@ namespace Model
...
@@ -71,13 +63,19 @@ namespace Model
{
{
this
.
AppDomain
.
LoadAssembly
(
fs
,
p
,
new
Mono
.
Cecil
.
Pdb
.
PdbReaderProvider
());
this
.
AppDomain
.
LoadAssembly
(
fs
,
p
,
new
Mono
.
Cecil
.
Pdb
.
PdbReaderProvider
());
}
}
this
.
start
=
new
ILStaticMethod
(
this
.
AppDomain
,
"Hotfix.Init"
,
"Start"
,
0
);
#else
#else
GameObject
code
=
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
GetAsset
<
GameObject
>(
"code.unity3d"
,
"Code"
);
GameObject
code
=
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
GetAsset
<
GameObject
>(
"code.unity3d"
,
"Code"
);
byte
[]
assBytes
=
code
.
Get
<
TextAsset
>(
"Hotfix.dll"
).
bytes
;
byte
[]
assBytes
=
code
.
Get
<
TextAsset
>(
"Hotfix.dll"
).
bytes
;
byte
[]
mdbBytes
=
code
.
Get
<
TextAsset
>(
"Hotfix.mdb"
).
bytes
;
byte
[]
mdbBytes
=
code
.
Get
<
TextAsset
>(
"Hotfix.mdb"
).
bytes
;
Assembly
assembly
=
Assembly
.
Load
(
assBytes
,
mdbBytes
);
Assembly
assembly
=
Assembly
.
Load
(
assBytes
,
mdbBytes
);
this
.
HotfixAssembly
=
assembly
;
this
.
HotfixAssembly
=
assembly
;
Type
hotfixInit
=
this
.
HotfixAssembly
.
GetType
(
"Hotfix.Init"
);
this
.
start
=
new
MonoStaticMethod
(
hotfixInit
,
"Start"
);
#endif
#endif
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
UnloadBundle
(
$"code.unity3d"
);
}
}
}
}
}
}
\ No newline at end of file
Unity/Assets/Scripts/Init.cs
浏览文件 @
8f9f53b6
...
@@ -28,7 +28,9 @@ namespace Model
...
@@ -28,7 +28,9 @@ namespace Model
// 下载ab包
// 下载ab包
await
BundleHelper
.
DownloadBundle
();
await
BundleHelper
.
DownloadBundle
();
Game
.
Hotfix
.
LoadHotfixAssembly
();
// 加载配置
// 加载配置
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
LoadBundle
(
"config.unity3d"
);
Game
.
Scene
.
GetComponent
<
ResourcesComponent
>().
LoadBundle
(
"config.unity3d"
);
Game
.
Scene
.
AddComponent
<
ConfigComponent
>();
Game
.
Scene
.
AddComponent
<
ConfigComponent
>();
...
...
Unity/Assets/Scripts/Module/Config/ConfigComponent.cs.meta
浏览文件 @
8f9f53b6
fileFormatVersion: 2
fileFormatVersion: 2
guid: c38338e46c7049bdbfaf34a0ab31cb52
guid: c38338e46c7049bdbfaf34a0ab31cb52
timeCreated: 1505111255
timeCreated: 1505111255
\ No newline at end of file
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Unity.Hotfix.csproj
浏览文件 @
8f9f53b6
...
@@ -19,7 +19,7 @@
...
@@ -19,7 +19,7 @@
<DebugType>
full
</DebugType>
<DebugType>
full
</DebugType>
<Optimize>
true
</Optimize>
<Optimize>
true
</Optimize>
<OutputPath>
..\Temp\UnityVS_bin\Debug\
</OutputPath>
<OutputPath>
..\Temp\UnityVS_bin\Debug\
</OutputPath>
<DefineConstants>
TRACE;DEBUG
;
</DefineConstants>
<DefineConstants>
TRACE;DEBUG
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<WarningLevel>
4
</WarningLevel>
<Prefer32Bit>
false
</Prefer32Bit>
<Prefer32Bit>
false
</Prefer32Bit>
...
