- 25 3月, 2017 1 次提交
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由 Kai Salmen 提交于
Improvements since initial external V1.0.0 release: OBJLoader2: - Removed need for making Parser public. OBJLoader2 has a build function for web worker code. - MeshCreator is now private to OBJLoader2 WWOBJLoader2: - Added checks for Blob and URL.createObjectURL - Worker code build: Removed need to adjust constructor and some new Object calls - Allow to properly set CORS to MTLLoader via WWOBJLoader2 and WWOBJLoader2Director - Now allows to enable/disable mesh streaming Example webgl_loader_obj - Added GridHelper - resources to load are now defined outside example classes Example webgl_loader_obj2_ww - Allow to clear all meshes in - Allows to load user OBJ/MTL files - Added GridHelper - resources to load are now defined outside example classes All Examples: - Created one page examples and tuned naming - All examples now use dat.gui - Removed namespace "THREE.examples" - Fixed comment typos - Fixed some code formatting issues - Fixed tabs in examples General: - Headers now carry references to development repository
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- 22 3月, 2017 3 次提交
- 21 3月, 2017 2 次提交
- 20 3月, 2017 3 次提交
- 19 3月, 2017 3 次提交
- 18 3月, 2017 4 次提交
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由 Jost Schmithals 提交于
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由 Mr.doob 提交于
Use 2D noise in webgl_gpgpu_water demo
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由 Peter Occil 提交于
Using 3D or higher simplex noise (for example, using 3D simplex noise in the demo) may be problematic because of [U.S. 6067776](https://www.google.com/patents/US6867776). (I am not a lawyer.) Fortunately, the demo doesn't appear to rely on 3D noise and can just use 2D noise instead, which I have done here. Alternatively, the demo can use OpenSimplex noise instead, but that seems too considerable an effort for me to propose for now.
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由 Mr.doob 提交于
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- 17 3月, 2017 7 次提交
- 16 3月, 2017 17 次提交
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由 alejandro 提交于
subsystem: utils Fixed regression in IE 11 and Microsoft Edge browsers. It was caused due to a poor optimization in Microsoft browsers while accessing Array#length attribute in a for condition.
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由 Mr.doob 提交于
CSS Renderer: supports for IE10 and IE11
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由 Chris Brown 提交于
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由 Chris Brown 提交于
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由 yomotsu 提交于
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由 yomotsu 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Implement Transferable object
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由 Mr.doob 提交于
improve quality of RGBE HDR image interpolation in PMREM.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Docs: Clean up
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由 Veljko 提交于
When transferable list is specified, postingMessage to worker doesn't copy data. Since ctm.js references original data, we can specify original stream to be transferred back to the main thread.
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由 Veljko 提交于
When transferable list is specified, postingMessage to worker doesn't copy data.
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由 Ben Houston 提交于
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