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体验新版 GitCode,发现更多精彩内容 >>
提交
7d12e8f4
编写于
1月 27, 2015
作者:
T
tanghai
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Model View Controller. 其中Controller逻辑部分可以热更新
上级
44566e81
变更
10
隐藏空白更改
内联
并排
Showing
10 changed file
with
31 addition
and
24 deletion
+31
-24
Unity/Assets/Resources/Controller.dll.bytes
Unity/Assets/Resources/Controller.dll.bytes
+0
-0
Unity/Assets/Resources/Controller.pdb.bytes
Unity/Assets/Resources/Controller.pdb.bytes
+0
-0
Unity/Assets/Scripts/Interop.cs
Unity/Assets/Scripts/Interop.cs
+0
-10
Unity/Assets/Scripts/Model.meta
Unity/Assets/Scripts/Model.meta
+5
-0
Unity/Assets/Scripts/Model/Interop.cs
Unity/Assets/Scripts/Model/Interop.cs
+13
-0
Unity/Assets/Scripts/Model/Interop.cs.meta
Unity/Assets/Scripts/Model/Interop.cs.meta
+0
-0
Unity/Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll
Unity/Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll
+0
-0
Unity/Controller/Entry.cs
Unity/Controller/Entry.cs
+2
-1
Unity/UnityVS.Unity.CSharp.Plugins.csproj
Unity/UnityVS.Unity.CSharp.Plugins.csproj
+3
-3
Unity/UnityVS.Unity.CSharp.csproj
Unity/UnityVS.Unity.CSharp.csproj
+8
-10
未找到文件。
Unity/Assets/Resources/Controller.dll.bytes
浏览文件 @
7d12e8f4
无法预览此类型文件
Unity/Assets/Resources/Controller.pdb.bytes
浏览文件 @
7d12e8f4
无法预览此类型文件
Unity/Assets/Scripts/Interop.cs
已删除
100644 → 0
浏览文件 @
44566e81
using
UnityEngine
;
public
class
Interop
{
public
static
void
Log
()
{
Debug
.
Log
(
"11111111111111111111"
);
}
}
Unity/Assets/Scripts/Model.meta
0 → 100644
浏览文件 @
7d12e8f4
fileFormatVersion: 2
guid: 911c791fbffb8ba448c7e75e6c24b68c
folderAsset: yes
DefaultImporter:
userData:
Unity/Assets/Scripts/Model/Interop.cs
0 → 100644
浏览文件 @
7d12e8f4
using
UnityEngine
;
namespace
Model
{
public
class
Interop
{
public
static
void
Log
()
{
Debug
.
Log
(
"aaaaaaaaaaaaaaaaaaaaaaaa"
);
}
}
}
Unity/Assets/Scripts/Interop.cs.meta
→
Unity/Assets/Scripts/
Model/
Interop.cs.meta
浏览文件 @
7d12e8f4
文件已移动
Unity/Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll
浏览文件 @
7d12e8f4
无法预览此类型文件
Unity/Controller/Entry.cs
浏览文件 @
7d12e8f4
using
Model
;
namespace
Controller
{
public
class
Entry
...
...
Unity/UnityVS.Unity.CSharp.Plugins.csproj
浏览文件 @
7d12e8f4
...
...
@@ -17,7 +17,7 @@
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>
GamePlugins:3
</UnityProjectType>
<UnityBuildTarget>
StandaloneWindows:5
</UnityBuildTarget>
<UnityVersion>
4.6.
0f3
</UnityVersion>
<UnityVersion>
4.6.
1f1
</UnityVersion>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "
>
<DebugType>
pdbonly
</DebugType>
...
...
@@ -25,7 +25,7 @@
<OutputPath>
Temp\UnityVS_bin\Debug\
</OutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<DefineConstants>
DEBUG;TRACE;UNITY_4_6_
0
;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_4_6_
1
;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE
</DefineConstants>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
<DebugType>
pdbonly
</DebugType>
...
...
@@ -33,7 +33,7 @@
<OutputPath>
Temp\UnityVS_bin\Release\
</OutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<DefineConstants>
TRACE;UNITY_4_6_
0
;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE
</DefineConstants>
<DefineConstants>
TRACE;UNITY_4_6_
1
;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE
</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"mscorlib"
/>
...
...
Unity/UnityVS.Unity.CSharp.csproj
浏览文件 @
7d12e8f4
...
...
@@ -7,19 +7,17 @@
<SchemaVersion>
2.0
</SchemaVersion>
<ProjectGuid>
{164A416E-423A-6066-5BD1-6E559E316DD4}
</ProjectGuid>
<OutputType>
Library
</OutputType>
<RootNamespace>
</RootNamespace>
<RootNamespace></RootNamespace>
<AssemblyName>
Assembly-CSharp
</AssemblyName>
<FileAlignment>
512
</FileAlignment>
<ProjectTypeGuids>
{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
</ProjectTypeGuids>
<TargetFrameworkIdentifier>
.NETFramework
</TargetFrameworkIdentifier>
<TargetFrameworkVersion>
v3.5
</TargetFrameworkVersion>
<TargetFrameworkProfile>
Unity Subset v3.5
</TargetFrameworkProfile>
<CompilerResponseFile>
</CompilerResponseFile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>
Game:1
</UnityProjectType>
<UnityBuildTarget>
StandaloneWindows:5
</UnityBuildTarget>
<UnityVersion>
4.6.
0f3
</UnityVersion>
<UnityVersion>
4.6.
1f1
</UnityVersion>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "
>
<DebugType>
pdbonly
</DebugType>
...
...
@@ -27,7 +25,7 @@
<OutputPath>
Temp\UnityVS_bin\Debug\
</OutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<DefineConstants>
DEBUG;TRACE;UNITY_4_6_
0
;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_4_6_
1
;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE
</DefineConstants>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
<DebugType>
pdbonly
</DebugType>
...
...
@@ -35,7 +33,7 @@
<OutputPath>
Temp\UnityVS_bin\Release\
</OutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<DefineConstants>
TRACE;UNITY_4_6_
0
;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE
</DefineConstants>
<DefineConstants>
TRACE;UNITY_4_6_
1
;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE
</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"mscorlib"
/>
...
...
@@ -68,9 +66,9 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile
Include=
"Assets\Scripts\Interop.cs"
/>
<Compile
Include=
"Assets\Scripts\LSharpLogger.cs"
/>
<Compile
Include=
"Assets\Scripts\LSharpInit.cs"
/>
<Compile
Include=
"Assets\Scripts\LSharpLogger.cs"
/>
<Compile
Include=
"Assets\Scripts\Model\Interop.cs"
/>
</ItemGroup>
<Import
Project=
"$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2013\UnityVS.CSharp.targets"
/>
</Project>
\ No newline at end of file
</Project>
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