...
Unity/ProjectSettings/ProjectSettings.asset
浏览文件 @
8f9f53b6
...
@@ -153,7 +153,7 @@ PlayerSettings:
...
@@ -153,7 +153,7 @@ PlayerSettings:
AndroidTargetSdkVersion
:
0
AndroidTargetSdkVersion
:
0
AndroidPreferredInstallLocation
:
1
AndroidPreferredInstallLocation
:
1
aotOptions
:
aotOptions
:
stripEngineCode
:
1
stripEngineCode
:
0
iPhoneStrippingLevel
:
0
iPhoneStrippingLevel
:
0
iPhoneScriptCallOptimization
:
0
iPhoneScriptCallOptimization
:
0
ForceInternetPermission
:
0
ForceInternetPermission
:
0
...
@@ -576,7 +576,7 @@ PlayerSettings:
...
@@ -576,7 +576,7 @@ PlayerSettings:
platformArchitecture
:
platformArchitecture
:
iOS
:
2
iOS
:
2
scriptingBackend
:
scriptingBackend
:
Android
:
0
Android
:
1
Standalone
:
0
Standalone
:
0
iOS
:
1
iOS
:
1
incrementalIl2cppBuild
:
{}
incrementalIl2cppBuild
:
{}
...
...
Unity/Unity.Editor.Plugins.csproj
浏览文件 @
8f9f53b6
...
@@ -15,7 +15,7 @@
...
@@ -15,7 +15,7 @@
<TargetFrameworkProfile></TargetFrameworkProfile>
<TargetFrameworkProfile></TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>
EditorPlugins:7
</UnityProjectType>
<UnityProjectType>
EditorPlugins:7
</UnityProjectType>
<UnityBuildTarget>
StandaloneWindows
64:19
</UnityBuildTarget>
<UnityBuildTarget>
StandaloneWindows
:5
</UnityBuildTarget>
<UnityVersion>
2017.1.1p4
</UnityVersion>
<UnityVersion>
2017.1.1p4
</UnityVersion>
<RootNamespace></RootNamespace>
<RootNamespace></RootNamespace>
<LangVersion>
6
</LangVersion>
<LangVersion>
6
</LangVersion>
...
@@ -32,7 +32,7 @@
...
@@ -32,7 +32,7 @@
<IntermediateOutputPath>
Temp\UnityVS_obj\Debug\
</IntermediateOutputPath>
<IntermediateOutputPath>
Temp\UnityVS_obj\Debug\
</IntermediateOutputPath>
<ErrorReport>
prompt
</ErrorReport>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<WarningLevel>
4
</WarningLevel>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;
PLATFORM_ARCH_64;UNITY_64;
ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45
</DefineConstants>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
...
@@ -42,7 +42,7 @@
...
@@ -42,7 +42,7 @@
<IntermediateOutputPath>
Temp\UnityVS_obj\Release\
</IntermediateOutputPath>
<IntermediateOutputPath>
Temp\UnityVS_obj\Release\
</IntermediateOutputPath>
<ErrorReport>
prompt
</ErrorReport>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<WarningLevel>
4
</WarningLevel>
<DefineConstants>
TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;
PLATFORM_ARCH_64;UNITY_64;
ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45
</DefineConstants>
<DefineConstants>
TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45
</DefineConstants>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
</PropertyGroup>
<ItemGroup>
<ItemGroup>
...
...
Unity/Unity.Editor.csproj
浏览文件 @
8f9f53b6
...
@@ -15,7 +15,7 @@
...
