- 13 2月, 2015 5 次提交
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由 Mr.doob 提交于
Textures support for ObjectLoader. issue #4967
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由 Mr.doob 提交于
Remove unused variable
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由 paulmasson 提交于
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由 Mr.doob 提交于
Added missing constants.
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由 Jesse Wardle 提交于
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- 12 2月, 2015 2 次提交
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http://github.com/bhouston/three.js由 Mr.doob 提交于
Conflicts: src/Three.js src/core/Object3D.js src/renderers/WebGLRenderer.js
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由 Mr.doob 提交于
Restored original scene logic and structure
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- 11 2月, 2015 10 次提交
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由 repsac 提交于
More PEP8 conforming for the api package
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由 Mr.doob 提交于
Update CylinderGeometry.html
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由 Mr.doob 提交于
Fix in Raycaster example
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由 Mr.doob 提交于
Update EdgesHelper.js to support BufferGeometry
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由 Mr.doob 提交于
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由 Mr.doob 提交于
fixed missing html line break
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由 Mr.doob 提交于
Updating the Blender exporter
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由 mathieu _alkama_ m. 提交于
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由 repsac 提交于
this does not cover the scope of the api/ package
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- 10 2月, 2015 6 次提交
- 09 2月, 2015 3 次提交
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由 repsac 提交于
Abstracted uuid creation logic from base classes Improved the layout of controls in the export panel Added option for indenting the JSON output (space saver) Animation option is now an enum that requires a user to select between POSE and REST Abstracted animation logic into a new module reducing the size of mesh.py Improved indexing speeds for vertex colours and normal vectors Node uuid is now based on name and will be persistent ver multiple exports Empty arrays will no longer assign None to key values Copying files will no longer remove the destination, additionally destinations are tested to see if the same as the source
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由 Denys Zariaiev 提交于
Special thanks to @spinchristopher
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由 dubejf 提交于
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- 07 2月, 2015 6 次提交
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由 Mauricio 提交于
just a Typo correction Line:43
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由 Mr.doob 提交于
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由 Jesper Oskarsson 提交于
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由 Jesper Oskarsson 提交于
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由 Jesper Oskarsson 提交于
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由 Jesper Oskarsson 提交于
Changed from incorrectly iterating over the keys to over the actual intersection points in the array.
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- 05 2月, 2015 7 次提交
- 03 2月, 2015 1 次提交
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由 Mr.doob 提交于
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