提交 527a3cf0 编写于 作者: M Mr.doob

Merge pull request #6061 from Sedushi/missing-constants

Added missing constants.
......@@ -13,7 +13,9 @@
<div>
THREE.AddEquation<br />
THREE.SubtractEquation<br />
THREE.ReverseSubtractEquation
THREE.ReverseSubtractEquation<br />
THREE.MinEquation<br />
THREE.MaxEquation
</div>
<h2>Destination Factors</h2>
......
......@@ -21,6 +21,8 @@
THREE.UVMapping<br />
THREE.CubeReflectionMapping<br />
THREE.CubeRefractionMapping<br />
THREE.EquirectangularReflectionMapping<br />
THREE.EquirectangularRefractionMapping<br />
THREE.SphericalReflectionMapping
</div>
......@@ -49,8 +51,8 @@
THREE.UnsignedShortType<br />
THREE.IntType<br />
THREE.UnsignedIntType<br />
THREE.HalfFloatType<br />
THREE.FloatType
THREE.FloatType<br />
THREE.HalfFloatType
</div>
<h2>Pixel Types</h2>
......@@ -66,10 +68,11 @@
THREE.RGBFormat<br />
THREE.RGBAFormat<br />
THREE.LuminanceFormat<br />
THREE.LuminanceAlphaFormat
THREE.LuminanceAlphaFormat<br />
THREE.RGBEFormat
</div>
<h2>Compressed Texture Formats</h2>
<h2>DDS / ST3C Compressed Texture Formats</h2>
<div>
THREE.RGB_S3TC_DXT1_Format<br />
THREE.RGBA_S3TC_DXT1_Format<br />
......@@ -77,6 +80,13 @@
THREE.RGBA_S3TC_DXT5_Format
</div>
<h2>PVRTC Compressed Texture Formats</h2>
<div>
THREE.RGB_PVRTC_4BPPV1_Format<br />
THREE.RGB_PVRTC_2BPPV1_Format<br />
THREE.RGBA_PVRTC_4BPPV1_Format<br />
THREE.RGBA_PVRTC_2BPPV1_Format
</div>
<h2>Source</h2>
......
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