@@ -15,7 +15,7 @@
<TargetFrameworkProfile></TargetFrameworkProfile>
<TargetFrameworkProfile></TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>
Editor:5
</UnityProjectType>
<UnityProjectType>
Editor:5
</UnityProjectType>
<UnityBuildTarget>
StandaloneWindows
64:19
</UnityBuildTarget>
<UnityBuildTarget>
StandaloneWindows
:5
</UnityBuildTarget>
<UnityVersion>
2017.1.1p4
</UnityVersion>
<UnityVersion>
2017.1.1p4
</UnityVersion>
<RootNamespace></RootNamespace>
<RootNamespace></RootNamespace>
<LangVersion>
6
</LangVersion>
<LangVersion>
6
</LangVersion>
...
@@ -32,7 +32,7 @@
...
@@ -32,7 +32,7 @@
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浏览文件 @
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浏览文件 @
8f9f53b6
...
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<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
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Condition=
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...
@@ -45,7 +42,7 @@
...
@@ -45,7 +42,7 @@
<IntermediateOutputPath>
Temp\UnityVS_obj\Release\
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PLATFORM_ARCH_64;UNITY_64;
ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45
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<DefineConstants>
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<AllowUnsafeBlocks>
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</AllowUnsafeBlocks>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
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<ItemGroup>
<ItemGroup>
...
@@ -199,7 +196,6 @@
...
@@ -199,7 +196,6 @@
<Compile
Include=
"Assets\Scripts\Component\Config\RunServerConfig.cs"
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<Compile
Include=
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/>
<Compile
Include=
"Assets\Scripts\Component\Config\StartConfig.cs"
/>
<Compile
Include=
"Assets\Scripts\Component\Config\StartConfig.cs"
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<Compile
Include=
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<Compile
Include=
"Assets\Scripts\Component\Config\VersionConfig.cs"
/>
<Compile
Include=
"Assets\Scripts\Module\Config\ConfigComponent.cs"
/>
<Compile
Include=
"Assets\Scripts\Component\GlobalConfigComponent.cs"
/>
<Compile
Include=
"Assets\Scripts\Component\GlobalConfigComponent.cs"
/>
<Compile
Include=
"Assets\Scripts\Component\MoveComponent.cs"
/>
<Compile
Include=
"Assets\Scripts\Component\MoveComponent.cs"
/>
<Compile
Include=
"Assets\Scripts\Component\PlayerComponent.cs"
/>
<Compile
Include=
"Assets\Scripts\Component\PlayerComponent.cs"
/>
...
@@ -292,6 +288,7 @@
...
@@ -292,6 +288,7 @@
<Compile
Include=
"Assets\Scripts\Module\Config\AConfig.cs"
/>
<Compile
Include=
"Assets\Scripts\Module\Config\AConfig.cs"
/>
<Compile
Include=
"Assets\Scripts\Module\Config\AConfigComponent.cs"
/>
<Compile
Include=
"Assets\Scripts\Module\Config\AConfigComponent.cs"
/>
<Compile
Include=
"Assets\Scripts\Module\Config\ConfigAttribute.cs"
/>
<Compile
Include=
"Assets\Scripts\Module\Config\ConfigAttribute.cs"
/>
<Compile
Include=
"Assets\Scripts\Module\Config\ConfigComponent.cs"
/>
<Compile
Include=
"Assets\Scripts\Module\Config\ConfigHelper.cs"
/>
<Compile
Include=
"Assets\Scripts\Module\Config\ConfigHelper.cs"
/>
<Compile
Include=
"Assets\Scripts\Module\Config\ICategory.cs"
/>
<Compile
Include=
"Assets\Scripts\Module\Config\ICategory.cs"
/>
<Compile
Include=
"Assets\Scripts\Module\Message\AMHandler.cs"
/>
<Compile
Include=
"Assets\Scripts\Module\Message\AMHandler.cs"
/>
...
@@ -778,4 +775,4 @@
...
@@ -778,4 +775,4 @@
</ItemGroup>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
<Target
Name=
"GenerateTargetFrameworkMonikerAttribute"
/>
<Target
Name=
"GenerateTargetFrameworkMonikerAttribute"
/>
</Project>
</Project>
\ No newline at end of file
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