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体验新版 GitCode,发现更多精彩内容 >>
提交
303e3c0b
编写于
10月 31, 2014
作者:
T
tanghai
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
增加TBuffer类,做网络缓冲区,接下来开发网络层
上级
f54e3ed7
变更
5
隐藏空白更改
内联
并排
Showing
5 changed file
with
111 addition
and
0 deletion
+111
-0
CSharp/Game/Model/Component/MessageComponent.cs
CSharp/Game/Model/Component/MessageComponent.cs
+14
-0
CSharp/Game/Model/MessageAttribute.cs
CSharp/Game/Model/MessageAttribute.cs
+14
-0
CSharp/Game/Model/Model.csproj
CSharp/Game/Model/Model.csproj
+2
-0
CSharp/Platform/TNet/TBuffer.cs
CSharp/Platform/TNet/TBuffer.cs
+80
-0
CSharp/Platform/TNet/TNet.csproj
CSharp/Platform/TNet/TNet.csproj
+1
-0
未找到文件。
CSharp/Game/Model/Component/MessageComponent.cs
0 → 100644
浏览文件 @
303e3c0b
using
System.Collections.Generic
;
using
Common.Base
;
using
MongoDB.Bson
;
using
MongoDB.Bson.Serialization.Attributes
;
namespace
Model
{
public
class
MessageComponent
{
public
MessageComponent
()
{
}
}
}
\ No newline at end of file
CSharp/Game/Model/MessageAttribute.cs
0 → 100644
浏览文件 @
303e3c0b
using
Common.Event
;
namespace
Model
{
/// <summary>
/// 搭配EventComponent用来分发消息
/// </summary>
public
class
MessageAttribute
:
AEventAttribute
{
public
MessageAttribute
(
int
type
):
base
(
type
)
{
}
}
}
CSharp/Game/Model/Model.csproj
浏览文件 @
303e3c0b
...
...
@@ -52,11 +52,13 @@
<Compile
Include=
"BehaviorTree\Node.cs"
/>
<Compile
Include=
"BehaviorTree\NodeAttribute.cs"
/>
<Compile
Include=
"Buff.cs"
/>
<Compile
Include=
"Component\MessageComponent.cs"
/>
<Compile
Include=
"Component\BuffComponent.cs"
/>
<Compile
Include=
"Component\ConfigComponent.cs"
/>
<Compile
Include=
"Component\EventComponent.cs"
/>
<Compile
Include=
"Config\UnitConfig.cs"
/>
<Compile
Include=
"Config\BuffConfig.cs"
/>
<Compile
Include=
"MessageAttribute.cs"
/>
<Compile
Include=
"FactoryAttribute.cs"
/>
<Compile
Include=
"Component\FactoryComponent.cs"
/>
<Compile
Include=
"IAssemblyLoader.cs"
/>
...
...
CSharp/Platform/TNet/TBuffer.cs
0 → 100644
浏览文件 @
303e3c0b
using
System
;
using
System.Collections.Generic
;
namespace
TNet
{
public
class
TBuffer
{
public
const
int
chunkSize
=
8096
;
private
LinkedList
<
byte
[
]>
buffer
=
new
LinkedList
<
byte
[
]>
();
private
int
writeIndex
;
private
int
readIndex
;
public
int
Count
{
get
{
if
(
buffer
.
Count
==
0
)
{
return
0
;
}
return
(
buffer
.
Count
-
1
)
*
chunkSize
+
writeIndex
-
readIndex
;
}
}
public
byte
[]
ReadFrom
(
int
n
)
{
if
(
this
.
Count
<
n
||
n
<=
0
)
{
throw
new
Exception
(
string
.
Format
(
"buffer size < n, buffer: {0} n: {1}"
,
this
.
Count
,
n
));
}
byte
[]
bytes
=
new
byte
[
n
];
int
alreadyCopyCount
=
n
;
while
(
alreadyCopyCount
<
n
)
{
if
(
chunkSize
-
readIndex
>
n
-
alreadyCopyCount
)
{
Array
.
Copy
(
buffer
.
First
.
Value
,
readIndex
,
bytes
,
alreadyCopyCount
,
n
-
alreadyCopyCount
);
readIndex
+=
n
-
alreadyCopyCount
;
alreadyCopyCount
=
n
;
}
else
{
Array
.
Copy
(
buffer
.
First
.
Value
,
readIndex
,
bytes
,
alreadyCopyCount
,
chunkSize
-
readIndex
);
alreadyCopyCount
+=
chunkSize
-
readIndex
;
readIndex
=
0
;
this
.
buffer
.
RemoveFirst
();
}
}
return
bytes
;
}
public
void
WriteTo
(
byte
[]
bytes
)
{
int
alreadyCopyCount
=
0
;
while
(
alreadyCopyCount
<
bytes
.
Length
)
{
if
(
writeIndex
==
0
)
{
this
.
buffer
.
AddLast
(
new
byte
[
chunkSize
]);
}
if
(
chunkSize
-
writeIndex
>
alreadyCopyCount
)
{
Array
.
Copy
(
bytes
,
alreadyCopyCount
,
buffer
.
Last
.
Value
,
writeIndex
,
alreadyCopyCount
);
writeIndex
+=
alreadyCopyCount
;
alreadyCopyCount
=
0
;
}
else
{
Array
.
Copy
(
bytes
,
alreadyCopyCount
,
buffer
.
Last
.
Value
,
writeIndex
,
chunkSize
-
writeIndex
);
alreadyCopyCount
-=
chunkSize
-
writeIndex
;
writeIndex
=
0
;
}
}
}
}
}
CSharp/Platform/TNet/TNet.csproj
浏览文件 @
303e3c0b
...
...
@@ -41,6 +41,7 @@
</ItemGroup>
<ItemGroup>
<Compile
Include=
"Properties\AssemblyInfo.cs"
/>
<Compile
Include=
"TBuffer.cs"
/>
<Compile
Include=
"TcpAcceptor.cs"
/>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
...
...
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