提交 0bdb709d 编写于 作者: B Ben Houston

improve quality of RGBE HDR image interpolation in PMREM.

上级 884da297
......@@ -28,10 +28,10 @@ THREE.PMREMCubeUVPacker = function( cubeTextureLods, numLods ) {
type: sourceTexture.type,
generateMipmaps: sourceTexture.generateMipmaps,
anisotropy: sourceTexture.anisotropy,
encoding: sourceTexture.encoding
encoding: ( sourceTexture.encoding === THREE.RGBEEncoding ) ? THREE.RGBM16Encoding : sourceTexture.encoding
};
if( sourceTexture.encoding === THREE.RGBM16Encoding ) {
if( params.encoding === THREE.RGBM16Encoding ) {
params.magFilter = THREE.LinearFilter;
params.minFilter = THREE.LinearFilter;
}
......
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