- 22 7月, 2016 1 次提交
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由 Rich Harris 提交于
* convert to ES modules * rebuild * move shaders back into glsl files * reinstate polyfills
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- 02 7月, 2016 1 次提交
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由 Mr.doob 提交于
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- 12 6月, 2016 1 次提交
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由 WestLangley 提交于
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- 19 4月, 2016 1 次提交
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由 Mr.doob 提交于
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- 17 4月, 2016 1 次提交
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由 Ben Houston (Clara.io) 提交于
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- 15 4月, 2016 1 次提交
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由 Ben Houston (Clara.io) 提交于
* ensure that an empty box is still an empty box aftering being transformed. * fix docs to match new behavior.
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- 24 3月, 2016 1 次提交
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由 Mr.doob 提交于
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- 22 3月, 2016 1 次提交
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由 WestLangley 提交于
Presumably, the previous version was correct. FIxes #8432.
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- 10 3月, 2016 2 次提交
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由 Mr.doob 提交于
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由 WestLangley 提交于
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- 07 2月, 2016 1 次提交
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由 Mr.doob 提交于
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- 16 1月, 2016 2 次提交
- 19 12月, 2015 2 次提交
- 02 11月, 2015 2 次提交
- 26 10月, 2015 1 次提交
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由 Mr.doob 提交于
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- 25 10月, 2015 1 次提交
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由 Mugen87 提交于
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- 20 10月, 2015 3 次提交
- 19 10月, 2015 1 次提交
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由 Mugen87 提交于
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- 19 9月, 2015 1 次提交
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由 Ben Houston 提交于
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- 13 8月, 2015 1 次提交
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由 Daniel Hritzkiv 提交于
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- 11 8月, 2015 1 次提交
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由 Daniel Hritzkiv 提交于
- Better inheriting of `clone` + `copy` methods where appropriate. This is done by calling `new this.constructor()` in parent classes. `this.constructor` refers to the current instance's constructor, so it should all compose nicely; - Pass in attributes directly as arguments to constructor when cloning, where appropriate (if arguments pattern is different from parent class). This mean `copy` isn't relied on to set those attributes. - Change order of `clone` in some files (for better visibility into its relationship with `copy`, and to maintain consistency; can return to previous order if necessary); - Fix CubeTexture's clone method
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- 25 6月, 2015 1 次提交
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由 dubejf 提交于
eg. / e.g. vertice / vertex fullframe / full-frame todo / TODO unreckognized / unrecognized ontop / in front initialise / initialize unforms / uniforms overriden / overridden interpolatation / interpolation subsurve / sub-curve Catmull-rom / Catmull-Rom consruct / construct colinear / collinear perpenicular / perpendicular minimim / minimum segements / segments speficied / specified compatable / compatible egde / edge initalization / initialization shiftet / shifted childrens' / children's ambigious / ambiguous barycoordinates / barycentric coordinates equi distance / equidistant equidistance / equidistant ist / is And remove one `console.log`
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- 01 5月, 2015 1 次提交
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由 Greg French 提交于
Added missing semicolon.
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- 15 8月, 2014 1 次提交
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由 Mr.doob 提交于
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- 14 8月, 2014 1 次提交
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由 WestLangley 提交于
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- 31 5月, 2014 1 次提交
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由 Joshua Koo 提交于
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- 23 5月, 2014 2 次提交
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由 Jan Wrobel 提交于
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由 Jan Wrobel 提交于
resolves mrdoob/three.js#4848
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- 12 4月, 2014 1 次提交
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由 Greg Tatum 提交于
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- 04 12月, 2013 1 次提交
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由 Greg Tatum 提交于
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- 14 8月, 2013 1 次提交
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由 Mr.doob 提交于
Haven't tested if the box.addPoint decreases performance...
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- 28 5月, 2013 1 次提交
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由 WestLangley 提交于
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- 15 3月, 2013 1 次提交
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由 Mr.doob 提交于
Misteriously when using the latest version of the lib on the project I'm working on I'm getting this error: > Uncaught TypeError: Object [object Object] has no method 'set' This is caused when THREE.UniformsLib.common.diffuse initialises a THREE.Color (THREE.Color.set() seems to be undefined then). For some reason this only happens when I load Box2D before three.js. If I load it after is all good. But this fixes the problem too. /ping @bhouston
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- 07 2月, 2013 1 次提交
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由 Ben Houston 提交于
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- 22 1月, 2013 1 次提交
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由 Mr.doob 提交于
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