提交 250ea7fa 编写于 作者: T tanghai

1.使用ConcurrentQueue 代替 BlockingCollection, TNet性能有所提升

2.ENet windows上编译成x64
上级 e59cd1c0
...@@ -57,6 +57,45 @@ ...@@ -57,6 +57,45 @@
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......
此差异已折叠。
...@@ -5,10 +5,18 @@ ...@@ -5,10 +5,18 @@
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...@@ -25,6 +33,13 @@ ...@@ -25,6 +33,13 @@
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<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
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...@@ -32,15 +47,28 @@ ...@@ -32,15 +47,28 @@
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...@@ -50,11 +78,21 @@ ...@@ -50,11 +78,21 @@
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...@@ -86,6 +124,37 @@ ...@@ -86,6 +124,37 @@
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...@@ -103,6 +172,23 @@ ...@@ -103,6 +172,23 @@
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<ClCompile Include="compress.c" /> <ClCompile Include="compress.c" />
......
...@@ -7,37 +7,30 @@ namespace TNet ...@@ -7,37 +7,30 @@ namespace TNet
public class TPoller: IPoller public class TPoller: IPoller
{ {
// 线程同步队列,发送接收socket回调都放到该队列,由poll线程统一执行 // 线程同步队列,发送接收socket回调都放到该队列,由poll线程统一执行
private readonly BlockingCollection<Action> blockingCollection = new BlockingCollection<Action>(); private readonly ConcurrentQueue<Action> concurrentQueue = new ConcurrentQueue<Action>();
private readonly Queue<Action> localQueue = new Queue<Action>();
public void Add(Action action) public void Add(Action action)
{ {
this.blockingCollection.Add(action); this.concurrentQueue.Enqueue(action);
} }
public void Run(int timeout) public void Run(int timeout)
{ {
// 处理读写线程的回调
Action action;
if (!this.blockingCollection.TryTake(out action, timeout))
{
return;
}
var queue = new Queue<Action>();
queue.Enqueue(action);
while (true) while (true)
{ {
if (!this.blockingCollection.TryTake(out action, 0)) Action action;
if (!this.concurrentQueue.TryDequeue(out action))
{ {
break; break;
} }
queue.Enqueue(action); localQueue.Enqueue(action);
} }
while (queue.Count > 0) while (localQueue.Count > 0)
{ {
Action a = queue.Dequeue(); Action a = localQueue.Dequeue();
a(); a();
} }
} }
......
...@@ -20,6 +20,8 @@ ...@@ -20,6 +20,8 @@
<DefineConstants>DEBUG;TRACE</DefineConstants> <DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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......
...@@ -22,7 +22,10 @@ namespace UNet ...@@ -22,7 +22,10 @@ namespace UNet
private readonly USocket acceptor = new USocket(IntPtr.Zero); private readonly USocket acceptor = new USocket(IntPtr.Zero);
private readonly BlockingCollection<Action> blockingCollection = new BlockingCollection<Action>(); // 线程同步队列,发送接收socket回调都放到该队列,由poll线程统一执行
private readonly ConcurrentQueue<Action> concurrentQueue = new ConcurrentQueue<Action>();
private readonly Queue<Action> localQueue = new Queue<Action>();
private ENetEvent eNetEventCache; private ENetEvent eNetEventCache;
...@@ -160,29 +163,24 @@ namespace UNet ...@@ -160,29 +163,24 @@ namespace UNet
public void Add(Action action) public void Add(Action action)
{ {
this.blockingCollection.Add(action); this.concurrentQueue.Enqueue(action);
} }
private void OnEvents(int timeout) private void OnEvents()
{ {
// 处理读写线程的回调 while (true)
Action action;
if (!this.blockingCollection.TryTake(out action, timeout))
{
return;
}
var queue = new Queue<Action>();
queue.Enqueue(action);
while (this.blockingCollection.TryTake(out action, 0))
{ {
queue.Enqueue(action); Action action;
if (!this.concurrentQueue.TryDequeue(out action))
{
break;
}
localQueue.Enqueue(action);
} }
while (queue.Count > 0) while (localQueue.Count > 0)
{ {
Action a = queue.Dequeue(); Action a = localQueue.Dequeue();
a(); a();
} }
} }
...@@ -200,7 +198,7 @@ namespace UNet ...@@ -200,7 +198,7 @@ namespace UNet
throw new ArgumentOutOfRangeException(string.Format("timeout: {0}", timeout)); throw new ArgumentOutOfRangeException(string.Format("timeout: {0}", timeout));
} }
this.OnEvents(timeout); this.OnEvents();
if (this.Service() < 0) if (this.Service() < 0)
{ {
......
...@@ -21,6 +21,7 @@ ...@@ -21,6 +21,7 @@
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget> <PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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......
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